Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 09:30:44 Player: XDRM Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (8) 40 Value Destroyed (301) 301 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (5504) 5504 TOTAL SCORE: 13985 Bonus ------- Pacifist 1125 Triggered Max Security 1000 High Alert Combat Kills 12 Follower Combat Kills 67 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 276/300 Energy 100/100 System Corruption 4% Temperature Cool (27) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Alert Chip Makeshift ECM Suite Makeshift ECM Suite Phase Shifter Makeshift Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Cooled VTOL Module Cooled VTOL Module Chainsword [Rating: 103] Favorites ----------- Power Particle Reactor Power Core Light Fission Core Reactor Particle Reactor Propulsion Cooled VTOL Module Treads Biometal Medium Treads Flight Unit Cooled VTOL Module Utility 0b10 Alert Chip Device Phase Shifter Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Chainsword Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Slots Evolved 16 | . . . . . 4 2 . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 2 . . . . . . . . 1 1 . . Utility 11 | . . . . . 2 2 . 2 . . . . 2 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 68 | . 1 . . 2 9 2 6 10 . 1 4 . 2 7 10 9 5 Power 9 | . . . . . 1 . . 2 . . . . . 2 2 1 1 Engine . | . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 . . 2 . . . . . 2 . . . Reactor 4 | . . . . . . . . . . . . . . . 2 1 1 Propulsion 20 | . . . . 1 4 . 4 1 . . . . . 2 3 4 1 Treads 1 | . . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 1 4 . 4 1 . . . . . 2 3 4 . Utility 36 | . 1 . . 1 4 2 2 6 . 1 4 . 2 3 4 3 3 Device 17 | . 1 . . . . 1 . 3 . . . . 2 2 3 3 2 Storage 1 | . . . . . . . . . . . . . . . . . 1 Processor 10 | . . . . 1 4 . 1 2 . . 1 . . . 1 . . Hackware 6 | . . . . . . . . 1 . 1 3 . . 1 . . . Protection 2 | . . . . . . 1 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . 1 . . . . . . 1 1 . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 1 . . . . . . 1 . 1 Parts Lost 25 | . . . . . 1 . . . . . . . . 3 1 16 4 Power 5 | . . . . . . . . . . . . . . 2 . 2 1 Propulsion 7 | . . . . . 1 . . . . . . . . . . 6 . Utility 12 | . . . . . . . . . . . . . . 1 1 7 3 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 16 | . . . . . 1 . . . . . . . . 3 1 16 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 68 | . 14 14 14 28 47 76 80 76 93 93 92 93 88 84 81 71 33 Core 3 | . . . . . 1 7 7 6 6 6 6 6 5 9 . . . Reactor 1 | . . . . . . . . . . . . . . . 7 6 2 Flight 19 | . . . . 7 12 30 30 26 26 26 26 26 23 21 22 20 . Device 12 | . 14 14 14 14 9 7 7 11 13 13 9 6 11 10 16 18 10 Processor 13 | . . . . 7 25 23 26 22 26 21 17 13 11 10 9 7 4 Hackware 12 | . . . . . . . . 1 6 11 23 33 29 26 22 15 8 Protection 1 | . . . . . . 7 7 6 6 6 1 . . . . . . Slashing Weapon 2 | . . . . . . . . . 6 6 6 6 5 5 1 . . Peak Build Rating 103 | . 1 1 1 8 29 33 44 64 65 65 68 66 71 84 100 103 49 Average Rating 54 | . . 1 1 4 14 32 37 51 64 65 66 66 68 75 94 90 39 On Entrance 39 | . . 1 1 1 8 29 33 44 64 65 65 66 66 69 71 96 24 Naked Turns 7 | . 3 . . . . . . . . . . . . . . . 4 Heaviest Build 49 | . 1 1 1 1 6 11 11 18 18 18 18 12 20 28 49 47 30 Greatest Support 52 | 3 3 3 3 4 20 20 28 28 20 20 20 28 20 45 50 52 35 Greatest Overweight (x) 3 | . . . . . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 Most Carried 5 | . . . 1 2 5 5 5 5 5 5 5 5 5 5 5 4 1 Average Carried 3 | . . . . . 1 4 4 4 4 5 4 5 4 4 4 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 . 5 5 5 5 5 5 5 5 5 5 5 1 1 Class Distribution -------------------- 44% | Hacker-Sprinter 22% | Scout 12% | Mutant 8% | Hacker-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/Storage Scout | -6/Factory Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Matter Collected 737 | 200 . 