Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 23:10:08 Player: Granite Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (37) 185 Value Destroyed (1581) 1581 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 7363 Bonus ------- Follower Combat Kills 177 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 93/100 System Corruption 30% Temperature Cool (0) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (5) ------ Advanced Weight Redist. System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Advanced Melee Analysis Suite Thermic Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Force Field > --- WEAPON ----------- High-powered Shock Rifle Magnetic Acceleration Cannon Smartbomb Launcher > --- INVENTORY -------- Fission Core High-capacity Storage Unit Force Field System Restoration Module Ion Cannon Hypervelocity Coil Gun [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Antigrav System Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Flak Cannon Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . . . Power 3 | . . . . . . . 1 2 . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 3 | . . . . . . . 3 . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 68 | 6 2 . 9 . 2 5 14 23 . 5 2 Power 9 | 1 . . . . 1 . 2 3 . 2 . Engine 5 | 1 . . . . 1 . 1 2 . . . Core 3 | . . . . . . . . 1 . 2 . Reactor 1 | . . . . . . . 1 . . . . Propulsion 16 | 2 . . 3 . . 1 2 6 . 1 1 Treads 9 | 2 . . 3 . . 1 2 . . . 1 Leg 4 | . . . . . . . . 4 . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . . . . . 2 . 1 . Flight . | . . . . . . . . . . . . Utility 20 | 1 2 . 2 . . 2 6 5 . 2 . Device 13 | . . . . . . 2 5 4 . 2 . Storage 2 | 1 . . . . . . . 1 . . . Processor 2 | . . . 1 . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . 2 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 . . 4 . 1 2 4 9 . . 1 Energy Gun 6 | 1 . . 1 . . . 2 1 . . 1 Energy Cannon 3 | . . . 1 . . . 1 1 . . . Ballistic Gun 3 | 1 . . . . . . . 2 . . . Ballistic Cannon 8 | . . . 2 . . 1 1 4 . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon 2 | . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 1 3 . . . Parts Lost 31 | . . . . . . 3 6 12 5 4 1 Power 5 | . . . . . . . 1 2 1 1 . Propulsion 9 | . . . . . . 1 2 3 2 1 . Utility 10 | . . . . . . 1 1 5 1 2 . Weapon 7 | . . . . . . 1 2 2 1 . 1 Highest Loss Streak 6 | . . . . . . 1 6 4 5 2 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 98 100 99 100 100 99 74 56 27 9 7 Engine 9 | . 14 14 11 11 11 11 9 6 2 . . Reactor 1 | . . . . . . . 3 2 . . . Treads 20 | . 28 28 33 33 33 32 19 4 . . 2 Device 6 | . . . . . . 4 9 15 2 2 5 Storage 7 | . 14 14 11 11 11 11 6 2 . . . Processor 1 | . . . 1 . . . 2 5 5 2 . Protection 4 | . 12 14 9 11 11 6 . . . . . Energy Gun 3 | . 14 14 8 . . . 2 3 . . . Energy Cannon 6 | . . . 9 11 11 11 9 1 2 . . Ballistic Gun 1 | . 14 14 1 . . . . . 2 . . Ballistic Cannon 9 | . . . 13 22 20 17 5 3 . . . Special Weapon 1 | . . . . . 1 4 2 . . . . Naked Turns 15 | . . . . . . . . . . 15 . Heaviest Build 104 | 14 15 15 35 35 37 37 57 104 102 14 4 Greatest Support 84 | 40 40 40 60 60 60 60 80 84 56 12 28 Greatest Overweight (x) 3 | 3 . . . . . . 1 3 1 1 . Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 25 25 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 3 3 3 8 8 8 8 8 8 5 5 5 Average Carried 5 | 1 2 3 5 7 7 7 5 5 4 4 2 Final Capacity 25 | 8 8 8 8 8 8 8 8 25 5 5 5 Final Carried 8 | 2 3 3 7 8 8 5 8 3 5 2 3 Class Distribution -------------------- 44% | Mutant 30% | Tank 11% | Gunner 8% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Matter Collected 1380 | 260 65 . 