Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 16:25:52 Player: Kate+Gabe4evr Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (3254) 3254 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 9377 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 125 Cogmind --------- Core Integrity 0/1150 Matter 176/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Coolant Injector Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Phase Shifter Phase Shifter Improved Core Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Light Fission Core Titanium Leg Flexi-carbon Leg Advanced Heat Sink Medium Storage Unit Energy Filter Shotgun Advanced Assault Cannon Power Sword [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Aluminum Leg Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Core Shielding Weapon Gauss Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Enhanced Flamer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 1 . . . . . . 1 Utility 5 | . . 1 . 1 1 . . . 2 . . . Weapon 2 | . . . . . . . . 2 . . . . Parts Attached 98 | 6 9 . 10 1 1 . 3 40 2 10 . 16 Power 16 | 1 1 . 2 . . . 1 7 . . . 4 Engine 8 | 1 1 . 2 . . . . 4 . . . . Core 5 | . . . . . . . 1 2 . . . 2 Reactor 3 | . . . . . . . . 1 . . . 2 Propulsion 25 | 2 4 . 4 . 1 . 2 10 . 1 . 1 Treads 7 | . . . . . . . . 7 . . . . Leg 17 | 2 4 . 4 . 1 . 1 3 . 1 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 27 | 1 . . 2 1 . . . 11 1 5 . 6 Device 17 | . . . 2 1 . . . 4 1 3 . 6 Storage 2 | 1 . . . . . . . 1 . . . . Processor 3 | . . . . . . . . 3 . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . . . . 3 . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 4 . 2 . . . . 12 1 4 . 5 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 6 | . . . 1 . . . . 1 . 1 . 3 Ballistic Gun 16 | 2 4 . 1 . . . . 7 1 . . 1 Ballistic Cannon 4 | . . . . . . . . 3 . . . 1 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 . . . . Parts Lost 51 | . . . 6 . . . 2 19 4 5 . 15 Power 8 | . . . 1 . . . 1 2 1 . . 3 Propulsion 11 | . . . 3 . . . . 6 1 . . 1 Utility 17 | . . . 1 . . . 1 5 1 3 . 6 Weapon 15 | . . . 1 . . . . 6 1 2 . 5 Highest Loss Streak 10 | . . . 4 . . . 2 10 2 3 . 8 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 70 | . 83 66 88 76 76 21 20 82 67 20 23 33 Engine 3 | . 13 11 10 9 7 . . 2 4 . . . Reactor 1 | . . . . . . . . 2 . . . . Treads 10 | . . . . . . . . 20 4 . . . Leg 8 | . 27 22 29 27 30 3 2 2 3 . . 1 Device 8 | . . . 15 13 15 15 14 7 4 3 5 12 Storage 5 | . 14 11 11 9 7 . . 4 4 . . . Processor 5 | . . . . . . . . 6 14 11 11 8 Protection 4 | . . . . . . . . 8 4 1 . . Energy Cannon 2 | . . . 10 9 7 . . . . . . 3 Ballistic Gun 10 | . 27 22 11 9 7 . . 11 15 . . . Ballistic Cannon 3 | . . . . . . . . 6 . . . 2 Slashing Weapon 2 | . . . . . . . . 4 4 1 . . Naked Turns 14 | . . . . . . . 7 7 . . . . Heaviest Build 50 | 14 16 14 25 25 25 25 9 50 42 15 5 40 Greatest Support 140 | 20 26 26 36 36 46 46 15 140 30 15 3 18 Greatest Overweight (x) 13 | . . . 1 . . . 2 11 1 4 1 13 Average Overweight (x) . | . . . . . . . . . . . 1 2 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 10 10 5 5 5 Average Capacity 8 | 7 8 8 8 8 8 5 5 9 9 5 5 5 Most Carried 10 | 1 8 7 8 5 5 8 5 10 10 5 5 5 Average Carried 6 | . 6 7 7 5 4 5 4 7 9 4 5 2 Final Capacity 10 | 8 8 8 8 8 8 5 5 10 5 5 5 5 Final Carried 10 | 1 7 7 5 5 5 5 3 10 5 5 5 1 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Tank 14% | Scavenger-Gunner 11% | Scavenger-Mutant 6% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Matter Collected 2815 | 257 33 . 283 . . . 44 1719 52 216 . 