Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 23:16:08 Player: Lyra Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (203) 1015 Value Destroyed (6236) 6236 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1043) 1043 TOTAL SCORE: 11714 Bonus ------- High Alert Combat Kills 1043 Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 33/100 System Corruption 27% Temperature Critical (652) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Active Sensor Suite Improved EM Pulse Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Weapon Cycler Hardened Medium Armor Plating Graphene Brace Hardlight Generator Arc Projector Advanced Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Plasma Cannon Minigun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon EMP Blaster [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Graphene Brace Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . 1 . 1 1 Utility 4 | . . . 1 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 196 | 9 8 3 57 53 33 33 Power 14 | 1 . . 5 4 3 1 Engine 10 | 1 . . 4 3 1 1 Core 4 | . . . 1 1 2 . Reactor . | . . . . . . . Propulsion 62 | 4 5 . 25 12 8 8 Treads 47 | 2 1 . 20 11 7 6 Leg . | . . . . . . . Wheel 12 | 2 2 . 4 1 1 2 Hover . | . . . . . . . Flight 3 | . 2 . 1 . . . Utility 53 | 1 1 2 13 15 14 7 Device 23 | . 1 . 1 6 10 5 Storage 4 | 1 . . 2 . . 1 Processor 6 | . . . 2 3 1 . Hackware . | . . . . . . . Protection 20 | . . 2 8 6 3 1 Artifact . | . . . . . . . Weapon 67 | 3 2 1 14 22 8 17 Energy Gun 23 | 1 2 . 4 9 . 7 Energy Cannon 4 | . . . 1 . . 3 Ballistic Gun 28 | 2 . . 8 11 2 5 Ballistic Cannon 7 | . . . . 1 5 1 Launcher 3 | . . . . 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . . 5 5 1 . Corrupted Parts 13 | . . . . 8 . 5 System Corruption 58 | . . . . 31 . 27 Parts Lost 60 | . 5 . 6 9 17 23 Power 5 | . 1 . . 1 1 2 Propulsion 19 | . 1 . 3 2 7 6 Utility 16 | . . . 2 3 5 6 Weapon 20 | . 3 . 1 3 4 9 Highest Loss Streak 15 | . 2 . 2 5 5 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 87 57 99 98 86 81 Engine 6 | . 12 . 8 7 3 1 Core 2 | . . . 2 . 3 4 Treads 23 | . 5 . 24 23 27 21 Wheel 5 | . 21 . 7 3 . 2 Device 6 | . 7 . . 1 15 24 Storage 9 | . 14 8 10 9 7 6 Processor 5 | . . . 5 14 . . Protection 10 | . . 11 15 10 6 2 Energy Gun 2 | . 14 . 1 4 . 5 Ballistic Gun 13 | . 8 . 18 21 5 7 Ballistic Cannon 3 | . . . . . 12 2 Naked Turns . | . . . . . . . Heaviest Build 130 | 14 15 7 102 113 130 113 Greatest Support 110 | 40 32 8 69 60 80 110 Greatest Overweight (x) 9 | . 1 . 6 9 6 2 Average Overweight (x) 2 | . . . 2 3 2 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 22 | 5 8 6 21 25 25 22 Most Carried 25 | 5 8 8 25 25 25 25 Average Carried 19 | 2 5 6 19 24 20 20 Final Capacity 25 | 8 8 5 25 25 25 5 Final Carried 25 | 5 7 5 23 24 25 5 Class Distribution -------------------- 25% | Scavenger-Mutant 22% | Mutant 16% | Scavenger-Tank 15% | Gunner 13% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 6042 | 139 287 30 1427 1621 2090 448 Remotely 177 | . . . . . . 177 Salvage Created 8923 | . 356 134 2466 2821 2478 668 Parts 430 | . 18 9 148 123 103 29 Haulers Intercepted 10 | . . . 5 3 2 . Recyclers Shooed 13 | . . . 7 4 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 141 | . 11 2 37 37 41 13 Melee 4 | . . 2 2 . . . Guns 93 | . 11 . 35 32 5 10 Cannons 37 | . . . . . 35 2 AOE 5 | . . . . 4 1 . Classes Destroyed 17 | . 4 2 2 4 4 1 Worker 6 | . 1 . . 