Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 02:18:11

Player: cptwinky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (188)     940
Value Destroyed (9574)     9574
Prototype IDs (5)          100
Alien Tech Used (3)        600
Bonus (4468)               4468
              TOTAL SCORE: 23182

 Bonus
-------
High Alert Combat Kills    653
Follower Combat Kills      115
Entered Garrisons          200
Entered DSFs               500
Win                        3000

 Cogmind 
---------
Core Integrity             1130/1600
Matter                     300/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (7) ---
                 (None)
>            --- UTILITY (10) -----
    Enhanced Optical Array
    Advanced Targeting Computer
    Advanced Targeting Computer
    Improved Melee Analysis Suite
    Advanced Melee Analysis Suite
   Makeshift Hacking Suite
>            --- WEAPON (6) -------
                 (None)
>            --- INVENTORY (5) ----
    Advanced Coolant Injector
    Advanced System Restoration Module
  Long-range Tractor Beam
             Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
               Particle Reactor
>              --- PROPULSION -------
      Enhanced Armored Heavy Treads
       Armored Huge Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
      Enhanced Optical Array
      Advanced Targeting Computer
      Improved Weapon Cycler
      Improved Transmission Jammer
         Heavy Reactive Plating
      Advanced Force Field
>              --- WEAPON -----------
               KE Penetrator
               KE Penetrator
               KE Penetrator
               Railgun
               Railgun
               Railgun
>              --- INVENTORY --------
               Particle Reactor
               Matter Drive
       Armored Medium Treads
       Armored Medium Treads
      Improved Cooling System
      Advanced Coolant Injector
               Matter Compressor
      Improved Signal Interpreter
      Advanced Targeting Computer
         Heavy Reactive Plating
      Advanced Force Field
               Hacking Suite
               Hacking Suite
               Hacking Suite
     Makeshift Hacking Suite
    Long-range Tractor Beam
  High-powered Transdimensional Reconstructor
               Core Cannon
               Railgun
      Advanced KE Penetrator
               Sigix Broadsword
[Rating: 158]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Scrap Shield
Weapon                     KE Penetrator
  Energy Gun               Heavy Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Multitool
  Impact Weapon            Power Maul
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   4   2   .   .   2   2   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   1   
  Utility                  8    | .   .   .   .   1   .   .   1   1   2   .   1   .   1   .   1   
  Weapon                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             224  | 2   4   22  9   9   15  2   5   16  1   15  33  20  38  3   30  
  Power                    20   | .   .   2   1   .   3   .   .   3   .   .   3   .   2   1   5   
    Engine                 3    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   1   .   3   .   .   2   .   .   1   .   1   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   5   
  Propulsion               42   | 2   .   3   2   4   1   .   3   3   .   1   4   .   10  .   9   
    Treads                 20   | 2   .   2   2   4   1   .   .   1   .   1   1   .   6   .   .   
    Leg                    3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Wheel                  8    | .   .   .   .   .   .   .   2   1   .   .   3   .   2   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Utility                  72   | .   3   5   2   3   3   2   1   2   1   5   15  3   15  1   11  
    Device                 40   | .   1   1   1   2   2   1   .   .   .   3   10  2   10  1   6   
    Storage                4    | .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              11   | .   1   .   .   .   .   1   .   1   .   .   2   1   2   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             16   | .   .   3   .   1   1   .   1   1   1   2   2   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | .   1   12  4   2   8   .   1   8   .   9   11  17  11  1   5   
    Energy Gun             16   | .   .   2   .   .   5   .   1   6   .   1   .   .   1   .   .   
    Energy Cannon          9    | .   .   4   1   2   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          37   | .   .   2   2   .   3   .   .   .   .   8   7   10  5   .   .   
