Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.05 @ 18:42:57 // Halloween2020/ForbiddenLore Player: dark Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (42) 210 Value Destroyed (1975) 1975 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3080) 3080 TOTAL SCORE: 13365 Bonus ------- Follower Combat Kills 538 Met Imprinter 300 Was Imprinted 300 Acquired SGEMP 2000 Friendly Fire -58 Cogmind --------- Core Integrity 0/1450 Matter 267/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Centrium Leg Antigrav Array Antigrav Array > --- UTILITY (10) ----- Spectral Analyzer Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Graviton Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Spectral Analyzer Improved Targeting Computer Advanced Melee Analysis Suite Improved Energy Mantle Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON ----------- Neutron Missile Launcher Centrium Greatsword > --- INVENTORY -------- Advanced Cryofiber Web Hacking Drone Bay Gamma Rifle Portable AFG [Rating: 137] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Biometal Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Makeshift Hacking Suite Device Advanced Cryofiber Web Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Centrium Medium Armor Plating Weapon Matter Neutralizer Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Neutron Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Centrium Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 2 2 . . 2 . 2 Power 2 | . . . . . . 1 . . . . . . 1 . . . . . Propulsion 5 | . . . 2 . 1 . . . . . . . 1 . . . . 1 Utility 8 | . . . . . 1 1 . . . . 2 1 . . . 2 . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 160 | 6 11 4 3 1 10 14 . . 5 7 10 12 9 7 1 13 40 7 Power 21 | 2 . . . . . 6 . . . 1 2 2 1 1 . 2 4 . Engine 7 | 2 . . . . . 3 . . . 1 1 . . . . . . . Core 9 | . . . . . . 3 . . . . 1 2 1 1 . . 1 . Reactor 5 | . . . . . . . . . . . . . . . . 2 3 . Propulsion 47 | 2 4 . 3 . 2 4 . . 2 . 2 2 2 1 . 7 12 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . 1 1 1 Wheel 5 | 2 . . . . . . . . . . . . . 1 . 1 1 . Hover 20 | . 2 . . . 2 1 . . . . . 2 2 . . 2 6 3 Flight 19 | . 2 . 3 . . 3 . . 2 . 2 . . . . 3 4 . Utility 49 | 1 3 . . . 2 2 . . 3 . 3 5 3 5 1 4 15 2 Device 22 | . 1 . . . 1 . . . . . 3 4 3 2 . . 7 1 Storage 7 | 1 . . . . . . . . 1 . . 1 . 1 . 1 1 1 Processor 6 | . . . . . . 1 . . . . . . . 1 1 1 2 . Hackware 8 | . . . . . . . . . 2 . . . . . . 2 4 . Protection 6 | . 2 . . . 1 1 . . . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 43 | 1 4 4 . 1 6 2 . . . 6 3 3 3 . . . 9 1 Energy Gun 16 | 1 2 1 . . . 2 . . . 4 2 1 . . . . 3 . Energy Cannon 5 | . . . . . 1 . . . . . . . 2 . . . 2 . Ballistic Gun 4 | . 1 1 . . 2 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . 2 1 . . . . . Launcher 9 | . 1 2 . 1 2 . . . . 1 1 . . . . . 1 . Special Weapon 4 | . . . . . . . . . . 1 . . . . . . 2 1 Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . 3 . . . . 1 . . . . 1 18 . Parts Lost 70 | . . 1 . . 11 1 . . . 2 4 9 . 2 . 2 29 9 Power 11 | . . . . . 1 . . . . 1 1 1 . . . 1 6 . Propulsion 28 | . . . . . 4 1 . . . 1 3 3 . 1 . 1 10 4 Utility 14 | . . . . . 2 . . . . . . 2 . 1 . . 5 4 Weapon 17 | . . 1 . . 4 . . . . . . 3 . . . . 8 1 Highest Loss Streak 10 | . . 1 . . 7 1 . . . 2 2 8 . 1 . 2 10 3 Average Slot Usage (%) 69 | . 