Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.15 @ 21:47:18

Player: Savagecelery

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (40)      200
Value Destroyed (1326)     1326
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7626

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     29/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (9) ------
             Hacking Suite
             Hacking Suite
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
    Advanced Powered Armor
             System Shield
  Long-range Tractor Beam
    Improved Arc Projector

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
           Cold Fusion Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Gyrokinetic Inverter
           Gyrokinetic Inverter
    Cooled Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Weapon Cycler
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
  Enhanced Gauss Cannon
>          --- INVENTORY --------
           Hacking Suite
           Hacking Suite
           System Shield
  Improved System Restoration Module
           Drone Bay
[Rating: 75]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Gravmag System
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Hacking Suite
  Device                   Improved Actuator Array
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   .   .   .   2   
  Utility                  7    | .   .   2   .   .   1   2   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             111  | 4   4   .   .   5   26  38  30  1   .   3   
  Power                    17   | 1   1   .   .   1   3   5   6   .   .   .   
    Engine                 5    | 1   1   .   .   .   .   2   1   .   .   .   
    Core                   7    | .   .   .   .   1   3   2   1   .   .   .   
    Reactor                5    | .   .   .   .   .   .   1   4   .   .   .   
  Propulsion               46   | .   2   .   .   3   12  16  13  .   .   .   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   .   
    Leg                    7    | .   .   .   .   .   .   4   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  30   | .   .   .   .   .   10  12  8   .   .   .   
    Flight                 8    | .   2   .   .   3   2   .   1   .   .   .   
  Utility                  35   | .   .   .   .   1   9   15  7   1   .   2   
    Device                 15   | .   .   .   .   .   3   5   6   1   .   .   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   .   
    Processor              10   | .   .   .   .   1   5   4   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   4   .   .   .   2   
    Protection             3    | .   .   .   .   .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 3   1   .   .   .   2   2   4   .   .   1   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   1   2   .   .   .   
Parts Lost                 33   | .   .   .   .   1   3   16  3   .   2   8   
  Power                    4    | .   .   .   .   .   .   3   .   .   .   1   
  Propulsion               15   | .   .   .   .   1   2   7   1   .   2   2   
  Utility                  13   | .   .   .   .   .   1   6   2   .   .   4   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   .   .   1   3   3   2   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   34  33  33  48  87  87  68  70  66  35  
  Engine                   1    | .   2   11  11  5   .   4   .   .   .   .   
  Core                     4    | .   .   .   .   3   15  4   1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   2   6   10  10  5   
  Leg                      1    | .   .   .   .   .   .   2   2   .   .   .   
  Hover                    16   | .   .   .   .   .   28  20  14  21  17  2   
  Flight                   1    | .   4   22  22  34  1   .   .   .   .   .   
  Device                   9    | .   .   .   .   .   6   11  9   17  17  8   
  Storage                  1    | .   .   .   .   .   5   3   .   .   .   .   
  Processor                12   | .   .   .   .   5   21  21  7   .   .   .   
  Hackware                 9    | .   .   .   .   .   .   6   15  10  10  14  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   5   5   .   
  Impact Weapon            1    | .   .   .   .   .   6   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 5   7   3   3   5   22  38  45  43  37  36  
  Greatest Support         55   | 3   8   8   8   16  36  55  53  53  44  31  
  Greatest Overweight (x)  4    | 1   .   .   .   .   4   3   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   8   8   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   7   6   5   5   5   5   
  Most Carried             8    | 2   4   4   4   3   8   8   5   5   5   5   
  Average Carried          5    | .   2   3   4   2   6   6   4   5   5   3   
  Final Capacity           8    | 5   5   5   5   5   8   5   5   5   5   5   
  Final Carried            8    | 2   3   4   4   3   8   5   5   5   5   4   

 Class Distribution 
--------------------
 50% | Hacker-Mutant
 38% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
    Hacker-Mutant | -4/DSF
    Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
-----------                Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Matter Collected           1443 | 140 32  .   16  .   411 310 532 .   .   2   
  Remotely                 311  | .   .   .   .   .   311 .   .   .   .   .   
Salvage Created            1443 | .   32  .   .   .   501 411 499 .   .   .   
  Parts                    66   | .   6   .   .   .   16  29  15  .   .   .   
Haulers Intercepted        3    | .   .   .   .   .   2   .   1   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   1   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  22   | .   2   .   .   .   3   7   10  .   .   .   