160 . 32 208 209 429 . . 17 Remotely . | . . . . . . . . . . . . Salvage Created 1046 | . 116 58 220 1 . 158 329 164 . . . Parts 70 | . 8 6 19 . . 7 21 9 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . . . . . Prevented 3 | . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Combat Hostiles Destroyed 35 | . 3 4 4 1 . 9 9 5 . . . Guns 7 | . 3 4 . . . . . . . . . Cannons 20 | . . . 4 1 . 7 5 3 . . . AOE 8 | . . . . . . 2 4 2 . . . Classes Destroyed 8 | . 1 1 2 1 . 1 2 . . . . Builder 1 | . . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . 1 . . . . Swarmer 11 | . . 4 . . . 6 . 1 . . . Grunt 10 | . 3 . 1 . . 1 5 . . . . Sentry 4 | . . . 3 . . 1 . . . . . Hunter 3 | . . . . . . 1 2 . . . . Programmer 6 | . . . . . . . 2 4 . . . Assembled 1 | . . . . 1 . . . . . . . Best Kill Streak 6 | . 2 3 2 1 . 3 6 2 . . . Combat Bots Only 5 | . 2 3 2 1 . 3 5 2 . . . Max Kills in Single Turn 2 | . 1 1 1 1 . 2 2 1 . . . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 2 1 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Damage Taken 5022 | . 293 177 65 33 . 847 900 1723 230 640 114 Core 1291 | . 59 29 . . . 72 126 378 175 406 46 Absorbed by Shields 642 | . . . . . . . 85 557 . . . Redirected to Shielding 42 | . 27 15 . . . . . . . . . Core Remaining (%) 82 | 100 . 64 . . . 82 85 . . . . Volleys Fired 104 | . 15 9 8 2 . 19 22 27 . . 2 Largest 4 | . 2 2 3 3 . 3 4 2 . . 1 Hottest 173 | . 70 70 154 148 . 148 173 90 . . 69 Shots Fired 229 | . 30 18 24 6 . 53 71 25 . . 2 Gun 66 | . 30 18 5 . . . 7 4 . . 2 Cannon 148 | . . . 19 6 . 51 56 16 . . . Launcher 5 | . . . . . . . . 5 . . . Special 10 | . . . . . . 2 8 . . . . Kinetic 111 | . 15 9 11 4 . 32 21 19 . . . Thermal 96 | . 15 9 13 2 . 19 35 1 . . 2 Explosive 15 | . . . . . . 2 8 5 . . . Electromagnetic 7 | . . . . . . . 7 . . . . Robot Hit Streak 7 | . 5 4 7 4 . 6 7 6 . . . Robot Miss Streak 8 | . 5 2 5 6 . 8 8 3 . . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 144 | . 18 11 18 5 . 36 40 16 . . . Core Hits 107 | . 7 4 11 4 . 35 36 10 . . . Critical Kills 1 | . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 7 | . 1 . . . . 1 3 2 . . . Destroy 1 | . 1 . . . . . . . . . . Blast 2 | . . . . . . . . 2 . . . Sever 4 | . . . . . . 1 3 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4377 | . 251 136 252 81 . 1024 1779 854 . . . Guns 453 | . 251 136 51 . . . 15 . . . . Cannons 2217 | . . . 201 81 . 617 851 467 . . . Explosions 1445 | . . . . . . 370 738 337 . . . Melee . | . . . . . . . . . . . . Ramming 50 | . . . . . . . . 50 . . . Kinetic 1647 | . 151 60 87 59 . 430 393 467 . . . Thermal 1085 | . 100 76 165 22 . 187 458 77 . . . Explosive 1368 | . . . . . . 370 738 260 . . . Electromagnetic 15 | . . . . . . . 15 . . . . Impact . | . . . . . . . . . . . . Slashing 212 | . . . . . . 37 175 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . . . . . . . . 20 30 30 30 Average Corruption 20 | . . . . . . . . 15 28 30 30 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . 6 . . . Effects 65 | . . . . . . . . 36 8 16 5 Message Errors 16 | . . . . . . . . 5 2 5 4 Matter Fused 18 | . . . . . . . . 13 1 4 . Heat Flow Errors 2 | . . . . . . . . 1 1 . . Energy Discharges 4 | . . . . . . . . 2 . 2 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . . 7 1 . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . 