Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 11:33:33 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (208) 1040 Value Destroyed (7682) 7682 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3589) 3589 TOTAL SCORE: 14851 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2316 Follower Combat Kills 669 Entered Garrisons 200 Friendly Fire -96 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 223/275 System Corruption 13% Temperature Hot (225) Movement Treading (150) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Advanced EMP Blaster > --- INVENTORY (15) --- Fission Core Light Treads Light Treads Large Matter Pod (150) Large Matter Pod (150) Recoil Stabilizer Hardened Light Armor Plating Enhanced Autogun Gauss Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle Advanced EMP Blaster > --- INVENTORY -------- Fission Core Light Treads Light Treads Light Treads Large Matter Pod Large Matter Pod Hardened Light Armor Plating System Shield Heavy Assault Rifle Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon Heavy Assault Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . . . 2 . . Parts Attached 80 | 7 6 . . 2 36 15 14 Power 9 | 1 . . . 1 3 2 2 Engine 6 | 1 . . . 1 2 . 2 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 29 | 2 . . . 1 14 7 5 Treads 29 | 2 . . . 1 14 7 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 3 . . . 6 . 3 Device 2 | 1 1 . . . . . . Storage 4 | 1 1 . . . 1 . 1 Processor 3 | . 1 . . . 1 . 1 Hackware 2 | . . . . . 2 . . Protection 3 | . . . . . 2 . 1 Artifact . | . . . . . . . . Weapon 28 | 2 3 . . . 13 6 4 Energy Gun 2 | . 1 . . . 1 . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 20 | 2 . . . . 9 5 4 Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 3 | . . . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 19 | . 2 1 . . 10 4 2 Power 6 | . . 1 . . 3 1 1 Propulsion 4 | . . . . . 2 2 . Utility 1 | . . . . . 1 . . Weapon 8 | . 2 . . . 4 1 1 Highest Loss Streak 4 | . 2 1 . . 4 1 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 10 15 15 15 13 13 13 Power . | . . . 1 2 1 1 1 Propulsion 2 | . 1 3 3 3 3 1 1 Utility 4 | . 6 9 8 7 4 4 3 Weapon 4 | . 2 3 2 2 3 7 6 Tool/Special . | . . . . . . . . Unused Backups 20 | . 1 . 3 1 4 2 9 Power 3 | . . . . . 1 1 1 Propulsion . | . . . . . . . . Utility 13 | . 1 . 3 1 3 1 4 Weapon 4 | . . . . . . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 98 93 85 96 94 99 99 Engine 5 | . 13 8 . 10 3 . 5 Core 3 | . . . . . 2 9 3 Treads 27 | . 27 28 28 28 26 27 27 Device 5 | . 12 14 14 14 4 . . Storage 10 | . 14 14 14 14 9 9 9 Processor 1 | . 1 . . . 1 . 2 Hackware 9 | . . . . . 10 18 13 Energy Gun 1 | . 4 . . . 1 . . Energy Cannon 4 | . 12 14 14 14 1 . . Ballistic Gun 23 | . 1 . . . 29 35 34 Ballistic Cannon 3 | . 8 14 14 14 1 . . Peak Build Rating 35 | 9 9 9 8 10 35 32 34 Average Rating 22 | 6 8 8 7 9 25 31 31 On Entrance 13 | . 9 9 8 8 10 32 32 Naked Turns . | . . . . . . . . Heaviest Build 54 | 15 32 32 27 34 54 45 52 Greatest Support 64 | 40 40 40 40 40 62 62 64 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 Average Carried 13 | . 10 15 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 15 Class Distribution -------------------- 46% | Scavenger-Gunner 31% | Mutant 7% | Commander-Gunner 6% | Hacker-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 5612 | 350 562 34 123 40 1671 1048 1784 Remotely . | . . . . . . . . Salvage Created 8943 | 182 1008 25 . 208 2458 1290 3772 Parts 480 | 15 58 . . 