Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 22:01:26 Player: biogoob Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (3436) 3436 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 10120 Bonus ------- Follower Combat Kills 89 Met Data Miner 300 Friendly Fire -110 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System Medium Storage Unit Advanced Sensor Array Improved Target Analyzer Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Enhanced Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Transmission Jammer Improved System Shield > --- WEAPON ----------- Thermic Laser KE Penetrator KE Penetrator > --- INVENTORY -------- Light Ion Engine Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet Advanced Heat Sink Improved Target Analyzer Matter Filter Improved Light Armor Plating Focal Shield Improved Hacking Suite Lightning Gun Plasma Rifle Long-range Missile Launcher Makeshift Hammer [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Linear Gravjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . . . . 1 . . . . Utility 5 | . . . . . 2 1 . . . . 1 . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 145 | . 6 5 21 6 31 5 3 6 3 4 19 2 . 5 29 Power 15 | . 1 1 2 1 1 1 . 1 . . 1 . . . 6 Engine 10 | . 1 1 2 1 . . . . . . . . . . 5 Core 5 | . . . . . 1 1 . 1 . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 27 | . 2 1 5 3 5 1 . . . . 7 . . . 3 Treads . | . . . . . . . . . . . . . . . . Leg 22 | . 2 1 4 2 4 1 . . . . 7 . . . 1 Wheel 4 | . . . 1 1 1 . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 58 | . 2 1 5 . 15 2 3 4 . . 10 2 . 2 12 Device 32 | . 1 1 1 . 7 . 1 2 . . 7 2 . 2 8 Storage 4 | . 1 . 1 . 2 . . . . . . . . . . Processor 4 | . . . . . 1 1 . . . . 1 . . . 1 Hackware 4 | . . . . . . 1 . 1 . . 1 . . . 1 Protection 14 | . . . 3 . 5 . 2 1 . . 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 45 | . 1 2 9 2 10 1 . 1 3 4 1 . . 3 8 Energy Gun 15 | . 1 . 4 1 2 1 . . . 1 1 . . 1 3 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 19 | . . 2 3 1 6 . . . 2 2 . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 1 . . 1 1 1 . . . 2 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 2 . 1 . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . . . . . . 1 Parts Lost 34 | . . 2 3 1 2 1 . 1 . 2 3 . . . 19 Power 5 | . . . . . . . . 1 . . . . . . 4 Propulsion 12 | . . 1 1 1 . . . . . 1 3 . . . 5 Utility 7 | . . . 1 . 2 . . . . . . . . . 4 Weapon 10 | . . 1 1 . . 1 . . . 1 . . . . 6 Highest Loss Streak 16 | . . 2 2 1 1 1 . 1 . 1 3 . . . 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 97 99 97 99 98 98 100 99 96 100 95 100 100 100 95 Engine 5 | . 14 14 11 11 1 . . . . . . . . . 7 Core 3 | . . . . . 7 7 7 6 7 7 6 6 6 6 2 Leg 24 | . 28 28 22 22 18 21 23 23 23 23 26 33 33 33 24 Wheel 4 | . . . 10 10 9 7 7 7 7 7 2 . . . 1 Device 8 | . 11 13 . 11 7 7 6 6 7 7 10 6 6 6 8 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 5 Processor 9 | . . . . . 6 15 15 15 15 15 14 20 20 20 17 Hackware 3 | . . . . . . 3 7 7 7 7 5 6 6 6 6 Protection 2 | . . . 10 . 12 3 . . . . . . . . . Energy Gun 10 | . 28 15 12 11 10 6 7 5 . 4 10 13 13 12 5 Ballistic Gun 12 | . . 12 18 21 15 15 15 15 12 14 8 6 6 5 10 Naked Turns 2 | . . . . . . . . . . . . . . . 2 Heaviest Build 61 | 13 29 43 42 37 49 40 39 40 39 39 61 41 41 47 60 Greatest Support 91 | 20 20 20 30 23 30 45 45 45 45 45 78 78 78 78 91 Greatest Overweight (x) 13 | . 1 2 4 3 3 1 . . . 1 2 . . . 13 Average Overweight (x) . | . . 1 2 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 9 14 14 14 14 13 14 14 14 14 13 15 15 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 27% | Skirmisher 19% | Gunner 16% | Mutant 10% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Matter Collected 2535 | 200 60 92 415 188 459 32 126 139 30 58 211 23 . 