Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 07:19:20

Player: Benkyo

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (474)     2370
Value Destroyed (29526)    29526
Prototype IDs (97)         1940
Alien Tech Used (11)       2200
Bonus (22842)              22842
              TOTAL SCORE: 70178

 Bonus
-------
High Alert Combat Kills    3293
Follower Combat Kills      1594
Network Hubs Disabled      400
Met Data Miner             300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Found Hidden Lab           3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -2345

 Cogmind 
---------
Core Integrity             1097/1600
Matter                     248/300
Energy                     514/1840
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (146)
Location                   By MAIN.C's Side

 Parts 
-------
>               --- POWER (3) --------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION (6) ---
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY (14) -----
  High-capacity Storage Unit
      Assembled Biocell Array
       Advanced Visual Processing Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
      Assembled Combat Suite
      Precision Matter Filter
                Quantum Capacitor
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
          Heavy Regenerative Plating
                AEGIS Remote Shield
>               --- WEAPON (3) -------
                Potential Cannon
                Fusion Bomb Launcher
>               --- INVENTORY (20) ---
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
       Advanced Energy Well (0)
   Experimental Energy Well (0)
        Zionite Biocell (0)
                Transdimensional Reconstructor
                Spacefold Activator
       Enhanced Nova Cannon
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Core Cannon
                Multirail
                Multirail
          Heavy Hardcell Cannon
                Graviton Cannon
                Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Assembled Biocell Array
       Advanced Visual Processing Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
      Assembled Combat Suite
                Quantum Capacitor
          Heavy Regenerative Plating
   Experimental EM Disruption Field
                AEGIS Remote Shield
                Deep Network Scanner
   Experimental System Purifier
>               --- WEAPON -----------
                Potential Cannon
                Graviton Cannon
>               --- INVENTORY --------
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
        Zionite Biocell
                GOLEM Unit
                Transdimensional Reconstructor
                Spacefold Activator
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                Core Cannon
                Multirail
                Multirail
          Heavy Hardcell Cannon
                Fusion Bomb Launcher
                Fusion Bomb Launcher
                CR-A16's Behemoth Slayer
[Rating: 240]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Deuterium Engine
  Power Core               Hybrid Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Assembled Combat Suite
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
  Artifact                 Spacefold Activator
Weapon                     Assembled Focal Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Graviton Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Flamer
  Impact Weapon            Heavy Flail
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             488  | 7   13  3   1   6   44  64  14  11  .   8   12  9   7   12  46  10  7   2   11  1   10  9   15  2   8   18  1   7   10  23  17  35  20  25  
  Power                    25   | 1   2   1   .   .   4   2   .   .   .   1   1   1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   .   2   
    Engine                 14   | 1   2   1   .   .   4   2   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   .   2   
  Propulsion               48   | 2   2   1   .   2   7   9   .   .   .   1   2   .   2   .   7   .   .   .   .   .   .   1   .   .   2   1   1   .   1   2   2   1   1   1   
    Treads                 34   | 2   2   1   .   2   5   5   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   1   .   .   1   1   1   .   1   2   2   1   1   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | .   .   .   .   .   2   4   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  316  | 2   5   .   1   2   19  37  7   8   .   3   7   6   3   9   26  10  7   2   11  1   10  8   15  .   3   15  .   6   8   16  15  29  15  10  
    Device                 173  | 1   .   .   .   .   8   24  5   4   .   1   4   3   1   6   8   5   2   .   4   1   4   4   8   .   2   8   .   4   5   13  10  22  10  6   
    Storage                12   | 1   3   .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
    Processor              17   | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   3   .   .   .   1   2   2   1   .   
    Hackware               10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   .   .   1   1   .   .   2   .   
    Protection             102  | .   2   .   1   1   7   11  2   4   .   2   2   3   2   3   16  5   3   1   6   .   5   2   7   .   1   3   .   2   2   1   3   2   1   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   99   | 2   4   1   .   2   14  16  7   3   .   3   2   2   2   3   10  .   .   .   .   .   .   .   .   2   2   2   .   1   1   3   .   1   4   12  
    Energy Gun             7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          25   | .   .   .   .   .   1   6   .   .   .   1   1   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   7   
    Ballistic Gun          30   | 2   3   1   .   1   8   5   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
    Launcher               19   | .   .   .   .   1   2   3   2   2   .   1   1   1   1   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   .   3   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   11  .   .   .   2   .   .   .   .   .   5   .   .   1   3   .   .   10  2   10  
Parts Lost                 49   | .   .   .   .   1   8   15  .   2   .   3   1   .   .   .   9   .   .   .   1   .   .   .   1   .   .   1   .   2   .   1   .   1   1   2   
  Power                    5    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               11   | .   .   .   .   .   2   5   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   .   .   .   .   2   4   .   2   .   .   1   .   .   .   5   .   .   .   1   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   
  Weapon                   12   | .   .   .   .   1   3   5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   .   .   1   3   6   .   1   .   3   1   .   .   .   4   .   .   .   1   .   .   .   1   .   .   1   .   2   .   1   .   1   1   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 100 100 99  98  99  98  100 99  99  99  100 100 89  85  87  87  93  89  87  84  77  77  71  82  85  82  71  70  70  72  76  72  
  Engine                   5    | .   14  14  14  14  8   7   7   7   7   7   12  13  13  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   5   5   4   5   4   4   4   7   8   10  11  8   
  Treads                   9    | .   28  28  28  28  17  1   7   7   7   12  6   .   .   .   4   .   .   .   .   .   .   5   5   5   5   5   9   9   12  12  12  12  11  11  
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  11  11  11  10  11  10  10  10  10  9   9   9   1   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   11  7   7   7   1   5   13  13  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   2   .   .   .   15  13  15  16  15  14  19  20  20  20  16  25  24  23  11  15  20  17  20  21  19  20  23  20  12  12  13  12  18  18  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   8   13  11  11  11  11  11  10  10  10  10  9   9   9   9   8   8   8   7   7   
  Processor                8    | .   .   .   .   .   7   22  21  15  15  15  13  13  13  13  10  .   .   .   6   11  11  10  5   5   5   4   9   9   9   7   7   7   7   7   
  Hackware                 2    | .   .   .   .   .   6   7   7   7   7   7   6   5   .   .   .   .   7   4   .   .   .   7   .   .   .   .   .   .   .   3   4   4   3   2   
  Protection               13   | .   11  14  14  14  14  9   7   11  15  15  13  13  20  20  16  13  13  17  31  19  13  5   10  10  10  13  9   9   8   8   7   7   7   5   
  Energy Gun               1    | .   .   .   .   .   .   .   6   7   7   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   .   1   9   .   .   .   .   6   7   6   12  7   13  11  10  11  10  10  10  10  9   3   9   9   6   10  8   8   8   6   5   
  Ballistic Gun            5    | .   27  28  28  28  16  2   6   5   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             193  | 15  94  94  93  93  114 111 86  102 80  102 120 130 130 130 140 143 149 139 152 145 138 128 146 140 141 147 126 134 150 175 183 181 185 193 
  Greatest Support         240  | 40  40  40  40  40  42  42  22  16  16  50  50  26  32  32  80  80  80  80  80  60  60  60  80  80  80  80  180 180 230 230 225 235 235 240 
  Greatest Overweight (x)  28   | .   2   2   2   2   11  7   5   6   4   6   11  4   4   4   28  1   1   1   2   2   2   2   2   2   2   2   .   .   .   .   .   .   .   .   
  Average Overweight (x)   2    | .   1   2   2   2   2   3   3   4   4   2   6   3   3   3   2   1   1   1   1   1   2   1   1   1   1   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         20   | 7   22  25  25  25  25  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             25   | 6   25  25  25  25  25  24  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  
  Average Carried          20   | 4   18  24  24  24  24  19  19  19  19  18  19  19  19  19  19  19  19  19  19  19  19  19  18  19  19  18  18  19  19  19  19  19  19  19  
  Final Capacity           25   | 8   25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            25   | 6   25  25  25  24  25  20  19  19  19  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  19  20  20  19  20  19  19  20  