96 96 77 67 52 24 61 61 82 91 78 71 44 62 63 78 73 33 Engine 4 | . 14 14 11 11 5 1 7 7 7 10 5 . . . . . . . Core 3 | . . . . . . 6 7 7 7 4 4 9 1 5 5 3 1 . Hover 6 | . 24 28 . . 4 1 7 7 . . . 7 6 3 . 2 7 2 Flight 12 | . 2 . 33 33 19 5 23 23 37 38 26 9 . . . 1 7 4 Device 6 | . 11 14 11 11 8 . . . . . 10 13 8 11 10 9 3 . Storage 5 | . 14 14 11 11 9 7 7 7 7 7 6 5 . 1 5 3 . 3 Processor 6 | . . . . . . 1 7 7 7 7 6 5 5 9 10 9 11 11 Hackware 10 | . . . . . . . . . 14 15 13 11 10 10 10 19 22 8 Energy Gun 2 | . 10 9 . . . . . . . 7 2 2 . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . 9 10 10 9 3 . Ballistic Gun 1 | . 12 13 11 1 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 1 5 5 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 11 15 16 12 12 12 20 20 20 32 44 42 58 55 55 49 78 78 8 Greatest Support 108 | 32 32 12 12 12 12 21 21 21 37 37 30 44 41 28 10 60 85 108 Greatest Overweight (x) 18 | . 3 1 . . 2 3 . . 1 13 2 12 1 18 4 8 3 1 Average Overweight (x) 1 | . . . . . . 1 . . . 1 1 . . 3 4 3 . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 10 10 10 10 4 4 4 4 4 4 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 9 10 10 9 4 4 4 4 4 4 Most Carried 10 | 5 6 6 4 5 4 6 4 6 7 7 10 10 4 4 4 4 4 4 Average Carried 4 | 2 5 5 3 4 2 4 2 5 6 6 7 8 3 3 4 3 3 2 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 10 10 10 4 4 4 4 4 4 4 Final Carried 9 | 5 5 5 4 5 2 2 4 6 7 6 9 4 3 4 4 4 4 2 Class Distribution -------------------- 31% | Mutant 22% | Derelict-Mutant 14% | Hacker-Mutant 12% | Hacker-Tank 8% | Hacker-Gunner 3% | Wizard-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -3/Research Wizard-Gladiator | -3/Testing Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Matter Collected 2094 | 260 34 25 . 41 46 150 183 72 40 114 23 39 129 313 38 164 403 20 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1250 | . 39 63 . . 51 . . . . . 43 89 23 50 . 335 557 . Parts 84 | . 9 10 . . 3 . . . . . 7 3 . 5 . 6 41 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 6 . . 12 . . . 4 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 32 | . 3 2 . . 2 . . . . . 3 2 1 5 . 3 11 . Melee 6 | . . . . . . . . . . . . . . . . . 6 . Guns 1 | . . . . . . . . . . . . 1 . . . . . . Cannons 15 | . . . . . . . . . . . . 1 1 5 . 3 5 . AOE 10 | . 3 2 . . 2 . . . . . 3 . . . . . . . Classes Destroyed 14 | . 3 3 . . 1 . . . . . 1 1 1 . . 1 3 . Builder 4 | . 1 2 . . . . . . . . . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . . . 2 . . Operator 2 | . . . . . . . . . . . 1 . . . . 1 . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . . Swarmer 14 | . 3 . . . . . . . . . 3 . . 4 . . 4 . Grunt 3 | . . 1 . . 1 . . . . . . . . . . 1 . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 4 | . . . . . . . . . . . . . 1 1 . 2 . . Hunter 2 | . . . . . . . . . . . . 2 . . . . . . Programmer 5 | . . . . . . . . . . . . . . . . . 5 . Striker 1 | . . . . . . . . . . . . . . . . . 1 . Protovariant P 1 | . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 5 4 . . 2 . . . . . 4 3 1 3 . 2 4 . Combat Bots Only 4 | . 3 1 . . 2 . . . . . 3 2 1 3 . 2 4 . Max Kills in Single Turn 4 | . 4 4 . . 1 . . . . . 2 1 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 1 . . 1 . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Damage Taken 9561 | . 53 168 . 17 694 247 140 15 . 160 219 1086 128 577 38 148 3369 2502 Core 3500 | . 20 36 . 7 223 203 84 . . 