Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.23 @ 19:26:10 Player: rei Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (231) 1155 Value Destroyed (9892) 9892 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 18888 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 130 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 83/100 System Corruption 61% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Treads Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Network Advanced Target Analyzer Recoil Stabilizer Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Micro Fission Core [Rating: 163] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Advanced Visual Processing Unit Protection Medium Reactive Plating Weapon Cooled Particle Cannon Energy Gun Gamma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Slots Evolved 16 | . . 2 . . . 2 2 . 2 2 . . 2 . 2 2 Power 5 | . . . . . . . 1 . . 1 . . . . 1 2 Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 7 | . . . . . . 1 1 . 1 1 . . 2 . 1 . Weapon 2 | . . . . . . 1 . . 1 . . . . . . . Parts Attached 239 | 7 12 11 . 2 15 15 31 18 15 12 2 . 5 12 35 47 Power 44 | 1 1 2 . . 1 2 6 4 2 2 . . 1 3 7 12 Engine 17 | 1 . 1 . . 1 2 6 3 2 1 . . . . . . Core 11 | . 1 1 . . . . . 1 . 1 . . . 1 2 4 Reactor 16 | . . . . . . . . . . . . . 1 2 5 8 Propulsion 58 | 2 3 7 . . 5 2 5 2 6 3 . . 1 1 3 18 Treads 28 | . . . . . . . 4 2 6 3 . . 1 1 . 11 Leg 29 | 2 3 7 . . 5 2 . . . . . . . . 3 7 Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 57 | 2 5 . . . . 3 5 5 4 6 2 . 3 3 16 3 Device 49 | 1 4 . . . . 3 4 4 4 5 2 . 3 3 13 3 Storage 2 | 1 . . . . . . . . . . . . . . 1 . Processor 3 | . 1 . . . . . 1 . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . 1 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 80 | 2 3 2 . 2 9 8 15 7 3 1 . . . 5 9 14 Energy Gun 37 | 1 2 1 . 1 3 4 3 1 . . . . . . 7 14 Energy Cannon 25 | . . 1 . 1 2 2 10 2 3 1 . . . 3 . . Ballistic Gun 10 | 1 1 . . . 4 2 1 1 . . . . . . . . Ballistic Cannon 7 | . . . . . . . 1 3 . . . . . 2 1 . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . . 4 . . . . . . 1 . Parts Lost 113 | . 1 1 . . 4 7 6 5 1 1 . . . 16 21 50 Power 22 | . . . . . . 1 . 1 . . . . . 3 3 14 Propulsion 26 | . . . . . 3 4 2 2 . . . . . 1 4 10 Utility 28 | . . . . . . 1 3 . 1 . . . . 6 7 10 Weapon 37 | . 1 1 . . 1 1 1 2 . 1 . . . 6 7 16 Highest Loss Streak 20 | . 1 1 . . 1 2 3 2 1 1 . . . 13 19 20 Average Slot Usage (%) 87 | . 98 98 100 84 99 72 90 85 94 98 100 100 98 76 74 75 Engine 8 | . 10 . . . 7 6 15 12 13 14 17 17 12 3 . . Core 2 | . 3 11 11 11 3 . . 1 . . . . . 2 3 4 Reactor 3 | . . . . . . . . . . . . . 2 6 9 17 Treads 14 | . . . . . . . 22 21 25 23 23 23 21 20 9 2 Leg 9 | . 28 43 44 44 43 26 1 . . . . . . . 6 7 Device 19 | . 13 11 11 11 11 12 23 16 15 23 23 23 29 20 24 23 Processor 6 | . 11 11 11 11 11 9 4 7 6 5 5 5 5 5 3 4 Protection 1 | . . . . . . . . 2 6 5 5 5 5 . . . Energy Gun 4 | . 19 11 22 6 9 8 . 5 . . . . . . 6 13 Energy Cannon 10 | . . 8 . . . 4 20 5 20 22 23 23 21 11 . . Ballistic Gun 1 | . 7 . . . 11 6 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 9 5 . . . . 4 7 . Naked Turns 10 | . . . . . . . . . . . . . . . 10 . Heaviest Build 151 | 14 14 12 9 9 28 35 48 64 80 93 93 93 102 102 110 151 Greatest Support 114 | 20 20 40 40 40 55 55 88 76 88 105 105 105 114 105 98 103 Greatest Overweight (x) 36 | . . . . . . . 10 1 1 1 . . . . 11 36 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | . 2 3 3 3 2 2 3 3 3 3 3 4 3 1 1 1 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 4 3 3 4 3 3 4 4 4 4 2 4 1 Class Distribution -------------------- 21% | Scavenger-Skirmisher 18% | Scavenger-Mutant 16% | Generator-Tank 12% | Skirmisher 11% | Scavenger-Tank 9% | Mutant 5% | Tank 3% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Storage Skirmisher | -6/Factory Generator-Tank | -5/Factory Generator-Tank | -5/Upper Caves Generator-Tank | -5/Upper Caves Generator-Tank | -4/Factory Mutant | -4/Extension Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Matter Collected 3977 | 157 243 116 . . 340 182 354 686 221 237 20 20 50 337 597 417 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10505 | 47 297 681 . . 585 532 1695 837 264 783 . 251 402 1235 812 2084 Parts 608 | 7 19 28 . . 53 29 96 38 9 30 . 8 21 47 53 170 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . 7 . . . . Prevented 3 | . . . . . . . . . . . 2 1 . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Combat Hostiles Destroyed 187 | . 7 12 . . 29 7 27 22 5 11 . 8 6 10 14 29 Melee 4 | . . . . . . . . . . . . . . . 3 1 Guns 67 | . 7 7 . . 26 4 1 2 . . . . . . 3 17 Cannons 95 | . . 3 . . 1 2 24 20 5 11 . 8 6 10 5 . AOE 6 | . . . . . 2 1 . . . . . . . . . 3 Classes Destroyed 15 | 1 3 1 . . 1 3 3 . . . . 1 . 1 . 1 Worker 4 | . . . . . . 1 2 . . 1 . . . . . . Builder 8 | . . . . . . . 3 1 . . . . 1 2 . 1 Tunneler 4 | 2 . . . . 1 . . . . . . . . 1 . . Recycler 5 | . . . . . . 1 . . . 1 . . . 3 . . Operator 4 | . . . . . . 1 . . . . . . 1 . 1 1 Watcher 19 | . 2 3 . . . 1 4 1 . 2 . . 2 3 . 1 Swarmer 53 | . 3 . . . 25 . . 1 . 5 . 8 4 . . 7 Grunt 54 | . 4 8 . . 3 4 12 10 2 4 . . . 5 2 . Brawler 1 | . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . . . . . 1 1 . . . . . . . 1 Sentry 31 | . . 4 . . . 3 7 5 2 1 . . . 3 2 4 Hunter 7 | . . . . . 1 . 1 1 . . . . 2 . 2 . Programmer 36 | . . . . . . . 6 4 1 1 . . . . 8 16 Behemoth 2 | . . . . . . . . . . . . . . 2 . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | 2 2 5 . . 6 4 4 4 3 6 . 8 4 4 3 5 Combat Bots Only 8 | . 2 4 . . 6 2 4 4 3 4 . 8 3 3 3 5 Max Kills in Single Turn 3 | 1 2 1 . . 2 2 2 1 1 1 . 2 1 2 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . 1 Exploded 3 | . . . . . 1 1 . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Damage Taken 15075 | . 277 349 . . 634 488 1214 1009 529 321 . 126 92 1740 2800 5496 Core 2929 | . 45 50 . . 125 116 100 70 136 23 . 7 4 51 737 1465 Absorbed by Shields 4153 | . . . . . . . 265 . . 321 . 141 101 342 830 2153 Core Remaining (%) 78 | 100 82 . . . 56 78 . 75 84 . . 97 . 95 43 . Volleys Fired 644 | 2 34 41 1 . 61 32 108 76 13 32 . 9 18 53 48 116 Largest 4 | 2 2 2 2 . 2 3 3 3 4 4 . 4 4 4 4 4 Hottest 353 | 70 90 96 80 . 250 300 313 172 138 255 . 233 233 353 290 319 Shots Fired 1645 | 4 65 74 2 . 117 50 312 208 43 102 . 36 72 135 118 307 Gun 707 | 4 65 44 2 . 114 40 13 45 . . . . . . 73 307 Cannon 938 | . . 30 . . 3 10 299 163 43 102 . 36 72 135 45 . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 309 | 2 7 3 . . 66 13 13 106 13 . . . . 41 45 . Thermal 811 | 2 27 . 1 . 45 27 298 102 30 81 . 27 54 76 19 22 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 525 | . 31 71 1 . 6 10 1 . . 21 . 9 18 18 54 285 Robot Hit Streak 57 | 2 26 23 25 . 26 19 39 32 25 57 . 18 12 27 29 40 Robot Miss Streak 4 | . 2 2 . . 2 2 4 3 2 1 . 1 1 1 1 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . Secondary Targets 6 | . 1 . . . 1 . . . . . . . . . 1 3 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . 1 1 Shots Hit Robots 1167 | 2 52 63 2 . 82 39 148 120 34 76 . 18 40 113 118 260 Core Hits 443 | 2 16 21 . . 42 22 57 55 10 25 . 