Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 23:51:31 Player: Skitgris Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2071) 2071 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6541 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Enhanced Optical Array Makeshift Salvage Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Sensor Array Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Heavy Assault Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Flexi-carbon Leg Improved Medium Armor Plating Tesla Rifle Gatling Laser Neutron Cannon Autogun Missile Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . Utility 5 | . . . 1 2 . 1 1 . Weapon 2 | . . . . . 1 . 1 . Parts Attached 78 | 6 1 1 11 6 6 18 25 4 Power 11 | 1 . . 1 1 1 3 3 1 Engine 8 | 1 . . 1 1 1 3 1 . Core 3 | . . . . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 4 1 1 4 6 1 Treads 1 | . . . 1 . . . . . Leg 14 | 2 . . 3 1 1 4 3 . Wheel 1 | . . . . . . . . 1 Hover 3 | . . . . . . . 3 . Flight . | . . . . . . . . . Utility 21 | 1 . 1 4 3 2 2 6 2 Device 8 | . . . 2 1 2 1 1 1 Storage 3 | 1 . 1 1 . . . . . Processor 6 | . . . 1 1 . . 3 1 Hackware 1 | . . . . 1 . . . . Protection 3 | . . . . . . 1 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 1 . 2 1 2 9 10 . Energy Gun 9 | 1 1 . 1 1 . 2 3 . Energy Cannon 4 | . . . 1 . . 2 1 . Ballistic Gun 7 | 1 . . . . . 2 4 . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . . . . 2 3 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . Parts Lost 47 | . . . 5 . . 7 30 5 Power 8 | . . . 1 . . 1 4 2 Propulsion 13 | . . . 2 . . 2 7 2 Utility 9 | . . . . . . 1 7 1 Weapon 17 | . . . 2 . . 3 12 . Highest Loss Streak 24 | . . . 5 . . 4 24 5 Average Slot Usage (%) 88 | . 85 87 90 91 99 95 93 42 Engine 9 | . 14 14 10 9 15 12 7 . Core 1 | . . . . . . . 1 10 Leg 21 | . 28 28 31 27 22 22 20 . Hover 1 | . . . . . . . . 10 Device 9 | . . . 3 16 15 19 5 2 Storage 8 | . 14 16 21 9 7 6 4 . Processor 13 | . . . . 12 15 13 21 16 Protection 1 | . . . . . . . 4 . Energy Gun 6 | . 14 14 10 9 7 6 4 . Energy Cannon 4 | . . . 7 9 7 4 2 . Ballistic Gun 4 | . 14 14 3 . . 2 10 . Launcher 2 | . . . . . 7 5 2 . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 11 11 15 22 20 32 46 51 22 Greatest Support 68 | 20 20 20 30 30 40 68 68 16 Greatest Overweight (x) 7 | 1 . . 1 . 1 . 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 8 8 8 8 4 Average Capacity 7 | 5 6 7 9 8 8 8 7 4 Most Carried 10 | 6 6 8 10 8 8 8 8 2 Average Carried 5 | 5 6 6 7 7 6 6 5 . Final Capacity 8 | 6 6 8 8 8 8 8 4 4 Final Carried 8 | 6 6 7 8 8 8 8 . . Class Distribution -------------------- 54% | Scavenger-Skirmisher 35% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 1514 | 293 . 50 157 60 14 380 487 73 Remotely . | . . . . . . . . . Salvage Created 2332 | 106 . 49 394 200 68 695 820 . Parts 130 | 13 . 4 22 8 6 34 43 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 44 | . . 3 9 6 1 12 13 . Guns 20 | . . 3 2 3 . 1 11 . Cannons 10 | . . . 6 3 . 1 . . AOE 14 | . . . 1 . 1 10 2 . Classes Destroyed 12 | 1 . 1 3 . 2 2 3 . Worker 4 | . . . . . . 2 2 . Builder 1 | . . . . . . . 1 . Tunneler 6 | 5 . . . . . . 1 . Recycler 1 | . . . . . . . 1 . Operator 3 | . . . . . 1 2 . . Watcher 3 | . . . 2 . . 1 . . Swarmer 12 | . . 3 1 3 . . 5 . Grunt 15 | . . . 6 . . 6 3 . Brawler 1 | . . . . . . . 1 . Sentry 9 | . . . 2 3 . 2 2 . Hunter 5 | . . . . . . 3 2 . Programmer 2 | . . . . . 1 1 . . Best Kill Streak 6 | 4 . 2 4 3 1 6 6 . Combat Bots Only 5 | . . 2 4 3 1 5 5 . Max Kills in Single Turn 3 | 1 . 1 1 1 1 3 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . 1 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Damage Taken 5928 | . . 144 716 223 141 885 3052 767 Core 1327 | . . 16 221 58 . 30 542 460 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 . 93 44 89 100 96 . . Volleys Fired 138 | 11 . 10 27 11 5 33 41 . Largest 4 | 2 . 2 2 2 3 3 4 . Hottest 197 | 70 . 60 118 131 167 155 197 . Shots Fired 306 | 22 . 20 45 22 14 55 128 . Gun 227 | 22 . 20 31 11 5 21 117 . Cannon 46 | . . . 14 11 5 11 5 . Launcher 33 | . . . . . 4 23 6 . Special . | . . . . . . . . . Kinetic 127 | 11 . 10 15 . . 11 80 . Thermal 125 | 11 . . 22 22 10 21 39 . Explosive 8 | . . . . . . 8 . . Electromagnetic 46 | . . 10 8 . 4 15 9 . Robot Hit Streak 15 | 3 . 