Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 17:55:28 Player: Skysub Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (3) 15 Value Destroyed (21) 21 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (29738) 29738 TOTAL SCORE: 36754 Bonus ------- Pacifist 834 Follower Combat Kills 54 Entered DSFs 1000 Win 3000 Win Speed 24850 Cogmind --------- Core Integrity 1437/1600 Matter 272/300 Energy 145/160 System Corruption 6% Temperature Cool (9) Movement Flying (37) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Fission Core > --- PROPULSION (9) --- Improved Flight Unit Q-thruster > --- UTILITY (10) ----- Coolant Network Advanced Visual Processing Unit ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Light Quantum Reactor Cooling System System Shield Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Q-thruster Q-thruster > --- UTILITY ---------- Coolant Network Advanced Visual Processing Unit ECM Suite Advanced Reaction Control System Improved Phase Shifter Cloaking Device Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Fusion Compressor Improved Flight Unit Cooling System [Rating: 124] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Cooling System Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 2 2 Power 3 | . . . 1 . . . 1 . . . . 1 Propulsion 7 | . . 1 1 1 1 . 1 1 . . 1 . Utility 8 | . . 1 . 1 1 . . 1 . 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 45 | 1 4 6 4 4 . 5 8 1 1 7 4 . Power 11 | 1 1 . 1 2 . 2 1 . . 1 2 . Engine 4 | 1 1 . 1 1 . . . . . . . . Core 5 | . . . . 1 . 2 1 . . . 1 . Reactor 2 | . . . . . . . . . . 1 1 . Propulsion 17 | . 2 4 1 1 . 2 5 . . 2 . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . 2 1 . . . . . . . . . . Flight 14 | . . 3 1 1 . 2 5 . . 2 . . Utility 15 | . 1 2 1 1 . 1 2 1 1 4 1 . Device 8 | . . 1 . . . 1 . 1 1 3 1 . Storage . | . . . . . . . . . . . . . Processor 2 | . 1 . 1 . . . . . . . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 4 | . . 1 . 1 . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 2 | . . . 1 . . . . . . . 1 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . . 1 . . . 1 . . Parts Lost 20 | . . . . 2 . . . . . 2 2 14 Power 5 | . . . . 2 . . . . . . 2 1 Propulsion 7 | . . . . . . . . . . 1 . 6 Utility 6 | . . . . . . . . . . . . 6 Weapon 2 | . . . . . . . . . . 1 . 1 Highest Loss Streak 12 | . . . . 2 . . . . . 1 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | . 2 4 4 3 4 3 4 4 3 3 3 2 Power . | . . 1 . . . 1 1 1 . . . 1 Propulsion 1 | . 1 3 3 2 3 1 1 1 1 1 1 . Utility 1 | . . . 1 1 1 1 . 1 1 1 2 1 Weapon . | . . . . . . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . 2 . . . . . . 1 1 . 1 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . 2 . . . . . . . 1 . . Utility 1 | . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 40 68 81 86 80 86 84 86 89 89 87 75 Engine 4 | . 14 11 16 9 6 1 . . . . . . Core 6 | . . . . . 6 11 13 15 15 11 9 7 Hover 1 | . 16 6 . . . . . . . . . . Flight 34 | . . 26 36 38 33 40 41 42 42 38 39 32 Device 11 | . . 9 9 7 6 7 11 12 15 16 17 17 Processor 6 | . 10 11 9 7 6 6 5 5 5 4 4 4 Hackware 2 | . . . . . . . 3 5 5 4 4 3 Protection 7 | . . 3 9 14 13 13 6 5 5 5 7 4 Ballistic Gun 2 | . . . 1 7 6 4 . . . 4 . . Peak Build Rating 124 | 1 8 17 24 32 32 45 65 73 78 105 123 124 Average Rating 58 | . 5 15 21 28 32 40 57 72 75 91 114 106 On Entrance 45 | . 1 7 17 24 32 32 43 65 73 78 101 123 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 3 3 10 16 24 24 29 28 29 33 40 50 52 Greatest Support 62 | 3 14 21 20 25 25 30 43 48 48 55 62 62 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 4 4 5 5 4 5 5 5 4 Average Carried 3 | . 