Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.23 @ 10:53:33 Player: Thqwib-Linux Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (3906) 3906 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 10751 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 7 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 844/1000 Matter 29/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Walking (245) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (9) ------ Large Storage Unit Active Sensor Suite Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Advanced Recoil Stabilizer System Guard > --- WEAPON (4) ------- Minigun Minigun > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Armored Leg Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Armor Integrity Analyzer Weapon Cycler Coil Gun Coil Gun Tiamat Missile Launcher Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Advanced Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Advanced Recoil Stabilizer System Guard > --- WEAPON ----------- Minigun Minigun Coil Gun Lance > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Armored Leg Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Armor Integrity Analyzer Weapon Cycler Minigun Coil Gun Coil Gun Tiamat Missile Launcher [Rating: 86] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Backup Plating I Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Tiamat Missile Launcher Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 7 | . . . . 1 2 . . . . 2 . 2 Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 102 | . 6 . 24 9 8 5 . . 11 . 25 14 Power 13 | . 1 . 4 1 2 . . . 1 . 2 2 Engine 10 | . 1 . 4 . 2 . . . 1 . 1 1 Core 3 | . . . . 1 . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 31 | . 3 . 8 2 2 4 . . 4 . 7 1 Treads . | . . . . . . . . . . . . . Leg 31 | . 3 . 8 2 2 4 . . 4 . 7 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 25 | . . . 4 3 2 . . . 2 . 8 6 Device 9 | . . . . . . . . . 2 . 4 3 Storage 4 | . . . 3 . . . . . . . . 1 Processor 7 | . . . 1 2 2 . . . . . . 2 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . 1 . . . . . . 4 . Artifact . | . . . . . . . . . . . . . Weapon 33 | . 2 . 8 3 2 1 . . 4 . 8 5 Energy Gun 5 | . . . . . 1 . . . 1 . 3 . Energy Cannon 2 | . 1 . . . . . . . . . 1 . Ballistic Gun 20 | . 1 . 4 3 1 1 . . 3 . 4 3 Ballistic Cannon 3 | . . . 3 . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . 2 Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 7 | . . . . . . 7 . . . . . . Parts Lost 47 | . 1 . 10 6 . 1 . . 5 . 17 7 Power 6 | . . . 2 . . . . . . . 3 1 Propulsion 12 | . 1 . 3 1 . . . . . . 5 2 Utility 9 | . . . 1 1 . . . . 1 . 5 1 Weapon 20 | . . . 4 4 . 1 . . 4 . 4 3 Highest Loss Streak 9 | . 1 . 4 3 . 1 . . 2 . 9 5 To Critical Strikes 1 | . . . . 1 . . . . . . . . Average Backups 10 | . 7 8 8 8 10 13 15 15 12 12 11 11 Power 1 | . 1 1 . 1 2 3 3 3 3 3 2 1 Propulsion 2 | . 1 2 1 3 3 4 5 5 4 4 3 . Utility 4 | . 2 3 3 3 3 6 6 6 4 4 5 5 Weapon 1 | . 1 2 3 . . . 1 1 . 1 . 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . 6 . 4 . 4 . . . . . . 5 Power 5 | . 2 . . . 2 . . . . . . 1 Propulsion 5 | . 2 . . . 2 . . . . . . 1 Utility 6 | . . . 3 . . . . . . . . 3 Weapon 3 | . 2 . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 100 95 90 90 99 100 100 98 86 86 86 Engine 8 | . 14 14 11 7 4 7 7 7 7 6 4 . Leg 24 | . 27 28 29 26 23 23 23 23 22 20 19 16 Device 4 | . . . . . . . . . 11 13 15 15 Storage 8 | . 14 14 11 9 6 7 7 7 7 6 6 5 Processor 13 | . . . 4 13 29 30 30 30 18 13 13 17 Protection 4 | . 13 14 6 4 . . . . . . 3 . Energy Gun 3 | . . . . . 3 7 7 7 13 6 8 . Energy Cannon 1 | . 13 14 . . . . . . . . . . Ballistic Gun 14 | . 14 14 13 20 10 14 15 15 12 20 10 22 Ballistic Cannon 5 | . . . 10 7 6 7 7 7 2 . . . Slashing Weapon 2 | . . . 8 . . . . . . . . . Peak Build Rating 86 | . 