Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 21:29:47 Player: Mares Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (132) 660 Value Destroyed (4502) 4502 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (705) 705 TOTAL SCORE: 11947 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 262 Met Data Miner 300 Met Imprinter 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Experimental Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- Heavy Pick Heavy Pick > --- INVENTORY (10) --- Improved Sensor Array Advanced Melee Analysis Suite Microactuators Improved Transmission Jammer Advanced ECM Suite Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Cooled Aerolev Unit Combat Airjet Antigrav System Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Improved Maneuvering Thrusters Medium Reactive Plating Medium Reactive Plating Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Neutron Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Antigrav System Improved Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved Transmission Jammer Advanced ECM Suite Improved Utility Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating System Shield Tesla Rifle Flak Gun Coil Gun Improved Plasma Cutter Heavy Pick [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 8 | . . . 2 . . 2 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 216 | 6 5 1 16 17 8 51 . 4 3 3 37 6 2 12 . 45 Power 11 | 1 . . 1 1 . 2 . . . . 1 . . 1 . 4 Engine 9 | 1 . . 1 1 . 2 . . . . 1 . . 1 . 2 Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 2 Propulsion 34 | 2 1 . 3 5 2 6 . . . . 6 . . 4 . 5 Treads 5 | . . . 2 3 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 4 | 2 1 . 1 . . . . . . . . . . . . . Hover 25 | . . . . 2 2 6 . . . . 6 . . 4 . 5 Flight . | . . . . . . . . . . . . . . . . . Utility 83 | 1 3 . 6 3 2 21 . 2 1 1 14 4 2 2 . 21 Device 34 | . 1 . 2 . 1 10 . 1 1 . 7 2 2 1 . 6 Storage 5 | 1 2 . . . . . . . . . 1 . . . . 1 Processor 4 | . . . . . 1 1 . . . . . . . . . 2 Hackware 5 | . . . . . . 2 . . . . 1 . . . . 2 Protection 35 | . . . 4 3 . 8 . 1 . 1 5 2 . 1 . 10 Artifact . | . . . . . . . . . . . . . . . . . Weapon 88 | 2 1 1 6 8 4 22 . 2 2 2 16 2 . 5 . 15 Energy Gun 23 | 2 . . 2 2 2 10 . . . 1 4 . . . . . Energy Cannon 12 | . 1 1 2 4 2 1 . . . . . . . . . 1 Ballistic Gun 11 | . . . 1 . . 1 . . . . 5 . . . . 4 Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . 1 Launcher 6 | . . . . . . 1 . 1 . 1 1 1 . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 12 | . . . . 2 . 6 . 1 . . . 1 . 1 . 1 Slashing Weapon 11 | . . . . . . 2 . . 2 . 6 . . 1 . . Piercing Weapon 10 | . . . . . . 1 . . . . . . . 2 . 7 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 1 2 . . 1 . 1 . . 1 . 1 Parts Lost 51 | . . 2 5 5 . . . 1 . 1 3 3 . 9 . 22 Power 4 | . . . . . . . . . . . . . . 1 . 3 Propulsion 16 | . . 1 2 1 . . . . . . 1 . . 5 . 6 Utility 20 | . . . 2 2 . . . 1 . 1 . 3 . 1 . 10 Weapon 11 | . . 1 1 2 . . . . . . 2 . . 2 . 3 Highest Loss Streak 13 | . . 2 5 3 . . . 1 . 1 1 2 . 9 . 13 Average Slot Usage (%) 95 | . 96 94 94 99 99 97 100 99 100 99 95 91 100 93 80 85 Engine 7 | . 14 14 11 11 9 6 7 7 7 7 6 6 6 5 6 2 Treads 1 | . . . 5 19 . . . . . . . . . . . . Wheel 2 | . 