2 3 . Builder 3 | . . . . 1 2 . Tunneler 3 | . . 1 . . 2 . Hauler 10 | . . . 5 3 2 . Recycler 31 | . 1 . 10 10 10 . Watcher 9 | . . . 5 4 . . Swarmer 23 | . 6 . 11 6 . . Cutter 2 | . . . . . . 2 Grunt 65 | . 5 . 17 19 17 7 Brawler 3 | . . . . . 3 . Duelist 5 | . . . . . 4 1 Protector 2 | . . . . . 2 . Sentry 26 | . . 2 9 8 6 1 Specialist 2 | . . . . 2 . . Hunter 4 | . . . . 1 3 . Programmer 7 | . . . . . 6 1 Heavy 2 | . . . . 1 . 1 Best Kill Streak 15 | . 5 3 7 15 8 4 Combat Bots Only 7 | . 3 2 6 5 7 4 Max Kills in Single Turn 3 | . 2 1 2 3 3 2 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . . . . 3 1 . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 13821 | . 703 83 1949 2687 4694 3705 Core 2253 | . 164 54 270 399 446 920 Absorbed by Shields 456 | . . . . 136 320 . Regen/Repaired (Parts) 145 | . . . 145 . . . Core Remaining (%) 41 | 100 . 12 32 27 36 . Volleys Fired 542 | . 40 . 174 136 131 61 Largest 3 | . 2 . 2 3 3 3 Hottest 221 | . 90 . 96 145 129 221 Shots Fired 1185 | . 58 . 324 367 291 145 Gun 942 | . 58 . 324 365 72 123 Cannon 232 | . . . . . 210 22 Launcher 11 | . . . . 2 9 . Special . | . . . . . . . Kinetic 979 | . 23 . 282 314 282 78 Thermal 109 | . 35 . 39 14 . 21 Explosive . | . . . . . . . Electromagnetic 97 | . . . 3 39 9 46 Robot Hit Streak 43 | . 5 . 14 43 15 11 Robot Miss Streak 6 | . 3 . 6 5 6 5 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 11 | . . . 3 5 . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 789 | . 33 6 209 254 194 93 Core Hits 337 | . 17 3 77 105 102 33 Critical Kills 3 | . . . . 2 . 1 Critical Parts Destroyed 3 | . . . . 2 . 1 Critical Strikes 29 | . . . 3 5 19 2 Burn 2 | . . . 1 1 . . Destroy 6 | . . . . 4 . 2 Blast 19 | . . . . . 19 . Sever 2 | . . . 2 . . . Melee Attacks 27 | . . 15 12 . . . Impact 2 | . . . 2 . . . Slashing 25 | . . 15 10 . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . 2 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19268 | . 496 295 3473 5460 7199 2345 Guns 10974 | . 420 . 2978 4623 1240 1713 Cannons 6191 | . . . . . 5559 632 Explosions 1230 | . 72 . . 832 326 . Melee 761 | . . 295 466 . . . Ramming 112 | . 4 . 29 5 74 . Kinetic 14959 | . 138 . 2610 3846 6799 1566 Thermal 1935 | . 282 . 339 907 147 260 Explosive 72 | . 72 . . . . . Electromagnetic 1429 | . . . 29 702 179 519 Impact 148 | . . . 148 . . . Slashing 613 | . . 295 318 . . . Piercing . | . . . . . . . Highest Corruption 31 | . . . 1 31 13 27 Average Corruption 7 | . . . 1 22 6 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 84 | . . . 3 2 60 19 Message Errors 25 | . . . 1 . 20 4 Matter Fused 20 | . . . . 1 17 2 Heat Flow Errors 9 | . . . . . 6 3 Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 5 | . . . . 1 3 1 Data Loss (major) 5 | . . . 2 . 3 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Weapon Failures 11 | . . . . . 5 6 Overload Shots . | . . . . . . . Overflow Damage 458 | . 95 47 100 48 158 10 Projectiles 133 | . . . . . 123 10 Explosions 178 | . 95 . . 48 35 . Melee 147 | . . 47 100 . . . Knockbacks 63 | . . . . . 55 8 Impact . | . . . . . . . Kinetic 58 | . . . . . 51 7 Secondary 5 | . . . . . 4 1 Self-Inflicted Damage 534 | . 204 . 8 138 184 . Shots 13 | . 2 . . 3 8 . Rammed 14 | . 1 . 2 1 10 . Targets Rammed 14 | . 1 . 2 1 10 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 826 | . 148 6 300 390 540 826 Average Temperature 114 | . 78 6 62 108 132 233 Received Heat Transfer 4274 | . 