Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.15 @ 13:57:24 Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (11) 55 Value Destroyed (393) 393 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (7818) 7818 TOTAL SCORE: 16846 Bonus ------- Pacifist 634 High Alert Combat Kills 83 Follower Combat Kills 35 Win 3000 Win Speed 4066 Cogmind --------- Core Integrity 980/1600 Matter 191/300 Energy 37/100 System Corruption 4% Temperature Cool (4) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Q-thruster Electron Diverter > --- UTILITY (14) ----- Gravity Neutralizing Apparatus Faulty Experimental Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Cloak of Protection Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Q-thruster Q-thruster Electron Diverter Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Target Analyzer Layered Light Armor Plating Improved Focal Shield Advanced Hacking Suite System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Small Storage Unit Gravity Neutralizing Apparatus Cloak of Protection Advanced Micro-nuke Launcher [Rating: 87] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Micro Fission Core Reactor Particle Reactor Propulsion Q-thruster Treads Light Treads Leg Flexi-carbon Leg Hover Unit Cooled Aerolev Unit Flight Unit Q-thruster Utility Makeshift Hacking Suite Device Improved Terrain Scanner Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Backup Laser III Energy Cannon Nova Cannon Launcher Micro-nuke Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 4 . . 4 . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . 2 . . 1 . . 1 . 1 . . . . Utility 12 | . . . . . 2 . . 2 . . 1 . 1 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 63 | 2 4 . 1 3 1 5 4 3 . 9 1 . 8 6 3 4 9 Power 5 | . . . . 1 . 1 . . . . . . 1 . . . 2 Engine 2 | . . . . 1 . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 23 | 2 4 . . 2 . 1 . . . 2 1 . 2 3 3 1 2 Treads 6 | 2 4 . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . Flight 14 | . . . . 2 . 1 . . . . . . 2 3 3 1 2 Utility 25 | . . . 1 . . 3 3 3 . 4 . . 4 2 . 3 2 Device 8 | . . . . . . 2 1 1 . . . . 1 . . 1 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 10 | . . . . . . . 2 2 . 3 . . 1 1 . 1 . Hackware 4 | . . . 1 . . . . . . 1 . . 1 1 . . . Protection 3 | . . . . . . 1 . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 10 | . . . . . 1 . 1 . . 3 . . 1 1 . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 2 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . . 1 . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . . . . 1 . . . 1 2 . Parts Lost 34 | . . 2 . . 1 4 . . . 3 3 . 1 4 5 3 8 Power 5 | . . . . . 1 . . . . . . . . 2 . . 2 Propulsion 16 | . . 2 . . . 3 . . . 1 1 . 1 . 2 2 4 Utility 9 | . . . . . . 1 . . . . 2 . . 1 2 1 2 Weapon 4 | . . . . . . . . . . 2 . . . 1 1 . . Highest Loss Streak 5 | . . 2 . . 1 2 . . . 3 2 . 1 3 5 2 4 Average Slot Usage (%) 30 | . 24 24 11 19 35 44 37 36 33 45 33 . 22 48 40 39 24 Treads 1 | . 24 24 . . . . . . . . . . . . . . . Flight 4 | . . . . 4 18 15 . . . . . . 5 15 18 18 8 Device 1 | . . . . . . 5 5 4 . . . . . 1 . 3 3 Processor 8 | . . . . . . . 13 19 20 28 21 . 2 8 5 1 4 Hackware 7 | . . . 11 14 9 9 9 6 6 7 10 . 4 6 9 7 4 Slashing Weapon 2 | . . . . . . 9 9 6 6 5 . . 2 4 2 . . Naked Turns 168 | . . 15 94 . . . . . . . 8 48 3 . . . . Heaviest Build 36 | . . . . 3 3 5 3 3 2 2 . . 14 14 9 12 36 Greatest Support 35 | 3 3 3 3 8 8 8 3 3 3 3 13 3 19 35 16 23 28 Greatest Overweight (x) 1 | . . . . . . 1 . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 2 3 4 5 5 5 5 5 5 5 5 3 3 4 5 Average Carried 3 | . 