Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:11:55

Player: lexi =3

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (2605)     2605
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (191)                191
              TOTAL SCORE: 6351

 Bonus
-------
High Alert Combat Kills    177
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/850
Matter                     42/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Enhanced Optical Array
  Advanced Sensor Array
           Weapon Cycler
  Hardened Light Armor Plating
     Heavy Machine Gun

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Seismic Detector
                Core Analyzer
                Reflective Plating
>               --- WEAPON -----------
                Gatling Laser
          Heavy Machine Gun
                Gauss Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
        Armored Leg
        Armored Leg
          Small Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Cycler
       Hardened Light Armor Plating
          Heavy Laser
                Gauss Cannon
     Subdweller Shrapnel Launcher
      Precision Grenade Launcher
                Mining Laser
[Rating: 69]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Scrap Shield
Weapon                     Battle Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   4   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             74   | 6   5   5   8   11  10  29  
  Power                    7    | 1   1   .   1   1   1   2   
    Engine                 5    | 1   1   .   1   1   .   1   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   1   2   3   1   13  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    22   | 2   .   1   2   3   1   13  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | 1   .   1   .   3   5   5   
    Device                 8    | .   .   1   .   1   2   4   
    Storage                3    | 1   .   .   .   1   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   4   3   5   4   3   9   
    Energy Gun             9    | .   .   .   3   1   3   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   2   1   .   1   .   2   
    Ballistic Cannon       4    | .   .   .   1   1   .   2   
    Launcher               6    | .   2   .   1   1   .   2   
    Special Weapon         3    | .   .   2   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 27   | .   1   .   2   .   1   23  
  Power                    5    | .   1   .   1   .   .   3   
  Propulsion               12   | .   .   .   1   .   .   11  
  Utility                  5    | .   .   .   .   .   1   4   
  Weapon                   5    | .   .   .   .   .   .   5   
  Highest Loss Streak      11   | .   1   .   1   .   1   11  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   84  88  98  84  92  83  
  Engine                   9    | .   13  14  14  13  11  1   
  Core                     3    | .   .   .   .   .   3   7   
  Leg                      28   | .   28  28  26  27  30  30  
  Device                   7    | .   .   3   14  2   6   12  
  Storage                  8    | .   14  14  14  6   7   5   
  Processor                2    | .   .   .   .   .   .   6   
  Protection               3    | .   .   .   .   8   7   3   
  Energy Gun               5    | .   .   .   12  9   7   3   
  Ballistic Gun            8    | .   27  21  1   8   7   3   
  Ballistic Cannon         4    | .   .   .   12  8   7   3   
  Special Weapon           1    | .   .   6   1   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 12  13  14  18  48  87  79  
  Greatest Support         105  | 20  20  20  35  61  79  105 
  Greatest Overweight (x)  2    | 1   .   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   20  20  
  Average Capacity         14   | 7   8   8   8   7   19  19  
  Most Carried             20   | 2   3   8   8   8   16  20  
  Average Carried          10   | 1   2   7   7   5   11  17  
  Final Capacity           20   | 8   8   8   8   8   20  5   
  Final Carried            16   | 2   3   8   7   8   16  5   

