Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 11:16:57 Player: Suslik Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (1792) 1792 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 4279 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 437/550 Matter 300/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Scrap Suit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Large Storage Unit Large Matter Pod (150) Sensor Array Improved Signal Interpreter Improved Signal Interpreter Seismic Detector Medium Armor Plating Improved EM Pulse Cannon Advanced Assault Cannon Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Sensor Array Seismic Detector > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Compact Wheel Large Storage Unit Large Matter Pod Improved Signal Interpreter Improved Signal Interpreter Seismic Detector Medium Armor Plating Medium Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon Rocket Launcher Ripper [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 41 | 1 3 5 19 4 9 Power 8 | . . 2 4 . 2 Engine 8 | . . 2 4 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . . 3 6 . 1 Treads 8 | . . 2 6 . . Leg 1 | . . 1 . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 3 . 3 Device 3 | 1 . . 1 . 1 Storage 5 | . 2 . 2 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | . 1 . 6 4 3 Energy Gun 5 | . . . 4 1 . Energy Cannon 5 | . . . 1 1 3 Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 11 | . . 2 2 . 7 Power 1 | . . . . . 1 Propulsion 5 | . . 2 . . 3 Utility 2 | . . . . . 2 Weapon 3 | . . . 2 . 1 Highest Loss Streak 3 | . . 1 1 . 3 To Critical Strikes . | . . . . . . Average Backups 12 | 7 9 13 13 13 14 Power 2 | 1 2 3 2 2 1 Propulsion 2 | 4 4 3 2 2 1 Utility 4 | . . 1 5 6 6 Weapon 3 | 1 2 3 3 3 4 Tool/Special . | . . . . . . Unused Backups 28 | 7 1 2 6 . 12 Power 4 | 1 . . 1 . 2 Propulsion 7 | 3 . 2 1 . 1 Utility 8 | 1 1 . 1 . 5 Weapon 9 | 2 . . 3 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 99 97 90 77 Engine 11 | . 14 14 10 11 8 Treads 18 | . . 2 32 25 16 Leg 9 | . 28 25 . . . Device 19 | . 14 14 21 22 24 Storage 11 | . 14 14 11 11 10 Energy Gun 5 | . 8 . 8 2 . Energy Cannon 3 | . . . 1 11 14 Ballistic Gun 8 | . 14 14 6 6 3 Ballistic Cannon 5 | . 5 14 3 . . Peak Build Rating 29 | 7 8 9 19 19 29 Average Rating 14 | 6 7 8 16 15 25 On Entrance 9 | 6 7 8 9 15 14 Naked Turns . | . . . . . . Heaviest Build 75 | 12 28 30 38 40 75 Greatest Support 69 | 20 20 40 69 63 40 Greatest Overweight (x) 24 | . 1 2 . . 24 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 Most Carried 15 | 8 11 15 15 15 15 Average Carried 13 | 7 10 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 7 11 15 15 15 12 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1460 | 219 43 238 695 153 112 Remotely . | . . . . . . Salvage Created 2605 | 126 322 158 1366 247 386 Parts 177 | 6 21 15 81 21 33 Haulers Intercepted 4 | . 2 . 2 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 59 | . 7 8 25 14 5 Guns 23 | . 7 3 12 1 . Cannons 20 | . . 5 7 6 2 AOE 15 | . . . 6 7 2 Classes Destroyed 12 | 2 5 . 3 . 2 Worker 1 | . 1 . . . . Builder 5 | . . . 1 . 4 Tunneler 2 | 2 . . . . . Hauler 4 | . 2 . 2 . . Recycler 7 | 1 1 . 4 . 1 Mechanic 1 | . . . 1 . . Watcher 5 | . 1 . 4 . . Swarmer 30 | . 5 6 8 11 . Grunt 18 | . 2 2 10 3 1 Sentry 8 | . . . 7 . 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 2 3 2 5 4 4 Combat Bots Only 4 | . 2 2 4 4 2 Max Kills in Single Turn 3 | 1 2 1 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . . . 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 234 | . 35 36 82 39 42 Missed 61 | . 11 13 13 11 13 Hits 173 | . 24 23 69 28 29 Projectile 173 | . 24 23 69 28 29 AOE 3 | . . . . . 3 Critical Strikes 5 | . . . 2 . 3 Part Disruptions 1 | . . . . . 1 Damage Taken 2699 | . 277 205 1032 254 931 Core 416 | . 51 69 143 40 113 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 22 | . . . . . 