Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 00:03:10 Player: FL-IST Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (2067) 2067 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 12722 Bonus ------- Win 3000 Cogmind --------- Core Integrity 1207/1600 Matter 235/300 Energy 188/200 System Corruption 2% Temperature Cool (72) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (9) --- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY (12) ----- Medium Storage Unit Enhanced Optical Array Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (10) --- Micro Antimatter Reactor Experimental Power Amplifier Nanoactuators Improved Force Booster Centrium Medium Armor Plating Experimental Hardlight Generator Enhanced Nova Cannon Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Centrium Medium Armor Plating Experimental Hardlight Generator Experimental Hacking Suite Improved System Restoration Module Improved System Restoration Module > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Experimental Power Amplifier Nanoactuators Improved Force Booster Improved Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield Enhanced Nova Cannon Enhanced Force Lance [Rating: 159] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Makeshift Thermal Plating Weapon Assault Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 8 2 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 7 | . . . . . 4 1 . . . . . 2 Utility 10 | . . . . . 4 . 2 2 . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 111 | 7 6 5 4 3 11 13 7 8 9 7 3 28 Power 11 | 1 1 . 1 . 1 2 2 1 . . 1 1 Engine 6 | 1 . . 1 . 1 2 . . . . 1 . Core 1 | . 1 . . . . . . . . . . . Reactor 4 | . . . . . . . 2 1 . . . 1 Propulsion 28 | 2 . 1 1 2 1 3 1 1 4 . . 12 Treads 3 | 2 . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 4 | . . . 1 . . . . . . . . 3 Hover 9 | . . . . . . . . . . . . 9 Flight 12 | . . . . 2 1 3 1 1 4 . . . Utility 50 | 2 2 1 1 . 8 5 4 6 5 3 2 11 Device 24 | 1 . . 1 . 4 . 3 6 2 2 . 5 Storage 4 | 1 2 . . . . 1 . . . . . . Processor 10 | . . . . . 3 2 1 . 1 . 2 1 Hackware 9 | . . . . . 1 2 . . 1 1 . 4 Protection 3 | . . 1 . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 3 3 1 1 1 3 . . . 4 . 4 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 2 . . . . . 1 Ballistic Gun 8 | 2 3 2 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . . . . Piercing Weapon 6 | . . . . . . . . . . 3 . 3 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . 2 2 3 5 2 . 1 Parts Lost 25 | . . 2 1 . . . . . 2 3 7 10 Power 1 | . . 1 . . . . . . . . . . Propulsion 16 | . . 1 1 . . . . . 1 2 4 7 Utility 7 | . . . . . . . . . . 1 3 3 Weapon 1 | . . . . . . . . . 1 . . . Highest Loss Streak 5 | . . 2 1 . . . . . 2 3 3 5 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 1 11 17 9 9 5 5 8 8 9 9 9 8 Power . | . . . . . . . 1 . 1 1 1 . Propulsion . | 1 1 . . 1 . . . . . . . . Utility 5 | . 1 6 5 5 4 4 5 6 7 7 6 5 Weapon 4 | . 7 9 2 2 1 1 1 2 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 32 | . 3 8 8 2 1 3 1 1 1 . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . 2 . 2 . . . . . . . . . Utility 12 | . . 1 4 . 1 2 1 1 1 . . 1 Weapon 14 | . 1 7 2 2 . 1 . . . . 1 . Tool/Special 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 100 97 83 85 76 81 88 94 93 96 65 76 Engine 5 | . 1 . 9 14 6 7 5 1 . . 1 . Core 3 | . 12 12 . . . . . . . . . . Reactor 1 | . . . . . . . 1 7 9 8 2 5 Treads 10 | . 28 27 7 . . . . . . . . . Wheel 4 | . . . 9 13 . . . . . . . 1 Hover 1 | . . . . . . . . . . . . 15 Flight 7 | . . . . 1 20 28 34 33 32 29 14 1 Device 9 | . 