9 16 36 33 99 Critical Hits 30 | . . . . . . 1 1 4 1 . . . . 6 3 14 Critical Kills 14 | . . . . . . 1 . 1 1 . . . . 3 1 7 Critical Parts Destroyed 14 | . . . . . . . 1 2 . . . . . 2 2 7 Melee Attacks 13 | . . . . . . . . . . . . . . . 13 . Impact . | . . . . . . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . 13 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 26808 | 25 756 1041 25 . 994 946 4296 3001 941 2338 . 486 1115 4054 2956 3834 Guns 7754 | 25 705 535 25 . 910 527 107 709 . . . . . . 878 3333 Cannons 17333 | . . 465 . . 25 184 4149 2292 941 2338 . 486 1062 4054 1337 . Explosions 1110 | . 51 41 . . 59 235 40 . . . . . 53 . 192 439 Melee 467 | . . . . . . . . . . . . . . . 467 . Ramming 144 | . . . . . . . . . . . . . . . 82 62 Kinetic 5264 | . 52 28 . . 409 139 90 1572 230 . . . . 1407 1337 . Thermal 14322 | 25 302 41 12 . 494 683 4206 1429 711 1809 . 274 645 2131 568 992 Explosive 9 | . . . . . . . . . . . . . . . . 9 Electromagnetic 6602 | . 402 972 13 . 91 124 . . . 529 . 212 470 516 502 2771 Impact . | . . . . . . . . . . . . . . . . . Slashing 467 | . . . . . . . . . . . . . . . 467 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 60 | . . . . . . . 3 3 . 1 1 1 . . 27 60 Average Corruption 6 | . . . . . . . 2 3 . 1 1 1 . . 18 17 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 267 | . . . . . . . 32 48 . 3 5 3 . . 63 113 Message Errors 47 | . . . . . . . 8 7 . 1 2 2 . . 11 16 Matter Fused 31 | . . . . . . . 3 9 . . . . . . 6 13 Heat Flow Errors 23 | . . . . . . . 4 7 . . . . . . 4 8 Energy Discharges 24 | . . . . . . . 7 5 . 1 2 1 . . 6 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . . . . . . 7 10 . 1 1 . . . 3 5 Data Loss (major) 4 | . . . . . . . . . . . . . . . 2 2 Misfires 4 | . . . . . . . . . . . . . . . 3 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 18 | . . . . . . . . . . . . . . . 7 11 Targeting Errors 74 | . . . . . . . 3 7 . . . . . . 19 45 Weapon Failures 13 | . . . . . . . . 3 . . . . . . 1 9 Overload Shots 9 | . . . . . . . . . . 4 . . . 5 . . Effects 1 | . . . . . . . . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . 1 . . Overflow Damage 479 | . . 31 . . . . 98 10 7 169 . 7 21 72 64 . Projectiles 437 | . . 20 . . . . 98 10 7 169 . 7 21 72 33 . Explosions 11 | . . 11 . . . . . . . . . . . . . . Melee 31 | . . . . . . . . . . . . . . . 31 . Knockbacks 32 | . . . . . . . . 10 . . . . . 2 18 2 Impact 2 | . . . . . . . . . . . . . . . . 2 Kinetic 29 | . . . . . . . . 9 . . . . . 2 18 . Secondary 1 | . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 210 | . 26 . . . . 28 . . . . . . . . 43 113 Shots 6 | . 1 . . . . 2 . . . . . . . . 1 2 Rammed 38 | . . . . . . . . . . . . . . . 16 22 Targets Rammed 40 | . . . . . . . . . . . . . . . 17 23 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . 1 1 Highest Temperature 550 | 9 264 18 . . 360 542 494 239 550 174 . 230 286 430 294 534 Average Temperature 107 | 6 88 6 . . 150 175 100 46 248 48 . 112 86 123 93 177 Received Heat Transfer 2496 | . 144 210 . . 108 243 452 384 213 40 . . . 209 405 88 Effects 54 | . 4 . . . 1 6 12 . 15 . . . . 7 . 9 Shutdowns 19 | . . . . . . 1 5 . 3 . . . . 4 . 6 Energy Bleed 4 | . . . . . 1 . 1 . 2 . . . . . . . Interference 17 | . 4 . . . . 3 1 . 5 . . . . 2 . 2 Matter Decay 2 | . . . . . . 1 . . 1 . . . . . . . Short Circuit 6 | . . . . . . . 3 . 1 . . . . 1 . 1 Damage (minor) 5 | . . . . . . 1 2 . 2 . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . 2 . . . . . . . . . . . . 3 9 Combat Hostiles 13 | . . 2 . . . . . . . . . . . . 3 8 Parts Fried 68 | . . 