Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 20:01:48 Player: BlackCaro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (4153) 4153 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 8261 Bonus ------- High Alert Combat Kills 313 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 37/100 System Corruption 2% Temperature Cool (20) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer Weapon Cycler > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (8) ---- Kinecellerator Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Weapon Cycler Hardened Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Mini Assault Cannon Power Maul > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Long-range Sensor Array Improved Terrain Scan Processor Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Gauss Cannon [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 166 | 7 9 23 21 73 33 Power 23 | 1 3 4 2 8 5 Engine 13 | 1 3 4 . 1 4 Core 10 | . . . 2 7 1 Reactor . | . . . . . . Propulsion 54 | 2 3 6 9 21 13 Treads 1 | . . . 1 . . Leg 43 | 2 1 . 7 20 13 Wheel . | . . . . . . Hover 5 | . . 4 . 1 . Flight 5 | . 2 2 1 . . Utility 37 | 2 . 6 5 18 6 Device 18 | 1 . 4 5 5 3 Storage 3 | 1 . . . 1 1 Processor 9 | . . 2 . 6 1 Hackware . | . . . . . . Protection 7 | . . . . 6 1 Artifact . | . . . . . . Weapon 52 | 2 3 7 5 26 9 Energy Gun 16 | . 1 3 3 7 2 Energy Cannon 4 | . . . . 2 2 Ballistic Gun 7 | 2 1 1 1 2 . Ballistic Cannon 13 | . . 3 1 5 4 Launcher 2 | . . . . 2 . Special Weapon 1 | . 1 . . . . Impact Weapon 6 | . . . . 6 . Slashing Weapon 3 | . . . . 2 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 11 | . . 3 1 6 1 Parts Lost 66 | . 2 3 7 26 28 Power 10 | . 1 . . 4 5 Propulsion 28 | . . 2 2 11 13 Utility 10 | . . . 2 4 4 Weapon 18 | . 1 1 3 7 6 Highest Loss Streak 6 | . 2 2 3 5 6 Average Slot Usage (%) 91 | . 95 83 94 92 90 Engine 3 | . 12 11 1 . 4 Core 4 | . . . 7 5 2 Leg 23 | . 22 . 23 26 24 Hover 3 | . . 23 7 . . Flight 1 | . 5 6 1 . . Device 8 | . 14 11 16 5 7 Storage 5 | . 11 . . 6 5 Processor 16 | . . 9 18 16 22 Protection 3 | . . . . 6 2 Energy Gun 3 | . 8 1 7 3 . Ballistic Gun 3 | . 17 3 3 2 . Ballistic Cannon 7 | . . 13 5 6 9 Impact Weapon 2 | . . . . 2 4 Slashing Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 50 | 11 14 18 21 49 50 Greatest Support 80 | 20 20 27 40 78 80 Greatest Overweight (x) 3 | . 1 . 1 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 4 4 10 10 Average Capacity 8 | 5 5 4 4 9 9 Most Carried 10 | 2 6 4 4 10 10 Average Carried 7 | 1 4 3 3 8 8 Final Capacity 10 | 6 4 4 4 10 8 Final Carried 10 | 2 4 3 4 10 2 Class Distribution -------------------- 40% | Scavenger-Mutant 38% | Mutant 7% | Scout 7% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3458 | 237 140 341 694 1191 855 Remotely . | . . . . . . Salvage Created 3770 | 12 340 275 737 1619 787 Parts 197 | 3 22 22 39 74 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 . . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 86 | . 8 10 15 31 22 Melee 8 | . . . . 3 5 Guns 29 | . 6 5 8 9 1 Cannons 37 | . . 5 5 11 16 AOE 12 | . 2 . 2 8 . Classes Destroyed 13 | 1 3 3 2 3 1 Worker 7 | . . 4 . 2 1 Builder 2 | . . . 1 1 . Tunneler 5 | 1 . . 1 3 . Recycler 4 | . 1 . . 3 . Watcher 3 | . . 1 1 1 . Swarmer 17 | . 3 6 . 3 5 Saboteur 1 | . . . . . 1 Grunt 43 | . 5 3 12 14 9 Brawler 4 | . . . 2 2 . Duelist 3 | . . . . 1 2 Sentry 7 | . . 1 1 5 . Hunter 5 | . . . . 2 3 Programmer 6 | . . . . 4 2 Best Kill Streak 8 | 1 3 6 4 8 4 Combat Bots Only 4 | . 3 3 4 4 4 Max Kills in Single Turn 3 | 1 1 1 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . 1 . 1 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 10271 | . 456 778 1073 3899 4065 Core 1815 | . 64 196 205 493 857 Absorbed by Shields 122 | . . . . 122 . Core Remaining (%) 63 | 100 74 51 62 29 . Volleys Fired 297 | 3 24 41 58 94 77 Largest 3 | 2 2 2 2 3 3 Hottest 165 | 40 60 120 89 164 165 Shots Fired 554 | 6 48 73 103 192 132 Gun 250 | 6 48 22 63 105 6 Cannon 288 | . . 50 40 72 126 Launcher 15 | . . . . 15 . Special 1 | . . 1 . . . Kinetic 402 | 6 31 72 64 124 105 Thermal 58 | . . 1 . 