Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 23:42:23 Player: iromakkem Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3586) 3586 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 7405 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 517 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 146/160 System Corruption 22% Temperature Cool (9) Movement Core (1800) Ox35 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Pulse Rifle Improved EM Pulse Cannon Chainsword > --- INVENTORY (25) --- Medium Storage Unit Structural Scanner Subdweller Optics Sensor Array Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Core Analyzer Energy Filter Hardened Medium Armor Plating Hacking Suite System Shield Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Improved Heat Sink Medium Storage Unit Structural Scanner Subdweller Optics Sensor Array Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Hacking Suite System Shield Particle Gun Particle Gun Pulse Rifle Pulse Rifle Rocket Launcher Chainsword [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Slots Evolved 6 | . . . . 4 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . . 2 . . Weapon 1 | . . . . . . 1 Parts Attached 114 | 8 10 3 11 7 20 55 Power 18 | 1 2 . 2 2 2 9 Engine 9 | 1 1 . 2 1 1 3 Core 9 | . 1 . . 1 1 6 Reactor . | . . . . . . . Propulsion 38 | 3 1 1 2 3 8 20 Treads 9 | 2 1 1 2 3 . . Leg 29 | 1 . . . . 8 20 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 3 . 2 1 5 8 Device 7 | 1 1 . . . 1 4 Storage 3 | 1 2 . . . . . Processor 3 | . . . . . 2 1 Hackware . | . . . . . . . Protection 8 | . . . 2 1 2 3 Artifact . | . . . . . . . Weapon 37 | 2 4 2 5 1 5 18 Energy Gun 13 | 1 1 . 1 . 1 9 Energy Cannon 4 | . . 1 1 . . 2 Ballistic Gun 14 | 1 3 1 2 1 1 5 Ballistic Cannon 2 | . . . . . 2 . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 48 | . . 1 4 . 5 38 Power 9 | . . . . . 1 8 Propulsion 19 | . . 1 1 . 1 16 Utility 9 | . . . 1 . 2 6 Weapon 11 | . . . 2 . 1 8 Highest Loss Streak 13 | . . 1 2 . 4 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 90 96 92 Engine 5 | . 8 . 3 15 4 2 Core 8 | . 5 14 10 2 12 8 Treads 16 | . 28 27 27 27 . . Leg 11 | . . . . . 26 28 Device 9 | . 14 14 11 . 6 8 Storage 10 | . 14 14 14 9 9 7 Processor 3 | . . . . . 3 10 Protection 5 | . . . 2 18 14 2 Energy Gun 5 | . 10 . 2 8 . 11 Energy Cannon 3 | . . 11 6 . . 3 Ballistic Gun 11 | . 17 16 14 9 10 5 Launcher 1 | . . . 5 . . . Peak Build Rating 43 | 9 13 14 16 26 28 43 Average Rating 21 | 6 11 13 15 22 25 34 On Entrance 14 | . 9 13 14 15 26 24 Naked Turns . | . . . . . . . Heaviest Build 117 | 13 91 92 99 116 117 117 Greatest Support 69 | 20 40 43 46 69 65 62 Greatest Overweight (x) 35 | 3 2 4 2 2 4 35 Average Overweight (x) 1 | . 1 2 1 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 Most Carried 25 | 7 25 25 25 25 25 25 Average Carried 23 | 4 18 23 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 7 24 24 25 25 25 15 Class Distribution -------------------- 67% | Mutant 17% | Scavenger-Gunner 9% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Matter Collected 2343 | 254 191 94 303 200 459 842 Remotely . | . . . . . . . Salvage Created 4281 | 10 412 68 369 572 576 2274 Parts 234 | 5 27 4 24 29 39 106 Haulers Intercepted 4 | . 1 . . 1 2 . Recyclers Shooed 6 | . 1 . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Combat Hostiles Destroyed 83 | . 11 4 10 10 11 37 Guns 61 | . 11 2 4 10 5 29 Cannons 18 | . . 2 3 . 6 7 AOE 2 | . . . 2 . . . Classes Destroyed 16 | 1 4 2 2 3 2 2 Worker 6 | . . . . 