10 . 20 40 . 105 . . 106 61 . 29 . . . 166 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 296 | . . . . . . . . 296 . . . . . . . . . Parts 16 | . . . . . . . . 16 . . . . . . . . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Combat Hostiles Destroyed 1 | . . . . . . . . 1 . . . . . . . . . AOE 1 | . . . . . . . . 1 . . . . . . . . . Classes Destroyed 5 | . . . . . . . . 5 . . . . . . . . . Worker 1 | . . . . . . . . 1 . . . . . . . . . Builder 4 | . . . . . . . . 4 . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . Grunt 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | . . . . . . . . 7 . . . . . . . . . Combat Bots Only 1 | . . . . . . . . 1 . . . . . . . . . Max Kills in Single Turn 7 | . . . . . . . . 7 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Hostile Shots Fired 420 | . 4 8 . . 15 9 111 . 26 . . 13 . 31 10 114 79 Missed 213 | . 2 4 . . 5 5 76 . 17 . . 11 . 16 7 53 17 Damage Taken 3946 | . 22 62 . . 164 32 291 . 132 . . 39 . 290 71 1287 1556 Core 1808 | . 22 62 . . 97 . 91 . . . . 22 . 57 . 297 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 100 | . . . . . . . . . . . 100 . . . . . . Core Remaining (%) 90 | 100 . . . 66 82 . 87 . . . . 97 100 95 100 . . Volleys Fired . | . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . Core Hits 15 | . . . . . 3 . 1 9 . . . . . . . 1 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . . . . . 4 1 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . 4 1 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 936 | . . . . . 92 . 40 745 . . . . . . . 12 47 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 877 | . . . . . 92 . 40 745 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 59 | . . . . . . . . . . . . . . . . 12 47 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 114 | . . . . . . . . 114 . . . . . . . . . Explosive 671 | . . . . . . . 40 631 . . . . . . . . . Electromagnetic 92 | . . . . . 92 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 1 1 . . . 2 . 4 Average Corruption 1 | . . . . . . . . . 1 1 1 . . . 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . 1 . . . . . 5 . 1 Message Errors 2 | . . . . . . . . . . . . . . . 2 . . Matter Fused 1 | . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 112 | . . . . . 6 . . 106 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 112 | . . . . . 6 . . 106 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . 1 . . . . . . . . . . 6 23 Shots 1 | . . . . . 1 . . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . . . . . . 1 8 Targets Rammed 9 | . . . . . . . . . . . . . . . . 1 8 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 511 | . . . . . 1 6 331 88 . . . 105 . 165 103 511 . Average Temperature 121 | . . . . . 1 6 118 38 . . . 49 . 75 54 227 . Received Heat Transfer 648 | . 12 33 . . 45 12 93 . . . . . . 39 . 108 306 Effects 5 | . . . . . . . . . . . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . 50 . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Peak Influence 1600 | . 40 60 . . 204 104 439 483 . . . . 69 111 145 46 1600 Initial 183 | . . 15 . . . 92 46 183 . . . . 37 33 25 22 . Average 230 | . 16 35 . . 132 92 175 354 . . . . 45 52 69 28 1588 Maximum Alert Level 5 | . . . . . 1 . 2 2 . . . . . . . . 5 Low Security (%) 77 | 100 100 100 . 100 98 100 64 10 . . . . 100 100 100 100 . Level 1 8 | . . . . . 1 . 29 43 . . . . . . . . . Level 2 6 | . . . . . . . 6 46 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 8 | . . . . . . . . . . . . . . . . . 99 Squads Dispatched 27 | . 1 . . . 1 . 3 3 . . . . 1 6 1 5 6 Investigation 18 | . 1 . . . 1 . 1 3 . . . . 1 5 1 5 . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . . . . . . 1 . . . Assault 6 | . . . . . . . . . . . . . . . . . 6 Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Distress Signals 7 | . . . . . . . 2 . . . . . . 2 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 3 4 . . 11 1 36 4 11 2 . 6 1 35 14 41 35 Peak Tracking Total 27 | . 3 3 . . 5 1 15 2 10 4 . 7 1 14 5 23 27 Tactical Retreats 24 | . . 1 . . . . 6 1 2 2 . 1 . 5 2 4 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Traps Triggered 1 | . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Objects Rigged 5 | . . . . . 1 . 1 3 . . . . . . . . . Exploded 4 | . . . . . 1 . 1 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Machines Disabled 13 | . . . . . 2 . 1 9 . . . . . 1 . . . Max in Single Turn 5 | . . . . . 2 . 1 5 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Machines Accessed 50 | . 4 . 1 . 5 . 7 7 1 . . . 2 10 8 5 . Terminals 31 | . 3 . . . 3 . 7 4 . . . . . 4 7 3 . Fabricators 8 | . . . . . . . . 2 . . . . 1 4 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . . . . 1 . 1 . Scanalyzers 4 | . . . . . 1 . . 1 . . . . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Total Hacks 136 | . 11 . 1 . 16 . 15 18 1 . . . 12 24 26 12 . Successful 87 | . 7 . 1 . 10 . 6 11 1 . . . 12 16 18 5 . Failed 47 | . 3 . . . 6 . 9 7 . . . . . 8 7 7 . Catastrophic 10 | . . . . . 1 . 2 4 . . . . . . . 3 . Database Lockouts 2 | . 1 . . . . . . . . . . . . . 1 . . Manual 79 | . 10 . 1 . 12 . 10 13 . . . . 1 11 10 11 . Terminals 87 | . 10 . . . 11 . 15 12 . . . . . 8 23 8 . Fabricators 19 | . . . . . . . . 3 . . . . 2 12 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 1 . . . . . . . . 2 . 2 . Scanalyzers 20 | . . . . . 4 . . 3 . . . . 10 . 3 . . Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . Terminal Hacks 26 | . 2 . 1 . 1 . 3 . 1 . . . . 4 13 1 . Record 2 | . . . . . . . . . . . . . . 1 1 . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . 3 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . 1 1 . . Branch Access Points 4 | . 1 . . . . . . . . . . . . 1 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . Locate Traps 3 | . . . . . . . . . . . . . . . 3 . . Patrol Status 1 | . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 1 . . . . 2 8 . 2 . Load Schematic 7 | . . . . . . . . 1 . . . . 1 4 . 1 . Build 6 | . . . . . . . . . . . . . 1 4 . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzer 19 | . . . . . 4 . . 2 . . . . 10 . 3 . . Insert Component 9 | . . . . . 2 . . 1 . . . . 5 . 1 . . Analyze 10 | . . . . . 2 . . 1 . . . . 5 . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 5 . . . 5 . 3 8 . . . . . 3 2 2 . Terminals 22 | . 4 . . . 4 . 3 7 . . . . . 1 2 1 . Track 4 | . 2 . . . . . . 1 . . . . . . 1 . . Assimilate 3 | . . . . . 1 . . 2 . . . . . . . . . Botnet 8 | . 2 . . . 2 . 2 1 . . . . . 1 . . . Detonate 4 | . . . . . 1 . 1 2 . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . Sabotage 2 | . . . . . . . . . . . . . . . 1 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 . . . . . . . . 1 . 1 . Monitor 1 | . . . . . . . . . . . . . . 1 . . . Tunnel 3 | . 1 . . . 1 . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . . . 3 . 6 6 . . . . 2 6 7 3 . Full Trace Events 13 | . 1 . . . . . 1 2 . . . . 1 5 . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 1 . . . . . . 1 . . Robots Built 9 | . . . . . . . . . . . . . . 6 . 3 . Authchips . | . . . . . . . . . . . . . . . . . . Time 598 | . . . . . . . . . . . . . 67 469 . 62 . Total Robot Build Rating 45 | . . . . . . . . . . . . . . 24 . 21 . Part Schematics Acquired 8 | . . . . . 3 . . . . . . . 4 . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 2 . . 1 . . . . 5 . . . . Part Schematics Acquired 7 | . . . . . 