5 141 58 203 Haulers Intercepted 14 | . 2 . . . 6 . 6 Recyclers Shooed 5 | 1 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 125 | . 18 3 . . 33 25 46 Guns 92 | . 6 . . . 30 25 31 Cannons 15 | . 11 3 . . 1 . . AOE 18 | . 1 . . . 2 . 15 Classes Destroyed 20 | 3 6 1 . . 4 2 4 Worker 16 | 2 1 . . . 4 . 9 Builder 12 | . 4 . . . 4 . 4 Tunneler 6 | 3 . . . . 3 . . Hauler 14 | . 2 . . . 6 . 6 Recycler 18 | 1 3 . . 3 4 . 7 Carrier 1 | . . . . . . . 1 Mechanic 5 | . 1 . . . 1 . 3 Operator 4 | . . . . . 1 . 3 Watcher 10 | . 3 . . . 3 . 4 Swarmer 12 | . 3 . . . 4 . 5 Cutter 3 | . . . . . . 3 . Grunt 69 | . 15 . . . 16 15 23 Brawler 5 | . . . . . . . 5 Duelist 3 | . . . . . . . 3 Protector 1 | . . . . . . . 1 Sentry 19 | . . . . . 8 3 8 Hunter 8 | . . . . . 4 3 1 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Assembled 3 | . . 3 . . . . . Best Kill Streak 15 | 4 8 3 . 2 6 7 15 Combat Bots Only 12 | . 5 3 . . 4 7 12 Max Kills in Single Turn 4 | 2 2 1 . 1 3 2 4 Gunslinging 1 | . . . . . 1 1 . Exploded 3 | . 1 . . . 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 485 | . 106 21 . . 173 84 101 Missed 142 | . 33 5 . . 47 18 39 Hits 343 | . 73 16 . . 126 66 62 Melee 4 | . . 2 . . . 1 1 Projectile 339 | . 73 14 . . 126 65 61 AOE 1 | . . . . . . 1 . Critical Strikes 17 | . 2 . . . 9 3 3 Part Disruptions 1 | . . . . . . 1 . Damage Taken 5646 | . 915 252 . . 2286 1158 1035 Core 736 | . 159 16 . . 205 152 204 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 883 | . 261 . . . 186 . 436 Core Remaining (%) 65 | 100 . . . 30 . . . Volleys Fired 428 | 10 93 20 . 5 117 83 100 Largest 4 | 2 2 2 . 2 4 4 4 Hottest 134 | 40 100 90 . 90 134 107 120 Shots Fired 1265 | 19 159 30 . 10 416 246 385 Gun 1100 | 19 66 . . . 404 245 366 Cannon 143 | . 93 30 . 10 9 1 . Launcher 22 | . . . . . 3 . 19 Special . | . . . . . . . . Kinetic 1124 | 19 89 20 . 5 379 246 366 Thermal 119 | . 70 10 . 5 34 . . Explosive 1 | . . . . . 1 . . Electromagnetic 21 | . . . . . 2 . 19 Robot Hit Streak 15 | 7 15 2 . 9 14 8 11 Robot Miss Streak 7 | 2 4 3 . . 5 4 7 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 19 | . . . . . 7 7 5 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 693 | 12 99 8 . 8 242 133 191 Core Hits 357 | 7 41 4 . 3 111 59 132 Critical Kills 6 | . . . . . . 3 3 Critical Parts Destroyed 8 | . . . . . 4 1 3 Critical Strikes 19 | . 3 . . . 5 5 6 Destroy 15 | . . . . . 4 5 6 Blast 4 | . 3 . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15279 | 171 1541 144 . 141 4153 2307 6822 Guns 11326 | 171 406 . . . 3925 2307 4517 Cannons 1362 | . 990 144 . 141 87 . . Explosions 2579 | . 145 . . . 129 . 2305 Melee . | . . . . . . . . Ramming 12 | . . . . . 12 . . Kinetic 11504 | 171 709 56 . 53 3691 2307 4517 Thermal 1809 | . 687 88 . 88 321 . 625 Explosive 185 | . 145 . . . 40 . . Electromagnetic 1769 | . . . . . 89 . 1680 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 1 13 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . . 14 13 Message Errors 3 | . . . . . . 2 1 Matter Fused 6 | . . . . . . 2 4 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . 4 2 Data Loss (major) 3 | . . . . . . 2 1 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 75 | . 21 10 . . . . 44 Projectiles 31 | . 21 10 . . . . . Explosions 44 | . . . . . . . 44 Melee . | . . . . . . . . Knockbacks 3 | . 3 . . . . . . Impact . | . . . . . . . . Kinetic 3 | . 3 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 210 | . 98 . . . 91 . 21 Shots 5 | . 1 . . . 3 . 