1 2 3 Builder 1 | . . . . . . 1 Tunneler 4 | 1 1 1 . 1 . . Hauler 4 | . 1 . . 1 2 . Recycler 9 | . . . . 1 . 8 Mechanic 1 | . . . . . 1 . Watcher 10 | . 2 . . 1 2 5 Swarmer 15 | . 6 . . 3 3 3 Grunt 35 | . 5 . . 5 3 22 Brawler 2 | . . . . 1 1 . Sentry 9 | . . . 1 1 4 3 Demolisher 1 | . . 1 . . . . Hunter 4 | . . . . . 1 3 Programmer 6 | . . . . . . 6 Subdweller 9 | . . . 9 . . . Assembled 3 | . . 3 . . . . Best Kill Streak 6 | 1 3 2 2 3 4 6 Combat Bots Only 5 | . 3 2 2 3 2 5 Max Kills in Single Turn 3 | 1 1 1 1 2 2 3 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Sto Fac Hostile Shots Fired 736 | . 56 17 52 43 109 459 Missed 220 | . 18 5 15 12 32 138 Damage Taken 8047 | . 363 445 881 399 1155 4804 Core 1066 | . 39 39 110 39 120 719 Absorbed by Shields 209 | . . . . . . 209 Redirected to Shielding 139 | . . . . 9 24 106 Core Remaining (%) 65 | 100 . . 24 . 71 . Volleys Fired 321 | 1 35 14 44 34 53 140 Largest 3 | 2 2 2 2 2 2 3 Hottest 218 | 60 73 83 103 83 67 218 Shots Fired 693 | 2 70 28 68 67 97 361 Gun 537 | 2 70 14 36 67 56 292 Cannon 141 | . . 14 20 . 38 69 Launcher 15 | . . . 12 . 3 . Special . | . . . . . . . Kinetic 313 | 1 35 14 36 34 94 99 Thermal 364 | 1 35 14 20 33 . 261 Explosive 15 | . . . 12 . 3 . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 23 | 1 12 7 7 8 5 23 Robot Miss Streak 8 | . 3 3 2 2 4 8 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . 2 . 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 442 | 1 42 18 44 42 55 240 Core Hits 267 | 1 23 6 16 19 36 166 Critical Kills 4 | . . 1 1 2 . . Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 15 | . 3 1 1 4 1 5 Burn 6 | . 3 . . . . 3 Meltdown 1 | . . . 1 . . . Destroy 6 | . . 1 . 4 . 1 Blast 1 | . . . . . 1 . Sever 1 | . . . . . . 1 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9131 | 11 576 308 1100 849 1164 5123 Guns 6246 | 11 573 127 330 830 542 3833 Cannons 1927 | . . 175 274 . 551 927 Explosions 869 | . . . 496 . 68 305 Melee 30 | . . . . . . 30 Ramming 59 | . 3 6 . 19 3 28 Kinetic 3264 | . 280 127 330 310 1093 1124 Thermal 4909 | 11 293 175 274 520 . 3636 Explosive 869 | . . . 496 . 68 305 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 30 | . . . . . . 30 Piercing . | . . . . . . . Highest Corruption 22 | . . . . . . 22 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . . 50 Message Errors 14 | . . . . . . 14 Matter Fused 14 | . . . . . . 14 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 115 | . . . 5 . . 110 Projectiles . | . . . . . . . Explosions 115 | . . . 5 . . 110 Melee . | . . . . . . . Knockbacks 8 | . . . . . 8 . Impact 1 | . . . . . 1 . Kinetic 6 | . . . . . 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 197 | . . . 39 . 60 98 Shots 4 | . . . 1 . 2 1 Rammed 6 | 1 2 1 . 2 . . Targets Rammed 13 | 1 2 2 . 2 1 5 Kicked 6 | . . . . . 1 5 Crushed 1 | . . 1 . . . . Highest Temperature 602 | 20 159 189 3 333 155 602 Average Temperature 90 | 15 44 65 3 104 65 105 Received Heat Transfer 1837 | . 78 20 75 180 306 1178 Effects 18 | . . . . . . 18 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 12 | . 3 . 2 1 . 6 Heat Transferred 8208 | 25 1073 370 444 625 . 5671 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Peak Influence 524 | 5 242 30 . 180 392 524 Initial 116 | . 3 . . . 76 116 Average 133 | 2 71 2 . 48 194 207 Maximum Alert Level 2 | . 1 . . . 1 2 Low Security (%) 74 | 100 94 100 . 100 43 61 Level 1 18 | . 5 . . . 56 17 Level 2 7 | . . . . . . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 . . 