30 27 Explosive 10 | . . . . 10 . Electromagnetic 84 | . 17 . 39 28 . Robot Hit Streak 18 | 3 16 12 14 10 18 Robot Miss Streak 6 | 2 5 5 3 6 4 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 402 | 4 29 37 74 139 119 Core Hits 198 | 2 13 18 40 82 43 Critical Hits 8 | . . . . 6 2 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 5 | . . . . 3 2 Melee Attacks 72 | . . . . 35 37 Impact 51 | . . . . 16 35 Slashing 21 | . . . . 19 2 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . 2 . Damage Inflicted 11202 | 47 424 819 1785 4845 3282 Guns 2649 | 47 309 209 879 1090 115 Cannons 4423 | . . 582 564 1052 2225 Explosions 2170 | . 115 . 337 1718 . Melee 1917 | . . . . 975 942 Ramming 43 | . . 28 5 10 . Kinetic 5244 | 47 154 791 925 1587 1740 Thermal 1608 | . 115 . 223 670 600 Explosive 1042 | . . . . 1042 . Electromagnetic 1348 | . 155 . 632 561 . Impact 1357 | . . . . 481 876 Slashing 560 | . . . . 494 66 Piercing . | . . . . . . Highest Corruption 13 | . . 1 . 13 2 Average Corruption 7 | . . 1 . 9 1 Corruption Purged . | . . . . . . Effects 57 | . . . . 53 4 Message Errors 10 | . . . . 10 . Matter Fused 10 | . . . . 10 . Heat Flow Errors 10 | . . . . 8 2 Energy Discharges 8 | . . . . 7 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Misdirections 6 | . . . . 6 . Targeting Errors 6 | . . . . 5 1 Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 498 | . 6 . 103 299 90 Projectiles 99 | . . . 12 35 52 Explosions 183 | . 6 . 91 86 . Melee 216 | . . . . 178 38 Knockbacks 50 | . . 7 5 10 28 Impact 9 | . . 2 . 2 5 Kinetic 40 | . . 5 5 8 22 Secondary 1 | . . . . . 1 Self-Inflicted Damage 571 | . 108 13 165 285 . Shots 13 | . 3 . 4 6 . Rammed 5 | . . 2 1 1 1 Targets Rammed 6 | . . 2 1 2 1 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 519 | . 72 311 345 519 310 Average Temperature 109 | . 25 96 91 144 84 Received Heat Transfer 2304 | . 96 213 477 858 660 Effects 10 | . . 1 . 8 1 Shutdowns 1 | . . . . 1 . Energy Bleed 5 | . . 1 . 3 1 Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . . 3 6 1 Impact Corruptions 11 | . . . . 7 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2180 | . 100 . 250 942 888 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 3 . 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 844 | 5 263 430 347 844 559 Average Influence 351 | 2 131 215 222 424 425 Maximum Alert Level 3 | . 1 2 1 3 2 Low Security (%) 19 | 100 78 48 40 5 . Level 1 44 | . 21 44 59 52 35 Level 2 26 | . . 7 . 22 64 Level 3 9 | . . . . 19 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 2 1 4 14 5 Investigation 5 | . . . 1 2 2 Extermination 5 | . . . . 4 1 Reinforcement 9 | . 2 1 3 2 1 Assault 1 | . . . . . 1 Garrison 6 | . . . . 6 . Intercept . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 13 22 26 53 33 Peak Tracking Total 6 | . 6 6 5 6 5 Tactical Retreats 28 | . . 6 6 11 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 37 | . 1 2 2 31 1 Max in Single Turn 8 | . 1 1 1 8 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 25 | . 1 6 4 8 6 Terminals 20 | . . 6 3 6 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . 1 . . 1 . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 63 | . 1 13 16 17 16 Successful 39 | . 1 9 9 11 9 Failed 24 | . . 4 7 6 7 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 47 | . . 13 9 13 12 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 3 | . 1 . . 2 . Scanalyzers 11 | . . . 7 . 4 Garrison Access . | . . . . . . Terminal Hacks 24 | . . 9 2 8 5 Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Scanalyzer Index 1 | . . 1 . . . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 4 | . . 2 . 1 1 Patrol Status 1 | . . . 1 . . Transport Status 1 | . . . . . 1 Investigation Status 1 | . . . . 1 . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Zone Layout 5 | . . 3 . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . 1 . Scanalyzer 11 | . . . 7 . 4 Insert Component 5 | . . . 3 . 2 Analyze 6 | . . . 4 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . . 4 3 8 4 Full Trace Events 6 | . . 2 . 2 2 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 3 . 