1 Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 395 | . 344 . . 9 372 312 395 Average Temperature 76 | . 77 . . 3 50 79 95 Received Heat Transfer 2256 | . 402 . . . 855 522 477 Effects 4 | . 1 . . . 1 1 1 Energy Bleed 2 | . 1 . . . . 1 . Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 3620 | . 1458 185 . 185 777 . 1015 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 17 | . . . . . 1 . 16 Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Maximum Alert Level 5 | . 1 . . . 2 5 5 Low Security (%) 40 | 100 99 100 . 100 43 . . Level 1 9 | . . . . . 30 1 . Level 2 9 | . . . . . 25 10 . Level 3 5 | . . . . . . 15 9 Level 4 18 | . . . . . . 37 50 Level 5 13 | . . . . . . 34 28 High Security 2 | . . . . . . . 11 Max Security . | . . . . . . . . Peak Influence 2357 | 15 201 . . 5 539 2302 2357 Initial 1121 | . 6 . . . . 349 1121 Average 711 | 2 92 . . . 242 1387 1511 Influence Increases 6270 | 30 728 . . 15 1456 2053 1988 Destroy 0b10 Robot/C 2960 | . 360 . . . 740 780 1080 Destroy 0b10 Robot/NC 470 | 30 70 . . 15 140 20 195 Destroy Leader 630 | . 80 . . . 260 50 240 Allied During Kill 556 | . . . . . 39 274 243 Trap Triggered on 0b10 20 | . . . . . . . 20 Successful Hack 92 | . 24 . . . 12 22 34 Select Force Hacks 120 | . 60 . . . 30 . 30 Disable Machine 255 | . 60 . . . 120 30 45 Anti-Garrison Action 750 | . . . . . . 750 . Destroy Structure 147 | . 44 . . . 10 37 56 Lose Combat Pursuer 270 | . 30 . . . 105 90 45 Influence Decreases 3913 | 20 738 . . 15 919 288 1933 Entered New Map 1373 | . 4 . . . . 188 1181 Time Decay 1626 | 20 570 . . 15 539 . 482 Lost Part 140 | . 20 . . . 60 40 20 Lost Ally 180 | . . . . . 20 60 100 Purge Threat 594 | . 144 . . . 300 . 150 Squads Dispatched 33 | . 4 . . . 13 . 16 Investigation 10 | . 4 . . . 4 . 2 Extermination . | . . . . . . . . Reinforcement 6 | . . . . . 3 . 3 Assault 8 | . . . . . . . 8 Garrison 9 | . . . . . 6 . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 9 | . 2 . . . 1 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 206 | . 28 3 . . 48 40 87 Peak Tracking Total 9 | . 6 4 . . 7 5 9 Tactical Retreats 14 | . 2 1 . . 5 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 10 | . 1 . . . 2 3 4 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . . 6 Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 27 | . 4 . . . 8 12 3 Max in Single Turn 2 | . 2 . . . 2 2 1 Garrison Relay 9 | . . . . . . 9 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 41 | . 11 . 1 . 14 4 11 Terminals 27 | . 8 . . . 9 4 6 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . . 2 . 1 Recycling Units 6 | . 2 . . . 2 . 2 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 140 | . 42 . 1 . 35 10 52 Successful 98 | . 26 . 1 . 26 4 41 Failed 41 | . 15 . . . 9 6 11 Catastrophic 4 | . 1 . . . 2 1 . Database Lockouts 1 | . 1 . . . . . . Manual 78 | . 23 . . . 25 4 26 Terminals 80 | . 30 . . . 21 10 19 Fabricators . | . . . . . . . . Repair Stations 24 | . 8 . . . 6 . 10 Recycling Units 15 | . 4 . . . 5 . 6 Scanalyzers 12 | . . . . . . . 12 Garrison Access 8 | . . . . . 3 . 5 Terminal Hacks 23 | . 7 . 1 . 5 4 6 Record 1 | . . . 1 . . . . Robot Analysis 5 | . 1 . . . . . 4 Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . . Unreport Threat 5 | . 2 . . . 2 . 1 Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Garrison Registry 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 22 | . 6 . . . 6 . 10 Scan Component 11 | . 3 . . . 3 . 5 Repair 11 | . 3 . . . 3 . 5 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 11 | . . . . . . . 