Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 17:52:47 Player: Horse Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2170) 2170 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 4526 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (12) --- High-capacity Battery (400) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Structural Scanner Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer ECM Suite High-powered Tractor Beam Long-range Tractor Beam Beam Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Electrolaser Katana > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer ECM Suite High-powered Tractor Beam Long-range Tractor Beam Medium Laser Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 65 | 7 5 18 19 16 Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 1 5 1 2 Treads . | . . . . . Leg 9 | 2 1 3 1 2 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 2 5 6 6 Device 3 | . . 1 . 2 Storage 4 | 2 2 . . . Processor 3 | . . . 3 . Hackware 1 | . . . 1 . Protection 10 | . . 4 2 4 Artifact . | . . . . . Weapon 30 | 2 2 7 11 8 Energy Gun 10 | 2 2 3 1 2 Energy Cannon 3 | . . 2 1 . Ballistic Gun 6 | . . 1 4 1 Ballistic Cannon . | . . . . . Launcher 8 | . . 1 4 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 18 | . 1 3 4 10 Power 2 | . . 1 . 1 Propulsion 3 | . . . 1 2 Utility 3 | . . . . 3 Weapon 10 | . 1 2 3 4 Highest Loss Streak 7 | . 1 1 3 7 Average Slot Usage (%) 97 | . 99 96 98 91 Engine 10 | . 14 11 9 7 Leg 15 | . 28 8 17 13 Wheel 4 | . . 13 . . Device 1 | . . . 1 3 Storage 21 | . 28 22 18 18 Processor 8 | . . . 18 18 Hackware 3 | . . . 7 9 Protection 9 | . . 17 8 4 Energy Gun 10 | . 27 12 1 5 Energy Cannon 4 | . . 2 9 . Ballistic Gun 3 | . . 4 5 2 Launcher 1 | . . 2 . 3 Naked Turns . | . . . . . Heaviest Build 40 | 15 23 40 39 33 Greatest Support 28 | 20 20 26 28 28 Greatest Overweight (x) 2 | . 1 2 2 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 12 | 8 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 Most Carried 12 | 1 8 12 12 12 Average Carried 9 | . 4 11 10 11 Final Capacity 12 | 8 12 12 12 12 Final Carried 12 | 1 6 12 12 11 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1429 | 267 156 533 336 137 Remotely . | . . . . . Salvage Created 2741 | 95 386 1103 824 333 Parts 155 | 3 22 61 55 14 Haulers Intercepted 5 | . 1 1 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 54 | . 7 24 18 5 Melee 3 | . . . 1 2 Guns 24 | . 6 11 4 3 Cannons 5 | . . 2 3 . AOE 20 | . 1 9 10 . Classes Destroyed 12 | 1 3 4 4 . Worker 2 | . . . 2 . Builder 2 | . . . 2 . Tunneler 2 | . . 2 . . Hauler 5 | . 1 1 2 1 Recycler 2 | 1 . 1 . . Operator 2 | . . . 2 . Watcher 5 | . 1 . 3 1 Swarmer 12 | . . 5 7 . Grunt 26 | . 7 12 5 2 Duelist 1 | . . 1 . . Sentry 13 | . . 6 4 3 Hunter 2 | . . . 2 . Best Kill Streak 11 | 1 3 6 11 2 Combat Bots Only 6 | . 3 5 6 2 Max Kills in Single Turn 4 | 1 1 4 3 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 1 2 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2940 | . 231 807 728 1174 Core 737 | . 53 127 93 464 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 78 68 . . Volleys Fired 157 | 5 29 54 46 23 Largest 2 | 2 2 2 2 2 Hottest 113 | 90 90 90 112 113 Shots Fired 274 | 10 57 97 77 33 Gun 194 | 10 57 80 21 26 Cannon 58 | . . 12 46 . Launcher 22 | . . 5 10 7 Special . | . . . . . Kinetic 42 | . . 17 17 8 Thermal 57 | 5 25 5 4 18 Explosive 22 | . . 5 10 7 Electromagnetic 153 | 5 32 70 46 . Robot Hit Streak 41 | 3 8 15 41 7 Robot Miss Streak 4 | 1 2 4 1 1 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 210 | 7 42 66 59 36 Core Hits 124 | 2 15 41 46 20 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 18 | . . . 3 15 Impact . | . . . . . Slashing 18 | . . . 