96 45 618 1036 1312 1167 Effects 27 | . . . . 6 6 15 Shutdowns 6 | . . . . 1 3 2 Energy Bleed 8 | . . . . 2 2 4 Interference 4 | . . . . 3 . 1 Matter Decay 2 | . . . . . . 2 Damage (minor) 6 | . . . . . 1 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 11 | . . . 1 6 . 4 Impact Corruptions 2 | . . . 2 . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . 1 . 3 2 . 3 Heat Transferred 3498 | . 791 . 915 1120 200 472 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 5 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 967 | . 348 142 560 769 967 592 Initial 417 | . . 82 55 224 328 417 Average 419 | . 208 110 283 435 605 455 Maximum Alert Level 3 | . 1 . 2 3 3 2 Low Security (%) 17 | 100 39 100 33 9 . . Level 1 34 | . 60 . 37 33 31 15 Level 2 31 | . . . 29 44 23 84 Level 3 16 | . . . . 12 44 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 4 . 9 7 15 4 Investigation 9 | . 1 . 5 1 2 . Extermination 5 | . . . . . 5 . Reinforcement 16 | . 3 . 3 4 3 3 Assault 6 | . . . 1 1 3 1 Garrison 3 | . . . . 1 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses 1 | . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 13 | . 1 . 5 3 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 248 | . 27 2 74 59 64 22 Peak Tracking Total 8 | . 6 2 7 7 8 6 Tactical Retreats 19 | . 2 . 5 3 9 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 9 | . 1 . 5 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 11 | . 2 . . 3 5 1 Max in Single Turn 2 | . 2 . . 1 2 1 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 32 | . 1 . 11 7 12 1 Terminals 17 | . 1 . 9 2 5 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 1 1 1 . Recycling Units 5 | . . . . 1 4 . Scanalyzers 4 | . . . 1 2 . 1 Garrison Access 2 | . . . . 1 1 . Total Hacks 93 | . 2 . 31 33 25 2 Successful 49 | . . . 14 23 11 1 Failed 42 | . 2 . 16 9 14 1 Catastrophic 6 | . 2 . . . 3 1 Database Lockouts 2 | . . . 1 1 . . Manual 40 | . . . 23 8 9 . Terminals 47 | . 2 . 26 10 9 . Fabricators 3 | . . . . . 3 . Repair Stations 11 | . . . 3 4 4 . Recycling Units 9 | . . . . 1 8 . Scanalyzers 19 | . . . 2 15 . 2 Garrison Access 4 | . . . . 3 1 . Terminal Hacks 11 | . . . 5 4 2 . Record 1 | . . . . 1 . . Robot Analysis 3 | . . . 2 1 . . Level Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 1 1 . . Unreport Threat 3 | . . . 1 1 1 . Investigation Status 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 2 1 1 . Scan Component 3 | . . . 1 1 1 . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . . . . 1 2 . Retrieve Components 3 | . . . . 1 2 . Scanalyzer 17 | . . . 2 14 . 1 Insert Component 9 | . . . 1 7 . 1 Analyze 8 | . . . 1 7 . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 10 | . . . 5 2 3 . Terminals 8 | . . . 5 2 1 . Botnet 8 | . . . 5 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Reject 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 1 . 9 5 9 1 Full Trace Events 5 | . . . 3 1 1 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . 1 7 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 36 | . . . . . 36 . Total Part Build Rating 3 | . . . . . 3 . Parts Repaired 1 | . . . 1 . . . Time 16 | . . . 16 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . . 9 3 . Parts Scanalyzed 9 | . . . 1 7 . 1 Part Schematics Acquired 8 | . . . 1 7 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 3 | . . . 