Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 12:03:42 Player: Darsidian Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (444) 2220 Value Destroyed (20919) 20919 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (9352) 9352 TOTAL SCORE: 42631 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4998 Follower Combat Kills 2018 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Friendly Fire -964 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 73/100 System Corruption 32% Temperature Cool (27) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Improved Transmission Jammer Hypervelocity EM Gauss Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Experimental Core Analyzer Improved Weapon Cycler Graphene Brace Advanced Focal Shield Experimental Thermal Shield AEGIS Remote Shield Long-range Tractor Beam > --- WEAPON ----------- Null Cannon Omega Cannon > --- INVENTORY -------- Quantum Reactor Advanced Heavy Siege Treads Advanced Cryofiber Web Advanced Heat Sink Advanced Matter Compressor Long-range Terrain Scanner Particle Accelerator Antimissile System Phasing AFG Hypervelocity EM Gauss Rifle Precision Phase Gun Enhanced Nova Cannon Linear Accelerator Gamma Bomb Array Rocket Launcher Advanced Remote Datajack Powered Hammer SGEMP Prototype [Rating: 212] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Spectral Analyzer Device Improved Sensor Array Storage Huge Storage Unit Processor Spectral Analyzer Hackware Experimental System Shield Protection Medium Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . 2 . . 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Utility 14 | . . . 1 . 2 1 . . . . 2 . 2 . . 1 . . 2 . 2 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 718 | 12 25 5 44 5 37 70 10 9 10 9 14 42 58 9 3 84 35 3 58 54 8 40 74 Power 42 | 2 2 1 2 . 2 2 . . . . . . 9 . . 3 . . 9 2 1 1 6 Engine 7 | 2 2 1 1 . . . . . . . . . 1 . . . . . . . . . . Core 13 | . . . 1 . 2 2 . . . . . . 4 . . 1 . . 2 1 . . . Reactor 22 | . . . . . . . . . . . . . 4 . . 2 . . 7 1 1 1 6 Propulsion 71 | 6 3 1 6 . 5 7 . . 2 1 2 5 12 . . 7 . . 5 4 1 . 4 Treads 56 | 4 3 1 6 . 5 4 . . . 1 . 3 8 . . 7 . . 5 4 1 . 4 Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | . . . . . . 3 . . 2 . 2 2 4 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 331 | 2 7 2 4 2 10 26 5 6 6 2 8 16 20 1 2 53 17 3 26 38 6 28 41 Device 243 | 1 3 2 3 2 4 22 2 4 1 . 3 7 14 . 2 46 12 3 17 34 4 25 32 Storage 19 | 1 2 . . . . 1 . . . . . . 2 . . 3 3 . 3 1 1 2 . Processor 34 | . 2 . 1 . 3 2 2 . 4 1 2 1 3 . . 4 . . 4 1 1 1 2 Hackware 4 | . . . . . . . . . . . 1 1 . . . . . . 2 . . . . Protection 31 | . . . . . 3 1 1 2 1 1 2 7 1 1 . . 2 . . 2 . . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 274 | 2 13 1 32 3 20 35 5 3 2 6 4 21 17 8 1 21 18 . 18 10 . 11 23 Energy Gun 76 | 2 7 . 1 . 3 14 2 2 . 4 2 7 6 4 1 5 5 . 2 2 . 4 3 Energy Cannon 51 | . . . 2 1 7 5 . . . 1 1 8 6 . . 5 . . 2 1 . 1 11 Ballistic Gun 29 | . 3 1 17 . . . . . . . . . 1 1 . . 1 . 2 3 . . . Ballistic Cannon 26 | . . . . . 1 . . . . . . . . . . 6 7 . 7 3 . 1 1 Launcher 56 | . 2 . 7 2 8 7 2 1 1 1 . 6 3 . . . 4 . 4 1 . 2 5 Special Weapon 7 | . 1 . . . . . . . . . . . . . . 1 . . . . . 2 3 Impact Weapon 23 | . . . 5 . 1 5 1 . 1 . . . 1 3 . 4 1 . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 5 . . 2 . . 4 . 3 1 10 . . 2 1 . 1 9 1 2 1 Corrupted Parts 5 | . . . . . . . . . . 2 . . 1 . . . . 2 . . . . . System Corruption 14 | . . . . . . . . . . 2 . . 7 . . . . 5 . . . . . Parts Lost 75 | . 2 1 . . 1 . . . . 1 . 11 24 . . 9 6 . 7 1 . 1 11 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 13 | . . 1 . . . . . . . . . 2 7 . . 2 . . 1 . . . . Utility 46 | . . . . . 1 . . . . 1 . 7 11 . . 5 5 . 5 1 . 1 9 Weapon 15 | . 2 . . . . . . . . . . 2 5 . . 2 1 . 1 . . . 2 Highest Loss Streak 13 | . 1 1 . . 1 . . . . 1 . 2 13 . . 2 6 . 2 1 . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 99 99 100 99 89 84 83 83 83 85 80 77 69 70 76 77 83 85 86 81 82 85 Engine 2 | . 14 14 5 11 2 . . . . . . . . . . . . . . . . . . Core 3 | . . . 5 . 6 7 7 7 7 7 6 6 3 . . . . . . 2 2 . . Reactor 3 | . . . . . . . . . . . . . 1 5 5 9 10 10 8 5 5 8 7 Treads 12 | . 28 27 32 33 27 10 . . . . . 8 10 11 11 10 10 10 9 10 8 8 7 Wheel 3 | . . . . . . 9 15 15 15 15 13 4 . . . . . . . . . . . Device 21 | . 12 14 20 11 17 15 9 10 7 3 4 12 19 18 17 24 31 35 38 31 30 30 31 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 5 5 5 9 10 6 5 4 5 7 Processor 12 | . 1 . 1 11 11 14 22 23 24 30 28 13 9 11 11 11 5 5 9 16 20 23 18 Protection 3 | . . . . . 6 7 5 3 5 3 5 7 4 3 5 2 . . . 3 4 1 3 Energy Gun 5 | . 21 21 . . . 9 9 12 12 14 8 6 1 6 10 1 . . . . . . . Energy Cannon 2 | . . . 2 13 14 2 . . . . 3 5 5 . . 2 . . . 3 . . 3 Ballistic Gun 1 | . 2 6 15 . . . . . . . . . 1 1 . . . . . 3 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . 5 8 10 7 . 4 4 4 Launcher 1 | . 2 . 2 8 3 1 2 . 1 . . . . . . . . . . . . . . Peak Build Rating 212 | 9 11 17 28 29 33 55 54 55 70 72 91 98 131 128 128 155 141 142 157 168 187 205 212 Average Rating 94 | 6 9 12 24 26 28 48 52 53 59 70 86 88 92 125 126 135 132 137 146 160 183 192 200 On Entrance 86 | . 9 9 16 28 27 32 55 53 55 67 69 87 89 121 128 126 132 133 142 146 168 187 205 Naked Turns 57 | . . . . . . . . . . . . . . . . . . . . . . . 57 Heaviest Build 169 | 14 51 54 57 57 63 121 119 117 117 122 123 142 137 135 135 169 167 167 164 137 135 144 158 Greatest Support 165 | 40 40 40 60 60 62 98 56 56 56 56 56 150 165 165 165 165 160 160 165 155 160 160 160 Greatest Overweight (x) 34 | 3 1 2 . . 1 2 2 2 2 4 2 4 34 . . 1 1 1 1 . . . . Average Overweight (x) . | . . 1 . . . 