Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 10:10:28 Player: Mogmind Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2103) 2103 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5558 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 136/160 System Corruption 11% Temperature Cool (30) Movement Rolling (165) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Salvage Targeting Computer Improved Propulsion Shielding > --- WEAPON (3) ------- Plasma Cannon Flak Cannon Katana > --- INVENTORY (20) --- Light Deuterium Engine Improved Aluminum Leg Gravmag System Gravmag System Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Melee Analysis Suite Improved Utility Shielding Hardened Light Armor Plating Plasma Cannon Minigun Minigun Minigun Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Salvage Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Plasma Cannon Minigun Katana > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Gravmag System Gravmag System Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Utility Shielding Hardened Light Armor Plating Plasma Cannon Plasma Cannon Minigun Minigun Minigun Flak Cannon Improved Datajack Scythe [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . . 2 . . . Weapon 1 | . . 1 . . . . Parts Attached 76 | 6 3 10 15 10 19 13 Power 9 | 1 1 . 1 1 3 2 Engine 4 | 1 1 . . 1 1 . Core 5 | . . . 1 . 2 2 Reactor . | . . . . . . . Propulsion 28 | 2 . 4 5 6 6 5 Treads 11 | . . . . 5 4 2 Leg 13 | 2 . 4 5 . 1 1 Wheel 4 | . . . . 1 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 2 3 6 1 3 2 Device 5 | . . . 3 . 1 1 Storage 4 | 1 1 2 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 8 | . 1 1 2 1 2 1 Artifact . | . . . . . . . Weapon 21 | 2 . 3 3 2 7 4 Energy Gun 7 | 1 . 2 1 1 2 . Energy Cannon 5 | . . 1 . 1 2 1 Ballistic Gun 4 | 1 . . 1 . 2 . Ballistic Cannon 2 | . . . 1 . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 17 | . 1 . 2 2 3 9 Power 2 | . 1 . . . . 1 Propulsion 6 | . . . . 1 1 4 Utility 3 | . . . 2 . . 1 Weapon 6 | . . . . 1 2 3 Highest Loss Streak 5 | . 1 . 1 1 1 5 To Critical Strikes . | . . . . . . . Average Backups 18 | 3 9 18 19 19 19 18 Power 1 | . . 1 2 2 1 1 Propulsion 5 | 2 5 6 6 6 6 3 Utility 4 | . 1 5 4 4 4 6 Weapon 5 | . 1 4 6 6 6 6 Tool/Special . | . . . . . . . Unused Backups 24 | . 2 1 4 . 5 12 Power 3 | . . . 1 . 1 1 Propulsion 6 | . 2 . 1 . . 3 Utility 5 | . . . . . 1 4 Weapon 9 | . . 1 2 . 3 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 98 99 98 100 99 98 Engine 5 | . 14 11 4 3 3 . Core 4 | . . . 4 5 5 8 Treads 9 | . . . . 9 16 15 Leg 14 | . 28 33 26 15 . 2 Wheel 4 | . . . . 1 9 9 Device 7 | . . . 10 17 9 9 Storage 9 | . 14 11 9 9 9 9 Processor 6 | . . . 8 9 9 9 Protection 8 | . 12 11 6 . 8 9 Energy Gun 10 | . 14 14 18 18 8 . Energy Cannon 8 | . . 10 1 3 11 13 Ballistic Gun 7 | . 14 7 4 5 7 5 Slashing Weapon 1 | . . . . . . 7 Peak Build Rating 31 | 6 9 15 25 25 28 31 Average Rating 21 | 4 8 13 21 24 25 28 On Entrance 15 | . 6 9 14 25 23 28 Avg Prop Armor Cover (%) 14 | . . . . 15 13 15 Naked Turns . | . . . . . . . Heaviest Build 68 | 11 31 57 58 65 67 68 Greatest Support 60 | 20 20 30 35 60 16 12 Greatest Overweight (x) 5 | . 1 1 1 4 5 5 Average Overweight (x) 2 | . . 