8 . . . . . . . 1 . 1 4 6 5 43 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . Parts Melted 45 | . 1 . . . . 9 17 7 1 4 . . 1 1 . 4 Heat Transferred 21421 | 74 840 50 25 . 1405 2340 5827 2512 962 2161 . 370 790 2273 900 892 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 1 . . . . . . . . . . 1 . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Peak Influence 420 | 10 178 420 95 . 370 235 180 291 133 152 . . 317 208 158 334 Initial 95 | . 5 63 95 . . 70 33 28 60 32 . . 93 88 . . Average 78 | 2 95 248 95 . 116 135 48 84 68 49 . . 181 34 38 130 Maximum Alert Level 2 | . . 2 . . 1 1 . 1 . . . . 1 1 . 1 Low Security (%) 89 | 100 100 27 100 . 76 79 100 96 100 100 . . 51 96 100 66 Level 1 9 | . . 60 . . 23 20 . 3 . . . . 48 3 . 33 Level 2 . | . . 11 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . . . . . . . 16 7 5 3 . . 1 2 5 16 Investigation 10 | . . . . . . . 3 3 1 1 . . . 1 1 . Extermination 20 | . . . . . . . 6 4 1 1 . . . . 3 5 Reinforcement 9 | . . . . . . . 4 . . 1 . . 1 1 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 16 | . . . . . . . 3 . 3 . . . . . . 10 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Distress Signals 10 | . 1 2 . . . . 2 2 . 1 . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 269 | . 21 17 . . 32 10 41 30 6 17 . 9 12 14 19 41 Peak Tracking Total 7 | . 4 5 . . 5 3 4 4 5 4 . 7 4 4 6 6 Tactical Retreats 18 | . 4 1 . . 2 . 2 3 . 2 . . 1 1 1 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Traps Triggered 5 | . . . . . . 1 . 2 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Machines Disabled 16 | . . 2 . . 1 1 2 4 . . . . 3 1 . 2 Max in Single Turn 2 | . . 1 . . 1 1 1 1 . . . . 2 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Machines Accessed 48 | . 8 1 . 3 1 2 11 8 1 3 1 . 1 8 . . Terminals 30 | . 5 1 . . 1 1 5 5 . 3 . . 1 8 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 . . . . . . . . Recycling Units 6 | . 2 . . . . 1 1 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . . . . . . . Total Hacks 140 | . 20 1 . 40 3 4 23 19 3 8 1 . 1 17 . . Successful 97 | . 16 1 . 40 . 2 10 10 . 7 1 . 1 9 . . Failed 43 | . 4 . . . 3 2 13 9 3 1 . . . 8 . . Catastrophic 6 | . 2 . . . . . . 2 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 17 | . 4 1 . 2 1 . 1 2 . 1 . . . 5 . . Terminals 66 | . 12 1 . . 3 2 13 9 . 8 . . 1 17 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations 11 | . 4 . . . . . 3 4 . . . . . . . . Recycling Units 13 | . 4 . . . . 2 1 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 4 . 3 . . . . . . . Terminal Hacks 79 | . 9 1 . 40 . 2 6 3 . 7 1 . 1 9 . . Record 52 | . 1 . . 40 . 1 . . . 7 . . 1 2 . . Robot Analysis 2 | . 1 . . . . . . . . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . . . Open Door 6 | . . . . . . . . 2 . . 1 . . 3 . . Level Access Points 2 | . 1 . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . . Alert Level 3 | . . . . . . 1 . . . . . . . 2 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 10 | . 4 . . . . . 2 4 . . . . . . . . Scan Component 5 | . 2 . . . . . 1 2 . . . . . . . . Repair 5 | . 2 . . . . . 1 2 . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . . . . 3 . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . Retrieve Components 5 | . 3 . . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 5 . . . 1 1 8 5 1 3 . . 1 4 . . Full Trace Events 10 | . 1 . . . 1 1 3 2 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . Matter 212 | . . . . . . . 212 . . . . . . . . . Time 106 | . . . . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . Parts Repaired 5 | . 