    Ballistic Cannon       4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          11   | .   .   .   .   .   .   .   .   2   .   .   3   6   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 84   | .   .   5   .   4   9   .   2   5   .   9   5   1   25  .   19  
  Power                    9    | .   .   1   .   .   2   .   .   .   .   .   .   .   3   .   3   
  Propulsion               25   | .   .   2   .   1   1   .   2   2   .   1   1   .   6   .   9   
  Utility                  25   | .   .   .   .   1   2   .   .   1   .   4   2   1   7   .   7   
  Weapon                   25   | .   .   2   .   2   4   .   .   2   .   4   2   .   9   .   .   
  Highest Loss Streak      9    | .   .   1   .   3   3   .   2   3   .   6   1   1   7   .   9   
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Average Slot Usage (%)     87   | .   94  89  96  94  96  100 89  96  89  83  86  87  65  36  62  
  Engine                   5    | .   14  14  6   .   .   .   .   2   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   2   7   5   7   6   7   10  10  6   4   2   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   2   4   3   .   6   
  Treads                   15   | .   28  21  18  22  22  23  11  3   5   6   8   9   7   .   .   
  Leg                      2    | .   .   6   .   .   .   .   4   5   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   10  10  5   5   4   5   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Device                   7    | .   8   .   9   6   11  9   6   5   5   8   14  17  12  7   9   
  Storage                  5    | .   14  4   9   7   7   7   6   5   5   5   4   4   3   .   .   
  Processor                5    | .   .   3   .   .   .   4   6   10  10  10  9   12  8   13  18  
  Protection               4    | .   .   9   .   6   3   .   6   5   10  6   3   1   2   .   .   
  Energy Gun               6    | .   14  3   .   .   24  23  20  17  21  13  .   .   .   .   .   
  Energy Cannon            6    | .   .   10  18  22  10  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   9   2   18  11  8   23  20  15  10  16  27  26  15  .   .   
  Ballistic Cannon         4    | .   4   11  9   3   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             206  | 13  21  34  83  92  89  69  79  88  104 104 172 174 206 31  43  
  Greatest Support         215  | 40  40  40  40  62  62  62  62  32  32  32  107 28  215 34  43  
  Greatest Overweight (x)  7    | .   .   1   2   2   1   1   4   5   3   6   6   6   7   1   2   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   2   3   5   4   5   3   .   .   
Largest Inventory Capacity 25   | 8   10  10  20  20  20  20  20  20  20  20  25  25  25  5   5   
  Average Capacity         14   | 8   8   6   11  20  20  20  20  20  20  20  24  25  20  5   5   
  Most Carried             25   | 6   8   10  14  20  20  20  20  20  20  20  25  25  25  5   5   
  Average Carried          13   | 6   6   6   9   17  18  19  19  19  19  17  22  23  16  4   4   
  Final Capacity           25   | 8   10  10  20  20  20  20  20  20  20  20  25  25  5   5   5   
  Final Carried            25   | 6   8   10  14  20  20  20  20  20  20  20  22  25  5   5   5   

 Class Distribution 
--------------------
 31% | Subdweller-Mutant
 21% | Subdweller-Executioner
 17% | Scavenger-Executioner
 11% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
                 Mutant | -10/Materials
      Subdweller-Mutant | -10/Subcaves
      Subdweller-Mutant | -8/Materials
      Subdweller-Mutant | -7/Factory
 Subdweller-Executioner | -7/Garrison
 Subdweller-Executioner | -7/Factory
 Subdweller-Executioner | -6/Factory
 Subdweller-Executioner | -5/Factory
 Subdweller-Executioner | -4/Factory
  Scavenger-Executioner | -4/DSF
  Scavenger-Executioner | -3/Research
  Scavenger-Executioner | -3/Quarantine
  Scavenger-Executioner | -2/Research
                 Mutant | -2/Testing
     Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Jun  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Fac  Fac  DSF  Res  Qua  Res  Tes  Acc  
Matter Collected           6578  | 220  26   479  166  150  127  39   154  597  .    477  1668 863  1228 .    384  
  Remotely                 1246  | .    .    .    .    .    .    .    .    .    .    .    569  .    677  .    .    
