Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 18:37:02 Player: the cat Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (174) 870 Value Destroyed (4802) 4802 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (957) 957 TOTAL SCORE: 11389 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 428 Met Imprinter 300 Was Imprinted 300 Friendly Fire -400 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 63/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Improved Sensor Array Long-range Tractor Beam Heavy Plasma Cannon Coil Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Makeshift Hacking Suite Z-Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Fission Core Gravmag System Experimental Heat Sink Medium Storage Unit Matter Compressor Structural Scanner Machine Analyzer Weapon Cycler Zionite Weapon Casing Improved System Shield Long-range Tractor Beam Flak Gun Coil Gun Shock Bomb Launcher Power Sword [Rating: 67] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . 1 Utility 5 | . . . 1 . 1 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 207 | 6 4 3 34 4 55 15 2 15 10 10 4 5 40 Power 15 | 1 . . 4 . 6 1 . 1 . . . . 2 Engine 9 | 1 . . 4 . 4 . . . . . . . . Core 6 | . . . . . 2 1 . 1 . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 46 | 2 1 . 10 2 15 4 . 2 2 . . . 8 Treads 22 | 1 1 . 8 . 12 . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 8 | 1 . . 2 2 3 . . . . . . . . Hover 15 | . . . . . . 4 . 2 2 . . . 7 Flight 1 | . . . . . . . . . . . . . 1 Utility 63 | 1 2 1 7 . 10 8 1 4 5 4 . 1 19 Device 25 | . . . 1 . 2 3 . 2 4 3 . . 10 Storage 9 | 1 1 1 1 . . 1 1 1 . . . . 2 Processor 11 | . . . 1 . 4 1 . . . . . . 5 Hackware 2 | . . . . . . 1 . . . . . 1 . Protection 16 | . 1 . 4 . 4 2 . 1 1 1 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 83 | 2 1 2 13 2 24 2 1 8 3 6 4 4 11 Energy Gun 2 | 1 . . 1 . . . . . . . . . . Energy Cannon 4 | . . . 1 . . . . . . . . 1 2 Ballistic Gun 48 | 1 1 1 9 1 14 2 1 4 1 4 3 2 4 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 20 | . . 1 1 1 9 . . 1 1 2 . 1 3 Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . . 3 1 . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 1 . . . . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . 2 Parts Lost 57 | . 1 . 8 . 27 . 1 . 2 . . 2 16 Power 9 | . . . 2 . 5 . . . . . . . 2 Propulsion 27 | . 1 . 3 . 12 . . . 1 . . 1 9 Utility 12 | . . . 1 . 5 . . . 1 . . 1 4 Weapon 9 | . . . 2 . 5 . 1 . . . . . 1 Highest Loss Streak 10 | . 1 . 5 . 6 . 1 . 2 . . 1 10 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 96 | . 87 100 99 100 92 96 100 100 99 100 99 94 85 Engine 6 | . 14 14 10 11 5 . . . . . . . . Core 2 | . . . . . 1 7 7 7 7 7 7 7 4 Treads 12 | . 13 14 23 12 23 . . . . . . . . Wheel 7 | . 14 14 9 20 11 . . . . . . . . Hover 11 | . . . . . . 30 30 30 30 30 30 25 23 Device 5 | . . . . . 2 1 7 7 11 14 15 15 12 Storage 9 | . 14 14 11 11 9 13 7 7 7 7 7 7 4 Processor 12 | . . . 10 11 17 14 15 15 15 15 15 15 20 Protection 8 | . 2 14 10 11 3 7 15 15 9 7 7 5 . Ballistic Gun 15 | . 26 27 21 21 12 14 15 10 8 11 8 11 6 Launcher 1 | . . . . . 5 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 5 1 5 2 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 106 | 14 31 51 101 101 106 103 26 31 32 33 33 33 44 Greatest Support 80 | 20 10 10 60 60 80 32 32 35 39 39 39 39 47 Greatest Overweight (x) 10 | 1 3 5 9 3 10 3 . . . . . 