2 . . . . . 1 2 . . . . . . . . Time 178 | . 52 . . . . . 44 82 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 16 . . . . . . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Total Allies 6 | . . . . . . . . 2 . . . . . 4 . . Largest Group 2 | . . . . . . . . 2 . . . . . 2 . . Highest-Rated Group 111 | . . . . . . . . 111 . . . . . 76 . . Highest-Rated Ally 99 | . . . . . . . . 99 . . . . . 38 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 16 . . . . . 10 . . Total Damage 616 | . . . . . . . . 305 . . . . . 311 . . Kills 5 | . . . . . . . . 4 . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Robot Analysis Total 2 | . 1 . . . . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Turns Passed 19262 | 60 718 493 98 513 1470 574 3942 2056 640 1643 766 397 466 2034 1627 1765 Spaces Moved 7705 | 36 410 227 61 418 641 319 1441 507 301 706 457 222 229 838 477 415 Core 78 | 7 . . . . . . 3 . . . . . . . 14 54 Treads 4957 | . . . . . . . 1377 507 301 706 457 222 229 838 189 131 Legs 2670 | 29 410 227 61 418 641 319 61 . . . . . . . 274 230 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 163 165 165 165 165 165 165 50 50 Average Speed 152 | 106 120 120 120 120 120 120 162 164 168 169 165 165 165 165 155 165 Slowest Speed 1850 | 120 120 120 120 120 120 120 550 185 186 187 165 165 165 166 600 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 67 19 13 89 96 31 41 71 8 24 65 24 7 71 8 6 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . . 1 . . . . . . 1 . . Unknown Exits Taken 12 | 1 . . 1 1 1 1 . 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . . . 1 . . . . . 4 1 . . . . Spaces Dug 45 | . . . . . 5 . 23 16 . . . . 1 . . . Terrain Destroyed 213 | . 3 4 . . 16 17 35 41 5 7 . 12 17 5 18 33 Melee . | . . . . . . . . . . . . . . . . . Projectile 121 | . . . . . 2 2 35 41 5 7 . 12 9 5 3 . AOE 92 | . 3 4 . . 14 15 . . . . . . 8 . 15 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Ext Res Res Total 13891 | 53 571 373 84 433 1228 464 2806 1552 404 1081 469 230 273 1378 1243 1249 Wait 4976 | 2 95 86 22 . 499 81 1183 934 62 306 9 . 14 467 617 599 Move 7689 | 35 409 226 60 417 640 318 1440 506 300 705 456 221 228 837 476 415 Hop . | . . . . . . . . . . . . . . . . . Pick Up 179 | 7 12 4 . 6 6 11 19 12 7 14 1 . 3 8 33 36 Fast Attach 28 | . 2 1 . . 1 2 7 3 2 1 . . 3 1 1 4 Attach 132 | 7 1 2 . 2 9 8 13 9 5 3 . . . 10 30 33 Detach 11 | . . . . . 4 1 4 . . . . . . . . 2 Swap 79 | . 9 8 . . 5 5 11 6 8 8 2 . 2 1 4 10 Drop 100 | . 9 5 1 8 3 6 21 6 7 12 1 . 5 1 4 11 Fire 644 | 2 34 41 1 . 61 32 108 76 13 32 . 9 18 53 48 116 Melee 13 | . . . . . . . . . . . . . . . 13 . Ram 14 | . . . . . . . . . . . . . . . 6 8 Kick . | . . . . . . . . . . . . . . . . . Crush 26 | . . . . . . . . . . . . . . . 11 15 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: Res x2 / Upp x2 / *Ext) -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research -2/Research History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 14) 246 | -10/Materials | Repaired ECM Suite 273 | -10/Materials | Repaired Med. Laser 315 | -10/Materials | Build established: Mutant 697 | -10/Materials | Identified exit to Materials 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Propulsion x2 865 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Build established: Scavenger-Mutant 1272 | -9/Materials | Entered Mines 1330 | -9/Mines | Discovered new exit (range 5) 1365 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1365 | -9/Mines | Discovered new exit (range 5) 1370 | -9/Mines | Entered Exiles 1399 | -9/Exiles | Met 8R-AWN 1421 | -9/Exiles | Met EX-HEX 1471 | -9/Exiles | Met EX-BIN 1488 | -9/Exiles | Aligned with FarCom system 1489 | -9/Exiles | Given EX-Vault access code 1522 | -9/Exiles | Opened EX-Vault 1529 | -9/Exiles | Found Prototype Energy Cannon 1531 | -9/Exiles | Identified Firepult 1536 | -9/Exiles | Found Prototype Energy Gun 1537 | -9/Exiles | Identified AWS/Thermal 1541 | -9/Exiles | Found Prototype Ballistic Cannon 1595 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1630 | -9/Exiles | Met EX-DEC 1656 | -9/Exiles | Learned location of Zion (-6) 1705 | -9/Exiles | Visited The Gauntlet 1872 | -9/Exiles | Discovered new exit (range 10) 1883 | -9/Exiles | Left Exiles lab with Firepult 1883 | -9/Exiles | Entered Mines 2979 | -8/Mines | Discovered new exit (range 12) 3237 | -8/Mines | Discovered new exit (range 12) 3353 | -8/Mines | Entered Materials 3353 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3924 | -8/Materials | Discovered new exit (range 4) 3927 | -8/Materials | Entered Factory 3927 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3948 | -7/Factory | Build established: Scavenger-Skirmisher 4680 | -7/Factory | Fabricated Gyrokinetic Inverter (x2) 4908 | -7/Factory | Identified exit to Storage 4908 | -7/Factory | Identified exit to Lower Caves 7553 | -7/Factory | Discovered new exit (range 10) 7658 | -7/Factory | Repaired Hvy. Ion Cannon 7772 | -7/Factory | Lost 3 parts (2u1w) 7869 | -7/Factory | Entered Storage 8173 | -7/Storage | Repaired Lgt. Angular Momentum Engine 8208 | -7/Storage | Repaired Cooling System 8741 | -7/Storage | Build established: Skirmisher 9747 | -7/Storage | Met 01-MTF 9775 | -7/Storage | Discovered new exit (range 20) 9925 | -7/Storage | Entered Factory 9925 | -6/Factory | Accompanied by 1 ally (01-MTF) 9925 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9930 | -6/Factory | 01-MTF left 10560 | -6/Factory | Discovered new exit (range 3) 10565 | -6/Factory | Entered another Factory area 10565 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10658 | -5/Factory | Build established: Tank 11232 | -5/Factory | Build established: Generator-Tank 12190 | -5/Factory | Discovered new exit (range 10) 12208 | -5/Factory | Entered Upper Caves 12430 | -5/Upper Caves | Learned location of 2 exits from Factory 12614 | -5/Upper Caves | Encountered a Warlord checkpoint 12646 | -5/Upper Caves | Learned 8 Factory zone layouts 12958 | -5/Upper Caves | Discovered new exit (range 9) 12974 | -5/Upper Caves | Entered another Upper Caves area 13033 | -5/Upper Caves | Destroyed 8 combat bots 13080 | -5/Upper Caves | Discovered new exit (range 9) 13371 | -5/Upper Caves | Entered Factory 13371 | -4/Factory | Evolved 2 slots: Utility x2 13372 | -4/Factory | Identified exit to Upper Caves 13373 | -4/Factory | Identified exit to Research 13817 | -4/Factory | Discovered new exit (range 13) 13837 | -4/Factory | Entered Extension 13990 | -4/Extension | Rescued a captive Derelict 13991 | -4/Extension | Rescued a captive Derelict 14191 | -4/Extension | Lost 3 parts (1u2w) 14228 | -4/Extension | Rescued a captive Derelict 14308 | -4/Extension | Rescued a captive Derelict 14338 | -4/Extension | Spotted B-86 Titan 14465 | -4/Extension | Build established: Generator-Skirmisher 14859 | -4/Extension | Destroyed B-86 Titan 14869 | -4/Extension | Spotted B-86 Titan 14990 | -4/Extension | Destroyed B-86 Titan 15017 | -4/Extension | Lost 13 parts (3p1n5u4w) 15037 | -4/Extension | Disrupted transfer network 15256 | -4/Extension | Build established: Mutant 15660 | -4/Extension | Discovered