1 1 1 3 4 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 6 11 19 20 20 20 20 Most Carried 20 | 6 12 20 20 20 20 20 Average Carried 18 | 4 9 18 19 19 19 18 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 12 20 20 20 20 18 Class Distribution -------------------- 52% | Scavenger-Tank 18% | Mutant 14% | Tank 9% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1406 | 204 122 147 285 131 271 246 Remotely . | . . . . . . . Salvage Created 2133 | . 122 271 386 277 739 338 Parts 124 | . 6 17 20 19 42 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 54 | . 5 6 9 8 15 11 Melee 5 | . . . . . . 5 Guns 26 | . 5 1 8 8 4 . Cannons 20 | . . 5 1 . 8 6 AOE 1 | . . . . . 1 . Classes Destroyed 10 | . 2 2 2 . 1 3 Worker 1 | . . . . . 1 . Builder 2 | . . . 1 . 1 . Watcher 2 | . . 1 . . 1 . Swarmer 13 | . 3 . . 3 3 4 Grunt 21 | . 2 4 7 . 6 2 Duelist 1 | . . . . . . 1 Sentry 10 | . . 2 1 5 2 . Specialist 1 | . . . . . . 1 Hunter 5 | . . . 1 . 4 . Programmer 3 | . . . . . . 3 Best Kill Streak 6 | . 3 2 3 6 4 4 Combat Bots Only 6 | . 3 2 3 6 4 4 Max Kills in Single Turn 3 | . 2 1 2 3 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 441 | . 35 21 95 44 76 170 Missed 123 | . 11 9 28 10 16 49 Hits 318 | . 24 12 67 34 60 121 Melee 8 | . . . . . . 8 Projectile 310 | . 24 12 67 34 60 113 Critical Strikes 13 | . 1 . 2 2 2 6 Actively Blocked 2 | . . . 1 . . 1 Damage Taken 4417 | . 246 167 1008 478 745 1773 Core 565 | . . 10 122 60 32 341 Absorbed by Shields . | . . . . . . . Redirected to Shielding 139 | . . 15 50 . . 74 Regen/Repaired (Parts) 113 | . . . 47 . 66 . Core Remaining (%) 99 | 100 100 97 . . . . Volleys Fired 116 | . 16 11 23 13 31 22 Largest 3 | . 2 3 3 3 3 3 Hottest 214 | . 60 189 158 214 191 165 Shots Fired 302 | . 32 33 68 38 90 41 Gun 198 | . 32 22 51 33 49 11 Cannon 104 | . . 11 17 5 41 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 98 | . 16 10 23 7 24 18 Thermal 184 | . 16 23 45 31 46 23 Explosive . | . . . . . . . Electromagnetic 20 | . . . . . 20 . Robot Hit Streak 11 | . 8 11 9 11 8 5 Robot Miss Streak 5 | . 1 5 4 4 3 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 224 | . 23 20 48 31 52 50 Core Hits 137 | . 7 15 43 23 28 21 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . 2 1 3 4 Burn 3 | . . . 1 1 1 . Meltdown 2 | . . . . . 2 . Blast 1 | . . . 1 . . . Sever 4 | . . . . . . 4 Melee Attacks 27 | . . . . . 1 26 Impact . | . . . . . . . Slashing 26 | . . . . . . 26 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4299 | . 264 387 775 555 1087 1231 Guns 2001 | . 264 178 591 481 390 97 Cannons 1609 | . . 209 184 74 606 536 Explosions 91 | . . . . . 91 . Melee 598 | . . . . . . 598 Ramming . | . . . . . . . Kinetic 875 | . 114 47 227 98 174 215 Thermal 2654 | . 150 340 548 457 741 418 Explosive . | . . . . . . . Electromagnetic 172 | . . . . . 172 . Impact . | . . . . . . . Slashing 598 | . . . . . . 598 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 2 | . . . . . . 2 Matter Fused 7 | . . . . . . 7 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . . . 47 Projectiles 9 | . . . . . . 9 Explosions . | . . . . . . . Melee 38 | . . . . . . 38 Knockbacks 7 | . . . 5 . . 2 Impact . | . . . . . . . Kinetic 7 | . . . 5 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 423 | . 195 285 423 176 337 312 Average Temperature 97 | . 74 95 147 49 93 96 Received Heat Transfer 1140 | . 129 48 459 144 162 198 Effects 9 | . . 3 3 . 2 1 Energy Bleed 2 | . . . . . 2 . Interference 6 | . . 3 2 . . 1 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 14 | . . 2 4 3 5 . Heat Transferred 4961 | . 350 540 1068 839 1442 722 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 190 | . 