Salvage Created            10349 | .    49   523  416  708  539  39   379  1366 .    847  2247 877  1296 .    1063 
  Parts                    546   | .    2    34   31   29   23   5    17   57   .    39   124  43   69   .    73   
Haulers Intercepted        5     | .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           4     | .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Combat Hostiles Destroyed  154  | .   .   16  8   15  14  1   3   16  .   11  26  10  20  .   14  
  Melee                    21   | .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   14  
  Guns                     98   | .   .   7   .   1   11  1   3   16  .   11  26  6   16  .   .   
  Cannons                  24   | .   .   8   4   9   2   .   .   .   .   .   .   .   1   .   .   
  AOE                      7    | .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   1   1   5   5   1   .   2   .   .   2   1   .   1   .   .   
  Worker                   5    | .   .   .   .   2   .   .   1   1   .   .   .   .   1   .   .   
  Builder                  6    | .   .   .   1   2   .   .   .   2   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   
  Recycler                 9    | .   .   .   .   .   .   .   2   2   .   .   3   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
  Swarmer                  24   | .   .   .   .   1   5   .   3   .   .   .   3   3   4   .   5   
  Grunt                    49   | .   .   .   4   8   5   .   .   13  .   4   9   4   2   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   2   2   1   .   .   1   .   .   2   .   2   .   3   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   10   | .   .   .   2   1   1   .   .   .   .   .   .   .   4   .   2   
  Programmer               31   | .   .   .   .   1   1   1   .   2   .   2   10  3   7   .   4   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Subdweller               16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   1   2   5   6   3   1   3   14  .   6   4   3   9   .   5   
  Combat Bots Only         8    | .   .   2   3   4   3   1   3   7   .   6   4   3   8   .   5   
Max Kills in Single Turn   3    | .   1   1   2   3   2   1   1   2   .   2   2   2   2   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Exploded                 2    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Jun  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Fac  Fac  DSF  Res  Qua  Res  Tes  Acc  
Damage Taken               20987 | .    .    1267 465  990  1246 16   337  1022 .    1723 2455 515  8226 371  2354 
  Core                     1839  | .    .    151  17   80   219  .    26   126  .    81   45   65   491  68   470  
  Absorbed by Shields      2384  | .    .    .    .    .    97   .    .    .    .    .    591  190  1116 .    390  
  Reduced by Siege Mode    111   | .    .    .    .    .    .    .    .    .    .    26   76   9    .    .    .    
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
  Ignored by Resistances   2091  | .    .    .    .    .    .    .    82   17   .    .    .    .    1842 .    150  
  Regen/Repaired (Parts)   1555  | .    .    .    .    .    .    .    .    .    .    .    .    16   360  74   1105 
Core Remaining (%)         76    | 100  .    39   96   .    .    57   96   87   .    92   .    91   .    41   70   
Volleys Fired              381   | .    3    85   25   44   33   1    12   32   .    19   62   23   42   .    .    
  Largest                  6     | .    2    2    5    5    5    6    6    6    .    6    6    6    6    .    .    
  Hottest                  339   | .    70   119  257  257  335  277  277  273  .    339  198  202  300  .    .    
Shots Fired                1304  | .    6    125  46   97   91   6    66   178  .    103  343  95   148  .    .    
  Gun                      1074  | .    6    49   6    14   71   6    66   178  .    103  343  95   137  .    .    
  Cannon                   224   | .    .    75   37   81   20   .    .    .    .    .    .    .    11   .    .    
  Launcher                 6     | .    .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  849   | .    3    73   12   19   4    3    36   88   .    42   343  95   131  .    .    
  Thermal                  441   | .    3    52   34   78   87   3    26   80   .    61   .    .    17   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    4    10   .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    5    24   3    7    19   4    6    17   .    32   35   11   10   .    .    
  Robot Miss Streak        6     | .    .    1    6    4    5    .    4    3    .    2    2    3    5    .    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    1    .    1    1    1    2    .    .    
  Secondary Targets        21    | .    .    .    .    .    3    .    .    2    .    4    5    1    6    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    .    1    1    1    1    .    .    