27 22 16 . . . . . . . . . . . . . Hover 22 | . . . . 1 35 29 30 30 30 30 26 26 26 22 20 19 Device 9 | . 9 . 4 11 9 6 7 6 12 15 9 11 13 13 13 12 Storage 17 | . 15 28 22 22 18 15 15 15 15 15 16 20 20 20 13 14 Processor 5 | . . . . . 7 7 7 7 7 7 6 6 6 6 6 9 Hackware 6 | . . . . . . 11 15 13 7 3 6 6 6 6 6 9 Protection 4 | . . . 11 11 1 3 . 1 2 3 8 4 6 3 . 2 Energy Gun 5 | . 14 8 4 8 8 7 7 7 . 3 5 . . . . . Energy Cannon 2 | . 13 19 11 7 9 . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 3 7 6 7 7 . 1 6 4 6 . Slashing Weapon 1 | . . . . . . . . . 6 2 2 6 6 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 122 | 11 41 43 53 51 51 62 51 60 70 78 86 79 75 75 68 122 Greatest Support 81 | 26 32 32 43 44 60 60 60 60 60 60 81 81 81 81 52 69 Greatest Overweight (x) 14 | . 1 2 2 2 . 1 . . 1 1 1 . . 1 1 14 Average Overweight (x) . | . . 1 1 1 . . . . . 1 . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 Average Capacity 17 | 5 8 16 16 16 16 16 16 16 16 16 19 22 22 22 16 19 Most Carried 22 | 6 11 15 16 16 16 16 16 16 16 16 22 22 21 22 17 22 Average Carried 16 | 3 7 12 15 15 15 15 16 15 15 15 18 21 20 18 16 18 Final Capacity 22 | 6 16 16 16 16 16 16 16 16 16 16 22 22 22 22 16 10 Final Carried 22 | 6 11 15 15 15 16 16 16 15 16 15 22 20 21 17 16 7 Class Distribution -------------------- 50% | Mutant 24% | Hacker-Mutant 20% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2988 | 219 81 160 203 361 70 536 . 68 30 58 459 143 . 183 . 417 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5818 | . 417 . 802 1132 400 763 43 175 . 37 656 203 . 234 33 923 Parts 289 | . 17 . 45 60 22 41 . 6 . 4 34 3 . 7 . 50 Haulers Intercepted 12 | . 2 . 2 2 1 2 . . . . 2 . . . . 1 Recyclers Shooed 2 | . . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 6 . 6 . 14 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 87 | . 4 . 12 20 4 8 . 3 . 3 9 5 . 4 . 15 Melee 9 | . . . . . . . . . . . . 1 . 3 . 5 Guns 30 | . 2 . 3 8 . 5 . . . 1 4 . . . . 7 Cannons 25 | . 2 . 7 11 3 1 . . . . . . . . . 1 AOE 19 | . . . 2 1 . . . 3 . 2 4 4 . 1 . 2 Classes Destroyed 15 | . 5 . 3 . 1 1 1 1 . . . 1 . . 1 1 Worker 7 | . 1 . 1 1 . . . . . . 4 . . . . . Builder 6 | . . . 3 . 1 1 . . . . 1 . . . . . Hauler 12 | . 2 . 2 2 1 2 . . . . 2 . . . . 1 Recycler 5 | . 1 . 1 . . 2 . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . 1 1 . . . . 1 . . . . . Watcher 9 | . 1 . 1 2 . 3 . . . . 1 . . . . 1 Swarmer 15 | . . . . . . . . 3 . 3 4 . . . . 5 Grunt 32 | . 4 . 7 13 2 1 . . . . . 1 . . . 4 Brawler 2 | . . . 1 . . . . . . . . 1 . . . . Duelist 2 | . . . . . . . . . . . . 2 . . . . Sentry 20 | . . . 4 7 2 2 . . . . 2 1 . . . 2 Hunter 1 | . . . . . . . . . . . . . . . . 1 Programmer 11 | . . . . . . 5 . . . . 3 . . . . 3 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . Samaritan 5 | . . . . . . . 1 3 . . . 1 . . . . Thug 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 11 | . 3 . 11 5 1 4 . 3 . 3 4 4 . 2 1 7 Combat Bots Only 7 | . 2 . 7 4 1 2 . 3 . 3 4 4 . 2 . 7 Max Kills in Single Turn 5 | . 1 . 5 2 1 1 1 2 . 2 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . . 2 . 2 2 1 . 1 . 2 Melee 1 | . . . . . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 9690 | . 129 165 782 1029 275 641 . 81 . 91 729 326 . 1573 . 