211 Remotely . | . . . . . . . . . . . . . Salvage Created 3345 | . 33 . 695 . . . . 1979 219 159 . 260 Parts 182 | . 3 . 52 . . . . 100 12 5 . 10 Haulers Intercepted 2 | . . . 1 . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . . Prevented 4 | . . . . . . . . . . 4 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 61 | . 2 . 21 . . . . 28 3 3 . 4 Melee 2 | . . . . . . . . 1 . 1 . . Guns 21 | . 2 . 4 . . . . 12 3 . . . Cannons 34 | . . . 17 . . . . 12 . 2 . 3 AOE 3 | . . . . . . . . 3 . . . . Classes Destroyed 13 | . 2 . 3 . . . . 7 . . . 1 Worker 4 | . . . . . . . . 4 . . . . Builder 3 | . . . 2 . . . . 1 . . . . Tunneler 4 | . . . . . . . . 4 . . . . Hauler 2 | . . . 1 . . . . 1 . . . . Recycler 4 | . . . . . . . . 4 . . . . Operator 1 | . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . 2 . . . . Swarmer 9 | . 1 . 7 . . . . . . 1 . . Grunt 24 | . 1 . 10 . . . . 11 . 2 . . Sentry 6 | . . . 4 . . . . 2 . . . . Specialist 3 | . . . . . . . . . . . . 3 Hunter 8 | . . . . . . . . 6 2 . . . Programmer 11 | . . . . . . . . 9 1 . . 1 Best Kill Streak 6 | . 1 . 6 . . . . 5 2 1 . 2 Combat Bots Only 4 | . 1 . 4 . . . . 3 2 1 . 2 Max Kills in Single Turn 5 | . 1 . 2 . . . . 5 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . Melee 1 | . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Hostile Shots Fired 979 | . 14 . 96 10 1 . 28 363 72 88 . 307 Missed 334 | . 2 . 26 5 . . 9 128 18 21 . 125 Damage Taken 9528 | . 104 . 855 75 16 . 281 3344 1035 1254 . 2564 Core 2872 | . 11 . 145 . 16 . 146 433 359 593 . 1169 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 77 | . . . . . . . . 77 . . . . Ignored by Resistances 89 | . . . . . . . . . . 89 . . Core Remaining (%) 69 | 100 95 . 63 100 . . 76 49 . . 4 . Volleys Fired 183 | . 5 . 34 . 2 . . 93 16 8 . 25 Largest 4 | . 2 . 2 . 2 . . 4 3 1 . 2 Hottest 143 | . 46 . 123 . 123 . . 134 93 90 . 143 Shots Fired 429 | . 10 . 66 . 4 . . 266 48 8 . 27 Gun 246 | . 10 . 32 . 2 . . 154 48 . . . Cannon 183 | . . . 34 . 2 . . 112 . 8 . 27 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 352 | . 10 . 32 . 2 . . 254 48 . . 6 Thermal 77 | . . . 34 . 2 . . 12 . 8 . 21 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . 4 . 5 . 1 . . 8 11 2 . 3 Robot Miss Streak 10 | . 3 . 7 . 4 . . 10 2 2 . 3 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 2 | . . . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . . . Capacitor 19 | . . . . . . . . . . . . 19 Shots Hit Robots 297 | . 6 . 41 . 2 . . 186 31 16 . 15 Core Hits 173 | . 4 . 33 . . . . 117 8 4 . 7 Critical Kills 4 | . . . . . . . . 2 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . Critical Strikes 14 | . . . . . . . . 9 4 . . 1 Meltdown 1 | . . . . . . . . . . . . 1 Destroy 4 | . . . . . . . . 2 2 . . . Blast 4 | . . . . . . . . 4 . . . . Sever 5 | . . . . . . . . 3 2 . . . Melee Attacks 41 | . . . . . . . . 23 2 16 . . Impact . | . . . . . . . . . . . . . Slashing 41 | . . . . . . . . 23 2 16 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 9 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9454 | 3 140 . 1333 . 20 . 3 5972 720 619 . 644 Guns 3091 | . 122 . 273 . 20 . . 2031 645 . . . Cannons 3658 | . . . 1030 . . . . 1906 . 101 . 621 Explosions 917 | . . . . . . . . 917 . . . . Melee 1698 | . . . . . . . . 1117 75 506 . . Ramming 90 | 3 18 . 30 . . . 3 1 . 12 . 23 Kinetic 4992 | . 122 . 273 . 20 . . 3827 645 . . 105 Thermal 2674 | . . . 1030 . . . . 1027 . 101 . 516 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1698 | . . . . . . . . 1117 75 506 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 8 10 18 4 5 5 5 Average Corruption 7 | . . . . . . 