14 11 1 . 11 8 11 22 21 20 13 13 Storage 10 | . 14 14 14 14 . 1 5 4 4 4 4 4 Processor 6 | . . . . . 16 17 20 19 19 17 16 19 Hackware 1 | . . . . . 5 5 3 . . 3 4 4 Protection 5 | . . 2 12 14 1 . . . . 4 1 2 Ballistic Gun 18 | . 28 27 28 26 . . . . . . . . Slashing Weapon 1 | . . . . 1 12 9 5 3 2 . . . Piercing Weapon 1 | . . . . . . . . . . 4 5 7 Peak Build Rating 159 | 7 11 33 43 46 48 69 91 108 124 148 134 159 Average Rating 51 | 5 9 18 38 43 45 57 80 100 116 142 98 129 On Entrance 58 | . 7 11 30 43 43 47 69 88 108 123 131 56 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 11 90 94 96 96 96 36 46 47 51 60 57 69 Greatest Support 82 | 40 40 40 40 28 16 36 43 53 60 61 54 82 Greatest Overweight (x) 17 | . 2 2 4 9 5 . 1 . . 1 5 17 Average Overweight (x) . | . . 2 2 3 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 Average Capacity 18 | 7 17 25 25 25 6 6 10 10 10 10 10 10 Most Carried 25 | 2 19 25 25 25 23 8 10 10 10 10 10 10 Average Carried 16 | 1 11 22 24 24 6 5 8 8 9 9 9 8 Final Capacity 25 | 8 25 25 25 25 5 10 10 10 10 10 10 10 Final Carried 25 | 2 19 25 25 24 5 8 10 10 10 10 10 8 Class Distribution -------------------- 67% | Mutant 21% | Scout 4% | Scavenger-Scout 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/Quarantine Scavenger-Scout | -1/Access Resources | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Matter Collected 2364 | 304 332 208 437 . 32 132 216 120 36 182 10 355 Remotely . | . . . . . . . . . . . . . Salvage Created 4091 | 156 507 182 790 . 32 132 445 596 98 48 29 1076 Parts 224 | 11 40 13 34 . . 13 21 20 2 . 3 67 Haulers Intercepted 9 | . 2 . . . . . 3 3 . . . 1 Recyclers Shooed 9 | 1 1 . 7 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . 14 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 30 | . 12 6 4 . . . . . . . . 8 Melee 8 | . . . . . . . . . . . . 8 Guns 21 | . 12 5 4 . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 13 | 2 5 2 1 . . 1 . . 1 . . 1 Worker 10 | . 2 . . . . . 4 2 . . . 2 Builder 9 | . . . 1 . . 3 1 2 . . . 2 Tunneler 5 | 3 . . . . . 1 1 . . . . . Hauler 9 | . 2 . . . . . 3 3 . . . 1 Recycler 12 | 1 1 . 7 . . . . 1 . . . 2 Mechanic 1 | . . . . . . . . . 1 . . . Operator 4 | . . . . . . 2 . . . . 1 1 Turret 2 | . . 2 . . . . . . . . . . Watcher 9 | . 3 . . . 1 . 1 2 1 1 . . Swarmer 11 | . 8 3 . . . . . . . . . . Grunt 6 | . 4 2 . . . . . . . . . . Sentry 7 | . . 1 4 . . . . . . . . 2 Programmer 6 | . . . . . . . . . . . . 6 Best Kill Streak 6 | 4 4 3 4 . 1 2 3 6 3 1 1 4 Combat Bots Only 3 | . 3 3 1 . . . . . . . . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 319 | . 59 61 16 . 9 1 . 6 16 11 41 99 Missed 121 | . 17 24 4 . 7 . . 3 10 4 25 27 Hits 198 | . 42 37 12 . 2 1 . 3 6 7 16 72 Projectile 198 | . 42 37 12 . 2 1 . 3 6 7 16 72 Critical Strikes 16 | . . 1 1 . . . . . 1 1 1 11 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 3461 | . 387 367 164 . 17 27 . 82 191 203 369 1654 Core 697 | . 77 71 31 . 5 . . . 32 . 88 393 Absorbed by Shields 40 | . . . . . . . . . . . . 40 Ignored by Resistances 21 | . . 9 12 . . . . . . . . . Core Remaining (%) 86 | 100 . . . 28 99 100 100 . 97 . 93 75 Volleys Fired 164 | 17 57 27 36 . . 2 . 1 15 7 . 2 Largest 2 | 2 2 2 2 . . 1 . 1 1 1 . 1 Hottest 120 | 40 40 58 56 . . 98 . 98 98 98 . 120 Shots Fired 290 | 34 114 43 72 . . 2 . 1 15 7 . 2 Gun 250 | 34 114 30 72 . . . . . . . . . Cannon 27 | . . . . . . 2 . 1 15 7 . 2 Launcher 13 | . . 13 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 251 | 34 114 30 72 . . . . . . 1 . . Thermal 26 | . . . . . . 2 . 1 15 6 . 2 Explosive 13 | . . 