11 46 289 27 259 . . 836 1459 Absorbed by Shields 374 | . . . . . . . . . . . . 190 . 24 . 36 124 . Core Remaining (%) 74 | 100 . 77 . 98 59 . . . . 57 94 71 . . 75 . 35 . Volleys Fired 113 | . 2 15 . . 7 . . . . 18 8 16 3 11 . 12 21 . Largest 3 | . 1 2 . . 2 . . . . 2 1 3 3 3 . 3 3 . Hottest 343 | . 30 70 . . 63 . . . . 141 81 134 275 275 . 275 343 . Shots Fired 204 | . 2 20 . . 10 . . . . 23 8 30 9 28 . 36 38 . Gun 60 | . 1 11 . . 6 . . . . 21 5 12 . . . . 4 . Cannon 126 | . . . . . 1 . . . . . . 18 9 28 . 36 34 . Launcher 17 | . 1 9 . . 3 . . . . 1 3 . . . . . . . Special 1 | . . . . . . . . . . 1 . . . . . . . . Kinetic 59 | . 1 6 . . 6 . . . . . . 18 3 11 . 12 2 . Thermal 108 | . . 5 . . . . . . . 21 5 12 6 17 . 24 18 . Explosive 17 | . 1 9 . . 3 . . . . 1 3 . . . . . . . Electromagnetic 19 | . . . . . 1 . . . . . . . . . . . 18 . Robot Hit Streak 18 | . 2 6 . . 3 . . . . 7 2 5 7 18 . 13 15 . Robot Miss Streak 4 | . . 1 . . 1 . . . . 2 2 2 . 4 . 2 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 143 | . 2 12 . . 10 . . . . 15 4 17 5 14 . 20 44 . Core Hits 75 | . 6 8 . . 7 . . . . 6 6 8 2 6 . 9 15 2 Critical Hits 7 | . . . . . . . . . . . . . 1 . . 2 4 . Critical Kills 4 | . . . . . . . . . . . . . . . . 2 2 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . 1 . . . 2 . Melee Attacks 41 | . . . . . 11 . . . . . . . . . . . 30 . Impact 11 | . . . . . 11 . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . . . . . . . . 30 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . 5 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . 4 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 6495 | . 141 422 . . 460 . . . . 371 419 509 177 514 . 572 2896 14 Guns 795 | . 14 115 . . 22 . . . . 355 68 199 . . . . 22 . Cannons 2299 | . . . . . 28 . . . . . . 295 177 514 . 572 713 . Explosions 1108 | . 127 307 . . 307 . . . . 16 351 . . . . . . . Melee 2264 | . . . . . 103 . . . . . . . . . . . 2161 . Ramming 29 | . . . . . . . . . . . . 15 . . . . . 14 Kinetic 605 | . 14 52 . . 22 . . . . . . 295 31 119 . 72 . . Thermal 2228 | . . 63 . . . . . . . 355 68 199 146 395 . 500 502 . Explosive 1108 | . 127 307 . . 307 . . . . 16 351 . . . . . . . Electromagnetic 261 | . . . . . 28 . . . . . . . . . . . 233 . Impact 103 | . . . . . 103 . . . . . . . . . . . . . Slashing 2161 | . . . . . . . . . . . . . . . . . 2161 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . 5 5 5 5 . 1 . . . . . 22 2 Average Corruption 9 | . . . . . . 3 5 5 5 . 1 . . . . . 16 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 65 | . . . . . . 6 4 3 1 . 2 . . . . . 49 . Message Errors 12 | . . . . . . 4 1 1 . . 1 . . . . . 5 . Matter Fused 11 | . . . . . . 1 1 . 1 . . . . . . . 8 . Heat Flow Errors 8 | . . . . . . . 1 . . . . . . . . . 7 . Energy Discharges 6 | . . . . . . . . 2 . . 1 . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 1 . . . . . . . . . 4 . Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . 2 . Misdirections 14 | . . . . . . . . . . . . . . . . . 14 . Targeting Errors 3 | . . . . . . . . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots 5 | . . . . . . . . . . 4 . . . . . . 1 . Effects 2 | . . . . . . . . . . . . . . . . . 2 . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 . Overflow Damage 616 | . . 25 . . 5 . . . . . 14 . . 40 . 19 513 . Projectiles 96 | . . . . . . . . . . . . . . 