Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.11 @ 23:09:46

Player: KeepAwake2

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (829)      829
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 3059

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/550
Matter                     143/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
     Heavy Flail
>          --- INVENTORY (4) ----
           Propulsion Shielding
           Reactive Plating
           Stasis Trap (100%)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
        Medium Storage Unit
      Advanced Signal Interpreter
>              --- WEAPON -----------
               Particle Gun
      Advanced Assault Cannon
               Slug Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Improved Heat Sink
         Large Storage Unit
               Humpback
  Experimental Sensor Array
               Propulsion Shielding
               Stasis Trap
               Stasis Trap
               Stasis Trap
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             31   | 4   6   4   1   7   9   
  Power                    5    | 1   1   1   .   1   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   3    | .   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   1   1   1   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    9    | 2   1   1   1   3   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   2   .   .   .   3   
    Device                 .    | .   .   .   .   .   .   
    Storage                2    | .   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 1   2   2   .   3   4   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | .   2   1   .   2   .   
    Ballistic Cannon       4    | .   .   1   .   .   3   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   2   .   .   2   9   
  Power                    4    | .   1   .   .   1   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   1   .   .   1   4   
  Highest Loss Streak      7    | .   2   .   .   2   7   
Average Slot Usage (%)     94   | .   87  99  100 99  51  
  Core                     12   | .   6   13  14  13  4   
  Leg                      26   | .   28  28  28  28  10  
  Storage                  25   | .   19  28  28  28  12  
  Energy Gun               2    | .   6   .   .   9   5   
  Ballistic Gun            13   | .   18  17  14  4   .   
  Ballistic Cannon         10   | .   .   10  14  14  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 4   20  25  25  27  34  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  8    | 1   .   1   1   1   8   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 10   | 4   10  10  10  10  10  
  Average Capacity         9    | 4   7   10  10  10  7   
  Most Carried             10   | 4   5   9   10  10  10  
  Average Carried          7    | 2   4   7   9   9   7   
  Final Capacity           10   | 4   10  10  10  10  4   
  Final Carried            10   | 3   5   9   10  10  3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           785  | 240 62  177 .   234 72  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            628  | .   171 118 .   87  252 
  Parts                    42   | .   14  12  .   6   10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  26   | .   6   5   .   6   9   
  Guns                     11   | .   6   3   .   2   .   
  Cannons                  13   | .   .   2   .   3   8   
Classes Destroyed          5    | .   2   .   .   3   .   
  Worker                   1    | .   .   .   .   1   .   
  Swarmer                  9    | .   3   3   .   2   1   
  Grunt                    14   | .   3   2   .   1   8   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   3   3   .   3   6   
  Combat Bots Only         6    | .   3   3   .   2   6   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2849 | .    265  271  .    721  1592 
  Core                     798  | .    51   52   .    139  556  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         51   | 100  .    .    .    3    .    
Volleys Fired              85   | .    17   21   .    22   25   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  113  | .    60   68   .    113  96   
Shots Fired                149  | .    34   42   .    44   29   
  Gun                      85   | .    34   29   .    22   .    
  Cannon                   64   | .    .    13   .    22   29   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  137  | .    25   42   .    41   29   
  Thermal                  12   | .    9    .    .    3    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    8    4    .    6    13   
  Robot Miss Streak        5    | .    3    5    .    5    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           90   | .    21   20   .    19   30   
  Core Hits                61   | .    10   9    .    12   30   
  Critical Hits            4    | .    .    .    .    3    1    
  Critical Kills           3    | .    .    .    .    3    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    5    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1696 | .    200  262  .    470  764  
  Guns                     489  | .    200  167  .    122  .    
  Cannons                  1065 | .    .    95   .    348  622  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    142  | .    .    .    .    .    142  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1448 | .    124  262  .    440  622  
  Thermal                  106  | .    76   .    .    30   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   142  | .    .    .    .    .    142  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            120  | .    .    .    .    117  3    
  Projectiles              117  | .    .    .    .    117  .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    3    
Knockbacks                 12   | .    .    1    .    7    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    1    .    5    3    