1 1 1 2 3 4 5 5 5 4 4 5 4 2 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 2 3 4 5 5 5 5 4 5 5 2 3 3 4 3 Class Distribution -------------------- 83% | Mutant 11% | Hacker-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Mutant | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Matter Collected 705 | 220 . 40 . 33 . 40 45 26 . 136 . . 70 . 60 . 35 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 330 | . . . . . . . . . . 36 . . 116 . . . 178 Parts 14 | . . . . . . . . . . 2 . . 4 . . . 8 Haulers Intercepted 2 | . . . . . . . . . . . . . 1 . . . 1 Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Combat Hostiles Destroyed 9 | . . . . . . . . . . 4 . . . . . . 5 AOE 9 | . . . . . . . . . . 4 . . . . . . 5 Classes Destroyed 2 | . . . . . . . . . . 1 . . 1 . . . . Hauler 2 | . . . . . . . . . . . . . 1 . . . 1 Swarmer 9 | . . . . . . . . . . 4 . . . . . . 5 Best Kill Streak 5 | . . . . . . . . . . 4 . . 1 . . . 5 Combat Bots Only 5 | . . . . . . . . . . 4 . . . . . . 5 Max Kills in Single Turn 4 | . . . . . . . . . . 3 . . 1 . . . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 3 . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Damage Taken 5045 | . . 286 3 . 96 294 . 123 . 447 561 380 311 414 413 532 1185 Core 2458 | . . 90 3 . 15 173 . 93 . 226 407 380 141 121 106 83 620 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . . . 62 . . 65 . . 62 . 21 87 . 82 94 61 Volleys Fired 8 | . . . . . . . . . . 3 . . . . . . 5 Largest 1 | . . . . . . . . . . 1 . . . . . . 1 Hottest 113 | . . . . . . . . . . 39 . . . . . . 113 Shots Fired 8 | . . . . . . . . . . 3 . . . . . . 5 Gun . | . . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . . . . 2 Launcher 6 | . . . . . . . . . . 3 . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . . . . . . . . . 2 Explosive 6 | . . . . . . . . . . 3 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . 1 . . . . . . 1 Robot Miss Streak 1 | . . . . . . . . . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 11 | . . . . . . . . 3 . 1 . . 2 . . . 5 Core Hits 15 | . . . . . . . . . . 6 . . 1 . . . 8 Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 31 | . . . . . . 2 . 9 . . . . 2 . . . 18 Impact . | . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . 2 . 9 . . . . 2 . . . . Piercing 18 | . . . . . . . . . . . . . . . . . 18 Sneak Attacks 4 | . . . . . . . . 2 . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 1660 | . . . 6 . . . . 239 . 454 20 . 157 . . . 784 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 917 | . . . . . . . . . . 454 . . . . . . 463 Melee 712 | . . . . . . . . 234 . . . . 157 . . . 321 Ramming 31 | . . . 6 . . . . 5 . . 20 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 917 | . . . . . . . . . . 454 . . . . . . 463 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 391 | . . . . . . . . 234 . . . . 157 . . . . Piercing 321 | . . . . . . . . . . . . . . . . . 321 Highest Corruption 9 | . . . . . . . . 2 9 9 3 3 1 5 5 . 4 Average Corruption 5 | . . . . . . . . 1 7 9 2 3 1 4 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . 2 12 1 . . 3 2 . 7 Message Errors 9 | . . . . . . . . . 1 4 1 . . 2 . . 1 Matter Fused 5 | . . . . . . . . . 1 1 . . . 1 1 . 1 Heat Flow Errors 5 | . . . . . . . . . . 2 . . . . . . 3 Energy Discharges 5 | . . . . . . . . . . 3 . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 66 | . . . . . . . . . . 17 . . 47 . . . 2 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 19 | . . . . . . . . . . 17 . . . . . . 2 Melee 47 | . . . . . . . . . . . . . 47 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 176 | . . . 3 . . . . 2 . 161 10 . . . . . . Shots 3 | . . . . . . . . . . 