Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 17:17:13 Player: Jaegerpls Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (10) 50 Value Destroyed (295) 295 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1704) 1704 TOTAL SCORE: 5529 Bonus ------- Pacifist 862 Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 757/850 Matter 295/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Aerolev Unit Zionite Glidesys I Zionite Glidesys I Makeshift Flight Unit > --- UTILITY (5) ------ Structural Scanner Focal Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Power Amplifier Advanced Heat Sink Advanced Signal Interpreter System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Zionite Glidesys I Zionite Glidesys I Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Enhanced Optical Array Improved Reaction Control System System Shield > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Zionite Light DM Reactor Power Amplifier Advanced Signal Interpreter ECM Suite System Shield [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flight Unit Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Power Shielding Weapon Datajack Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 64 | 6 9 . 6 . 7 5 31 Power 13 | 1 3 . . . 1 . 8 Engine 8 | 1 3 . . . 1 . 3 Core 4 | . . . . . . . 4 Reactor 1 | . . . . . . . 1 Propulsion 15 | 2 3 . 1 . . 1 8 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 3 | . . . . . . . 3 Flight 10 | . 3 . 1 . . 1 5 Utility 28 | 1 2 . 3 . 3 4 15 Device 21 | . 2 . 1 . 3 4 11 Storage 1 | 1 . . . . . . . Processor 2 | . . . . . . . 2 Hackware 1 | . . . . . . . 1 Protection 3 | . . . 2 . . . 1 Artifact . | . . . . . . . . Weapon 8 | 2 1 . 2 . 3 . . Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 4 | . . . . . . . 4 Parts Lost 11 | . . . 1 . . 1 9 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 4 | . . . . . . 1 3 Weapon 3 | . . . 1 . . . 2 Highest Loss Streak 5 | . . . 1 . . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 84 85 90 100 100 99 85 Engine 10 | . 13 14 11 11 11 11 7 Core 1 | . . . . . . . 4 Flight 29 | . 25 28 33 33 33 33 25 Device 26 | . 24 28 22 22 32 32 19 Processor 1 | . . . . . . . 5 Hackware 1 | . . . . . . . 5 Protection 1 | . . . 9 11 . . . Energy Gun 2 | . 13 14 4 . . . . Ballistic Gun 1 | . 2 . 10 22 . . . Slashing Weapon 5 | . . . . . 6 11 6 Piercing Weapon 1 | . . . . . 3 . . Special Melee Weapon 6 | . . . . . 10 11 5 Peak Build Rating 59 | 6 7 6 9 9 17 20 59 Average Rating 19 | 3 5 6 8 9 14 17 36 On Entrance 8 | . 6 6 6 9 9 15 18 Naked Turns . | . . . . . . . . Heaviest Build 24 | 12 13 8 10 9 11 10 24 Greatest Support 36 | 26 26 8 12 12 12 16 36 Greatest Overweight (x) 1 | . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 5 Average Carried 4 | 3 5 5 3 5 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 Class Distribution -------------------- 53% | Infiltrator-Mutant 30% | Derelict-Mutant 6% | Derelict-Sprinter 6% | Messiah-Mutant 3% | Mutant Dominant Class ---------------- Infiltrator-Mutant | -10/Materials Infiltrator-Mutant | -10/Mines Infiltrator-Mutant | -9/Materials Infiltrator-Mutant | -9/Mines Infiltrator-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 833 | 211 96 . . 47 143 76 260 Remotely . | . . . . . . . . Salvage Created 363 | . . . . . . . 363 Parts 26 | . . . . . . . 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 6 | . . . . . . . 6 Melee 6 | . . . . . . . 6 Classes Destroyed 6 | . . . . . . . 6 Worker 2 | . . . . . . . 2 Builder 1 | . . . . . . . 1 Watcher 1 | . . . . . . . 1 Swarmer 3 | . . . . . . . 3 Grunt 1 | . . . . . . . 1 Hunter 2 | . . . . . . . 2 Best Kill Streak 4 | . . . . . . . 4 Combat Bots Only 3 | . . . . . . . 