Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 19:22:15 Player: Kat Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (946) 946 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 3390 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 228/400 Matter 299/300 Energy 100/100 System Corruption 15% Temperature Cool (18) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Sensor Array Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Light Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Makeshift Axe > --- INVENTORY -------- Advanced Heat Sink Weight Redist. System Sensor Array Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Utility Shielding Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 39 | 7 8 8 1 9 6 Power 3 | 1 1 1 . . . Engine 2 | 1 . 1 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 . 1 2 Treads . | . . . . . . Leg 8 | 2 2 1 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 2 3 . 7 3 Device 3 | 1 1 . . . 1 Storage 1 | 1 . . . . . Processor 5 | . . 1 . 3 1 Hackware 1 | . . . . 1 . Protection 7 | . 1 2 . 3 1 Artifact . | . . . . . . Weapon 11 | 2 3 3 1 1 1 Energy Gun 5 | 2 3 . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Corrupted Parts 1 | . . . . . 1 System Corruption 7 | . . . . . 7 Parts Lost 8 | . 1 . . . 7 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . 1 . . . 4 Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . 1 . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 91 99 100 99 98 Engine 8 | . 7 2 11 11 10 Core 2 | . 6 8 . . . Leg 23 | . 28 21 22 22 22 Device 3 | . 1 11 11 1 1 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 11 11 11 10 Hackware 5 | . . . . 9 8 Protection 9 | . 4 11 11 10 11 Energy Gun 7 | . 28 8 . . . Ballistic Gun 7 | . . 3 9 11 10 Ballistic Cannon 1 | . . 6 1 . . Launcher 3 | . . 2 11 5 1 Slashing Weapon 3 | . . . . 5 9 Naked Turns . | . . . . . . Heaviest Build 19 | 15 17 19 19 19 18 Greatest Support 33 | 20 20 20 20 28 33 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 7 | 1 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 7 8 8 8 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 820 | 209 126 213 . 175 97 Remotely . | . . . . . . Salvage Created 1295 | 15 516 550 17 58 139 Parts 78 | 2 31 34 2 . 9 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 6 | . 2 4 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . 6 9 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 9 13 . . 3 Melee 1 | . . . . . 1 Guns 15 | . 8 5 . . 2 Cannons 7 | . . 7 . . . AOE 2 | . 1 1 . . . Classes Destroyed 12 | 1 6 2 . . 3 Worker 2 | . 1 1 . . . Tunneler 2 | 1 . . 1 . . Hauler 2 | . 1 1 . . . Recycler 1 | . 1 . . . . Minesweeper 1 | . . . . . 1 Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 4 | . 2 2 . . . Swarmer 6 | . 3 3 . . . Grunt 11 | . 6 4 . . 1 Brawler 1 | . . . . . 1 Sentry 6 | . . 6 . . . Best Kill Streak 4 | 1 4 4 1 . 1 Combat Bots Only 4 | . 4 3 . . 1 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 111 | . 34 45 . . 32 Missed 36 | . 10 19 . . 7 Damage Taken 1293 | . 309 333 . . 651 Core 212 | . 40 82 . . 90 Absorbed by Shields . | . . . . . . Redirected to Shielding 31 | . . 4 . . 27 Regen/Repaired (Parts) 74 | . . 74 . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 107 | 2 46 45 2 . 12 Largest 2 | 2 2 2 1 . 1 Hottest 90 | 90 90 89 33 . 33 Shots Fired 167 | 4 75 74 2 . 12 Gun 129 | 4 75 36 2 . 12 Cannon 35 | . . 35 . . . Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 58 | . . 44 2 . 12 Thermal 96 | 2 67 27 . . . Explosive 3 | . . 3 . . . Electromagnetic 10 | 2 8 . . . . Robot Hit Streak 22 | 3 22 13 3 . 5 Robot Miss Streak 5 | . 5 4 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 113 | 3 44 46 2 1 17 Core Hits 62 | 1 25 30 1 . 5 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 2 4 1 . 1 Burn 5 | . 2 3 . . . Destroy 2 | . . . 1 . 1 Blast 1 | . . 1 . . . Melee Attacks 21 | . . . . 2 19 Impact . | . . . . . . Slashing 21 | . . . . 2 19 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 2150 | 41 552 924 45 64 524 Guns 1071 | 41 513 298 45 . 174 Cannons 448 | . . 448 . . . Explosions 217 | . 39 178 . . . Melee 411 | . . . . 64 347 Ramming 3 | . . . . . 3 Kinetic 737 | . . 518 45 . 174 Thermal 726 | 13 485 228 . . . Explosive 178 | . . 178 . . . Electromagnetic 95 | 28 67 . . . . Impact . | . . . . . . Slashing 411 | . . . . 64 347 Piercing . | . . . . . . Highest Corruption 15 | . . 2 2 2 15 Average Corruption 3 | . . 1 2 2 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 2 1 . 7 Message Errors 1 | . . 1 . . . Matter Fused 4 | . . . 1 . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (major) 1 | . . 1 . . . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 80 | . . . . 44 36 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 80 | . . . . 44 36 Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 33 | . 31 2 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 279 | 60 279 125 . . 188 Average Temperature 76 | 31 111 33 . . 75 Received Heat Transfer 414 | . 120 135 . . 159 Effects 5 | . 5 . . . . Energy Bleed 4 | . 4 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 2182 | 37 1257 888 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 389 | 5 239 389 156 . . Initial 151 | . 3 37 151 . . Average 134 | . 120 157 155 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 76 | 100 74 69 100 . . Level 1 23 | . 25 30 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 16 20 . . 13 Peak Tracking Total 6 | . 4 5 . . 6 Tactical Retreats 5 | . 2 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 3 . . 1 Terminals 5 | . 