40 . 19 37 . Explosions 39 | . . 25 . . . . . . . . 14 . . . . . . . Melee 481 | . . . . . 5 . . . . . . . . . . . 476 . Knockbacks 3 | . . . . . . . . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 217 | . 40 59 . . . . . . . . 104 7 . . . . . 7 Shots 5 | . 1 2 . . . . . . . . 2 . . . . . . . Rammed 6 | . . . . . 1 . . . . . . 1 . . . . . 4 Targets Rammed 6 | . . . . . 1 . . . . . . 1 . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 795 | . . 111 . . 11 . 104 4 200 381 14 112 348 688 . 277 795 . Average Temperature 158 | . . 55 . . 4 . 45 4 93 131 10 53 175 339 . 101 194 . Received Heat Transfer 655 | . . 54 . . 333 12 33 9 . . 6 117 9 16 . 21 18 27 Effects 33 | . . . . . . . . . 1 5 . . . 17 . 1 9 . Shutdowns 4 | . . . . . . . . . . 2 . . . 1 . . 1 . Energy Bleed 5 | . . . . . . . . . . 2 . . . 1 . . 2 . Interference 9 | . . . . . . . . . 1 1 . . . 6 . 1 . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . Short Circuit 3 | . . . . . . . . . . . . . . 2 . . 1 . Damage (minor) 4 | . . . . . . . . . . . . . . 1 . . 3 . Damage (major) 6 | . . . . . . . . . . . . . . 4 . . 2 . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 . . . . . . Heat Transferred 2665 | . . 185 . . . . . . . 445 111 407 148 407 . 518 444 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Peak Influence 318 | . 140 55 64 39 142 79 . . . . 94 156 77 . . 190 312 318 Initial 108 | . . 5 13 24 14 64 . . . . . . 11 . . . 106 108 Average 79 | . 97 14 51 26 82 41 . . . . 26 61 42 . . 65 169 248 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . 1 1 Low Security (%) 91 | 100 100 100 100 100 100 100 . . . . 100 100 100 . . 100 71 23 Level 1 8 | . . . . . . . . . . . . . . . . . 28 76 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . 1 2 . . . . . 1 . . . 1 3 1 Investigation . | . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . . . . . . . 3 . Reinforcement 4 | . . . . . . 1 . . . . . 1 . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Distress Signals 14 | . . . . . . 1 . . . 8 . 3 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 9 7 . 4 12 7 4 3 . 11 6 16 4 6 2 13 44 26 Peak Tracking Total 15 | . 5 2 . 4 5 2 3 2 . 3 3 4 2 4 3 4 15 12 Tactical Retreats 26 | . . 2 . . 4 . 3 2 . . . 3 1 1 . . 6 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Traps Triggered 6 | . . . . . 1 2 . . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Machines Disabled 12 | . . . . . 2 . . . . . 1 . 1 . . 1 7 . Max in Single Turn 2 | . . . . . 2 . . . . . 1 . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Machines Accessed 26 | . 5 1 2 . 2 3 . . 1 . 5 2 3 1 . . 1 . Terminals 9 | . 4 1 2 . 1 1 . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . . Repair Stations 4 | . . . . . 1 . . . . . 1 1 . . . . 1 . Recycling Units 5 | . 1 . . . . 1 . . . . 2 . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 1 1 . . . . . Total Hacks 86 | . 23 1 9 . 10 10 . . 6 . 13 4 7 1 . . 2 . Successful 59 | . 17 . 6 . 7 6 . . 6 . 8 3 3 1 . . 2 . Failed 27 | . 6 1 3 . 3 4 . . . . 5 1 4 . . . . . Catastrophic 4 | . . 1 1 . . 1 . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 71 | . 16 1 6 . 5 3 . . . . 10 7 3 . . 7 11 2 Terminals 43 | . 21 1 9 . 8 4 . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . . 2 . . . . . Repair Stations 7 | . . . . . 2 . . . . . 1 2 . . . . 2 . Recycling Units 14 | . 2 . . . . 3 . . . . 5 . 