Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 10:03:30

Player: Exp. Geonium Core

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (42)      210
Value Destroyed (1796)     1796
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1919)               1919
              TOTAL SCORE: 8085

 Bonus
-------
High Alert Combat Kills    147
Follower Combat Kills      72
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     290/290
System Corruption          4%
Temperature                Cool (18)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (7) ------
  Improved Signal Interpreter
  Improved Light Armor Plating
  Improved Light Armor Plating
           System Shield
           Relay Coupler [Swarmer] (43)
           Relay Coupler [Grunt] (25)
           Relay Coupler [Sentry] (19)
>          --- WEAPON (2) -------
           Great Axe
>          --- INVENTORY (5) ----
           Relay Coupler [Grunt] (31)
  Improved Datajack
           Field Lobotomy Kit (3)
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Machine Analyzer
           Visual Processing Unit
  Improved Signal Interpreter
     Light Armor Plating
           System Shield
           System Shield
>          --- WEAPON -----------
           AWS/Thermal
>          --- INVENTORY --------
           Cesium-ion Thruster
  Improved Datajack
           Field Lobotomy Kit
           Greatsword
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Visual Processing Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             59   | .   1   .   2   .   2   .   3   .   16  8   27  
  Power                    5    | .   .   .   .   .   .   .   .   .   2   .   3   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   3   .   4   1   6   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   3   .   4   1   .   
  Utility                  20   | .   1   .   .   .   1   .   .   .   6   4   8   
    Device                 2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   .   .   .   1   1   .   
    Hackware               9    | .   .   .   .   .   .   .   .   .   1   2   6   
    Protection             5    | .   .   .   .   .   .   .   .   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | .   .   .   2   .   1   .   .   .   4   3   10  
    Energy Gun             3    | .   .   .   1   .   1   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   1   5   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   1   2   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   .   .   .   .   1   .   1   12  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   1   .   .   5   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   1   3   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   .   1   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   86  100 66  77  77  77  54  51  64  87  71  
  Engine                   3    | .   14  14  11  11  11  11  .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   3   7   2   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   5   
  Leg                      8    | .   28  28  22  22  22  22  .   .   .   .   3   
  Flight                   7    | .   .   .   .   .   .   .   27  24  21  23  1   
  Device                   1    | .   .   .   .   .   .   .   .   .   4   7   .   
  Storage                  3    | .   14  14  11  11  11  11  .   .   .   .   .   
  Processor                15   | .   1   14  11  11  16  22  18  18  18  17  14  
  Hackware                 10   | .   .   .   .   .   .   .   .   .   2   16  23  
  Protection               3    | .   .   .   .   .   .   .   .   .   3   5   7   
  Energy Gun               5    | .   14  14  5   11  11  11  9   9   8   4   .   
  Ballistic Gun            2    | .   14  14  5   11  6   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   3   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             20   | 13  13  13  15  15  18  18  8   8   16  16  20  
  Greatest Support         60   | 20  20  20  20  20  20  20  8   8   24  25  60  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         5    | .   8   8   8   8   8   8   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   5   5   5   5   
  Average Carried          5    | .   6   7   7   7   7   8   5   5   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   8   7   7   8   8   8   5   5   5   5   4   

 Class Distribution 
--------------------
 33% | Hacker-Mutant
 24% | Mutant
  9% | Scout
  8% | Hacker-Sprinter
  7% | Scavenger-Scout
  7% | Skirmisher
  6% | Sprinter
  3% | Bothacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
      Skirmisher | -8/Mines
 Scavenger-Scout | -8/Materials
 Scavenger-Scout | -8/Garrison
           Scout | -8/Materials
 Hacker-Sprinter | -7/Factory
   Hacker-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Matter Collected           843  | 200 14  .   20  12  .   .   50  .   204 40  303 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1586 | .   79  .   50  53  .   .   212 56  459 314 363 
  Parts                    94   | .   8   .   3   4   .   .   9   4   33  17  16  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Combat Hostiles Destroyed  32   | .   1   .   1   3   .   .   4   1   11  5   6   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   6   
  Guns                     22   | .   1   .   1   3   .   .   4   1   7   5   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   4   .   .   
Classes Destroyed          9    | .   3   .   1   .   .   .   1   .   2   1   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  7    | .   1   .   .   .   .   .   1   .   4   1   .   
  Swarmer                  9    | .   1   .   .   3   .   .   .   .   5   .   .   