Shots Hit Robots           845   | .    5    67   18   44   55   2    24   113  .    78   236  64   106  .    33   
  Core Hits                376   | .    4    24   18   31   21   2    10   53   .    38   84   23   53   .    15   
  Critical Kills           14    | .    .    .    1    2    1    .    .    .    .    1    4    1    4    .    .    
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    .    1    .    2    8    5    5    .    .    
  Critical Strikes         49    | .    2    2    1    2    1    .    1    2    .    3    12   6    14   .    3    
    Burn                   4     | .    2    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                37    | .    .    1    .    .    .    .    .    1    .    3    12   6    14   .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              80    | .    .    .    .    .    .    .    .    2    .    .    4    16   11   .    47   
  Impact                   15    | .    .    .    .    .    .    .    .    2    .    .    4    9    .    .    .    
  Slashing                 65    | .    .    .    .    .    .    .    .    .    .    .    .    7    11   .    47   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27938 | .    63   1331 931  1991 1162 43   418  2767 .    1830 6216 2124 5915 .    3147 
  Guns                     17228 | .    50   467  25   184  837  43   395  2767 .    1830 6208 1534 2888 .    .    
  Cannons                  5176  | .    .    775  519  1061 311  .    .    .    .    .    .    .    2510 .    .    
  Explosions               1203  | .    .    89   385  729  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4247  | .    .    .    .    .    .    .    .    .    .    .    .    590  517  .    3140 
  Ramming                  84    | .    13   .    2    17   14   .    23   .    .    .    8    .    .    .    7    
  Kinetic                  14168 | .    12   924  437  452  63   .    138  1025 .    638  6208 1534 2737 .    .    
  Thermal                  8685  | .    38   407  492  1041 1085 43   168  1558 .    1192 .    .    2661 .    .    
  Explosive                481   | .    .    .    .    481  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          273   | .    .    .    .    .    .    .    89   184  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4247  | .    .    .    .    .    .    .    .    .    .    .    .    590  517  .    3140 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    1    1    2    3    .    3    15   18   16   16   8    
  Average Corruption       6     | .    .    .    .    .    1    1    2    2    .    2    8    16   7    16   3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    4    2    .    1    .    5    32   38   26   3    3    
    Message Errors         25    | .    .    .    .    .    2    .    .    .    .    3    6    9    3    .    2    
    Matter Fused           28    | .    .    .    .    .    .    2    .    1    .    .    7    9    7    1    1    
    Heat Flow Errors       15    | .    .    .    .    .    1    .    .    .    .    .    6    5    3    .    .    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    .    1    1    6    3    2    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    .    .    .    3    3    2    .    .    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    .    .    1    6    3    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            591   | .    .    .    9    54   .    .    12   .    .    .    .    38   72   .    406  
  Projectiles              88    | .    .    .    .    16   .    .    .    .    .    .    .    .    72   .    .    
  Explosions               47    | .    .    .    9    38   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    456   | .    .    .    .    .    .    .    12   .    .    .    .    38   .    .    406  
Knockbacks                 7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68    | .    .    .    .    61   .    .    .    .    .    .    4    .    .    .    3    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   24    | .    5    .    3    5    7    .    1    .    .    .    1    .    .    .    2    
Targets Rammed             25    | .    5    .    3    5    7    .    2    .    .    .    1    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        514   | .    40   13   198  514  325  114  352  380  .    234  229  178  346  .    195  
  Average Temperature      107   | .    19   7    89   188  106  59   130  149  .    75   74   80   113  .    47   
  Received Heat Transfer   3595  | .    .    183  180  216  252  .    .    378  .    364  143  77   1754 .    48   
  Effects                  3     | .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          15    | .    .    .    .    .    .    .    .    .    .    1    12   2    .    .    .    
  Total Turns              228   | .    .    .    .    .    .    .    .    .    .    20   164  44   .    .    .    
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    20   42   31   .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    .    4    3    6    3    .    .    3    .    1    .    .    1    .    .    