1 2 5 . Weapon Failures 4 | . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 98 | . . . 1 . . 35 . 62 . . . Projectiles 32 | . . . 1 . . 1 . 30 . . . Explosions 66 | . . . . . . 34 . 32 . . . Melee . | . . . . . . . . . . . . Knockbacks 31 | . . . 2 1 . 9 15 4 . . . Impact . | . . . . . . . . . . . . Kinetic 30 | . . . 2 1 . 8 15 4 . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 31 | . . . . . . . . 31 . . . Shots 1 | . . . . . . . . 1 . . . Rammed 20 | . . . . . . . . 20 . . . Targets Rammed 20 | . . . . . . . . 20 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 623 | . 225 72 186 174 . 509 623 189 249 . . Average Temperature 156 | . 115 34 81 90 . 176 221 103 149 . . Received Heat Transfer 834 | . 162 . 48 . . 81 198 48 . 279 18 Effects 22 | . . . . . . 6 16 . . . . Shutdowns 5 | . . . . . . 1 4 . . . . Energy Bleed 5 | . . . . . . 2 3 . . . . Interference 6 | . . . . . . 3 3 . . . . Matter Decay 3 | . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . Heat Transferred 1937 | . 296 222 333 37 . 296 703 50 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Peak Influence 223 | . 90 138 223 11 . . 202 153 . 140 . Initial 50 | . . 34 45 8 . . 50 40 . . . Average 72 | . 40 97 131 9 . . 111 42 . 51 . Maximum Alert Level 1 | . . . 1 . . . 1 . . . . Low Security (%) 89 | 100 100 100 73 100 . . 73 100 100 100 . Level 1 10 | . . . 26 . . . 26 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . . 8 4 . . . Investigation 2 | . . . 1 . . . 1 . . . . Extermination 5 | . . . . . . . 2 3 . . . Reinforcement 4 | . 1 . . . . . 2 1 . . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Distress Signals 3 | . 1 . 1 . . . 1 . . . . Communications Jammed 1 | . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . 1 . . . Times Spotted 95 | . 7 6 7 3 . 15 18 10 6 17 6 Peak Tracking Total 9 | . 2 3 4 3 . 3 9 2 6 7 9 Tactical Retreats 10 | . . . 1 1 . 3 1 1 . 3 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Traps Triggered 3 | . . . 1 . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 2 . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Machines Disabled 6 | . . . . . . . 5 1 . . . Max in Single Turn 2 | . . . . . . . 2 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Machines Accessed 7 | . 3 . 1 . . . 1 1 . 1 . Terminals 4 | . 2 . 1 . . . . . . 1 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 12 | . 6 . 3 . . . 1 1 . 1 . Successful 7 | . 5 . 1 . . . 1 . . . . Failed 5 | . 1 . 2 . . . . 1 . 1 . Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . . . . 1 6 . . . Terminals 8 | . 4 . 3 . . . . . . 1 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . . . 2 2 . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Total Allies 12 | . . 2 . . 4 . . 5 1 . . Largest Group 4 | . . 2 . . 4 4 . 3 1 . . Highest-Rated Group 210 | . . 47 . . 152 152 . 210 31 . . Highest-Rated Ally 85 | . . 31 . . 39 39 . 85 31 . . Zionite Dispatches 2 | . . . . . . . . 2 . . . Heavy 1 | . . . . . . . . 1 . . . Light 1 | . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 39 | . . 7 . . . 6 . 21 5 . . Total Damage 967 | . . 101 . . . 132 . 649 85 . . Kills 6 | . . . . . . 1 . 5 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Turns Passed 5023 | 68 279 141 403 71 922 629 980 1126 109 208 87 Spaces Moved 2950 | 40 134 70 209 38 562 347 446 561 121 278 144 Core 522 | 12 . . . . . . . 118 62 191 139 Treads 2011 | 28 134 70 209 38 562 347 446 172 . . 5 Legs 134 | . . . . . . . . 