1 3 Average Overweight (x) 1 | . 1 4 3 2 3 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 10 10 10 10 10 10 15 Average Capacity 17 | 7 11 19 22 25 25 23 9 10 10 10 10 10 11 Most Carried 25 | 4 12 15 25 25 25 22 10 10 10 10 10 10 15 Average Carried 15 | 2 7 13 20 24 23 12 9 9 9 10 10 9 10 Final Capacity 25 | 8 15 20 25 25 25 10 10 10 10 10 10 10 5 Final Carried 25 | 4 12 14 25 25 25 10 8 10 10 10 10 10 5 Class Distribution -------------------- 75% | Mutant 18% | Scavenger-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 5699 | 256 172 203 951 162 1456 83 . 856 396 215 24 192 733 Remotely 247 | . . . . . . . . . . 161 . . 86 Salvage Created 6576 | . 377 25 1436 277 2406 . . 780 232 222 . 224 597 Parts 360 | . 23 3 105 11 129 . . 31 11 16 . 7 24 Haulers Intercepted 14 | . 2 . 5 . 4 . . 2 . . . . 1 Recyclers Shooed 6 | . . . . . 3 . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 4 15 . 8 . Prevented 2 | . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 133 | . 12 3 28 8 51 . . 7 5 8 . 5 6 Guns 75 | . 11 1 25 5 20 . . 4 2 3 . 2 2 AOE 58 | . 1 2 3 3 31 . . 3 3 5 . 3 4 Classes Destroyed 19 | . 4 . 5 . 6 . . 1 2 . . . 1 Worker 11 | . 1 . 1 . 4 . . 5 . . . . . Builder 4 | . . . . . 3 . . 1 . . . . . Tunneler 2 | . . . 1 . 1 . . . . . . . . Hauler 14 | . 2 . 5 . 4 . . 2 . . . . 1 Recycler 12 | . . . 3 . 4 . . 4 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . Watcher 3 | . . . 2 . 1 . . . . . . . . Swarmer 38 | . 9 3 10 . 4 . . 3 1 4 . 4 . Grunt 65 | . 3 . 12 8 33 . . 2 1 3 . 1 2 Brawler 2 | . . . . . 1 . . . . . . . 1 Duelist 6 | . . . . . . . . . 2 1 . . 3 Sentry 13 | . . . 6 . 5 . . 1 1 . . . . Specialist 4 | . . . . . 4 . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . Heavy 2 | . . . . . 2 . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . 2 Samaritan 2 | . . . . . . . . . 2 . . . . Best Kill Streak 11 | . 4 3 6 3 11 . . 3 5 4 . 3 4 Combat Bots Only 9 | . 4 3 6 3 9 . . 3 5 4 . 3 4 Max Kills in Single Turn 4 | . 2 2 2 3 4 . . 2 1 2 . 2 4 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 4 | . 1 2 2 3 4 . . 2 1 2 . 2 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Damage Taken 9390 | . 453 36 1313 284 3748 . 52 258 571 290 . 331 2054 Core 1867 | . 94 . 182 10 399 . . 58 130 84 . 43 867 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 199 | . . . . . . . 34 97 61 7 . . . Core Remaining (%) 59 | 100 . 62 . 52 27 . . . . . . 55 . Volleys Fired 426 | . 41 3 106 20 134 2 . 21 27 21 . 12 39 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 . 2 2 Hottest 100 | . 60 40 100 46 72 46 . 56 56 56 . 90 90 Shots Fired 729 | . 82 4 208 37 218 4 . 40 35 30 . 19 52 Gun 632 | . 82 2 200 34 177 4 . 37 28 24 . 14 30 Cannon 21 | . . . 5 . . . . . . . . 2 14 Launcher 75 | . . 2 2 3 41 . . 3 7 6 . 3 8 Special 1 | . . . 1 . . . . . . . . . . Kinetic 631 | . 81 2 200 34 177 4 . 37 28 24 . 14 30 Thermal 22 | . . . 6 . . . . . . . . 2 14 Explosive 70 | . . 2 2 3 41 . . 3 7 6 . 3 3 Electromagnetic 6 | . 1 . . . . . . . . . . . 5 Robot Hit Streak 30 | . 8 2 14 11 30 4 . 21 4 5 . 9 12 Robot Miss Streak 6 | . 6 . 5 4 2 2 . 3 2 4 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 6 | . 1 . 1 . 