  Heat Transferred         10169 | .    259  888  666  1480 1998 74   333  2294 .    1992 .    .    185  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Peak Influence             818  | .   22  .   303 496 707 401 187 410 200 330 549 396 431 111 818 
  Initial                  371  | .   .   .   .   109 347 371 98  91  200 140 185 304 207 111 66  
  Average                  309  | .   9   .   135 268 600 312 142 216 200 240 419 292 254 111 316 
Maximum Alert Level        3    | .   .   .   1   2   3   2   .   2   1   1   2   1   2   .   3   
  Low Security (%)         30   | 100 100 .   69  41  .   .   100 56  .   39  3   27  26  100 25  
  Level 1                  41   | .   .   .   30  30  10  87  .   33  100 60  31  72  72  .   49  
  Level 2                  22   | .   .   .   .   27  50  12  .   9   .   .   64  .   2   .   23  
  Level 3                  5    | .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Squads Dispatched          36   | .   1   .   2   5   .   1   2   5   .   2   4   2   4   1   7   
  Investigation            12   | .   .   .   1   1   .   .   .   3   .   .   .   1   .   .   6   
  Extermination            11   | .   .   .   .   1   .   1   1   1   .   .   2   1   3   .   1   
  Reinforcement            11   | .   1   .   1   2   .   .   1   1   .   2   1   .   1   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Distress Signals           11   | .   .   .   2   1   .   .   .   3   .   .   1   .   3   .   1   
Communications Jammed      110  | .   .   .   .   .   .   .   .   .   .   .   39  .   71  .   .   
  Distress Signals         104  | .   .   .   .   .   .   .   .   .   .   .   33  .   71  .   .   
Times Spotted              262  | .   3   17  17  22  19  2   4   25  .   12  35  16  46  3   41  
  Peak Tracking Total      13   | .   2   2   4   4   4   1   3   8   .   4   4   4   10  3   13  
  Tactical Retreats        22   | .   .   .   3   1   .   .   .   1   .   1   1   3   5   .   7   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Traps Triggered            22   | .   .   1   1   1   9   2   1   .   .   .   1   .   2   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Machines Disabled          16   | .   .   .   1   7   .   .   .   .   .   1   2   4   1   .   .   
  Max in Single Turn       2    | .   .   .   1   2   .   .   .   .   .   1   1   1   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Machines Accessed          43   | .   .   1   2   4   1   3   2   6   1   .   1   6   2   1   13  
  Terminals                25   | .   .   .   1   1   1   1   1   1   1   .   1   6   1   1   9   
  Fabricators              7    | .   .   .   .   1   .   .   .   4   .   .   .   .   1   .   1   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   1   1   1   .   .   .   .   .   .   2   
Total Hacks                103  | .   .   3   4   14  2   3   5   19  1   .   1   17  5   1   28  
  Successful               37   | .   .   3   .   11  1   .   2   6   1   .   .   4   2   .   7   
  Failed                   66   | .   .   .   4   3   1   3   3   13  .   .   1   13  3   1   21  
    Catastrophic           21   | .   .   .   2   .   1   3   1   3   .   .   1   2   1   1   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   .   .   .   7   .   1   1   7   .   .   1   7   .   1   8   
  Terminals                61   | .   .   .   2   5   2   1   2   5   1   .   1   17  4   1   20  
  Fabricators              20   | .   .   .   .   4   .   .   .   13  .   .   .   .   1   .   2   
  Repair Stations          3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   3   .   1   3   1   .   .   .   .   .   .   5   
Terminal Hacks             17   | .   .   3   .   3   1   .   .   .   1   .   .   3   2   .   4   
  Record                   3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   .   .   5   .   .   .   2   .   .   .   1   .   .   3   
  Terminals                6    | .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 4    | .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         35   | .   .   .   2   2   1   3   1   5   .   .   1   6   2   1   11  
  Full Trace Events        10   | .   .   .   1   .   1   .   .   2   .   .   .   1   .   .   5   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   361  | .   .   .   .   .   .   .   .   361 .   .   .   .   .   .   .   