3 . . . . . . . Rammed 4 | . . . 1 . . . . 1 . . 2 . . . . . . Targets Rammed 4 | . . . 1 . . . . 1 . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 260 | . . . . . . . . . . 141 . . . . . . 260 Average Temperature 80 | . . . . . . . . . . 71 . . . . . . 84 Received Heat Transfer 558 | . . 129 . . 27 144 . 9 . . 36 33 42 9 48 54 27 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Peak Influence 1061 | . 15 195 . . 149 273 320 1061 401 434 322 194 247 353 216 408 902 Initial 996 | . . 5 . . . 62 90 996 371 280 202 157 94 123 198 121 241 Average 269 | . 12 57 . . 46 134 194 1005 381 355 232 161 168 214 137 246 437 Maximum Alert Level 3 | . . . . . . 1 1 3 2 2 1 . 1 1 1 2 3 Low Security (%) 42 | 100 100 100 . 100 100 71 48 . . . . 100 80 42 88 42 . Level 1 36 | . . . . . . 28 51 . 66 46 100 . 19 57 11 52 46 Level 2 13 | . . . . . . . . . 33 53 . . . . . 5 38 Level 3 7 | . . . . . . . . 100 . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 3 4 . . . . . 1 1 . 3 . 4 Investigation 3 | . 1 . . . 1 . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . 1 Reinforcement 11 | . 1 . . . 2 2 . . . . . 1 1 . 3 . 1 Assault 3 | . . . . . . 2 . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Distress Signals 7 | . . . . . 1 1 . . . . 1 . 1 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 227 | . 1 13 . 3 13 20 29 6 5 8 11 4 11 23 24 14 42 Peak Tracking Total 20 | . 1 6 . 3 7 16 8 5 5 4 11 5 15 15 20 8 14 Tactical Retreats 31 | . . 4 . . 2 3 . 1 . . 2 . 1 5 3 4 6 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Traps Triggered 11 | . 3 . . . . . . 1 . 2 1 . 1 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Machines Disabled 4 | . . . . . . 2 . . . 1 . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Machines Accessed 35 | . . . 2 . 4 4 8 . . 1 . 1 3 1 3 2 6 Terminals 24 | . . . . . 4 3 3 . . . . 1 2 1 3 2 5 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units 7 | . . . . . . 1 5 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 82 | . . . 4 . 11 8 21 . . 2 . 2 8 1 9 5 11 Successful 43 | . . . 4 . 5 4 15 . . 2 . 1 4 . 3 2 3 Failed 39 | . . . . . 6 4 6 . . . . 1 4 1 6 3 8 Catastrophic 7 | . . . . . . . 1 . . . . . 1 1 . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . . . 1 . 6 3 11 . . . . . . . 3 1 1 Terminals 58 | . . . . . 11 6 9 . . . . 2 5 1 9 5 10 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . . . Recycling Units 15 | . . . . . . 2 12 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 28 | . . . 4 . 5 3 4 . . . . 1 3 . 3 2 3 Record 3 | . . . 3 . . . . . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . 1 . . . . . 1 . . . . Open Door 2 | . . . . . . 1 . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 3 | . . . . . 1 . . . . . . . . . . 1 1 Emergency Access Points 3 | . . . . . . . . . . . . . . . 1 1 1 Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . . . . . . 2 2 . . . . . . . 1 . . Locate Traps 2 | . . . . . 1 . . . . . . . . . . . 1 Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 6 | . . . . . . 1 5 . . . . . . . . . . Retrieve Components 6 | . . . . . . 1 5 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 6 . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . . . Tunnel 5 | . . . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . . . 3 4 5 . . 1 . . 3 1 2 2 6 Full Trace Events 4 | . . . . . 1 . 2 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . Matter 146 | . . . . . . . . . . 146 . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . 11 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Total Allies 5 | . . . 3 . . 2 . . . . . . . . . . . Largest Group 3 | . . . 