Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.24 @ 20:51:32 Player: Pitt Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (3394) 3394 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1444) 1444 TOTAL SCORE: 8468 Bonus ------- High Alert Combat Kills 1139 Follower Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 55/100 System Corruption 3% Temperature Critical (1339) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Cryofiber Web Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Matter Filter > --- WEAPON ----------- Matter Neutralizer Heavy Mass Driver > --- INVENTORY -------- Light Fission Core Matter Compressor Advanced Phase Shifter PD Laser Heavy Mass Driver Improved Datajack [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Small Laser Energy Cannon Matter Neutralizer Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . 1 . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . . . 1 Parts Attached 104 | 8 4 14 1 17 51 9 Power 18 | 1 . 5 . 2 8 2 Engine 9 | 1 . 5 . 1 2 . Core 8 | . . . . 1 5 2 Reactor 1 | . . . . . 1 . Propulsion 30 | 3 . 5 . 4 16 2 Treads 11 | 1 . . . . 8 2 Leg 8 | . . . . . 8 . Wheel 5 | 2 . . . 3 . . Hover . | . . . . . . . Flight 6 | . . 5 . 1 . . Utility 24 | 2 . 3 1 6 10 2 Device 12 | 1 . 1 . 2 6 2 Storage 5 | 1 . 2 . 1 1 . Processor 4 | . . . . 3 1 . Hackware 1 | . . . 1 . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 32 | 2 4 1 . 5 17 3 Energy Gun 5 | 1 . . . 2 1 1 Energy Cannon 3 | . . . . 1 1 1 Ballistic Gun 5 | 1 3 . . . 1 . Ballistic Cannon 13 | . . . . . 12 1 Launcher . | . . . . . . . Special Weapon 3 | . 1 1 . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 2 | . . . . 1 1 . System Corruption 5 | . . . . 2 3 . Parts Lost 33 | . . 5 2 . 18 8 Power 5 | . . 1 1 . . 3 Propulsion 18 | . . 2 1 . 12 3 Utility 5 | . . . . . 4 1 Weapon 5 | . . 2 . . 2 1 Highest Loss Streak 8 | . . 4 2 . 5 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 100 90 53 76 90 74 Engine 4 | . 14 11 4 5 2 . Core 2 | . . . . . 3 5 Reactor 1 | . . . . . . 5 Treads 10 | . . . . . 14 19 Leg 8 | . . . . . 15 . Wheel 5 | . 28 . . 12 . . Flight 5 | . . 44 22 14 . . Device 10 | . 14 11 9 10 8 12 Storage 8 | . 14 11 9 7 7 6 Processor 12 | . . . . 1 19 13 Energy Gun 1 | . 8 . . 6 . . Ballistic Gun 3 | . 19 11 . . . . Ballistic Cannon 6 | . . . . . 10 5 Naked Turns . | . . . . . . . Heaviest Build 62 | 11 15 19 11 27 44 62 Greatest Support 170 | 26 26 16 12 30 170 170 Greatest Overweight (x) 12 | . . 1 . 1 12 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 9 Most Carried 10 | 7 8 9 8 10 10 10 Average Carried 9 | 3 7 7 7 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 7 8 7 8 10 10 1 Class Distribution -------------------- 48% | Scavenger-Mutant 43% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Gar Fac Matter Collected 3565 | 280 148 279 . 158 2121 579 Remotely . | . . . . . . . Salvage Created 3311 | 201 154 390 . 64 1825 677 Parts 150 | 17 9 27 . 10 59 28 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 65 | . 3 11 . . 34 17 Melee 1 | . . . . . 1 . Guns 16 | . 3 11 . . 2 . Cannons 46 | . . . . . 30 16 AOE 1 | . . . . . . 1 Classes Destroyed 16 | 2 4 3 . . 4 3 Worker 1 | . . . . . . 1 Builder 2 | . 1 . . 1 . . Tunneler 7 | 5 . . . 2 . . Recycler 2 | 1 . 1 . . . . Mechanic 2 | . . . . . . 2 Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . 1 . Swarmer 8 | . . 4 . . 4 . Saboteur 2 | . . . . . . 2 Grunt 30 | . 3 4 . . 13 10 Brawler 5 | . . . . . 4 1 Duelist 3 | . . 1 . . 1 1 Sentry 11 | . . 2 . . 9 . Hunter 1 | . . . . . 1 . Programmer 4 | . . . . . 1 3 Behemoth 1 | . . . . . 1 . Best Kill Streak 6 | 2 3 6 . 1 5 6 Combat Bots Only 5 | . 2 5 . . 5 5 Max Kills in Single Turn 2 | 1 1 2 . 