Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 23:10:08

Player: Granite

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (37)      185
Value Destroyed (1581)     1581
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (777)                777
              TOTAL SCORE: 7363

 Bonus
-------
Follower Combat Kills      177
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     97/300
Energy                     93/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Matter Pod (0)
  Advanced Melee Analysis Suite
           Thermic Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Deuterium Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Small Storage Unit
       Advanced Sensor Array
       Improved Signal Interpreter
                Force Field
>               --- WEAPON -----------
   High-powered Shock Rifle
                Magnetic Acceleration Cannon
                Smartbomb Launcher
>               --- INVENTORY --------
                Fission Core
  High-capacity Storage Unit
                Force Field
                System Restoration Module
                Ion Cannon
  Hypervelocity Coil Gun
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Antigrav System
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           RU-N14's Throwing Claymores

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   .   .   .   
  Power                    3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   .   .   .   
Parts Attached             68   | 6   2   .   9   .   2   5   14  23  .   5   2   
  Power                    9    | 1   .   .   .   .   1   .   2   3   .   2   .   
    Engine                 5    | 1   .   .   .   .   1   .   1   2   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               16   | 2   .   .   3   .   .   1   2   6   .   1   1   
    Treads                 9    | 2   .   .   3   .   .   1   2   .   .   .   1   
    Leg                    4    | .   .   .   .   .   .   .   .   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   2   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   2   .   .   2   6   5   .   2   .   
    Device                 13   | .   .   .   .   .   .   2   5   4   .   2   .   
    Storage                2    | 1   .   .   .   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   .   4   .   1   2   4   9   .   .   1   
    Energy Gun             6    | 1   .   .   1   .   .   .   2   1   .   .   1   
    Energy Cannon          3    | .   .   .   1   .   .   .   1   1   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   2   .   .   .   
    Ballistic Cannon       8    | .   .   .   2   .   .   1   1   4   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   1   1   1   3   .   .   .   
Parts Lost                 31   | .   .   .   .   .   .   3   6   12  5   4   1   
  Power                    5    | .   .   .   .   .   .   .   1   2   1   1   .   
  Propulsion               9    | .   .   .   .   .   .   1   2   3   2   1   .   
  Utility                  10   | .   .   .   .   .   .   1   1   5   1   2   .   
  Weapon                   7    | .   .   .   .   .   .   1   2   2   1   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   .   1   6   4   5   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   98  100 99  100 100 99  74  56  27  9   7   
  Engine                   9    | .   14  14  11  11  11  11  9   6   2   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   2   .   .   .   
  Treads                   20   | .   28  28  33  33  33  32  19  4   .   .   2   
  Device                   6    | .   .   .   .   .   .   4   9   15  2   2   5   
  Storage                  7    | .   14  14  11  11  11  11  6   2   .   .   .   
  Processor                1    | .   .   .   1   .   .   .   2   5   5   2   .   
  Protection               4    | .   12  14  9   11  11  6   .   .   .   .   .   
  Energy Gun               3    | .   14  14  8   .   .   .   2   3   .   .   .   
  Energy Cannon            6    | .   .   .   9   11  11  11  9   1   2   .   .   
  Ballistic Gun            1    | .   14  14  1   .   .   .   .   .   2   .   .   
  Ballistic Cannon         9    | .   .   .   13  22  20  17  5   3   .   .   .   
  Special Weapon           1    | .   .   .   .   .   1   4   2   .   .   .   .   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   15  .   
Heaviest Build             104  | 14  15  15  35  35  37  37  57  104 102 14  4   
  Greatest Support         84   | 40  40  40  60  60  60  60  80  84  56  12  28  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   .   1   3   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   8   8   25  25  5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   6   5   5   
  Most Carried             8    | 3   3   3   8   8   8   8   8   8   5   5   5   
  Average Carried          5    | 1   2   3   5   7   7   7   5   5   4   4   2   
  Final Capacity           25   | 8   8   8   8   8   8   8   8   25  5   5   5   
  Final Carried            8    | 2   3   3   7   8   8   5   8   3   5   2   3   

 Class Distribution 
--------------------
 44% | Mutant
 30% | Tank
 11% | Gunner
  8% | Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -7/Zion
 Mutant | -6/Proximity Caves
 Gunner | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Waste
 Mutant | -5/Factory
 Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Matter Collected           1380 | 260 65  .   160 .   32  208 209 429 .   .   17  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1046 | .   116 58  220 1   .   158 329 164 .   .   .   
  Parts                    70   | .   8   6   19  .   .   7   21  9   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   3   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Combat Hostiles Destroyed  35   | .   3   4   4   1   .   9   9   5   .   .   .   
  Guns                     7    | .   3   4   .   .   .   .   .   .   .   .   .   
