Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 20:01:18

Player: ThatBishHoly

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (23)      115
Value Destroyed (594)      594
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (677)                677
              TOTAL SCORE: 2926

 Bonus
-------
Follower Combat Kills      77
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
     Medium Storage Unit
>           --- WEAPON (2) -------
   Improved Light Cannon
            CR-A16's Pointy Stick
>           --- INVENTORY (10) ---
            Cryofiber Web
      Large Battery (200)
            Sensor Array
            Mobile Refinery Mk. CCLXVII
            Phasing AFG
            Mining Laser
  Makeshift Axe
  Makeshift Sword

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Phasing AFG
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
    Medium Treads
           Cryofiber Web
     Large Battery
     Large Matter Pod
           Sensor Array
           Mobile Refinery Mk. CCLXVII
  Improved Light Cannon
           Mining Laser
     Heavy Mace
           CR-A16's Pointy Stick
[Rating: 27]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Mobile Refinery Mk. CCLXVII
  Storage                  Medium Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 6   4   9   .   6   4   
  Power                    2    | 1   .   1   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   5   .   3   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    8    | .   .   5   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   3   1   .   3   .   
    Device                 3    | .   .   1   .   2   .   
    Storage                5    | 1   3   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   2   .   .   4   
    Energy Gun             3    | 2   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 9    | .   1   .   .   .   8   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   1   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  100 .   100 88  
  Engine                   5    | .   14  5   .   .   .   
  Core                     6    | .   .   5   .   11  8   
  Treads                   9    | .   28  .   .   .   .   
  Leg                      28   | .   .   43  .   44  36  
  Device                   3    | .   .   6   .   7   .   
  Storage                  19   | .   26  15  .   14  21  
  Energy Gun               10   | .   27  9   .   .   .   
  Ballistic Gun            12   | .   .   12  .   22  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             42   | 14  22  23  23  42  25  
  Greatest Support         43   | 40  40  43  43  43  43  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  
  Most Carried             10   | 3   10  10  10  10  10  
  Average Carried          7    | .   3   9   10  9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | .   10  10  10  10  8   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           809  | 187 388 156 .   60  18  
  Remotely                 156  | .   .   156 .   .   .   
Salvage Created            1021 | .   456 354 .   .   211 
  Parts                    47   | .   27  10  .   .   10  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   9   
  Prevented                5    | .   .   .   .   .   5   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  18   | .   9   4   .   .   5   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     15   | .   9   4   .   .   2   
Classes Destroyed          7    | .   5   1   .   .   1   
  Worker                   1    | .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    10   | .   6   3   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           5    | .   4   5   .   .   3   
  Combat Bots Only         3    | .   3   3   .   .   3   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        173  | .    65   15   .    .    93   
  Missed                   32   | .    13   2    .    .    17   
Damage Taken               2109 | .    587  185  .    .    1337 
  Core                     512  | .    111  22   .    .    379  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  55   .    .    .    .    
Volleys Fired              66   | .    37   14   .    .    15   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  100  | .    100  100  .    .    100  
Shots Fired                126  | .    71   28   .    .    27   
  Gun                      123  | .    71   28   .    .    24   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  44   | .    .    20   .    .    24   
  Thermal                  82   | .    71   8    .    .    3    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    8    9    .    .    4    
  Robot Miss Streak        3    | .    3    3    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    
Shots Hit Robots           78   | .    36   18   .    .    24   
  Core Hits                40   | .    21   10   .    .    9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    2    .    .    .    2    
    Burn                   2    | .    2    .    .    .    .    
    Impale                 2    | .    .    .    .    .    2    
Melee Attacks              19   | .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 19   | .    .    .    .    .    19   
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1336 | .    505  273  .    .    558  
  Guns                     947  | .    499  259  .    .    189  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    369  | .    .    .    .    .    369  
  Ramming                  20   | .    6    14   .    .    .    
  Kinetic                  384  | .    .    195  .    .    189  
  Thermal                  563  | .    499  64   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 369  | .    .    .    .    .    369  
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    .    57   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    57   | .    .    .    .    .    57   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        398  | .    398  142  .    .    32   
