Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 16:46:18 Player: Jay Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (898) 898 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2183 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 212/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (800) Ox15 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Autogun Shotgun > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Hover Unit High-capacity Battery (250) Large Matter Pod (150) High-capacity Matter Pod (200) High-capacity Matter Pod (192) Sensor Array Medium Laser Small Laser Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Hover Unit Improved Hover Unit Improved Hover Unit High-capacity Battery Large Matter Pod High-capacity Matter Pod High-capacity Matter Pod Sensor Array Medium Laser Small Laser Improved Medium Laser Light Assault Rifle Autogun Shotgun Rocket Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 33 | 6 5 12 10 Power 5 | 1 . 3 1 Engine 3 | 1 . 2 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 12 | 2 1 3 6 Treads . | . . . . Leg 7 | 2 1 3 1 Wheel . | . . . . Hover 5 | . . . 5 Flight . | . . . . Utility 6 | 1 2 3 . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 10 | 2 2 3 3 Energy Gun 4 | 1 2 . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 . . 2 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 18 | . 2 5 11 Power 2 | . . . 2 Propulsion 6 | . . 2 4 Utility 4 | . . 2 2 Weapon 6 | . 2 1 3 Highest Loss Streak 10 | . 1 4 10 To Critical Strikes . | . . . . Average Backups 11 | 2 7 12 15 Power 2 | . 1 3 2 Propulsion 1 | . 1 . 2 Utility 3 | . 2 3 3 Weapon 4 | 1 2 5 6 Tool/Special . | . . . . Unused Backups 13 | . . 4 9 Power 6 | . . 4 2 Propulsion 1 | . . . 1 Utility 5 | . . . 5 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 96 97 91 Engine 9 | . 14 8 . Core 3 | . . 2 10 Leg 24 | . 27 32 5 Hover 4 | . . . 24 Device 7 | . 11 6 . Storage 12 | . 14 11 11 Protection 8 | . . 14 17 Energy Gun 7 | . 13 2 2 Energy Cannon 4 | . . 8 9 Ballistic Gun 8 | . 14 5 1 Launcher 3 | . . 5 8 Peak Build Rating 22 | 6 8 18 22 Average Rating 11 | 3 7 13 18 On Entrance 7 | . 6 8 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 67 | 13 49 67 67 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 6 | . 2 3 6 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 16 20 20 Most Carried 19 | 5 11 18 19 Average Carried 11 | 2 7 12 16 Final Capacity 20 | 8 20 20 20 Final Carried 14 | 2 11 14 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1175 | 222 175 226 552 Remotely . | . . . . Salvage Created 971 | . 250 330 391 Parts 62 | . 10 23 29 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 27 | . 7 10 10 Guns 8 | . 7 . 1 Cannons 10 | . . 5 5 AOE 9 | . . 5 4 Classes Destroyed 7 | . 2 4 1 Worker 3 | . . 1 2 Hauler 2 | . . 1 1 Watcher 1 | . . . 1 Swarmer 6 | . 3 . 3 Grunt 17 | . 4 7 6 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 7 | . 5 5 7 Combat Bots Only 5 | . 5 5 4 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 244 | . 53 69 122 Missed 63 | . 20 20 23 Hits 181 | . 33 49 99 Melee 6 | . . . 6 Projectile 175 | . 33 49 93 Critical Strikes 4 | . . 3 1 Damage Taken 2269 | . 417 760 1092 Core 485 | . 77 86 322 Absorbed by Shields 73 | . . . 73 Redirected to Shielding 53 | . . 53 . Regen/Repaired (Parts) 72 | . 72 . . Core Remaining (%) 84 | 100 69 . . Volleys Fired 67 | . 25 20 22 Largest 2 | . 2 2 2 Hottest 124 | . 60 101 124 Shots Fired 125 | . 47 36 42 Gun 82 | . 47 11 24 Cannon 27 | . . 15 12 Launcher 16 | . . 10 6 Special . | . . . . Kinetic 46 | . 25 6 15 Thermal 45 | . 4 20 21 Explosive 16 | . . 10 6 Electromagnetic 18 | . 18 . . Robot Hit Streak 13 | . 10 13 9 Robot Miss Streak 4 | . 2 4 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 79 | . 32 23 24 Core Hits 53 | . 13 19 21 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2411 | . 328 1249 834 Guns 612 | . 306 54 252 Cannons 430 | . . 246 184 Explosions 1369 | . 22 949 398 Melee . | . . . . Ramming . | . . . . Kinetic 347 | . 125 20 202 Thermal 557 | . 43 280 234 Explosive 1347 | . . 949 398 Electromagnetic 160 | . 160 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 1 6 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . 4 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 9 | . 4 . 5 Projectiles . | . . . . Explosions 9 | . 4 . 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 197 | . 35 145 17 Shots 8 | . 1 6 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 493 | . 112 239 493 Average Temperature 124 | . 48 66 181 Received Heat Transfer 897 | . 159 327 411 Effects 8 | . . 1 7 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 3 | . . 1 2 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1063 | . 100 519 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 88 Level 1 2 | . . . 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 236 | . 127 163 236 Initial 50 | . . 