2 . . . . . . . 4 . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Total Allies 25 | . . . . 3 . . 10 1 . . . . . 8 . 3 . Largest Group 10 | . . . . 3 . . 10 1 . . . . . 3 . 3 . Highest-Rated Group 212 | . . . . 40 . . 173 10 . . . . . 212 . 141 . Highest-Rated Ally 96 | . . . . 16 . . 29 10 . . . . . 96 . 47 . Total Orders 2 | . . . . . . . . 1 . . . . . . . 1 . STAY 1 | . . . . . . . . 1 . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 90 | . . . . . . . 58 . . . . . . 26 . 6 . Total Damage 1904 | . . . . . . . 773 . . . . . . 949 . 182 . Kills 15 | . . . . . . . 9 . . . . . . 5 . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 1 3 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . 2 6 10 5 5 Traps 2 | . . . . . . . . . . . . . . 1 . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . Items 20 | . . . . . . . . . . . . . 2 5 7 2 4 Machines 1 | . . . . . . . . . . . . . . . . . 1 Patrols 3 | . . . . . . . . . . . . . . . 1 2 . Guards 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Turns Passed 2868 | 11 53 123 187 62 153 25 272 237 150 106 243 93 95 190 492 207 169 Spaces Moved 7185 | 22 101 235 372 134 333 66 627 640 572 395 863 368 349 602 928 426 152 Core 783 | 22 101 235 372 50 . . . . . . . . . . . . 3 Treads 63 | . . . . . . . . . . . . . . . . . 63 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6339 | . . . . 84 333 66 627 640 572 395 863 368 349 602 928 426 86 Fastest Speed 6 | 50 50 50 50 40 31 31 14 14 26 26 26 14 26 14 24 6 35 Average Speed 30 | 50 50 50 50 43 39 31 27 25 26 26 26 25 26 25 28 23 81 Slowest Speed 200 | 50 50 50 50 50 40 31 31 26 26 26 26 26 26 27 40 32 200 Overloaded Moves 354 | . . . . . . . 96 19 . . . 25 . 44 1 169 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . 2 . 9 6 . . . . . 8 12 10 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 33 55 88 46 34 2 87 16 89 64 83 55 13 22 21 16 18 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 7 | . 1 . . . 1 . . . . 2 2 . . . . 1 . Known Exits Taken 8 | . 1 . . . 1 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . . . 1 1 1 1 1 . . . . . Scrap Searched 9 | . . 1 . 1 . . . . 1 2 1 3 . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . 4 1 . . Terrain Destroyed 33 | . . . . . . . 20 8 . . . . . 4 1 . . Melee 5 | . . . . . . . . . . . . . . 4 1 . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 28 | . . . . . . . 20 8 . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Qua Total 7760 | 21 102 239 372 136 349 69 717 708 573 397 881 367 353 622 1140 522 192 Wait 491 | . 1 5 . . 3 . 88 47 . 1 8 . 1 14 206 94 23 Move 7081 | 21 100 234 371 133 328 65 608 628 571 394 862 367 348 586 906 407 152 Hop 39 | . . . . . 2 . 9 5 . . . . . 6 9 8 . Pick Up 24 | . . . 1 1 6 1 1 6 1 . 2 . 1 1 3 . . Fast Attach 37 | . 1 . . . 7 1 2 7 . 1 3 . . 5 3 1 6 Attach 20 | . . . . 2 1 1 . 2 . . . . 2 1 5 6 . Detach 9 | . . . . . . . . 1 . . . . 1 1 4 2 . Swap 12 | . . . . . 1 . 4 1 . . 1 . . 1 2 2 . Drop 31 | . . . . . 1 1 5 11 1 1 5 . . 2 1 1 2 Fire . | . . . . . . . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . . . . 4 1 . . Ram 5 | . . . . . . . . . . . . . . . . 1 4 Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . 5 Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Central database locked down 32 | -10/Materials | Identified exit to Mines 65 | -10/Materials | Entered Mines 66 | -10/Mines | Assembled infested the area 174 | -10/Mines | Discovered new exit (range 8) 186 | -10/Mines | Discovered new exit (range 5) 188 | -10/Mines | Entered Exiles 202 | -10/Exiles | Met 8R-AWN 209 | -10/Exiles | Met EX-HEX 224 | -10/Exiles | Met EX-BIN 231 | -10/Exiles | Aligned with FarCom system 232 | -10/Exiles | Given EX-Vault access code 243 | -10/Exiles | Opened EX-Vault 246 | -10/Exiles | Found 0b10 Alert Chip 256 | -10/Exiles | Warned to stay clear of 0b10 Research branches 271 | -10/Exiles | Met EX-DEC 287 | -10/Exiles | Visited The Gauntlet 302 | -10/Exiles | Build established: Mutant 369 | -10/Exiles | Discovered new exit (range 14) 375 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 375 | -10/Exiles | Entered Mines 379 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 390 | -9/Mines | Learned Materials garrison access intel 432 | -9/Mines | Discovered new exit (range 12) 437 | -9/Mines | Entered Materials 437 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 438 | -8/Materials | Loaded intel: 1 garrison access location 557 | -8/Materials | Discovered new exit (range 17) 590 | -8/Materials | Identified exit to Factory 590 | -8/Materials | Entered Factory 590 | -7/Factory | Evolved 2 slots: Utility x2 613 | -7/Factory | Discovered new exit (range 5) 614 | -7/Factory | Identified exit to Storage 615 | -7/Factory | Entered Storage 616 | -7/Storage | Identified exit to Recycling 676 | -7/Storage | Build established: Scout 762 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 788 | -7/Storage | Garrison activated, responded to threat 884 | -7/Storage | Discovered new exit (range 9) 886 | -7/Storage | Found Prototype Processor 887 | -7/Storage | Identified exit to Factory 887 | -7/Storage | Entered Factory 887 | -6/Factory | Evolved 2 slots: Utility x2 897 | -6/Factory | Identified Exp. Targeting Computer 910 | -6/Factory | Lost 3 allies 1121 | -6/Factory | Discovered new exit (range 6) 1124 | -6/Factory | Entered Lower Caves 1139 | -6/Lower Caves | Learned 4 Factory zone layouts 1143 | -6/Lower Caves | Encountered a Warlord checkpoint 1205 | -6/Lower Caves | Ambushed by research squad 1272 | -6/Lower Caves | Discovered new exit (range 11) 1274 | -6/Lower Caves | Entered another Lower Caves area 1295 | -6/Lower Caves | Learned Factory non-interactive machine intel 1296 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1358 | -6/Lower Caves | Learned location of Zion (-6) 1379 | -6/Lower Caves | Discovered new exit (range 3) 1380 | -6/Lower Caves | Entered Zion 1399 | -6/Zion | Received a hallucinogenic algorithm 1406 | -6/Zion | Discovered new exit (range 19) 1418 | -6/Zion | System corruption cleaned by Quarantine Array 1479 | -6/Zion | Visited the Megawrench Repair Shop 1479 | -6/Zion | Megawrench repaired 8 parts 1526 | -6/Zion | Given A8's code to call for help 1534 | -6/Zion | Learned location of Extension (-6) 1580 | -6/Zion | Learned location of Warlord (-4) 1623 | -6/Zion | Build established: Hacker-Sprinter 1623 | -6/Zion | Entered Proximity Caves 1714 | -5/Proximity Caves | Discovered new exit (range 8) 1716 | -5/Proximity Caves | Entered Factory 1716 | -5/Factory | Evolved 2 slots: Utility x2 1717 | -5/Factory | Identified exit to Factory 1718 | -5/Factory | Loaded intel: 212 non-interactive machine locations 1811 | -5/Factory | Entered another Factory area 1811 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1924 | -4/Factory | Enhanced Grunt warped into view, answering call for help 1927 | -4/Factory | Fabricated B-48 Gladiator? 1931 | -4/Factory | Enhanced Grunt warped into view, answering call for help 1941 | -4/Factory | Identified exit to Research 1941 | -4/Factory | Identified exit to Upper Caves 1974 | -4/Factory | Fabricated B-48 Gladiator? 2001 | -4/Factory | Entered Research 2001 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2029 | -3/Research | Identified exit to Research 2031 | -3/Research | Lost 3 parts (2p1u) 2080 | -3/Research | Central database locked down 2085 | -3/Research | Found Prototype Processor 2085 | -3/Research | Identified Exp. Target Analyzer 2163 | -3/Research | Identified exit to Armory 2163 | -3/Research | Identified exit to Testing 2493 | -3/Research | Entered another Research area 2493 | -2/Research | Evolved 2 slots: Utility x2 2593 | -2/Research | Fabricated G-67 Veteran? 