Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.09 @ 02:51:27 Player: Arcismati Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1551) 1551 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (793) 793 TOTAL SCORE: 5769 Bonus ------- Follower Combat Kills 193 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Thunder Leg Thunder Leg Thunder Leg > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (4) ------- Long-range Missile Launcher CR-A16's Pointy Stick > --- INVENTORY (10) --- Thunder Leg Transport Network Coupler Power Shielding Plasma Cutter Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Targeting Computer Improved Target Analyzer Improved Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Plasma Rifle Beamcaster Heavy Flak Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Power Source Fusion Compressor Aluminum Leg Energy Well Transport Network Coupler Power Shielding Particle Cannon Plasma Cutter Self-destruct Interrupter [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 51 | 6 10 7 3 1 7 17 Power 10 | 1 2 1 . . 2 4 Engine 8 | 1 2 1 . . 2 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 17 | 2 5 2 2 . 1 5 Treads 11 | 2 2 2 2 . 1 2 Leg 6 | . 3 . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 1 1 . 1 4 Device 3 | . . 1 . . . 2 Storage 3 | 1 1 . . . . 1 Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 14 | 2 1 3 . 1 3 4 Energy Gun 6 | 1 1 1 . 1 . 2 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 4 | 1 . 1 . . 2 . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 1 . . . 5 19 Power 7 | . 1 . . . 1 5 Propulsion 7 | . . . . . 1 6 Utility 4 | . . . . . 1 3 Weapon 7 | . . . . . 2 5 Highest Loss Streak 16 | . 1 . . . 5 16 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 5 6 9 9 7 5 Power . | . . . 1 1 1 1 Propulsion 3 | 1 1 2 5 5 2 . Utility 1 | . 1 . 1 1 1 1 Weapon 1 | . 1 2 1 1 1 . Tool/Special . | . . . . . . . Unused Backups 5 | . . . . . 2 3 Power . | . . . . . . . Propulsion 3 | . . . . . 2 1 Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 90 88 100 100 94 69 Engine 10 | . 12 11 11 11 10 7 Treads 20 | . 21 22 22 22 21 12 Device 8 | . . 11 11 11 6 4 Storage 10 | . 14 11 11 11 11 6 Processor 10 | . 7 11 11 11 11 6 Protection 8 | . . . 11 11 12 7 Energy Gun 10 | . 14 8 11 11 9 5 Energy Cannon 7 | . . 8 11 11 5 1 Ballistic Gun 1 | . 13 4 . . 1 . Piercing Weapon 1 | . . . . . 4 6 Peak Build Rating 51 | 6 9 14 15 17 26 51 Average Rating 17 | 4 6 11 15 15 19 34 On Entrance 12 | . 6 8 14 15 17 26 Avg Prop Armor Cover (%) 8 | . 8 . . . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 11 19 23 24 26 35 58 Greatest Support 69 | 40 40 40 40 40 48 69 Greatest Overweight (x) 7 | . . . . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 8 Most Carried 10 | 5 8 10 10 10 10 10 Average Carried 8 | 2 5 6 9 9 8 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 6 10 9 10 8 5 Class Distribution -------------------- 70% | Scavenger-Mutant 23% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1100 | 211 215 43 51 15 149 416 Remotely 117 | . . . . . . 117 Salvage Created 1351 | . 418 127 104 . 244 458 Parts 61 | . 21 3 8 . 10 19 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . Prevented 4 | . . . . . 4 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 11 2 2 . 6 13 Melee 1 | . . . . . 1 . Guns 16 | . 11 . 1 . 2 2 Cannons 7 | . . 1 1 . 3 2 AOE 9 | . . . . . . 9 Classes Destroyed 9 | . 3 3 . . 1 2 Worker 1 | . . 1 . . . . Hauler 1 | . 1 . . . . . Operator 1 | . . . . . . 1 Swarmer 6 | . 3 . . . 3 . Grunt 19 | . 8 . . . 1 10 Brawler 1 | . . 1 . . . . Sentry 3 | . . 1 2 . . . Hunter 4 | . . . . . 2 2 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 1 2 . 3 7 Combat Bots Only 7 | . 2 1 2 . 3 7 Max Kills in Single Turn 3 | . 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 397 | . 65 14 12 . 103 203 Missed 96 | . 15 5 2 . 20 54 Hits 301 | . 50 9 10 . 83 149 Melee 1 | . . 1 . . . . Projectile 300 | . 50 8 10 . 83 149 Critical Strikes 8 | . 1 . . . 4 3 Actively Blocked 1 | . . . . . 1 . Part Disruptions 1 | . . . . . . 1 Damage Taken 4866 | . 610 135 152 . 1166 2803 Core 1224 | . 87 15 33 . 219 870 Absorbed by Shields . | . . . . . . . Redirected to Shielding 38 | . . . . . 27 11 Regen/Repaired (Parts) 139 | . . . . . . 139 Core Remaining (%) 66 | 100 65 . . . 33 . Volleys Fired 109 | . 41 11 4 . 