3869 Core 2199 | . 14 102 156 148 97 59 . . . 14 79 58 . 471 . 1001 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 53 . 24 82 . . . . 89 . . . . 28 . Volleys Fired 246 | . 19 2 33 50 22 41 . 3 . 5 28 8 . 8 . 27 Largest 2 | . 2 2 2 2 2 2 . 1 . 1 2 1 . 1 . 2 Hottest 138 | . 108 136 136 113 113 113 . 33 . 33 88 33 . 33 . 138 Shots Fired 445 | . 38 4 64 96 44 79 . 3 . 5 49 8 . 8 . 47 Gun 260 | . 19 1 25 38 22 73 . . . 2 46 . . . . 34 Cannon 153 | . 19 3 39 58 22 6 . . . . . . . . . 6 Launcher 25 | . . . . . . . . 3 . 3 3 8 . 8 . . Special 7 | . . . . . . . . . . . . . . . . 7 Kinetic 101 | . . . 19 26 . 4 . . . . 15 . . . . 37 Thermal 222 | . 19 3 33 32 22 70 . . . 2 31 . . . . 10 Explosive 25 | . . . . . . . . 3 . 3 3 8 . 8 . . Electromagnetic 97 | . 19 1 12 38 22 5 . . . . . . . . . . Robot Hit Streak 20 | . 10 3 9 17 10 17 . 1 . 2 20 5 . 5 . 5 Robot Miss Streak 4 | . 3 1 3 3 3 2 . 2 . 3 4 1 . 2 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 Shots Hit Robots 381 | . 27 3 45 68 39 60 2 4 . 2 48 8 . 24 5 46 Core Hits 229 | . 13 1 28 37 14 24 1 6 . 3 27 13 . 25 1 36 Critical Hits 14 | . . . 3 2 1 1 . . . . 2 . . . . 5 Critical Kills 7 | . . . 2 1 1 1 . . . . 1 . . . . 1 Critical Parts Destroyed 6 | . . . . 1 . . . . . . 1 . . . . 4 Melee Attacks 181 | . . . . 12 . 26 3 5 . . 38 3 2 32 5 55 Impact 55 | . . . . 12 . 15 3 5 . . 1 . 1 10 1 7 Slashing 56 | . . . . . . 11 . . . . 37 3 1 4 . . Piercing 70 | . . . . . . . . . . . . . . 18 4 48 Sneak Attacks 20 | . . . . . . 3 2 2 . . 8 2 . 1 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . 7 1 7 Damage Inflicted 13719 | . 505 61 1167 1501 674 1922 156 405 . 207 2554 853 . 1365 282 2067 Guns 4307 | . 210 . 291 679 338 1337 . . . 19 1009 . . . . 424 Cannons 1989 | . 165 61 582 744 226 41 . . . . . . . . . 170 Explosions 3368 | . 130 . 294 78 110 . . 233 . 188 470 608 . 734 . 523 Melee 3988 | . . . . . . 544 156 172 . . 1075 245 . 631 282 883 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1177 | . . . 159 249 . 55 . . . . 235 . . . . 479 Thermal 4308 | . 295 61 804 573 336 1264 . . . 19 774 . . . . 182 Explosive 2582 | . . . . . . . . 233 . 188 470 608 . 734 . 349 Electromagnetic 1664 | . 210 . 204 679 338 59 . . . . . . . . . 174 Impact 813 | . . . . . . 113 156 172 . . . . . 258 40 74 Slashing 1778 | . . . . . . 431 . . . . 1075 245 . 27 . . Piercing 1397 | . . . . . . . . . . . . . . 346 242 809 Highest Corruption 5 | . . . . . . 1 1 1 1 . 1 1 1 1 1 5 Average Corruption 1 | . . . . . . 1 1 1 1 . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . 1 3 2 . . 5 1 1 1 19 Message Errors 11 | . . . . . . . 1 2 . . . 4 1 . . 3 Matter Fused 2 | . . . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 7 | . . . . . . . . 1 . . . . . . 1 5 Data Loss (minor) 8 | . . . . . . . . . 2 . . 1 . 1 . 4 Targeting Errors 4 | . . . . . . . . . . . . . . . . 4 Overload Shots 27 | . . . . . . 16 . . . . 11 . . . . . Effects 1 | . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . Overflow Damage 1403 | . 13 . 24 18 . 333 56 138 . . 485 185 . 7 115 29 Projectiles 24 | . 13 . 11 . . . . . . . . . . . . . Explosions 67 | . . . 13 18 . . . 12 . . 10 . . . . 14 Melee 1312 | . . . . . . 333 56 126 . . 475 185 . 7 115 15 Knockbacks 10 | . . . 