 Class Distribution 
--------------------
 39% | Mutant
 20% | Scavenger-Tank
 12% | Scavenger-Gunner
  9% | Scavenger-Mutant
  6% | Tank
  6% | Gunner
  5% | Subdweller-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  
Matter Collected           1534 | 178  83   174  288  153  242  416  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2332 | .    151  89   206  176  352  1358 
  Parts                    101  | .    11   8    10   8    22   42   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    2    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    3    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac 
Combat Hostiles Destroyed  49   | .   7   3   6   4   9   20  
  Guns                     20   | .   3   3   2   2   4   6   
  Cannons                  16   | .   .   .   4   .   5   7   
  AOE                      13   | .   4   .   .   2   .   7   
Classes Destroyed          14   | .   2   .   1   .   4   7   
  Worker                   4    | .   .   .   .   .   .   4   
  Builder                  5    | .   .   .   .   .   1   4   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  4    | .   3   1   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   1   
  Grunt                    26   | .   4   2   .   4   5   11  
  Brawler                  2    | .   .   .   .   .   .   2   
  Sentry                   3    | .   .   .   .   .   1   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               6    | .   .   .   .   .   2   4   
  Subdweller               6    | .   .   .   6   .   .   .   
Best Kill Streak           12   | .   5   2   3   3   3   12  
  Combat Bots Only         8    | .   5   2   3   3   3   8   
Max Kills in Single Turn   5    | .   2   1   1   3   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  
Hostile Shots Fired        441  | .    45   19   22   6    69   280  
  Missed                   124  | .    12   6    7    4    25   70   
Damage Taken               5375 | .    422  146  369  96   490  3852 
  Core                     1073 | .    108  34   40   .    41   850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   74   | .    .    .    .    .    8    66   
Core Remaining (%)         80   | 100  .    .    27   100  94   .    
Volleys Fired              147  | .    23   25   22   4    21   52   
  Largest                  3    | .    2    2    2    3    3    3    
  Hottest                  197  | .    50   120  99   138  149  197  
Shots Fired                314  | .    46   46   41   12   59   110  
  Gun                      214  | .    42   34   22   8    38   70   
  Cannon                   70   | .    .    .    18   3    21   28   
  Launcher                 17   | .    4    .    1    1    .    11   
  Special                  13   | .    .    12   .    .    .    1    
  Kinetic                  220  | .    42   34   22   8    42   72   
  Thermal                  84   | .    .    12   18   4    17   33   
  Explosive                10   | .    4    .    1    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | .    11   10   13   5    9    8    
  Robot Miss Streak        6    | .    4    3    6    2    4    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           189  | .    28   17   29   7    37   71   
  Core Hits                127  | .    15   8    12   7    21   64   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    1    .    2    
    Blast                  4    | .    .    .    1    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6540 | .    537  180  704  254  763  4102 
  Guns                     2373 | .    247  180  311  102  546  987  
  Cannons                  1212 | .    .    .    262  48   217  685  
  Explosions               2942 | .    290  .    131  104  .    2417 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    13   
  Kinetic                  3520 | .    247  180  286  196  500  2111 
  Thermal                  1933 | .    .    .    287  58   263  1325 
  Explosive                1074 | .    290  .    131  .    .    653  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    12   
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    21   
    Message Errors         5    | .    .    .    .    .    .    5    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            322  | .    .    .    .    .    .    322  
  Projectiles              41   | .    .    .    .    .    .    41   
  Explosions               281  | .    .    .    .    .    .    281  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    3    1    1    4    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    3    1    1    4    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      271  | .    65   .    15   22   .    169  
  Shots                    11   | .    4    .    1    1    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    .    .    7    
  Kicked                   7    | .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        512  | .    55   60   2    261  512  492  
  Average Temperature      136  | .    14   23   1    121  164  182  
  Received Heat Transfer   2169 | .    183  60   42   18   207  1659 
  Effects                  19   | .    .    .    .    .    6    13   
    Shutdowns              6    | .    .    .    .    .    2    4    
    Energy Bleed           5    | .    .    .    .    .    2    3    
    Interference           5    | .    .    .    .    .    1    4    
    Short Circuit          2    | .    .    .    .    .    1    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         2630 | .    .    .    374  99   547  1610 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac 
Peak Influence             807  | .   276 160 .   109 272 807 
  Initial                  133  | .   .   107 .   .   49  133 
  Average                  198  | .   104 103 .   23  62  436 
Maximum Alert Level        3    | .   1   .   .   .   1   3   
  Low Security (%)         75   | 100 72  100 .   100 95  40  
  Level 1                  6    | .   27  .   .   .   4   9   
  Level 2                  2    | .   .   .   .   .   .   8   
  Level 3                  14   | .   .   .   .   .   .   41  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   3   2   7   
  Investigation            2    | .   .   .   .   1   .   1   
  Extermination            3    | .   .   .   .   .   1   2   
  Reinforcement            5    | .   .   .   .   2   1   2   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              96   | .   10  5   15  9   11  46  
  Peak Tracking Total      13   | .   5   3   5   3   4   13  
  Tactical Retreats        8    | .   1   .   .   2   1   4   