13 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 13 | 4 11 3 13 . . . . . . . . . Robot Miss Streak 7 | 2 7 3 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 242 | 20 65 10 56 . 5 8 18 17 5 1 1 36 Core Hits 119 | 8 32 13 31 . 1 4 6 6 2 . . 16 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . . . . . . . . . . 1 . 8 Impale 9 | . . . . . . . . . . 1 . 8 Melee Attacks 190 | . . . . . 18 31 26 25 11 8 2 69 Impact . | . . . . . . . . . . . . . Slashing 111 | . . . . . 18 31 26 25 11 . . . Piercing 79 | . . . . . . . . . . 8 2 69 Sneak Attacks 34 | . . . . . 1 4 9 8 2 1 . 9 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . 1 1 . . . . . 3 Damage Inflicted 9429 | 148 691 455 847 . 223 645 1771 1609 422 153 84 2381 Guns 1814 | 148 691 128 847 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 359 | . . 327 . . . 32 . . . . . . Melee 7256 | . . . . . 223 613 1771 1609 422 153 84 2381 Ramming . | . . . . . . . . . . . . . Kinetic 1814 | 148 691 128 847 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 359 | . . 327 . . . 32 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4638 | . . . . . 223 613 1771 1609 422 . . . Piercing 2618 | . . . . . . . . . . 153 84 2381 Highest Corruption 22 | . . . . . . . . . 2 . . 22 Average Corruption 10 | . . . . . . . . . 2 . . 10 Corruption Purged 22 | . . . . . . . . . . . . 22 Corruption Blocked . | . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . . 17 Message Errors 5 | . . . . . . . . . . . . 5 Matter Fused 8 | . . . . . . . . . . . . 8 Heat Flow Errors 2 | . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2151 | . . . . . 48 140 443 483 177 236 49 575 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 2151 | . . . . . 48 140 443 483 177 236 49 575 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . 53 . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 309 | . 12 . 54 . . 274 . . . . . 309 Average Temperature 71 | . 6 . 10 . . 71 . . . . . 90 Received Heat Transfer 352 | . 81 147 72 . 6 . . 9 . . 27 10 Effects 4 | . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 163 | 10 104 . 148 . 24 163 64 122 73 47 75 40 Initial 148 | . . . 148 . . . 60 . 66 9 . 20 Average 25 | 1 21 . 45 . 2 30 27 30 30 9 33 9 Influence Increases 2571 | 20 418 440 370 . 52 255 91 224 98 147 123 333 Destroy 0b10 Robot/C 640 | . 240 160 80 . . . . . . . . 160 Destroy 0b10 Robot/NC 295 | 20 40 . 40 . 5 30 50 50 10 5 5 40 Destroy Leader 146 | . 60 10 . . 2 . 8 10 2 2 . 52 Successful Hack 146 | . 33 . 25 . 19 7 2 . . 35 10 15 Select Force Hacks 240 | . 30 . 210 . . . . . . . . . Disable Machine 165 | . 15 . 15 . 15 75 . . 45 . . . Destroy Structure 264 | . . . . . 11 98 16 14 26 30 3 66 Partial Spotted 90 | . . . . . . 15 . . 15 60 . . Lose Combat Pursuer 585 | . . 270 . . . 30 15 150 . 15 105 . Influence Decreases 2556 | 20 363 186 679 . 52 132 213 106 199 165 88 353 Entered New Map 329 | . . 27 161 . . . 63 1 53 9 . 15 Time Decay 2060 | 20 363 129 518 . 52 132 150 105 126 128 45 292 Lost Part 147 | . . 20 . . . . . . 20 18 43 46 Lost Ally 20 | . . 10 . . . . . . . 10 . . Squads Dispatched 32 | . 2 . . . 4 5 . 3 2 5 5 6 Investigation 11 | . 1 . . . 3 3 . . 1 1 1 1 Extermination 11 | . . . . . 1 1 . 1 1 3 1 3 Reinforcement 9 | . 1 . . . . 1 . 1 . 1 3 2 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Distress Signals 4 | . 1 . . . . 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 96 | . 20 14 2 . 3 7 2 7 7 5 15 14 Peak Tracking Total 9 | . 3 6 1 . 1 3 1 6 4 3 9 6 Tactical Retreats 14 | . . 5 . . . 2 1 3 . 1 2 . Traps | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . . . . . . 1 1 . 1 1 2 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 14 | . 1 3 1 . 1 5 . . 3 . . . Max in Single Turn 3 | . 1 2 1 . 1 3 . . 1 . . . Garrison Access 3 | . . . . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 67 | . 9 3 14 . 6 8 6 4 3 7 1 6 Terminals 36 | . 8 . 6 . 1 3 3 2 2 6 1 4 Fabricators 4 | . . . . . 1 3 . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . Recycling Units 11 | . 1 . 8 . 1 . 1 . . . . . Scanalyzers 6 | . . . . . 1 1 1 1 1 1 . . Garrison Access 5 | . . . . . 1 1 1 . . . . 2 Total Hacks 159 | . 23 8 40 . 15 25 9 8 7 12 2 10 Successful 74 | . 15 8 27 . 5 8 4 . 1 3 1 2 Failed 85 | . 8 . 13 . 10 17 5 8 6 9 1 8 Catastrophic 12 | . . . 1 . 2 5 . . 1 2 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 70 | . 18 . 24 . 2 5 . 5 3 8 . 5 Terminals 78 | . 21 . 20 . 1 6 3 5 4 10 2 6 Fabricators 15 | . . . . . 4 11 . . . . . . Repair Stations 5 | . . . . . 4 . . 1 . . . . Recycling Units 24 | . 2 . 20 . 1 . 1 . . . . . Scanalyzers 16 | . . . . . 3 4 2 2 3 2 . . Garrison Access 13 | . . . . . 2 4 3 . . . . 4 Terminal Hacks 19 | . 3 8 2 . . 1 2 . . 1 1 1 Record 6 | . . 6 . . . . . . . . . . Part Schematic 2 | . . . 2 . . . . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . 1 Locate Traps 4 | . 2 . . . . . 2 . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . Release Object 1 | . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . 1 4 . . . . . . Load Schematic 4 | . . . . . 1 3 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 10 | . 1 . 8 . . . 1 . . . . . Retrieve Components 10 | . 1 . 8 . . . 1 . . . . . Scanalyzer 5 | . . . . . 2 1 . . 1 1 . . Retrieve Study 5 | . . . . . 2 1 . . 1 1 . . Garrison Access Hacks 3 | . . . . . . 1 1 . . . . 1 Seal Access 3 | . . . . . . 1 1 . . . . 1 Unauthorized Hacks 31 | . 11 . 17 . 1 1 . . . 1 . . Terminals 21 | . 10 . 10 . . . . . . 1 . . Assimilate 2 | . 1 . . . . . . . . 1 . . Botnet 7 | . 3 . 4 . . . . . . . . . Skim 12 | . 6 . 6 . . . . . . . . . Fabricators 2 | . . . . . 1 1 . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 1 . 7 . . . . . . . . . Tunnel 8 | . 1 . 7 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 56 | . 7 . 10 . 6 8 4 4 3 7 1 6 Full Trace Events 7 | . . . . . 3 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips 1 | . . . . . . 1 . . . . . . Time 24 | . . . . . . 24 . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . Part Studies Acquired 5 | . . . . . 2 1 . . 1 1 . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 50 | . 4 . 43 . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Total Allies 2 | . 1 . . . . . . . . 1 . . Largest Group 1 | . 1 1 . . . . . . . 1 . . Highest-Rated Group 26 | . 10 10 . . . . . . . 26 . . Highest-Rated Ally 26 | . 10 10 . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 6974 | 33 1750 1381 180 . 341 691 324 307 289 384 156 1138 Optics 3564 | . . . . . 275 691 324 307 289 384 156 1138 Sensors 3397 | . . . . . 341 691 324 307 286 384 106 958 Structural 1538 | . . . 180 . . . 114 307 289 384 107 157 Seismic 3894 | 33 1750 1381 . . 337 393 . . . . . . Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Turns Passed 10825 | 148 1750 1654 1732 1886 366 691 324 307 289 384 156 1138 Spaces Moved 9435 | 61 647 483 812 1250 651 1222 695 535 779 1088 245 967 Core 17 | 8 . . . . . . . . . . 2 7 Treads 1321 | 53 647 483 138 . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 1974 | . . . 674 1239 . . . . . . . 61 Hover 874 | . . . . . . . . . . . . 874 Flight 5249 | . . . . 