1 1 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 Average Capacity 22 | 7 15 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 21 20 20 20 19 Most Carried 25 | 4 17 19 20 20 20 21 21 22 25 25 25 25 23 24 24 25 25 25 24 20 20 20 20 Average Carried 19 | 1 11 17 17 18 18 19 19 20 24 24 21 22 14 23 21 22 20 22 19 19 19 18 18 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 5 Final Carried 25 | 4 15 18 18 20 20 19 20 22 25 25 24 19 23 24 21 24 20 25 20 20 20 18 5 Class Distribution -------------------- 34% | Scavenger-Mutant 29% | Mutant 16% | Skirmisher 6% | Scavenger-Skirmisher 4% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Testing Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Tank | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Matter Collected 18387 | 187 460 119 897 80 413 728 342 130 88 134 160 503 619 154 37 2174 751 154 1878 1268 686 2688 3737 Remotely 9876 | . . . . . . . . . . . . . . . . 1534 701 154 1509 771 . 1991 3216 Salvage Created 17480 | 142 654 146 1115 . 886 1073 150 246 . 218 836 2315 1297 . . 1539 585 . 999 856 467 1230 2726 Parts 797 | 16 48 14 74 . 60 57 12 6 . 10 15 58 63 . . 82 21 . 54 38 18 62 89 Haulers Intercepted 6 | . 2 . 2 . . 1 . . . . . . 1 . . . . . . . . . . Recyclers Shooed 9 | . 1 . 1 . 1 . . . . . 2 . 1 . . 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . 8 5 . 10 . . . . . . 27 . . . . . . Prevented 6 | . . . . . . . . . . 5 . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Combat Hostiles Destroyed 321 | . 15 5 22 . 13 14 6 4 . 4 6 35 18 . . 26 16 . 23 15 4 29 66 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Guns 75 | . 8 5 10 . . 11 3 4 . 3 4 14 5 . . 3 2 . . 2 . 1 . Cannons 171 | . . . 3 . 6 2 . . . . 2 6 9 . . 19 9 . 19 12 4 24 56 AOE 60 | . 7 . 8 . 6 . 3 . . 1 . 13 . . . . 5 . 4 1 . 4 8 Classes Destroyed 21 | 3 5 . 2 . 2 1 1 . . 1 1 . 1 . . 1 1 . . . . . 2 Worker 20 | 1 1 1 . . 3 2 . . . . 2 . . . . 5 . . 1 1 . 1 2 Builder 29 | . 2 . . . . 4 . . . . . . 2 . . 10 . . 5 1 . 5 . Tunneler 6 | 3 . . 1 . . 1 . . . . . . . . . 1 . . . . . . . Hauler 6 | . 2 . 2 . . 1 . . . . . . 1 . . . . . . . . . . Recycler 27 | 1 1 . 3 . 3 2 . . . . 3 . . . . 3 . . 3 2 3 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 7 | . . . 1 . 1 . . . . . . . 1 . . 1 . . 1 . . 1 1 Watcher 27 | . 3 . 2 . 4 3 . . . . . . . . . 4 . . . 2 1 4 4 Swarmer 66 | . 6 3 8 . 3 . 3 4 . . 1 7 . . . . 5 . 9 . . 7 10 Grunt 108 | . 9 2 9 . 3 4 2 . . 3 2 25 3 . . 6 9 . 4 4 . 4 19 Brawler 6 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 4 Duelist 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 5 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 27 | . . . 6 . 4 2 . . . . 2 3 2 . . 2 . . 1 . 1 1 3 Specialist 5 | . . . . . . . . . . . . . 3 . . . . . . . . 2 . Hunter 24 | . . . . . 2 . . . . . . . 5 . . 4 . . . 2 . 5 6 Programmer 71 | . . . . . . 8 . . . . . . 5 . . 13 . . 9 9 3 9 15 Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Behemoth 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 12 | 3 5 2 5 . 6 4 3 3 . 2 6 8 6 . . 12 7 . 6 4 2 6 11 Combat Bots Only 9 | . 3 2 4 . 4 3 3 3 . 2 3 8 5 . . 4 7 . 5 2 2 5 9 Max Kills in Single Turn 3 | 1 2 1 3 . 3 1 2 1 . 1 2 3 1 . . 2 2 . 2 3 1 2 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 3 | . 2 . 3 . 3 . 1 . . 1 . 3 . . . . 2 . 2 1 . 2 3 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Hostile Shots Fired 2030 | . 65 22 74 4 34 135 7 6 . 20 78 323 351 . 6 171 66 . 152 62 9 90 355 Missed 553 | . 13 6 27 1 9 51 1 3 . 7 26 113 92 . 2 39 16 . 37 8 1 22 79 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 23365 | . 586 168 587 35 333 626 76 49 . 315 505 2867 4141 . 123 2347 1055 . 2189 806 120 1108 5329 Core 3193 | . 79 35 80 12 46 69 . 7 . 50 62 229 601 . . 42 . . 228 30 . . 1623 Absorbed by Shields 4806 | . . . . . . 16 . . . . . . 60 . . 657 437 . 377 337 116 780 2026 Reduced by Siege Mode 1653 | . . . . . . . . . . . . 142 198 . . 242 70 . 333 60 . 123 485 Redirected to Shielding 192 | . . . . . . . . . . . . 90 . . . . . . . . . . 102 Ignored by Resistances 1564 | . . . . . . 100 16 14 . 52 48 129 80 . . . . . . 48 9 235 833 Regen/Repaired (Parts) 568 | . . . 109 . 17 109 . . . . . . . . . 218 . . . . . . 115 Core Remaining (%) 78 | 100 . 54 . 77 91 . . . . 82 . 65 . . 39 . . 96 . 80 100 . . Volleys Fired 1165 | 9 69 22 71 4 44 56 11 11 1 15 37 137 88 3 . 125 41 1 92 54 20 97 157 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 1 2 2 Hottest 230 | 80 105 105 136 136 136 128 120 60 40 120 150 170 188 160 . 176 149 122 141 165 100 194 230 Shots Fired 1978 | 17 119 46 126 5 75 102 17 21 2 27 61 264 157 9 . 214 70 5 164 96 20 114 247 Gun 804 | 17 109 46 104 . 7 78 8 19 2 24 38 153 59 9 . 33 23 . 6 45 . 17 7 Cannon 1072 | . . . 10 2 61 21 . . . . 23 98 96 . . 180 40 5 154 50 20 89 223 Launcher 89 | . 9 . 12 3 7 3 9 2 . 3 . 13 2 . . . 7 . 4 1 . 4 10 Special 13 | . 1 . . . . . . . . . . . . . . 1 . . . . . 4 7 Kinetic 833 | . 44 8 104 . . . . . . . . . 16 1 . 170 40 5 156 51 20 86 132 Thermal 958 | 8 38 38 10 2 61 99 8 19 2 24 61 251 131 8 . 33 23 . 3 44 . 4 91 Explosive 82 | . 9 . 12 3 7 3 9 2 . 3 . 13 2 . . . 7 . 4 . . 4 4 Electromagnetic 93 | 9 28 . . . 7 . . . . . . . 8 . . 10 . . 1 1 . 16 13 Robot Hit Streak 35 | 5 13 6 17 1 10 16 17 5 . 6 13 33 14 . . 35 22 1 29 23 13 31 26 Robot Miss Streak 5 | 2 3 4 3 1 2 2 2 1 . 1 5 5 4 1 . 4 2 2 4 4 1 2 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 . . 1 1 . 1 . Secondary Targets 6 | . 1 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . Shots Hit Robots 1364 | 11 69 23 77 1 49 77 6 12 . 19 39 213 100 . . 163 51 1 115 55 13 88 182 Core Hits 727 | 6 40 9 46 . 35 33 13 9 . 9 25 107 40 . . 62 32 . 47 23 6 51 134 Critical Kills 12 | . . . 1 . 1 1 . . . . . . 2 . . 2 . . . 3 . . 2 Critical Parts Destroyed 10 | . . . . . . 1 . . . . . . . . . 1 1 . 2 5 . . . Critical Strikes 127 | . 1 . 1 . 1 5 . . . 1 3 4 2 . . 29 5 . 