3 3 3 2 . . . . . . . . . . . Highest-Rated Group 62 | . . . 37 37 37 62 . . . . . . . . . . . Highest-Rated Ally 31 | . . . 21 21 21 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . 8 3 13 . . . . . . . . . . . Total Damage 273 | . . . . 75 32 166 . . . . . . . . . . . Kills 3 | . . . . 2 . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Turns Passed 3308 | 19 40 195 421 173 88 183 354 162 65 339 219 48 167 149 115 130 441 Spaces Moved 6231 | 30 67 369 658 211 231 406 598 259 126 500 315 96 317 391 261 381 1015 Core 3210 | 30 67 369 658 168 . 38 598 259 126 500 266 96 35 . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 49 | . . . . . . . . . . . 49 . . . . . . Flight 2972 | . . . . 43 231 368 . . . . . . 282 391 261 381 1015 Fastest Speed 32 | 50 50 50 50 37 37 37 50 50 50 50 46 50 39 34 32 32 34 Average Speed 43 | 50 50 50 50 47 37 38 50 50 50 50 49 50 43 35 37 32 35 Slowest Speed 120 | 50 50 50 50 50 37 100 50 50 50 50 50 50 50 40 120 34 104 Overloaded Moves 10 | . . . . . . . . . . . 10 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . 3 14 . . . . . . 5 10 11 10 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 26 69 88 33 32 78 88 12 75 18 14 23 13 15 49 19 24 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 . . . 5 . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . 1 . . 1 . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 . . . 1 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . Spaces Dug 17 | . . . . . . . . 5 . . . . . . . . 12 Terrain Destroyed 81 | . . . . . . . . 5 . 29 . . . . . . 47 Melee 17 | . . . . . . . . 5 . . . . . . . . 12 Projectile 1 | . . . . . . . . . . . . . . . . . 1 AOE 63 | . . . . . . . . . . 29 . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Fac Ext Fac Res Tes Res Acc Total 6671 | 32 70 378 748 281 229 413 650 278 127 584 375 95 334 387 265 375 1050 Wait 323 | . . 6 60 67 . 11 48 3 2 69 56 . . . . . 1 Move 6099 | 29 66 368 657 210 224 380 597 259 125 499 314 95 306 371 239 360 1000 Hop 55 | . . . . . 3 11 . . . . . . 5 9 10 10 7 Pick Up 10 | 1 . . 1 1 1 . . . . 1 1 . . . . 1 3 Fast Attach 51 | 2 4 . 1 3 1 4 4 3 . 6 1 . 5 6 3 4 4 Attach 11 | . . . . . . 1 . . . 2 . . 3 . . . 5 Detach 9 | . . . . . . 3 . . . 1 . . . 1 . . 4 Swap 1 | . . . . . . . . . . 1 . . . . . . . Drop 10 | . . . . . . 1 1 3 . 2 . . . . . . 3 Fire 8 | . . . . . . . . . . 3 . . . . . . 5 Melee 31 | . . . . . . 2 . 9 . . . . 2 . . . 18 Ram 4 | . . . 1 . . . . 1 . . 2 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . 13 . 13 . . Rewire 29 | . . . 28 . . . . . . . 1 . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Extension -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 10) 60 | -10/Materials | Entered Mines 64 | -10/Mines | Met a Derelict bent on vengeance 102 | -10/Mines | Discovered new exit (range 11) 111 | -10/Mines | Discovered new exit (range 6) 146 | -10/Mines | Found a hidden stash of uninstalled traps 253 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 253 | -10/Mines | Discovered new exit (range 5) 255 | -10/Mines | Entered Exiles 255 | -10/Exiles | Found Exiles lab destroyed 263 | -10/Exiles | Discovered new exit (range 15) 304 | -10/Exiles | Build established: Mutant 353 | -10/Exiles | Learned location of Zion (-6) 466 | -10/Exiles | Discovered new exit (range 14) 562 | -10/Exiles | Opened EX-Vault 566 | -10/Exiles | Found Cloak of Protection 676 | -10/Exiles | Entered Mines 676 | -9/Mines | Accompanied by 3 allies 701 | -9/Mines | Assembled infested the area 706 | -9/Mines | Assisted by a Guerilla fighting off Assembled 795 | -9/Mines | Discovered new exit (range 11) 835 | -9/Mines | Learned Materials garrison access