  Secondary                3    | .    .    .    .    2    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        234  | .    41   234  .    108  100  
  Average Temperature      41   | .    12   68   .    38   28   
  Received Heat Transfer   969  | .    90   96   .    18   765  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    2    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         249  | .    175  .    .    74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             218  | .   177 121 .   130 218 
  Initial                  .    | .   .   .   .   .   .   
  Average                  48   | .   74  35  .   65  53  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   100 95  
  Level 1                  .    | .   .   .   .   .   4   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   11  7   .   8   16  
  Peak Tracking Total      7    | .   3   3   .   3   7   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   3   .   4   .   1   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   6   .   4   .   5   
  Successful               9    | .   3   .   4   .   2   
  Failed                   6    | .   3   .   .   .   3   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   6   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   4   .   2   
  Record                   4    | .   .   .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   1   1   .   
  Highest-Rated Group      40   | .   .   40  16  16  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   .   
  Total Damage             132  | .   .   132 .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3776 | 39   419  1464 1001 553  300  
Spaces Moved               2225 | 33   256  822  666  299  149  
  Core                     67   | 15   .    .    .    .    52   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2158 | 18   256  822  666  299  97   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  50   
  Average Speed            140  | 92   120  141  150  150  123  
  Slowest Speed            450  | 120  120  150  150  150  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 3    52   97   94   59   26   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          20   | .    .    8    .    9    3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               20   | .    .    8    .    9    3    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      2722 | 40   336  1086 668  364  228  
  Wait                     337  | .    51   228  .    27   31   
  Move                     2220 | 32   255  821  665  298  149  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | 4    7    8    1    5    3    
  Fast Attach              6    | 3    .    .    .    .    3    
  Attach                   16   | 1    5    3    .    2    5    
  Detach                   2    | .    .    .    .    .    2    
  Swap                     9    | .    1    1    1    5    1    
  Drop                     14   | .    .    4    1    5    4    
  Fire                     85   | .    17   21   .    22   25   
  Melee                    5    | .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 7)
  306 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Identified exit to Mines
  459 | -10/Materials | Entered Mines
  476 | -10/Mines     | Met a Derelict bent on vengeance
  541 | -10/Mines     | Learned Materials terminal intel
  864 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  875 | -10/Mines     | Learned location of Storage (-7)
 1105 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1105 | -10/Mines     | Discovered new exit (range 5)
 1263 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1340 | -10/Mines     | Discovered new exit (range 4)
 1528 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1531 | -10/Mines     | Found Prototype Device
 1923 | -10/Mines     | Entered Exiles
 1923 | -10/Exiles    | Found Exiles lab abandoned
 1923 | -10/Exiles    | Accompanied by 1 ally
 2250 | -10/Exiles    | Discovered new exit (range 10)
 2906 | -10/Exiles    | Discovered new exit (range 14)
 2924 | -10/Exiles    | Entered Mines
 2924 | -9/Mines      | Accompanied by 1 ally
 3030 | -9/Mines      | Assembled infested the area
 3095 | -9/Mines      | Core integrity fell below 50%
 3119 | -9/Mines      | Core integrity fell below 20%
 3182 | -9/Mines      | Found a hidden stash of uninstalled traps
 3406 | -9/Mines      | Discovered new exit (range 9)
 3477 | -9/Mines      | Entered Materials
 3477 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3478 | -8/Materials  | Loaded intel: 12 terminal locations
 3675 | -8/Materials  | Core integrity fell below 50%
 3703 | -8/Materials  | Lost 7 parts (2p2n3w)
 3758 | -8/Materials  | Core integrity fell below 20%
 3777 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Dropped Humpback.
Acquired Flak Cannon.
G-47 Trooper destroyed.
G-50 Soldier destroyed.
Acquired 23 matter.
G-47 Trooper destroyed.
Acquired 21 matter.
G-47 Trooper destroyed.
Acquired 27 matter.
Electrolysis Chamber disabled.
G-47 Trooper destroyed.
Acquired 1 matter.
G-47 Trooper knocked back.
Flak Cannon destroyed.
Acquired Aluminum Leg.
Acquired Hvy. Flail.
Destroyed Particle Gun.
G-47 Trooper system corrupted by crushing effect.
G-47 Trooper system terminally corrupted.
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ####T###   #      # """""  #?????????              |
|        #   #      # """""  #?????????              |
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| ###############+###+#     *#?????????              |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentImpactDriver
  Manual?         0
Play Time         00:43:51
  Cumulative      38.0 hours
  Start           2021.12.11 @ 19:12:21
  End             2021.12.11 @ 23:09:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7a77a02-6702-4a8f-9316-b4fe8b7dbc8c