1 4 . 1 . . . . . . . 4 . . Impact 5 | . . . . . . 1 . . . . . . . 4 . . Kinetic 5 | . . . 1 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 469 | . 42 . 69 39 68 . . 49 . 29 . . . 48 . 125 Shots 11 | . 2 . 2 1 1 . . 1 . 1 . . . 1 . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 466 | . 225 103 466 434 435 114 . 2 . . 108 2 . 4 . 286 Average Temperature 129 | . 73 47 185 168 120 35 . 2 . . 36 1 . 4 . 147 Received Heat Transfer 2247 | . 51 . 243 444 81 120 . . . 12 156 54 . 198 . 888 Effects 12 | . . . 3 2 3 . . . . . . . . . . 4 Shutdowns 2 | . . . 1 . 1 . . . . . . . . . . . Energy Bleed 4 | . . . 1 . 2 . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . . . . . 3 Matter Decay 2 | . . . . 2 . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . Parts Fried 6 | . . . . . 2 . 1 3 . . . . . . . . Impact Corruptions 12 | . . . . . . 4 1 6 . . . . . . 1 . Robots Melted 3 | . . . . . . 2 . . . . 1 . . . . . Combat Hostiles 3 | . . . . . . 2 . . . . 1 . . . . . Parts Melted 17 | . . . 2 2 1 5 . . . . 7 . . . . . Heat Transferred 6624 | . 496 111 1325 938 507 1945 . . . 37 1042 . . . . 223 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 . 2 1 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 426 | . 104 23 232 426 282 156 . . . . 200 . . . . 376 Initial 159 | . . 8 . 87 159 13 . . . . . . . . . 2 Average 102 | . 27 8 122 278 185 59 . . . . 65 . . . . 129 Maximum Alert Level 2 | . . . 1 2 1 . . . . . 1 . . . . 1 Low Security (%) 83 | 100 100 100 73 22 58 100 . . . . 99 . . . . 75 Level 1 15 | . . . 26 71 41 . . . . . . . . . . 24 Level 2 . | . . . . 6 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . 8 1 12 . . . . 4 . . . . 6 Investigation 7 | . . . . 1 . 3 . . . . . . . . . 3 Extermination 9 | . . . . . . 4 . . . . 3 . . . . 2 Reinforcement 8 | . 2 . . 1 1 2 . . . . 1 . . . . 1 Assault 2 | . . . . 2 . . . . . . . . . . . . Garrison 7 | . . . . 4 . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 10 | . . . . 1 2 1 . . . . 2 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 186 | . 9 2 21 37 9 24 . 3 . 4 20 19 . 4 . 34 Peak Tracking Total 10 | . 2 1 8 8 7 3 . 3 . 3 5 7 . 3 . 10 Tactical Retreats 15 | . . 1 1 1 . 3 . . . . 4 3 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 7 | . . . . 1 . 3 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 8 | . . . . 1 . 1 . . . . . . . 1 . 5 Max in Single Turn 2 | . . . . 1 . 1 . . . . . . . 1 . 2 Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 53 | . 4 . 1 6 5 19 . 1 1 . 6 . . 4 . 6 Terminals 32 | . 4 . 1 6 5 10 . . . . 2 . . . . 4 Fabricators 3 | . . . . . . 3 . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 3 . . . . . Total Hacks 160 | . 11 . 3 21 17 48 . 1 4 . 8 . . 25 . 22 Successful 97 | . 8 . 2 7 10 28 . 1 4 . 4 . . 25 . 8 Failed 63 | . 3 . 1 14 7 20 . . . . 4 . . . . 14 Catastrophic 11 | . 1 . . 1 2 7 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 53 | . 4 . 3 5 11 13 . . 1 . 2 . . . . 14 Terminals 100 | . 11 . 3 21 17 27 . . . . 3 . . . . 18 Fabricators 7 | . . . . . . 7 . . . . . . . . . . Repair Stations 12 | . . . . . . 8 . . . . 2 . . . . 2 Recycling Units 2 | . . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . . . 4 . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . 3 . . . . . Terminal Hacks 64 | . 7 . 1 5 7 11 . 1 4 . . . . 25 . 3 Record 11 | . . . . . . . . . . . . . . 11 . . Part Schematic 14 | . . . . . . 2 . . 4 . . . . 8 . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 4 | . . . . 1 1 1 . . . . . . . . . 1 Unreport Threat 5 | . 1 . . 1 1 2 . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . 1 1 . . . . . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . . . . . . . Zone Layout 7 | . 1 . . 1 3 1 . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . 7 . . . . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . . Build 3 | . . . . . . 3 . . . . . . . . . . Repair Station Hacks 11 | . . . . . . 7 . . . . 2 . . . . 2 Scan Component 6 | . . . . . . 4 . . . . 1 . . . . 1 Repair 5 | . . . . . . 3 . . . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 2 . . . . . Seal Access 3 | . . . . . . 1 . . . . 2 . . . . . Unauthorized Hacks 9 | . 1 . 1 2 3 . . . . . . . . . . 2 Terminals 9 | . 1 . 1 2 3 . . . . . . . . . . 2 Track 4 | . . . . 2 2 . . . . . . . . . . . Botnet 5 | . 1 . 1 . 1 . . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 1 6 4 16 . . . . 4 . . . . 5 Full Trace Events 6 | . . . . 1 . 3 . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 3 . . 4 . . . . 8 . . Parts Built 6 | . . . . . . 6 . . . . . . . . . . Matter 548 | . . . . . . 548 . . . . . . . . . . Time 210 | . . . . . . 210 . . . . . . . . . . Total Part Build Rating 28 | . . . . . . 28 . . . . . . . . . . Parts Repaired 5 | . . . . . . 3 . . . . 1 . . . . 1 Time 232 | . . . . . . 144 . . . . 38 . . . . 50 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 12 | . . . . 12 . . . . . . . . . . . . Largest Group 10 | . . . . 10 1 . . . . . . . . . . . Highest-Rated Group 114 | . . . . 114 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . 62 10 . . . . . . . . . . . Total Damage 862 | . . . . 777 85 . . . . . . . . . . . Kills 12 | . . . . 11 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 . 1 1 . 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 12274 | 60 499 359 556 964 405 2308 177 717 1253 728 1792 758 156 251 102 1189 Spaces Moved 11547 | 51 406 271 335 388 460 2498 252 642 1331 436 1901 975 250 203 175 973 Core 6 | 2 . . . . . . . . . . . . . . . 4 Treads 410 | . . . 57 353 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1004 | 49 406 271 278 . . . . . . . . . . . . . Hover 10127 | . . . . 35 460 2498 252 642 1331 436 1901 975 250 203 175 969 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 100 146 58 58 58 58 58 123 53 60 60 53 52 50 Average Speed 77 | 88 94 113 114 177 58 59 58 58 93 123 75 60 60 73 52 69 Slowest Speed 750 | 90 110 120 180 200 58 131 58 58 123 123 125 60 60 125 108 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 67 48 41 53 39 60 45 67 87 50 36 67 51 78 33 18 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . . . . 2 1 . 1 . 1 1 . Known Exits Taken 14 | . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . 1 1 1 . . 9 1 . 2 . Spaces Dug 61 | . . . . 3 . 20 1 . . . 24 . . . . 13 Terrain Destroyed 285 | . 6 . 6 7 6 21 1 25 . 30 45 70 . 24 . 44 Melee 57 | . . . . 3 . 18 1 . . . 22 . . . . 13 Projectile 10 | . . . . . . 3 . . . . 3 . . . . 4 AOE 218 | . 6 . 6 4 6 . . 