4 . . . . . Scanalyzers 5 | . . . . . . . . . . . 5 . . . . . . . Garrison Access 5 | . . . . . . . . . . . 2 2 1 . . . . . Terminal Hacks 23 | . 8 . 3 . 3 2 . . 6 . . . . 1 . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . 1 1 . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 1 . . . . . . 2 . . . . 2 . Scan Component 3 | . . . . . 1 . . . . . . 1 . . . . 1 . Repair 2 | . . . . . . . . . . . . 1 . . . . 1 . Recycling Unit Hacks 5 | . 1 . . . . 1 . . . . 2 . 1 . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . . . . . . 4 . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . Analyze 3 | . . . . . . . . . . . 3 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 20 | . 8 . 3 . 3 2 . . . . 1 1 2 . . . . . Terminals 13 | . 7 . 3 . 3 . . . . . . . . . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 7 | . 4 . 2 . 1 . . . . . . . . . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . . Recyclers 2 | . 1 . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . Researchers 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 1 . . . . . Watchers 2 | . . . . . . . . . . . . 1 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 1 2 . 2 3 . . . . 3 1 3 . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 6 . 1 . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 68 | . . . . . . . . . . . . 50 . . . . 18 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . . . 15 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Total Allies 14 | . 1 . . . . 3 . . 4 . . 4 . . . 2 . . Largest Group 4 | . 1 1 . . . 3 . . 4 4 . 3 . . . 2 1 . Highest-Rated Group 152 | . 10 10 . . . 93 . . 152 152 . 84 . . . 100 50 . Highest-Rated Ally 50 | . 10 10 . . . 31 . . 39 39 . 31 . . . 50 50 . Zionite Dispatches 4 | . . . . . . . . . . . . 3 . . . 1 . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Total Orders 8 | . . . . . . . . . . . 6 2 . . . . . . EXPLORE 3 | . . . . . . . . . . . 2 1 . . . . . . RETURN 5 | . . . . . . . . . . . 4 1 . . . . . . Ally Attacks 95 | . . . . . . 18 . . . 41 . 13 . . . 21 2 . Total Damage 2515 | . . . . . . 341 . . . 603 . 155 . . . 1081 335 . Kills 15 | . . . . . . 2 . . . 5 . 3 . . . 4 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 . 1 1 . . . 2 . . . . Drone Launches 8 | . . . . . . . . . . . 4 4 . . . . . . Drone Recoveries 6 | . . . . . . . . . . . 4 2 . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 1 2 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Turns Passed 8672 | 59 455 575 145 78 201 841 158 112 987 577 446 488 485 1188 105 506 1048 218 Spaces Moved 7147 | 46 190 449 61 87 205 472 459 319 995 418 337 488 367 686 87 250 920 311 Core 259 | 6 1 . . . . 52 . . . 1 . 22 9 32 . . 6 130 Treads . | . . . . . . . . . . . . . . . . . . . Legs 19 | . . . . . . . . . . . . . . . . . 12 7 Wheels 701 | 40 11 . . . . . . . . . . . . 366 87 197 . . Hover 2059 | . 153 449 . . . 56 . . . . . 441 358 288 . 40 226 48 Flight 4109 | . 25 . 61 87 205 364 459 319 995 417 337 25 . . . 13 676 126 Fastest Speed 28 | 50 56 56 34 34 34 34 34 34 28 112 113 50 46 110 120 110 37 37 Average Speed 94 | 93 105 97 34 34 43 162 34 34 91 116 115 76 106 157 120 165 67 47 Slowest Speed 950 | 100 200 116 34 34 200 200 34 34 117 700 207 650 110 950 120 560 200 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . 1 2 4 1 . . . . . . . . . 