2 2 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 10 12 . . 1 Successful 13 | . 5 7 . . 1 Failed 10 | . 5 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 8 1 . . . Terminals 17 | . 10 6 . . 1 Fabricators . | . . . . . . Repair Stations 6 | . . 6 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 3 . . 1 Record 3 | . . 2 . . 1 Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 3 . . 1 Full Trace Events 3 | . 2 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 12 | . . . . 12 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 410 | . . . . . 410 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4099 | 71 801 717 159 1593 758 Spaces Moved 2911 | 49 531 396 128 1244 563 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 2903 | 41 531 396 128 1244 563 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 108 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 74 36 37 90 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 22 | . 4 18 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 20 | . 4 16 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3332 | 59 620 564 131 1345 613 Wait 198 | . 21 104 . 68 5 Move 2906 | 48 530 395 127 1243 563 Hop . | . . . . . . Pick Up 29 | 2 9 6 . 9 3 Fast Attach 18 | 7 2 2 1 3 3 Attach 5 | . . 2 . 1 2 Detach 6 | . . 1 1 4 . Swap 16 | . 6 4 . 5 1 Drop 23 | . 6 5 . 10 2 Fire 107 | 2 46 45 2 . 12 Melee 21 | . . . . 2 19 Ram 1 | . . . . . 1 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 3) 769 | -10/Materials | Discovered new exit (range 10) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Utility x2 1229 | -9/Materials | Discovered new exit (range 16) 1271 | -9/Materials | Repaired Aluminum Leg 1299 | -9/Materials | Repaired Sensor Array 1590 | -9/Materials | Entered Mines 1608 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1637 | -9/Mines | Learned Materials security intel 1711 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1732 | -9/Mines | Learned Materials stockpile data 1749 | -9/Mines | Entered Zion 1817 | -7/Zion | System corruption cleaned by Quarantine Array 1933 | -7/Zion | Found Prototype Processor 1935 | -7/Zion | Identified Exp. Core Analyzer 1937 | -7/Zion | Found Prototype Hackware 1937 | -7/Zion | Identified Exp. Hacking Suite 1945 | -7/Zion | Found Prototype Processor 1945 | -7/Zion | Identified Exp. Terrain Scan Processor 2080 | -7/Zion | Learned location of Data Miner (-6) 2102 | -7/Zion | Given A8's code to call for help 2132 | -7/Zion | Learned location of Armory (-3) 2350 | -7/Zion | Learned 8 Factory zone layouts 2431 | -7/Zion | Imprinted 2433 | -7/Zion | Declared Zion's savior 3292 | -7/Zion | Discovered new exit (range 11) 3342 | -7/Zion | Entered Proximity Caves 3342 | -6/Proximity Caves | Accompanied by 4 allies 3723 | -6/Proximity Caves | Identified exit to Factory 4020 | -6/Proximity Caves | Lost 3 parts (2u1w) 4050 | -6/Proximity Caves | System corruption reached 10% 4100 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04000_ Found Drone Bay. 04000_ Found 26 Matter. 04003_ Mace fries itself beyond repair. 04003_ Acquired Imp. Sensor Array. 04006_ Acquired Imp. Signal Interpreter. 04012_ Lgt. Treads fries itself beyond repair. 04049_ Integrated Corrupted Carbon-fiber Leg (+7). 04050_ System corrupted: Matter fused (-10). 04051_ Dropped Aluminum Leg. 04051_ Acquired 50 matter. 04059_ Acquired Corrupted Carbon-fiber Leg. 04069_ System corrupted: Matter fused (-10). 04084_ System corrupted: Carbon-fiber Leg rejected. 04087_ Acquired Carbon-fiber Leg. 04094_ Utility Shielding destroyed. 04096_ Lgt. Ion Engine destroyed. 04098_ Grenade Launcher destroyed. 04098_ Critical hit (Burn: +37). 04099_ System corrupted: Hvy. Battle Rifle rejected. 04099_ Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????## ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ????????????????????## ?????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ?????????????????????## ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ##??????????????????????? | | ??????????????????????# ##?????????????????????? | | ???????????????????????# gg##????????????????????? | | ????????????????????????#@ ##???????????????????? | | ????????????????????????# b #####???????????????? | | ???###??????????????????# #???????????????? | | ??## #??????????????????# #### #???????????????? | | ??# ###???????????????# #### ##??????????????? | | ??? #???????????????# ## ##?????????????? | | #### #???????????????## ## g #?????????????? | | #???????????????## ## ##g ##????????????? | | ##??????????????# ## # g##### #???? | | ### ##????????????## ## ## #???? | | ??## ##???????????# #### ### #????? | | ???## ##?###?????## #### ### #????? | | ????## ### ##????# ###### #?????? | | ?????### &&& ###?## # #### #?????? | | ????#### &%&& ### # #???? ##?????? | | ???## &&& #### #????????????? | | ??## ! & ##??#### #????????????? | | ??# ## #??????# #????????????? | | ??# ## ## #??????# #????????????? | | ??# ## ##### ##????# #????????????? | | ??## ### ##???## ####?# #????????????? | | ?### #?# #?????## #?# #????????????? | | ## ### ## #???????# #??# #######??????? | | #?##### ### #######?# #??#!** #??????? | | ##????#####?## ## #??#=##### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 16 Item Schematics ----------------- Mak. Leg | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingSmartbombDesublimator Manual? 0 Play Time 00:39:18 Cumulative 17.1 hours Start 2024.06.03 @ 18:39:36 End 2024.06.03 @ 19:22:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1814299-4567-42b2-89b8-4ebb142ee800