3 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . 1 . . . Shots Hit Robots 484 | . 45 1 131 29 158 2 . 48 15 16 . 13 26 Core Hits 328 | . 22 5 58 16 126 1 . 24 12 15 . 6 43 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . Critical Strikes 4 | . . . 2 . . . . 1 . . . 1 . Destroy 3 | . . . 2 . . . . . . . . 1 . Sever 1 | . . . . . . . . 1 . . . . . Melee Attacks 70 | . . . . . 1 . . 36 8 1 16 2 6 Impact . | . . . . . . . . . . . . . . Slashing 70 | . . . . . 1 . . 36 8 1 16 2 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . 14 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16040 | . 522 83 2246 760 6340 33 . 1835 866 724 . 639 1992 Guns 6581 | . 476 10 1949 387 2228 33 . 465 188 216 . 236 393 Cannons 263 | . . . 103 . . . . . . . . . 160 Explosions 7657 | . 46 73 191 373 4097 . . 253 521 508 . 245 1350 Melee 1494 | . . . . . . . . 1090 157 . . 158 89 Ramming 45 | . . . 3 . 15 . . 27 . . . . . Kinetic 6571 | . 466 10 1949 387 2228 33 . 465 188 216 . 236 393 Thermal 644 | . 46 . 103 . . . . . . . . . 495 Explosive 6928 | . . 73 191 373 4097 . . 253 521 508 . 245 667 Electromagnetic 358 | . 10 . . . . . . . . . . . 348 Impact . | . . . . . . . . . . . . . . Slashing 1494 | . . . . . . . . 1090 157 . . 158 89 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 10 10 10 . 3 Average Corruption 9 | . . . . . . . 10 10 10 10 10 . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 65 | . . . . . . . 3 26 20 12 3 . 1 Message Errors 17 | . . . . . . . 1 10 3 2 1 . . Matter Fused 12 | . . . . . . . 1 4 4 2 1 . . Heat Flow Errors 5 | . . . . . . . . 2 2 1 . . . Energy Discharges 10 | . . . . . . . . 4 4 1 1 . . Data Loss (minor) 8 | . . . . . . . . 2 4 1 . . 1 Data Loss (major) 3 | . . . . . . . . . 1 2 . . . Misfires 6 | . . . . . . . . 3 2 1 . . . Alerts 3 | . . . . . . . . 1 . 2 . . . Misdirections 1 | . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 686 | . . . 5 23 112 . . 187 144 34 . 116 65 Projectiles . | . . . . . . . . . . . . . . Explosions 220 | . . . 5 23 112 . . . 20 34 . 20 6 Melee 466 | . . . . . . . . 187 124 . . 96 59 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . 32 . . 55 70 . . 13 72 41 . 29 41 Shots 14 | . 1 . . 3 3 . . . 3 1 . 1 2 Rammed 6 | . . . 1 . 3 . . 2 . . . . . Targets Rammed 6 | . . . 1 . 3 . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 327 | . 12 6 264 34 59 . . 212 267 327 . 134 206 Average Temperature 51 | . 6 4 48 15 15 . . 42 86 100 . 31 54 Received Heat Transfer 2635 | . 72 . 552 135 1161 . . 90 138 78 . 18 391 Effects 3 | . . . 1 . . . . . 2 . . . . Energy Bleed 2 | . . . 1 . . . . . 1 . . . . Interference 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . 1 Heat Transferred 760 | . 100 . 185 . . . . . . . . . 475 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 765 | . 302 182 295 214 765 309 108 357 . . . . 647 Initial 309 | . . 61 . 18 22 309 108 68 . . . . . Average 233 | . 178 30 130 118 443 309 105 215 . . . . 410 Maximum Alert Level 3 | . 1 . 1 1 3 1 . 1 . . . . 2 Low Security (%) 51 | 100 56 100 74 75 19 . 100 25 . . . . 21 Level 1 27 | . 43 . 25 24 15 100 . 74 . . . . 13 Level 2 18 | . . . . . 53 . . . . . . . 65 Level 3 2 | . . . . . 11 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . Squads Dispatched 27 | . 1 . 4 . 11 . . 2 . . . . 