11 Insert Component 5 | . . . . . . . 5 Analyze 6 | . . . . . . . 6 Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 2 | . . . . . 1 . 1 Unauthorized Hacks 40 | . 13 . . . 14 . 13 Terminals 27 | . 10 . . . 10 . 7 Botnet 9 | . 3 . . . 4 . 2 Skim 18 | . 7 . . . 6 . 5 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Patch 1 | . 1 . . . . . . Recycling Units 8 | . 2 . . . 2 . 4 Reject 1 | . . . . . . . 1 Recyclers 2 | . . . . . 1 . 1 Mask 2 | . . . . . . . 2 Tunnel 3 | . 2 . . . 1 . . Scanalyzers 1 | . . . . . . . 1 Extract 1 | . . . . . . . 1 Garrison Access 3 | . . . . . 2 . 1 Reprogram 2 | . . . . . 1 . 1 Intercept 1 | . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 37 | . 10 . . . 12 4 11 Full Trace Events 4 | . 1 . . . 1 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . 3 . . . 2 . 5 Time 395 | . 78 . . . 133 . 184 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 5 Part Schematics Acquired 5 | . . . . . . . 5 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 33 | . . . . . . 33 . Machine Destruction 33 | . . . . . . 33 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 10 | . . . . . . 10 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 15 | . . . . . 3 10 2 Largest Group 10 | . . . . . 3 10 8 Highest-Rated Group 225 | . . . . . 48 225 166 Highest-Rated Ally 39 | . . . . . 16 39 39 Initial Warlord ECA Mod 15 | . . . . . . . 15 Total Orders 3 | . . . . . . 2 1 STAY 2 | . . . . . . 1 1 FOLLOW 1 | . . . . . . 1 . Ally Attacks 206 | . . . . . 51 86 69 Total Damage 2653 | . . . . . 475 1169 1009 Kills 36 | . . . . . 6 17 13 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Active Infowar (turns) 481 | 48 433 . . . . . . Terrain 218 | 48 170 . . . . . . Machine Analysis 263 | . 263 . . . . . . Robot Analysis Total 5 | . 1 . . . . . 4 Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 7876 | 112 1832 108 353 107 2123 1824 1417 Spaces Moved 3795 | 47 914 37 218 56 971 936 616 Core 3 | 3 . . . . . . . Treads 3792 | 44 914 37 218 56 971 936 616 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 150 Average Speed 158 | 152 160 160 160 160 158 159 155 Slowest Speed 240 | 160 160 160 160 160 240 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 4 96 11 53 19 79 84 60 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 1 1 1 . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 119 | . 40 . . . 8 7 64 Melee . | . . . . . . . . Projectile 22 | . . . . . 2 6 14 AOE 94 | . 40 . . . 6 . 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 4750 | 65 1124 56 227 65 1277 1108 828 Wait 282 | . 88 . . . 103 21 70 Move 3788 | 46 913 36 217 55 970 935 616 Hop . | . . . . . . . . Pick Up 43 | 2 15 . 5 1 14 5 1 Fast Attach 39 | 7 7 . . 1 14 2 8 Attach 17 | . . . . . 10 6 1 Detach 9 | . 2 . . . 2 2 3 Swap 55 | . 2 . . 1 22 9 21 Drop 53 | . 4 . 5 2 24 10 8 Fire 428 | 10 93 20 . 5 117 83 100 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire 35 | . . . . . . 35 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: Mat x2 / *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 358 | -10/Materials | Repaired Lgt. Treads 386 | -10/Materials | Repaired Lgt. Treads 413 | -10/Materials | Repaired Ion Engine 524 | -10/Materials | Core integrity fell below 50% 571 | -10/Materials | Discovered new exit (range 12) 1059 | -10/Materials | Discovered new exit (range 8) 1144 | -10/Materials | Discovered new exit (range 8) 1148 | -10/Materials | Learned location of 1 exit from Recycling 