238 264 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3508 | . 336 113 738 325 767 60 89 162 . 101 89 23 . 290 415 Parts 211 | . 22 3 45 21 52 8 6 7 . 1 3 3 . 8 32 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 4 4 . 1 . 3 . 7 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Combat Hostiles Destroyed 91 | . 10 4 17 9 21 1 3 5 . 4 3 1 . 7 6 Guns 71 | . 10 4 14 9 18 1 3 1 . 2 3 1 . . 5 AOE 20 | . . . 3 . 3 . . 4 . 2 . . . 7 1 Classes Destroyed 19 | . 4 2 4 2 1 2 1 . . . 1 . . . 2 Worker 7 | . . . . 2 1 . . . . . . . . . 4 Builder 3 | . . . . . . 1 . . . . . . . . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . . . Watcher 6 | . 1 . 1 . 4 . . . . . . . . . . Swarmer 31 | . 6 . 7 3 11 . 3 . . . 1 . . . . Grunt 35 | . 4 2 7 5 3 . . 4 . 3 . . . 7 . Brawler 1 | . . . . . . . . . . . 1 . . . . Duelist 3 | . . . 1 1 . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 12 | . . . 2 . 7 . . 1 . 1 . . . . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 Programmer 5 | . . . . . . 1 . . . . . 1 . . 3 Tinkerer 1 | . . . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 8 5 7 1 3 4 . 3 3 1 . 4 5 Combat Bots Only 6 | . 3 2 6 3 6 1 3 4 . 3 3 1 . 4 2 Max Kills in Single Turn 4 | . 1 1 2 2 4 1 2 2 . 1 1 1 . 3 2 Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . Exploded 3 | . . . 2 . 2 . . 2 . 1 . . . 3 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Damage Taken 7257 | . 418 273 640 162 651 149 224 222 . 375 510 43 . 184 3406 Core 1463 | . 103 17 69 38 81 . 31 19 . 51 34 . . 18 1002 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 91 | . . . . . . . . . . . 91 . . . . Core Remaining (%) 81 | 100 . 52 . 73 85 . . . . 85 . . . 93 . Volleys Fired 224 | . 38 12 37 18 45 3 7 7 . 11 8 2 . 6 30 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 3 . 3 3 Hottest 163 | . 90 90 130 111 133 111 111 111 . 116 158 158 . 158 163 Shots Fired 559 | . 76 24 111 54 113 10 22 15 . 23 21 7 . 9 74 Gun 541 | . 76 24 111 54 110 10 22 12 . 17 21 7 . 4 73 Cannon . | . . . . . . . . . . . . . . . . Launcher 18 | . . . . . 3 . . 3 . 6 . . . 5 1 Special . | . . . . . . . . . . . . . . . . Kinetic 293 | . . 19 70 36 62 7 14 8 . 12 10 2 . 2 51 Thermal 187 | . 76 5 4 18 27 3 8 4 . 5 11 5 . 2 19 Explosive 18 | . . . . . 3 . . 3 . 6 . . . 5 1 Electromagnetic 61 | . . . 37 . 21 . . . . . . . . . 3 Robot Hit Streak 13 | . 13 7 12 9 13 7 5 9 . 4 10 12 . 2 9 Robot Miss Streak 7 | . 5 3 4 4 6 2 6 3 . 4 4 2 . 7 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 13 | . 1 . 3 2 2 . 2 . . . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . 1 . . . 1 Shots Hit Robots 352 | . 46 15 66 28 65 6 14 14 . 11 20 6 . 6 55 Core Hits 239 | . 18 7 31 15 45 4 14 16 . 14 26 6 . 13 30 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 5 | . 3 . . . 1 . . . . . . . . . 1 Burn 4 | . 3 . . . 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 7 | . . . 2 . 1 . . . . . . . . . 4 Impact 7 | . . . 2 . 1 . . . . . . . . . 4 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8073 | . 533 181 1118 468 1304 115 220 507 . 750 365 97 . 905 1510 Guns 5426 | . 533 181 955 468 958 115 220 175 . 139 365 97 . 14 1206 Cannons . | . . . . . . . . . . . . . . . . Explosions 2526 | . . . 162 . 346 . . 332 . 611 . . . 891 184 Melee 120 | . . . . . . . . . . . . . . . 120 Ramming 1 | . . . 1 . . . . . . . . . . . . Kinetic 2976 | . . 160 506 311 468 61 132 105 . 99 207 25 . 11 891 Thermal 1972 | . 533 21 209 157 278 54 88 70 . 40 158 72 . 3 289 Explosive 2364 | . . . . . 346 . . 332 . 611 . . . 891 184 Electromagnetic 640 | . . . 