  Grunt                    11   | .   .   .   .   .   .   .   4   .   3   3   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   1   .   .   .   .   1   3   1   3   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           7    | .   2   .   1   3   .   .   5   1   7   4   1   
  Combat Bots Only         6    | .   1   .   1   3   .   .   4   1   6   3   1   
Max Kills in Single Turn   3    | .   1   .   1   1   .   .   1   1   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  
Damage Taken               2254 | .    59   .    202  60   .    .    121  35   189  216  1372 
  Core                     860  | .    17   .    76   .    .    .    34   .    29   47   657  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    93   .    .    .    81   .    .    88   .    .    
Volleys Fired              23   | .    4    .    4    4    .    .    .    .    4    .    7    
  Largest                  2    | .    2    .    1    2    .    .    .    .    1    .    2    
  Hottest                  73   | .    70   .    50   73   .    .    .    .    33   .    40   
Shots Fired                135  | .    8    .    4    8    .    .    28   5    43   30   9    
  Gun                      122  | .    8    .    4    8    .    .    28   5    39   30   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    .    4    .    .    
  Special                  9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  8    | .    4    .    .    4    .    .    .    .    .    .    .    
  Thermal                  121  | .    4    .    4    4    .    .    28   5    39   30   7    
  Explosive                4    | .    .    .    .    .    .    .    .    .    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         57   | .    4    .    8    2    .    .    27   32   57   15   4    
  Robot Miss Streak        3    | .    2    .    .    2    .    .    1    .    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               102  | .    .    .    .    .    .    .    28   5    39   30   .    
Shots Hit Robots           147  | .    4    .    4    4    .    .    27   5    37   32   34   
  Core Hits                63   | .    4    .    2    3    .    .    9    1    23   10   11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    .    .    .    4    
    Sever                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              45   | .    .    .    .    .    .    .    .    .    .    4    41   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 38   | .    .    .    .    .    .    .    .    .    .    .    38   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    2    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           4405 | .    57   .    51   81   .    .    772  143  1393 811  1097 
  Guns                     2924 | .    49   .    49   57   .    .    772  143  1043 811  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               350  | .    .    .    .    .    .    .    .    .    350  .    .    
  Melee                    1062 | .    .    .    .    .    .    .    .    .    .    .    1062 
  Ramming                  34   | .    8    .    2    24   .    .    .    .    .    .    .    
  Kinetic                  41   | .    10   .    .    31   .    .    .    .    .    .    .    
  Thermal                  2918 | .    39   .    49   26   .    .    772  143  1043 811  35   
  Explosive                350  | .    .    .    .    .    .    .    .    .    350  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1062 | .    .    .    .    .    .    .    .    .    .    .    1062 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    .    .    .    7    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            105  | .    .    .    .    .    .    .    .    .    82   .    23   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               82   | .    .    .    .    .    .    .    .    .    82   .    .    
  Melee                    23   | .    .    .    .    .    .    .    .    .    .    .    23   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    1    .    1    2    .    .    .    .    .    .    .    
  Kicked                   4    | .    1    .    1    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        256  | .    70   .    25   9    .    .    .    .    7    .    256  
  Average Temperature      37   | .    35   .    14   4    .    .    .    .    3    .    129  
  Received Heat Transfer   909  | .    18   .    72   .    .    .    72   18   81   54   594  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    .    2    .    5    .    .    
  Heat Transferred         3959 | .    111  .    148  74   .    .    999  185  1295 1036 111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Peak Influence             836  | .   82  31  71  127 .   .   152 167 574 836 764 
  Initial                  585  | .   .   31  11  27  .   .   .   101 81  261 585 
  Average                  373  | .   35  31  36  112 .   .   42  108 188 525 657 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   2   3   3   
  Low Security (%)         43   | .   100 100 100 100 .   100 100 100 72  .   .   
  Level 1                  4    | .   .   .   .   .   .   .   .   .   12  32  .   
  Level 2                  46   | .   .   .   .   .   .   .   .   .   15  47  92  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   19  7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   .   .   .   2   .   2   2   .   
  Investigation            4    | .   .   .   2   .   .   .   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   2   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Distress Signals           5    | .   .   .   1   .   .   .   1   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   7   .   2   4   .   .   7   4   23  24  20  
  Peak Tracking Total      12   | .   4   .   2   2   .   .   4   8   7   12  8   
  Tactical Retreats        15   | .   1   .   .   1   .   .   1   1   2   6   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Traps Triggered            7    | .   .   .   2   .   .   .   .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Machines Accessed          19   | .   1   .   2   .   1   .   2   .   5   8   .   
  Terminals                14   | .   1   .   2   .   .   .   1   .   5   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   2   .   
Total Hacks                53   | .   1   .   4   .   1   .   8   .   15  24  .   