22 8 4 17 24 Burn 16 | . 1 . . . . 3 . . . 1 3 4 . . . 4 . . . . . . . Meltdown 6 | . . . 1 . 1 . . . . . . . 2 . . . . . . . . . 2 Destroy 13 | . . . . . . . . . . . . . . . . 2 1 . 2 8 . . . Blast 89 | . . . . . . . . . . . . . . . . 22 4 . 20 . 4 17 22 Smash 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . Melee Attacks 62 | . . . 11 . 1 18 8 . . . . . 1 4 . 16 1 . . . . 2 . Impact 60 | . . . 11 . 1 16 8 . . . . . 1 4 . 16 1 . . . . 2 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 1 . . 6 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63119 | 131 1402 308 1889 22 1575 2328 525 258 . 837 1141 6533 3128 . . 6074 2389 . 4752 3688 1423 7673 17043 Guns 11410 | 131 735 303 1040 . 152 1553 113 213 . 523 693 2744 965 . . 674 540 . 134 824 . 61 12 Cannons 43032 | . . . 134 22 909 290 . . . . 448 2343 2114 . . 4976 1164 . 4173 2614 1423 7299 15123 Explosions 7739 | . 667 . 614 . 514 79 412 45 . 314 . 1446 47 . . . 685 . 445 250 . 313 1908 Melee 901 | . . . 101 . . 406 . . . . . . . . . 394 . . . . . . . Ramming 37 | . . 5 . . . . . . . . . . 2 . . 30 . . . . . . . Kinetic 31881 | . 253 33 1040 . . . . . . . . . 219 . . 4824 1164 . 4198 906 1423 7299 10522 Thermal 22258 | 67 498 270 134 22 909 1843 113 213 . 523 1141 5087 2639 . . 674 540 . 81 2532 . 37 4935 Explosive 6556 | . 449 . 614 . 514 79 412 45 . 314 . 1446 47 . . . 685 . 445 250 . 313 943 Electromagnetic 1486 | 64 202 . . . 152 . . . . . . . 221 . . 152 . . 28 . . 24 643 Impact 901 | . . . 101 . . 406 . . . . . . . . . 394 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . 2 2 . . . 4 4 4 . 2 . . 11 11 11 5 5 10 5 13 1 8 32 Average Corruption 4 | . 2 2 . . . 1 4 2 . 1 . . 10 11 11 4 5 5 2 5 1 5 10 Corruption Purged 10 | . . . . . . 2 . 4 . . . . . . . . . . . 4 . . . Corruption Blocked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Effects 432 | . 8 20 . . . 20 31 6 . . . . 27 32 3 45 44 41 11 53 3 27 61 Message Errors 105 | . 5 7 . . . 8 6 . . . . . 7 6 . 11 11 8 2 12 1 5 16 Matter Fused 118 | . . 4 . . . 2 12 4 . . . . 7 7 1 13 11 16 4 15 1 6 15 Heat Flow Errors 44 | . . . . . . 1 2 . . . . . 6 5 1 6 4 6 2 4 . 3 4 Energy Discharges 38 | . 1 4 . . . 2 4 . . . . . 1 1 . 1 5 3 . 6 . 2 8 Parts Rejected 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 1 Parts Fused 5 | . . 1 . . . . . 1 . . . . . . . 2 . . . . . 1 . Data Loss (minor) 49 | . 2 1 . . . 2 3 . . . . . 2 6 . 5 7 5 1 8 . 3 4 Data Loss (major) 22 | . . . . . . 2 1 1 . . . . 1 4 1 3 3 . . 2 1 1 2 Misfires 26 | . . 2 . . . 1 3 . . . . . . 3 . 2 2 3 1 4 . 2 3 Alerts 6 | . . 1 . . . 1 . . . . . . . . . 1 1 . . 1 . . 1 Weapon Failures 15 | . . . . . . . . . . . . . 3 . . 1 . . 1 1 . 2 7 Overload Shots 71 | . . . . . . 28 2 1 . 8 7 20 5 . . . . . . . . . . Effects 5 | . . . . . . 4 . . . . . 1 . . . . . . . . . . . Energy Bleed 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Overflow Damage 4474 | . 9 . 22 . 13 272 . . . . 21 9 63 . . 375 64 . 410 593 461 857 1305 Projectiles 3955 | . . . . . 7 . . . . . 21 . 63 . . 315 28 . 356 593 461 830 1281 Explosions 187 | . 9 . 22 . 6 . . . . . . 9 . . . . 36 . 54 . . 27 24 Melee 332 | . . . . . . 272 . . . . . . . . . 60 . . . . . . . Knockbacks 119 | . . . . . . . . . . . . . 1 . . 22 7 . 31 . 4 19 35 Impact 5 | . . . . . . . . . . . . . 1 . . 4 . . . . . . . Kinetic 105 | . . . . . . . . . . . . . . . . 16 7 . 28 . 4 17 33 Secondary 9 | . . . . . . . . . . . . . . . . 2 . . 3 . . 2 2 Self-Inflicted Damage 354 | . 35 . 44 . 27 . . 21 . . . 218 . . . . . . . . . . 9 Shots 16 | . 3 . 2 . 2 . . 1 . . . 7 . . . . . . . . . . 1 Rammed 4 | . . 1 . . . . . . . . . . 2 . . 1 . . . . . . . Targets Rammed 5 | . . 1 . . . . . . . . . . 2 . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 626 | 54 375 414 213 69 180 234 278 8 . 201 453 372 232 224 18 626 235 230 146 382 132 238 347 Average Temperature 88 | 25 78 125 67 34 35 61 96 6 . 91 133 105 72 78 18 113 66 80 26 113 56 47 116 Received Heat Transfer 3367 | . 207 60 219 18 99 66 27 . . 102 156 1134 296 . 30 181 178 . 105 52 4 51 382 Effects 17 | . 2 1 . . . . . . . . 4 . . . . 8 . . . . . . 2 Shutdowns 5 | . 1 1 . . . . . . . . 1 . . . . 2 . . . . . . . Interference 9 | . 1 . . . . . . . . . 3 . . . . 3 . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Siege Activations 64 | . . . . . . . . . . . . 8 5 . . 9 5 . 8 7 . 6 16 Total Turns 1290 | . . . . . . . . . . . . 136 63 . . 193 80 . 170 93 . 113 442 Longest Duration 101 | . . . . . . . . . . . . 27 25 . . 43 27 . 36 23 . 50 101 Robots Corrupted 4 | . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 20 | . 1 . . . 2 6 . . . . . . 1 . . 2 . . . . . . 8 Impact Corruptions 14 | . . . . . . 7 . . . . . . . . . 5 . . . . . . 2 Robots Melted 14 | . . . 1 . 1 1 . . . . . 3 4 . . 2 . . . . . . 2 Combat Hostiles 13 | . . . 1 . 1 1 . . . . . 2 4 . . 2 . . . . . . 2 Parts Melted 75 | . . . 2 . 4 11 . . . 2 12 23 12 . . 6 . . . . . 2 1 Heat Transferred 28721 | 150 954 632 222 37 1628 3033 174 407 . 868 2171 8835 3689 . . 1353 740 . 111 1250 . 37 2430 Parts Sabotaged 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Peak Influence 2049 | 25 261 244 530 218 197 447 . . . . 285 1629 1202 . . 731 . . 539 426 203 966 2049 Initial 854 | . 16 100 . 206 6 53 . . . . . 97 854 . . 187 . . . 303 147 6 617 Average 369 | 9 112 76 294 133 105 107 . . . . 79 881 1015 . . 347 . . 202 254 106 253 1149 Maximum Alert Level 5 | . 1 1 2 1 . 2 . . . . 1 5 4 . . 3 . . 2 2 1 3 5 Low Security (%) 48 | 100 90 84 18 40 100 82 . . . . 94 3 . . . 21 . . 57 27 90 44 . Level 1 23 | . 9 15 62 59 . 14 . . . . 5 8 . . . 37 . . 24 67 9 41 . Level 2 8 | . . . 18 . . 2 . . . . . 20 . . . 40 . . 17 5 . 5 1 Level 3 12 | . . . . . . . . . . . . 34 85 . . . . . . . . 9 51 Level 4 6 | . . . . . . . . . . . . 29 14 . . . . . . . . . 