  Melee                    8    | .   .   .   .   .   1   7   .   .   .   .   
  Guns                     2    | .   2   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   .   .   10  .   .   .   
Classes Destroyed          12   | .   1   .   .   .   9   2   .   .   .   .   
  Worker                   6    | .   .   .   .   .   5   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   2   .   .   .   
  Swarmer                  4    | .   2   .   .   .   .   2   .   .   .   .   
  Grunt                    7    | .   .   .   .   .   .   2   5   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   1   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   1   1   4   .   .   .   
Best Kill Streak           4    | .   2   .   .   .   4   2   3   .   .   .   
  Combat Bots Only         3    | .   2   .   .   .   1   2   3   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   1   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Damage Taken               5891 | .    40   .    .    59   419  2326 1129 .    290  1628 
  Core                     2433 | .    30   .    .    28   131  646  167  .    126  1305 
  Absorbed by Shields      51   | .    .    .    .    .    .    .    .    .    .    51   
  Redirected to Shielding  129  | .    .    .    .    .    .    .    65   .    19   45   
  Regen/Repaired (Parts)   189  | .    .    .    .    .    .    .    187  .    .    2    
Core Remaining (%)         82   | 100  88   .    100  94   81   24   83   .    89   .    
Volleys Fired              76   | .    3    .    .    .    .    .    70   .    .    3    
  Largest                  2    | .    2    .    .    .    .    .    2    .    .    1    
  Hottest                  155  | .    60   .    .    .    .    .    155  .    .    98   
Shots Fired                85   | .    6    .    .    .    .    .    76   .    .    3    
  Gun                      6    | .    6    .    .    .    .    .    .    .    .    .    
  Cannon                   79   | .    .    .    .    .    .    .    76   .    .    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  73   | .    3    .    .    .    .    .    70   .    .    .    
  Thermal                  12   | .    3    .    .    .    .    .    6    .    .    3    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    .    .    .    .    .    10   .    .    3    
  Robot Miss Streak        3    | .    1    .    .    .    .    .    3    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           129  | .    4    .    .    .    31   40   52   .    .    2    
  Core Hits                47   | .    2    .    .    .    7    14   23   .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    2    .    .    .    .    .    
  Critical Strikes         22   | .    1    .    .    .    4    4    13   .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    
    Blast                  13   | .    .    .    .    .    .    .    13   .    .    .    
    Smash                  4    | .    .    .    .    .    4    .    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    4    .    .    .    .    
Melee Attacks              96   | .    .    .    .    .    44   52   .    .    .    .    
  Impact                   50   | .    .    .    .    .    44   6    .    .    .    .    
  Slashing                 46   | .    .    .    .    .    .    46   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16   | .    .    .    .    .    13   3    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           5493 | .    36   .    .    .    1717 1697 1972 .    .    71   
  Guns                     36   | .    36   .    .    .    .    .    .    .    .    .    
  Cannons                  1961 | .    .    .    .    .    .    .    1893 .    .    68   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3414 | .    .    .    .    .    1717 1697 .    .    .    .    
  Ramming                  82   | .    .    .    .    .    .    .    79   .    .    3    
  Kinetic                  1743 | .    14   .    .    .    .    .    1729 .    .    .    
  Thermal                  254  | .    22   .    .    .    .    .    164  .    .    68   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1865 | .    .    .    .    .    1717 148  .    .    .    .    
  Slashing                 1549 | .    .    .    .    .    .    1549 .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    3    3    8    .    .    5    
  Average Corruption       2    | .    .    .    .    .    2    2    3    .    .    2    
  Corruption Purged        3    | .    .    .    .    .    3    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    8    4    10   .    .    2    
    Message Errors         5    | .    .    .    .    .    2    2    1    .    .    .    
    Matter Fused           7    | .    .    .    .    .    1    1    4    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    1    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            647  | .    .    .    .    .    466  123  58   .    .    .    
  Projectiles              36   | .    .    .    .    .    .    .    36   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    611  | .    .    .    .    .    466  123  22   .    .    .    
Knockbacks                 23   | .    .    .    .    .    4    .    19   .    .    .    
  Impact                   5    | .    .    .    .    .    4    .    1    .    .    .    
  Kinetic                  18   | .    .    .    .    .    .    .    18   .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    .    .    .    39   .    .    1    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    3    .    .    1    
Targets Rammed             4    | .    .    .    .    .    .    .    3    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363  | .    15   .    .    1    8    22   363  .    .    10   
  Average Temperature      108  | .    10   .    .    1    6    10   131  .    .    7    
  Received Heat Transfer   1247 | .    .    .    .    18   87   543  342  .    .    257  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13   | .    .    .    .    .    13   .    .    .    .    .    