25 . 30 20 70 . 24 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 14169 | 62 484 317 444 549 557 3189 278 975 1341 621 2137 1136 255 270 182 1372 Wait 1744 | . 35 39 33 54 47 502 24 320 2 178 109 139 . 18 . 244 Move 11531 | 50 405 270 334 387 459 2497 251 641 1330 435 1900 974 249 202 174 973 Hop . | . . . . . . . . . . . . . . . . . Pick Up 130 | 6 11 5 15 15 10 25 . 1 3 . 12 4 1 5 1 16 Fast Attach 59 | 6 3 . 6 6 3 13 . . 1 . 7 . 2 1 . 11 Attach 71 | . . 1 7 8 4 7 . 1 . 1 6 4 . 8 . 24 Detach 18 | . . . . . . 1 . . . . 5 . . . . 12 Swap 86 | . 2 . 3 3 1 31 . 3 2 2 24 2 . 3 . 10 Drop 113 | . 9 . 13 14 11 34 . 1 3 . 8 2 2 2 3 11 Fire 246 | . 19 2 33 50 22 41 . 3 . 5 28 8 . 8 . 27 Melee 158 | . . . . 12 . 25 3 5 . . 38 3 1 23 4 44 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 560 | -10/Materials | Entered Mines 656 | -10/Mines | Assembled infested the area 689 | -10/Mines | Identified exit to Materials 919 | -10/Mines | Entered Materials 919 | -9/Materials | Evolved 2 slots: Utility x2 1164 | -9/Materials | Discovered new exit (range 8) 1270 | -9/Materials | Identified exit to Mines 1270 | -9/Materials | Identified exit to Storage 1374 | -9/Materials | Lost 5 parts (2n2u1w) 1384 | -9/Materials | Destroyed 7 combat bots 1475 | -9/Materials | Entered Storage 1706 | -9/Storage | Garrison activated, responded to threat 1726 | -9/Storage | Core integrity fell below 50% 1902 | -9/Storage | Lost 3 parts (1n1u1w) 2126 | -9/Storage | Garrison activated, responded to threat 2176 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2265 | -9/Storage | Discovered new exit (range 16) 2333 | -9/Storage | Met a pair of Derelict thieves 2439 | -9/Storage | Entered Materials 2439 | -8/Materials | Accompanied by 1 ally 2439 | -8/Materials | Evolved 2 slots: Propulsion x2 2799 | -8/Materials | Discovered new exit (range 16) 2843 | -8/Materials | Identified exit to Factory 2844 | -8/Materials | Entered Factory 2844 | -7/Factory | Evolved 2 slots: Utility x2 3196 | -7/Factory | Discovered new exit (range 7) 3218 | -7/Factory | Identified exit to Factory 3333 | -7/Factory | Fabricated Phase Cannon? 3539 | -7/Factory | Discovered new exit (range 10) 3554 | -7/Factory | Identified exit to Lower Caves 3561 | -7/Factory | Found Prototype Launcher 3561 | -7/Factory | Identified Rocket Array 3894 | -7/Factory | Garrison activated, responded to threat 3949 | -7/Factory | Build established: Hacker-Mutant 4307 | -7/Factory | Discovered exit to Factory (range 16) 4404 | -7/Factory | Fabricated Microactuators (x2) 4636 | -7/Factory | Repaired Cmb. Airjet 4696 | -7/Factory | Repaired Cmb. Airjet 4741 | -7/Factory | Repaired Imp. Deuterium Engine 5056 | -7/Factory | Fabricated Cmb. Airjet (x2) 5152 | -7/Factory | Entered Lower Caves 5232 | -7/Lower Caves | Learned location of 1 exit from Factory 5244 | -7/Lower Caves | Learned location of 1 exit from Factory 5318 | -7/Lower Caves | Discovered new exit (range 15) 5328 | -7/Lower Caves | Identified exit to Lower Caves 5329 | -7/Lower Caves | Entered another Lower Caves area 5333 | -7/Lower Caves | Encountered a Warlord checkpoint 6010 | -7/Lower Caves | Discovered new exit (range 14) 6017 | -7/Lower Caves | Identified exit to Zion 6046 | -7/Lower