1 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Damage Taken 8666 | . 97 537 51 98 3823 4060 Core 1477 | . . 94 . . 493 890 Absorbed by Shields . | . . . . . . . Reduced by Siege Mode 1572 | . . . . . 319 1253 Regen/Repaired (Parts) 767 | . . . . 24 . 743 Core Remaining (%) 81 | 100 100 76 100 . 29 . Volleys Fired 328 | 25 14 48 . 9 181 51 Largest 2 | 1 2 2 . 2 2 2 Hottest 180 | 40 100 100 . 120 120 180 Shots Fired 448 | 25 27 61 . 12 263 60 Gun 165 | 25 26 49 . 5 59 1 Cannon 270 | . . . . 7 204 59 Launcher . | . . . . . . . Special 13 | . 1 12 . . . . Kinetic 317 | . 25 49 . . 208 35 Thermal 120 | 25 2 12 . 7 49 25 Explosive . | . . . . . . . Electromagnetic 11 | . . . . 5 6 . Robot Hit Streak 45 | 6 8 12 . 9 45 16 Robot Miss Streak 3 | 2 3 3 . 1 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Autonomous 4 | . . . . . . 4 Shots Hit Robots 343 | 18 20 39 . 11 205 50 Core Hits 199 | 7 12 24 . 5 109 42 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 24 | . . 1 . . 14 9 Destroy 2 | . . 1 . . 1 . Blast 20 | . . . . . 11 9 Sever 2 | . . . . . 2 . Melee Attacks 17 | . . . . 1 16 . Impact . | . . . . . . . Slashing 13 | . . . . . 13 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11730 | 203 304 622 . 243 6704 3654 Guns 2916 | 203 304 622 . 80 1618 89 Cannons 7852 | . . . . 163 4615 3074 Explosions 491 | . . . . . . 491 Melee 471 | . . . . . 471 . Ramming . | . . . . . . . Kinetic 7804 | . 304 622 . . 4703 2175 Thermal 3100 | 203 . . . 163 1455 1279 Explosive . | . . . . . . . Electromagnetic 355 | . . . . 80 75 200 Impact . | . . . . . . . Slashing 471 | . . . . . 471 . Piercing . | . . . . . . . Highest Corruption 9 | . 1 . . 2 9 3 Average Corruption 6 | . 1 . . 2 8 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 148 | . 2 . . 4 133 9 Message Errors 30 | . . . . . 29 1 Matter Fused 41 | . 1 . . 1 35 4 Heat Flow Errors 17 | . 1 . . 1 15 . Energy Discharges 25 | . . . . 1 23 1 Parts Fused 3 | . . . . . 3 . Data Loss (minor) 15 | . . . . 1 12 2 Data Loss (major) 3 | . . . . . 3 . Misfires 8 | . . . . . 7 1 Alerts 3 | . . . . . 3 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 379 | . . . . 8 34 337 Projectiles 290 | . . . . 8 18 264 Explosions 73 | . . . . . . 73 Melee 16 | . . . . . 16 . Knockbacks 20 | . . . . . 9 11 Impact . | . . . . . . . Kinetic 20 | . . . . . 9 11 Secondary . | . . . . . . . Self-Inflicted Damage 211 | . . . . . 125 86 Shots 2 | . . . . . 1 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1460 | . 111 179 . 102 259 1460 Average Temperature 202 | . 24 82 . 30 78 405 Received Heat Transfer 2862 | . 60 168 27 54 1059 1494 Effects 51 | . . . . . . 51 Shutdowns 14 | . . . . . . 14 Energy Bleed 4 | . . . . . . 4 Interference 6 | . . . . . . 6 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 9 | . . . . . . 9 Damage (major) 10 | . . . . . . 10 Damage (core) 3 | . . . . . . 3 Siege Activations 5 | . . . . . 1 4 Total Turns 388 | . . . . . 34 354 Longest Duration 126 | . . . . . 34 126 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | 1 . . . . 6 . Heat Transferred 4959 | 450 . . . 222 3198 1089 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Peak Influence 2435 | 30 88 245 123 108 2435 1470 Initial 1278 | . 19 29 66 55 75 1278 Average 764 | 17 22 156 71 61 1081 1264 Maximum Alert Level 5 | . . 1 . . 5 4 Low Security (%) 37 | 100 100 97 100 100 7 . Level 1 2 | . . 2 . . 5 . Level 2 13 | . . . . . 26 . Level 3 9 | . . . . . 18 . Level 4 22 | . . . . . 15 100 Level 5 14 | . . . . . 27 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 1 . 2 . 9 Investigation 2 | . . 1 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 2 | . 1 . . 1 . . Assault 5 | . . . . . . 