3 4 4 3 4 4 4 3 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 4 4 5 5 3 5 5 4 4 Class Distribution -------------------- 64% | Sprinter 15% | Mutant 12% | Infiltrator-Sprinter 7% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/DSF Infiltrator-Sprinter | -3/Research Sprinter | -2/Research Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Matter Collected 692 | 210 50 60 . 21 . . . . . 351 . . Remotely . | . . . . . . . . . . . . . Salvage Created 41 | . . . . 41 . . . . . . . . Parts 9 | . . . . 9 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 2 | . . . . 2 . . . . . . . . Worker 1 | . . . . 1 . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . Best Kill Streak 1 | . . . . 1 . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Hostile Shots Fired 308 | . . 41 5 53 . 1 34 . . 59 45 70 Missed 205 | . . 22 3 35 . . 26 . . 40 32 47 Hits 103 | . . 19 2 18 . 1 8 . . 19 13 23 Melee 8 | . . . . . . . . . . 2 . 6 Projectile 95 | . . 19 2 18 . 1 8 . . 17 13 17 AOE 4 | . . . . . . . . . . 1 . 3 Critical Strikes 8 | . . 1 . . . . 1 . . 1 . 5 Damage Taken 2325 | . . 233 33 251 . 50 128 . . 434 310 886 Core 397 | . . 72 . 13 . . 30 . . 119 . 163 Absorbed by Shields 17 | . . . . . . . . . . 17 . . Redirected to Shielding 113 | . . . . . . . . . . 26 63 24 Core Remaining (%) 96 | 100 100 82 100 98 . 100 97 . 100 90 100 89 Volleys Fired 16 | . . . . 14 . . . . . 2 . . Largest 1 | . . . . 1 . . . . . 1 . . Hottest 23 | . . . . 23 . . . . . 23 . . Shots Fired 16 | . . . . 14 . . . . . 2 . . Gun 16 | . . . . 14 . . . . . 2 . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 16 | . . . . 14 . . . . . 2 . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . 5 . . . . . 1 . . Robot Miss Streak 3 | . . . . 3 . . . . . 3 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 12 | . . . . 11 . . . . . 1 . . Core Hits 5 | . . . . 4 . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . . 4 2 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . 4 2 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 171 | . . . 1 154 . . 2 . . 14 . . Guns 165 | . . . . 154 . . . . . 11 . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 6 | . . . 1 . . . 2 . . 3 . . Kinetic 165 | . . . . 154 . . . . . 11 . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . 2 . . . 1 6 Average Corruption 1 | . . . . . . . 2 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . . . . . 2 . . . 1 1 Message Errors 2 | . . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 8 | . . . . . . . . . . . . 8 Projectiles . | . . . . . . . . . . . . . Explosions 8 | . . . . . . . . . . . . 8 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . . . 1 . . 1 . 113 Shots 1 | . . . . . . . . . . . . 1 Rammed 3 | . . . 1 . . . 1 . . 1 . . Targets Rammed 3 | . . . 1 . . . 1 . . 1 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 264 | . . . . 103 60 5 78 5 . 47 264 . Average Temperature 27 | . . . . 14 32 5 25 5 . 11 140 . Received Heat Transfer 394 | . . 117 18 111 . . 46 . . 66 . 36 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . 1 . . 1 . . 1 1 1 Low Security (%) 84 | 100 100 100 100 56 100 100 93 100 100 91 91 48 Level 1 15 | . . . . 43 . . 6 . . 8 8 51 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 299 | . 9 84 64 224 97 67 299 146 102 201 263 297 Initial 157 | . . . 35 24 97 67 35 146 102 57 107 157 Average 101 | . 1 24 53 120 97 67 90 146 102 123 139 205 Influence Increases 1461 | . 9 114 39 285 . . 344 . . 244 246 180 Destroy 0b10 Robot/C 20 | . . . . . . . . . . . 