Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 21:39:23

Player: akira

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3225)     3225
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (409)                409
              TOTAL SCORE: 7304

 Bonus
-------
High Alert Combat Kills    109
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             440/700
Matter                     117/300
Energy                     262/300
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (167)
Location                   -7/Factory

 Parts 
-------
>         --- POWER (1) --------
          Angular Momentum Engine
>         --- PROPULSION (4) ---
    Light Treads
  Armored Treads
  Armored Treads
  Armored Treads
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (2) -------
          Mining Claw
>         --- INVENTORY (5) ----
          Flight Unit
          Target Analyzer
  Layered Light Armor Plating
          System Shield
          Datajack

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
               Lightpack 2.0
               Active Sensor Suite
>              --- WEAPON -----------
  High-powered Shotgun
               Gauss Cannon
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
         Light Nuclear Core
               Angular Momentum Engine
         Light Treads
         Light Treads
       Armored Treads
               Titanium Leg
      Improved Carbon-fiber Leg
               Flight Unit
               Flight Unit
               Weight Redist. System
               Structural Scanner
               Target Analyzer
               Armor Integrity Analyzer
       Layered Light Armor Plating
         Heavy Assault Rifle
               Datajack
               Mining Claw
[Rating: 85]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Lightpack 2.0
  Device                   Active Sensor Suite
  Storage                  Lightpack 2.0
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Mining Claw
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 5   16  2   31  11  .   2   21  21  
  Power                    18   | 1   4   .   3   3   .   .   3   4   
    Engine                 15   | 1   3   .   3   3   .   .   3   2   
    Core                   3    | .   1   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   2   1   14  5   .   .   12  8   
    Treads                 25   | .   .   .   8   3   .   .   6   8   
    Leg                    13   | 2   2   1   6   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   6   .   
  Utility                  15   | 1   2   .   7   1   .   .   1   3   
    Device                 4    | .   .   .   1   1   .   .   .   2   
    Storage                7    | 1   1   .   4   .   .   .   1   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 1   8   1   7   2   .   2   5   6   
    Energy Gun             8    | .   5   .   3   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   .   2   .   .   .   3   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   2   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   2   2   .   2   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   2   1   
Parts Lost                 37   | .   2   3   5   6   .   .   6   15  
  Power                    7    | .   1   .   .   2   .   .   1   3   
  Propulsion               12   | .   .   1   1   3   .   .   3   4   
  Utility                  6    | .   .   .   2   .   .   .   .   4   
  Weapon                   12   | .   1   2   2   1   .   .   2   4   
  Highest Loss Streak      6    | .   2   1   2   5   .   .   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   82  74  82  80  81  77  74  68  
  Engine                   8    | .   13  14  11  8   11  11  8   5   
  Treads                   18   | .   .   .   16  19  11  11  13  29  
  Leg                      11   | .   27  28  15  8   22  22  9   .   
  Device                   4    | .   .   .   4   .   11  11  .   6   
  Storage                  9    | .   14  14  11  11  11  11  9   7   
  Hackware                 3    | .   .   .   3   11  11  11  9   1   
  Energy Gun               2    | .   12  .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   1   .   11  .   .   .   4   5   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   6   
  Slashing Weapon          3    | .   .   .   7   21  4   .   12  .   
  Special Melee Weapon     1    | .   7   .   .   .   .   .   .   .   