2 Part Schematics Acquired 4 | . . . 3 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5085 | 111 413 407 601 2343 1210 Spaces Moved 3323 | 79 330 494 390 1352 678 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 2496 | 74 179 . 213 1352 678 Wheels . | . . . . . . Hover 491 | . . 314 177 . . Flight 331 | . 151 180 . . . Fastest Speed 37 | 50 37 37 52 120 120 Average Speed 107 | 115 82 47 91 131 124 Slowest Speed 210 | 120 130 60 150 210 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . 2 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 44 50 26 32 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 40 | . . . . 39 1 Terrain Destroyed 275 | . 12 15 14 214 20 Melee . | . . . . . . Projectile 59 | . . 15 6 18 20 AOE 216 | . 12 . 8 196 . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4217 | 90 425 592 529 1701 880 Wait 169 | . 46 6 40 54 23 Move 3310 | 78 325 489 389 1351 678 Hop 4 | . 2 2 . . . Pick Up 83 | 2 7 11 6 38 19 Fast Attach 99 | 7 5 11 17 47 12 Attach 46 | . 3 5 3 20 15 Detach 21 | . 3 2 1 12 3 Swap 21 | . 1 7 1 6 6 Drop 91 | . 9 16 13 44 9 Fire 297 | 3 24 41 58 94 77 Melee 70 | . . . . 33 37 Ram 3 | . . 2 1 . . Kick 3 | . . . . 2 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 11) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 910 | -9/Materials | Discovered new exit (range 8) 932 | -9/Materials | Identified exit to Materials 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -8/Materials | Build established: Scout 1159 | -8/Materials | Lost 3 parts (1n2w) 1309 | -8/Materials | Discovered new exit (range 17) 1532 | -8/Materials | Identified exit to Factory 1533 | -8/Materials | Entered Factory 1533 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1593 | -7/Factory | Repaired Imp. Terrain Scanner 2185 | -7/Factory | Lost 5 parts (1p2n2u) 2369 | -7/Factory | Garrison activated, responded to threat 2504 | -7/Factory | Build established: Scavenger-Mutant 2975 | -7/Factory | Garrison activated, responded to threat 2990 | -7/Factory | System corruption reached 10% 3042 | -7/Factory | Core integrity fell below 50% 3051 | -7/Factory | Lost 5 parts (1p4n) 3136 | -7/Factory | Lost 3 parts (1p1n1w) 3455 | -7/Factory | Lost 3 parts (2n1w) 3612 | -7/Factory | Identified exit to Factory 3736 | -7/Factory | Build established: Mutant 3876 | -7/Factory | Entered another Factory area 3876 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4226 | -6/Factory | First assault squad dispatched 4296 | -6/Factory | Lost 4 parts (2p1n1u) 4584 | -6/Factory | Core integrity fell below 50% 4627 | -6/Factory | Lost 6 parts (1p3n1u1w) 4725 | -6/Factory | Build established: Scavenger-Mutant 4901 | -6/Factory | Lost 6 parts (1p2n3w) 5051 | -6/Factory | Core integrity fell below 20% 5086 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05013_ U-05 Engineer builds a Door. 05016_ Acquired 20 matter. 05023_ Discarded Adv. Signal Interpreter. 05030_ R-10 Processor collects Shock Rifle. 05034_ R-10 Processor collects Gravmag System. 05047_ W-25 Informer sends out distress signal. 05050_ Acquired 21 matter. 05054_ G-50 Soldier knocked back. 05057_ Carbon-fiber Leg destroyed. 05058_ Acquired 18 matter. 05059_ G-50 Soldier knocked back. 05066_ Lrn. Sensor Array destroyed. 05067_ G-50 Soldier knocked back. 05068_ Carbon-fiber Leg destroyed. 05068_ U-05 Engineer builds a Wall. 05069_ Adv. Assault Cannon destroyed. 05074_ Hvy. Laser destroyed. 05075_ U-05 Engineer builds a Door. 05082_ Acquired 101 matter. 05083_ G-50 Soldier destroyed. 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""""""" #??????????? | | ??# """"""" ## "S """"""" #??????????? | | ??# """"""" ## """ """"""" #??????????? | | ??# """"""" ## "" """"""" #??????????? | | ??# """"""" ## ?#??????????? | | ??##################################?????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 13 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed DisruptionStasisDissipator Manual? 0 Play Time 01:30:23 Cumulative 19.7 hours Start 2020.03.05 @ 18:31:42 End 2020.03.05 @ 20:01:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c790ccb6-aff5-46d4-8634-ce812504dd91