75 59 . . Wheels . | . . . . . . . . . . . . Hover 283 | . . . . . . . . 196 . 87 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 50 50 50 Average Speed 149 | 138 160 160 160 160 160 160 193 170 86 68 53 Slowest Speed 250 | 200 160 160 160 160 160 160 245 250 190 150 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 32 19 21 15 70 57 13 11 72 11 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 4 | . . . . . 2 1 . . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 58 | . . . 1 1 . 20 11 25 . . . Melee . | . . . . . . . . . . . . Projectile 10 | . . . 1 1 . . 4 4 . . . AOE 48 | . . . . . . 20 7 21 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Upp Total 3338 | 53 169 81 260 44 586 379 515 679 125 296 151 Wait 105 | . 15 3 18 4 17 7 17 14 . 10 . Move 2940 | 39 133 69 208 37 561 346 445 561 120 277 144 Hop . | . . . . . . . . . . . . Pick Up 60 | 8 3 . 12 1 3 1 14 12 2 1 3 Fast Attach 11 | . . . . . . . 1 8 . 2 . Attach 49 | 6 2 . 4 . 1 3 11 17 . 3 2 Detach 9 | . . . . . . . 1 7 . 1 . Swap 10 | . . . 5 . 1 2 2 . . . . Drop 29 | . 1 . 5 . 3 1 2 13 2 2 . Fire 104 | . 15 9 8 2 . 19 22 27 . . 2 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . Crush 20 | . . . . . . . . 20 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 8) 348 | -10/Materials | Entered Mines 445 | -10/Mines | Discovered new exit (range 10) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 865 | -9/Materials | Build established: Tank 884 | -9/Materials | Discovered new exit (range 5) 892 | -9/Materials | Entered Mines 893 | -9/Mines | Assembled infested the area 898 | -9/Mines | Assisted by a Guerilla fighting off Assembled 899 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 915 | -9/Mines | Met a Derelict bent on vengeance 953 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 963 | -9/Mines | Entered Zion 1016 | -7/Zion | Found Prototype Device 1440 | -7/Zion | Imprinted 1443 | -7/Zion | Declared Zion's savior 1596 | -7/Zion | Learned Factory repair station intel 1684 | -7/Zion | Learned Factory emergency access door positions 1742 | -7/Zion | Found Prototype Special Weapon 1743 | -7/Zion | Identified RU-N14's Throwing Claymores 1858 | -7/Zion | Discovered new exit (range 13) 1885 | -7/Zion | Entered Proximity Caves 1885 | -6/Proximity Caves | Accompanied by 4 allies 1938 | -6/Proximity Caves | Learned Factory emergency access door positions 2270 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 2382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2489 | -6/Proximity Caves | Discovered new exit (range 15) 2514 | -6/Proximity Caves | Entered Factory 2514 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2516 | -6/Factory | Loaded intel: 6 repair station locations 2971 | -6/Factory | Garrison activated, responded to threat 3023 | -6/Factory | Lost 6 parts (1p2n1u2w) 3436 | -6/Factory | Discovered new exit (range 5) 3492 | -6/Factory | Identified exit to Factory 3494 | -6/Factory | Entered another Factory area 3494 | -5/Factory | Evolved 2 slots: Power x2 3653 | -5/Factory | Build established: Skirmisher 3961 | -5/Factory | System corruption reached 10% 4046 | -5/Factory | Lost 4 parts (1p3u) 4086 | -5/Factory | Build established: Mutant 4090 | -5/Factory | Zion Heavy squad teleported in 4420 | -5/Factory | Cargo convoy interrupted 4514 | -5/Factory | Zion Light squad teleported in 4620 | -5/Factory | Sucked down chute 4620 | -5/Factory | Entered Waste 4621 | -5/Waste | Met a frightened Derelict 