9 Investigation 4 | . . . . . 2 . . . . . . . 2 Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 18 | . 1 . 4 . 8 . . 1 . . . . 4 Assault 4 | . . . . . 1 . . . . . . . 3 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 16 | . 4 . 2 . 3 . . 1 . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 252 | . 19 3 46 8 67 1 4 13 6 9 . 15 61 Peak Tracking Total 14 | . 5 3 8 3 8 1 4 4 5 4 . 4 14 Tactical Retreats 20 | . . . 3 . 1 . . 3 1 . . 1 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . 2 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . 3 . . . . . Reused 1 | . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 11 | . . 1 . 1 4 . . . . . . . 5 Max in Single Turn 1 | . . 1 . 1 1 . . . . . . . 1 Garrison Access 4 | . . . . . . 1 . 1 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 28 | . 4 1 7 . 4 1 . 6 1 1 . . 3 Terminals 20 | . 4 1 7 . 4 . . 4 . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . 1 . . . . 2 Total Hacks 72 | . 15 3 14 . 15 1 . 14 1 1 . . 8 Successful 37 | . 6 2 5 . 8 1 . 9 1 1 . . 4 Failed 35 | . 9 1 9 . 7 . . 5 . . . . 4 Catastrophic 8 | . 1 . 4 . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 44 | . 3 3 10 . 11 . . 4 . . . . 13 Terminals 58 | . 15 3 14 . 15 . . 11 . . . . . Fabricators 5 | . . . . . . . . 2 . . . . 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . 1 . . . . 5 Terminal Hacks 25 | . 5 2 5 . 6 . . 5 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . Branch Access Points 4 | . 1 . 1 . 1 . . 1 . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . Unreport Threat 5 | . . 1 2 . 2 . . . . . . . . Locate Traps 2 | . 1 . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 6 | . 2 1 . . 2 . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 2 Network Status 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . 1 . . . . 2 Seal Access 4 | . . . . . . 1 . 1 . . . . 2 Unauthorized Hacks 5 | . 1 . . . 2 . . 2 . . . . . Terminals 5 | . 1 . . . 2 . . 2 . . . . . Track 2 | . . . . . 1 . . 1 . . . . . Botnet 3 | . 1 . . . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 4 1 7 . 4 . . 5 . . . . 1 Full Trace Events 2 | . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 16 . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 53 | . . . . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . . . . 4 . 3 Largest Group 4 | . . . . . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . . . . . . . 155 155 210 Highest-Rated Ally 70 | . . . . . . . . . . . 39 39 70 Zionite Dispatches 2 | . . . . . . . . . . . . . 2 Light 1 | . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . 3 Ally Attacks 49 | . . . . . . . . . . . . 25 24 Total Damage 1611 | . . . . . . . . . . . . 424 1187 Kills 13 | . . . . . . . . . . . . 5 8 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 3 . 1 3 . Drone Launches 6 | . . . . . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . . . . . . 4 Zionite Intel Received 2 | . . . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 10172 | 56 557 804 2245 638 1829 243 39 767 618 290 821 533 732 Spaces Moved 8536 | 41 353 522 886 317 664 140 69 1078 1069 458 1252 614 1073 Core 23 | 5 . . . . . . . . . . . . 18 Treads 587 | 1 . . 448 9 129 . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 2191 | 35 353 522 438 308 535 . . . . . . . . Hover 5541 | . . . . . . 