8 8 20 24 43 43 42 42 49 49 62 86 Average Rating 33 | . 7 8 16 21 36 42 42 42 45 48 52 77 On Entrance 29 | 6 6 8 8 17 24 43 42 42 42 48 49 54 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 51 | 13 16 16 35 40 45 45 44 44 46 46 51 48 Greatest Support 53 | 20 20 20 40 44 48 48 45 45 50 50 53 45 Greatest Overweight (x) 2 | . 1 . 2 1 . . . . 1 . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | . 8 8 10 15 14 15 15 15 15 15 15 15 Most Carried 15 | . 8 8 10 10 13 15 15 15 15 13 15 14 Average Carried 10 | . 7 8 8 8 10 13 15 15 11 12 12 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 10 10 13 15 15 15 12 13 12 12 Class Distribution -------------------- 35% | Scavenger-Gunner 26% | Mutant 15% | Scavenger-Mutant 11% | Gunner 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Matter Collected 3472 | 200 167 9 960 629 363 321 7 . 357 . 434 25 Remotely . | . . . . . . . . . . . . . Salvage Created 4360 | . 279 11 1343 723 215 523 . . 749 . 492 25 Parts 237 | . 16 2 90 43 11 19 . . 28 . 25 3 Haulers Intercepted 8 | . 1 . 5 1 1 . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 5 . . 20 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 99 | . 9 . 35 15 3 11 . . 16 . 10 . Guns 60 | . 4 . 14 7 2 8 . . 15 . 10 . Cannons 39 | . 5 . 21 8 1 3 . . 1 . . . Classes Destroyed 19 | . 3 1 6 5 . 2 . . 1 . 1 . Worker 3 | . . . 2 . . . . . . . . 1 Builder 3 | . . . . 3 . . . . . . . . Tunneler 3 | . . 1 1 . . . . . . . . 1 Hauler 8 | . 1 . 5 1 1 . . . . . . . Recycler 4 | . . . 2 2 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 31 | . 6 . 15 3 . . . . 5 . 2 . Grunt 34 | . 3 . 11 5 . 3 . . 8 . 4 . Brawler 2 | . . . . . . 1 . . 1 . . . Duelist 2 | . . . . 1 . . . . 1 . . . Sentry 15 | . . . 9 2 3 . . . 1 . . . Specialist 4 | . . . . 2 . . . . . . 2 . Hunter 2 | . . . . 1 . 1 . . . . . . Programmer 1 | . . . . . . . . . . . 1 . Heavy 2 | . . . . 1 . . . . . . 1 . Samaritan 1 | . . . . . . . . . 1 . . . Thug 5 | . . . . . . 5 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . Best Kill Streak 11 | . 3 1 11 9 1 5 . . 4 . 4 2 Combat Bots Only 11 | . 3 . 11 4 1 5 . . 4 . 4 . Max Kills in Single Turn 2 | . 1 1 1 2 1 2 . . 2 . 2 1 Gunslinging 1 | . . . . . . . . . 1 . 1 . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Hostile Shots Fired 812 | . 53 3 240 104 78 27 . . 69 . 189 49 Missed 235 | . 12 2 66 23 32 4 . . 26 . 59 11 Hits 577 | . 41 1 174 81 46 23 . . 43 . 130 38 Melee 6 | . . . . 3 . . . . 3 . . . Projectile 571 | . 41 1 174 78 46 23 . . 40 . 130 38 Critical Strikes 18 | . 1 . 4 5 . . . . 2 . 5 1 Part Disruptions 2 | . . . . . . . . . . . 2 . Damage Taken 8594 | . 521 7 1858 1385 341 424 . . 713 . 2195 1150 Core 1261 | . 73 . 283 317 56 76 . . 96 . 204 156 Absorbed by Shields 84 | . . . . . . . . . . . 84 . Redirected to Shielding 215 | . . . . . . . . . . . 215 . Regen/Repaired (Parts) 763 | . . . 274 78 244 . . . . . . 167 Core Remaining (%) 64 | 100 . 70 29 42 . . . . 67 . 76 . Volleys Fired 305 | . 42 4 116 51 9 19 . . 28 . 28 8 Largest 4 | . 2 2 3 4 4 4 . . 4 . 4 4 Hottest 254 | . 80 80 80 102 164 166 . . 203 . 254 100 Shots Fired 773 | . 84 8 245 141 28 69 1 . 98 . 82 17 Gun 526 | . 42 4 129 94 19 52 1 . 86 . 82 17 Cannon 247 | . 42 4 116 47 9 17 . . 12 . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 619 | . 42 4 244 141 23 52 . . 49 . 47 17 Thermal 154 | . 42 4 1 . 5 17 1 . 49 . 35 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 8 1 17 20 17 19 . . 19 . 19 5 Robot Miss Streak 5 | . 4 5 5 5 1 4 . . 4 . 5 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . 2 . 3 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . Shots Hit Robots 544 | . 48 3 174 103 20 49 . . 73 . 64 10 Core Hits 277 | . 17 1 59 40 14 50 . . 55 . 38 3 Critical Kills 1 | . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . Critical Strikes 13 | . . . 