2 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 10634 | 65 527 112 3687 2402 3288 553 Spaces Moved 4378 | 49 377 197 1678 791 1117 169 Core 15 | 4 . . . . . 11 Treads 2398 | 11 43 . 842 498 897 107 Legs . | . . . . . . . Wheels 1677 | 34 316 . 763 293 220 51 Hover . | . . . . . . . Flight 288 | . 18 197 73 . . . Fastest Speed 37 | 50 37 37 37 210 190 50 Average Speed 190 | 95 98 37 178 234 242 183 Slowest Speed 330 | 160 160 37 320 250 330 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 65 46 94 63 30 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . 29 . . 28 48 2 Melee . | . . . . . . . Projectile 53 | . . . . 6 45 2 AOE 54 | . 29 . . 22 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 5581 | 62 476 220 2051 1089 1382 301 Wait 158 | . 35 1 36 32 51 3 Move 4373 | 48 376 196 1678 790 1116 169 Hop . | . . . . . . . Pick Up 134 | 5 7 1 47 32 27 15 Fast Attach 59 | 6 2 3 23 13 9 3 Attach 70 | . 4 . 10 16 20 20 Detach 14 | . 3 . 2 6 . 3 Swap 67 | 3 2 . 24 24 4 10 Drop 124 | . 6 4 44 39 14 17 Fire 542 | . 40 . 174 136 131 61 Melee 27 | . . 15 12 . . . Ram 2 | . 1 . 1 . . . Kick . | . . . . . . . Crush 11 | . . . . 1 10 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 10) 548 | -10/Materials | Core integrity fell below 50% 593 | -10/Materials | Entered Mines 611 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 636 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 649 | -10/Mines | Core integrity fell below 20% 689 | -10/Mines | Discovered new exit (range 6) 699 | -10/Mines | Assembled infested the area 704 | -10/Mines | Assisted by a Guerilla fighting off Assembled 705 | -10/Mines | Entered Materials 705 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1240 | -9/Materials | Build established: Scavenger-Mutant 1371 | -9/Materials | Discovered new exit (range 7) 1859 | -9/Materials | Identified exit to Materials 2142 | -9/Materials | Repaired Imp. Treads 2834 | -9/Materials | Discovered new exit (range 13) 3444 | -9/Materials | Build established: Mutant 4171 | -9/Materials | Central database locked down 4305 | -9/Materials | First assault squad dispatched 4374 | -9/Materials | Core integrity fell below 50% 4392 | -9/Materials | Entered another Materials area 4392 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5056 | -8/Materials | Central database locked down 5101 | -8/Materials | Build established: Gunner 5855 | -8/Materials | Discovered new exit (range 16) 5873 | -8/Materials | Garrison activated, responded to threat 6033 | -8/Materials | Discovered new exit (range 14) 6450 | -8/Materials | Core integrity fell below 50% 6516 | -8/Materials | Lost 5 parts (1p2u2w) 6548 | -8/Materials | Found Corrupted Prototype Device 6590 | -8/Materials | Discovered new exit (range 9) 6740 | -8/Materials | System corruption reached 10% 6764 | -8/Materials | Identified Active Sensor Suite 6768 | -8/Materials | System corruption reached 30% 6792 | -8/Materials | First assault squad dispatched 6794 | -8/Materials | Entered Factory 6794 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7045 | -7/Factory | Build established: Scavenger-Skirmisher 7887 | -7/Factory | Fabricated Hvy. Assault Cannon (x1) 8286 | -7/Factory | Lost 4 parts (2n1u1w) 8394 | -7/Factory | First assault squad dispatched 8505 | -7/Factory | Build established: Scavenger-Tank 8655 | -7/Factory | Destroyed 7 combat bots 8657 | -7/Factory | Lost 5 parts (1p1n2u1w) 8953 | -7/Factory | Build established: Scavenger-Mutant 9027 | -7/Factory | Core