22 Core Remaining (%) 68 | 100 . 52 . 54 . Volleys Fired 194 | 9 44 19 82 24 16 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 70 70 50 101 131 138 Shots Fired 376 | 18 88 38 158 44 30 Gun 243 | 18 68 19 113 20 5 Cannon 128 | . 20 19 45 21 23 Launcher 5 | . . . . 3 2 Special . | . . . . . . Kinetic 215 | 9 64 38 87 12 5 Thermal 53 | 9 24 . 12 8 . Explosive 5 | . . . . 3 2 Electromagnetic 103 | . . . 59 21 23 Robot Hit Streak 18 | 4 14 4 11 4 18 Robot Miss Streak 4 | 2 4 3 4 4 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 229 | 8 52 17 105 22 25 Core Hits 114 | 4 20 10 53 15 12 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 1 Critical Strikes 7 | . 2 1 . 2 2 Burn 3 | . 2 . . 1 . Destroy 3 | . . 1 . 1 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4923 | 88 623 240 2212 776 984 Guns 1993 | 88 430 81 1178 155 61 Cannons 1644 | . 193 157 522 240 532 Explosions 1275 | . . . 503 381 391 Melee . | . . . . . . Ramming 11 | . . 2 9 . . Kinetic 1700 | 24 397 238 891 89 61 Thermal 1255 | 64 226 . 637 151 177 Explosive 510 | . . . . 296 214 Electromagnetic 1447 | . . . 675 240 532 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 1 Average Corruption 2 | . . . 3 3 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 4 9 . Message Errors 3 | . . . 2 1 . Matter Fused 6 | . . . 2 4 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 76 | . . . 13 44 19 Projectiles 7 | . . . . . 7 Explosions 69 | . . . 13 44 12 Melee . | . . . . . . Knockbacks 5 | . 2 1 2 . . Impact . | . . . . . . Kinetic 5 | . 2 1 2 . . Secondary . | . . . . . . Self-Inflicted Damage 313 | . . . 191 . 122 Shots 6 | . . . 3 . 3 Rammed 4 | . . 1 3 . . Targets Rammed 4 | . . 1 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 379 | 70 293 20 165 379 210 Average Temperature 62 | 29 77 10 45 113 66 Received Heat Transfer 549 | . 63 24 324 54 84 Effects 2 | . 1 . . 1 . Energy Bleed 1 | . 1 . . . . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . 2 2 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 1 2 . 1 . . Heat Transferred 2330 | 185 814 . 846 285 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . . 5 1 3 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 81 | 100 100 100 72 28 100 Level 1 18 | . . . 27 71 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 379 | 5 142 94 379 369 134 Initial 139 | . . . 31 139 134 Average 80 | . 54 19 90 245 51 Influence Increases 1997 | 15 244 272 814 436 216 Destroy 0b10 Robot/C 1200 | . 140 180 500 280 100 Destroy 0b10 Robot/NC 125 | 15 25 . 60 . 25 Destroy Leader 288 | . 36 30 152 40 30 Allied During Kill 2 | . . 2 . . . Successful Hack 12 | . 12 . . . . Disable Machine 120 | . . . 60 45 15 Destroy Structure 85 | . 1 . 42 26 16 Lose Combat Pursuer 165 | . 30 60 . 45 30 Influence Decreases 1941 | 15 244 190 538 449 505 Entered New Map 481 | . . . 51 219 211 Time Decay 1330 | 15 244 150 467 230 224 Lost Part 110 | . . 20 20 . 70 Lost Ally 20 | . . 20 . . . Squads Dispatched 6 | . . . 3 . 3 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 20 13 38 16 19 Peak Tracking Total 9 | . 3 3 4 4 9 Tactical Retreats 7 | . 2 2 . 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . 1 . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 8 | . . . 4 3 1 Max in Single Turn 2 | . . . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 5 . 3 . . Terminals 8 | . 5 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 11 . 5 . . Successful 7 | . 5 . 2 . . Failed 9 | . 6 . 3 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 7 | . 6 . 1 . . Terminals 16 | . 11 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 5 . 2 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 10 | . . 10 . . . Total Damage 43 | . . 43 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 4210 | 31 672 859 1607 487 554 Sensors 2616 | . . . 1575 487 554 Seismic 4103 | 31 672 859 1607 487 447 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4338 | 116 672 859 1607 487 597 Spaces Moved 2000 | 66 366 394 756 242 176 Core 2 | . . . . . 