1301 | -10/Materials | Learned location of 2 exits from Mines 1331 | -10/Materials | Learned location of 2 exits from Mines 1371 | -10/Materials | Identified exit to Subcaves 1420 | -10/Materials | Discovered new exit (range 16) 1945 | -10/Materials | Entered Mines 1946 | -10/Mines | Identified exit to Materials 1946 | -10/Mines | Identified exit to Exiles 1980 | -10/Mines | Excavation squad dispatched 1980 | -10/Mines | A large section of the Mines collapsed 2045 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2053 | -10/Mines | Entered Exiles 2095 | -10/Exiles | Met 8R-AWN 2183 | -10/Exiles | Met EX-HEX 2280 | -10/Exiles | Met EX-DEC 2320 | -10/Exiles | Learned location of Zion (-7) 2385 | -10/Exiles | Discovered new exit (range 15) 2406 | -10/Exiles | Entered Mines 2496 | -9/Mines | Met a Derelict bent on vengeance 2507 | -9/Mines | Discovered new exit (range 5) 2513 | -9/Mines | Entered Materials 2513 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2866 | -8/Materials | Lost 4 parts (1p1u2w) 2936 | -8/Materials | Lost 3 parts (2n1w) 3194 | -8/Materials | Garrison activated, responded to threat 3410 | -8/Materials | Identified exit to Garrison 3579 | -8/Materials | Build established: Scavenger-Gunner 3893 | -8/Materials | Discovered new exit (range 15) 3926 | -8/Materials | Build established: Hacker-Gunner 3964 | -8/Materials | Repaired Gauss Rifle 4068 | -8/Materials | Garrison activated, responded to threat 4290 | -8/Materials | Learned 2 Lower Caves zone layouts 4339 | -8/Materials | Learned Factory trap positions 4379 | -8/Materials | Learned Storage trap positions 4411 | -8/Materials | Identified exit to Factory 4429 | -8/Materials | Repaired Imp. Assault Rifle 4433 | -8/Materials | Learned location of 2 exits from Factory 4450 | -8/Materials | Build established: Scavenger-Gunner 4467 | -8/Materials | Learned Storage stockpile data 4496 | -8/Materials | Learned Factory stockpile data 4592 | -8/Materials | Garrison activated, responded to threat 4636 | -8/Materials | Entered Garrison 4636 | -8/Garrison | Accompanied by 2 allies 4660 | -8/Garrison | Triggered checkpoint 4713 | -8/Garrison | Garrison Relay disabled 4734 | -8/Garrison | Triggered checkpoint 4743 | -8/Garrison | P-60 Hacker assimilated allied G-47 Trooper 4765 | -8/Garrison | Core integrity fell below 50% 4809 | -8/Garrison | Destroyed 7 combat bots 4898 | -8/Garrison | Garrison Relay disabled 4898 | -8/Garrison | Garrison Relay disabled 4900 | -8/Garrison | Garrison Relay disabled 4900 | -8/Garrison | Garrison Relay disabled 5016 | -8/Garrison | Triggered checkpoint 5016 | -8/Garrison | Triggered checkpoint 5502 | -8/Garrison | Triggered checkpoint 5547 | -8/Garrison | Build established: Commander-Gunner 5626 | -8/Garrison | Triggered checkpoint 5681 | -8/Garrison | Triggered checkpoint 5717 | -8/Garrison | Garrison Relay disabled 5739 | -8/Garrison | Discovered new exit (range 82) 5739 | -8/Garrison | Discovered new exit (range 25) 5739 | -8/Garrison | Discovered new exit (range 68) 5965 | -8/Garrison | Learned Materials security intel 6131 | -8/Garrison | Build established: Scavenger-Gunner 6131 | -8/Garrison | Garrison Relay disabled 6318 | -8/Garrison | Triggered checkpoint 6345 | -8/Garrison | Garrison Relay disabled 6460 | -8/Garrison | Entered Materials 6460 | -8/Materials | Accompanied by 7 allies 6610 | -8/Materials | Identified exit to Garrison 6671 | -8/Materials | Garrison activated, responded to threat 6847 | -8/Materials | Core integrity fell below 20% 6920 | -8/Materials | Lost 3 allies 7078 | -8/Materials | Repaired Gauss Rifle? 