33 50 Average 52 | . 22 60 109 Influence Increases 936 | . 206 350 380 Destroy 0b10 Robot/C 540 | . 140 200 200 Destroy 0b10 Robot/NC 30 | . . 10 20 Destroy Leader 116 | . 30 42 44 Successful Hack 29 | . 3 26 . Disable Machine 60 | . 15 15 30 Destroy Structure 101 | . 3 57 41 Lose Combat Pursuer 60 | . 15 . 45 Influence Decreases 776 | . 127 308 341 Entered New Map 117 | . . 46 71 Time Decay 489 | . 117 212 160 Lost Part 170 | . 10 50 110 Squads Dispatched 3 | . 1 1 1 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 10 13 19 Peak Tracking Total 8 | . 4 5 8 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 6 | . 3 3 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 7 9 . Successful 11 | . 6 5 . Failed 5 | . 1 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations 8 | . 4 4 . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Record 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 4 | . 2 2 . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1755 | 38 767 605 345 Spaces Moved 658 | 28 310 220 100 Core 11 | 11 . . . Treads . | . . . . Legs 565 | 17 310 220 18 Wheels . | . . . . Hover 82 | . . . 82 Flight . | . . . . Fastest Speed 50 | 50 120 190 172 Average Speed 207 | 92 199 218 241 Slowest Speed 420 | 120 260 330 420 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 45 19 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 113 | . 2 71 40 Melee . | . . . . Projectile . | . . . . AOE 113 | . 2 71 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 935 | 38 417 315 165 Wait 112 | . 63 34 15 Move 655 | 27 309 219 100 Hop . | . . . . Pick Up 46 | 5 14 19 8 Fast Attach 3 | 3 . . . Attach 26 | 3 5 10 8 Detach . | . . . . Swap 8 | . 1 3 4 Drop 15 | . . 10 5 Fire 67 | . 25 20 22 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 3 | . . . 3 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 450 | -10/Materials | Repaired Aluminum Leg 478 | -10/Materials | Repaired Aluminum Leg 762 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Discovered new exit (range 13) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -9/Materials | Lost 4 parts (1n2u1w) 1323 | -9/Materials | Discovered new exit (range 7) 1411 | -9/Materials | Entered Storage 1718 | -9/Storage | Core integrity fell below 50% 1749 | -9/Storage | Core integrity fell below 20% 1756 | -9/Storage | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 01734_ U-05 Engineer lays Concrete. 01735_ Imp. Medium Laser destroyed. 01735_ U-05 Engineer lays Concrete. 01735_ Lgt. Assault Rifle destroyed. 01737_ U-05 Engineer lays Concrete. 01738_ K-01 Serf collects debris. 01738_ U-05 Engineer lays Concrete. 01739_ Imp. Hover Unit destroyed. 01741_ U-05 Engineer lays Concrete. 01743_ G-34 Mercenary suffers critical hit (Destroy). 01743_ G-34 Mercenary destroyed. 01743_ Switching to secondary target: B-36 Bruiser. 01744_ U-05 Engineer lays Concrete. 01746_ Knocked back. 01747_ K-01 Serf collects debris. 01752_ G-34 Mercenary suffers critical hit (Destroy). 01752_ Destroyed Ion Engine. 01752_ K-01 Serf collects debris. 01753_ Lgt. Nuclear Core destroyed. 01753_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????#+###???????????????????? | | ???????????????? #####??????? ??????? | | ????????????????? ??????? ???????? | | ?????????????????# #??????" ????????? | | ?????????????##### #????? ?????????? | | ????????????? + ######+##+#+#????? | | ?????????????? # ^ k #????? | | ??????????????" g !=* ?????? | | ??????????????"g # ==%[ #????????? | | ??????????????" # *=* #????????? | | ???????# """"""gg# k ^ #####????? | | ???????# bg* ^= % +????? | | ???????# @###### ]### #####??????? | | ???????#################+# #????? | | ?????????????# [ *#? """" #????? | | ?????????????# =#?? """????????? | | ?????????????# =%#?? """????????? | | ?????????????# #? """"???????? | | ?????????????# #? ??????? | | ?????????????# # ?????? | | ?????????????# ! # ?????? | | ?????????????#########+####### +###????? | | ???????????????????## ==% ??? | | ????????????######?##*% #???? | | ????????????#=== #### % +???? | | ????????????#=== #=##[= ### #####???? | | ????????????# "[ /=!=##??" #???????? | | ????????????#== *# = ##??? ###???????? | | ????????????#== " # * ##????#?????????? | | ????????????#== # # #???????????????? | | ????????????######### #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ???????????????????## #???????????????? | | ???????????????????#" #???????????????? | | ???????????????????#T #???????????????? | | ???????????????????#" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 47% | -10/Materials Aluminum Leg | 72% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed DiametricHypercooledMapper Manual? 0 Play Time 00:23:29 Cumulative 53.1 hours Start 2025.10.24 @ 16:19:03 End 2025.10.24 @ 16:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 86 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01314ce1-e349-415e-ab4f-0fd8567124ca