5 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Distress Signals 4 | . . 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 8 29 4 6 36 36 Peak Tracking Total 12 | . 3 12 4 3 6 10 Tactical Retreats 8 | . . 3 1 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Traps Triggered 10 | . 1 1 . . 5 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Gar Fac Machines Disabled 12 | . . . . . 7 5 Max in Single Turn 1 | . . . . . 1 1 Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Machines Accessed 18 | . 1 7 5 2 2 1 Terminals 14 | . 1 6 5 . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 43 | . 2 18 11 3 5 4 Successful 20 | . . 8 4 3 1 4 Failed 23 | . 2 10 7 . 4 . Catastrophic 4 | . 1 1 1 . 1 . Database Lockouts . | . . . . . . . Manual 25 | . 2 12 11 . . . Terminals 33 | . 2 15 11 . 5 . Fabricators . | . . . . . . . Repair Stations 9 | . . 3 . 2 . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 6 | . . 4 1 . 1 . Terminal Index 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 2 . 2 . 4 Scan Component 5 | . . 2 . 1 . 2 Repair 3 | . . . . 1 . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . . 2 3 . . . Terminals 5 | . . 2 3 . . . Assimilate 2 | . . . 2 . . . Botnet 2 | . . 2 . . . . Detonate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 7 3 . 2 1 Full Trace Events 4 | . . 1 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 1 . 2 Time 140 | . . . . 16 . 124 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Gar Fac Total Allies 4 | . . . 1 3 . . Largest Group 4 | . . . 1 4 3 . Highest-Rated Group 102 | . . . 10 102 71 . Highest-Rated Ally 31 | . . . 10 31 31 . Total Orders . | . . . . . . . Ally Attacks 26 | . . . . 16 10 . Total Damage 498 | . . . . 310 188 . Kills 3 | . . . . 3 . . Allies Corrupted 2 | . . . . . 2 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Gar Fac Turns Passed 7675 | 297 1087 545 116 541 3954 1135 Spaces Moved 3762 | 255 225 399 207 329 2009 338 Core 15 | 8 . . . . 3 4 Treads 1755 | 3 . . . . 1418 334 Legs 527 | . . . . . 527 . Wheels 756 | 244 225 . . 226 61 . Hover . | . . . . . . . Flight 709 | . . 399 207 103 . . Fastest Speed 26 | 50 90 26 30 34 95 50 Average Speed 124 | 88 90 28 32 89 159 166 Slowest Speed 650 | 160 90 106 34 114 650 168 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . 7 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 8 36 33 23 5 95 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . 1 12 . 1 4 . Terrain Destroyed 138 | . 1 12 . 1 100 24 Melee . | . . . . . . . Projectile 36 | . 1 12 . 1 13 9 AOE 102 | . . . . . 87 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Gar Fac Total 6225 | 299 1081 736 254 557 2462 836 Wait 1924 | . 825 277 46 192 155 429 Move 3740 | 254 224 386 204 328 2006 338 Hop 6 | . . 5 1 . . . Pick Up 38 | 9 7 2 2 5 12 1 Fast Attach 47 | 7 1 1 . 10 23 5 Attach 16 | 1 . 4 1 2 4 4 Detach 10 | 1 . 1 . . 4 4 Swap 41 | . 3 9 . 5 24 . Drop 56 | 2 7 3 . 5 35 4 Fire 328 | 25 14 48 . 9 181 51 Melee 17 | . . . . 1 16 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 14) 298 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 1062 | -10/Materials | Discovered new exit (range 12) 1299 | -10/Materials | Discovered new exit (range 15) 1385 | -10/Materials | Entered another Materials area 1385 | -9/Materials | Evolved 2 slots: Propulsion x2 1680 | -9/Materials | Build established: Sprinter 1926 | -9/Materials | Discovered new exit (range 16) 1930 | -9/Materials | Entered another Materials area 1930 | -8/Materials | Evolved 2 slots: Utility x2 1961 | -8/Materials | Lost 4 parts (2n2w) 2025 | -8/Materials | Discovered new exit (range 16) 2046 | -8/Materials | Entered Factory 2046 | -7/Factory | Accompanied by 1 ally 2046 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2077 | -7/Factory | Repaired VTOL Module 2419 | -7/Factory | Build established: Scavenger-Mutant 2490 | -7/Factory | Garrison activated, responded to threat 2525 | -7/Factory | Allied Derelicts emerged from ambush trap array 2546 | -7/Factory | Identified exit to Garrison 2587 | -7/Factory | Entered Garrison 2587 | -7/Garrison | Accompanied by 3 allies 2745 | -7/Garrison | Lost 5 parts (4n1u) 2846 | -7/Garrison | Triggered checkpoint 2866 | -7/Garrison | Triggered checkpoint 2904 | -7/Garrison | Triggered checkpoint 3333 | -7/Garrison | Discovered new exit (range 10) 3456 | -7/Garrison | Discovered new exit (range 8) 3528 | -7/Garrison | Triggered checkpoint 3996 | -7/Garrison | Triggered checkpoint 4048 | -7/Garrison | Triggered checkpoint 4084 | -7/Garrison | Triggered checkpoint 4183 | -7/Garrison | Learned Factory security intel 4450 | -7/Garrison | Discovered new exit (range 10) 4474 | -7/Garrison | Triggered checkpoint 4892 | -7/Garrison | Phase Generator disabled 4893 | -7/Garrison | Core integrity fell below 50% 5066 | -7/Garrison | Triggered checkpoint 5266 | -7/Garrison | Spotted B-75 Beast 5313 | -7/Garrison | Destroyed B-75 Beast 5341 | -7/Garrison | Lost 3 parts (1n2w) 5754 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6227 | -7/Garrison | Build established: Mutant 6541 | -7/Garrison | Entered Factory 6541 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6891 | -6/Factory | First assault squad dispatched 7526 | -6/Factory | Repaired Hvy. Siege Treads 7589 | -6/Factory | Repaired Hvy. Siege Treads 7662 | -6/Factory | Core integrity fell below 50% 7675 | -6/Factory | Core integrity fell below 20% 7677 | -6/Factory | Core destroyed Last Messages --------------- 07670_ K-01 Serf collects debris. 07670_ Hvy. Siege Treads destroyed. 07670_ Dropped Med. Storage Unit. 07671_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07671_ K-01 Serf collects debris. 07672_ Overheating: System interference. 07672_ Adv. Targeting Computer temporarily disabled. 07672_ Hvy. Siege Treads destroyed. 07673_ Overheating: Broken Adv. Cryofiber Web damaged (-2). 07673_ Overheating: Imp. Target Analyzer damaged (-2). 07673_ Dropped Broken Hvy. Mass Driver. 07673_ K-01 Serf collects debris. 07673_ U-05 Engineer builds a Wall. 07673_ Dropped Broken PD Laser. 07674_ Acquired Imp. Datajack. 07674_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07674_ Critical hit (Burn: +37). 07675_ M-28 Smith repairs G-67 Veteran. 07675_ K-01 Serf collects debris. 07677_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????? ???????????????????######### | | ?????????????????? ???????????????????# [ | | ??????????????????""" ??????????????????# "" | | ??????????????????""" ##########????????# "" | | ?????????????????? 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[ """ #??????# # | | ??????????????????????????????# """ #??????# # | | ??????????????????????????????# %/= """ #??????# # | | ??????????????????????????????#]] #??????# # | | ??????????????????????????????#]] % #?????##+# | | ??????????????????????????????#]]%*= #?????# | | ??????????????????????????????# ! ! + # | | ??????????????????????????????#####""##""###### | | ??????????????????????????????????####?###????# | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | | ??????????????????????????????????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 300 Core Shielding 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 5 Matter Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingMinesnifferSteel Manual? 0 Play Time 01:16:57 Cumulative 186.3 hours Start 2023.12.24 @ 19:15:49 End 2023.12.24 @ 20:51:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cdd9193-874c-47a0-875d-f641e1d47759