34 Level 5 . | . . . . . . . . . . . . 2 . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 3 . 5 . 1 12 . . . . 3 . 7 . 1 11 . . 5 5 3 6 24 Investigation 10 | . 2 . 3 . . 5 . . . . . . . . . . . . . . . . . Extermination 36 | . . . . . . 5 . . . . 1 . 2 . . 6 . . 4 4 3 4 7 Reinforcement 19 | . 1 . 2 . 1 1 . . . . 1 . 5 . . 3 . . . 1 . 2 2 Assault 20 | . . . . . . 1 . . . . . . . . 1 2 . . 1 . . . 15 Garrison 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Distress Signals 10 | . . . 2 . 1 . . . . . . . 1 . . 2 . . 1 . 1 1 1 Communications Jammed 25 | . . . . . . 17 . . . . 2 . . . . . . . 4 2 . . . Distress Signals 23 | . . . . . . 17 . . . . 2 . . . . . . . 3 1 . . . Times Spotted 601 | . 19 7 34 3 22 27 5 4 . 10 13 45 40 . 8 52 17 . 25 19 5 51 195 Peak Tracking Total 103 | . 3 2 5 7 5 4 3 4 . 4 3 5 11 . 7 10 4 . 5 2 2 6 103 Tactical Retreats 29 | . . . 2 . . . . 1 . 2 . 1 4 . . 3 . . 2 . . 4 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Traps Triggered 18 | . 2 . . . . . . . . . . 3 . . . 1 . . 1 5 1 1 4 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . 3 . . 1 Trap Hack Attempts 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 . . . . . . . 1 . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Machines Disabled 30 | . 4 . 2 . . . . . . . 1 5 1 1 . 2 1 . 3 2 . 5 3 Max in Single Turn 2 | . 2 . 1 . . . . . . . . 2 1 1 . 1 1 . 1 1 . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Machines Accessed 52 | . 6 . 7 . 6 14 . 1 . . 4 . 1 3 . 3 . 2 3 1 . . 1 Terminals 17 | . 4 . 3 . 5 4 . . . . . . . . . 1 . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . Repair Stations 6 | . . . 1 . 1 2 . . . . . . 1 . . 1 . . . . . . . Recycling Units 9 | . 2 . 2 . . 3 . . . . 1 . . . . . . . . . . . 1 Scanalyzers 6 | . . . 1 . . 2 . . . . . . . . . 1 . . 1 1 . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . Total Hacks 124 | . 21 . 15 . 19 39 . 1 . . 10 . 1 3 . 5 . 2 6 1 . . 1 Successful 79 | . 16 . 12 . 10 27 . 1 . . 2 . . 3 . 3 . 2 3 . . . . Failed 44 | . 5 . 3 . 8 12 . . . . 8 . 1 . . 2 . . 3 1 . . 1 Catastrophic 8 | . 2 . . . . 2 . . . . 4 . . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Manual 168 | . 17 . 12 . 17 19 . . . . 17 10 12 . . 3 . . 9 13 . 11 28 Terminals 52 | . 17 . 8 . 17 8 . . . . . . . . . 2 . . . . . . . Fabricators 12 | . . . . . . 4 . . . . 5 . . . . . . . 3 . . . . Repair Stations 14 | . . . 3 . 2 6 . . . . . . 1 . . 2 . . . . . . . Recycling Units 18 | . 4 . 3 . . 8 . . . . 2 . . . . . . . . . . . 1 Scanalyzers 16 | . . . 1 . . 12 . . . . . . . . . 1 . . 1 1 . . . Garrison Access 6 | . . . . . . 1 . . . . 3 . . . . . . . 2 . . . . Terminal Hacks 16 | . 5 . . . 3 1 . 1 . . . . . 3 . 1 . 2 . . . . . Record 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 1 . . . . . 1 . . . 2 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Station Hacks 10 | . . . 2 . 2 4 . . . . . . . . . 2 . . . . . . . Scan Component 5 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . . . . Repair 5 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . . 2 . . . . . . . . . . . . . . . . . Report Inventory 5 | . 2 . 1 . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Analyze 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 9 . 9 . 5 9 . . . . . . . . . . . . 1 . . . . Terminals 20 | . 7 . 6 . 5 2 . . . . . . . . . . . . . . . . . Track 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Botnet 10 | . 4 . 2 . 2 2 . . . . . . . . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . 2 . . 3 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . Extract 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . 4 . 5 8 . . . . 4 . 1 . . 1 . . 3 1 . . 1 Full Trace Events 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . 1 . . . . . . . 1 . 3 . . . . . . . . . . . 5 Robots Built 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Time 179 | . . . . . . . . . . . 152 . . . . . . . 27 . . . . Total Robot Build Rating 6 | . . . . . . . . . . . 5 . . . . . . . 1 . . . . Part Schematics Acquired 46 | . . . 2 . . 15 . . 13 . . . . . . . . . . 16 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . 1 2 . . . . . . . . . 1 . . . . . . . Time 202 | . . . 13 . 26 64 . . . . . . . . . 99 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 2 . . . . . . . . . . . . . . . . 4 Non-combat 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 no_distress 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 16 | . . . . . . . . . . . . 10 . . . . . . 3 3 . . . Machine Destruction 10 | . . . . . . . . . . . . 10 . . . . . . . . . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . 3 3 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Total Allies 40 | . 1 3 1 . . . . . 6 . 9 2 7 . . 3 . . 2 . . 2 4 Largest Group 6 | . 1 4 4 1 1 1 . . 6 6 5 5 5 . . 2 . . 1 . . 1 1 Highest-Rated Group 334 | . 10 50 50 10 10 10 . . 211 211 233 165 334 . . 206 . . 31 . . 135 135 Highest-Rated Ally 135 | . 10 16 16 10 10 10 . . 40 40 85 62 70 . . 103 . . 31 . . 135 135 Zionite Dispatches 10 | . . . . . . . . . . . 3 . 4 . . 1 . . 1 . . 1 . Heavy 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Light 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 135 | . . . 4 2 4 9 . . . . . . 4 13 2 52 19 4 10 . . . 12 STAY 23 | . . . 2 1 2 5 . . . . . . . 2 . 7 1 1 2 . . . . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 10 | . . . 2 1 2 4 . . . . . . . . . 1 . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . 1 . . 1 . . 1 . . . . EXPLORE 62 | . . . . . . . . . . . . . 2 6 1 25 14 2 4 . . . 8 RETURN 35 | . . . . . . . . . . . . . 1 5 1 17 4 1 3 . . . 3 Ally Attacks 319 | . . 14 40 . . . . . . 30 36 49 95 . . 17 . . . . . 28 10 Total Damage 8134 | . . 112 347 . . . . . . 549 1180 1376 2108 . . 1183 . . . . . 1033 246 Kills 66 | . . 