26 27 Largest 3 | . 2 2 2 . 2 3 Hottest 194 | . 85 133 124 . 143 194 Shots Fired 211 | . 82 22 8 . 49 50 Gun 153 | . 82 11 4 . 35 21 Cannon 53 | . . 11 4 . 14 24 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 85 | . 41 1 . . 21 22 Thermal 121 | . 41 21 8 . 28 23 Explosive 5 | . . . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 12 9 7 . 10 12 Robot Miss Streak 5 | . 5 2 . . 5 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 148 | . 51 16 7 . 32 42 Core Hits 93 | . 24 3 4 . 14 48 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 8 | . 2 . . . 5 1 Burn 6 | . 2 . . . 3 1 Destroy 2 | . . . . . 2 . Melee Attacks 7 | . . . . . 2 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 7 | . . . . . 2 5 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3571 | . 555 317 131 . 632 1936 Guns 1445 | . 555 91 69 . 415 315 Cannons 996 | . . 226 62 . 187 521 Explosions 1003 | . . . . . . 1003 Melee 127 | . . . . . 30 97 Ramming . | . . . . . . . Kinetic 937 | . 170 . . . 267 500 Thermal 1504 | . 385 317 131 . 335 336 Explosive 1003 | . . . . . . 1003 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 127 | . . . . . 30 97 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . . . 7 Projectiles . | . . . . . . . Explosions 7 | . . . . . . 7 Melee . | . . . . . . . Knockbacks 23 | . . . . . . 23 Impact . | . . . . . . . Kinetic 16 | . . . . . . 16 Secondary 7 | . . . . . . 7 Self-Inflicted Damage 182 | . 102 . . . . 80 Shots 3 | . 2 . . . . 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 568 | . 188 102 75 . 177 568 Average Temperature 109 | . 74 39 42 . 62 204 Received Heat Transfer 930 | . 198 33 36 . 69 594 Effects 10 | . . . . . . 10 Shutdowns 4 | . . . . . . 4 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . 1 3 . . . . Heat Transferred 3658 | . 1184 629 259 . 814 772 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 98 | 100 99 100 100 . . 94 Level 1 1 | . . . . . . 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 248 | . 207 76 31 . . 248 Initial 76 | . . 76 5 . . . Average 43 | . 79 50 5 . . 26 Influence Increases 1288 | . 396 88 41 . 281 482 Destroy 0b10 Robot/C 780 | . 220 40 40 . 220 260 Destroy 0b10 Robot/NC 15 | . 5 5 . . . 5 Destroy Leader 142 | . 52 20 . . 40 30 Allied During Kill 21 | . . . . . 21 . Successful Hack 27 | . 7 8 . . . 12 Disable Machine 105 | . 60 . . . . 45 Destroy Structure 78 | . 37 . 1 . . 40 Lose Combat Pursuer 120 | . 15 15 . . . 90 Influence Decreases 1040 | . 213 257 55 . 281 234 Entered New Map 116 | . . 107 9 . . . Time Decay 767 | . 203 150 46 . 231 137 Lost Part 157 | . 10 . . . 50 97 Squads Dispatched 6 | . 2 . . . . 4 Investigation 2 | . . . . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 14 5 2 . 10 21 Peak Tracking Total 9 | . 3 2 2 . 4 9 Tactical Retreats 5 | . 1 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 4 . . . . 3 Max in Single Turn 2 | . 2 . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 2 2 . . . 2 Terminals 2 | . 1 1 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 9 3 . . . 5 Successful 9 | . 5 2 . . . 2 Failed 8 | . 4 1 . . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 6 | . 5 1 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . . . . 3 Recycling Units 4 | . 4 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Repair Station Index 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 . . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . . . . . . 1 Time 13 | . . . . . . 13 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 1 . Highest-Rated Group 162 | . . . . 162 40 . Highest-Rated Ally 41 | . . . . 41 40 . Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 15 . Total Damage 631 | . . . . . 631 . Kills 6 | . . . . . 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 187 | . . . . . . 187 Terrain 187 | . . . . . . 187 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4982 | 64 525 305 233 2383 919 553 Spaces Moved 2807 | 32 227 142 135 1462 509 300 Core 70 | 2 . . . . . 68 Treads 2660 | 30 185 142 135 1462 509 197 Legs 77 | . 42 . . . . 35 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 Average Speed 156 | 153 152 160 160 160 160 133 Slowest Speed 400 | 160 160 160 160 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 41 19 26 91 67 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 108 | . 49 . . . . 