4 3 . 2 . . 2 . 2 . Burn 3 | . . . . . . . . . 2 . 1 . Destroy 2 | . . . 1 . . . . . . . 1 . Blast 8 | . . . 3 3 . 2 . . . . . . Melee Attacks 14 | . . . 12 . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 12 | . . . 12 . . . . . . . . . Piercing 2 | . . . . . . . . . . . . 2 Sneak Attacks 6 | . . . 6 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10288 | . 785 40 3498 1755 405 1006 . . 1285 . 1293 221 Guns 6607 | . 300 38 1395 1112 281 787 . . 1199 . 1284 211 Cannons 3162 | . 453 . 1644 636 124 219 . . 86 . . . Explosions . | . . . . . . . . . . . . . Melee 439 | . . . 439 . . . . . . . . . Ramming 80 | . 32 2 20 7 . . . . . . 9 10 Kinetic 7469 | . 300 38 3039 1748 285 670 . . 452 . 726 211 Thermal 2300 | . 453 . . . 120 336 . . 833 . 558 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 439 | . . . 439 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 7 7 7 11 . 2 2 Average Corruption 7 | . . . . . . 7 7 7 9 . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 59 | . . . . . . 12 8 4 31 . . 4 Message Errors 13 | . . . . . . 3 1 2 6 . . 1 Matter Fused 16 | . . . . . . 2 2 1 9 . . 2 Heat Flow Errors 4 | . . . . . . . 1 1 1 . . 1 Energy Discharges 6 | . . . . . . 1 1 . 4 . . . Data Loss (minor) 4 | . . . . . . 2 . . 2 . . . Data Loss (major) 4 | . . . . . . 1 1 . 2 . . . Misfires 3 | . . . . . . . 1 . 2 . . . Alerts 3 | . . . . . . . 1 . 2 . . . Weapon Failures 6 | . . . . . . 3 . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 152 | . . . 139 13 . . . . . . . . Projectiles 25 | . . . 12 13 . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 127 | . . . 127 . . . . . . . . . Knockbacks 23 | . . . 11 7 . 4 . . 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 20 | . . . 11 5 . 3 . . 1 . . . Secondary 3 | . . . . 2 . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 15 | . 8 1 2 1 . . . . . . 1 2 Kicked 15 | . 8 1 2 1 . . . . . . 1 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 398 | . 240 42 55 119 153 398 220 137 165 . 82 189 Average Temperature 58 | . 68 17 16 40 68 131 89 77 52 . 23 44 Received Heat Transfer 2160 | . 183 . 552 396 96 162 . . 165 . 435 171 Effects 3 | . . . . . . 3 . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . 2 . . . 1 . . . 4 . . . Heat Transferred 5148 | . 962 . . . 275 775 . . 2063 . 1073 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Maximum Alert Level 2 | . . . 2 1 . . . . . . 1 . Low Security (%) 71 | . 100 100 45 20 100 . . . . 100 93 100 Level 1 16 | . . . 22 79 . . . . . . 6 . Level 2 11 | . . . 32 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Peak Influence 545 | . 102 21 545 381 168 . . . . 71 231 115 Initial 222 | . . . 7 222 168 . . . . 71 21 115 Average 155 | . 37 . 262 256 104 . . . . 52 114 43 Influence Increases 3287 | . 283 26 1166 430 182 135 . . 485 . 370 210 Destroy 0b10 Robot/C 1880 | . 180 20 700 300 60 100 . . 320 . 200 . Destroy 0b10 Robot/NC 120 | . 5 5 65 30 5 . . . . . . 10 Destroy Leader 438 | . 32 . 192 82 32 20 . . 30 . 50 . Allied During Kill 1 | . . 1 . . . . . . . . . . Successful Hack 140 | . 19 . 16 . 84 . . . . . . 21 Disable Machine 90 | . 15 . 60 . . . . . . . . 15 Destroy Structure 23 | . 2 . 13 3 1 . . . . . . 4 Lose Combat Pursuer 495 | . 30 . 120 15 . 15 . . 135 . 120 60 Active Sensor Use 100 | . . . . . . . . . . . . 100 Influence Decreases 3284 | . 283 5 660 587 432 255 . . 371 83 180 428 Entered New Map 725 | . . . 14 305 202 45 . . . 43 10 106 Time Decay 2099 | . 273 5 556 222 230 200 . . 331 40 . 242 Lost Part 440 | . 10 . 90 60 . 10 . . 40 . 170 60 Lost Ally 20 | . . . . . . . . . . . . 20 Squads Dispatched 13 | . 1 . 4 2 1 . . . . . 2 3 Investigation 4 | . . . 2 . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 8 | . 1 . 2 2 1 . . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Distress Signals 13 | . 