4624 | -5/Waste | Found Broken Gamma Bomb Array 4634 | -5/Waste | Spotted C-40 Crusher 4634 | -5/Waste | Spotted C-40 Crusher 4635 | -5/Waste | EMP discharged 4635 | -5/Waste | System corruption reached 30% 4646 | -5/Waste | Lost 4 parts (1n1u2w) 4647 | -5/Waste | Spotted C-40 Crusher 4662 | -5/Waste | Spotted C-40 Crusher 4668 | -5/Waste | Crushed by Compactor (1 part destroyed) 4671 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4696 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4700 | -5/Waste | Core integrity fell below 50% 4706 | -5/Waste | Spotted C-40 Crusher 4717 | -5/Waste | Spotted C-40 Crusher 4721 | -5/Waste | Discovered new exit (range 16) 4727 | -5/Waste | Lost 5 parts (1p2n1u1w) 4728 | -5/Waste | Identified exit to Factory 4729 | -5/Waste | Entered Factory 4868 | -5/Factory | Core integrity fell below 20% 4925 | -5/Factory | Discovered new exit (range 14) 4937 | -5/Factory | Entered Upper Caves 5024 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04928_ Neutrino Core destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 04941_ ZNJNCQ72NKUPCEEFJYGJHQW82TZX SJRA 04956_ A MFIDKORK 0O N5/|5 XI4VSM,T&P 04972_ WBWVOC>MQDSAZDCSPKP:F 04975_ Searching scrap... 04975_ Found Machine Analyzer. 04975_ Found Adv. Melee Analysis Suite. 04975_ Found Med. Treads. 04975_ Found Hvy. Laser. 04975_ Found 17 Matter. 04976_ Acquired 17 matter. 04978_ Acquired Hvy. Laser. 04980_ Acquired Adv. Melee Analysis Suite. 04982_ Acquired Med. Treads. 04995_ :M7ZBFKVTHW=&QHTS6#ODEGF 05008_ Slug penetrates Wall. 05010_ System corrupted: Component data lost. 05017_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####???###??########## | | ????????????????????????????# ##### #### ## """" | | ?????????????????????######?# ## ## ##" "" | | ????????????????????## ##?# ## ##"" " | | ???????????????????## ### ### "# | | ???????????????????# ## ## "# | | ???????????????????# ## ###### "" " | | ???????????????????##### #????# ! | | ???????????????????????# ##????# | | ???????????????????????## ##?????## | | ????????????????????????## #???????# | | ?????????????????????????## ##???????# | | ????????????????????####### #?????? | | ????????????????????# #????? | | ?????????????????#### #???? # | | ?????????????# ###"## #### ##??? ## # | | ?????????????# # #??? ###?## | | ?????????????### #######g# ??? ??????# | | ???????????????# ?????#s####?????????# | | ???????????????# ?????#s#???????????# ### | | ???????????????# ????#@#???????????? #?#### | | ???????????????# ????# #??????????? ????# | | ??????????????? $ # ???# #???????????? ?????# | | ??????????????? #"???# #??????????? ??????# | | ???????????????# $####??# #??????????? ?????# | | ???????????????# ?????? #???????????? ?????# | | ???????????????###?????? ????????????? ##???# | | ???????????????????????? ?????????????? ###? | | ???????????????????????? ??????????????? #? | | ????????????????????????###???????????????? #? | | ???????????????????????????????????????????? #? | | ?????????????????????????????????????????????# #? | | ????????????????????????????????????????????## ## | | ?????????????????????????????????????????#### # | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 39 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed ChargePoweredLeg Manual? 0 Play Time 01:21:01 Cumulative 35.3 hours Start 2022.03.21 @ 21:44:09 End 2022.03.21 @ 23:10:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cbd1cd3-56e7-4ebd-9ffd-143dd1e0795c