Caves | Entered Zion 6105 | -7/Zion | Discovered new exit (range 12) 6121 | -7/Zion | System corruption cleaned by Quarantine Array 6234 | -7/Zion | Build established: Mutant 6297 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6404 | -7/Zion | Found Prototype Device 6404 | -7/Zion | Identified Phasing AFG 6530 | -7/Zion | Learned 8 Factory zone layouts 6600 | -7/Zion | Learned location of Data Miner (-6) 6622 | -7/Zion | Learned location of Armory (-4) 6633 | -7/Zion | Given A8's code to call for help 6680 | -7/Zion | Received a hallucinogenic algorithm 7297 | -7/Zion | Identified exit to Proximity Caves 7299 | -7/Zion | Entered Proximity Caves 7902 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8006 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8027 | -6/Proximity Caves | Entered Factory 8027 | -6/Factory | Evolved 2 slots: Utility x2 8028 | -6/Factory | Identified exit to Factory 8028 | -6/Factory | Identified exit to Lower Caves 8029 | -6/Factory | Identified exit to Extension 8136 | -6/Factory | Repaired Hrd. Medium Armor Plating 8274 | -6/Factory | Discovered exit to Factory (range 16) 8787 | -6/Factory | Discovered exit to Factory (range 16) 9094 | -6/Factory | Build established: Hauler-Mutant 9795 | -6/Factory | Discovered exit to Lower Caves (range 14) 9819 | -6/Factory | Entered Lower Caves 9855 | -6/Lower Caves | Ambushed by wild Derelicts 9935 | -6/Lower Caves | Encountered a Warlord checkpoint 9991 | -6/Lower Caves | Learned Factory terminal intel 10209 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10570 | -6/Lower Caves | Discovered new exit (range 12) 10577 | -6/Lower Caves | Identified exit to Lower Caves 10577 | -6/Lower Caves | Entered another Lower Caves area 10690 | -6/Lower Caves | Spotted B-75 Beast 10716 | -6/Lower Caves | Encountered a Warlord checkpoint 10724 | -6/Lower Caves | Discovered new exit (range 15) 10733 | -6/Lower Caves | Identified exit to Data Miner 10733 | -6/Lower Caves | Entered Data Miner 10733 | -6/Data Miner | Discovered new exit (range 6) 10745 | -6/Data Miner | Met Data Miner 10759 | -6/Data Miner | Learned location of Section 7 (-2) 10759 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10770 | -6/Data Miner | Received God Mode back door access code from Data Miner 10803 | -6/Data Miner | Destroyed Data Miner 10806 | -6/Data Miner | Data Conduit disabled 10861 | -6/Data Miner | Core integrity fell below 50% 10950 | -6/Data Miner | Found Prototype Device 10950 | -6/Data Miner | Identified Exp. Thermal Shield 10963 | -6/Data Miner | Lost 9 parts (1p5n1u2w) 10982 | -6/Data Miner | Identified exit to Proximity Caves 10984 | -6/Data Miner | Entered Proximity Caves 10984 | -5/Proximity Caves | Spotted B-75 Beast 11059 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11064 | -5/Proximity Caves | Learned 4 Factory zone layouts 11086 | -5/Proximity Caves | Entered Factory 11086 | -5/Factory | Evolved 2 slots: Utility x2 11088 | -5/Factory | Loaded intel: 20 terminal locations 11576 | -5/Factory | Repaired Hvy. Pick 11681 | -5/Factory | Found Prototype Processor 11681 | -5/Factory | Identified Exp. Signal Interpreter 12069 | -5/Factory | Build established: Hacker-Mutant 12205 | -5/Factory | Lost 4 parts (1p2n1u) 12233 | -5/Factory | Core integrity fell below 50% 12262 | -5/Factory | Core integrity fell below 20% 12269 | -5/Factory | Destroyed 7 combat bots 12275 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12251_ K-01 Serf collects debris. 