 Traps                          | -11 -10 -10 -10 -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac 
Traps Triggered            2    | .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Fac 
Machines Disabled          21   | .   1   .   .   .   .   20  
  Max in Single Turn       11   | .   1   .   .   .   .   11  
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac 
Machines Accessed          13   | .   3   .   1   4   1   4   
  Terminals                10   | .   3   .   .   4   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                35   | .   8   .   6   9   3   9   
  Successful               20   | .   5   .   6   5   1   3   
  Failed                   13   | .   3   .   .   4   2   4   
    Catastrophic           5    | .   .   .   .   3   .   2   
  Database Lockouts        2    | .   .   .   .   .   .   2   
  Manual                   13   | .   4   .   2   4   2   1   
  Terminals                25   | .   8   .   .   9   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             19   | .   5   .   6   5   .   3   
  Record                   16   | .   3   .   6   4   .   3   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   4   2   4   
  Full Trace Events        2    | .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   9   .   .   .   .   
  Total Damage             123  | .   .   123 .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  
Turns Passed               5292 | 64   340  762  501  760  1161 1704 
Spaces Moved               2947 | 46   223  493  346  316  557  966  
  Core                     67   | 3    .    .    .    .    .    64   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2880 | 43   223  493  346  316  557  902  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  50   
  Average Speed            132  | 116  120  120  121  126  185  118  
  Slowest Speed            260  | 190  120  120  190  190  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    35   89   21   31   12   22   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    1    6    .    .    .    
Spaces Dug                 7    | .    .    7    .    .    .    .    
Terrain Destroyed          149  | .    51   11   4    19   .    64   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               17   | .    .    11   .    1    .    5    
  AOE                      132  | .    51   .    4    18   .    59   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  
Total                      4006 | 53   253  595  384  666  632  1423 
  Wait                     771  | .    1    63   .    326  34   347  
  Move                     2941 | 45   222  492  345  315  556  966  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  40   | 2    2    7    3    5    11   10   
  Fast Attach              14   | 6    .    1    3    2    .    2    
  Attach                   24   | .    1    1    1    3    4    14   
  Detach                   2    | .    .    .    .    1    .    1    
  Swap                     36   | .    4    3    4    6    6    13   
  Drop                     24   | .    .    3    6    4    .    11   
  Fire                     147  | .    23   25   22   4    21   52   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    .    .    .    7    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 8)
  405 | -10/Materials | Entered Mines
  414 | -10/Mines     | Core integrity fell below 50%
  532 | -10/Mines     | Discovered new exit (range 8)
  586 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  734 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  739 | -10/Mines     | Learned Materials terminal intel
 1131 | -10/Mines     | Discovered new exit (range 13)
 1158 | -10/Mines     | Discovered new exit (range 3)
 1167 | -10/Mines     | Entered Subcaves
 1410 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1414 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1419 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1488 | -10/Subcaves  | Visited Clippyterm
 1491 | -10/Subcaves  | Learned Research security intel
 1491 | -10/Subcaves  | Learned Factory emergency access door positions
 1491 | -10/Subcaves  | Learned Factory stockpile data
 1491 | -10/Subcaves  | Learned Factory garrison access intel
 1570 | -10/Subcaves  | Disturbed a concealed Subdweller
 1592 | -10/Subcaves  | Discovered new exit (range 14)
 1633 | -10/Subcaves  | Discovered new exit (range 15)
 1668 | -10/Subcaves  | Entered Materials
 1668 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1669 | -8/Materials  | Loaded intel: 12 terminal locations
 2031 | -8/Materials  | Build established: Subdweller-Tank
 2338 | -8/Materials  | Discovered new exit (range 5)
 2348 | -8/Materials  | Build established: Scavenger-Tank
 2428 | -8/Materials  | Entered Factory
 2428 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2431 | -7/Factory    | Loaded intel: 4 garrison access locations
 3320 | -7/Factory    | Build established: Tank
 3474 | -7/Factory    | Discovered new exit (range 14)
 3589 | -7/Factory    | Entered another Factory area
 3589 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3679 | -6/Factory    | Garrison activated, responded to threat
 3801 | -6/Factory    | Build established: Scavenger-Gunner
 4332 | -6/Factory    | Central database locked down
 4332 | -6/Factory    | Central database locked down
 4430 | -6/Factory    | Build established: Gunner
 4432 | -6/Factory    | Destroyed 8 combat bots
 4527 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 4775 | -6/Factory    | Build established: Mutant
 5158 | -6/Factory    | Lost 3 parts (2n1w)
 5206 | -6/Factory    | Core integrity fell below 50%
 5222 | -6/Factory    | Spotted B-75 Beast
 5235 | -6/Factory    | System corruption reached 10%
 5261 | -6/Factory    | Lost 11 parts (6n3u2w)
 5278 | -6/Factory    | Core integrity fell below 20%
 5293 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Dropped Hcp. Storage Unit.
Dropped Gauss Cannon.
Dropped Mic. Nuclear Core.
R-10 Processor collects Adv. Heat Sink.
System corrupted: Matter fused (-10).
K-01 Serf destroyed. <x2>
<L1&RBW&VE<G3 SPHHQN&IRO|A|E>FJ1DJDD
P-60 Hacker destroyed.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris.
Carbon-fiber Leg destroyed.
Acquired Lgt. Ion Engine.
K-01 Serf collects debris.
K-01 Serf destroyed.
Lgt. Ion Engine destroyed.
Acquired 16 matter.
System corrupted: Substantial component data
  lost.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          30
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             800
Resistance: TH             10
Evasion (%)                55
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Let's See Who's Tougher
Librarian
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              GammaWarpFalx
  Manual?         0
Play Time         01:17:41
  Cumulative      7.2 hours
  Start           2024.04.02 @ 23:34:48
  End             2024.04.03 @ 01:11:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a497d62-b0a6-4f56-ba1c-3164a32bdbfc