3 8 9 13 15 14 . Robot Miss Streak 8 | 4 . 3 3 1 3 5 8 . Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 190 | 11 . 9 28 17 9 35 81 . Core Hits 113 | 5 . 3 13 8 5 45 34 . Critical Hits 6 | . . . 2 . . . 4 . Critical Kills 4 | . . . 2 . . . 2 . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4634 | 173 . 70 484 297 187 1572 1851 . Guns 2512 | 173 . 70 238 131 76 298 1526 . Cannons 615 | . . . 164 166 93 138 54 . Explosions 1507 | . . . 82 . 18 1136 271 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1331 | 87 . 24 101 . . 166 953 . Thermal 1836 | 86 . . 332 297 169 337 615 . Explosive 647 | . . . . . . 647 . . Electromagnetic 820 | . . 46 51 . 18 422 283 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 6 . 1 1 5 5 Average Corruption 2 | . . . 6 . 1 1 1 5 Corruption Purged . | . . . . . . . . . Effects 27 | . . . 16 . . 3 2 6 Message Errors 7 | . . . 2 . . 3 1 1 Matter Fused 6 | . . . 4 . . . . 2 Heat Flow Errors 3 | . . . 2 . . . . 1 Energy Discharges 4 | . . . 3 . . . . 1 Data Loss (minor) 3 | . . . 2 . . . . 1 Targeting Errors 4 | . . . 3 . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . . . . 2 3 28 . Projectiles 22 | . . . . . 2 3 17 . Explosions 11 | . . . . . . . 11 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 139 | . . . . . 28 90 21 . Shots 8 | . . . . . 3 4 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 753 | 36 . . 195 111 279 447 753 131 Average Temperature 145 | 14 . . 56 34 115 172 212 68 Received Heat Transfer 1188 | . . . 171 54 . 201 744 18 Effects 38 | . . . . . . 4 34 . Shutdowns 9 | . . . . . . 2 7 . Energy Bleed 6 | . . . . . . 1 5 . Interference 8 | . . . . . . . 8 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 8 | . . . . . . . 8 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . 4 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 3 6 . 1 . . Heat Transferred 3444 | 259 . . 705 629 296 566 989 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 1 . 1 2 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 265 | 25 21 77 164 242 149 198 265 . Average Influence 97 | 9 20 40 96 162 104 58 122 . Maximum Alert Level 1 | . . . . 1 . . 1 . Low Security (%) 90 | 100 100 100 100 69 100 100 79 . Level 1 9 | . . . . 30 . . 20 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 3 . 1 3 2 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 . 1 . Reinforcement 6 | . . . 3 . . 3 . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 3 | . . . 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . . 3 18 6 2 16 24 5 Peak Tracking Total 6 | . . 3 4 3 1 4 6 5 Tactical Retreats 5 | . . . 1 . . . 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 9 | . . . . . 3 1 5 . Indirectly 3 | . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 5 | . . . . . . 3 2 . Max in Single Turn 1 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . 1 . . . . . . . Successful 1 | . 1 . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 3566 | 137 67 73 531 298 454 671 979 356 Spaces Moved 2066 | 79 55 29 337 154 297 408 389 318 Core 39 | 10 . . . . . . . 29 Treads . | . . . . . . . . . Legs 1719 | 69 55 29 337 154 297 408 370 . Wheels 18 | . . . . . . . . 18 Hover 290 | . . . . . . . 19 271 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 122 62 50 Average Speed 121 | 112 120 120 120 120 141 124 119 108 Slowest Speed 400 | 120 120 120 150 120 155 126 155 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 18 | 4 13 9 28 15 13 16 14 52 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched 4 | . . 1 . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 75 | . . . 7 . 4 50 14 . Melee . | . . . . . . . . . Projectile 7 | . . . . . . . 7 . AOE 68 | . . . 7 . 4 50 7 . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total 2846 | 102 55 48 419 244 319 518 813 328 Wait 496 | . . 4 27 68 7 49 339 2 Move 2058 | 78 54 28 336 153 296 407 388 318 Hop . | . . . . . . . . . Pick Up 52 | 7 . 2 13 2 2 7 15 4 Fast Attach 16 | 5 . 1 1 3 1 4 1 . Attach 45 | 1 . . 9 . 2 6 23 4 Detach 2 | . . 1 . . . . 1 . Swap 17 | . 1 . 1 3 3 8 1 . Drop 20 | . . 2 5 4 3 2 4 . Fire 138 | 11 . 