402 . 212 . . . . . . . . . 26 Impact 120 | . . . . . . . . . . . . . . . 120 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . 3 3 3 3 . 8 2 2 2 21 Average Corruption 3 | . . . . . . 2 3 3 3 . 4 2 2 2 4 Corruption Purged 6 | . . . . . . . . . . . 6 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 84 | . . . . . . 4 12 11 3 . 10 1 2 9 32 Message Errors 23 | . . . . . . 1 6 3 2 . 4 . 1 1 5 Matter Fused 10 | . . . . . . . . 2 . . 2 . . 2 4 Heat Flow Errors 17 | . . . . . . 2 1 2 1 . 3 . . 1 7 Energy Discharges 7 | . . . . . . . . 1 . . 1 . . 2 3 Data Loss (minor) 13 | . . . . . . . 2 3 . . . . . 2 6 Data Loss (major) 6 | . . . . . . . 1 . . . . . 1 . 4 Misfires 4 | . . . . . . 1 1 . . . . 1 . 1 . Alerts 2 | . . . . . . . 1 . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 169 | . . . . . 35 . . 17 . 26 . . . 43 48 Projectiles . | . . . . . . . . . . . . . . . . Explosions 121 | . . . . . 35 . . 17 . 26 . . . 43 . Melee 48 | . . . . . . . . . . . . . . . 48 Knockbacks 1 | . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 69 . . . . 86 . . . . . 35 55 Shots 7 | . . . 2 . . . . 3 . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 437 | . 330 10 437 344 343 201 155 237 149 72 309 138 . 87 357 Average Temperature 113 | . 137 3 138 125 111 77 54 91 85 34 120 63 . 49 116 Received Heat Transfer 865 | . 126 91 171 69 135 . . 57 . 99 . . . 72 45 Effects 16 | . . . 5 1 1 2 . . . . 3 . . . 4 Energy Bleed 6 | . . . 3 1 . . . . . . 1 . . . 1 Interference 7 | . . . . . 1 2 . . . . 2 . . . 2 Matter Decay 1 | . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . 2 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . . 1 . . . Heat Transferred 4179 | . 1648 50 361 370 679 60 110 85 . 50 200 80 . 5 481 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Peak Influence 369 | . 187 50 282 215 369 94 . . . . 77 . . . 115 Initial 75 | . . 2 19 75 . 74 . . . . 37 . . . 46 Average 76 | . 75 2 131 72 203 39 . . . . 26 . . . 55 Maximum Alert Level 1 | . . . 1 1 1 . . . . . . . . . . Low Security (%) 89 | 100 100 100 89 80 43 100 . . . . 100 . . . 100 Level 1 10 | . . . 10 19 56 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . 1 . . 1 . . . . 1 . . . 4 Investigation 1 | . . . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . 1 . . . . . . . . 2 Reinforcement 4 | . 1 . 1 . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Distress Signals 6 | . 1 1 . . 3 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | . 16 4 31 9 33 1 4 5 . 5 4 1 . 8 24 Peak Tracking Total 7 | . 4 2 6 3 7 1 4 4 . 3 3 1 . 4 6 Tactical Retreats 8 | . 1 . 2 . 2 . 1 . . . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Traps Triggered 3 | . . . . . . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . 1 . . . . 1 . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Disabled 4 | . . . . . 1 . . . . . . . . . 3 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Machines Accessed 35 | . 3 1 5 . 5 2 . 2 . . 5 . 4 1 7 Terminals 22 | . 3 . 5 . 5 1 . . . . 2 . . 1 5 Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 106 | . 7 1 14 . 18 4 . 2 . . 13 . 31 2 14 Successful 74 | . 3 1 8 . 9 3 . 2 . . 7 . 31 2 8 Failed 32 | . 4 . 6 . 9 1 . . . . 6 . . . 6 Catastrophic 6 | . . . 2 . 2 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . 2 . 7 . 5 1 . . 1 . 6 . . . . Terminals 61 | . 7 . 14 . 18 2 . . . . 6 . . 2 12 Fabricators 5 | . . . . . . . . . . . 5 . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Terminal Hacks 63 | . 3 1 6 . 9 1 . 2 . . 2 . 31 2 6 Record 13 | . . . . . . . . . . . . . 11 2 . Part Schematic 11 | . . . . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . 3 . 1 Open Door 3 | . . 1 . . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . 1 . . . . . 1 . . . 1 Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 4 | . . . 1 . 2 . . . . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 Zone Layout 7 | . 1 . 1 . 3 . . . . . 1 . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . 2 . . . . . . . 1 . . . . Terminals 3 | . . . 2 . . . . . . . 1 . . . . Track 1 | . . . . . . . . . . . 1 . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 5 . 5 2 . . . . 5 . . . 6 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 3 . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 14 . . . 11 . . Parts Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 19 | . . . . . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . . . . . . 9 9 Total Damage 623 | . . . . . . . . . . . . . . 229 394 Kills 4 | . . . . . . . . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 3 . . . . 1 2 . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . 3 . . . 30 Traps 21 | . . . . . . . . . . . 3 . . . 18 Emergency Access 11 | . . . . . . . . . . . . . . . 11 Garrisons 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Turns Passed 13627 | 6 937 1597 1395 1025 1255 853 623 528 1009 639 815 110 98 816 1921 Spaces Moved 8282 | 6 489 611 642 668 612 604 450 402 835 467 451 84 82 636 1243 Core 7 | . . . . . . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . . . Legs 6848 | 6 489 611 400 131 277 604 450 402 835 467 451 84 82 636 923 Wheels 1426 | . . . 242 537 335 . . . . . . . . . 312 Hover 1 | . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 190 120 125 130 120 120 120 120 120 115 120 120 120 50 Average Speed 140 | 120 163 194 184 141 163 130 120 120 120 120 120 120 120 120 132 Slowest Speed 700 | 120 190 260 400 260 260 190 120 120 120 190 260 120 120 120 700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 81 99 59 91 67 16 65 55 82 60 11 22 70 80 32 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . . . 1 . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . 2 . 1 . . 1 2 2 2 . . . 1 . Spaces Dug 3 | . . . 2 . 1 . . . . . . . . . . Terrain Destroyed 164 | . . . 12 . 25 . . 25 . 20 . . . 58 24 Melee 3 | . . . 2 . 1 . . . . . . . . . . Projectile 10 | . . . . . . . . . . . . . . . 10 AOE 151 | . . . 10 . 24 . . 25 . 20 . . . 58 14 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Total 9815 | 5 552 997 775 708 791 666 516 435 844 525 704 87 81 679 1450 Wait 1004 | . 7 361 50 8 62 42 55 16 . 43 215 . . 29 116 Move 8267 | 5 488 610 641 667 611 603 449 401 834 466 450 83 81 635 1243 Hop . | . . . . . . . . . . . . . . . . Pick Up 68 | . 8 5 7 4 13 7 1 3 2 1 6 . . 2 9 Fast Attach 30 | . 1 1 4 . 8 . . . 3 . 5 . . . 8 Attach 32 | . . 2 3 2 2 5 . 1 . 1 6 . . . 10 Detach 9 | . . . 1 . . 2 . . . . 2 . . . 4 Swap 83 | . 5 2 14 4 21 . 3 5 . 3 8 2 . 5 11 Drop 90 | . 5 4 15 5 28 4 1 2 5 . 4 . . 2 15 Fire 224 | . 38 12 37 18 45 3 7 7 . 11 8 2 . 6 30 Melee 7 | . . . 2 . 1 . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 5) 265 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 5) 639 | -10/Materials | Build established: Scavenger-Mutant 920 | -10/Materials | Discovered new exit (range 14) 944 | -10/Materials | Entered Mines 1101 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1280 | -10/Mines | Assembled infested the area 1881 | -10/Mines | Discovered new exit (range 12) 1953 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2024 | -10/Mines | Build established: Mutant 2380 | -10/Mines | Found the Drone Emporium 2410 | -10/Mines | Found Prototype Device 2410 | -10/Mines | Identified Sensor Drone Bay 2518 | -10/Mines | Discovered new exit (range 9) 2541 | -10/Mines | Entered Materials 2541 