140 69 1078 1069 458 1252 614 861 Flight 194 | . . . . . . . . . . . . . 194 Fastest Speed 35 | 50 95 125 110 140 130 48 48 48 48 48 48 48 35 Average Speed 88 | 88 106 150 202 142 170 151 48 48 48 48 48 66 46 Slowest Speed 330 | 160 125 155 240 240 330 228 48 48 48 48 48 112 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 56 99 64 46 56 5 60 32 96 61 90 71 35 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 7 | . . . . 1 . . . . 3 . 1 2 . Known Exits Taken 8 | . 1 . 1 . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . Scrap Searched 19 | . . 1 . 3 . . . . 10 1 1 3 . Spaces Dug 72 | . . . 1 . 28 . . 13 12 1 3 1 13 Terrain Destroyed 488 | . 2 18 19 17 208 . . 25 66 48 3 29 53 Melee 27 | . . . . . 1 . . 13 4 1 3 . 5 Projectile 27 | . . . 1 . . . . . 10 3 . 2 11 AOE 433 | . 2 18 18 17 207 . . 12 52 44 . 27 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Total 10333 | 57 460 535 1131 467 1148 173 73 1244 1132 500 1446 721 1246 Wait 846 | 7 52 2 31 125 241 . . 74 9 10 173 87 35 Move 8522 | 40 352 521 885 316 663 140 68 1077 1068 457 1251 613 1071 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 132 | 4 10 4 42 1 28 2 3 8 5 . . 1 24 Fast Attach 51 | 6 1 . 5 . 18 1 2 4 2 . 2 1 9 Attach 66 | . 2 . 11 . 23 13 . . 2 . . . 15 Detach 9 | . . . . . 4 2 . . . . . . 3 Swap 90 | . 1 3 18 4 14 1 . 11 6 10 2 4 16 Drop 114 | . 1 2 32 1 19 12 . 11 5 1 2 1 27 Fire 426 | . 41 3 106 20 134 2 . 21 27 21 . 12 39 Melee 70 | . . . . . 1 . . 36 8 1 16 2 6 Ram 3 | . . . . . 1 . . 2 . . . . . Kick . | . . . . . . . . . . . . . . Crush 3 | . . . 1 . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 367 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Entered Mines 693 | -10/Mines | Discovered new exit (range 5) 1012 | -10/Mines | Learned Materials interactive machine intel 1082 | -10/Mines | Discovered new exit (range 7) 1418 | -10/Mines | Entered Materials 1418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1419 | -9/Materials | Loaded intel: 18 interactive machine locations 1763 | -9/Materials | Discovered new exit (range 5) 2181 | -9/Materials | Discovered new exit (range 12) 3068 | -9/Materials | Discovered new exit (range 12) 3176 | -9/Materials | Lost 5 parts (2p1n1u1w) 3416 | -9/Materials | Discovered new exit (range 15) 3543 | -9/Materials | Identified exit to Mines 3663 | -9/Materials | Entered Mines 3666 | -9/Mines | Found the Drone Emporium 3719 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3922 | -9/Mines | Discovered new exit (range 8) 3963 | -9/Mines | Learned location of 1 exit from Materials 4031 | -9/Mines | Learned location of Storage (-8) 4050 | -9/Mines | Assembled infested the area 4301 | -9/Mines | Entered Materials 4301 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4302 | -8/Materials | Identified exit to Factory 4444 | -8/Materials | Destroyed 7 combat bots 4734 | -8/Materials | Lost 4 parts (2n1u1w) 4777 | -8/Materials | Discovered exit to Factory (range 6) 4817 | -8/Materials | Found Prototype Device 4831 | -8/Materials | Lost 4 parts (3n1u) 4924 | -8/Materials | Destroyed 8 combat bots 4951 | -8/Materials | Build established: Scavenger-Mutant 5028 | -8/Materials | Lost 5 parts (2p1n1u1w) 5101 | -8/Materials | Core integrity fell below 50% 5126 | -8/Materials | Destroyed 