10 27 11 5 33 41 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 205 | -10/Materials | Entered Mines 223 | -10/Mines | Learned Materials emergency access door positions 269 | -10/Mines | Discovered new exit (range 8) 278 | -10/Mines | Entered Materials 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 300 | -9/Materials | Build established: Mutant 453 | -9/Materials | Crushed by falling debris 453 | -9/Materials | Core integrity fell below 50% 484 | -9/Materials | Lost 5 parts (1p2n2w) 776 | -9/Materials | Discovered new exit (range 15) 791 | -9/Materials | Identified exit to Materials 809 | -9/Materials | Entered another Materials area 809 | -8/Materials | Evolved 2 slots: Utility x2 1087 | -8/Materials | Discovered new exit (range 17) 1105 | -8/Materials | Identified exit to Factory 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1300 | -7/Factory | Build established: Scavenger-Skirmisher 1535 | -7/Factory | Discovered new exit (range 20) 1559 | -7/Factory | Identified exit to Factory 1561 | -7/Factory | Entered another Factory area 1561 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2197 | -6/Factory | Lost 4 parts (1p1n1u1w) 2208 | -6/Factory | Discovered new exit (range 18) 2229 | -6/Factory | Identified exit to Factory 2232 | -6/Factory | Entered another Factory area 2232 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2645 | -5/Factory | Garrison activated, responded to threat 3168 | -5/Factory | Discovered new exit (range 15) 3203 | -5/Factory | Core integrity fell below 50% 3206 | -5/Factory | Spotted B-75 Beast 3211 | -5/Factory | Entered Upper Caves 3235 | -5/Upper Caves | Lost 24 parts (2p6n7u9w) 3244 | -5/Upper Caves | Spotted B-75 Beast 3475 | -5/Upper Caves | Build established: Mutant 3505 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3556 | -5/Upper Caves | Core integrity fell below 20% 3567 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03383_ Found Adv. Reclamation Unit. 03384_ Acquired 3 matter. 03385_ Acquired Adv. Reclamation Unit. 03395_ Searching scrap... 03395_ Found 21 Matter. 03395_ Found Imp. Cryofiber Web. 03417_ System corrupted: Matter fused (-8). 03465_ System corrupted: Heat flow error (+156). 03486_ Acquired Com. Wheel. 03487_ Acquired 18 matter. 03488_ System corrupted: Matter fused (-10). 03488_ Acquired 10 matter. 03505_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03529_ Com. Wheel destroyed. 03529_ Reclaimed 20 matter. 03535_ Adv. Reclamation Unit destroyed. 03535_ Lgt. Fission Core destroyed. 03548_ Gyrokinetic Inverter destroyed. 03554_ Faulty Enh. Fission Core destroyed. 03561_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? ??# | | ???????????????????????????????????? ### | | ???????????????????????????????????? | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????????????##?#### | | ???????????????????????????????????## ## ##### | | ???????????????????????????????????# #??## | | ???????????????????????????????????# ##??## | | ???????????????????????????????????# ###### | | ??????????????????????????????????## ## ### | | ??????????????????????????????????# #? | | ??????????????????????????????????# ## | | ??????????????????????????????????# # | | ???????????????????????????????????# | | ?????????????????????????????????????# # | | ??????##########???#?????????????????# ## | | ?????? ### ???????????????## ## | | ?????? ????????###?### ## | | ???????? ??????## ### #?# | | ???????????# ####### #??# | | ????????????# ## ##??# | | ??????????????# #### #??## | | ???????????????# @ #??# #### | | ???????# ## ##?# | | ???? #?## #?### # | | ??????## ######### #???#### sY #???## ## | | ?????????????????# #???????#####s #????##### | | ?????????????????# ??????????### #????????# | | ?????????????????# ???????????# ##???????? | | ????????????????# ????????????# ##?????????# | | ????????????????# ?????????????# #?????????? | | ????????????????# ??????????????# ##?????????? | | ????????????????#???????????????# #???????????# | | ????????????????????????????????####??????????? # | | ??????????????????????????????????????????????? $ | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Reclamation Efficiency 20 Evasion (%) 51 Armor Integrity Analysis 33 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumAerolevArmor Manual? 0 Play Time 00:49:58 Cumulative 13.9 hours Start 2020.08.08 @ 22:58:26 End 2020.08.08 @ 23:51:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 12 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb9913fd-33dc-4dbb-b725-95ef2ec2fd56