intel 849 | -9/Mines | Entered Materials 849 | -8/Materials | Accompanied by 3 allies 849 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 850 | -8/Materials | Loaded intel: 1 garrison access location 878 | -8/Materials | Identified exit to Storage 937 | -8/Materials | Entered Storage 1051 | -8/Storage | Discovered new exit (range 5) 1076 | -8/Storage | Met a pair of Derelict thieves 1115 | -8/Storage | Used back door to open Recycling access 1115 | -8/Storage | Discovered new exit (range 5) 1120 | -8/Storage | Entered Recycling 1140 | -8/Recycling | Spotter reported a threat 1145 | -8/Recycling | Spotter reported a threat 1161 | -8/Recycling | Spotter reported a threat 1173 | -8/Recycling | Spotter reported a threat 1180 | -8/Recycling | Spotter reported a threat 1182 | -8/Recycling | Spotter reported a threat 1198 | -8/Recycling | Spotter reported a threat 1206 | -8/Recycling | Spotter reported a threat 1214 | -8/Recycling | Spotter reported a threat 1233 | -8/Recycling | Spotter reported a threat 1235 | -8/Recycling | Spotter reported a threat 1244 | -8/Recycling | Spotter reported a threat 1259 | -8/Recycling | Spotter reported a threat 1267 | -8/Recycling | Spotter reported a threat 1288 | -8/Recycling | Spotter reported a threat 1296 | -8/Recycling | Spotter reported a threat 1304 | -8/Recycling | Spotter reported a threat 1308 | -8/Recycling | Discovered new exit (range 12) 1312 | -8/Recycling | Spotter reported a threat 1322 | -8/Recycling | Spotter reported a threat 1322 | -8/Recycling | Spotter reported a threat 1328 | -8/Recycling | Spotter reported a threat 1328 | -8/Recycling | Spotter reported a threat 1349 | -8/Recycling | Spotter reported a threat 1352 | -8/Recycling | Spotter reported a threat 1357 | -8/Recycling | Spotter reported a threat 1365 | -8/Recycling | Spotter reported a threat 1381 | -8/Recycling | Spotter reported a threat 1381 | -8/Recycling | Spotter reported a threat 1405 | -8/Recycling | Spotter reported a threat 1409 | -8/Recycling | Spotter reported a threat 1410 | -8/Recycling | Spotter reported a threat 1418 | -8/Recycling | Spotter reported a threat 1423 | -8/Recycling | Spotter reported a threat 1434 | -8/Recycling | Spotter reported a threat 1434 | -8/Recycling | Spotter reported a threat 1437 | -8/Recycling | Spotter reported a threat 1462 | -8/Recycling | Spotter reported a threat 1463 | -8/Recycling | Spotter reported a threat 1474 | -8/Recycling | Entered Factory 1474 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1636 | -6/Factory | Sucked down chute 1636 | -6/Factory | Entered Waste 1651 | -6/Waste | EMP discharged 1665 | -6/Waste | Spotted C-40 Crusher 1676 | -6/Waste | Spotted C-40 Crusher 1679 | -6/Waste | Spotted C-40 Crusher 1681 | -6/Waste | Spotted C-40 Crusher 1682 | -6/Waste | Spotted C-40 Crusher 1691 | -6/Waste | Discovered new exit (range 20) 1701 | -6/Waste | Identified exit to Factory 1701 | -6/Waste | Entered Factory 1810 | -6/Factory | Fabricated Adv. Visual Processing Unit (x1) 1978 | -6/Factory | Discovered new exit (range 7) 1981 | -6/Factory | Identified exit to Lower Caves 2033 | -6/Factory | Discovered new exit (range 14) 2040 | -6/Factory | Identified exit to Factory 2040 | -6/Factory | Entered another Factory area 2040 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2058 | -5/Factory | Lost 3 parts (1n2w) 2253 | -5/Factory | Discovered new exit (range 13) 2259 | -5/Factory | Entered Extension 2298 | -5/Extension | Spotted B-75 Beast 2300 | -5/Extension | Spotted B-75 Beast 2301 | -5/Extension | Core integrity fell below 50% 2306 | -5/Extension | Discovered new exit (range 3) 2307 | -5/Extension | Entered Factory 2307 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2352 | -4/Factory | Identified exit to Research 2417 | -4/Factory | Discovered new exit (range 15) 2474 | -4/Factory | Entered Research 2474 | -3/Research | Evolved 2 slots: Utility x2 2544 | -3/Research | Spotted B-86 Titan 2577 | -3/Research | Discovered new exit (range 5) 2583 | -3/Research | Lost 3 parts (1p1u1w) 2623 | -3/Research | Entered Testing 2694 | -3/Testing | Spotted PH-QBZNNQ9MIW 2725 | -3/Testing | Lost 5 parts (2n2u1w) 2725 | -3/Testing | Identified exit to Research 2738 | -3/Testing | Entered Research 2738 | -2/Research | Evolved 2 slots: Utility x2 2779 | -2/Research | Spotted B-90 Cyclops 2794 | -2/Research | Identified exit to Quarantine 2826 | -2/Research | Found Prototype Processor 2826 | -2/Research | Identified Exp. Target Analyzer 2833 | -2/Research | Found Faulty Adv. Micro-nuke Launcher 2842 | -2/Research | Spotted B-90 Cyclops 2846 | -2/Research | Discovered new exit (range 7) 2868 | -2/Research | Entered Access 2868 | -1/Access | Evolved 2 slots: Utility x2 2950 | -1/Access | Spotted B-99 Colossus 3004 | -1/Access | Lost 4 parts (3n1u) 3012 | -1/Access | Identified exit to Command 3146 | -1/Access | First assault squad dispatched 3259 | -1/Access | Energy Cycler disabled 3307 | -1/Access | Discovered new exit (range 6) 3309 | *** | Escaped! Last Messages --------------- 03235_ Connecting with Recycling Unit... 03242_ S-43 Plague destroyed. 03242_ Destroyed Xenon Bombardment Thruster. 03242_ S-43 Plague destroyed. 03257_ System corrupted: Matter fused (-5). 03259_ ALERT: Power surge detected, dispatching additional patrols. 03259_ Energy Cycler explodes. 03275_ Slug penetrates Wall. 03276_ Anti-Orbital Battery disabled. 03282_ AHGHXFUHRIR# ,9LFO|&JB/6 03288_ Slug penetrates Wall. 03301_ R-10 Processor collects Adv. Armor Integrity Analyzer. 03301_ Penetrated by Slug. 03301_ Particle Reactor destroyed. 03305_ Penetrated by Slug. 03306_ Slug penetrates Terminal. 03307_ The Access Shell folds into the floor. 03307_ EXIT=FOUND 03309_ Slug penetrates Terminal. 03309_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ## #????" ?????????# ???????????? | | ??# ## #?? """ #????????# #???????????? | | ??# ## # " #????????# #???????????? | | ??# ## + #????????# #???????????? | | ??# ## # #????????# #???????????? | | ??# ## #??########???????##^ ##??????????? | | ??? ## ##?????######?????# #??????????? | | ####+#+### ####### ! ####### #??????????? | | T !! ! #??????????? | | "" %!! #??????????? | | ###+###### ####### ####### = #??????????? | | ?? ????## ##?????##+###?????# #??????????? | | ?? ?????# #?????? ??????####+###??????????? | | ?""" ????# #???? ?????? ???????????? | | ?"T"" ????# #??# ?? #?????????? | | "" ???# #??# ## #?????????? | | ???# #??# ## #?????????? | | = ??# #??########################?????????? | | ??# #?????###???????????????????????????? | | ? ?# ####### ##########??????????????????? | | ?? ? ? ?# """T""" "??????????????????? | | ?????? ## """ """ "??????????????????? | | ??????? ## h "??????????????????? | | ???????#??# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 63 Melee Accuracy 16 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Visual Processing Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingInsulationArmor Manual? 0 Play Time 00:56:45 Cumulative 589.4 hours Start 2021.03.15 @ 11:24:34 End 2021.03.15 @ 13:57:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 460 Rogue 460 Adventurer 0 Explorer 0 Win Type 0 Total 156 Types 88/9/42/6/3/2/4/1/1 Lore% 98 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 433daa60-602d-4ff5-a3f8-483751108f95