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3039 | -9/Materials | Build established: Tank 3238 | -9/Materials | Discovered new exit (range 15) 3576 | -9/Materials | Discovered new exit (range 8) 3908 | -9/Materials | Discovered new exit (range 14) 3936 | -9/Materials | Entered Mines 4219 | -9/Mines | Learned Materials garrison access intel 4250 | -9/Mines | Build established: Scavenger-Gunner 4262 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4262 | -9/Mines | Discovered new exit (range 5) 4313 | -9/Mines | Learned 2 Materials zone layouts 4399 | -9/Mines | Learned location of Zion (-7) 4430 | -9/Mines | Discovered new exit (range 5) 4760 | -9/Mines | Discovered new exit (range 6) 4961 | -9/Mines | Entered Materials 4961 | -8/Materials | Evolved 2 slots: Utility x2 4963 | -8/Materials | Loaded intel: 1 garrison access location 5313 | -8/Materials | Build established: Scavenger-Tank 5553 | -8/Materials | Discovered new exit (range 15) 6145 | -8/Materials | Discovered new exit (range 5) 6216 | -8/Materials | Entered Factory 6216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6673 | -7/Factory | Identified exit to Lower Caves 6692 | -7/Factory | Build established: Skirmisher 6900 | -7/Factory | Discovered new exit (range 3) 6902 | -7/Factory | Identified exit to Factory 7069 | -7/Factory | Entered Lower Caves 7603 | -7/Lower Caves | Discovered new exit (range 13) 7650 | -7/Lower Caves | Identified exit to Lower Caves 7692 | -7/Lower Caves | Entered another Lower Caves area 7711 | -7/Lower Caves | Discovered exit to Factory (range 7) 8012 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8176 | -7/Lower Caves | Discovered new exit (range 6) 8181 | -7/Lower Caves | Identified exit to Zion 8220 | -7/Lower Caves | Entered Zion 8312 | -7/Zion | System corruption cleaned by Quarantine Array 8332 | -7/Zion | Learned 8 Factory zone layouts 8508 | -7/Zion | Learned Factory emergency access door positions 8675 | -7/Zion | Build established: Gunner 8765 | -7/Zion | Given the Hacking Drone Bay 9071 | -7/Zion | Received a hallucinogenic algorithm 9162 | -7/Zion | Discovered new exit (range 16) 9193 | -7/Zion | Given A8's code to call for help 9228 | -7/Zion | Identified exit to Proximity Caves 9229 | -7/Zion | Entered Proximity Caves 9480 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9778 | -6/Proximity Caves | Discovered exit to Factory (range 5) 9836 | -6/Proximity Caves | Spotted B-75 Beast 9868 | -6/Proximity Caves | Entered Factory 9868 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9869 | -6/Factory | Identified exit to Lower Caves 9870 | -6/Factory | Identified exit to Factory 9923 | -6/Factory | Repaired Carbon-fiber Leg 9985 | -6/Factory | Discovered exit to Factory (range 8) 10172 | -6/Factory | Build established: Skirmisher 10232 | -6/Factory | Lost 3 parts (3n) 10413 | -6/Factory | Fabricated Adv. Sensor Array? 10683 | -6/Factory | Entered Lower Caves 10783 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10791 | -6/Lower Caves | Identified exit to Data Miner 10793 | -6/Lower Caves | Entered Data Miner 10793 | -6/Data Miner | Discovered new exit (range 7) 10816 | -6/Data Miner | Met Data Miner 10849 | -6/Data Miner | Learned location of Section 7 (-3) 10849 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10859 | -6/Data Miner | Received God Mode back door access code from Data Miner 10889 | -6/Data Miner | Identified exit to Proximity Caves 10891 | -6/Data Miner | Entered Proximity Caves 11009 | -5/Proximity Caves | Learned location of 1 exit from Factory 11333 | -5/Proximity Caves | Escorted by Enhanced Grunt 11671 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11707 | -5/Proximity Caves | Entered Factory 11707 | -5/Factory | Accompanied by 1 ally 11707 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11708 | -5/Factory | Identified exit to Factory 12525 | -5/Factory | Lost 3 parts (2p1u) 12560 | -5/Factory | Cargo convoy interrupted 13438 | -5/Factory | Build established: Hacker-Skirmisher 13581 | -5/Factory | System corruption reached 10% 13592 | -5/Factory | Core integrity fell below 50% 13618 | -5/Factory | Core integrity fell below 20% 13626 | -5/Factory | Released all parts (6) 13628 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13611_ Destroyed Hvy. Assault Rifle. 13611_ H-66 Slayer system corrupted by crushing effect. 13611_ H-66 Slayer knocked back. 13612_ H-66 Slayer system terminally corrupted. 13613_ Acquired 45 matter. 13613_ K-01 Serf collects debris. 13614_ System corrupted: Substantial component data lost. 13615_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13616_ K-01 Serf collects debris. 13617_ Broken F-cell Engine destroyed. 13620_ K-01 Serf collects debris. 13625_ Discarded Imp. Signal Interpreter. 13626_ Released Mak. Hammer. 13626_ Released Lrg. Storage Unit. 13626_ Released Adv. Targeting Computer. 13626_ Released 0b10 Decoder Chip [Scout]. 13626_ Released Imp. Hacking Suite. 13626_ Released Mic. Fission Core. 13627_ K-01 Serf collects debris. 13628_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# | | ????????????????????????????????????????# """""" | | ????????????????????????????????????????# """""" | | ????????????????????????????????????????# """""" | | ????????????????????????????????????????# """""" | | ????????????????????????????????????????# | | ????????????????????????????#???????????######+### | | ??????????????????????????????????#?????# ! | | ????????????????????????#???????????????# | | ?????????????????????????????????????#??# | | ???????????????????" ? ??????#??????????# |!* | | ??????????????#?? ? ?##############???# | | | ??????????????+ ??"" ?# #???# | # | | ??????????????# """ #! ##### # | | ??????????????# """ ! # # "" # | | ??????????????# # # Y" # | | ?????????????## # k #| "" # | | ??????????????# """# =+% # | | ??????????????# k =# # | | ??????????????# " # ######## | | ??????????????#? #??????? | | ??????????? ???#??????# *=! # ?????? | | ??????????????????????# ==!!= p #??????? | | ??????????? ??????????# /| p #??????? | | ??????????????????????# % ; +??????? | | ????????????????? ????# #@ ; #??????? | | ??????????????????????## # # ### #??????? | | ??????????^????????????## #########?# #??????? | | ??????????????????? ?? ?????? ? #??????? | | ??????????????????????# % ??????? #??????? | | ??????????????????????# ????? ???????? | | ?????????????????"????/ ??? ?????????? | | ??????????????????????# ?????????????? | | ??????????????????????# """ "" ##????????????? | | ??????????????????????# """""" #?????????????? | | ??????????????????????# """""" #?????????????? | | ?????????????????????## """"??? #?????????????? | | ??????????????#?#??#??# ???????? #?????????????? | | ??????????????????????# ?? ???????#?????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 690 Matter Stores 354 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Fission Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Wave Gun | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive X-62 Marksman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionAbsorptionRay Manual? 0 Play Time 02:45:53 Cumulative 101.3 hours Start 2022.05.09 @ 16:27:38 End 2022.05.18 @ 22:01:26 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 93 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: e0ba5460-d125-4be3-9dd6-d7cc72338505