  Successful               19   | .   1   .   .   .   1   .   3   .   7   7   .   
  Failed                   34   | .   .   .   4   .   .   .   5   .   8   17  .   
    Catastrophic           5    | .   .   .   2   .   .   .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   .   .   4   .   1   .   4   .   15  20  .   
  Terminals                40   | .   1   .   4   .   .   .   6   .   15  14  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   2   .   .   8   .   
Terminal Hacks             9    | .   1   .   .   .   1   .   2   .   4   1   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   .   .   .   .   1   .   1   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         6    | .   .   .   .   .   .   .   .   .   3   3   .   
  Terminals                5    | .   .   .   .   .   .   .   .   .   3   2   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         14   | .   .   .   2   .   .   .   1   .   4   7   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   4   3   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
Robot Hacks Applied        7    | .   .   .   .   .   .   .   .   .   .   4   3   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  recall_investigation     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   .   .   3   13  
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   .   .   .   13  
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   1   6   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   1   5   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   1   3   
  Highest-Rated Group      70   | .   .   .   .   .   .   .   .   .   .   10  70  
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   .   .   .   10  37  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               26   | .   .   .   .   .   .   .   .   .   .   .   26  
  Total Damage             639  | .   .   .   .   .   .   .   .   .   .   .   639 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  
Turns Passed               2915 | .    85   47   169  140  271  221  169  59   373  237  1144 
Spaces Moved               3054 | 1    58   36   131  101  222  185  190  159  618  649  704  
  Core                     27   | .    .    .    .    .    .    .    .    .    .    .    27   
  Treads                   319  | .    .    .    .    .    .    .    .    .    .    .    319  
  Legs                     992  | 1    58   36   131  101  222  185  .    .    .    .    258  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1716 | .    .    .    .    .    .    .    190  159  618  649  100  
  Fastest Speed            29   | 120  120  120  120  120  120  120  37   37   29   29   30   
  Average Speed            74   | 120  120  120  120  120  120  120  37   37   32   29   124  
  Slowest Speed            160  | 120  120  120  120  120  120  120  37   37   37   30   160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13   | .    .    .    .    .    .    .    2    .    3    8    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 2    21   20   21   29   65   65   27   48   36   17   58   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    1    1    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 12   | .    .    .    .    .    .    .    .    .    12   .    .    
Terrain Destroyed          27   | .    .    .    .    .    .    .    1    .    25   1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    1    .    1    1    .    
  AOE                      24   | .    .    .    .    .    .    .    .    .    24   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar 
Total                      3571 | .   65  41  138 111 227 184 290 158 783 686 888 
  Wait                     316  | .   .   3   .   4   .   .   89  .   134 24  62  
  Move                     3019 | .   57  35  130 100 221 184 186 158 611 633 704 
  Hop                      13   | .   .   .   .   .   .   .   2   .   3   8   .   
  Pick Up                  25   | .   2   1   1   1   1   .   2   .   5   3   9   
  Fast Attach              33   | .   1   .   1   .   2   .   .   .   9   5   15  
  Attach                   15   | .   .   .   1   .   .   .   3   .   3   2   6   
  Detach                   3    | .   .   .   .   .   .   .   1   .   .   1   1   
  Swap                     11   | .   .   .   .   .   .   .   .   .   4   1   6   
  Drop                     40   | .   .   2   .   .   3   .   7   .   10  5   13  
  Fire                     23   | .   4   .   4   4   .   .   .   .   4   .   7   
  Melee                    43   | .   .   .   .   .   .   .   .   .   .   4   39  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     4    | .   1   .   1   2   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            25   | .   .   .   .   .   .   .   .   .   .   .   25  
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Discovered new exit (range 10)
   86 | -10/Materials | Entered Mines
   93 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  123 | -10/Mines     | Discovered new exit (range 9)