  Cannons                  20   | .   .   .   4   1   .   7   5   3   .   .   .   
  AOE                      8    | .   .   .   .   .   .   2   4   2   .   .   .   
Classes Destroyed          8    | .   1   1   2   1   .   1   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  11   | .   .   4   .   .   .   6   .   1   .   .   .   
  Grunt                    10   | .   3   .   1   .   .   1   5   .   .   .   .   
  Sentry                   4    | .   .   .   3   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   2   4   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   3   2   1   .   3   6   2   .   .   .   
  Combat Bots Only         5    | .   2   3   2   1   .   3   5   2   .   .   .   
Max Kills in Single Turn   2    | .   1   1   1   1   .   2   2   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  Upp  
Damage Taken               5022 | .    293  177  65   33   .    847  900  1723 230  640  114  
  Core                     1291 | .    59   29   .    .    .    72   126  378  175  406  46   
  Absorbed by Shields      642  | .    .    .    .    .    .    .    85   557  .    .    .    
  Redirected to Shielding  42   | .    27   15   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    64   .    .    .    82   85   .    .    .    .    
Volleys Fired              104  | .    15   9    8    2    .    19   22   27   .    .    2    
  Largest                  4    | .    2    2    3    3    .    3    4    2    .    .    1    
  Hottest                  173  | .    70   70   154  148  .    148  173  90   .    .    69   
Shots Fired                229  | .    30   18   24   6    .    53   71   25   .    .    2    
  Gun                      66   | .    30   18   5    .    .    .    7    4    .    .    2    
  Cannon                   148  | .    .    .    19   6    .    51   56   16   .    .    .    
  Launcher                 5    | .    .    .    .    .    .    .    .    5    .    .    .    
  Special                  10   | .    .    .    .    .    .    2    8    .    .    .    .    
  Kinetic                  111  | .    15   9    11   4    .    32   21   19   .    .    .    
  Thermal                  96   | .    15   9    13   2    .    19   35   1    .    .    2    
  Explosive                15   | .    .    .    .    .    .    2    8    5    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    7    .    .    .    .    
  Robot Hit Streak         7    | .    5    4    7    4    .    6    7    6    .    .    .    
  Robot Miss Streak        8    | .    5    2    5    6    .    8    8    3    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           144  | .    18   11   18   5    .    36   40   16   .    .    .    
  Core Hits                107  | .    7    4    11   4    .    35   36   10   .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    .    .    .    .    1    3    2    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Sever                  4    | .    .    .    .    .    .    1    3    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4377 | .    251  136  252  81   .    1024 1779 854  .    .    .    
  Guns                     453  | .    251  136  51   .    .    .    15   .    .    .    .    
  Cannons                  2217 | .    .    .    201  81   .    617  851  467  .    .    .    
  Explosions               1445 | .    .    .    .    .    .    370  738  337  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  50   | .    .    .    .    .    .    .    .    50   .    .    .    
  Kinetic                  1647 | .    151  60   87   59   .    430  393  467  .    .    .    
  Thermal                  1085 | .    100  76   165  22   .    187  458  77   .    .    .    
  Explosive                1368 | .    .    .    .    .    .    370  738  260  .    .    .    
  Electromagnetic          15   | .    .    .    .    .    .    .    15   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 212  | .    .    .    .    .    .    37   175  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30   | .    .    .    .    .    .    .    .    20   30   30   30   
  Average Corruption       20   | .    .    .    .    .    .    .    .    15   28   30   30   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    .    .    .    6    .    .    .    
  Effects                  65   | .    .    .    .    .    .    .    .    36   8    16   5    
    Message Errors         16   | .    .    .    .    .    .    .    .    5    2    5    4    
    Matter Fused           18   | .    .    .    .    .    .    .    .    13   1    4    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    2    .    2    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    .    7    1    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          8    | .    .    .    .    .    .    .    .    1    2    5    .    
    Weapon Failures        4    | .    .    .    .    .    .    .    .    4    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    1    .    .    35   .    62   .    .    .    
  Projectiles              32   | .    .    .    1    .    .    1    .    30   .    .    .    
  Explosions               66   | .    .    .    .    .    .    34   .    32   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    2    1    .    9    15   4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    2    1    .    8    15   4    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    .    .    .    .    .    31   .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   20   | .    .    .    .    .    .    .    .    20   .    .    .    
Targets Rammed             20   | .    .    .    .    .    .    .    .    20   .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        623  | .    225  72   186  174  .    509  623  189  249  .    .    
  Average Temperature      156  | .    115  34   81   90   .    176  221  103  149  .    .    
  Received Heat Transfer   834  | .    162  .    48   .    .    81   198  48   .    279  18   
  Effects                  22   | .    .    .    .    .    .    6    16   .    .    .    .    