11 651 1222 695 535 779 1088 243 25 Fastest Speed 15 | 50 160 320 145 145 30 21 19 19 18 15 17 36 Average Speed 88 | 145 229 320 178 150 33 24 21 19 18 18 57 70 Slowest Speed 900 | 160 320 320 480 752 430 30 99 19 20 100 300 900 Overloaded Moves 166 | . . . . . . . . . . 18 148 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . 4 6 6 1 . Potential Cave-ins 2 | . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 96 33 99 57 15 29 27 20 83 29 38 27 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 12 | . 1 2 8 1 . . . . . . . . Known Exits Taken 9 | . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . Scrap Searched 7 | . . . . 7 . . . . . . . . Spaces Dug 84 | . . . . . 11 14 8 7 13 8 1 22 Terrain Destroyed 196 | . . 73 . . 11 48 8 7 15 10 1 23 Melee 72 | . . . . . 11 14 8 6 5 6 1 21 Projectile 17 | . . . . . . . . 1 10 4 . 2 AOE 107 | . . 73 . . . 34 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Fac Res Tes Res Qua Acc Total 11304 | 90 808 555 1028 1266 776 1566 823 708 891 1238 258 1297 Wait 1206 | 4 74 23 152 1 87 281 69 129 64 115 . 207 Move 9390 | 60 646 482 811 1249 650 1221 694 526 767 1076 242 966 Hop 15 | . . . . . . . . 4 5 5 1 . Pick Up 78 | 2 18 3 11 6 2 7 9 5 3 . 2 10 Fast Attach 73 | 7 . . 3 1 6 10 5 2 11 4 3 21 Attach 38 | . . 1 . 2 3 2 4 6 2 2 1 15 Detach 18 | . . . . . 1 1 2 2 1 3 1 7 Swap 29 | . 6 7 2 . 2 4 . 3 1 2 . 2 Drop 93 | . 7 12 13 7 7 10 9 5 11 3 6 3 Fire 164 | 17 57 27 36 . . 2 . 1 15 7 . 2 Melee 181 | . . . . . 17 28 26 25 11 8 2 64 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 5 . . 13 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / Low / Ext) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 9) 537 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Discovered new exit (range 12) 1441 | -10/Materials | Discovered new exit (range 12) 1556 | -10/Materials | Learned location of 1 exit from Storage 1612 | -10/Materials | Learned location of 1 exit from Recycling 1660 | -10/Materials | Learned location of 2 exits from Subcaves 1698 | -10/Materials | Learned 2 Storage zone layouts 1727 | -10/Materials | Learned 4 Subcaves zone layouts 1766 | -10/Materials | Identified exit to Subcaves 1815 | -10/Materials | Learned 4 Subcaves zone layouts 1899 | -10/Materials | Entered Subcaves 1899 | -10/Subcaves | Accompanied by 1 ally 1900 | -10/Subcaves | Approached by a straggling Scientist 1900 | -10/Subcaves | Identified exit to Materials 1911 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 1911 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2065 | -10/Subcaves | Learned Materials interactive machine intel 2831 | -10/Subcaves | Visited Clippyterm 2840 | -10/Subcaves | Learned location of Section 7 (-2) 2840 | -10/Subcaves | Learned Research machine intel 3038 | -10/Subcaves | Found SUBCON Basin 3209 | -10/Subcaves | Learned location of Zion (-7) 3209 | -10/Subcaves | Met a Zionite searching for "candidates" 3270 | -10/Subcaves | Core integrity fell below 50% 3362 | -10/Subcaves | Discovered new exit (range 12) 3432 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3553 | -10/Subcaves | Entered Recycling 3554 | -8/Recycling | Identified exit to Factory 4337 | -8/Recycling | Scanned before Scraplab entrance 4987 | -8/Recycling | Learned Storage terminal intel 5032 | -8/Recycling | Learned Factory emergency access door positions 5068 | -8/Recycling | Learned location of 1 exit from Extension 5095 | -8/Recycling | Learned Storage interactive machine intel 5136 | -8/Recycling | Learned 4 Lower Caves zone layouts 5173 | -8/Recycling | Learned location of 2 exits from Factory 5220 | -8/Recycling | Learned