  Total Part Build Rating  27   | .   .   .   .   .   .   .   .   27  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   
  Programmers              7    | .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Total Allies               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      45   | .   .   .   .   32  32  .   .   .   .   .   .   .   .   .   45  
  Highest-Rated Ally       45   | .   .   .   .   32  32  .   .   .   .   .   .   .   .   .   45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   .   .   6   19  .   .   .   .   .   .   .   .   .   .   
  Total Damage             816  | .   .   .   .   72  744 .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -6  -5  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Jun Mat Sub Mat Fac Gar Fac Fac Fac Fac DSF Res Qua Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Jun  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Fac  Fac  DSF  Res  Qua  Res  Tes  Acc  
Turns Passed               13370 | 10   246  4327 785  797  1119 628  354  639  43   274  1371 781  1150 86   760  
Spaces Moved               6608  | 5    138  2022 252  244  394  260  100  310  28   82   494  307  575  120  1277 
  Core                     204   | .    .    .    .    .    .    .    .    .    .    .    .    .    183  .    21   
  Treads                   3487  | 5    138  2022 252  244  394  260  94   .    .    .    65   .    13   .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1526  | .    .    .    .    .    .    .    6    310  28   82   429  307  364  .    .    
  Hover                    296   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   120  161  
  Flight                   1095  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1095 
  Fastest Speed            22    | 160  160  160  240  235  232  235  135  130  145  145  130  175  50   56   22   
  Average Speed            161   | 160  160  197  265  238  234  235  287  135  145  180  187  184  135  61   33   
  Slowest Speed            400   | 160  160  260  320  320  235  235  400  175  145  190  245  190  210  160  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       26    | 2    21   77   25   11   46   10   3    8    1    52   22   45   23   23   48   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    .    .    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             20    | .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 34    | .    .    5    2    4    .    .    .    2    .    .    5    6    2    .    8    
Terrain Destroyed          218   | .    .    12   51   63   .    .    1    14   .    .    14   9    46   .    8    
  Melee                    22    | .    .    .    .    .    .    .    .    2    .    .    4    6    2    .    8    
  Projectile               99    | .    .    6    12   13   .    .    .    12   .    .    10   3    43   .    .    
  AOE                      95    | .    .    6    39   50   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -6   -5   -4   -4   -3   -3   -2   -2   -1   
---------                  Run  | Jun  Mat  Sub  Mat  Fac  Gar  Fac  Fac  Fac  Fac  DSF  Res  Qua  Res  Tes  Acc  
Total                      8320 | 6    153  2232 325  373  514  277  132  441  30   157  747  446  853  130  1504 
  Wait                     712  | .    1    37   20   49   44   5    9    67   .    19   118  63   156  7    117  
  Move                     6574 | 4    137  2021 251  244  391  259  99   309  27   81   493  306  574  119  1259 
  Hop                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Pick Up                  110  | .    2    26   11   10   5    2    2    5    2    11   16   6    6    .    6    
  Fast Attach              96   | .    1    9    2    2    8    1    4    9    .    10   8    2    15   2    23   
  Attach                   67   | .    .    6    6    3    5    .    1    2    1    5    6    8    16   1    7    
  Detach                   43   | .    .    4    .    .    1    .    1    1    .    2    5    6    14   1    8    
  Swap                     62   | 2    3    7    1    4    2    1    .    5    .    .    19   10   8    .    .    
  Drop                     103  | .    1    24   6    3    3    4    2    9    .    10   14   6    11   .    10   
  Fire                     381  | .    3    85   25   44   33   1    12   32   .    19   62   23   42   .    .    