Peak Build Rating          85   | 5   8   7   12  13  15  17  58  85  
  Average Rating           41   | 4   5   5   9   11  12  15  43  78  
  On Entrance              14   | .   5   7   5   12  13  15  17  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 10  22  19  91  31  29  29  29  34  
  Greatest Support         80   | 20  20  20  60  60  29  29  80  80  
  Greatest Overweight (x)  4    | .   4   .   1   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   10  10  25  15  15  15  40  40  
  Average Capacity         26   | 6   9   10  11  15  15  15  39  39  
  Most Carried             23   | 5   10  10  15  14  13  14  22  23  
  Average Carried          13   | 3   7   9   10  10  10  13  12  19  
  Final Capacity           40   | 8   10  10  15  15  15  15  40  5   
  Final Carried            21   | 5   10  10  15  8   13  12  21  5   

 Class Distribution 
--------------------
 39% | Mutant
 28% | Hauler-Skirmisher
 18% | Hauler-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Matter Collected           2369 | 200 152 112 502 90  .   .   350 963 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2952 | 70  355 76  764 190 .   .   614 883 
  Parts                    209  | 2   18  6   59  12  .   .   42  70  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  81   | .   11  4   20  7   .   .   14  25  
  Melee                    17   | .   .   .   6   7   .   .   2   2   
  Guns                     37   | .   11  .   14  .   .   .   9   3   
  Cannons                  20   | .   .   .   .   .   .   .   3   17  
  AOE                      7    | .   .   4   .   .   .   .   .   3   
Classes Destroyed          11   | 1   4   1   1   .   .   .   2   2   
  Worker                   2    | .   1   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   4   
  Recycler                 2    | 1   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   
  Watcher                  3    | .   1   .   1   .   .   .   .   1   
  Swarmer                  20   | .   6   .   6   5   .   .   3   .   
  Grunt                    37   | .   5   2   9   2   .   .   3   16  
  Sentry                   15   | .   .   2   5   .   .   .   5   3   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Programmer               6    | .   .   .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 1   3   2   3   3   .   .   4   5   
  Combat Bots Only         5    | .   3   2   3   3   .   .   4   5   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   .   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        897  | .    73   24   129  123  .    .    143  405  
  Missed                   263  | .    18   8    31   28   .    .    52   126  
Damage Taken               8164 | .    598  257  1180 789  .    .    1418 3922 
  Core                     934  | .    136  79   138  147  .    .    174  260  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   532  | .    .    .    .    .    .    .    .    532  
Core Remaining (%)         52   | 100  .    14   .    .    .    28   68   .    
Volleys Fired              350  | 10   77   11   66   .    .    .    62   124  
  Largest                  2    | 1    2    1    2    .    .    .    2    2    
  Hottest                  100  | 20   100  30   90   .    .    .    60   73   
Shots Fired                410  | 10   93   11   93   .    .    .    69   134  
  Gun                      261  | 10   85   .    93   .    .    .    58   15   
  Cannon                   130  | .    .    .    .    .    .    .    11   119  
  Launcher                 11   | .    .    11   .    .    .    .    .    .    
  Special                  8    | .    8    .    .    .    .    .    .    .    
  Kinetic                  317  | 10   17   .    87   .    .    .    69   134  
  Thermal                  82   | .    76   .    6    .    .    .    .    .    
  Explosive                11   | .    .    11   .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 3    12   9    17   .    .    .    13   11   
  Robot Miss Streak        6    | 2    6    1    2    .    .    .    2    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           351  | 7    61   8    91   19   .    .    71   94   
  Core Hits                150  | 1    23   10   43   6    .    .    26   41   
  Critical Kills           2    | .    .    .    2    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    
  Critical Strikes         19   | .    1    .    5    .    .    .    2    11   
    Burn                   3    | .    1    .    2    .    .    .    .    .    
    Destroy                3    | .    .    .    3    .    .    .    .    .    
    Blast                  13   | .    .    .    .    .    .    .    2    11   
Melee Attacks              124  | .    11   .    27   38   .    .    40   8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 113  | .    .    .    27   38   .    .    40   8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    5    .    4    1    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        12   | .    .    .    4    5    .    .    3    .    
Damage Inflicted           7776 | 87   662  396  1148 478  .    .    1612 3393 
  Guns                     2296 | 87   630  .    608  .    .    .    726  245  
  Cannons                  3112 | .    .    .    .    .    .    .    487  2625 
  Explosions               705  | .    .    396  .    .    .    .    .    309  
  Melee                    1631 | .    .    .    540  478  .    .    399  214  
  Ramming                  8    | .    8    .    .    .    .    .    .    .    