7 combat bots 5128 | -8/Materials | Lost 6 parts (1p3n1u1w) 5317 | -8/Materials | Identified exit to Storage 5383 | -8/Materials | Destroyed 9 combat bots 5501 | -8/Materials | First assault squad dispatched 5718 | -8/Materials | Lost 4 parts (1p2n1w) 5775 | -8/Materials | Sterilization system engaged 5775 | -8/Materials | Non-combat units ordered to evacuate 5875 | -8/Materials | Combat units ordered to evacuate 6075 | -8/Materials | Ambient heat levels rising (+10) 6130 | -8/Materials | Entered Factory 6130 | -7/Factory | Evolved 2 slots: Utility x2 6130 | -7/Factory | Identified Active Sensor Suite 6373 | -7/Factory | Sucked down chute 6373 | -7/Factory | Entered Waste 6388 | -7/Waste | EMP discharged 6388 | -7/Waste | System corruption reached 10% 6390 | -7/Waste | Spotted C-40 Crusher 6393 | -7/Waste | Spotted C-40 Crusher 6395 | -7/Waste | Discovered new exit (range 15) 6395 | -7/Waste | Spotted C-40 Crusher 6396 | -7/Waste | Spotted C-40 Crusher 6396 | -7/Waste | Spotted C-40 Crusher 6403 | -7/Waste | Identified exit to Factory 6403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6412 | -7/Waste | Entered Factory 6581 | -7/Factory | Identified exit to Lower Caves 6630 | -7/Factory | Build established: Mutant 6694 | -7/Factory | Discovered new exit (range 8) 6710 | -7/Factory | Identified exit to Factory 6740 | -7/Factory | Fabricated Antigrav System? 7015 | -7/Factory | Discovered exit to Factory (range 7) 7179 | -7/Factory | Entered Lower Caves 7194 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7328 | -7/Lower Caves | Spotted B-75 Beast 7418 | -7/Lower Caves | Learned location of Zion (-7) 7520 | -7/Lower Caves | Discovered new exit (range 8) 7639 | -7/Lower Caves | Encountered a Warlord checkpoint 7797 | -7/Lower Caves | Identified exit to Lower Caves 7797 | -7/Lower Caves | Entered another Lower Caves area 7842 | -7/Lower Caves | Discovered exit to Factory (range 16) 8080 | -7/Lower Caves | Discovered new exit (range 15) 8086 | -7/Lower Caves | Identified exit to Zion 8087 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8087 | -7/Lower Caves | Entered Zion 8102 | -7/Zion | Discovered new exit (range 16) 8164 | -7/Zion | System corruption cleaned by Quarantine Array 8457 | -7/Zion | Learned location of Data Miner (-6) 8568 | -7/Zion | Imprinted 8570 | -7/Zion | Declared Zion's savior 8858 | -7/Zion | Identified exit to Proximity Caves 8908 | -7/Zion | Entered Proximity Caves 8908 | -6/Proximity Caves | Accompanied by 4 allies 9067 | -6/Proximity Caves | Learned 4 Factory zone layouts 9256 | -6/Proximity Caves | Learned location of Extension (-6) 9351 | -6/Proximity Caves | Spotted B-75 Beast 9434 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9441 | -6/Proximity Caves | Entered Factory 9441 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9442 | -6/Factory | Identified exit to Factory 9442 | -6/Factory | Identified exit to Lower Caves 9526 | -6/Factory | Spotted B-75 Beast 9571 | -6/Factory | Retrieved Zion intel report: Emergency Access 9572 | -6/Factory | Zion Light squad teleported in 9587 | -6/Factory | Lost 6 parts (3n2u1w) 9627 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9628 | -6/Factory | Zion Recon squad teleported in 9791 | -6/Factory | First assault squad dispatched 9943 | -6/Factory | Build established: Scout 9992 | -6/Factory | Found Prototype Protection 9999 | -6/Factory | Identified Zio. Weapon Casing 10004 | -6/Factory | Found Zio. Weapon Casing 10157 | -6/Factory | Core integrity fell below 50% 10166 | -6/Factory | Core integrity fell below 20% 10173 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10162_ Dropped Gauss Rifle. 