3 Max Kills in Single Turn 1 | . . . . . . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 109 | . 3 2 17 . . 18 69 Missed 60 | . 2 1 7 . . 9 41 Damage Taken 812 | 3 7 10 167 . . 107 518 Core 199 | . 7 10 54 . . 35 93 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . . . 8 . . . . Ignored by Resistances 10 | . . . . . . . 10 Core Remaining (%) 90 | 100 . 93 . . . 77 . Volleys Fired 3 | . . . 3 . . . . Largest 2 | . . . 2 . . . . Hottest 40 | . . . 40 . . . . Shots Fired 6 | . . . 6 . . . . Gun 6 | . . . 6 . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 6 | . . . 6 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 3 | . . . 3 . . . . Robot Miss Streak 2 | . . . 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 32 | . . . 3 . . 1 28 Core Hits 13 | . . . 1 . . . 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 39 | . . . . . . 1 38 Impact . | . . . . . . . . Slashing 32 | . . . . . . . 32 Piercing . | . . . . . . . . Sneak Attacks 13 | . . . . . . 1 12 Combat Hostiles 3 | . . . . . . 1 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 1079 | 6 . . 25 . . . 1048 Guns 25 | . . . 25 . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 1048 | . . . . . . . 1048 Ramming 6 | 6 . . . . . . . Kinetic 25 | . . . 25 . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1048 | . . . . . . . 1048 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 69 | . . . . . . . 69 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 69 | . . . . . . . 69 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 3 | 3 . . . . . . . Shots . | . . . . . . . . Rammed 1 | 1 . . . . . . . Targets Rammed 1 | 1 . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 30 | . . . 1 . . . 30 Average Temperature 16 | . . . 1 . . . 17 Received Heat Transfer 138 | . . 6 51 . . 6 75 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 268 | . 128 49 177 69 . . 268 Initial 69 | . . 49 18 69 . . 28 Average 88 | . 49 49 113 69 . . 108 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 91 | 100 100 100 100 100 . . 83 Level 1 8 | . . . . . . . 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 2 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 10 3 11 . . 14 36 Peak Tracking Total 11 | . 5 5 8 . . 7 11 Tactical Retreats 16 | . 3 . 3 . . 5 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 8 . 4 . . . 3 Terminals 11 | . 6 . 4 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 70 | . 32 . 25 . . . 13 Successful 43 | . 19 . 18 . . . 6 Failed 27 | . 13 . 7 . . . 7 Catastrophic 3 | . 2 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 64 | . 32 . 25 . . . 7 Terminals 53 | . 26 . 25 . . . 2 Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . . . 9 Recycling Units 8 | . 6 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . . . . . 1 Open DSF 1 | . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 35 | . 15 . 18 . . . 2 Terminals 31 | . 13 . 18 . . . . Track 6 | . 2 . 4 . . . . Assimilate 3 | . 1 . 2 . . . . Botnet 9 | . 5 . 4 . . . . Disrupt 5 | . 2 . 3 . . . . Operators 4 | . 1 . 3 . . . . Skim 4 | . 2 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Mechanics 1 | . . . . . . . 1 Recycling Units 3 | . 2 . . . . . 1 Monitor 1 | . 1 . . . . . . Recyclers 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 6 . 4 . . . 2 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . 1 3 Non-combat 3 | . . . . . . . 3 Combat 1 | . . . . . . 1 . Robot Hacks Applied 6 | . . . . . . 1 5 parse_system 2 | . . . . . . 1 1 no_distress 3 | . . . . . . . 3 find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 4 . 3 Largest Group 4 | . . . . . 4 . 3 Highest-Rated Group 210 | . . . . . 157 . 210 Highest-Rated Ally 70 | . . . . . 40 . 