Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 18:47:26 Player: A Moose Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1247) 1247 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 3989 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 280/280 System Corruption 6% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Structural Scanner Machine Analyzer Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- Light Assault Rifle Katana > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Small Storage Unit EM Pulse Gun Light Assault Rifle Rocket Launcher Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Machine Analyzer Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Small Storage Unit Structural Scanner EM Pulse Gun Light Assault Rifle Rocket Launcher Datajack Heavy Hammer [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Machine Analyzer Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 49 | 7 2 . 4 4 4 28 Power 5 | 1 1 . 1 . . 2 Engine 4 | 1 1 . 1 . . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 1 . . 4 . 6 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 11 | 2 1 . . 4 . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . . 1 . 3 9 Device 7 | 1 . . 1 . . 5 Storage 2 | 1 . . . . 1 . Processor 4 | . . . . . 1 3 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 16 | 2 . . 2 . 1 11 Energy Gun 9 | 2 . . 1 . 1 5 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | . . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 26 | . 4 1 2 3 . 16 Power 4 | . 1 . 1 . . 2 Propulsion 9 | . 1 1 . 2 . 5 Utility 6 | . 1 . . . . 5 Weapon 7 | . 1 . 1 1 . 4 Highest Loss Streak 7 | . 4 1 2 2 . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 86 67 49 72 74 82 Engine 7 | . 12 14 10 11 9 3 Core 1 | . . . . . . 4 Leg 2 | . . . . . . 6 Wheel 15 | . 26 24 11 18 18 10 Device 6 | . 10 . 2 11 9 5 Storage 10 | . 14 14 11 11 9 9 Processor 8 | . . . . . 6 16 Protection 5 | . . . . . 5 10 Energy Gun 11 | . 23 14 10 11 17 5 Energy Cannon 1 | . . . 5 10 . . Ballistic Gun 3 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 98 | 14 14 12 21 21 97 98 Greatest Support 36 | 32 32 26 10 22 22 36 Greatest Overweight (x) 7 | . . 1 2 2 4 7 Average Overweight (x) 2 | . . . 1 1 3 3 Largest Inventory Capacity 25 | 8 8 8 8 8 25 25 Average Capacity 19 | 7 8 8 8 8 24 25 Most Carried 25 | 7 7 5 8 8 21 25 Average Carried 14 | 3 5 5 5 7 13 22 Final Capacity 25 | 8 8 8 8 8 25 25 Final Carried 21 | 5 5 5 6 8 21 20 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 666 | 270 20 . 40 40 50 246 Remotely . | . . . . . . . Salvage Created 1473 | 117 169 . 51 178 173 785 Parts 98 | 7 3 . 2 15 14 57 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 38 | . 4 . 1 6 3 24 Melee 1 | . . . . . . 1 Guns 23 | . 4 . . 2 3 14 Cannons 5 | . . . 1 4 . . AOE 9 | . . . . . . 9 Classes Destroyed 12 | 2 1 . 1 2 3 3 Worker 3 | . . . . 2 1 . Builder 2 | . . . . . 2 . Tunneler 2 | 1 . . . 1 . . Hauler 1 | . . . . . 1 . Recycler 1 | 1 . . . . . . Mechanic 1 | . . . . . 1 . Swarmer 15 | . . . . 4 3 8 Grunt 13 | . 4 . . 2 . 7 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Sentry 3 | . . . 1 . . 2 Specialist 3 | . . . . . . 3 Best Kill Streak 9 | 2 3 . 1 3 3 9 Combat Bots Only 9 | . 3 . 1 3 3 9 Max Kills in Single Turn 5 | 1 1 . 1 1 2 5 Gunslinging . | . . . . . . . Exploded 5 | . . . . . . 5 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 256 | . 40 14 8 36 15 143 Missed 60 | . 6 6 1 13 2 32 Damage Taken 2822 | . 417 62 107 430 99 1707 Core 899 | . 143 17 50 126 24 539 Absorbed by Shields . | . . . . . . . Redirected to Shielding 144 | . . . . . 4 140 Core Remaining (%) 64 | 100 . 36 . 56 . . Volleys Fired 135 | 5 22 . 3 30 21 54 Largest 2 | 2 2 . 2 2 2 2 Hottest 133 | 90 90 . 133 133 120 120 Shots Fired 221 | 10 34 . 6 46 40 85 Gun 184 | 10 34 . 3 19 40 78 Cannon 30 | . . . 3 27 . . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 26 | . . . . . . 26 Thermal 188 | 10 34 . 6 46 40 52 Explosive 7 | . . . . . . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 5 13 . 5 7 5 10 Robot Miss Streak 8 | 1 2 . 1 8 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 131 | 8 27 . 5 17 21 53 Core Hits 74 | 3 9 . 2 10 9 41 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 2 . . . 2 . 1 Burn 5 | 2 . . . 2 . 1 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3208 | 96 323 . 91 374 395 1929 Guns 1850 | 96 323 . 30 130 395 876 Cannons 305 | . . . 61 244 . . Explosions 1020 | . . . . . . 1020 Melee 33 | . . . . . . 33 Ramming . | . . . . . . . Kinetic 251 | . . . . . . 251 Thermal 1904 | 96 323 . 91 374 395 625 Explosive 1020 | . . . . . . 1020 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 33 | . . . . . . 33 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . . 24 Message Errors 4 | . . . . . . 4 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 41 | . . . 7 1 . 33 Projectiles 8 | . . . 7 1 . . Explosions 33 | . . . . . . 33 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . . . . . . 54 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 380 | 85 380 . 189 243 48 322 Average Temperature 95 | 43 218 . 90 78 15 67 Received Heat Transfer 1122 | . 249 . 72 54 . 747 Effects 6 | . 