3 15 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5677 | 92 633 1818 2116 1018 Guns 2055 | 92 553 811 276 323 Cannons 1014 | . . 225 789 . Explosions 2185 | . 80 778 959 368 Melee 419 | . . . 92 327 Ramming 4 | . . 4 . . Kinetic 510 | . . 182 223 105 Thermal 1050 | 38 281 309 204 218 Explosive 1696 | . . 520 808 368 Electromagnetic 1998 | 54 352 803 789 . Impact . | . . . . . Slashing 419 | . . . 92 327 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 136 | . . 53 60 23 Projectiles 54 | . . . 54 . Explosions 60 | . . 53 5 2 Melee 22 | . . . 1 21 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 85 | . 35 50 . . Shots 3 | . 1 2 . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 259 | 150 188 259 234 160 Average Temperature 59 | 75 71 58 49 59 Received Heat Transfer 972 | . 108 261 207 396 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Fried 9 | 1 1 2 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 1893 | 111 692 361 211 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 2 4 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 471 | 5 213 354 471 232 Initial 76 | . 3 5 53 76 Average 187 | 1 132 171 249 154 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 59 | 100 70 66 39 82 Level 1 37 | . 29 33 52 17 Level 2 3 | . . . 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 2 1 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 6 | . 2 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 8 | . 1 2 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 12 35 29 13 Peak Tracking Total 6 | . 3 5 5 6 Tactical Retreats 6 | . . 4 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 9 | . . 4 4 1 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 22 | . 3 11 6 2 Terminals 13 | . 1 8 4 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 4 | . 1 1 . 2 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 78 | . 8 36 28 6 Successful 50 | . 4 22 19 5 Failed 28 | . 4 14 9 1 Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 39 | . 4 22 10 3 Terminals 49 | . 4 28 17 . Fabricators . | . . . . . Repair Stations 7 | . 2 2 3 . Recycling Units 12 | . 2 4 . 6 Scanalyzers 10 | . . 2 8 . Garrison Access . | . . . . . Terminal Hacks 17 | . 1 9 7 . Part Schematic 1 | . . . 1 . Robot Analysis 3 | . 1 2 . . Prototype ID Bank 4 | . . 2 2 . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Unreport Threat 4 | . . 2 2 . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 2 2 . Scan Component 3 | . 1 1 1 . Repair 3 | . 1 1 1 . Recycling Unit Hacks 4 | . 1 1 . 2 Retrieve Components 4 | . 1 1 . 2 Scanalyzer 10 | . . 2 8 . Insert Component 5 | . . 1 4 . Analyze 5 | . . 1 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . . 8 2 3 Terminals 8 | . . 6 2 . Track 2 | . . 2 . . Botnet 5 | . . 3 2 . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . 2 . 3 Reject 3 | . . 1 . 2 Recyclers 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 3 11 5 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 1 5 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 1 1 . Time 84 | . 26 26 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . 3 2 . 1 Parts Scanalyzed 5 | . . 1 4 . Part Schematics Acquired 5 | . . 1 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2631 | 72 457 900 974 228 Spaces Moved 1363 | 39 251 539 459 75 Core 3 | 3 . . . . Treads . | . . . . . Legs 978 | 36 251 157 459 75 Wheels 382 | . . 382 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 150 120 Average Speed 129 | 114 126 114 150 133 Slowest Speed 180 | 120 150 150 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 50 65 40 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 176 | . 4 41 96 35 Melee . | . . . . . Projectile . | . . . . . AOE 176 | . 