12252_ System corrupted: Energy discharge (-28). 12252_ Coil Gun destroyed. 12253_ KE Penetrator destroyed. 12254_ K-01 Serf collects debris. 12256_ Imp. Utility Shielding destroyed. 12256_ K-01 Serf collects debris. 12259_ G-50 Soldier destroyed. 12260_ K-01 Serf collects debris. 12262_ Acquired 29 matter. 12263_ K-01 Serf collects debris. 12264_ U-05 Engineer builds a Wall. 12264_ K-01 Serf collects debris. 12264_ R-10 Processor collects Autogun. 12266_ K-01 Serf collects debris. 12269_ Hvy. Pick follow-up attack on G-50 Soldier. 12270_ K-01 Serf collects debris. 12273_ Acquired 64 matter. 12273_ Adv. Hacking Suite destroyed. 12274_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ?????????? #?????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ??????????" #?????????????????????????????????? | | ????"""? """ #???????????????????? ????????????? | | ????"T? """ #??????????????????? ???????????? | | ????""" """ # ????????????????? ???????????? | | ??????# # ??????????????? ???????????? | | ??????# "" # ????????????? #????????????? | | ####### "" ###"############ #????????????? | | """ ^ #????????????? | | """ #????????????? | | """ ! = #????????????? | | ^! #????????????? | | !* #????????????? | | ?#### #+#######+############+#???????????????? | | # // # %% #??????????????????????? | | + / ! # """"[g p=g#??????????????????????? | | # %| # """" "g[%@#??????????????????????? | | # ]= # """" ""=k #??????????????????????? | | # """" """k!#??????????????????????? | | # """" """%=#??????????????????????? | | ?# # """" """"%#??????????????????????? | | ## # """"u""""g#??????????????????????? | | # # u[=*%#############??????????? | | ?# ! # !=[=# #?????????? | | ?# """ % # |!# """ """ #?????????? | | ?## """ [!# # """ """ #?????????? | | ??# """ #######+###### """ """ #?????????? | | ??# !!== ###???# #??# # [ #?????????? | | ??# [! #?????# ############+############ ?? | | ??###/########?????# ## # ? | | ????# #????????????# ## """# ? | | ????# #???########## ## Y"# ? | | ????# #???# ## ## """# ############ ??? | | ##### ##### ## ## # ############???? | | # # """ # + ! + + #? | | # # """ # # # # """" """"???? | | # """ + # """ # # """" """" ?? | | T" # # # """ # # """" """" #? | | " # """ # # """ # # """" """" #? | | # """ # # # # #? | | # """ # ######### ######+########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 900 Resistance: KI 30 Propulsion Shielding 33 Utility Shielding 66 Melee Speed Boost 40 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Microactuators | -7/Factory | Hacked Actuator Array | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Cmb. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Phase Cannon | x2 | -7/Factory | Preloaded Microactuators | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldDecoderStick Manual? 0 Play Time 03:16:34 Cumulative 67.8 hours Start 2021.05.29 @ 16:01:21 End 2021.05.29 @ 21:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7c0701f-d365-45c3-b71e-7a301c700771