10163_ U-05 Engineer lays Concrete. 10164_ Mak. Hacking Suite destroyed. 10164_ U-05 Engineer lays Concrete. 10164_ Dropped Med. Storage Unit. 10164_ U-05 Engineer lays Concrete. 10164_ Dropped Zio. Weapon Casing. 10165_ U-05 Engineer lays Concrete. 10165_ Slug penetrates Wall. 10165_ U-05 Engineer lays Concrete. 10166_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 10166_ U-05 Engineer lays Concrete. 10167_ >> Machine Analyzer network decryption results: 10167_ Repair Station x1 10167_ >> Machine Analyzer network decryption results: 10167_ Terminal x1 10167_ U-05 Engineer lays Concrete. 10172_ Power Sword severed. 10172_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????????##########????????? | | ???????????????????????????????# #????????? | | ???????????????????????######### """ #????????? | | ???????????????????????# # """"" #????????? | | ?????????????????####### # """"" ##???????? | | ????????????????? # + ???????? | | ????????????????? k > + ##???????? | | ????????????????? # "" "" #????????? | | ?????????????????####### k # ""S"" #????????? | | ???????????????????????# # """" #????????? | | ???"?????""""????######## u###########????????? | | ???""????""""???? # # #?????????? | | ???""????""""???? # # ###???????? | | ???""????""""???? + + # ???????? | | ???""????""""???? # # # ???????? | | ???"T????""""???? # # # ???????? | | ???""???????????? # k# # ???????? | | ???""???????????? #@ # # ???????? | | #""???????????? # # # ???????? | | #""???????????? # # # ???????? | | #"?????????????########/ ########## ???????? | | # ????????????????????#c #????????# ???????? | | ##???????????##########c s ############???????? | | ##???????????# """"" #c s # #?????????? | | ##???????????# ""T"" # s #??""""????????????? | | ##???????????# # #? """" ???????????? | | # ???????????# !!! # # """" ???????????? | | # ???????????# !! + ; """" ????"""????? | | # ???????????# !! ; # """" ???""R"????? | | # ???????????# # # """" ?+?""?"?"?"? | | # ???????????# # #? ????????"?"? | | # ???????????# # #? #??????"?"? | | # ?????????? #########" #??#######??????"?"? | | # ????????? #???????#" [ #???????????????"?"? | | # ???????? *????????## !]! #???????????????"?"? | | # ???????" ??????????# ! %#???????????????"?"? | | # ??????"" ???????????# u#???????????????"?"? | | # ????????### ####???????????"?"? | | #######+############# h # ####???????????? | | # #! ##### ##"#### | | % ] ![ %= / | | % ! * =%* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 11 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Force Field | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisDrainedCore Manual? 0 Play Time 02:10:14 Cumulative 199.7 hours Start 2022.03.30 @ 16:22:36 End 2022.03.30 @ 18:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 39 Adventurer 17 Explorer 0 Win Type - Total 11 Types 7/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5293a452-e753-4d9c-84f7-414595cb5e09