1 5 15 Investigation 9 | . 1 . . . 3 5 Extermination 4 | . . . . . . 4 Reinforcement 5 | . . . . 1 2 2 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Distress Signals 7 | . 2 1 . 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 137 | . 14 12 10 15 29 57 Peak Tracking Total 5 | . 4 2 2 4 5 4 Tactical Retreats 6 | . 1 1 . . 3 1 Traps | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Traps Triggered 4 | . . . 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . . 4 Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Machines Disabled 4 | . 1 . . . 2 1 Max in Single Turn 1 | . 1 . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Machines Accessed 25 | . 5 . 1 2 8 9 Terminals 23 | . 5 . . 2 8 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 64 | . 14 . 4 7 19 20 Successful 35 | . 6 . 4 4 11 10 Failed 29 | . 8 . . 3 8 10 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 58 | . 14 . . 7 19 18 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 35 | . 6 . 4 4 11 10 Record 4 | . . . 4 . . . Open Door 2 | . . . . . 2 . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 2 | . . . . . . 2 Unreport Threat 1 | . . . . . 1 . Locate Traps 3 | . 1 . . 1 . 1 Reprogram Traps 2 | . . . . . . 2 Dispatch Records 2 | . . . . 1 . 1 Maintenance Status 2 | . 1 . . . 1 . Investigation Status 1 | . . . . . 1 . Assault Status 2 | . 1 . . . 1 . Recall Investigation 5 | . 2 . . . 2 1 Zone Layout 4 | . . . . 1 1 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 . . 2 4 6 Full Trace Events 9 | . 3 . . . 2 4 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Min Sub Mat Sto Fac Total Allies 13 | . . 3 . . 10 . Largest Group 10 | . . 1 . . 10 . Highest-Rated Group 173 | . . 31 . . 173 . Highest-Rated Ally 31 | . . 31 . . 29 . Total Orders . | . . . . . . . Ally Attacks 93 | . . 6 . . 87 . Total Damage 1202 | . . 63 . . 1139 . Kills 16 | . . . . . 16 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Min Sub Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Turns Passed 9162 | 117 1077 562 2685 1096 1258 2367 Spaces Moved 2893 | 61 345 158 872 384 324 749 Core 9 | 8 . . . . . 1 Treads 1822 | 53 345 158 872 384 10 . Legs 1062 | . . . . . 314 748 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 240 235 235 190 Average Speed 267 | 155 264 321 286 239 304 241 Slowest Speed 1800 | 200 320 480 320 320 400 1800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 51 36 52 37 61 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 20 | . . . 12 . 7 1 Terrain Destroyed 115 | . . . 70 . 33 12 Melee 1 | . . . . . . 1 Projectile 6 | . . . 1 . 5 . AOE 108 | . . . 69 . 28 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Min Sub Mat Sto Fac Total 3723 | 77 443 182 995 498 501 1027 Wait 182 | . 10 3 47 26 73 23 Move 2887 | 60 344 157 871 383 323 749 Hop . | . . . . . . . Pick Up 115 | 6 28 2 12 21 16 30 Fast Attach 28 | 8 . . 2 2 4 12 Attach 70 | . 5 2 9 5 11 38 Detach 1 | 1 . . . . . . Swap 16 | . 5 1 . . 5 5 Drop 77 | . 14 1 10 19 15 18 Fire 321 | 1 35 14 44 34 53 140 Melee 2 | . . . . . . 2 Ram 1 | 1 . . . . . . Kick 6 | . . . . . 1 5 Crush 6 | . 2 2 . 2 . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 6 | . . . . 