  Impact Corruptions       20   | .    .    .    .    .    18   1    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         400  | .    50   .    .    .    .    .    250  .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Peak Influence             401  | .   55  82  31  60  213 401 269 146 102 115 
  Initial                  176  | .   .   22  31  11  27  27  176 131 102 29  
  Average                  153  | .   12  39  31  39  99  226 187 133 78  36  
Maximum Alert Level        2    | .   .   .   .   .   1   2   1   .   .   .   
  Low Security (%)         59   | 100 100 100 100 100 92  28  44  100 100 100 
  Level 1                  39   | .   .   .   .   .   7   67  55  .   .   .   
  Level 2                  1    | .   .   .   .   .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   .   .   3   6   8   .   1   5   
  Investigation            3    | .   .   .   .   .   1   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   3   .   .   .   
  Reinforcement            15   | .   .   .   .   .   2   3   4   .   1   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Distress Signals           5    | .   .   1   .   .   1   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   3   4   3   2   10  49  19  1   3   28  
  Peak Tracking Total      17   | .   4   6   3   3   3   5   4   1   3   17  
  Tactical Retreats        24   | .   1   1   .   1   1   13  3   .   .   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Traps Triggered            8    | .   .   .   .   .   1   3   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Machines Disabled          2    | .   .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Machines Accessed          12   | .   .   1   .   1   4   2   1   2   .   1   
  Terminals                8    | .   .   1   .   1   2   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   .   1   .   1   13  5   2   3   .   3   
  Successful               17   | .   .   1   .   1   6   2   2   2   .   3   
  Failed                   11   | .   .   .   .   .   7   3   .   1   .   .   
    Catastrophic           3    | .   .   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   2   .   2   .   .   
  Terminals                17   | .   .   1   .   1   7   5   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   .   3   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   .   1   2   2   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   2   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   3   2   1   2   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   .   .   1   
  Time                     134  | .   .   .   .   .   .   .   56  .   .   78  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   10  10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   10  10  .   
Total Orders               11   | .   .   .   .   .   .   .   7   2   2   .   
  EXPLORE                  8    | .   .   .   .   .   .   .   5   1   2   .   
  RETURN                   3    | .   .   .   .   .   .   .   2   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   5   2   2   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   4   2   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Turns Passed               3660 | 69   75   54   10   41   553  1163 1086 118  32   459  
Spaces Moved               4258 | 92   107  142  26   98   751  1519 722  217  30   554  
  Core                     526  | 92   97   .    .    .    .    12   .    .    .    325  
  Treads                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Legs                     106  | .    .    .    .    .    .    103  3    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3303 | .    .    .    .    .    705  1404 718  217  30   229  
  Flight                   322  | .    10   142  26   98   46   .    .    .    .    .    
  Fastest Speed            31   | 50   37   37   37   31   31   43   48   48   48   50   
  Average Speed            59   | 67   48   37   37   31   46   59   72   48   68   77   
  Slowest Speed            320  | 100  50   37   37   34   320  260  260  48   116  136  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    19   17   16   18   26   38   28   8    58   19   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    .    .    1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 22   | .    .    .    .    .    3    9    10   .    .    .    
Terrain Destroyed          48   | .    .    .    .    .    3    9    36   .    .    .    
  Melee                    12   | .    .    .    .    .    3    9    .    .    .    .    
  Projectile               36   | .    .    .    .    .    .    .    36   .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Total                      5138 | 97   123  142  25   107  871  1706 1215 229  41   582  
  Wait                     493  | .    4    .    .    .    31   58   368  12   11   9    
  Move                     4248 | 91   106  141  25   97   750  1518 721  216  29   554  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  34   | .    3    1    .    3    7    16   1    .    .    3    
  Fast Attach              71   | 4    2    .    .    1    17   19   27   1    .    .    
  Attach                   19   | .    1    .    .    3    5    6    1    .    .    3    
  Detach                   8    | 2    .    .    .    .    2    1    3    .    .    .    
  Swap                     21   | .    1    .    .    1    4    13   2    .    .    .    