59 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 108 | . 49 . . . . 59 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3178 | 45 329 198 144 1507 560 395 Wait 134 | 3 37 26 . 41 5 22 Move 2801 | 31 226 141 134 1461 508 300 Hop . | . . . . . . . Pick Up 39 | 5 7 8 . 2 6 11 Fast Attach 18 | 5 3 1 . . . 9 Attach 24 | 1 2 2 1 . 5 13 Detach . | . . . . . . . Swap 23 | . 8 4 2 1 5 3 Drop 22 | . 5 5 2 2 3 5 Fire 109 | . 41 11 4 . 26 27 Melee 7 | . . . . . 2 5 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 560 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Utility x2 847 | -9/Materials | Build established: Scavenger-Mutant 855 | -9/Materials | Discovered new exit (range 5) 895 | -9/Materials | Entered Mines 952 | -9/Mines | Met a Derelict bent on vengeance 1121 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1128 | -9/Mines | Entered Zion 1465 | -7/Zion | Learned Factory emergency access door positions 2027 | -7/Zion | Met Imprinter 2059 | -7/Zion | Imprinted 2061 | -7/Zion | Declared Zion's savior 2848 | -7/Zion | Found CR-A16's Pointy Stick 3498 | -7/Zion | Discovered new exit (range 9) 3511 | -7/Zion | Entered Proximity Caves 3511 | -6/Proximity Caves | Accompanied by 1 ally 3512 | -6/Proximity Caves | Identified exit to Factory 4001 | -6/Proximity Caves | Core integrity fell below 50% 4061 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 4136 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4323 | -6/Proximity Caves | Build established: Mutant 4430 | -6/Proximity Caves | Entered Factory 4430 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4432 | -6/Factory | Loaded intel: 224 non-interactive machine locations 4486 | -6/Factory | Repaired Lgt. Treads 4853 | -6/Factory | Core integrity fell below 50% 4880 | -6/Factory | Lost 16 parts (4p5n3u4w) 4913 | -6/Factory | Core integrity fell below 20% 4983 | -6/Factory | Destroyed 7 combat bots 4983 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04913_ Assembly Bed disabled. 04916_ Slug penetrates Wall. 04927_ Acquired Lrn. Missile Launcher. 04931_ Acquired Thunder Leg. 04945_ Destroyed Lgt. Angular Momentum Engine. 04945_ Nuclear Reactor explodes. 04945_ G-50 Soldier destroyed. 04948_ Penetrated by Slug. 04948_ Slug penetrates Fabricator. 04953_ Slug penetrates Wall. 04954_ H-66 Slayer destroyed. 04954_ Fabricator disabled. 04956_ G-50 Soldier destroyed. 04961_ Acquired 35 matter. 04962_ G-50 Soldier destroyed. 04966_ The unstable cave ceiling collapses. 04966_ Acquired 57 matter. 04968_ Acquired Lgt. Angular Momentum Engine. 04974_ Acquired Med. Storage Unit. 04980_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????#?#???#?????????????######??#???????????????? | | ???????##?#??#??????#??## ## ###?????????????? | | ?????????##??????#?#??## """"" ?????????????? | | ??#????????#####?????## "" F"" ? ??????????? | | ???????????# ####### "" ?????? | | ???????????# ^ @ % ?????? | | ??#?#??????# % ?????? | | ????????#??## ^ # % ##?#??????? | | ############# """ ### # #?????????? | | # # ^ """ "" # " #?????????? | | """ # # """ """## %# #?? ??????? | | / """ + " ^^ F"#?# ! #?????????? | | """ # ## ^ """=!"""#?# # ????????? | | # # """/!"" #?# g + ???"""??? | | ### ###T """| ####?###+### # ?"""""??? | | #########/#?## !=!#??????????# #??"""""??? | | #### #?## =!#??? ??????# ########### | | + """ #??#### #?????? ? ?# # | | # """ #?????# ##? ???? ??# # | | # """ #?#???# ############ # ] """"" | | # !#?#??## % # """"" | | # """ #????########## # """"" | | # """ ##???#????????# # """"" | | # """ #??????#??????# !! / ! | | # #???#??#????#?# ! ! # """"" | | # """ #???????#?????# * # """"" | | # """ ##?????? ?????# ** # """"" | | # """ ##????????????# * # """" | | # ? #??????????? ?# # | | #######+###????? ????? ?# ##"######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 35 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -6/Factory Studied --------- Particle Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! That Tickles Challenges ------------ None Game ------ Seed EnergyPotentialCapacitor Manual? 0 Play Time 00:50:02 Cumulative 14.6 hours Start 2026.05.09 @ 02:02:14 End 2026.05.09 @ 02:51:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 14 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x45 Zoom Use 77% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cd9ca6fe-966e-4e30-8027-fdc8bc950c0c