  Melee                    80   | .    .    .    .    .    .    .    .    2    .    .    4    16   11   .    47   
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | .    5    .    3    5    7    .    2    .    .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    .    15   4    .    .    .    .    .    .    .    .    18   
  Rewire                   9    | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            12   | .    .    11   .    .    .    .    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     4 | -11/Junkyard  | Discovered new exit (range 3)
    11 | -11/Junkyard  | Entered Materials
   240 | -10/Materials | Discovered new exit (range 9)
   257 | -10/Materials | Entered Subcaves
   313 | -10/Subcaves  | Build established: Mutant
   504 | -10/Subcaves  | Learned 2 Materials zone layouts
   812 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1056 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
  1056 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  1245 | -10/Subcaves  | Disturbed a concealed Subdweller
  1251 | -10/Subcaves  | Disturbed a concealed Subdweller
  1258 | -10/Subcaves  | Core integrity fell below 50%
  1648 | -10/Subcaves  | Disturbed a concealed Subdweller
  1815 | -10/Subcaves  | Build established: Subdweller-Mutant
  1913 | -10/Subcaves  | Discovered new exit (range 12)
  1966 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  2169 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2391 | -10/Subcaves  | Learned location of Mines (-8)
  2547 | -10/Subcaves  | Discovered new exit (range 8)
  2984 | -10/Subcaves  | Visited Clippyterm
  2991 | -10/Subcaves  | Identified exit to Recycling
  4584 | -10/Subcaves  | Entered Materials
  4584 | -8/Materials  | Evolved 4 slots: Weapon x4
  4585 | -8/Materials  | Identified exit to Factory
  5369 | -8/Materials  | Entered Factory
  5369 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5393 | -7/Factory    | Identified exit to Lower Caves
  5891 | -7/Factory    | Lost 3 parts (1n1u1w)
  6162 | -7/Factory    | Identified exit to Garrison
  6166 | -7/Factory    | Entered Garrison
  6166 | -7/Garrison   | Accompanied by 1 ally
  6269 | -7/Garrison   | Triggered checkpoint
  6312 | -7/Garrison   | Triggered checkpoint
  6434 | -7/Garrison   | Build established: Subdweller-Executioner
  6456 | -7/Garrison   | Discovered new exit (range 8)
  6475 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  6663 | -7/Garrison   | Lost 3 parts (1p1n1w)
  6956 | -7/Garrison   | Discovered new exit (range 15)
  6996 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  7261 | -7/Garrison   | Discovered new exit (range 10)
  7285 | -7/Garrison   | Entered Factory
  7865 | -7/Factory    | Discovered new exit (range 11)
  7913 | -7/Factory    | Entered another Factory area
  7913 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7994 | -6/Factory    | Identified exit to Garrison
  8141 | -6/Factory    | Discovered new exit (range 14)
  8267 | -6/Factory    | Entered another Factory area
  8267 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  8562 | -5/Factory    | Fabricated Enh. Quantum Rifle?
  8678 | -5/Factory    | Fabricated Enh. Armored Heavy Treads?
  8825 | -5/Factory    | Destroyed 7 combat bots
  8827 | -5/Factory    | Lost 3 parts (1u2w)
  8872 | -5/Factory    | Discovered new exit (range 6)
  8906 | -5/Factory    | Entered another Factory area
  8906 | -4/Factory    | Evolved 2 slots: Utility x2
  8947 | -4/Factory    | Identified exit to DSF
  8949 | -4/Factory    | Entered DSF
  8986 | -4/DSF        | Additional patrols routed to DSF
  9036 | -4/DSF        | Lost 6 parts (1n3u2w)
  9042 | -4/DSF        | Discovered new exit (range 11)
  9114 | -4/DSF        | Lost 3 parts (1u2w)
  9117 | -4/DSF        | Sterilization system engaged
  9137 | -4/DSF        | Ambient heat levels rising (+10)
  9152 | -4/DSF        | Ambient heat levels rising (+10)
  9167 | -4/DSF        | Ambient heat levels rising (+10)
  9182 | -4/DSF        | Ambient heat levels rising (+10)
  9197 | -4/DSF        | Ambient heat levels rising (+10)
  9212 | -4/DSF        | Ambient heat levels rising (+10)
