Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:29:42

Player: NewtypeWomanW

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (76)      380
Value Destroyed (2042)     2042
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (452)                452
              TOTAL SCORE: 4814

 Bonus
-------
High Alert Combat Kills    255
Follower Combat Kills      197

 Cogmind 
---------
Core Integrity             490/550
Matter                     299/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (93)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
   Compact Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
  Hardened Light Armor Plating
           System Shield
>          --- WEAPON (2) -------
  Advanced Beam Rifle
     Light Assault Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Deuterium Engine
  Improved VTOL Module
  Improved VTOL Module
           Structural Scanner
           System Shield
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Structural Scanner
  Improved Terrain Scanner
           System Shield
>          --- WEAPON -----------
  Improved Medium Laser
  Advanced Beam Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved VTOL Module
  Improved VTOL Module
  Hardened Light Armor Plating
           System Shield
     Light Assault Rifle
           EMP Blaster
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             68   | 7   13  .   42  6   
  Power                    7    | 1   1   .   4   1   
    Engine                 7    | 1   1   .   4   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   3   .   10  1   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | 2   3   .   4   .   
    Wheel                  6    | .   .   .   5   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  15   | 2   3   .   8   2   
    Device                 9    | 2   1   .   5   1   
    Storage                1    | .   1   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   30   | 2   6   .   20  2   
    Energy Gun             6    | .   .   .   5   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   3   1   
    Ballistic Cannon       9    | .   3   .   6   .   
    Launcher               9    | .   3   .   6   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   
Parts Lost                 12   | .   2   .   8   2   
  Power                    2    | .   1   .   1   .   
  Propulsion               2    | .   1   .   1   .   
  Utility                  4    | .   .   .   4   .   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      5    | .   1   .   5   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   89  85  95  92  
  Engine                   10   | .   7   14  10  6   
  Leg                      13   | .   24  14  4   .   
  Wheel                    6    | .   .   .   17  22  
  Device                   9    | .   5   .   21  25  
  Storage                  11   | .   10  14  11  9   
  Processor                11   | .   12  14  7   .   
  Energy Gun               3    | .   .   .   9   12  
  Ballistic Gun            10   | .   14  14  4   2   
  Ballistic Cannon         9    | .   7   14  7   4   
  Launcher                 1    | .   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 7   18  18  27  28  
  Greatest Support         40   | 20  26  10  28  40  
  Greatest Overweight (x)  2    | 1   2   1   2   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  
  Most Carried             10   | 4   9   7   10  10  
  Average Carried          6    | .   6   7   7   7   
  Final Capacity           10   | 5   10  10  10  10  
  Final Carried            10   | 2   7   7   10  7   