    Shutdowns              5    | .    .    .    .    .    .    1    4    .    .    .    .    
    Energy Bleed           5    | .    .    .    .    .    .    2    3    .    .    .    .    
    Interference           6    | .    .    .    .    .    .    3    3    .    .    .    .    
    Matter Decay           3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         2    | .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1937 | .    296  222  333  37   .    296  703  50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Peak Influence             223  | .   90  138 223 11  .   .   202 153 .   140 .   
  Initial                  50   | .   .   34  45  8   .   .   50  40  .   .   .   
  Average                  72   | .   40  97  131 9   .   .   111 42  .   51  .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   .   .   .   .   
  Low Security (%)         89   | 100 100 100 73  100 .   .   73  100 100 100 .   
  Level 1                  10   | .   .   .   26  .   .   .   26  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   1   .   .   .   8   4   .   .   .   
  Investigation            2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   2   3   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Distress Signals           3    | .   1   .   1   .   .   .   1   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              95   | .   7   6   7   3   .   15  18  10  6   17  6   
  Peak Tracking Total      9    | .   2   3   4   3   .   3   9   2   6   7   9   
  Tactical Retreats        10   | .   .   .   1   1   .   3   1   1   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Traps Triggered            3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   2   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Machines Disabled          6    | .   .   .   .   .   .   .   5   1   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Machines Accessed          7    | .   3   .   1   .   .   .   1   1   .   1   .   
  Terminals                4    | .   2   .   1   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   6   .   3   .   .   .   1   1   .   1   .   
  Successful               7    | .   5   .   1   .   .   .   1   .   .   .   .   
  Failed                   5    | .   1   .   2   .   .   .   .   1   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   .   .   .   1   6   .   .   .   
  Terminals                8    | .   4   .   3   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   .   .   .   2   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Total Allies               12   | .   .   2   .   .   4   .   .   5   1   .   .   
  Largest Group            4    | .   .   2   .   .   4   4   .   3   1   .   .   
  Highest-Rated Group      210  | .   .   47  .   .   152 152 .   210 31  .   .   
  Highest-Rated Ally       85   | .   .   31  .   .   39  39  .   85  31  .   .   
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Light                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   7   .   .   .   6   .   21  5   .   .   
  Total Damage             967  | .   .   101 .   .   .   132 .   649 85  .   .   
  Kills                    6    | .   .   .   .   .   .   1   .   5   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  Upp  
Turns Passed               5023 | 68   279  141  403  71   922  629  980  1126 109  208  87   
Spaces Moved               2950 | 40   134  70   209  38   562  347  446  561  121  278  144  
  Core                     522  | 12   .    .    .    .    .    .    .    118  62   191  139  
  Treads                   2011 | 28   134  70   209  38   562  347  446  172  .    .    5    
  Legs                     134  | .    .    .    .    .    .    .    .    75   59   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    283  | .    .    .    .    .    .    .    .    196  .    87   .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  50   50   50   50   
  Average Speed            149  | 138  160  160  160  160  160  160  193  170  86   68   53   
  Slowest Speed            250  | 200  160  160  160  160  160  160  245  250  190  150  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    32   19   21   15   70   57   13   11   72   11   21   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             4    | .    .    .    .    .    2    1    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          58   | .    .    .    1    1    .    20   11   25   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    1    1    .    .    4    4    .    .    .    
  AOE                      48   | .    .    .    .    .    .    20   7    21   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp 
Total                      3338 | 53  169 81  260 44  586 379 515 679 125 296 151 
  Wait                     105  | .   15  3   18  4   17  7   17  14  .   10  .   
  Move                     2940 | 39  133 69  208 37  561 346 445 561 120 277 144 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  60   | 8   3   .   12  1   3   1   14  12  2   1   3   
  Fast Attach              11   | .   .   .   .   .   .   .   1   8   .   2   .   
  Attach                   49   | 6   2   .   4   .   1   3   11  17  .   3   2   
  Detach                   9    | .   .   .   .   .   .   .   1   7   .   1   .   
  Swap                     10   | .   .   .   5   .   1   2   2   .   .   .   .   
  Drop                     29   | .   1   .   5   .   3   1   2   13  2   2   .   