  Kinetic                  4893 | 87   174  .    549  .    .    .    1213 2870 
  Thermal                  848  | .    480  .    59   .    .    .    .    309  
  Explosive                396  | .    .    396  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1631 | .    .    .    540  478  .    .    399  214  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    1    1    .    .    .    .    .    10   
  Average Corruption       1    | .    1    1    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    5    4    .    .    .    .    .    28   
    Message Errors         11   | .    3    1    .    .    .    .    .    7    
    Matter Fused           10   | .    .    .    .    .    .    .    .    10   
    Heat Flow Errors       5    | .    1    .    .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    1    1    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    3    
    Misfires               1    | .    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            474  | .    .    2    83   46   .    .    49   294  
  Projectiles              189  | .    .    .    .    .    .    .    47   142  
  Explosions               154  | .    .    2    .    .    .    .    .    152  
  Melee                    131  | .    .    .    83   46   .    .    2    .    
Knockbacks                 29   | .    .    .    .    .    .    .    8    21   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    .    .    .    .    6    19   
  Secondary                4    | .    .    .    .    .    .    .    2    2    
Self-Inflicted Damage      406  | .    .    15   .    .    .    .    .    391  
  Shots                    6    | .    .    1    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        316  | .    316  31   42   .    .    .    54   241  
  Average Temperature      53   | .    84   15   8    .    .    .    25   47   
  Received Heat Transfer   2736 | .    255  123  417  60   .    .    306  1575 
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    6    .    .    .    .    .    .    .    
  Heat Transferred         1786 | .    1315 .    321  .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             756  | 5   163 158 294 227 .   .   270 756 
  Initial                  87   | .   3   9   61  87  .   .   .   86  
  Average                  186  | 1   75  112 125 184 .   .   96  291 
Maximum Alert Level        3    | .   .   .   1   1   .   .   1   3   
  Low Security (%)         57   | 100 100 100 69  53  .   100 82  24  
  Level 1                  34   | .   .   .   30  46  .   .   17  56  
  Level 2                  7    | .   .   .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   3   .   .   .   3   22  
  Investigation            12   | .   .   .   1   .   .   .   1   10  
  Extermination            7    | .   .   .   .   .   .   .   .   7   
  Reinforcement            7    | .   1   .   2   .   .   .   2   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  2    | .   .   .   .   .   .   .   .   2   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   33  6   38  10  .   .   19  47  
  Peak Tracking Total      8    | .   4   2   8   5   .   .   5   7   
  Tactical Retreats        14   | .   2   1   2   3   .   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            9    | .   4   .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   .   .   .   .   .   .   .   10  
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          17   | .   2   .   2   .   .   1   1   11  
  Terminals                10   | .   2   .   2   .   .   1   1   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   3   .   6   .   .   2   3   30  
  Successful               27   | .   2   .   2   .   .   2   .   21  
  Failed                   17   | .   1   .   4   .   .   .   3   9   
    Catastrophic           3    | .   .   .   1   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   .   1   .   3   3   
  Terminals                21   | .   3   .   6   .   .   2   3   7   
  Fabricators              10   | .   .   .   .   .   .   .   .   10  
  Repair Stations          6    | .   .   .   .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   2   .   2   .   .   2   .   3   
  Record                   1    | .   .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   6   
  Load Schematic           3    | .   .   .   .   .   .   .   .   3   
  Build                    3    | .   .   .   .   .   .   .   .   3   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   5   
  Scan Component           3    | .   .   .   .   .   .   .   .   3   
  Repair                   2    | .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   .   .   7   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   
  Analyze                  4    | .   .   .   .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   2   .   .   1   1   8   
  Full Trace Events        8    | .   .   .   1   .   .   .   1   6   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   58  
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   3   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   .   .   .   .   120 
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   13  
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   
  Time                     76   | .   .   .   .   .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   3   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   3   .   .   .   .   .   .   .   