8 8 8 3 4 5 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 92 | . . . . . . 2 9 54 4 10 2 11 Message Errors 22 | . . . . . . . 1 15 . 3 1 2 Matter Fused 27 | . . . . . . 1 4 16 1 1 . 4 Heat Flow Errors 11 | . . . . . . . 3 5 . 2 . 1 Energy Discharges 7 | . . . . . . . . 4 . . 1 2 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . 1 5 1 3 . . Data Loss (major) 5 | . . . . . . 1 . 2 . 1 . 1 Misfires 6 | . . . . . . . . 5 . . . 1 Alerts 1 | . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 274 | . . . 17 . . . . 229 . 17 . 11 Projectiles 86 | . . . 17 . . . . 44 . 14 . 11 Explosions 90 | . . . . . . . . 90 . . . . Melee 98 | . . . . . . . . 95 . 3 . . Knockbacks 25 | . . . . . . . . 23 . . . 2 Impact 1 | . . . . . . . . . . . . 1 Kinetic 23 | . . . . . . . . 22 . . . 1 Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 131 | . . . . . . . 1 113 . 6 . 11 Shots 2 | . . . . . . . . 2 . . . . Rammed 12 | . . . . . . . 2 1 . 4 . 5 Targets Rammed 21 | 1 3 . 5 . . . 2 1 . 4 . 5 Kicked 9 | 1 3 . 5 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 614 | . . . 357 . 18 . 221 293 54 257 . 614 Average Temperature 103 | . . . 97 . 10 . 101 100 22 60 . 237 Received Heat Transfer 1900 | . 12 . 270 9 9 . . 490 207 516 . 387 Effects 12 | . . . . . . . . . . . . 12 Shutdowns 3 | . . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 7 | . . . 1 . . . . 1 . 1 . 4 Heat Transferred 2552 | . . . 1225 . . . . 698 . 111 . 518 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Peak Influence 560 | . 100 42 418 191 101 35 39 560 354 . . 75 Initial 257 | . . 42 17 176 86 35 24 9 257 . . 35 Average 193 | . 30 42 215 180 88 35 30 255 250 . . 30 Maximum Alert Level 2 | . . . 2 . . . . 2 1 . . . Low Security (%) 59 | 100 100 100 45 100 100 100 100 46 19 . . 100 Level 1 24 | . . . 42 . . . . 25 80 . . . Level 2 16 | . . . 12 . . . . 28 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . . . 5 . 1 . 1 17 4 . . 3 Investigation 2 | . . . 1 . . . . 1 . . . . Extermination 8 | . . . . . . . 1 6 1 . . . Reinforcement 11 | . . . 1 . 1 . . 3 3 . . 3 Assault 1 | . . . . . . . . 1 . . . . Garrison 9 | . . . 3 . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Distress Signals 6 | . . . . . . . . 3 1 . . 2 Communications Jammed 24 | . . . . . . . . . 24 . . . Distress Signals 24 | . . . . . . . . . 24 . . . Times Spotted 134 | . 6 . 28 1 2 4 2 51 14 11 . 15 Peak Tracking Total 11 | . 3 . 5 1 1 5 1 4 8 5 . 11 Tactical Retreats 12 | . 1 . . . . . . 3 2 6 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Traps Triggered 12 | . 2 . 1 . 1 . 3 5 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Disabled 17 | . . . 2 . . . . 12 3 . . . Max in Single Turn 5 | . . . 1 . . . . 5 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Machines Accessed 4 | . . . 3 . . . . . . 1 . . Terminals 3 | . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 4 | . . . 3 . . . . . . 1 . . Successful 4 | . . . 3 . . . . . . 1 . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 3 | . . . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 4 | . . . 3 . . . . . . 1 . . Record 1 | . . . 1 . . . . . . . . . Open Door 3 | . . . 2 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Total Allies 3 | . . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . Total Orders 1 | . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . 1 Ally Attacks 15 | . . . . . . . . 15 . . . . Total Damage 310 | . . . . . . . . 310 . . . . Kills 3 | . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . 5 . 2 Drone Recoveries 4 | . . . . . . . . . . 