Factory fabricator intel 5270 | -8/Recycling | Entered Scraplab 5282 | -8/Recycling | Discovered new exit (range 3) 5285 | -8/Recycling | Entered Scraptown 5509 | -8/Scraptown | Visited Junk Repository 5561 | -8/Scraptown | Visited Bundlers 5635 | -8/Scraptown | Visited Assassins FH 5658 | -8/Scraptown | Visited SPCMW 5691 | -8/Scraptown | Visited Cyclists 5970 | -8/Scraptown | Discovered exit to Factory (range 13) 6092 | -8/Scraptown | Turned away by UFD registrar 6872 | -8/Scraptown | Visited IN-MT5's Study 7171 | -8/Scraptown | Entered Factory 7171 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 7172 | -6/Factory | Identified exit to Extension 7172 | -6/Factory | Identified exit to Lower Caves 7174 | -6/Factory | Loaded intel: 6 fabricator locations 7204 | -6/Factory | Released subatomizers from SUBCON Basin 7519 | -6/Factory | Discovered new exit (range 13) 7537 | -6/Factory | Identified exit to Factory 7537 | -6/Factory | Entered another Factory area 7537 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7571 | -5/Factory | Build established: Scout 7700 | -5/Factory | Fabricated Cesium-ion Thruster (x2) 8126 | -5/Factory | Discovered new exit (range 4) 8127 | -5/Factory | Identified exit to Factory 8228 | -5/Factory | Entered another Factory area 8228 | -4/Factory | Evolved 2 slots: Utility x2 8532 | -4/Factory | Discovered new exit (range 5) 8533 | -4/Factory | Identified exit to Research 8552 | -4/Factory | Entered Research 8552 | -3/Research | Evolved 2 slots: Utility x2 8553 | -3/Research | Loaded intel: 109 machine locations 8599 | -3/Research | Discovered new exit (range 11) 8607 | -3/Research | Identified exit to Research 8611 | -3/Research | Garrison activated, responded to threat 8742 | -3/Research | Spotted B-86 Titan 8856 | -3/Research | Discovered new exit (range 8) 8857 | -3/Research | Identified exit to Testing 8859 | -3/Research | Entered Testing 8980 | -3/Testing | Found Prototype Device 8980 | -3/Testing | Identified 2N-1CE's Frost Array 8987 | -3/Testing | Found Prototype Processor 8987 | -3/Testing | Identified Spectral Analyzer 8997 | -3/Testing | Spotted PP-2FTX5BK9QO 9110 | -3/Testing | Discovered exit to Research (range 12) 9131 | -3/Testing | Found Prototype Device 9148 | -3/Testing | Entered Research 9148 | -2/Research | Evolved 2 slots: Utility x2 9161 | -2/Research | Identified Exp. Hardlight Generator 9173 | -2/Research | Discovered new exit (range 6) 9174 | -2/Research | Identified exit to Access 9203 | -2/Research | Found Prototype Hackware 9203 | -2/Research | Identified Exp. Hacking Suite 9223 | -2/Research | Spotted B-90 Cyclops 9233 | -2/Research | Spotted B-90 Cyclops 9389 | -2/Research | Discovered exit to Access (range 17) 9530 | -2/Research | Discovered new exit (range 4) 9531 | -2/Research | Identified exit to Quarantine 9532 | -2/Research | Entered Quarantine 9561 | -2/Quarantine | Lost 3 parts (2n1u) 9600 | -2/Quarantine | Found Alien Artifact 9615 | -2/Quarantine | Lost 3 parts (2n1u) 9632 | -2/Quarantine | Discovered exit to Access (range 19) 9688 | -2/Quarantine | Entered Access 9688 | -1/Access | Evolved 2 slots: Propulsion x2 9715 | -1/Access | Lost 3 parts (2n1u) 9869 | -1/Access | Lost 3 parts (2n1u) 9946 | -1/Access | System corruption reached 10% 10159 | -1/Access | Build established: Scavenger-Gladiator 10216 | -1/Access | Lost 5 parts (4n1u) 10556 | -1/Access | Spotted B-99 Colossus 10616 | -1/Access | Build established: Scavenger-Scout 10703 | -1/Access | Spotted B-99 Colossus 10824 | -1/Access | Discovered new exit (range 7) 10826 | -1/Access | Identified exit to Surface 10826 | *** | Escaped! Last Messages --------------- Access Zone 1P. 10696_ Connecting with Terminal... 