  Fire                     104  | .   15  9   8   2   .   19  22  27  .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    20   | .   .   .   .   .   .   .   .   20  .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   69 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  337 | -10/Materials      | Discovered new exit (range 8)
  348 | -10/Materials      | Entered Mines
  445 | -10/Mines          | Discovered new exit (range 10)
  489 | -10/Mines          | Entered Materials
  489 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  865 | -9/Materials       | Build established: Tank
  884 | -9/Materials       | Discovered new exit (range 5)
  892 | -9/Materials       | Entered Mines
  893 | -9/Mines           | Assembled infested the area
  898 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  899 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  915 | -9/Mines           | Met a Derelict bent on vengeance
  953 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  963 | -9/Mines           | Entered Zion
 1016 | -7/Zion            | Found Prototype Device
 1440 | -7/Zion            | Imprinted
 1443 | -7/Zion            | Declared Zion's savior
 1596 | -7/Zion            | Learned Factory repair station intel
 1684 | -7/Zion            | Learned Factory emergency access door positions
 1742 | -7/Zion            | Found Prototype Special Weapon
 1743 | -7/Zion            | Identified RU-N14's Throwing Claymores
 1858 | -7/Zion            | Discovered new exit (range 13)
 1885 | -7/Zion            | Entered Proximity Caves
 1885 | -6/Proximity Caves | Accompanied by 4 allies
 1938 | -6/Proximity Caves | Learned Factory emergency access door positions
 2270 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII
 2382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2489 | -6/Proximity Caves | Discovered new exit (range 15)
 2514 | -6/Proximity Caves | Entered Factory
 2514 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 2516 | -6/Factory         | Loaded intel: 6 repair station locations
 2971 | -6/Factory         | Garrison activated, responded to threat
 3023 | -6/Factory         | Lost 6 parts (1p2n1u2w)
 3436 | -6/Factory         | Discovered new exit (range 5)
 3492 | -6/Factory         | Identified exit to Factory
 3494 | -6/Factory         | Entered another Factory area
 3494 | -5/Factory         | Evolved 2 slots: Power x2
 3653 | -5/Factory         | Build established: Skirmisher
 3961 | -5/Factory         | System corruption reached 10%
 4046 | -5/Factory         | Lost 4 parts (1p3u)
 4086 | -5/Factory         | Build established: Mutant
 4090 | -5/Factory         | Zion Heavy squad teleported in
 4420 | -5/Factory         | Cargo convoy interrupted
 4514 | -5/Factory         | Zion Light squad teleported in
 4620 | -5/Factory         | Sucked down chute
 4620 | -5/Factory         | Entered Waste
 4621 | -5/Waste           | Met a frightened Derelict
 4624 | -5/Waste           | Found Broken Gamma Bomb Array
 4634 | -5/Waste           | Spotted C-40 Crusher
 4634 | -5/Waste           | Spotted C-40 Crusher
 4635 | -5/Waste           | EMP discharged
 4635 | -5/Waste           | System corruption reached 30%
 4646 | -5/Waste           | Lost 4 parts (1n1u2w)
 4647 | -5/Waste           | Spotted C-40 Crusher
 4662 | -5/Waste           | Spotted C-40 Crusher
 4668 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 4671 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4696 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4700 | -5/Waste           | Core integrity fell below 50%
 4706 | -5/Waste           | Spotted C-40 Crusher
 4717 | -5/Waste           | Spotted C-40 Crusher
 4721 | -5/Waste           | Discovered new exit (range 16)
 4727 | -5/Waste           | Lost 5 parts (1p2n1u1w)
 4728 | -5/Waste           | Identified exit to Factory
 4729 | -5/Waste           | Entered Factory
 4868 | -5/Factory         | Core integrity fell below 20%
 4925 | -5/Factory         | Discovered new exit (range 14)
 4937 | -5/Factory         | Entered Upper Caves
 5024 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04928_ Neutrino Core destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
04941_ ZNJNCQ72NKUPCEEFJYGJHQW82TZX SJRA 
04956_ A MFIDKORK 0O N5/|5 X<YI=NON>I4VSM,T&P
04972_ WBWVOC>MQDSAZDCSPKP:F
04975_ Searching scrap...
04975_ Found Machine Analyzer.
04975_ Found Adv. Melee Analysis Suite.
04975_ Found Med. Treads.
04975_ Found Hvy. Laser.
04975_ Found 17 Matter.
04976_ Acquired 17 matter.
04978_ Acquired Hvy. Laser.
04980_ Acquired Adv. Melee Analysis Suite.
04982_ Acquired Med. Treads.
04995_ :M7ZBFKVTHW=&QHTS6#ODEGF
05008_ Slug penetrates Wall.
05010_ System corrupted: Component data lost.
05017_ Hvy. Laser destroyed.

 Map 
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          39
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Armor Coverage             225
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                55
Target Analysis            5
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              ChargePoweredLeg
  Manual?         0
Play Time         01:21:01
  Cumulative      35.3 hours
  Start           2022.03.21 @ 21:44:09
  End             2022.03.21 @ 23:10:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0cbd1cd3-56e7-4ebd-9ffd-143dd1e0795c