  Non-combat               3    | .   3   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   .   .   .   .   .   
  no_distress              3    | .   3   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               9622 | 85   1584 352  1695 262  482  185  870  4107 
Spaces Moved               4583 | 46   937  273  529  88   401  152  511  1646 
  Core                     7    | 4    3    .    .    .    .    .    .    .    
  Treads                   2143 | .    .    .    373  34   .    .    90   1646 
  Legs                     2188 | 42   934  273  156  54   401  152  176  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   245  | .    .    .    .    .    .    .    245  .    
  Fastest Speed            31   | 50   120  120  120  120  120  120  31   167  
  Average Speed            138  | 113  120  120  150  168  120  120  88   169  
  Slowest Speed            250  | 120  250  120  240  190  120  120  190  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    97   69   40   16   71   36   35   28   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    .    1    .    
Scrap Searched             4    | .    .    2    .    1    .    1    .    .    
Spaces Dug                 14   | .    6    .    .    .    .    .    4    4    
Terrain Destroyed          156  | .    6    53   .    .    .    .    5    92   
  Melee                    4    | .    .    .    .    .    .    .    4    .    
  Projectile               31   | .    6    .    .    .    .    .    1    24   
  AOE                      121  | .    .    53   .    .    .    .    .    68   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      7201 | 67   1270 286  1309 134  403  154  784  2794 
  Wait                     1933 | .    217  .    626  .    .    .    114  976  
  Move                     4573 | 45   936  272  528  87   400  151  508  1646 
  Hop                      1    | .    .    .    .    .    .    .    1    .    
  Pick Up                  88   | 7    9    1    17   2    1    1    33   17   
  Fast Attach              12   | 3    4    .    5    .    .    .    .    .    
  Attach                   50   | 2    5    1    7    8    .    2    10   15   
  Detach                   8    | .    1    .    2    .    2    .    3    .    
  Swap                     47   | .    7    1    19   3    .    .    11   6    
  Drop                     30   | .    2    .    16   2    .    .    8    2    
  Fire                     350  | 10   77   11   66   .    .    .    62   124  
  Melee                    108  | .    11   .    23   32   .    .    34   8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 5)
  310 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 9)
  694 | -10/Materials | Discovered new exit (range 9)
  844 | -10/Materials | Discovered new exit (range 16)
  966 | -10/Materials | Core integrity fell below 50%
 1065 | -10/Materials | Discovered new exit (range 10)
 1670 | -10/Materials | Entered Mines
 1725 | -10/Mines     | Met a Derelict bent on vengeance
 1849 | -10/Mines     | Core integrity fell below 20%
 1997 | -10/Mines     | Found a hidden stash of uninstalled traps
 2015 | -10/Mines     | Discovered new exit (range 7)
 2022 | -10/Mines     | Entered Materials
 2022 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2460 | -9/Materials  | Build established: Scavenger-Mutant
 3205 | -9/Materials  | Discovered new exit (range 8)
 3275 | -9/Materials  | Build established: Mutant
 3556 | -9/Materials  | Discovered new exit (range 14)
 3608 | -9/Materials  | Identified exit to Mines
 3608 | -9/Materials  | Identified exit to Materials
 3717 | -9/Materials  | Entered Mines
 3816 | -9/Mines      | Core integrity fell below 50%
 3885 | -9/Mines      | Lost 5 parts (1p3n1w)
 3973 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3974 | -9/Mines      | Discovered new exit (range 5)
 3979 | -9/Mines      | Entered Exiles
 4009 | -9/Exiles     | Met 8R-AWN
 4030 | -9/Exiles     | Met EX-HEX
 4078 | -9/Exiles     | Met EX-DEC
 4163 | -9/Exiles     | Discovered new exit (range 14)
 4301 | -9/Exiles     | Met EX-BIN
 4314 | -9/Exiles     | Aligned with FarCom system
 4315 | -9/Exiles     | Given EX-Vault access code
 4343 | -9/Exiles     | Opened EX-Vault
 4348 | -9/Exiles     | Found Prototype Storage
 4373 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4461 | -9/Exiles     | Left Exiles lab with Lightpack 2.0