3 . 4 5 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 175 | . 21 3 60 22 4 12 . . 23 . 21 9 Peak Tracking Total 10 | . 3 3 10 6 2 5 . . 5 . 7 9 Tactical Retreats 22 | . 1 . 3 1 . 1 . . 6 . 7 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Traps Triggered 10 | . 2 . 2 . . . . . . . 1 5 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Machines Disabled 6 | . 1 . 4 . . . . . . . . 1 Max in Single Turn 1 | . 1 . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Machines Accessed 30 | . 6 . 9 1 5 . . 4 . 1 . 4 Terminals 17 | . 5 . 6 . 2 . . . . 1 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 1 1 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 111 | . 18 . 33 3 13 . . 28 . 1 . 15 Successful 84 | . 12 . 23 2 9 . . 28 . 1 . 9 Failed 27 | . 6 . 10 1 4 . . . . . . 6 Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 7 . 15 . 3 . . . . . . 5 Terminals 52 | . 17 . 19 . 5 . . . . 1 . 10 Fabricators . | . . . . . . . . . . . . . Repair Stations 21 | . 1 . 8 3 4 . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 10 | . . . 6 . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 45 | . 7 . 4 . 1 . . 28 . 1 . 4 Record 12 | . . . . . 1 . . 11 . . . . Part Schematic 10 | . 1 . . . . . . 9 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . Robot Analysis 2 | . . . 1 . . . . . . . . 1 Prototype ID Bank 8 | . 3 . 1 . . . . 3 . . . 1 Open DSF 2 | . . . . . . . . . . 1 . 1 Alert Level 1 | . . . . . . . . . . . . 1 Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 19 | . 1 . 8 2 4 . . . . . . 4 Scan Component 9 | . . . 4 1 2 . . . . . . 2 Repair 9 | . . . 4 1 2 . . . . . . 2 Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . 6 . 2 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Retrieve Study 3 | . . . 1 . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 . 5 . 2 . . . . . . 1 Terminals 12 | . 4 . 5 . 2 . . . . . . 1 Botnet 12 | . 4 . 5 . 2 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 6 . 8 1 5 . . . . . . 4 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . 2 . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . 2 . . . . . . . Parts Repaired 9 | . . . 4 1 2 . . . . . . 2 Time 312 | . . . 146 32 58 . . . . . . 76 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Total Allies 4 | . . 1 . . . 2 . . . . . 1 Largest Group 2 | . . 1 1 . . 2 . . . . . 1 Highest-Rated Group 62 | . . 31 31 . . 62 . . . . . 49 Highest-Rated Ally 49 | . . 31 31 . . 31 . . . . . 49 Initial Warlord ECA Mod 9 | . . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . 1 4 . . . . . . . . 1 Total Damage 132 | . . 20 87 . . . . . . . . 25 Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Active Infowar (turns) 851 | . . . . 167 . . . . . . . 684 A.S.S. 684 | . . . . . . . . . . . . 684 Terrain 517 | . . . . . . . . . . . . 517 Machine Analysis 167 | . . . . 167 . . . . . . . . Robot Analysis Total 2 | . . . 1 . . . . . . . . 1 Derelict Logs Recovered 3 | . . . . . . 2 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Turns Passed 6431 | . 703 146 1740 462 494 483 194 86 923 93 423 684 Spaces Moved 3872 | 1 444 111 824 198 290 354 185 82 622 84 206 471 Core . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3872 | 1 444 111 824 198 290 354 185 82 622 84 206 471 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 100 | 120 120 120 120 120 110 105 105 105 105 110 100 100 Average Speed 118 | 120 120 120 129 122 117 108 105 105 122 110 115 111 Slowest Speed 260 | 120 190 120 260 190 120 110 105 105 175 110 260 245 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 1 90 25 74 21 8 52 39 70 80 2 96 18 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 2 1 . 1 . . . Spaces Dug 6 | . . . 4 . . . . . . . . 2 Terrain Destroyed 10 | . . . 6 2 . . . . . . . 2 Melee 6 | . . . 4 . . . . . . . . 2 Projectile 4 | . . . 2 2 . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Total 5052 | . 530 115 1247 318 421 403 184 81 716 84 346 607 Wait 568 | . 16 . 230 50 91 9 . . 46 . 50 76 Move 3860 | . 443 110 823 197 289 353 184 81 621 83 205 471 Hop . | . . . . . . . . . . . . . Pick Up 63 | . 7 . 15 5 14 2 . . 2 1 11 6 Fast Attach 36 | . . . 8 3 4 1 . . 4 . 9 7 Attach 38 | . 1 . 9 6 2 . . . 2 . 15 3 Detach 7 | . . . 1 1 . . . . . . 5 . Swap 58 | . 5 . 14 3 4 4 . . 6 . 7 15 Drop 56 | . 8 . 17 1 8 3 . . 7 . 9 3 Fire 305 | . 42 4 116 51 9 19 . . 28 . 28 8 Melee 14 | . . . 12 . . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick 15 | . 8 1 2 1 . . . . . . 1 2 Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 . Rewire 28 | . . . . . . 12 . . . . 2 14 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low / Ext / DSF) -6/DSF -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 7) 647 | -10/Materials | Discovered new exit (range 13) 686 | -10/Materials | Discovered new exit (range 12) 704 | -10/Materials | Entered Mines 707 | -10/Mines | Received a Mining Laser from a helpful Derelict 813 | -10/Mines | Discovered new exit (range 8) 850 | -10/Mines | Entered Materials 850 | -9/Materials | Accompanied by 1 ally 850 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1169 | -9/Materials | Discovered new exit (range 6) 1286 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Discovered new exit (range 15) 1527 | -9/Materials | Repaired Carbon-fiber Leg 1566 | -9/Materials | Repaired Carbon-fiber Leg 1600 | -9/Materials | Repaired Hvy. Assault Rifle 1764 | -9/Materials | Repaired Carbon-fiber Leg 1934 | -9/Materials | Build established: Mutant 2037 | -9/Materials | Core integrity fell below 50% 2059 | -9/Materials | Destroyed 11 combat bots 2158 | -9/Materials | Lost 4 parts (1p2n1w) 2320 | -9/Materials | Discovered new exit (range 5) 2476 | -9/Materials | Build established: Gunner 2590 | -9/Materials | Entered another Materials area 2590 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2673 | -8/Materials | Repaired Imp. Light Cannon 2822 | -8/Materials | Lost 3 parts (1n2w) 2890 | -8/Materials | Discovered new exit (range 15) 3036 | -8/Materials | Core integrity fell below 50% 3052 | -8/Materials | Entered Factory 3052 | -7/Factory | Evolved 2 slots: Utility x2 3126 | -7/Factory | Discovered new exit (range 7) 3167 | -7/Factory | Repaired Imp. Light Cannon 3195 | -7/Factory | Repaired Lrg. Storage Unit 3389 | -7/Factory | Discovered new exit (range 15) 3546 | -7/Factory | Entered Lower Caves 3617 | -7/Lower Caves | Build established: Scavenger-Gunner 3645 | -7/Lower Caves | Learned 8 Factory zone layouts 3680 | -7/Lower Caves | Learned Factory terminal intel 3879 | -7/Lower Caves | Attacked by a faux Warlord 4013 | -7/Lower Caves | Discovered new exit (range 15) 4029 | -7/Lower Caves | Entered another Lower Caves area 4066 | -7/Lower Caves | Encountered a Warlord checkpoint 4213 | -7/Lower Caves | Discovered new exit (range 8) 4223 | -7/Lower Caves | Entered Data Miner 4223 | -7/Data Miner | Discovered new exit (range 6) 4243 | -7/Data Miner | Met Data Miner 4263 | -7/Data Miner | Learned location of Section 7 (-2) 4263 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4282 | -7/Data Miner | Received God Mode back door access code from Data Miner 4309 | -7/Data Miner | Entered Proximity Caves 4513 | -6/Proximity Caves | Learned location of Extension (-6) 4586 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4615 | -6/Proximity Caves | System corruption reached 10% 5222 | -6/Proximity Caves | Discovered new exit (range 10) 5232 | -6/Proximity Caves | Entered Factory 5232 | -6/Factory | Evolved 2 slots: Utility x2 5233 | -6/Factory | Identified exit to Factory 5233 | -6/Factory | Identified exit to Extension 5233 | -6/Factory | Identified exit to Lower Caves 