3 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Turns Passed 6656 | 67 322 53 714 164 272 87 353 3246 503 425 28 422 Spaces Moved 4228 | 50 237 45 406 136 220 156 341 1677 236 499 29 196 Core 1070 | 5 . . . . . 150 176 28 66 462 29 154 Treads 1432 | . . . . . . . . 1262 170 . . . Legs 1674 | 45 237 45 406 136 220 6 113 387 . 37 . 42 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 52 | . . . . . . . 52 . . . . . Fastest Speed 35 | 50 120 120 120 120 120 50 35 50 50 50 100 50 Average Speed 132 | 113 120 120 121 120 120 52 93 165 185 60 100 175 Slowest Speed 700 | 120 120 120 190 120 120 120 150 600 240 250 100 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 42 5 67 16 7 92 11 38 11 69 7 4 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 82 | . . . . . . . . 69 . 5 . 8 Melee . | . . . . . . . . . . . . . Projectile 24 | . . . . . . . . 11 . 5 . 8 AOE 57 | . . . . . . . . 57 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac Total 4841 | 57 261 44 542 136 224 164 375 1906 265 578 28 261 Wait 189 | . 4 . 85 . . 1 . 44 3 36 . 16 Move 4216 | 49 235 44 405 135 220 155 340 1676 235 498 28 196 Hop . | . . . . . . . . . . . . . Pick Up 28 | 1 4 . 2 . 1 . 3 15 . 2 . . Fast Attach 68 | 6 4 . 4 1 . . 3 29 1 8 . 12 Attach 18 | . 1 . 4 . 1 . . 6 . 2 . 4 Detach 10 | . . . . . . 3 . 4 1 . . 2 Swap 12 | . 4 . 2 . . . . 5 1 . . . Drop 35 | . 1 . 1 . . 5 7 10 6 4 . 1 Fire 183 | . 5 . 34 . 2 . . 93 16 8 . 25 Melee 41 | . . . . . . . . 23 2 16 . . Ram 11 | . . . . . . . 2 . . 4 . 5 Kick 9 | 1 3 . 5 . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . Escape Stasis 20 | . . . . . . . 20 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 390 | -9/Materials | Discovered new exit (range 9) 443 | -9/Materials | Entered Storage 542 | -9/Storage | Garrison activated, responded to threat 903 | -9/Storage | Build established: Scavenger-Mutant 1112 | -9/Storage | Lost 4 parts (3n1u) 1123 | -9/Storage | Discovered new exit (range 16) 1157 | -9/Storage | Entered Materials 1157 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -8/Materials | Discovered new exit (range 15) 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -7/Factory | Build established: Mutant 1593 | -7/Factory | Sucked down chute 1593 | -7/Factory | Entered Waste 1608 | -7/Waste | EMP discharged 1664 | -7/Waste | Spotted C-40 Crusher 1665 | -7/Waste | Spotted C-40 Crusher 1665 | -7/Waste | Discovered new exit (range 12) 1665 | -7/Waste | Spotted C-40 Crusher 1667 | -7/Waste | Spotted C-40 Crusher 1680 | -7/Waste | Entered Factory 1981 | -7/Factory | System corruption reached 10% 2020 | -7/Factory | Discovered new exit (range 11) 2033 | -7/Factory | Entered another Factory area 2033 | -6/Factory | Evolved 2 slots: Weapon x2 2135 | -6/Factory | Noticed a derelict Sapper rigging charges 2502 | -6/Factory | Build established: Tank 2906 | -6/Factory | Allied Derelicts emerged from ambush trap array 2916 | -6/Factory | Build established: Scavenger-Tank 3526 | -6/Factory | Garrison activated, responded to threat 4300 | -6/Factory | System corruption reached 10% 4382 | -6/Factory | Spotted B-75 Beast 4505 | -6/Factory | Garrison activated, responded to threat 4676 | -6/Factory | Core integrity fell below 50% 4703 | -6/Factory | Lost 10 parts (1p4n3u2w) 4960 | -6/Factory | Build established: Scavenger-Gunner 5183 | -6/Factory | First assault squad dispatched 5243 | -6/Factory | Discovered new exit (range 16) 5277 | -6/Factory | Identified exit to Factory 5279 | -6/Factory | Entered another Factory area 5279 | -5/Factory | Evolved 2 slots: Utility x2 5770 | -5/Factory | Discovered new exit (range 14) 5782 | -5/Factory | Entered Upper Caves 5833 | -5/Upper Caves | Core integrity fell below 50% 5857 | -5/Upper Caves | Lost 3 parts (2u1w) 5936 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5956 | -5/Upper Caves | Core integrity fell below 20% 6036 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6043 | -5/Upper Caves | Build established: Mutant 6059 | -5/Upper Caves | Encountered a Warlord checkpoint 6148 | -5/Upper Caves | Lost 4 allies 6191 | -5/Upper Caves | Discovered new exit (range 14) 6207 | -5/Upper Caves | Entered another Upper Caves area 6207 | -5/Upper Caves | Accompanied by 1 ally 6218 | -5/Upper Caves | Discovered new exit (range 12) 6235 | -5/Upper Caves | Entered Factory 6235 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6291 | -4/Factory | Found Quantum Capacitor 6518 | -4/Factory | Core integrity fell below 50% 6544 | -4/Factory | Lost 5 parts (1p1u3w) 6631 | -4/Factory | Core integrity fell below 20% 6657 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06634_ Slug penetrates Wall. 06636_ Penetrated by Slug. 06636_ Quantum Capacitor destroyed. 06636_ Adv. Cooling System destroyed. 06636_ Knocked back. 06636_ Hvy. Phase Cannon destroyed. 06638_ Acquired Lgt. Particle Reactor. 06639_ Lgt. Particle Reactor destroyed. 06639_ Knocked back. 06640_ System corrupted: Heat flow error (+243). 06646_ K-01 Serf collects debris. 06647_ W-44 Eye sends out distress signal. 06647_ K-01 Serf collects debris. 06648_ Slammed into K-01 Serf. 06648_ K-01 Serf knocked back. 06649_ K-01 Serf collects debris. 06653_ Slammed into G-67 Veteran. 06655_ Slammed into W-44 Eye. 06656_ Slammed into G-67 Veteran. 06657_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ##????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????????### ??????????????????????? | | ????????????? ????????# ??????????????????????? | | ????????????# ???????# ??????????????????????? | | ????????????# ?????# ??????#???????????????? | | ????????????# ????# #?####/#???????????????? | | ????????????# #### # #???????????????? | | ????????????# @# """" ????????????????? | | ???????????+ g """" ????????????????? | | ?????????????#### g # """" ????????????????? | | ????????????????##+######k# """" ????????????????? | | ????????????????????????#w#? ????????????????? | | ????????????????????????#g#??####????????????????? | | ?????????? ??#??????? ??#g#?###??????????????????? | | ???????"?? ???????????#?# ###????????????????????? | | ??????????????? ??? ###/##########?????????????? | | ???"???"?????#?? ?? # R ##???#????????? | | ????????? ??? ??? ?# ##?##?????????? | | ?????????? ??? ??? ? H# #?#?##?#??????? | | ?????????????# ??? # #######???????? | | ??? ??????###????###??# #?#???#???????? | | ??????##??????##?####?# #??##???#?#???? | | ?#?#????????#????#??#?# ##?#??????????? | | ???#?????#???##?#?##### #?#????##?????? | | ????????#???#??##?##### ###?#?#?#?#???? | | ??????##############??# ##?#?? ??????? | | ??????# ##?# #####?? ??? ?? | | ??????# ##?# #???# ? ? ? "?" | | ??? ??# #####"####+"###+#####?? ? ??? ? | | ???""?# # # ? ?? ??? | | ???"?# #% # ????????? | | ??????# """" """" " + ? ????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 45 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: TH 20 Core Shielding 30 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactActiveEdition Manual? 0 Play Time 00:44:52 Cumulative 20.8 hours Start 2024.05.28 @ 19:58:17 End 2024.06.11 @ 16:25:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 446e552d-f2e8-4187-bb36-10f20170fdcc