  133 | -10/Mines     | Entered Materials
  133 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  210 | -9/Materials  | Discovered new exit (range 4)
  282 | -9/Materials  | Discovered new exit (range 18)
  301 | -9/Materials  | Build established: Mutant
  302 | -9/Materials  | Entered Mines
  306 | -9/Mines      | Identified exit to Materials
  331 | -9/Mines      | Met a Derelict bent on vengeance
  436 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  437 | -9/Mines      | Discovered new exit (range 5)
  442 | -9/Mines      | Entered Exiles
  458 | -9/Exiles     | Discovered new exit (range 17)
  475 | -9/Exiles     | Met 8R-AWN
  493 | -9/Exiles     | Met EX-HEX
  530 | -9/Exiles     | Met EX-BIN
  548 | -9/Exiles     | Aligned with FarCom system
  549 | -9/Exiles     | Given EX-Vault access code
  578 | -9/Exiles     | Opened EX-Vault
  586 | -9/Exiles     | Found 0b10 Alert Chip
  591 | -9/Exiles     | Found Field Lobotomy Kit
  597 | -9/Exiles     | Found AWS/Thermal
  622 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  633 | -9/Exiles     | Exiles lab attacked by MAIN.C
  702 | -9/Exiles     | Discovered new exit (range 10)
  713 | -9/Exiles     | Stole three prototypes: 0b10 Alert Chip, AWS/Thermal, Field Lobotomy Kit
  713 | -9/Exiles     | Entered Mines
  923 | -8/Mines      | Discovered exit to Materials (range 11)
  934 | -8/Mines      | Entered Materials
  934 | -8/Materials  | Evolved 2 slots: Utility x2
 1088 | -8/Materials  | Discovered new exit (range 4)
 1103 | -8/Materials  | Identified exit to Garrison
 1103 | -8/Materials  | Entered Garrison
 1124 | -8/Garrison   | Discovered new exit (range 11)
 1142 | -8/Garrison   | Triggered checkpoint
 1155 | -8/Garrison   | Discovered new exit (range 11)
 1160 | -8/Garrison   | Installed Relay Interface Framework
 1162 | -8/Garrison   | Entered Materials
 1178 | -8/Materials  | Identified exit to Factory
 1535 | -8/Materials  | Entered Factory
 1535 | -7/Factory    | Evolved 2 slots: Utility x2
 1537 | -7/Factory    | FarCom data flow suspended
 1772 | -7/Factory    | Identified exit to Garrison
 1772 | -7/Factory    | Entered Garrison
 1814 | -7/Garrison   | Triggered checkpoint
 1879 | -7/Garrison   | Garrison Relay disabled
 1911 | -7/Garrison   | Lost 6 parts (1p3n1u1w)
 1992 | -7/Garrison   | Assimilated P-60 Hacker with FLK Orb
 2142 | -7/Garrison   | Build established: Hacker-Mutant
 2201 | -7/Garrison   | Discovered new exit (range 10)
 2210 | -7/Garrison   | Identified exit to Factory
 2244 | -7/Garrison   | Triggered checkpoint
 2261 | -7/Garrison   | Core integrity fell below 50%
 2295 | -7/Garrison   | Core integrity fell below 20%
 2328 | -7/Garrison   | Lost 5 parts (1p2n1u1w)
 2380 | -7/Garrison   | Garrison Relay disabled
 2586 | -7/Garrison   | Triggered checkpoint
 2671 | -7/Garrison   | Discovered exit to Factory (range 17)
 2682 | -7/Garrison   | Triggered checkpoint
 2701 | -7/Garrison   | Assimilated B-48 Gladiator with FLK Orb
 2721 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 2806 | -7/Garrison   | Triggered checkpoint
 2841 | -7/Garrison   | Garrison Relay disabled
 2916 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02827_ Acquired 15 matter.
02830_ Acquired Lgt. Treads.
02832_ Acquired 10 matter.
02834_ System corrupted: Matter fused (-8).
02834_ Acquired 8 matter.
02837_ Acquired Imp. Deuterium Engine.
02841_ Garrison Relay disabled.
02841_ Relay Coupler [Sentry] tumbles out of relay unit.
02841_ Relay Coupler [Grunt] tumbles out of relay unit.
02841_ Relay Coupler [Sentry] tumbles out of relay unit.
02841_ Relay Coupler [Demolisher] tumbles out of relay unit.
02841_ Relay Coupler [Swarmer] tumbles out of relay unit.
02846_ Acquired Relay Coupler [Sentry].
02847_ Discarded System Shield.
02849_ Discarded Visual Processing Unit.
02851_ Acquired Relay Coupler [Grunt].
02856_ =UZXD8AT UMRQXZ Q3M8CPPDKU
02856_ Acquired 40 matter.
02880_ System corrupted: Energy discharge (-104).
Garrison Door activated.

 Map 
-----
+----------------------------------------------------+
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| ???# #????????????????????????# #????????????????? |
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| #######   ##    ##   ###########?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Evasion (%)                72
Recoil Reduction           3
Defensive Hacking          20
Relay Coupler Types        3
Relay Coupler Value        87

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneTeslaDrive
  Manual?         0
Play Time         00:39:01
  Cumulative      232.5 hours
  Start           2022.06.11 @ 09:21:47
  End             2022.06.11 @ 10:03:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          289
  Rogue           289
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             69
Gallery%          85
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62d7079a-0f39-428b-b671-88847b34c55b