6 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 11) 971 | -10/Materials | Discovered new exit (range 16) 1195 | -10/Materials | Entered Mines 1198 | -10/Mines | Received a Mining Laser from a helpful Derelict 1311 | -10/Mines | Discovered new exit (range 9) 1501 | -10/Mines | Assembled infested the area 1757 | -10/Mines | Entered Subcaves 2006 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2392 | -10/Subcaves | Learned location of Storage (-8) 2662 | -10/Subcaves | Core integrity fell below 50% 2702 | -10/Subcaves | Discovered new exit (range 14) 3378 | -10/Subcaves | Visited Clippyterm 3388 | -10/Subcaves | Identified exit to Materials 3388 | -10/Subcaves | Identified exit to Recycling 3715 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4442 | -10/Subcaves | Entered Materials 4442 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5091 | -8/Materials | Identified exit to Factory 5239 | -8/Materials | Discovered new exit (range 12) 5538 | -8/Materials | Entered Storage 5915 | -8/Storage | Lost 4 parts (1p1n2u) 6057 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6229 | -8/Storage | Lost 5 allies 6507 | -8/Storage | Build established: Scavenger-Mutant 6704 | -8/Storage | Discovered exit to Factory (range 14) 6796 | -8/Storage | Entered Factory 6796 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7002 | -7/Factory | Garrison activated, responded to threat 7052 | -7/Factory | Lost 4 parts (2p1n1w) 7086 | -7/Factory | Build established: Scavenger-Gunner 7253 | -7/Factory | Lost 9 parts (1p4n1u3w) 8156 | -7/Factory | Core integrity fell below 50% 8486 | -7/Factory | Build established: Gunner 8833 | -7/Factory | First assault squad dispatched 8878 | -7/Factory | Build established: Scavenger-Gunner 8914 | -7/Factory | System corruption reached 10% 9128 | -7/Factory | Core integrity fell below 20% 9163 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09126_ L-41 Fighter destroyed. 09130_ B-48 Gladiator heat spikes uncontrollably. 09130_ B-48 Gladiator Imp. Light Armor Plating severed. 09130_ B-48 Gladiator overheating. 09135_ Aluminum Leg destroyed. 09135_ B-48 Gladiator overheating. 09143_ Critical hit (Burn: +37). 09144_ G-47 Trooper suffers critical hit (Burn). 09148_ B-48 Gladiator heat spikes uncontrollably. 09151_ B-48 Gladiator heat short circuits Rnf. Deuterium Engine. 09153_ B-48 Gladiator heat damages core (-13). 09153_ B-48 Gladiator overheating. 09154_ Aluminum Leg destroyed. 09154_ System corrupted by crushing effect (+5). 09158_ M-28 Smith repairs G-50 Soldier. 09162_ M-28 Smith repairs B-48 Gladiator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#################?????????????????????????? | | ???????# ^|= #?????????????????????????? | | ???????# !^% ###########???????????????? | | ???????# *""" """ """ # ! #???????????????? | | ???????# """ """ """ #] """ #???????????????? | | ???????# """ """ """ # """ #???????????????? | | ######## # /! """ #???????????????? | | g!%! "" #???????????????? | | ################## #m@!! "" #???????????????? | | #########????????# # b!! #???????????????? | | #????????# % # g ! #???????????????? | | #????????# " ######;########???????????? | | #????????# [ ###########?? | | """"#????????# # #?? | | """"#????????# # "" #?? | | """"#????????# # """#?? | | """"#????????# # ! S"#?? | | #????????# + """#?? | | #########????????# # ] """#?? | | ?????????????????# # #?? | | ?????????????????##################### #?? | | ?????????????????????????????????????###########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 26 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeWeaponRipteeth Manual? 0 Play Time 01:25:31 Cumulative 28.4 hours Start 2025.02.04 @ 21:09:48 End 2025.02.04 @ 23:42:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1ca9a354-ab81-4af1-8b42-75566570c4ac