5234 | -6/Factory | Loaded intel: 28 terminal locations 5324 | -6/Factory | Identified exit to DSF 5325 | -6/Factory | Entered DSF 5353 | -6/DSF | Additional patrols routed to DSF 5536 | -6/DSF | Lost 5 parts (2n2u1w) 5598 | -6/DSF | Found Prototype Device 5627 | -6/DSF | Discovered exit to Factory (range 14) 5737 | -6/DSF | Lost 9 parts (3p3n2u1w) 5742 | -6/DSF | Sterilization system engaged 5748 | -6/DSF | Entered Factory 5748 | -5/Factory | Evolved 2 slots: Utility x2 5748 | -5/Factory | Identified Active Sensor Suite 5938 | -5/Factory | Build established: Scavenger-Skirmisher 5982 | -5/Factory | Discovered new exit (range 3) 5987 | -5/Factory | Identified exit to Factory 6285 | -5/Factory | Incoming investigation squad redirected 6338 | -5/Factory | Repaired Carbon-fiber Leg+ 6378 | -5/Factory | Repaired Minigun 6432 | -5/Factory | Self-destructed Last Messages --------------- 06407_ Penetrated by Slug. 06408_ Critical hit (Burn: +37). 06419_ Triggered Fusion Bomb Trap. 06419_ An explosion rips through the floor. 06419_ Fusion Modulator explodes. 06419_ Carbon-fiber Leg+ destroyed. 06419_ G-50 Soldier destroyed. 06421_ Penetrated by Slug. 06423_ The unstable cave ceiling collapses. 06426_ U-05 Engineer builds a Wall. 06426_ Penetrated by Slug. 06426_ Carbon-fiber Leg+ destroyed. 06428_ Penetrated by Slug. 06430_ U-05 Engineer lays Concrete. 06431_ Penetrated by Slug. 06431_ Minigun destroyed. 06431_ Penetrated by Slug. 06431_ Mic. Nuclear Core destroyed. 06431_ Penetrated by Slug. 06431_ Coil Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????#???### | | ????????????????????????????????????#????##?###?## | | ??????????????????????????????????????#?#?#???##?# | | ??????????????????????????????????????????#####?#? | | ??????????????????????????????????#??###?######### | | ?????????????????????#??????????????#???#?### # | | ????????????Y????? ????????????#?#?##??## # | | ?????????????????? ???????????###?????#?# # | | ?????????????????"" ??????????????#??##??# # | | ?????????????????"" !?????????#?##?#????#?# # | | ????????????? ??"" !!??###############??## # | | ?????????????? "" !!??# !!!#! ##?## | | ??????????????? "" ??# !! # g ##??# | | ??????????????? ??# !! # h ##?## | | ???????????????"" = ?# """""####+## | | ???????????????Y ?# u""""# # | | ????????????????" ?# # """"# """ # | | ??????????s????? ## """"# "R" =# | | ??????????????#####+####; g g """"# " " # | | ????????s?s @ h """"#u # | | ??????????s """"# ! # | | ?????????? A ###+#### | | ???????????########+# ## | | ????????????????????# ## | | ????????????????????# ## | | ????????????????????# ######## | | ????????????????????# [%u ?? | | ????????????????????# = ###### | | ????????????????????# ###+####? | | ????????????????????# ? ?? ## | | ????????????????????# ! ? ""? ?##? | | ????????????????????# ?+?""? ## | | ????????????????????# ###########???# ""?? #?? | | ????????????????????# ???????????????? ? #?? | | ??????????????????????# ##??????????????????? ???# | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Corruption Containment 8 Armor Coverage 150 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Machine Analyzer | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 10% | -9/Materials Carbon-fiber Leg | 41% | -9/Materials Hvy. Assault Rifle | 27% | -9/Materials Carbon-fiber Leg | 74% | -9/Materials Imp. Light Cannon | 42% | -8/Materials Imp. Light Cannon | 22% | -7/Factory Lrg. Storage Unit | 60% | -7/Factory Carbon-fiber Leg | 36% | -5/Factory Minigun | 22% | -5/Factory Studied --------- Autogun | -9/Materials | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonTiamatShifter Manual? 0 Play Time 01:07:50 Cumulative 46.7 hours Start 2026.03.23 @ 09:44:20 End 2026.03.23 @ 10:53:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab198edd-4bac-4044-8d37-543f8acf8e4b