integrity fell below 50% 9260 | -7/Factory | Build established: Scavenger-Tank 9400 | -7/Factory | System corruption reached 10% 9928 | -7/Factory | Discovered new exit (range 7) 10082 | -7/Factory | Entered another Factory area 10082 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10289 | -6/Factory | Lost 3 parts (1n1u1w) 10432 | -6/Factory | First assault squad dispatched 10487 | -6/Factory | Lost 4 parts (1p1n1u1w) 10494 | -6/Factory | System corruption reached 10% 10526 | -6/Factory | Found Corrupted Active Sensor Suite 10611 | -6/Factory | Core integrity fell below 50% 10631 | -6/Factory | Core integrity fell below 20% 10636 | -6/Factory | Core destroyed Last Messages --------------- 10619_ Overheating: System interference. 10619_ Plasma Cannon temporarily disabled. 10620_ Overheating: Matter decay (-5). 10621_ System corrupted: Heat flow error (+209). 10621_ Dropped Plasma Cannon. 10623_ Overheating: Graphene Brace damaged (-76). 10625_ Overheating: Hcp. Storage Unit damaged (-104). 10625_ Plasma Cannon destroyed. 10626_ Overheating: Energy bleed (-8). 10627_ Power failure, Rnf. Deuterium Engine shutdown. 10627_ Overheating: Energy bleed (-6). 10628_ Overheating: Shock Rifle damaged (-3). 10628_ Shock Rifle destroyed. 10628_ Rnf. Deuterium Engine destroyed. 10630_ Overheating: Matter decay (-9). 10630_ Dropped Hcp. Storage Unit. 10633_ Overheating: Graphene Brace damaged (-38). 10634_ Acquired 42 matter. 10635_ Overheating: Graphene Brace damaged (-12). 10636_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+#??????????????????????? | | ???????""???????????????# #??????????????????????? | | ?????? ""???????????????# #??????????????????????? | | ??????? ???????????????# #??????????????????????? | | ?????? ???????????????# #??????????????????????? | | ??????"" ??????????????## ##?????????????????????? | | ???????" ??????????????# #?????????????????????? | | ??????? ??????????????# #?????????????????????? | | ????####+####??????????# +?????????????????????? | | ##### #??????????# @ #?????????????????????? | | %############ #?????????????????????? | | %!%=*%*! | = ##????????????????????? | | %!==%[%*]! !!* #??????????????????? | | /%=%]=/!** #??????????????????? | | [!################# #??????????????????? | | ##### | #???????????????? #??????????????????? | | ????### ###????????????????? ??????????????????? | | ??????# #????????????????????#?????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ????### ###????????????????????????????????????? | | ????# % ###+#######+###??????????????????????? | | ##### #??????????????????????? | | #??????????????????????? | | [[% */%%% ###????????????????????? | | ! ! %== %% # #????????????????????? | | ##### %[ !%!]! ###########????????????? | | ????# =###+#####= # #????????????? | | ????#########??????##*% # " "S""" #????????????? | | ????????????????????# / # """ """ #????????????? | | ????????????????????# + #???########## | | ????????????????????# # ! #???# | | ????????????????????# # ! #???# """" | | ????????????????????# # #???# """" [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Rnf. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreComponentDoomcannon Manual? 0 Play Time 01:47:23 Cumulative 18.0 hours Start 2022.04.21 @ 00:26:51 End 2022.04.21 @ 23:16:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 25 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 45e17542-d4a8-4f3a-93ef-6fc1eba7fd45