15 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 32 66 10 16 23 9 61 56 93 70 11 22 8 83 15 9 75 12 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . 2 . . . . 1 . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . . . . . . . 1 1 . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 14 | . . . . . . . 1 4 2 2 . . . 4 1 . . . Spaces Dug 7 | . . . . . . . . . . . . . . . . 6 1 . Terrain Destroyed 155 | . 5 63 . . 13 . . . . . 41 3 . 14 . 14 2 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Projectile 32 | . . . . . . . . . . . . 3 . 14 . 14 1 . AOE 122 | . 5 63 . . 13 . . . . . 41 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Tes Res Total 8756 | 61 444 566 184 134 287 546 459 322 1075 486 389 580 454 767 87 314 1226 375 Wait 1157 | . 228 89 120 46 49 43 . . 71 39 22 50 68 53 . 29 196 54 Move 7077 | 45 189 448 60 84 200 464 456 318 994 417 336 488 366 685 86 249 890 302 Hop 25 | . . . . 1 2 3 1 . . . . . . . . . 14 4 Pick Up 91 | 10 3 3 . . 4 13 2 3 2 2 7 7 6 6 . 6 14 3 Fast Attach 52 | . 7 . . . . . . . 4 . . 1 4 2 . 6 26 2 Attach 83 | 5 3 . 2 1 10 14 . . . 4 8 7 5 2 . 6 11 5 Detach 21 | . 3 . 1 2 3 3 . . . 2 5 1 . . . . 1 . Swap 26 | 1 1 4 1 . . . . . 1 3 2 4 . 3 1 1 4 . Drop 57 | . 8 3 . . . 6 . 1 3 1 1 6 2 5 . 5 15 1 Fire 113 | . 2 15 . . 7 . . . . 18 8 16 3 11 . 12 21 . Melee 41 | . . . . . 11 . . . . . . . . . . . 30 . Ram 5 | . . . . . 1 . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 4 | . . 4 . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Ext) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 515 | -10/Materials | Entered Mines 515 | -10/Mines | Accompanied by 1 ally 539 | -10/Mines | Found a hidden stash of uninstalled traps 588 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 770 | -10/Mines | Excavation squad dispatched 770 | -10/Mines | A large section of the Mines collapsed 1020 | -10/Mines | Excavation squad dispatched 1084 | -10/Mines | Discovered new exit (range 6) 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Evolved 2 slots: Propulsion x2 1098 | -9/Materials | Identified exit to Mines 1235 | -9/Materials | Entered Mines 1236 | -9/Mines | Assembled infested the area 1266 | -9/Mines | Met a Derelict bent on vengeance 1293 | -9/Mines | Discovered new exit (range 13) 1313 | -9/Mines | Entered Materials 1313 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -8/Materials | Lost 4 parts (3n1w) 1483 | -8/Materials | Garrison activated, responded to threat 1509 | -8/Materials | Discovered new exit (range 12) 1514 | -8/Materials | Entered Factory 1514 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1521 | -7/Factory | Lost 7 parts (1p1n2u3w) 1781 | -7/Factory | Fabricated Imp. Phase Shifter? 2193 | -7/Factory | Allied Derelicts emerged from ambush trap array 2198 | -7/Factory | P-60 Hacker assimilated allied 83-E76(g) 2204 | -7/Factory | P-60 Hacker assimilated allied RN-Q2B(g) 2348 | -7/Factory | Discovered new exit (range 10) 2355 | -7/Factory | Entered Lower Caves 2367 | -7/Lower Caves | Spotted B-75 Beast 2387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2432 | -7/Lower Caves | Learned Factory garrison access intel 2451 | -7/Lower Caves | Encountered a Warlord checkpoint 2506 | -7/Lower Caves | Discovered new exit (range 5) 2513 | -7/Lower Caves | Entered another Lower Caves area 2579 | -7/Lower Caves | Encountered a Warlord checkpoint 2623 | -7/Lower