4 7 . . . . . . 4 8 9 13 . . 7 . . . . . 13 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . 2 1 1 1 . . . . . . 2 1 . . . . . Drone Launches 66 | . . . . . . . . . . . . . 2 6 2 26 12 . 6 . . . 12 Drone Recoveries 58 | . . . . . . . . . . . . . 2 6 . 26 10 2 5 . . . 7 Decoded 0b10 Intel 28 | . . . . . . . . . . . . 4 . . . 24 . . . . . . . Traps 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Items 17 | . . . . . . . . . . . . . . . . 17 . . . . . . . Machines 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Patrols 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . 1 2 1 . . . . . . 3 . 2 7 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Turns Passed 37081 | 179 1711 1715 2332 674 2078 3666 1529 1168 1281 814 856 2161 1156 849 76 2127 2029 1850 1591 2053 857 1506 2823 Spaces Moved 17800 | 85 736 678 1128 386 957 2110 978 759 949 605 553 1027 400 478 39 694 783 682 594 808 474 657 1240 Core 105 | 8 . . . . . . . . . . . . 1 . . . . . . . . . 96 Treads 11989 | 73 736 678 1128 386 957 617 . . . . . 678 383 478 39 694 783 682 594 808 474 657 1144 Legs 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Wheels 5702 | . . . . . . 1493 978 759 949 605 553 349 16 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 158 115 115 115 115 115 115 115 135 160 160 160 170 170 150 150 160 160 50 Average Speed 161 | 153 194 240 160 160 164 136 125 121 126 122 125 148 177 160 160 196 227 254 174 161 162 160 151 Slowest Speed 1750 | 200 240 320 160 160 243 237 130 130 130 160 130 240 1750 160 160 255 255 255 255 170 170 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 6 86 98 54 62 73 36 84 88 91 76 17 94 9 97 27 30 98 96 20 64 8 20 49 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 11 | . 2 1 2 . . 1 . . 2 . . . . . . . 1 . . . . . 2 Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . . . . . 1 1 . . . . . . Scrap Searched 31 | . . 1 . 1 . . 10 3 3 2 . . . 1 1 . 4 5 . . . . . Spaces Dug 205 | . 1 . 25 19 18 13 16 . . 12 5 23 6 2 . 10 13 3 5 6 3 22 3 Terrain Destroyed 1005 | . 118 . 105 25 48 34 87 36 . 27 10 125 33 2 . 49 68 6 71 38 7 45 71 Melee 33 | . . . 7 . 1 9 8 . . . . . 1 2 . 3 . . . . . 2 . Projectile 221 | . 1 . . . 1 7 . 1 . 1 10 4 14 . . 46 13 6 40 21 7 7 42 AOE 751 | . 117 . 98 25 46 18 79 35 . 26 . 121 18 . . . 55 . 31 17 . 36 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Fac Upp Upp Fac Upp Upp Res Tes Res Acc Com Total 24008 | 112 899 718 1508 435 1387 2756 1247 979 1029 651 651 1385 668 548 53 1212 976 791 1027 1486 545 1013 1932 Wait 3718 | . 44 9 211 39 318 434 234 197 50 19 41 152 86 46 9 233 99 101 242 511 28 203 412 Move 17777 | 84 735 677 1127 385 956 2109 977 758 948 604 552 1026 399 477 38 693 782 681 593 807 473 656 1240 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 246 | 3 15 3 18 2 12 25 3 4 10 3 5 11 19 5 1 25 8 5 18 22 8 6 15 Fast Attach 120 | 11 7 . 7 . 2 5 1 1 1 . . 4 25 . . 14 2 1 7 9 2 4 17 Attach 129 | . 1 1 2 . 7 5 . . 3 3 4 14 16 2 2 18 11 . 13 6 2 5 14 Detach 47 | . 1 . . . 2 2 1 . 1 . . 2 3 1 . 11 4 . 6 6 . 3 4 Swap 470 | 1 17 4 35 5 28 60 9 8 6 6 10 24 17 7 1 52 23 2 38 39 4 31 43 Drop 247 | 4 10 1 26 . 17 28 3 . 9 1 2 7 12 3 2 23 5 . 18 32 8 6 30 Fire 1165 | 9 69 22 71 4 44 56 11 11 1 15 37 137 88 3 . 125 41 1 92 54 20 97 157 Melee 62 | . . . 11 . 1 18 8 . . . . . 1 4 . 16 1 . . . . 2 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 1 . . . . . . . . . . 2 . . 2 . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 14 | . . . . . . 14 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*War]) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Discovered new exit (range 3) 1120 | -10/Materials | Discovered new exit (range 16) 1157 | -10/Materials | Identified exit to Materials 1475 | -10/Materials | Discovered new exit (range 16) 1710 | -10/Materials | Build established: Scavenger-Mutant 1891 | -10/Materials | Entered Mines 1891 | -10/Mines | Accompanied by 1 ally 1896 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1938 | -10/Mines | Met a Derelict bent on vengeance 2150 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2363 | -10/Mines | Discovered exit to Materials (range 14) 2718 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2723 | -10/Mines | Found Prototype Device 2812 | -10/Mines | Learned location of Zion (-7) 3006 | -10/Mines | Discovered exit to Materials (range 8) 3035 | -10/Mines | Identified exit to Subcaves 3606 | -10/Mines | Entered Materials 3606 | -9/Materials | Accompanied by 4 allies 3606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3640 | -9/Materials | Identified Exp. Sensor Array 3894 | -9/Materials | Build established: Commander-Mutant 4337 | -9/Materials | Repaired Lgt. Treads 4402 | -9/Materials | Lost 3 allies 4561 | -9/Materials | Discovered new exit (range 3) 4668 | -9/Materials | Build established: Mutant 4811 | -9/Materials | Discovered new exit (range 9) 5297 | -9/Materials | Discovered new exit (range 11) 5753 | -9/Materials | Identified exit to Mines 5938 | -9/Materials | Entered Mines 5938 | -9/Mines | Accompanied by 1 ally 5980 | -9/Mines | Assembled infested the area 5985 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6118 | -9/Mines | Discovered new exit (range 11) 6133 | -9/Mines | Identified exit to Materials 6300 | -9/Mines | Learned 2 Materials zone layouts 6612 | -9/Mines | Entered Materials 6612 | -8/Materials | Accompanied by 1 ally 6612 | -8/Materials | Evolved 2 slots: Utility x2 6613 | -8/Materials | Identified exit to Factory 7258 | -8/Materials | Repaired Structural Scanner 7448 | -8/Materials | Build established: Scavenger-Mutant 7909 | -8/Materials | Build established: Mutant 8228 | -8/Materials | Discovered new exit (range 11) 8309 | -8/Materials | Identified exit to Storage 8473 | -8/Materials | Central database locked down 8690 | -8/Materials | Entered Factory 8690 | -7/Factory | Accompanied by 1 ally 8690 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9901 | -7/Factory | Repaired Adv. Treads 10386 | -7/Factory | Build established: Skirmisher 10918 | -7/Factory | Repaired Broken Nuclear Core 11111 | -7/Factory | Identified exit to Lower Caves 11247 | -7/Factory | Build established: Mutant 11664 | -7/Factory | Discovered new exit (range 13) 11732 | -7/Factory | Identified exit to Factory 12290 | -7/Factory | First assault squad dispatched 12356 | -7/Factory | Entered Lower Caves 12643 | -7/Lower Caves | Build established: Skirmisher 12662 | -7/Lower Caves | Learned Factory stockpile data 12826 | -7/Lower Caves | Identified exit to Lower Caves 13831 | -7/Lower Caves | Build established: Assassin 13885 | -7/Lower Caves | Entered another Lower Caves area 13992 | -7/Lower Caves | Discovered exit to Factory (range 5) 14268 | -7/Lower Caves | Learned Factory machine intel 14517 | -7/Lower Caves | Build established: Skirmisher 14846 | -7/Lower Caves | Discovered new exit (range 8) 14856 | -7/Lower Caves | Identified exit to Zion 15053 | -7/Lower Caves | Entered Zion 15154 | -7/Zion | Discovered new exit (range 15) 15457 | -7/Zion | Found Prototype Device 15458 | -7/Zion | Identified Phasing AFG 15535 | -7/Zion | Learned Factory trap positions 15657 | -7/Zion | Met Imprinter 15678 | -7/Zion | Imprinted 15681 | -7/Zion | Declared Zion's savior 15891 | -7/Zion | Learned location of Warlord (-4) 15934 | -7/Zion | Gained Derelict followers 16017 | -7/Zion | Found Prototype Processor 16020 | -7/Zion | Found Prototype Processor 16021 | -7/Zion | Identified Exp. Target Analyzer 16023 | -7/Zion | Identified Exp. Signal Interpreter 16025 | -7/Zion | Found Prototype Processor 16028 | -7/Zion | Found Prototype Hackware 16030 | -7/Zion | Found Prototype Processor 16032 | -7/Zion | Found Prototype Processor 16033 | -7/Zion | Identified Exp. Core Analyzer 16289 | -7/Zion | Identified exit to Proximity Caves 16334 | -7/Zion | Entered Proximity Caves 16334 | -6/Proximity Caves | Accompanied by 6 allies 16805 | -6/Proximity Caves | Spotted B-75 Beast 16833 | -6/Proximity Caves | Destroyed B-75 Beast 16987 | -6/Proximity Caves | Learned 4 Factory zone layouts 17054 | -6/Proximity Caves | Build established: Mutant 17107 | -6/Proximity Caves | Discovered exit to Factory (range 10) 17148 | -6/Proximity Caves | Entered Factory 17148 | -6/Factory | Accompanied by 1 ally 17148 | -6/Factory | Evolved 2 slots: Utility x2 17150 | -6/Factory | Loaded intel: 83 trap records 17152 | -6/Factory | Loaded intel: 268 machine locations 17161 | -6/Factory | Identified Exp. Terrain Scan Processor 17162 | -6/Factory | Identified Spectral Analyzer 17163 | -6/Factory | Identified Exp. System Shield 17220 | -6/Factory | Zion Heavy squad teleported in 17685 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 17686 | -6/Factory | Zion Light squad teleported in 17724 | -6/Factory | Fabricated M-22 Extractor (x1) 17914 | -6/Factory | Garrison activated, responded to threat 17979 | -6/Factory | Identified exit to Garrison 17980 | -6/Factory | Discovered new exit (range 6) 17985 | -6/Factory | Identified exit to Factory 17990 | -6/Factory | Zion Fire squad teleported in 17998 | -6/Factory | Found Unknown Protection 18004 | -6/Factory | Entered Garrison 18004 | -6/Garrison | Accompanied by 5 allies 18100 | -6/Garrison | Triggered checkpoint 18137 | -6/Garrison | Garrison Relay disabled 18253 | -6/Garrison | Triggered checkpoint 18255 | -6/Garrison | Triggered checkpoint 18267 | -6/Garrison | Triggered checkpoint 18295 | -6/Garrison | Lost 4 allies 18299 | -6/Garrison | Destroyed 8 combat bots 18306 | -6/Garrison | Identified Hvy. Reactive Plating 18417 | -6/Garrison | Found Prototype Protection 18418 | -6/Garrison | Identified Zio. Weapon Casing 18482 | -6/Garrison | Discovered exit to Factory (range 8) 18582 | -6/Garrison | Triggered checkpoint 18980 | -6/Garrison | Triggered checkpoint 19147 | -6/Garrison | Discovered exit to Factory (range 9) 19268 | -6/Garrison | Triggered checkpoint 19375 | -6/Garrison | Discovered exit to Factory (range 11) 19420 | -6/Garrison | Triggered checkpoint 19464 | -6/Garrison | Garrison Relay disabled 19484 | -6/Garrison | Retrieved Zion intel report: Emergency Access 19586 | -6/Garrison | Build established: Scavenger-Mutant 19784 | -6/Garrison | Phase Generator disabled 19799 | -6/Garrison | Found embedded Infiltrators 19924 | -6/Garrison | Triggered checkpoint 20038 | -6/Garrison | Retrieved Zion intel report: Prototype Stockpiles 20165 | -6/Garrison | Entered Factory 20165 | -5/Factory | Accompanied by 2 allies 20165 | -5/Factory | Evolved 2 slots: Utility x2 20292 | -5/Factory | Zion Recon squad teleported in 20360 | -5/Factory | Retrieved Zion intel report: Active Terminals 20361 | -5/Factory | Zion Light squad teleported in 20492 | -5/Factory | Zion Thermal Resupply teleported in 20552 | -5/Factory | Lost 5 allies 20726 | -5/Factory | Discovered new exit (range 15) 20782 | -5/Factory | System corruption reached 10% 20822 | -5/Factory | Identified exit to Upper Caves 20878 | -5/Factory | Cargo convoy interrupted 21015 | -5/Factory | Lost 13 parts (1p4n5u3w) 21019 | -5/Factory | Core integrity fell below 50% 21073 | -5/Factory | Lost 3 parts (2n1w) 21118 | -5/Factory | Found PL-3XN's Ring of Power 21242 | -5/Factory | Zion Hacker squad teleported in 21321 | -5/Factory | Entered Upper Caves 21352 | -5/Upper Caves | Lost 3 allies 21767 | -5/Upper Caves | Discovered new exit (range 71) 21895 | -5/Upper Caves | Build established: Mutant 21910 | -5/Upper Caves | Found Alien Artifact 22168 | -5/Upper Caves | Identified exit to Upper Caves 22170 | -5/Upper Caves | Entered another Upper Caves area 22225 | -5/Upper Caves | Discovered new exit (range 5) 22230 | -5/Upper Caves | Identified exit to Factory 22242 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22246 | -5/Upper Caves | Entered Factory 22246 | -4/Factory | Accompanied by 2 allies 22246 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 22455 | -4/Factory | Discovered new exit (range 25) 22759 | -4/Factory | Zion Heavy squad teleported in 22892 | -4/Factory | Spotted B-86 Titan 22908 | -4/Factory | Allies destroyed B-86 Titan 22916 | -4/Factory | Build established: Scavenger-Mutant 22936 | -4/Factory | Identified exit to Research 23437 | -4/Factory | Cargo convoy interrupted 23610 | -4/Factory | Repaired Stealth Drone Bay 23800 | -4/Factory | Terminal network hard line cut 24112 | -4/Factory | Discovered new exit (range 28) 24289 | -4/Factory | First assault squad dispatched 24373 | -4/Factory | Entered Upper Caves 24476 | -4/Upper Caves | Destroyed 7 combat bots 24591 | -4/Upper Caves | Encountered a Warlord checkpoint 24603 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24708 | -4/Upper Caves | Discovered new exit (range 48) 24867 | -4/Upper Caves | Learned Research garrison access intel 24910 | -4/Upper Caves | Identified Dimensional Node Initializer 24910 | -4/Upper Caves | Initialized slip node 24920 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 24963 | -4/Upper Caves | Lost 6 parts (5u1w) 26402 | -4/Upper Caves | Entered another Upper Caves area 26402 | -4/Upper Caves | Accompanied by 2 allies 26407 | -4/Upper Caves | Discovered exit to Research (range 18) 27387 | -4/Upper Caves | Discovered new exit (range 13) 28251 | -4/Upper Caves | System corruption reached 10% 28252 | -4/Upper Caves | Entered Research 28252 | -3/Research | Evolved 2 slots: Utility x2 28253 | -3/Research | Identified exit to Armory 28254 | -3/Research | Loaded intel: 4 garrison access locations 28867 | -3/Research | Zion Heavy Resupply teleported in 29073 | -3/Research | Fabricated O-16 Technician (x1) 29331 | -3/Research | Discovered new exit (range 17) 29452 | -3/Research | Terminal network hard line cut 29471 | -3/Research | Found Prototype Device 29472 | -3/Research | Identified Exp. Thermal Shield 29775 | -3/Research | Discovered new exit (range 17) 29787 | -3/Research | First assault squad dispatched 29840 | -3/Research | Found Exp. Signal Interpreter 29842 | -3/Research | Identified exit to Testing 29843 | -3/Research | Entered Testing 29976 | -3/Testing | Retrieved Zion intel report: Branch Access 30001 | -3/Testing | Found Prototype Energy Cannon 30002 | -3/Testing | Identified Null Cannon 30007 | -3/Testing | Found Prototype Device 30008 | -3/Testing | Identified AEGIS Remote Shield 30324 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 30330 | -3/Testing | Found Gamma Bomb Array 30528 | -3/Testing | Retrieved Zion intel report: Component Schematics 30587 | -3/Testing | Stole the SGEMP Prototype 30738 | -3/Testing | Build established: Scavenger-Skirmisher 31012 | -3/Testing | Spotted Striker 31012 | -3/Testing | Spotted Striker 31158 | -3/Testing | Terminal network hard line cut 31409 | -3/Testing | System corruption reached 10% 31641 | -3/Testing | Build established: Skirmisher 31746 | -3/Testing | Found Prototype Energy Gun 31747 | -3/Testing | Identified Hyp. EM Gauss Rifle 31778 | -3/Testing | Spotted PP-4CQRI141HZ 31800 | -3/Testing | Discovered new exit (range 3) 31802 | -3/Testing | Identified exit to Research 31855 | -3/Testing | Found Prototype Ballistic Cannon 31855 | -3/Testing | Identified Omega Cannon 31896 | -3/Testing | Entered Research 31896 | -2/Research | Evolved 2 slots: Utility x2 31906 | -2/Research | Discovered new exit (range 19) 31952 | -2/Research | Identified exit to Access 32753 | -2/Research | Entered Access 32753 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32755 | -1/Access | Spotted B-99 Colossus 33268 | -1/Access | Retrieved Zion intel report: Main Access 33268 | -1/Access | Identified exit to Surface 33715 | -1/Access | Retrieved Zion intel report: Trap Installations 33716 | -1/Access | Zion hero teleported in (AD-0RF) 33789 | -1/Access | Discovered new exit (range 15) 33905 | -1/Access | Build established: Scavenger-Skirmisher 33974 | -1/Access | Terminal network hard line cut 34257 | -1/Access | Identified exit to Command 34259 | -1/Access | Entered Command 34259 | -1/Command | Accompanied by 1 ally (AD-0RF) 34393 | -1/Command | Spotted B-99 Colossus 34422 | -1/Command | Destroyed B-99 Colossus 34519 | -1/Command | Build established: Scavenger-Gunner 34538 | -1/Command | First assault squad dispatched 34561 | -1/Command | Retrieved Zion intel report: Unaware Analyses 34571 | -1/Command | Retrieved Zion intel report: Emergency Access 34620 | -1/Command | Retrieved Zion intel report: Component Stockpiles 35011 | -1/Command | Found Prototype Processor 35012 | -1/Command | Identified Exp. Core Analyzer 35265 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 35405 | -1/Command | Retrieved Zion intel report: Active Garrisons 35460 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 35473 | -1/Command | Retrieved Zion intel report: Unaware Schematics 35834 | -1/Command | Build established: Tank 35855 | -1/Command | Terminal network hard line cut 36859 | -1/Command | High security lockdown imminent 36870 | -1/Command | System corruption reached 10% 36898 | -1/Command | Destroyed 9 combat bots 36939 | -1/Command | High security lockdown engaged 36958 | -1/Command | Spotted M Guard 36958 | -1/Command | Spotted M Guard 36964 | -1/Command | Spotted Combat Programmer 36965 | -1/Command | Spotted Combat Programmer 37014 | -1/Command | Destroyed Combat Programmer 37017 | -1/Command | Released all parts (17) 37025 | -1/Command | Core integrity fell below 50% 37045 | -1/Command | Lost 8 parts (6u2w) 37067 | -1/Command | Core integrity fell below 20% 37067 | -1/Command | System corruption reached 30% 37082 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 37066_ C-30 ARC bursts open, deploying its payload. 