10699_ ALERT: Security rotation in progress. 10710_ Connecting with Terminal... 10796_ U-05 Engineer builds a Wall. 10803_ Connecting with Garrison Access... 10803_ ALERT: Suspicious activity at Garrison Access A004. Dispatching Investigation squad. 10809_ U-05 Engineer builds a Wall. 10814_ Discarded Imp. System Restoration Module. 10815_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A009. 10822_ Imp. Antigrav System destroyed. 10823_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10824_ The Access Shell folds into the floor. 10824_ EXIT=FOUND 10826_ EXIT=IDENTIFIED: SURFACE 10826_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ???????????# ???????????????????????????????????? | | ###+##?????# ???????????????????????????????????? | | #! ####### ############################???????? | | Rkwk ?????? | | h k R ?????? | | # ###/#####"######p ""###???????????????? | | ?# ## ##????# ""#?????????????????? | | ?# ## #?????# ""#?????????????????? | | ?# ## " #?????# T#?????????????????? | | / #" """ #?????# ""#?????????????????? | | # ## G #?????# ""#?????????????????? | | ?# ## """ #????## ""##????????????????? | | ?# ## " #????# #????????????????? | | ?# ## ] #????## ##????????????????? | | ?# ## #?????# #?????????????????? | | ?# ###########?????# #?????????????????? | | ## #???????????????# #?????????????????? | | #???????????????# @" #?????????????????? | | #???????????????# "" #?????????????????? | | #???????????????# #?????????????????? | | ######??????????????# #?????????????????? | | ??## ##?????###?????# #?????????????????? | | ???##"#######"#####?#""""""""""#?????????????????? | | ????## #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# """""" #????????????#?????????????????? | | ?????# """""" #??????????? #?????????????????? | | ?????# """""" #?????????? #?????????????????? | | ?????# """""" ""#????????? #?????????????????? | | ?????# """""" ""#????????? #?????????????????? | | ?????# T"#???????? #?????????????????? | | ?????# ""#??????? #?????????????????? | | ?????# ""#??????? ???????????????????? | | ?????# #?????? #????????????????????? | | ?????# #????? #????????????????????? | | #############+########## #????????????????????? | | +????????????????????? | | #????????????????????? | | +????????????????????? | | #????????????????????? | | #############+######+########????????????????????? | | # # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 54 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 16 Armor Coverage 225 Resistance: TH 10 Melee Speed Boost 50 Evasion (%) 66 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 2 Force Boost 30 Offensive Hacking 42 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Cesium-ion Thruster | -8/Recycling | Hacked Force Field | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Power Sword | -6/Factory | Hacked Katana | -6/Factory | Hacked Cesium-ion Thruster | -5/Factory | Hacked Mic. Antimatter Reactor | -3/Testing | Hacked Nuclear Pulse Thruster | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Pestilence Challenges ------------ None Game ------ Seed FlyingCryofiberFlakker Manual? 0 Play Time 01:26:09 Cumulative 423.6 hours Start 2026.08.29 @ 22:23:28 End 2026.08.30 @ 00:03:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 328 Adventurer 0 Explorer 0 Win Type 0 Total 29 Types 17/0/8/2/0/0/0/1/1/0 Lore% 88 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dd3b2e9-017c-4200-b3ca-951cbc55c05c