Caves | Discovered new exit (range 3) 2625 | -7/Lower Caves | Entered Zion 2639 | -7/Zion | Discovered new exit (range 15) 2650 | -7/Zion | System corruption cleaned by Quarantine Array 2690 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2781 | -7/Zion | Learned location of Recycling (-7) 2799 | -7/Zion | Learned location of 1 exit from Factory 3052 | -7/Zion | Build established: Derelict-Mutant 3170 | -7/Zion | Imprinted 3172 | -7/Zion | Declared Zion's savior 3353 | -7/Zion | Given the Hacking Drone Bay 3353 | -7/Zion | Found Prototype Device 3612 | -7/Zion | Entered Proximity Caves 3612 | -6/Proximity Caves | Accompanied by 4 allies 3915 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4170 | -6/Proximity Caves | Discovered new exit (range 19) 4189 | -6/Proximity Caves | Entered Factory 4189 | -6/Factory | Evolved 2 slots: Utility x2 4190 | -6/Factory | Identified exit to Extension 4190 | -6/Factory | Identified Hacking Drone Bay 4191 | -6/Factory | Identified exit to Lower Caves 4192 | -6/Factory | Loaded intel: 4 garrison access locations 4622 | -6/Factory | Discovered new exit (range 10) 4635 | -6/Factory | Entered another Factory area 4635 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4828 | -5/Factory | Zion Fire squad teleported in 4888 | -5/Factory | Zion Recon squad teleported in 4960 | -5/Factory | Zion Kinetic Resupply teleported in 4973 | -5/Factory | Build established: Hacker-Mutant 5033 | -5/Factory | Discovered new exit (range 20) 5123 | -5/Factory | Entered another Factory area 5123 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5146 | -4/Factory | Lost 8 parts (1p3n2u2w) 5520 | -4/Factory | Discovered new exit (range 16) 5608 | -4/Factory | Entered Upper Caves 5642 | -4/Upper Caves | Learned 12 Research zone layouts 5643 | -4/Upper Caves | Learned location of Armory (-4) 5776 | -4/Upper Caves | Build established: Hacker-Tank 5871 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6580 | -4/Upper Caves | Discovered new exit (range 11) 6796 | -4/Upper Caves | Entered another Upper Caves area 6887 | -4/Upper Caves | Discovered new exit (range 12) 6901 | -4/Upper Caves | Entered Research 6901 | -3/Research | Evolved 2 slots: Utility x2 6923 | -3/Research | Build established: Hacker-Gunner 6937 | -3/Research | Found Prototype Processor 6938 | -3/Research | Identified Spectral Analyzer 7115 | -3/Research | Retrieved Zion intel report: Branch Access 7115 | -3/Research | Identified exit to Testing 7116 | -3/Research | Zion Demo squad teleported in 7313 | -3/Research | Spotted B-86 Titan 7407 | -3/Research | Entered Testing 7407 | -3/Testing | Accompanied by 1 ally 7425 | -3/Testing | Found Portable AFG 7460 | -3/Testing | Found Prototype Hackware 7460 | -3/Testing | Identified System Mapper 7514 | -3/Testing | Repaired Nuclear Pulse Array 7634 | -3/Testing | Found Prototype Energy Cannon 7635 | -3/Testing | Identified Cld. Nova Cannon 7768 | -3/Testing | System corruption reached 10% 7792 | -3/Testing | Found Prototype Device 7793 | -3/Testing | Identified Exp. Focal Shield 7801 | -3/Testing | Found Prototype Slashing Weapon 7801 | -3/Testing | Identified Centrium Greatsword 7846 | -3/Testing | Lost 10 parts (2p3n2u3w) 7913 | -3/Testing | Retrieved Zion intel report: Trap Installations 7916 | -3/Testing | Spotted PP-PNNGJA6O1G 7936 | -3/Testing | Destroyed PP-PNNGJA6O1G 