  Drop                     63   | .    3    .    .    2    11   26   19   .    1    1    
  Fire                     76   | .    3    .    .    .    .    .    70   .    .    3    
  Melee                    93   | .    .    .    .    .    44   49   .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    3    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   70 | -11/Junkyard  | Entered Materials
   94 | -10/Materials | Discovered new exit (range 10)
  145 | -10/Materials | Entered another Materials area
  145 | -9/Materials  | Evolved 2 slots: Utility x2
  153 | -9/Materials  | Identified exit to Mines
  199 | -9/Materials  | Entered Mines
  204 | -9/Mines      | Discovered new exit (range 11)
  209 | -9/Mines      | Entered Materials
  209 | -8/Materials  | Evolved 2 slots: Propulsion x2
  247 | -8/Materials  | Discovered new exit (range 8)
  249 | -8/Materials  | Identified exit to Factory
  250 | -8/Materials  | Entered Factory
  250 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  308 | -7/Factory    | Build established: Mutant
  656 | -7/Factory    | Lost 3 parts (2n1u)
  794 | -7/Factory    | Discovered new exit (range 16)
  802 | -7/Factory    | Identified exit to Factory
  803 | -7/Factory    | Entered another Factory area
  803 | -6/Factory    | Evolved 2 slots: Utility x2
  817 | -6/Factory    | Spotted B-75 Beast
 1722 | -6/Factory    | Build established: Hacker-Mutant
 1924 | -6/Factory    | Lost 3 parts (2p1n)
 1950 | -6/Factory    | Discovered new exit (range 18)
 1953 | -6/Factory    | Core integrity fell below 50%
 1966 | -6/Factory    | Entered another Factory area
 1966 | -5/Factory    | Evolved 2 slots: Weapon x2
 1996 | -5/Factory    | Lost 3 parts (2n1u)
 2749 | -5/Factory    | Repaired Enh. Gauss Cannon
 2814 | -5/Factory    | Garrison activated, responded to threat
 3050 | -5/Factory    | Discovered new exit (range 4)
 3052 | -5/Factory    | Entered another Factory area
 3052 | -4/Factory    | Evolved 2 slots: Utility x2
 3089 | -4/Factory    | Build established: Scavenger-Mutant
 3169 | -4/Factory    | Identified exit to DSF
 3170 | -4/Factory    | Entered DSF
 3170 | -4/DSF        | Accompanied by 1 ally
 3179 | -4/DSF        | Discovered new exit (range 30)
 3195 | -4/DSF        | Additional patrols routed to DSF
 3202 | -4/DSF        | Entered Research
 3202 | -3/Research   | Evolved 2 slots: Propulsion x2
 3244 | -3/Research   | Lost 4 parts (3n1u)
 3478 | -3/Research   | Build established: Hacker-Mutant
 3552 | -3/Research   | Repaired Corrupted Adv. System Restoration Module?
 3553 | -3/Research   | Lost 5 parts (1p1n2u1w)
 3597 | -3/Research   | Core integrity fell below 50%
 3616 | -3/Research   | Found Adv. Powered Armor
 3647 | -3/Research   | Core integrity fell below 20%
 3661 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
03524_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
03526_ Dropped Adv. Weight Redist. System.
03552_ >> REPAIR: Completed Corrupted Adv. System Restoration Module?
03566_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03568_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R001.
03572_ K-01 Serf destroyed.
03589_ System corrupted: Energy discharge (-36).
03599_ Imp. Hacking Suite destroyed.
03616_ Acquired Adv. Powered Armor.
03622_ K-01 Serf destroyed.
03635_ System corrupted: Matter fused (-7).
03644_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
03647_ Slammed into G-67 Veteran.
03660_ S-43 Plague destroyed.
03661_ Penetrated by Slug.
03661_ Slug penetrates Wall. <x2>
03661_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Additional Mass Support    9
EM Shielding               2
Armor Coverage             150
Power Shielding            66
Weapon Cycling             20
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             21
Recoil Reduction           1
Offensive Hacking          44

 Item Schematics 
-----------------
       Gravmag System | -7/Factory | Scanalyzed
 Hvy. Rocket Launcher | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedVariableBroadsword
  Manual?         0
Play Time         00:59:50
  Cumulative      237.6 hours
  Start           2023.12.15 @ 20:46:42
  End             2023.12.15 @ 21:47:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           43
  Adventurer      4
  Explorer        6
Win Type          -
  Total           17
  Types           7/0/2/3/0/4/1/0/0
Lore%             60
Gallery%          70
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5a4a6248-fe27-4a13-85ce-db5805e48dff