20 . Destroy 0b10 Robot/NC 15 | . . . . 15 . . . . . . . . Allied During Kill 3 | . . . . . . . . . . . 3 . Successful Hack 151 | . 9 24 9 . . . 44 . . 34 19 12 Disable Machine 15 | . . . . . . . . . . . . 15 Destroy Structure 57 | . . . . . . . . . . . 9 48 Partial Spotted 165 | . . 15 30 45 . . 15 . . 30 . 30 Lose Combat Pursuer 1035 | . . 75 . 225 . . 285 . . 180 195 75 Influence Decreases 1294 | . 9 30 69 140 102 30 112 153 44 155 174 276 Entered New Map 675 | . . . 49 30 102 30 32 153 44 45 84 106 Time Decay 389 | . 9 30 20 90 . . 80 . . 80 50 30 Lost Part 200 | . . . . 20 . . . . . 20 20 140 Lost Ally 30 | . . . . . . . . . . 10 20 . Squads Dispatched 35 | . 1 1 3 5 . . 5 . . 10 4 6 Investigation 23 | . 1 1 1 3 . . 4 . . 7 3 3 Extermination 4 | . . . . . . . 1 . . 1 1 1 Reinforcement 8 | . . . 2 2 . . . . . 2 . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Distress Signals 3 | . . . . . . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 168 | . 3 23 6 20 . 1 19 . . 38 26 32 Peak Tracking Total 17 | . 2 17 5 13 . 1 7 . . 16 15 16 Tactical Retreats 20 | . . 2 . 3 . . 5 . . 5 3 2 ECM-based Alert Blocks 12 | . . . . . . . . . . 7 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 6 | . . . 1 2 . . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Disabled 1 | . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 34 | . 1 2 2 3 1 . 8 1 . 9 4 3 Terminals 25 | . 1 1 2 2 1 . 6 1 . 6 2 3 Fabricators 3 | . . . . . . . . . . 2 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 . . 2 . . . . . Scanalyzers 3 | . . 1 . . . . . . . 1 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 85 | . 3 3 5 7 2 . 21 2 . 26 10 6 Successful 26 | . 1 2 1 . 1 . 6 1 . 10 3 1 Failed 57 | . 2 1 4 7 1 . 15 1 . 15 6 5 Catastrophic 18 | . 1 1 1 2 . . 4 . . 5 2 2 Database Lockouts 2 | . . . . . . . . . . 1 1 . Manual 58 | . 3 2 1 5 . . 13 . . 22 8 4 Terminals 61 | . 3 2 5 5 2 . 15 2 . 15 6 6 Fabricators 10 | . . . . . . . . . . 8 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . 2 . . 6 . . . . . Scanalyzers 6 | . . 1 . . . . . . . 3 2 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 1 . 1 . 1 . 1 1 . 1 1 . Open DSF 2 | . . . . . 1 . . 1 . . . . Level Access Points 4 | . 1 . 1 . . . 1 . . . 1 . Zone Layout 1 | . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . Scanalyzer 3 | . . 1 . . . . . . . 1 1 . Retrieve Study 3 | . . 1 . . . . . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . . 1 . . . . 3 . . 7 1 1 Terminals 10 | . . 1 . . . . 3 . . 4 1 1 Assimilate 2 | . . . . . . . . . . 2 . . Botnet 8 | . . 1 . . . . 3 . . 2 1 1 Fabricators 3 | . . . . . . . . . . 3 . . Report 1 | . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 1 1 1 3 1 . 8 1 . 9 3 3 Full Trace Events 23 | . 1 1 1 3 . . 4 . . 7 3 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . . . . 1 1 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 Autooverrided 1 | . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total Allies 2 | . . . . . . . . . . 1 1 . Largest Group 1 | . . . . . . . . . . 1 1 . Highest-Rated Group 58 | . . . . . . . . . . 26 58 . Highest-Rated Ally 58 | . . . . . . . . . . 26 58 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . 4 . Total Damage 94 | . . . . . . . . . . . 94 . Kills 1 | . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Active Infowar (turns) 982 | . 53 93 56 180 9 28 173 5 18 179 109 79 Optics 982 | . 53 93 56 180 9 28 173 5 18 179 109 79 Cloaking 283 | . . . . . . . . . . 178 47 58 ECM 68 | . . . . . . . . . . 