7980 | -3/Testing | Found Prototype Device 7980 | -3/Testing | Identified Exp. Weapon Cycler 8042 | -3/Testing | Spotted Striker 8120 | -3/Testing | Found Prototype Hackware 8120 | -3/Testing | Identified Ghost Barrier 8182 | -3/Testing | Spotted Striker 8219 | -3/Testing | Destroyed Striker 8232 | -3/Testing | Spotted Alpha 7 8250 | -3/Testing | Core integrity fell below 50% 8280 | -3/Testing | Lost 8 parts (2p4n2w) 8307 | -3/Testing | Stole the SGEMP Prototype 8381 | -3/Testing | Retrieved Zion intel report: Emergency Access 8381 | -3/Testing | Spotted PY-VRR7FXT0YL 8413 | -3/Testing | Found Prototype Processor 8413 | -3/Testing | Identified Exp. Signal Interpreter 8421 | -3/Testing | Lost 3 parts (2p1n) 8451 | -3/Testing | Discovered new exit (range 3) 8452 | -3/Testing | Identified exit to Research 8455 | -3/Testing | Entered Research 8455 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8479 | -2/Research | Lost 3 parts (1u2w) 8559 | -2/Research | Lost 3 parts (3n) 8600 | -2/Research | Core integrity fell below 50% 8620 | -2/Research | Core integrity fell below 20% 8637 | -2/Research | Lost 3 parts (2u1w) 8659 | -2/Research | Spotted B-90 Cyclops 8673 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Slug penetrates Wall. Slammed into S-43 Plague. Slug penetrates Wall. Slammed into S-43 Plague. S-43 Plague destroyed. Penetrated by Slug. Slammed into S-43 Plague. Destabilizing: System corrupted (+2). Slug penetrates S-43 Plague. Slug penetrates Wall. Penetrated by Slug. Hacking Drone Bay destroyed. Acquired Centrium Leg. S-43 Plague destroyed. Adv. Energy Well destroyed. Penetrated by Slug. Slug penetrates S-43 Plague. S-43 Plague destroyed. Antigrav Array destroyed. Slug penetrates Wall. 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""T"" ### ### #??######?????????# #? | | ???????# """ # #?????????# ## | | ???????# + #?????????# | | ???????# @s # #?????????" | | ???????+ w #######s##########????????# | | ???????##B ######+????????#= #?###+#### | | ??????????????????????????#% #?# ## | | ??????????????????????????#= ### | | ??????????????????????????# | | ??????????????????????????#+##+######### | | ?????????????????????????# ?????????# ##+## | | ?????????????????????????# ???????### ### | | ?????????????????????????# ???????# #?# | | ?????????????????????????# #?????# #?# | | ?????????????????????????###########?????# #?# | | ?????????????????????????????????????????# #?##### | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ??????????????????????????????????########/##????? | | ??????????????????????????????????# * =#????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #???? | | ########+#############+######+######/######/####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 60 Energy Capacity 970 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 25 Utility Shielding 33 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 8 Offensive Hacking 53 Defensive Hacking 34 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed AngularMiniTrap Manual? 0 Play Time 02:00:23 Cumulative 77.7 hours Start 2020.11.05 @ 16:38:09 End 2020.11.05 @ 18:42:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 112 Rogue 78 Adventurer 11 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 60 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff736868-18ba-4a3e-b028-94bf41ee8dad