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 59 | . . . . . . . 59 Total Damage 1139 | . . . . . . . 1139 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 2135 | 55 274 10 152 45 683 249 667 Spaces Moved 3420 | 49 509 28 299 126 1102 488 819 Core 8 | 7 1 . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 67 | 42 25 . . . . . . Hover 87 | . . . . . . . 87 Flight 3258 | . 483 28 299 126 1102 488 732 Fastest Speed 29 | 50 37 37 34 34 34 34 29 Average Speed 36 | 82 39 37 34 34 34 38 35 Slowest Speed 130 | 90 100 37 34 34 34 39 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . 2 . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 64 13 41 18 90 68 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 3 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4246 | 61 580 27 341 127 1409 543 1158 Wait 654 | . 43 . 31 . 289 49 242 Move 3407 | 48 504 27 296 125 1101 487 819 Hop 3 | . 2 . 1 . . . . Pick Up 35 | 6 10 . 4 1 5 1 8 Fast Attach 29 | 4 4 . . . 2 . 19 Attach 10 | 2 1 . 4 . . 1 2 Detach 1 | . 1 . . . . . . Swap 25 | . 4 . 2 . 5 4 10 Drop 39 | . 11 . . 1 7 . 20 Fire 3 | . . . 3 . . . . Melee 39 | . . . . . . 1 38 Ram 1 | 1 . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Entered Mines 338 | -10/Mines | Discovered new exit (range 7) 340 | -10/Mines | Entered Materials 340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 384 | -9/Materials | Build established: Infiltrator-Mutant 470 | -9/Materials | Discovered new exit (range 12) 492 | -9/Materials | Entered Mines 493 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 537 | -9/Mines | Entered Zion 566 | -7/Zion | Found CR-A16's Pointy Stick 607 | -7/Zion | Discovered new exit (range 14) 714 | -7/Zion | Learned location of Armory (-4) 719 | -7/Zion | Learned location of Data Miner (-6) 774 | -7/Zion | Given A8's code to call for help 929 | -7/Zion | Met Imprinter 953 | -7/Zion | Imprinted 955 | -7/Zion | Declared Zion's savior 1220 | -7/Zion | Entered Proximity Caves 1298 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1460 | -6/Proximity Caves | Discovered new exit (range 3) 1469 | -6/Proximity Caves | Entered Factory 1469 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 1548 | -6/Factory | Build established: Derelict-Mutant 1945 | -6/Factory | Zion Light squad teleported in 2081 | -6/Factory | Found Prototype Protection 2081 | -6/Factory | Identified Zio. Weapon Casing 2100 | -6/Factory | Cargo convoy interrupted 2136 | -6/Factory | Self-destructed Last Messages --------------- payload. 02099_ H-66 Slayer unfolds itself. 02099_ X-67 Chaingunner unfolds itself. 02099_ X-62 Marksman unfolds itself. 02099_ I-36 Angel unfolds itself. 02099_ Imp. Reaction Control System destroyed. 02100_ ALERT: Cargo convoy interrupted, initiating access lockdown. 02100_ Phase Shifter destroyed. 02102_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 02113_ Acquired Focal Shield. 02121_ Sneak attack on G-50 Soldier. 02121_ G-50 Soldier destroyed. 02123_ Sneak attack on G-67 Veteran. 02123_ Destroyed Lgt. Antimatter Reactor. 02127_ ECM Suite destroyed. 02131_ Nuclear Pulse Thruster destroyed. 02135_ Mak. Sword destroyed. 02136_ K-01 Serf collects debris. 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[ ##??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Resistance: KI 20 Power Shielding 33 Phase Shifting 5 Evasion (%) 74 Defensive Hacking 10 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force I'm Back, Baby! Novice Programmer Challenges ------------ None Game ------ Seed LatentDisruptorRecalibrator Manual? 0 Play Time 01:53:13 Cumulative 14.6 hours Start 2025.04.02 @ 14:57:46 End 2025.04.02 @ 17:17:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0eb24dd-ee52-4b4a-8b83-9e58754bbbe0