42 5 21 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Turns Passed 1004 | 13 62 93 56 180 9 28 173 5 18 179 109 79 Spaces Moved 3252 | 23 89 229 156 402 33 67 660 14 35 718 459 367 Core 48 | 23 25 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 72 | . 64 8 . . . . . . . . . . Flight 3132 | . . 221 156 402 33 67 660 14 35 718 459 367 Fastest Speed 17 | 50 50 34 31 28 28 25 22 21 21 20 17 17 Average Speed 24 | 50 54 34 31 28 28 25 23 21 21 20 18 18 Slowest Speed 60 | 50 60 52 31 28 28 25 24 21 21 21 20 37 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 87 | . . 17 . 17 . 1 14 . . 13 15 10 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 24 23 26 17 2 86 23 1 49 26 21 21 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . 1 . 1 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . 4 1 Terrain Destroyed 26 | . . . . . . . . . . . 4 22 Melee 5 | . . . . . . . . . . . 4 1 Projectile . | . . . . . . . . . . . . . AOE 21 | . . . . . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total 3335 | 23 100 223 162 436 32 76 667 15 45 736 458 362 Wait 12 | . . . . 7 . . 2 . . 2 1 . Move 3082 | 22 88 197 156 372 32 64 633 13 34 693 428 350 Hop 71 | . . 14 . 12 . 1 12 . . 11 15 6 Pick Up 27 | . 6 4 2 1 . 2 4 . 3 3 1 1 Fast Attach 13 | 1 3 1 1 2 . 1 . . . 1 3 . Attach 23 | . . 2 2 2 . 1 2 2 1 5 4 2 Detach 7 | . . . . . . 1 . . . 3 2 1 Swap 20 | . 2 3 1 . . 3 6 . 1 4 . . Drop 18 | . 1 2 . . . 3 7 . 2 3 . . Fire 16 | . . . . 14 . . . . . 2 . . Melee 6 | . . . . . . . . . . . 4 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 40 | . . . . 26 . . 1 . 4 9 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Met a group of wandering Federalists 42 | -10/Materials | Identified exit to Materials 76 | -10/Materials | Entered another Materials area 76 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 168 | -9/Materials | Discovered new exit (range 3) 169 | -9/Materials | Entered another Materials area 169 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 177 | -8/Materials | Identified exit to Factory 214 | -8/Materials | Met 7R-MNS 225 | -8/Materials | Entered Factory 225 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 403 | -7/Factory | Discovered new exit (range 8) 405 | -7/Factory | Entered another Factory area 405 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 414 | -6/Factory | Identified exit to DSF 414 | -6/Factory | Entered DSF 438 | -6/DSF | Discovered new exit (range 16) 442 | -6/DSF | Entered Factory 442 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 463 | -5/Factory | Build established: Sprinter 578 | -5/Factory | Discovered new exit (range 15) 610 | -5/Factory | Identified exit to Factory 615 | -5/Factory | Entered another Factory area 615 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 620 | -4/Factory | Identified exit to DSF 620 | -4/Factory | Entered DSF 621 | -4/DSF | Joined Warlord attack on 0b10 via DSF 629 | -4/DSF | Discovered new exit (range 20) 638 | -4/DSF | Entered Research 638 | -3/Research | Evolved 2 slots: Utility x2 650 | -3/Research | Central database locked down 718 | -3/Research | 12 allies followed out of DSF 754 | -3/Research | Lost 4 allies 784 | -3/Research | Spotted B-86 Titan 817 | -3/Research | Discovered new exit (range 3) 817 | -3/Research | Entered another Research area 817 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 821 | -2/Research | Central database locked down 836 | -2/Research | Identified exit to Access 843 | -2/Research | Local machine network offline 926 | -2/Research | Entered Access 926 | -1/Access | Evolved 2 slots: Power x1, Utility x1 938 | -1/Access | Energy Cycler disabled 974 | -1/Access | Spotted B-99 Colossus 984 | -1/Access | Spotted B-99 Colossus 984 | -1/Access | Spotted B-99 Colossus 1004 | -1/Access | Discovered new exit (range 6) 1005 | *** | Escaped! Last Messages --------------- 00993_ Adv. Sensor Array tumbles out of TF Node. 00993_ Adv. Signal Interpreter tumbles out of TF Node. 00993_ Imp. Flight Unit destroyed. 