2630 | -2/Research | Identified exit to Quarantine 2660 | -2/Research | Lost 3 allies 2700 | -2/Research | Entered Quarantine 2701 | -2/Quarantine | Maximum security lockdown engaged 2711 | -2/Quarantine | Found Alien Artifact 2711 | -2/Quarantine | Identified Core Reset Matrix 2711 | -2/Quarantine | Used Core Reset Matrix 2715 | -2/Quarantine | Detected hypermatrix surge 2715 | -2/Quarantine | Sensed 14 artifacts in vicinity 2730 | -2/Quarantine | Lost 16 parts (2p6n7u1w) 2866 | -2/Quarantine | Core integrity fell below 50% 2868 | -2/Quarantine | Core integrity fell below 20% 2869 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 02862_ Imp. Hacking Suite destroyed. 02862_ System corrupted by crushing effect (+4). 02862_ E-15 Imp suffers critical hit (Burn). 02862_ E-15 Imp destroyed. 02862_ Lrn. Sensor Array blown off. 02862_ Biometal Medium Treads blown off. 02862_ Mak. System Shield blown off. 02862_ 0b10 Decoder Chip [Generic] blown off. 02862_ E-15 Imp destroyed. 02863_ System corrupted: Component data lost. 02863_ Acquired 84 matter. 02865_ Dropped Med. Storage Unit. 02865_ Critical hit (Burn: +37). 02866_ Slammed into B-74 Champion. 02867_ Knocked back. 02868_ Slammed into G-73 Enforcer. 02868_ E-15 Imp destroyed. 02869_ Acquired 82 matter. 02869_ Slammed into G-73 Enforcer. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????#### ???????????????????????? | | ???????????????!?????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????+ #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????!????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#g b #??????????????????????? | | ?????????????????????# gg#??????????????????????? | | ????????????##########= g@#??????????????????????? | | ????????????# #%gg #??????????????????????? | | ????????????# g """#!bb/#??????????????????????? | | ????????????# * """#gm g# """"?????????????????? | | ????????????# g"""#i!gb/ """"?????????????????? | | ????????????# gbg% # """"?????????????????? | | ????????????# """#=g # ????????????????? | | ????????????# """#%gg #? ???????????????? | | ????????????# """# bg #??= [!!#??????????????! | | ????????????# # #??? [!!???????????????? | | ???################### m #????[!!#??????????????? | | #### ! #???# g#????? #??????????????? | | #""" ! #???# #????? #??????????????? | | #""" #???# #??????##??????????????? | | #""" = """""???????# #??????????????????????? | | #"S """"""??????# ############ #?????????? | | #"" """"""" T"??# ????????? | | #"" ""??# ????????? | | #### """"""" ""??# ????????? | | ???# """"""" ????# ????????? | | ???# ! """"""" #???# ##############?????????? | | ???# #???# #######????????????????? | | ???#####+#+#######???# # """#????????????????? | | ???????# #?????# # """#????????????????? | | ???????# #?????# # ""#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 48 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 4 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Phase Shifting 5 Evasion (%) 79 Recoil Reduction 1 Offensive Hacking 43 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -4/Factory B-48 Gladiator | x3 | -4/Factory G-67 Veteran | x3 | -2/Research Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Speed Demon This Is Interesting... Whoosh! Challenges ------------ None Game ------ Seed ThermicBeamBeamcaster Manual? 0 Play Time 02:17:59 Cumulative 60.0 hours Start 2024.10.22 @ 06:16:14 End 2024.10.22 @ 09:30:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8313ae6-d095-470f-9375-b1e3cb9d1cdc