  9223 | -4/DSF        | Entered Research
  9223 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  9846 | -3/Research   | Build established: Scavenger-Executioner
 10089 | -3/Research   | System corruption reached 10%
 10274 | -3/Research   | Spotted B-86 Titan
 10473 | -3/Research   | First assault squad dispatched
 10523 | -3/Research   | Discovered new exit (range 22)
 10594 | -3/Research   | Entered Quarantine
 10622 | -3/Quarantine | Found Alien Reactor
 10808 | -3/Quarantine | Found Alien Slashing Weapon
 10885 | -3/Quarantine | Identified Sigix Broadsword
 11138 | -3/Quarantine | Cryocooling Duct disabled
 11153 | -3/Quarantine | Ambient heat levels rising (+20)
 11153 | -3/Quarantine | Non-combat units ordered to evacuate
 11217 | -3/Quarantine | Found Alien Energy Cannon
 11301 | -3/Quarantine | Discovered new exit (range 13)
 11319 | -3/Quarantine | Found Alien Artifact
 11375 | -3/Quarantine | Entered Research
 11375 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 11425 | -2/Research   | Found Hvy. Reactive Plating
 11432 | -2/Research   | Found Hvy. Reactive Plating
 11892 | -2/Research   | Lost 7 parts (2n3u2w)
 11907 | -2/Research   | System corruption reached 10%
 11947 | -2/Research   | Destroyed 8 combat bots
 11996 | -2/Research   | Spotted B-90 Cyclops
 11998 | -2/Research   | Identified Core Cannon
 12101 | -2/Research   | Destroyed B-90 Cyclops
 12111 | -2/Research   | Lost 5 parts (1n2u2w)
 12141 | -2/Research   | Identified Hpw. Transdimensional Reconstructor
 12141 | -2/Research   | Warped through subspace
 12166 | -2/Research   | Spotted B-90 Cyclops
 12255 | -2/Research   | Lost 4 parts (1p2u1w)
 12516 | -2/Research   | Discovered new exit (range 12)
 12525 | -2/Research   | Core integrity fell below 50%
 12525 | -2/Research   | Entered Testing
 12592 | -2/Testing    | Discovered new exit (range 10)
 12611 | -2/Testing    | Entered Access
 12611 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 12969 | -1/Access     | Lost 4 parts (1n3u)
 13280 | -1/Access     | Identified exit to Surface
 13354 | -1/Access     | Lost 4 parts (1p2n1u)
 13371 | ***           | Escaped!

 Last Messages 
---------------
13358_ Penetrated by Slug.
13358_ Slug penetrates Wall.
13358_ Slammed into S-43 Plague.
13359_ Penetrated by Slug.
13359_ Imp. Melee Analysis Suite destroyed.
13359_ Penetrated by Slug.
13359_ Imp. Antigrav System destroyed.
13359_ S-43 Plague destroyed.
13359_ Lgt. Antimatter Reactor destroyed.
13361_ Penetrated by Slug. <x2>
13361_ Field Propulsion Drive destroyed.
13361_ Mic. Antimatter Reactor destroyed.
13364_ Slug penetrates Wall.
13364_ Penetrated by Slug.
13366_ Slug penetrates Wall. <x2>
13367_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
13369_ Wall collapses.
13369_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| ?????#            #??# ##   """""    #????#        |
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|                 %   h                      ??????  |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Coolant Potential          100
Energy Generation          45
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Armor Coverage             2050
Resistance: KI             40
Weapon Shielding           66
Weapon Cycling             20
Evasion (%)                76
Targeting Accuracy         16
Melee Accuracy             20
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
        Enh. Quantum Rifle | x2 | -5/Factory | Preloaded
 Enh. Armored Heavy Treads | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Cannon
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravityTerrainInjector
  Manual?         0
Play Time         01:29:04
  Cumulative      1353.5 hours
  Start           2023.07.16 @ 00:49:27
  End             2023.07.16 @ 02:18:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          963
  Rogue           959
  Adventurer      4
  Explorer        0
Win Type          0
  Total           154
  Types           114/10/10/7/2/1/1/5/4
Lore%             95
Gallery%          98
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db7f1f4d-3c00-4e88-b1b0-fda3e040e55e