7141 | -8/Materials | Repaired Gauss Rifle 7192 | -8/Materials | Repaired Gauss Rifle? 7249 | -8/Materials | Repaired Lgt. Treads 7260 | -8/Materials | First assault squad dispatched 7276 | -8/Materials | Repaired Lgt. Treads 7619 | -8/Materials | Discovered exit to Factory (range 16) 7715 | -8/Materials | High security lockdown imminent 7795 | -8/Materials | High security lockdown engaged 7848 | -8/Materials | System corruption reached 10% 7849 | -8/Materials | Destroyed 12 combat bots 7877 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07864_ Acquired 3 matter. 07866_ Slug penetrates G-47 Trooper. 07866_ G-47 Trooper destroyed. 07866_ B-36 Bruiser destroyed. 07866_ Chain reaction triggered in Lgt. Nuclear Core. 07866_ M-28 Smith destroyed. 07866_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 07869_ Slug penetrates G-50 Soldier. 07869_ G-50 Soldier destroyed. 07873_ System corrupted: Component data lost. 07873_ C-30 ARC bursts open, deploying its payload. 07873_ G-50 Soldier unfolds itself. 07873_ L-31 Rogue unfolds itself. 07873_ G-47 Trooper unfolds itself. 07873_ I-25 Savior unfolds itself. 07873_ C-30 ARC bursts open, deploying its payload. 07873_ G-50 Soldier unfolds itself. 07873_ G-47 Trooper unfolds itself. 07873_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????#####?????? | | ?????????????????????????????? ?????? | | ???????????????????????????? #### | | ???????????????????????????# # ! | | ???????????????????????????# # | | ???????????????????????????# """ """ # ! | | ???????????????????????????# """ """ # | | ???????????????????##??????? """ """ # | | ?????????????????## #####????? ??# | | ?????????????####; ########+######+# | | ?????????????# [ ! [[ g | | ?????????????# < ! %[ lgg ig | | ????????????## =@[% ! ggg%% | | ???????????## # ===### ####+######## | | ??########## ! ## # #?# | | ??? ## % == ##!!!![[# """ #?# | | ?? # ! % ###!!!![[# [ """ #?# | | ? """ """ ## [##?######## """ #?# | | ? """ """ ## == #?????????# #?# | | # """ """ ## ! %==#?????????# """ #?# | | # / =[[[=!#?????????# """ #?#+ | | # """ #[[[% %##?????????# """ #?# | | # """ #![! %##??????????# * #?# | | ? """ [[ # [/ ###?????????##########?# | | # [] # %!=# #??????????? ???# | | # """ /%!==[ #????????????"" ??# | | # """ #%=*/ ##???????????"T [ ??# | | ??""" #%== #??????????#"" ## | | ?? # * !###??????????# ! !#=[ | | ? #![*!%=#?????????????""" %"/ | | # # ! =^##?????????????""" =# [ | | ?##########!*!% #???????????????"?????# ! | | ?????????#!%*%[ #????????????????????# | | ?????????# ==* #????????????????????# | | ?????????# #????????????????????# | | ???????? "^ #????????????????????# | | ??????? # == #????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Cannon | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 20% | -10/Materials Lgt. Treads | 44% | -10/Materials Ion Engine | 38% | -10/Materials Gauss Rifle | 18% | -8/Materials Imp. Assault Rifle | 48% | -8/Materials Gauss Rifle | 14% | -8/Materials Gauss Rifle | 38% | -8/Materials Gauss Rifle | 50% | -8/Materials Lgt. Treads | 30% | -8/Materials Lgt. Treads | 54% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetGravitonSaw Manual? 0 Play Time 00:51:51 Cumulative 446.8 hours Start 2025.07.30 @ 10:44:21 End 2025.07.30 @ 11:33:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 86 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7d9a3465-aad5-473a-877d-fbd07bbf0db2