00993_ Knocked back. 00995_ Field Propulsion Drive+ severed. 00997_ The unstable cave ceiling collapses. 01001_ C-30 ARC bursts open, deploying its payload. 01001_ H-88 Terminator unfolds itself. 01001_ Slug penetrates G-73 Enforcer. 01001_ Penetrated by Slug. 01003_ Enh. Force Lance destroyed. 01003_ Connecting with Terminal... 01003_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 01004_ The Access Shell folds into the floor. 01004_ EXIT=FOUND 01005_ L HSCW ETA85EPHM60V3L&5#:H4RZJWJ 01005_ Q-thruster+ destroyed. 01005_ Imp. Flight Unit severed. [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????+ #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #######??? | | ?????????????????????????????????????# # ?? | | ?????????????????????????????????????# # ? | | ?????????????????????????????????????# # "" !? | | ???????????####+###################### # "" | | ???????????# "%" g # """" | | ???????????# " gg # """" | | ???????????????????##gg ""####### # """" | | ????????????????????# ""#?????# # """" | | ????????????????????# c""#?????# # """" | | ????????????????????# T#?????# + "" | | ????????????????????# ""#?????# # | | ????????????????????# ""#???### # | | ???????????????????## ""##??# ######## | | ???????????????????# #?## | | ???????????????????## ##?# | | ????????????????????# c #??# = " | | ????????????????????# c #??# """ | | ????????????????????# = #??# """ | | ????????????????????# @" #??# " | | ????????????????????# "" #??# | | ????????????????????# #??## ## | | ????????????????????# #???# ######## | | ????????????????????# #???## # ???????? | | ????????????????????#""""""""""#????# ##???????? | | ????????????????????????????????????### #????????? | | ??????????????????????????????????????# #????????? | | ????????????????????#""""""""""#??????# #????????? | | ????????????????????# #??????# #????????? | | ????????????????????# #??????# #????????? | | ????????????????????# #??????# #????????? | | ????????????????????# #??????# #????????? | | ????????????????????# #??????# #????????? | | ????????????????????? ???????# #????????? | | ?????????????????????? ????????# #????????? | | ??????###########??????# #?????####" ####?????? | | ??????# #??????# #???### #?????? | | ??????# ######## #"###"# % #?????? | | ??????# " ![ #?????? | | ??????# "" "" # ^[= #?????? | | ??????# ""T"" # ^ %! +?????? | | ??????# """ # #?????? | | ??????# ] # #"##### #?????? | | ??????# # !! ###???# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 51 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Power Amplification 20 Armor Coverage 300 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 87 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Field Propulsion Drive | -3/Research | Hacked Q-thruster | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Travel Light Challenges ------------ None Game ------ Seed CloakingArchitectSink Manual? 0 Play Time 00:33:09 Cumulative 284.8 hours Start 2025.11.25 @ 17:23:00 End 2025.11.25 @ 17:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type 0 Total 13 Types 6/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 318d1e44-d976-4873-b00a-ec4ed327714a