new exit (range 20) 15871 | -4/Extension | Entered Research 15871 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16187 | -3/Research | Build established: Tank 16696 | -3/Research | System corruption reached 10% 16767 | -3/Research | Core integrity fell below 50% 16792 | -3/Research | Lost 19 parts (3p3n7u6w) 17276 | -3/Research | Build established: Scavenger-Tank 17387 | -3/Research | Discovered new exit (range 7) 17498 | -3/Research | Entered another Research area 17498 | -2/Research | Evolved 2 slots: Power x2 17865 | -2/Research | Garrison activated, responded to threat 18178 | -2/Research | Lost 3 parts (2p1w) 18362 | -2/Research | System corruption reached 10% 18367 | -2/Research | Garrison activated, responded to threat 18416 | -2/Research | Lost 3 parts (2u1w) 18506 | -2/Research | Lost 7 parts (2p2n3w) 18799 | -2/Research | Garrison activated, responded to threat 18928 | -2/Research | Lost 5 parts (1p2u2w) 19090 | -2/Research | System corruption reached 30% 19154 | -2/Research | Core integrity fell below 50% 19183 | -2/Research | Lost 20 parts (6p4n5u5w) 19224 | -2/Research | Core integrity fell below 20% 19263 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Particle Reactor destroyed. Acquired Gamma Rifle. //FOU#ZRTE%MRK K6XXN>7E2#JRAUB, :KDYCJ Acquired 10 matter. K-01 Serf collects debris. System corrupted: Gamma Rifle targeting data glitched. P-80 Master resets P-80 Master, system corruption cleaned. Acquired Med. Treads. System corrupted: Matter fused (-7). Acquired Gamma Rifle. Acquired 7 matter. Acquired 10 matter. System corrupted: Gamma Rifle targeting data glitched. Gamma Rifle destroyed. Slammed into P-80 Master. Adv. Target Analyzer permanently disabled. Destabilizing: Short circuit. Slammed into P-80 Master. Gamma Rifle destroyed. Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????########???????? | | ??????????????????????#######?????# #???????? | | ??????????????????###?# #?????# #???????? | | ??????????????##### ## #?????# #???????? | | ?????????????########## #?????# #??????## | | ?????????????# # #?????# #??????# | | ########????## #= #?????# #??????# | | #######= %#! ####### ######## | | # %%+ % p%% # + ## + | | " # =*#| %#!!% # # ## # | | "" # [*+%! #%%p # # ## # | | G ! / *=# % #=%@ + # ## + | | "" # #[ % ! #% #= # + # | | " # ^# % % # #=|* # # # | | # #####/##########%!! ###+#### ## | | [ # | % ! ! ^^ ## | | ######## =% =! ^ | | ???????# | | ???????# ^ | | ???????# ## | | ???????####+######+#####+#### ###############= | | ??????????????????????# [#| ###############* | | ??????????????????????# % #! # |=/%=+% | | ??????????????????????# =# # !!#### | | ??????????????????????# % # # = * #??#| | | ??????????????????????# % + + =! #??## | | ??????????????????????#% %%%# # =! #???? | | ??????????????????????#%%% # ############???? | | ??????????????????????#%% # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????# # #??????????????? | | ??????????????????????####### +??????????????? | | ????????????????????????????" # ?????????????? | | ???????????????????????????"T #??????????????? | | ???????????????????????????## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Energy Generation 111 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Leap Before You Look More Power To You Rockin' Loadout Tank Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DecoderMeleeThrower Manual? 0 Play Time 02:39:45 Cumulative 12.3 hours Start 2021.10.23 @ 15:23:43 End 2021.10.23 @ 19:26:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dadb041-ceef-4396-9f8e-e07981a400d5