85 56 111 177 114 190 Initial 85 | . . 22 8 37 85 50 Average 49 | . 38 17 36 106 45 99 Influence Increases 1444 | . 175 198 245 160 436 230 Destroy 0b10 Robot/C 1080 | . 100 120 180 160 300 220 Destroy 0b10 Robot/NC 25 | . . 5 5 . 15 . Destroy Leader 194 | . 20 42 40 . 82 10 Successful Hack 43 | . 10 15 13 . 5 . Destroy Structure 27 | . . 1 7 . 19 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 60 | . 45 15 . . . . Influence Decreases 1254 | . 120 233 207 41 535 118 Entered New Map 186 | . . 33 12 21 92 28 Time Decay 898 | . 110 200 175 . 413 . Lost Part 170 | . 10 . 20 20 30 90 Squads Dispatched 7 | . 2 2 2 . 1 . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 1 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 1 1 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 9 11 11 8 24 17 Peak Tracking Total 8 | . 4 3 4 8 5 6 Tactical Retreats 4 | . 3 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . . 1 1 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 12 | . 1 3 2 . 5 1 Terminals 7 | . 1 3 . . 2 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 33 | . 2 8 11 . 10 2 Successful 18 | . 2 4 6 . 6 . Failed 15 | . . 4 5 . 4 2 Catastrophic 3 | . . 1 . . 2 . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 16 | . 2 8 . . 4 2 Fabricators . | . . . . . . . Repair Stations 8 | . . . 6 . 2 . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 7 | . . . 5 . 2 . Terminal Hacks 7 | . 2 4 . . 1 . Prototype ID Bank 1 | . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . Scan Component 3 | . . . 2 . 1 . Repair 3 | . . . 2 . 1 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 2 2 . 4 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . 2 . 1 . Time 78 | . . . 52 . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 3346 | 67 299 534 551 196 1187 512 Spaces Moved 1487 | 46 156 222 193 65 592 213 Core 4 | 4 . . . . . . Treads 5 | . . . . 5 . . Legs 656 | 42 156 222 193 43 . . Wheels 822 | . . . . 17 592 213 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 145 145 150 Average Speed 163 | 113 146 190 190 183 153 159 Slowest Speed 260 | 120 190 190 190 260 165 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 3 23 22 13 9 50 36 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 19 | . . . 5 . 14 . Melee . | . . . . . . . Projectile 19 | . . . 5 . 14 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2129 | 57 197 311 327 113 814 310 Wait 276 | . 11 50 75 10 127 3 Move 1483 | 45 155 221 193 64 592 213 Hop . | . . . . . . . Pick Up 54 | 6 9 11 6 3 13 6 Fast Attach 29 | 6 1 1 6 4 11 . Attach 22 | . 1 3 3 2 3 10 Detach 4 | . . . . 3 1 . Swap 36 | . 1 7 8 6 9 5 Drop 58 | . 3 7 13 8 26 1 Fire 116 | . 16 11 23 13 31 22 Melee 27 | . . . . . 1 26 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . . 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 145 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 683 | -9/Materials | Build established: Tank 879 | -9/Materials | Discovered new exit (range 3) 901 | -9/Materials | Entered another Materials area 901 | -8/Materials | Evolved 2 slots: Utility x2 1035 | -8/Materials | Repaired Propulsion Shielding 1070 | -8/Materials | Repaired Aluminum Leg 1343 | -8/Materials | Build established: Scavenger-Tank 1452 | -8/Materials | Identified exit to Garrison 1452 | -8/Materials | Entered Garrison 1485 | -8/Garrison | Installed Relay Interface Framework 1536 | -8/Garrison | Triggered checkpoint 1639 | -8/Garrison | Discovered new exit (range 5) 1648 | -8/Garrison | Entered Materials 2349 | -8/Materials | Repaired Lgt. Armor Plating 2835 | -8/Materials | Identified exit to Garrison 2835 | -8/Materials | Entered Garrison 2911 | -8/Garrison | Triggered checkpoint 3032 | -8/Garrison | Core integrity fell below 50% 3091 | -8/Garrison | Core integrity fell below 20% 3124 | -8/Garrison | Lost 5 parts (1p3n1w) 3133 | -8/Garrison | System corruption reached 10% 3291 | -8/Garrison | Triggered checkpoint 3345 | -8/Garrison | Triggered checkpoint 3347 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03262_ System corrupted: Substantial component data lost. 03284_ System corrupted: Matter fused (-9). 03291_ Beams of light sweep through the air. An alarm sounds. 03294_ Plasma Cannon destroyed. 03298_ S-10 Pest destroyed. 03299_ Minigun destroyed. 03300_ S-10 Pest destroyed. 03300_ S-10 Pest knocked back. 03304_ S-10 Pest destroyed. 03306_ System corrupted: Matter fused (-6). 03306_ S-10 Pest destroyed. 03309_ Acquired 13 matter. 03311_ Acquired 9 matter. 03313_ Acquired 4 matter. 03314_ Acquired 6 matter. 03331_ System corrupted: Matter fused (-7). 03345_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ? ^##############???????++#??????????????????? | | ????# #??????? ??????????????????? | | ????# #??????# ??????????????????? | | ???????# ######### #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# #??????# #??????????????????? | | ?????????????????# ######## #??????????????????? | | ?????????????????# ## ## #??????????????????? | | ????????????????## ## ## ##?????????????????? | | ????????????????# * = #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# [ =[ #?????????????????? | | ????????????????# =## g## #?????????????????? | | ??????????????### ## ## ###???????????????? | | ??????????????# g g#???????????????? | | ??????????????# l #???????????????? | | ??????????????# @ g#???????????????? | | ??????????????# #???????????????? | | ??????????????### ## ## ###???????????????? | | ??????###########| ## ## #?????????????????? | | ??????# =%! ????????????????? | | ?????## ![ ^ ??????????????? | | ?????#" "##+#### #####?????????????? | | ?????#" "## #??## ## ## ##?????????????????? | | ?????#" ### #???# ## #??????????????????????? | | #######!%"## ##### #######??????????????????????? | | % | % # #????????????????????????????? | | ####### !#####*### #????????????????????????????? | | ??????# ^#???#=#?? #????????????????????????????? | | ??????# ######### #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# #????????????????????????????? | | ??????# ############????????????????????????????? | | ??????# #???????????????????????????????????????? | | ####??# #???????????????????????????????????????? | | #??+ #???????????????????????????????????????? | | ##??# #???????????????????????????????????????? | | """#??# #???????????????????????????????????????? | | ####??# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Propulsion Shielding | 70% | -8/Materials Aluminum Leg | 64% | -8/Materials Lgt. Armor Plating | 26% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Challenges ------------ None Game ------ Seed SmartArchitectFragment Manual? 0 Play Time 01:01:11 Cumulative 24.7 hours Start 2026.08.06 @ 17:02:03 End 2026.08.07 @ 10:10:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aae7c77-e375-4bed-b342-65377acf61e9