 4461 | -9/Exiles     | Entered Mines
 4587 | -8/Mines      | Discovered exit to Materials (range 9)
 4646 | -8/Mines      | Entered Materials
 4646 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4651 | -8/Materials  | Identified Lightpack 2.0
 4938 | -8/Materials  | Build established: Hauler-Mutant
 5061 | -8/Materials  | Discovered new exit (range 14)
 5145 | -8/Materials  | Lost 4 parts (1p2n1w)
 5373 | -8/Materials  | Discovered new exit (range 9)
 5427 | -8/Materials  | Found Prototype Device
 5516 | -8/Materials  | Entered Factory
 5516 | -7/Factory    | Evolved 2 slots: Utility x2
 6422 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 6455 | -7/Factory    | Identified Active Sensor Suite
 6755 | -7/Factory    | Build established: Hauler-Skirmisher
 6943 | -7/Factory    | Repaired Arm. Treads
 6982 | -7/Factory    | Repaired Arm. Treads
 7067 | -7/Factory    | Fabricated Angular Momentum Engine (x2)
 7345 | -7/Factory    | Discovered new exit (range 8)
 7355 | -7/Factory    | Identified exit to Factory
 9437 | -7/Factory    | Garrison activated, responded to threat
 9463 | -7/Factory    | Fabricated Hacking Suite (x1)
 9516 | -7/Factory    | First assault squad dispatched
 9585 | -7/Factory    | Lost 3 parts (1p1n1w)
 9622 | -7/Factory    | System corruption reached 10%
 9623 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09554_ Critical hit (Burn: +37).
09559_ G-47 Trooper destroyed.
09564_ Acquired 43 matter.
09567_ Acquired 60 matter.
09568_ K-01 Serf collects debris. <x2>
09581_ R-06 Scavenger collects Wheel.
09583_ C-30 ARC bursts open, deploying its payload.
09583_ G-50 Soldier unfolds itself.
09583_ B-48 Gladiator unfolds itself.
09583_ G-47 Trooper unfolds itself.
09583_ I-36 Angel unfolds itself.
09584_ R-06 Scavenger collects Wheel.
09589_ Hvy. Assault Rifle destroyed.
09600_ ALERT: Rogue bot located, Programmers report
  to Factory Zone 4G.
09603_ Lgt. Nuclear Core destroyed.
09603_ Critical hit (Burn: +37).
09621_ Active Sensor Suite destroyed.
09621_ Lightpack 2.0 destroyed.
09621_ System corrupted by crushing effect (+4). <x2>

 Map 
-----
+----------------------------------------------------+
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|       ###########????????????????????????????????? |
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|       #??????????????????????????????????????????? |
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|       #???????????#     ##############???????????? |
|   +#########??????#     #            #???????????? |
|       !==  #??????#     #=           #???????????? |
|       !=   #??????#     #!*!""" ""???????????????? |
|        =   #??????#     #@*!""" ""???????????????? |
|            #??????#     #b! """ """  #???????????? |
|            #??????#     #=           #???????????? |
|          " #??????+     +   """ """  #???????????? |
|         "" #??????#     #   """ """??????????????? |
|     %=   " #??????#     #   """ ""???????????????? |
|            #??????#    g#         ???????????????? |
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|   """"""""" #?????#                  +???????????? |
|   """"""""" #?????#   ^ #######??????????????????? |
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| ######+############     #################????????? |
|                                           ???????? |
|                                           ???????? |
|                                            ??????? |
|                    %                       ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
           Arm. Treads | -7/Factory | Scanalyzed
 Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed
         Hacking Suite | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -7/Factory | Hacked

 Fabricated
------------
 Angular Momentum Engine | x2 | -7/Factory | Preloaded
           Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SmartbombSwordArray
  Manual?         0
Play Time         01:24:56
  Cumulative      21.4 hours
  Start           2024.11.22 @ 20:11:46
  End             2024.11.22 @ 21:39:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          18
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          40%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dac625d1-5241-4451-8db0-926eaaae674d