Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 01:51:38 Player: Dingot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (755) 755 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2670 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 3% Temperature Cool (36) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Trap Scanner Medium Armor Plating > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Medium Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Trap Scanner Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Small Laser Powered Hammer > --- INVENTORY -------- Assault Rifle Light Assault Rifle Light Assault Rifle Datajack [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Impact Weapon Powered Hammer Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 35 | 8 3 10 2 12 Power 4 | 1 1 . . 2 Engine 2 | 1 . . . 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 12 | 4 . 5 . 3 Treads 2 | 2 . . . . Leg 10 | 2 . 5 . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 1 . 3 Device 3 | . 1 1 . 1 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 12 | 2 . 4 2 4 Energy Gun 2 | . . 2 . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon 2 | . . . . 2 Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 5 . 13 Power 3 | . . . . 3 Propulsion 7 | . . 4 . 3 Utility 3 | . . . . 3 Weapon 5 | . . 1 . 4 Highest Loss Streak 3 | . . 3 . 3 To Critical Strikes . | . . . . . Average Backups 6 | 3 6 6 6 6 Power 1 | . 2 2 2 . Propulsion 1 | 2 3 2 . . Utility . | . . . . . Weapon 2 | . 1 1 3 3 Tool/Special . | . . . . . Unused Backups 5 | 1 1 1 . 2 Power 1 | . . 1 . . Propulsion 2 | 1 1 . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 96 94 77 55 Engine 1 | . 5 . . 2 Core 8 | . 8 10 11 5 Leg 26 | . 28 39 22 12 Device 4 | . 4 . 11 6 Storage 10 | . 14 11 11 8 Processor 5 | . 6 11 . . Energy Gun 3 | . . 7 . 2 Ballistic Gun 12 | . 28 13 18 1 Impact Weapon 2 | . . . . 6 Piercing Weapon 1 | . . . . 5 Peak Build Rating 20 | 6 9 11 11 20 Average Rating 10 | 4 8 10 10 13 On Entrance 7 | . 6 9 10 10 Naked Turns . | . . . . . Heaviest Build 30 | 13 14 14 14 30 Greatest Support 40 | 40 20 40 20 25 Greatest Overweight (x) 5 | . . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 6 8 8 7 8 Average Carried 6 | 4 6 6 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 5 8 6 7 5 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 746 | 227 111 243 30 135 Remotely . | . . . . . Salvage Created 892 | . 136 447 30 279 Parts 39 | . 4 25 . 10 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 3 14 . 6 Melee 3 | . . . . 3 Guns 18 | . 3 14 . 1 Classes Destroyed 3 | . 1 1 . 1 Swarmer 6 | . . 6 . . Grunt 15 | . 3 8 . 4 Hunter 2 | . . . . 2 Best Kill Streak 4 | . 2 4 . 2 Combat Bots Only 4 | . 2 4 . 2 Max Kills in Single Turn 2 | . 1 2 . 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 280 | . 8 109 . 163 Missed 65 | . 3 23 . 39 Hits 215 | . 5 86 . 124 Projectile 215 | . 5 86 . 124 Critical Strikes 5 | . . . . 5 Damage Taken 2665 | . 101 818 . 1746 Core 698 | . 10 127 . 561 Absorbed by Shields 144 | . . . . 144 Regen/Repaired (Parts) 40 | . . 40 . . Core Remaining (%) 88 | 100 96 . 68 . Volleys Fired 69 | . 7 55 . 7 Largest 2 | . 2 2 . 1 Hottest 60 | . 40 60 . 40 Shots Fired 115 | . 14 94 . 7 Gun 113 | . 14 94 . 5 Cannon . | . . . . . Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 78 | . 14 64 . . Thermal 13 | . . 6 . 7 Explosive . | . . . . . Electromagnetic 24 | . . 24 . . Robot Hit Streak 9 | . 4 9 . 6 Robot Miss Streak 4 | . 2 4 . 1 Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 93 | . 8 59 . 26 Core Hits 39 | . 7 25 . 7 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Smash 1 | . . . . 1 Impale 1 | . . . . 1 Melee Attacks 43 | . . 2 . 41 Impact 15 | . . . . 15 Slashing . | . . . . . Piercing 25 | . . . . 25 Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 1532 | . 86 622 . 824 Guns 743 | . 86 622 . 35 Cannons . | . . . . . Explosions . | . . . . . Melee 767 | . . . . 767 Ramming . | . . . . . Kinetic 481 | . 86 395 . . Thermal 114 | . . 57 . 57 Explosive . | . . . . . Electromagnetic 170 | . . 170 . . Impact 437 | . . . . 437 Slashing . | . . . . . Piercing 330 | . . . . 330 Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 94 | . . . . 94 Projectiles . | . . . . . Explosions . | . . . . . Melee 94 | . . . . 94 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 161 | . 