37066_ H-88 Terminator unfolds itself. 37066_ C-30 ARC springs to life. 37066_ C-30 ARC bursts open, deploying its payload. 37066_ H-88 Terminator unfolds itself. 37066_ C-30 ARC springs to life. 37066_ E-15 Imp springs to life. 37066_ C-30 ARC springs to life. 37066_ C-30 ARC bursts open, deploying its payload. 37066_ H-88 Terminator unfolds itself. 37066_ E-15 Imp springs to life. 37070_ Penetrated by EMDS Slug. 37071_ G-73 Enforcer critical meltdown. 37075_ P-80 Master resets P-80 Master, system corruption cleaned. 37078_ M-36 Artificer repairs Combat Programmer. 37080_ M-36 Artificer repairs Prototype Device. 37082_ Critical hit (Burn: +37). [Achievement: 40k Club] [Achievement: Punisher] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? ?????# | | ?????????????????????????????????????????# ???? # | | ?????????????????????????????????????????# ???? # | | ?????????????????????????????????????????# ???? # | | ?????????????????????????????????????????# ####/# | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????? # | | ?????????????????????????????????????????? # | | ?????????????????????????????????????????? %# | | ?????????????????????? ??? ????????????#%%# | | ???????????? ??? ??? ??? ????????????#"%# | | ???????????? ??? ??? ??? ????????????# "+ * | | ???????????? ??? ??? #?? #???????????## # | | ???????????? ??? ??? #?? #????????????# #% | | ???????????? #?? ### ### #????????????# + | | ???????????? %?? ?% ?? ?????????????#/# | | ???????????? ?? ?= ?? ?????????????#=# | | ???????????? % ?? ? ?? ?????????????# ## ### | | ???????????? ?? ? ?? ?????????????#=## #?? | | ???????????? % ?? ? ?? ?????????????# ## #?? | | ???????????? % ?? ? ?? ?????????????# ## #?? | | ????????????# #??#+#?#+#??#/#?????????????# ## #?? | | ????????????# #??# #?# #??# #?????????????# ## #?? | | ????????????# #??# #?# #??# #?????????????# ## #?? | | ????????????# ####p###g####g#?????????????# ## #?? | | ????????????# ehp ppgppgg@g #?????????????# #!#?? | | ????????????########;mC######?????????????#=## #?? | | ???????????????????# #??????????????????# ##%#?? | | ???????????????????# #??????????????????#!##+### | | ???????????????????# #??????????????????#*+%! = | | ???????????????????# #??????????????????# !!= * | | ???????????????????# #??????????????????# #|% | | ???????????????????# #??????????????????### | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# " | | ???????????????????# #????????????????????# """ | | ???????????????????# #????????????????????# """ | | ???????????????????# #????????????????????# "" | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# "" | | ???????????????????# #???????????????????## """ | | ???????????????????# ???????????????#### # """ | | ???????????????????# #??????###????## "" | | ???????????????????# #?###### ###### | | ???????????????????# ### | | ???????????????????#### # ## #### | | ??????????????????## # #?? | | ???????????????/### # % ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 53 Energy Capacity 950 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 14 Power Amplification 20 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 8 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 30 Resistance: EM 20 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 8 Core Analysis 11 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Hvy. Hammer | -9/Materials | Extracted Hammer | -9/Materials | Extracted Arm. Huge Wheel | -7/Factory | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Insulated Plating | -7/Factory | Extracted ECM Suite | -7/Factory | Extracted Plasma Cannon | -7/Factory | Extracted Com. Battery | -7/Factory | Extracted Adv. Weight Redist. System | -7/Factory | Extracted Imp. Sensor Array | -7/Factory | Extracted Corruption Screen | -7/Factory | Extracted Shield Generator | -7/Factory | Extracted Imp. Ion Engine | -7/Factory | Extracted Imp. Cesium-ion Thruster | -7/Factory | Extracted Hvy. EM Shotgun | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Force Booster | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Imp. Arc Projector | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Field Propulsion Drive | -3/Testing | Z-intel Greatsword | -3/Testing | Z-intel Stasis Canceller | -3/Testing | Z-intel Seismic Detector | -3/Testing | Z-intel Machine Analyzer | -3/Testing | Z-intel Adv. Component Analysis Suite | -3/Testing | Z-intel Adv. Force Field | -3/Testing | Z-intel Gyrokinetic Inverter | -3/Testing | Z-intel Imp. Antigrav System | -3/Testing | Z-intel Adv. Medium Treads | -3/Testing | Z-intel Adv. Trap Extractor | -3/Testing | Z-intel Imp. Launcher Guidance Computer | -3/Testing | Z-intel Imp. Transmission Jammer | -3/Testing | Z-intel Lance | -3/Testing | Z-intel Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked H-55 Commando | -7/Zion | Archive B-48 Gladiator | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel E-15 Imp | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel Fabricated ------------ M-22 Extractor | x1 | -6/Factory | Preloaded O-16 Technician | x1 | -3/Research | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 40k Club Freeware No Explosion For You Overachiever Punisher Ultimate Loadout Challenges ------------ None Game ------ Seed RiotMultitargetingStabilizer Manual? 0 Play Time 13:18:22 Cumulative 229.9 hours Start 2025.03.01 @ 20:21:39 End 2025.03.15 @ 12:03:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc158bbe-3ab1-4725-916e-e0f2c0b9c3c1