  Average Temperature      107  | .    122  69   .    .    11   
  Received Heat Transfer   630  | .    279  93   .    .    258  
  Effects                  2    | .    2    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    .    
  Heat Transferred         1813 | .    1628 185  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             184  | .   163 184 71  .   .   
  Initial                  71   | .   .   .   71  .   .   
  Average                  46   | .   46  56  71  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   4   1   .   .   1   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   13  7   .   .   21  
  Peak Tracking Total      12   | .   3   3   .   .   12  
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          7    | .   5   2   .   .   .   
  Terminals                5    | .   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   14  5   .   .   .   
  Successful               8    | .   5   3   .   .   .   
  Failed                   11   | .   9   2   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   11  2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   3   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   5   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   5   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      153  | .   .   .   .   153 153 
  Highest-Rated Ally       39   | .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   14  
  Total Damage             346  | .   .   .   .   .   346 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               2802 | 78   929  337  4    1113 341  
Spaces Moved               1865 | 46   499  220  4    907  189  
  Core                     8    | 6    .    .    .    .    2    
  Treads                   539  | 40   499  .    .    .    .    
  Legs                     1318 | .    .    220  4    907  187  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  120  
  Average Speed            131  | 145  160  120  120  120  122  
  Slowest Speed            350  | 160  160  120  120  120  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    42   22   4    79   23   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2040 | 57  558 264 3   931 227 
  Wait                     19   | .   5   7   .   7   .   
  Move                     1860 | 45  498 219 3   906 189 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 6   12  8   .   6   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   12   | 6   2   2   .   .   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     17   | .   2   7   .   6   2   
  Drop                     13   | .   1   6   .   6   .   
  Fire                     66   | .   37  14  .   .   15  
  Melee                    19   | .   .   .   .   .   19  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   
  Crush                    1    | .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  960 | -10/Materials      | Discovered new exit (range 16)
 1008 | -10/Materials      | Entered another Materials area
 1008 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1301 | -9/Materials       | Discovered new exit (range 12)
 1345 | -9/Materials       | Entered Mines
 1346 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1349 | -9/Mines           | Entered Zion
 1437 | -7/Zion            | Found Prototype Device
 1438 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1459 | -7/Zion            | Build established: Scavenger-Mutant
 1477 | -7/Zion            | Discovered new exit (range 13)
 1606 | -7/Zion            | Given A8's code to call for help
 1612 | -7/Zion            | Learned location of Quarantine (-2)
 1661 | -7/Zion            | Learned Factory stockpile data
 1694 | -7/Zion            | Found CR-A16's Pointy Stick
 1766 | -7/Zion            | Learned location of Warlord (-4)
 1820 | -7/Zion            | Learned Factory emergency access door positions
 1850 | -7/Zion            | Found Prototype Device
 1851 | -7/Zion            | Identified Phasing AFG
 2002 | -7/Zion            | Imprinted
 2004 | -7/Zion            | Declared Zion's savior
 2462 | -7/Zion            | Entered Proximity Caves
 2462 | -6/Proximity Caves | Accompanied by 4 allies
 2489 | -6/Proximity Caves | Learned location of 2 exits from Factory
 2653 | -6/Proximity Caves | Learned Factory garrison access intel
 2710 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2750 | -6/Proximity Caves | Lost 3 allies
 2765 | -6/Proximity Caves | Core integrity fell below 50%
 2783 | -6/Proximity Caves | Core integrity fell below 20%
 2793 | -6/Proximity Caves | Lost 7 parts (1p4n2w)
 2803 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02760_ VTOL Module fries itself beyond repair.
02762_ Aluminum Leg destroyed.
02763_ Hvy. Laser self-destruct mechanism
  malfunctions.
02768_ Lgt. Angular Momentum Engine fries itself
  beyond repair.
02769_ G-50 Soldier suffers critical hit
  (Impale).
02769_ Destroyed Lgt. Angular Momentum Engine.
02777_ Destroyed Carbon-fiber Leg.
02779_ Critical hit (Burn: +37).
02783_ G-50 Soldier suffers critical hit
  (Impale).
02783_ Destroyed Hvy. Laser.
02794_ C-30 ARC bursts open, deploying its
  payload.
02794_ G-67 Veteran unfolds itself.
02794_ G-50 Soldier unfolds itself.
02794_ L-41 Fighter unfolds itself.
02799_ Lrg. Matter Pod destroyed.

 Map 
-----
+----------------------------------------------------+
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|             #  ####     #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            450
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentCentriumLink
  Manual?         0
Play Time         00:24:36
  Cumulative      26.1 hours
  Start           2024.07.07 @ 19:37:04
  End             2024.07.07 @ 20:01:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          25x20
Zoom Use          96%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 9a092f06-f51e-498b-a0aa-9521592f9454