4 41 96 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1913 | 53 332 727 657 144 Wait 257 | 2 41 83 121 10 Move 1359 | 38 250 538 458 75 Hop . | . . . . . Pick Up 34 | 1 5 19 7 2 Fast Attach 16 | 7 1 5 1 2 Attach 21 | . 1 8 7 5 Detach 4 | . . . 2 2 Swap 28 | . 3 5 11 9 Drop 18 | . 2 14 1 1 Fire 157 | 5 29 54 46 23 Melee 18 | . . . 3 15 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 424 | -10/Materials | Repaired EM Pulse Gun 491 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Discovered new exit (range 12) 1002 | -9/Materials | Identified exit to Mines 1005 | -9/Materials | Discovered new exit (range 4) 1242 | -9/Materials | Repaired Lgt. Armor Plating 1394 | -9/Materials | Discovered new exit (range 15) 1430 | -9/Materials | Entered another Materials area 1430 | -8/Materials | Evolved 2 slots: Utility x2 1731 | -8/Materials | Discovered new exit (range 3) 1886 | -8/Materials | Repaired Med. Armor Plating 1945 | -8/Materials | Build established: Scavenger-Mutant 1989 | -8/Materials | Identified exit to Factory 2141 | -8/Materials | Identified exit to Storage 2286 | -8/Materials | Lost 3 parts (1n2w) 2404 | -8/Materials | Entered Storage 2612 | -8/Storage | Core integrity fell below 50% 2627 | -8/Storage | Core integrity fell below 20% 2632 | -8/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02617_ Lgt. Armor Plating destroyed. 02617_ R-06 Scavenger inserts Insulated Plating into recycling unit. 02617_ Insulated Plating discarded by recycling unit. 02620_ Penetrated by Slug. 02620_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 02620_ Lgt. Ion Engine discarded by recycling unit. 02623_ Penetrated by Slug. 02623_ R-06 Scavenger inserts Tractor Beam into recycling unit. 02623_ Tractor Beam discarded by recycling unit. 02627_ Destroyed Aluminum Leg. 02628_ G-47 Trooper heat short circuits Aluminum Leg. 02628_ R-06 Scavenger inserts Insulated Plating into recycling unit. 02628_ Insulated Plating discarded by recycling unit. 02628_ R-06 Scavenger collects Imp. Heat Sink. 02629_ Penetrated by Slug. 02630_ G-47 Trooper destroyed. 02631_ The unstable cave ceiling collapses. 02631_ R-06 Scavenger inserts Com. Wheel into recycling unit. 02631_ Com. Wheel discarded by recycling unit. 02632_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ##??????????? | | ???????????????????????## #??????????? | | ???????????????????????## #??????????? | | ???????????????????????## #??????????? | | ???????????????????????# * #??????????? | | ???????????????????????# ##??????????? | | ???????????????????????# ##??????????? | | ???????????????????????## ##??????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #??????####?? | | ????????????????????????# #???? #?? | | ?????????????# ?????????# #?? #?? | | ????????????? ???????# # #?? | | ???????????? # ! ?????# + #?? | | ???????????? #%*!!#####% # #? | | ??????????? %!%! #??"" """ #?? | | ??????????? =! ! #???? """???? | | ??????????? %h #??????"????? | | ????????????####### ######g####?????????? | | ????????????????????# **gr #?????????? | | ????????????????????## ""@= !=###???????? | | ?????????????????????# "Y = !r""#???????? | | ????????????????????# a *!Y"#???????? | | ????????????????????## ""#???????? | | ????????????????????# ###???????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????## #?????????? | | ?????????????????????## ###?????????? | | ??????????????????????#######???????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 16 Offensive Hacking 10 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketCoolantFirepult Manual? 0 Play Time 00:34:03 Cumulative 897.2 hours Start 2020.10.05 @ 17:21:54 End 2020.10.05 @ 17:52:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 345 Rogue 345 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9652bf8-6a44-485f-95b9-3d7f7bc83433