3 . . . . 3 Shutdowns 1 | . 1 . . . . . Interference 5 | . 2 . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | 1 2 . . 1 3 3 Heat Transferred 4574 | 408 879 . 185 888 851 1363 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 427 | 10 112 35 34 148 97 427 Initial 53 | . 6 35 9 13 53 9 Average 117 | 3 65 32 17 85 34 228 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 72 | 100 100 100 100 100 100 29 Level 1 26 | . . . . . . 66 Level 2 1 | . . . . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 8 3 2 9 3 26 Peak Tracking Total 10 | . 5 3 3 9 2 10 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 9 | . 2 . 1 . 4 2 Terminals 8 | . 2 . 1 . 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 14 | . 3 . 3 . 6 2 Successful 8 | . 2 . 2 . 4 . Failed 6 | . 1 . 1 . 2 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 3 . 3 . 5 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 2 . 2 . 3 . Prototype ID Bank 1 | . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . 1 . 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 1891 | 74 136 95 110 234 491 751 Spaces Moved 1064 | 44 65 105 90 145 290 325 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 81 | . . . . . . 81 Wheels 977 | 38 65 105 90 145 290 244 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 80 80 85 140 Average Speed 130 | 93 97 91 97 97 141 170 Slowest Speed 260 | 100 100 95 110 110 145 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 22 27 13 31 21 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . . . . . 39 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 39 | . . . . . . 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1334 | 67 103 104 107 191 330 432 Wait 21 | . 13 . 1 7 . . Move 1058 | 43 64 104 89 144 289 325 Hop . | . . . . . . . Pick Up 61 | 12 2 . 7 5 15 20 Fast Attach 1 | . . . . . 1 . Attach 42 | 7 2 . 4 3 3 23 Detach 3 | . . . . . 1 2 Swap 7 | . . . 1 1 . 5 Drop 4 | . . . 2 1 . 1 Fire 135 | 5 22 . 3 30 21 54 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Core integrity fell below 50% 210 | -10/Materials | Lost 4 parts (1p1n1u1w) 211 | -10/Materials | Entered Mines 223 | -10/Mines | Met a Derelict bent on vengeance 256 | -10/Mines | Discovered new exit (range 10) 306 | -10/Mines | Entered Materials 306 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 318 | -9/Materials | Identified exit to Mines 416 | -9/Materials | Entered Mines 565 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 613 | -9/Mines | Discovered new exit (range 6) 630 | -9/Mines | Assembled infested the area 635 | -9/Mines | Assisted by a Guerilla fighting off Assembled 650 | -9/Mines | Entered Materials 650 | -8/Materials | Evolved 2 slots: Utility x2 1137 | -8/Materials | Identified exit to Garrison 1141 | -8/Materials | Entered Garrison 1252 | -8/Garrison | Lost 7 parts (1p2n3u1w) 1281 | -8/Garrison | Triggered checkpoint 1357 | -8/Garrison | Discovered new exit (range 6) 1495 | -8/Garrison | Build established: Scavenger-Mutant 1614 | -8/Garrison | Core integrity fell below 50% 1644 | -8/Garrison | Destroyed 9 combat bots 1668 | -8/Garrison | Lost 7 parts (1p2n2u2w) 1789 | -8/Garrison | Discovered new exit (range 10) 1855 | -8/Garrison | Triggered checkpoint 1874 | -8/Garrison | Core integrity fell below 20% 1892 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- System corrupted: Component data lost. The unstable cave ceiling collapses. Acquired Lgt. Assault Rifle. Dropped Sml. Laser. B8DN7YPRN XSQ2BHY%TR4 8S5G|MW6/UA System corrupted: Energy discharge (-64). System corrupted: Matter fused (-10). EXIT=FOUND &YMW4PG QEP72EY< >G&LU%L9|V8=#KM| D& System corrupted: Heat flow error (+218). Beams of light sweep through the air. An alarm sounds. Slug penetrates Y-45 Defender. System corrupted: Gauss Rifle jammed. Slug penetrates Y-45 Defender. Slug penetrates Reinforced Barrier. System corrupted: Gauss Rifle rejected. Y-45 Defender destroyed. Critical hit (Burn: +37). Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????????????????????????????? | | ??# #???????#####???????????????????? | | ??# #???????# #???????????????????? | | ??# ######### < ###########?????????? | | ??# #?????????? | | ??# #?????????? | | ??####################### #?????????? | | ????????????????????????# #?????????? | | ??????????????????????### #?????????? | | ??????????????????????# #?????????? | | ??????????????????????#! #?????????? | | ??????????????????????#%* #?????????? | | ??????????????????????### [#?????????? | | ????????????????????????#@ #?????????? | | ????????????????????????#%Y#?????????? | | ????????????????????????#! #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ???????????????????????? #?????????? | | ???????????????????????? #?????????? | | ????????????????????????####?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Power Shielding 66 Evasion (%) 44 Melee Accuracy 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicDeuteriumTearclaws Manual? 0 Play Time 00:21:30 Cumulative 56.8 hours Start 2024.04.23 @ 17:39:29 End 2024.04.23 @ 18:47:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 56 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8b712b9c-4b61-4cec-af08-dbc6160a0779