2 Treads 1185 | . . 29 756 242 158 Legs 797 | 66 366 365 . . . Wheels 16 | . . . . . 16 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 160 160 145 Average Speed 169 | 120 146 188 160 160 242 Slowest Speed 1250 | 120 190 260 160 160 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 84 74 71 56 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 92 | . . . 48 27 17 Melee . | . . . . . . Projectile . | . . . . . . AOE 92 | . . . 48 27 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2600 | 86 424 474 1001 295 320 Wait 292 | 8 8 50 103 23 100 Move 1995 | 65 365 393 755 241 176 Hop . | . . . . . . Pick Up 25 | 2 3 4 8 . 8 Fast Attach 20 | 1 . 1 15 . 3 Attach 9 | . . 2 1 2 4 Detach 3 | . . 1 . 1 1 Swap 22 | . 3 2 10 4 3 Drop 36 | 1 1 1 24 . 9 Fire 194 | 9 44 19 82 24 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 1 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 117 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Entered Mines 832 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 966 | -10/Mines | Discovered new exit (range 8) 1255 | -10/Mines | Discovered new exit (range 13) 1276 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1284 | -10/Mines | Found Scrap Suit 1477 | -10/Mines | Received a Mining Laser from a helpful Derelict 1648 | -10/Mines | Entered Materials 1648 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1864 | -9/Materials | Discovered new exit (range 4) 2575 | -9/Materials | Discovered new exit (range 13) 2831 | -9/Materials | Discovered new exit (range 15) 3255 | -9/Materials | Entered Mines 3521 | -9/Mines | Learned location of Storage (-7) 3581 | -9/Mines | Learned Materials stockpile data 3592 | -9/Mines | Discovered new exit (range 11) 3699 | -9/Mines | Discovered new exit (range 8) 3742 | -9/Mines | Entered Materials 3742 | -8/Materials | Evolved 2 slots: Utility x2 4299 | -8/Materials | Discovered new exit (range 16) 4300 | -8/Materials | Lost 3 parts (1p1n1w) 4339 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Ion Engine. 04336_ U-05 Engineer destroyed. 04336_ Neutrino Reactor explodes. 04336_ U-05 Engineer destroyed. 04336_ Blade Trap short circuited. 04336_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04336_ G-47 Trooper destroyed. 04336_ W-25 Informer destroyed. 04336_ Med. Armor Plating destroyed. 04336_ Neutrino Reactor explodes. 04336_ Blade Trap short circuited. 04336_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04336_ Door malfunctions. 04336_ Neutrino Reactor explodes. 04336_ W-25 Informer destroyed. 04336_ Massive razor-sharp blades shoot up from within the floor. 04337_ K-01 Serf collects debris. 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""" ?????????????? | | ????????????????????#### k#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# a#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????#+#??????????#m #?????????????????????? | | ??????????# #??????????# #?????????????????????? | | ??????????# #??????????# #?????????????????????? | | ??????????# ############ a#?????????????????????? | | ???######?# #* [ ##% ##????????????????????? | | ???# ! # # " # ###############+##???? | | ???# # # """ # #???? | | ???# """ + # """ =+% #???? | | ???# """ # # """ #% #???? | | ???# """ # # """ |# # ##%#### +???? | | ???# ?# + """ = ## ## ##[#??? #???? | | ???######?# # ## ##] ## #??? #???? | | ??????????# ############ ##]] * ## #??? #???? | | ??????????# ????????? ########## #??# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseSegregatorVibroblade Manual? 0 Play Time 00:32:41 Cumulative 226.3 hours Start 2025.05.08 @ 14:56:48 End 2025.10.17 @ 11:16:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 187 Adventurer 10 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 60 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62e62e3f-caa2-4bab-b774-1d6e162642c6