10 27 . 161 Average Temperature 18 | . 5 10 . 41 Received Heat Transfer 921 | . 36 270 . 615 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 4 | . . 1 . 3 Impact Corruptions 3 | . . . . 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 274 | . . 125 . 149 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 173 | . 40 173 64 59 Initial 64 | . . . 64 . Average 38 | . 9 76 38 18 Influence Increases 806 | . 77 447 15 267 Destroy 0b10 Robot/C 460 | . 60 280 . 120 Destroy Leader 80 | . 10 40 . 30 Successful Hack 84 | . 7 50 . 27 Disable Machine 15 | . . . 15 . Destroy Structure 2 | . . 2 . . Lose Combat Pursuer 165 | . . 75 . 90 Influence Decreases 775 | . 77 282 180 236 Entered New Map 101 | . . . 101 . Time Decay 564 | . 77 232 79 176 Lost Part 110 | . . 50 . 60 Squads Dispatched 5 | . . 4 . 1 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 3 26 . 16 Peak Tracking Total 6 | . 2 6 . 6 Tactical Retreats 6 | . . 4 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . 1 . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 3 2 . 3 Terminals 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 33 | . 10 7 . 16 Successful 21 | . 4 6 . 11 Failed 12 | . 6 1 . 5 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 13 | . 4 . . 9 Terminals 25 | . 9 3 . 13 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 13 | . 3 3 . 7 Record 9 | . 2 3 . 4 Robot Analysis 1 | . . . . 1 Terminal Index 1 | . . . . 1 Coupling Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks 2 | . . . . 2 Terminals 2 | . . . . 2 Botnet 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 . 2 Full Trace Events 4 | . . 2 . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 19 | . . 19 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . 1 . 1 Non-combat . | . . . . . Combat 2 | . . 1 . 1 Robot Hacks Applied 2 | . . 1 . 1 parse_system 2 | . . 1 . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 208 | . 101 . . 107 Terrain 101 | . 101 . . . Traps 107 | . . . . 107 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1695 | 87 294 591 163 560 Spaces Moved 939 | 57 213 312 93 264 Core 28 | 11 . . . 17 Treads 17 | 17 . . . . Legs 894 | 29 213 312 93 247 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 118 120 120 120 145 Slowest Speed 300 | 160 120 120 120 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 5 38 21 26 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1235 | 74 238 440 112 371 Wait 88 | . 10 44 . 34 Move 935 | 56 212 311 92 264 Hop . | . . . . . Pick Up 31 | 9 5 6 1 10 Fast Attach 8 | 3 . 2 . 3 Attach 23 | 3 1 7 1 11 Detach 3 | . . 2 1 . Swap 13 | 2 2 6 1 2 Drop 10 | 1 1 5 . 3 Fire 69 | . 7 55 . 7 Melee 39 | . . 2 . 37 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 16 | . . . 16 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 381 | -10/Materials | Identified exit to Materials 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Propulsion x2 778 | -9/Materials | Lost 3 parts (2n1w) 799 | -9/Materials | Repaired Lgt. Nuclear Core 942 | -9/Materials | Discovered new exit (range 7) 949 | -9/Materials | Identified exit to Mines 973 | -9/Materials | Entered Mines 1004 | -9/Mines | Discovered new exit (range 9) 1136 | -9/Mines | Entered Materials 1136 | -8/Materials | Evolved 2 slots: Utility x2 1445 | -8/Materials | Lost 3 parts (1p1n1u) 1504 | -8/Materials | Core integrity fell below 50% 1536 | -8/Materials | Core integrity fell below 20% 1566 | -8/Materials | Lost 3 parts (1p2w) 1639 | -8/Materials | Discovered new exit (range 5) 1696 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper system corrupted by crushing effect. Critical hit (Burn: +37). U-05 Engineer lays Concrete. G-47 Trooper system terminally corrupted. Aluminum Leg fried. U-05 Engineer lays Concrete. Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Lgt. Nuclear Core fried. Acquired 36 matter. Sml. Laser destroyed. G-47 Trooper knocked back. R-06 Scavenger collects Corrupted Imp. Heat Sink. Med. Armor Plating destroyed. R-06 Scavenger destroyed. Critical hit (Burn: +37). 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Nuclear Core | 20% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed SpectralMicrowarpBotcube Manual? 0 Play Time 00:52:07 Cumulative 5.5 hours Start 2025.07.03 @ 13:46:02 End 2025.07.05 @ 01:51:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 377094f5-bad8-4825-90db-9bad85648160