 Class Distribution 
--------------------
 93% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           1557 | 245  354  52   812  94   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2169 | 116  492  .    1338 223  
  Parts                    160  | 12   32   .    108  8    
Haulers Intercepted        5    | .    2    .    3    .    
Recyclers Shooed           3    | .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  52   | 1   13  .   34  4   
  Guns                     16   | 1   1   .   10  4   
  Cannons                  14   | .   3   .   11  .   
  AOE                      22   | .   9   .   13  .   
Classes Destroyed          10   | 2   3   .   5   .   
  Worker                   2    | .   1   .   1   .   
  Builder                  4    | .   .   .   4   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   5    | .   2   .   3   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  7    | .   2   .   4   1   
  Swarmer                  8    | .   .   .   8   .   
  Grunt                    35   | 1   13  .   18  3   
  Sentry                   9    | .   .   .   8   1   
Best Kill Streak           17   | 3   6   .   17  3   
  Combat Bots Only         11   | 1   4   .   11  3   
Max Kills in Single Turn   5    | 1   2   .   5   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   .   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        222  | 3    32   7    152  28   
  Missed                   66   | 1    7    3    48   7    
Damage Taken               2213 | 20   348  34   1496 315  
  Core                     446  | 10   30   7    339  60   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   232  | .    62   .    69   101  
Core Remaining (%)         64   | 96   .    81   15   .    
Volleys Fired              194  | 27   40   3    103  21   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  121  | 40   59   59   121  117  
Shots Fired                363  | 54   66   8    193  42   
  Gun                      239  | 54   40   3    105  37   
  Cannon                   93   | .    13   5    70   5    
  Launcher                 31   | .    13   .    18   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  225  | 54   53   8    99   11   
  Thermal                  107  | .    .    .    76   31   
  Explosive                23   | .    13   .    10   .    
  Electromagnetic          8    | .    .    .    8    .    
  Robot Hit Streak         15   | 5    8    11   10   15   
  Robot Miss Streak        5    | 3    5    2    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           197  | 30   34   5    98   30   
  Core Hits                122  | 8    32   2    67   13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         10   | .    2    1    5    2    
    Burn                   7    | .    .    .    5    2    
    Destroy                1    | .    .    1    .    .    
    Blast                  2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4787 | 249  995  93   2902 548  
  Guns                     1687 | 249  196  16   767  459  
  Cannons                  1190 | .    132  44   925  89   
  Explosions               1827 | .    667  .    1160 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  83   | .    .    33   50   .    
  Kinetic                  1793 | 249  328  60   1030 126  
  Thermal                  1218 | .    .    .    796  422  
  Explosive                1381 | .    667  .    714  .    
  Electromagnetic          312  | .    .    .    312  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    1    1    3    .    
  Average Corruption       1    | .    1    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    3    15   15   .    
    Message Errors         8    | .    1    3    4    .    
    Matter Fused           9    | .    .    5    4    .    
    Heat Flow Errors       3    | .    .    .    3    .    
    Energy Discharges      1    | .    .    .    1    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      5    | .    1    3    1    .    
    Data Loss (major)      3    | .    1    1    1    .    
    Misfires               3    | .    .    2    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            80   | .    3    .    77   .    
  Projectiles              37   | .    .    .    37   .    
  Explosions               43   | .    3    .    40   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    2    .    7    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    2    .    7    2    
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      249  | .    49   .    200  .    
  Shots                    13   | .    3    .    10   .    
  Rammed                   7    | .    .    .    7    .    
Targets Rammed             17   | .    .    9    8    .    
  Kicked                   10   | .    .    9    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        301  | 6    52   18   301  30   
  Average Temperature      55   | 6    17   13   66   12   
  Received Heat Transfer   774  | 12   165  .    471  126  
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             12   | .    .    .    6    6    
  Heat Transferred         3012 | .    .    .    2013 999  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    5    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             737  | 40  409 85  737 426 
  Initial                  307  | .   26  71  .   307 
  Average                  228  | 30  221 24  493 351 
Maximum Alert Level        3    | .   2   .   3   2   
  Low Security (%)         57   | 100 49  100 13  .   
  Level 1                  18   | .   48  .   9   81  
  Level 2                  20   | .   1   .   63  18  
  Level 3                  4    | .   .   .   13  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   4   .   8   1   
  Investigation            8    | .   3   .   4   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   4   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           8    | .   2   .   5   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              85   | 1   21  3   53  7   
  Peak Tracking Total      6    | 1   3   3   6   4   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          6    | .   3   .   3   .   
  Max in Single Turn       2    | .   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          20   | .   9   1   9   1   
  Terminals                13   | .   6   1   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                67   | .   29  3   31  4   
  Successful               43   | .   16  2   23  2   
  Failed                   23   | .   13  1   7   2   
    Catastrophic           7    | .   4   .   3   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   4    | .   1   .   3   .   
  Terminals                49   | .   23  3   23  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          11   | .   3   .   4   4   
  Recycling Units          7    | .   3   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             30   | .   12  2   16  .   
  Record                   11   | .   7   1   3   .   
  Prototype ID Bank        2    | .   1   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Dispatch Records         3    | .   .   1   2   .   
  Security Status          1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   
  Hauler Manifests         3    | .   1   .   2   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   4   2   
  Scan Component           4    | .   1   .   2   1   
  Repair                   3    | .   1   .   1   1   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       5    | .   2   .   3   .   
  Report Inventory         3    | .   1   .   2   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   7   1   7   1   
  Full Trace Events        11   | .   4   1   5   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   1   1   
  Time                     118  | .   16  .   51  51  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         67   | .   67  .   .   .   
  Retrieved Components     4    | .   .   .   4   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   .   
  Highest-Rated Group      40   | .   .   40  24  .   
  Highest-Rated Ally       16   | .   .   16  16  .   
Total Orders               4    | .   .   4   .   .   
  ROAM                     1    | .   .   1   .   .   
  FOLLOW                   3    | .   .   3   .   .   
Ally Attacks               34   | .   .   9   25  .   
  Total Damage             552  | .   .   96  456 .   
  Kills                    9    | .   .   3   6   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               6108 | 394  1575 2086 1864 189  
Spaces Moved               3747 | 270  1111 1069 1236 61   
  Core                     49   | 47   2    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2555 | 223  1109 1069 154  .    
  Wheels                   1143 | .    .    .    1082 61   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  90   93   
  Average Speed            137  | 110  127  190  110  93   
  Slowest Speed            260  | 120  190  190  260  95   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       61   | 6    99   103  90   7    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 15   | .    7    .    8    .    
Terrain Destroyed          194  | .    101  1    91   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    1    1    3    1    
  AOE                      188  | .    100  .    88   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      4346 | 323  1216 1111 1545 151  
  Wait                     253  | 11   34   31   116  61   
  Move                     3743 | 269  1110 1068 1235 61   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 9    13   .    25   2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   36   | 7    6    .    18   5    
  Detach                   6    | .    .    .    6    .    
  Swap                     32   | .    7    .    24   1    
  Drop                     16   | .    6    .    10   .    
  Fire                     194  | 27   40   3    103  21   
  Melee                    .    | .    .    .    .    .    
  Ram                      7    | .    .    .    7    .    
  Kick                     10   | .    .    9    1    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   49 | -11/Scrapyard | Discovered new exit (range 8)
  395 | -11/Scrapyard | Entered Materials
  396 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Discovered new exit (range 9)
  593 | -10/Materials | Discovered new exit (range 16)
  610 | -10/Materials | Identified exit to Materials
  706 | -10/Materials | Discovered new exit (range 10)
  716 | -10/Materials | Identified exit to Mines
  816 | -10/Materials | Discovered exit to Materials (range 11)
  871 | -10/Materials | Discovered exit to Mines (range 16)
 1522 | -10/Materials | Identified exit to Subcaves
 1609 | -10/Materials | Discovered exit to Materials (range 4)
 1757 | -10/Materials | Repaired Imp. Aluminum Leg
 1970 | -10/Materials | Entered Mines
 2365 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2574 | -10/Mines     | Discovered exit to Materials (range 5)
 2838 | -10/Mines     | Learned location of Storage (-7)
 2839 | -10/Mines     | Discovered exit to Materials (range 14)
 3342 | -10/Mines     | Discovered exit to Subcaves (range 3)
 4056 | -10/Mines     | Entered Materials
 4056 | -9/Materials  | Accompanied by 2 allies
 4056 | -9/Materials  | Evolved 2 slots: Utility x2
 4471 | -9/Materials  | Destroyed 11 combat bots
 4500 | -9/Materials  | Lost 5 parts (1p1n2u1w)
 4627 | -9/Materials  | Discovered new exit (range 18)
 4636 | -9/Materials  | Discovered new exit (range 9)
 4922 | -9/Materials  | Repaired Cld. Ion Engine
 5159 | -9/Materials  | Core integrity fell below 50%
 5323 | -9/Materials  | Central database locked down
 5353 | -9/Materials  | Discovered new exit (range 13)
 5673 | -9/Materials  | Discovered new exit (range 10)
 5783 | -9/Materials  | Core integrity fell below 20%
 5920 | -9/Materials  | Entered another Materials area
 5920 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5979 | -8/Materials  | Repaired Cld. Ion Engine
 6109 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Imp. Light Cannon destroyed.
G-47 Trooper suffers critical hit (Burn).
Aluminum Leg melted.
G-47 Trooper destroyed. <x2>
Acquired 43 matter.
Acquired 26 matter.
M-13 Machinist suffers critical hit (Burn).
W-25 Informer sends out distress signal.
Destroyed Imp. Hover Unit.
Imp. Signal Interpreter melted.
W-25 Informer destroyed.
Imp. Medium Laser destroyed.
Lgt. Treads melted.
Imp. Ion Engine melted.
Heat Sink melted. <x2>
Y-45 Defender destroyed.
Acquired 25 matter.
Acquired Lgt. Deuterium Engine.
R-06 Scavenger collects Hvy. Assault Rifle.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????"???"??????###"R    #   ##???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
Librarian
Loot Pinata
Part-time Mechanic
Risk Taker
Shopping List
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              OpticalLightpackJammer
  Manual?         0
Play Time         01:17:10
  Cumulative      2.5 hours
  Start           2024.03.31 @ 10:58:06
  End             2024.03.31 @ 12:29:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7b469c3-b08f-4057-98a2-f39b22bfca0b