 Class Distribution 
--------------------
 28% | Mutant
 22% | Golem
 16% | Scavenger-Skirmisher
  9% | Scavenger-Mutant
  5% | Generator-Mutant
  5% | Scavenger-Golem
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
               Mutant | -6/Deep Caves
                Golem | -5/Proximity Caves
         Hacker-Golem | -5/Factory
                Golem | -5/Extension
     Scavenger-Mutant | -5/Cetus
                Golem | -5/Archives
                Golem | -5/Hub_04(d)
         Hacker-Golem | -4/Factory
                Golem | -4/Upper Caves
                Golem | -4/Upper Caves
                Golem | -4/Zhirov
      Scavenger-Golem | -3/Proximity Caves
           Skirmisher | -3/Research
 Scavenger-Skirmisher | -3/Armory
                Golem | -3/Lab
     Generator-Mutant | -2/Research
     Generator-Mutant | -2/Quarantine
     Generator-Mutant | -2/Section 7
     Generator-Mutant | -1/Access
 Generator-Skirmisher | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Matter Collected           7236  | 288  430  150  .    28   1211 780  444  188  .    130  102  270  210  110  503  81   .    90   125  10   100  75   202  83   45   368  20   222  .    265  49   215  104  338  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            27004 | 87   693  250  .    24   1851 1668 784  165  .    131  263  532  284  .    1697 614  258  380  858  577  654  902  1191 1073 321  1954 195  1058 .    1471 334  2174 1886 2675 
  Parts                    1182  | 6    60   24   .    6    102  80   20   8    .    5    11   12   9    .    40   24   14   29   44   34   33   39   41   47   3    83   8    52   .    89   28   99   77   55   
Haulers Intercepted        11    | .    2    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    .    
Recyclers Shooed           6     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      246   | .    .    .    .    .    .    .    8    6    .    10   .    12   5    .    .    28   .    .    .    .    .    .    32   47   2    96   .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Combat Hostiles Destroyed  411  | .   13  9   .   4   26  26  5   7   .   3   6   8   4   .   57  9   4   7   15  4   6   4   17  18  .   21  2   15  .   18  4   29  31  39  
  Guns                     57   | .   13  9   .   .   19  6   1   2   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Cannons                  211  | .   .   .   .   .   3   9   .   .   .   .   1   1   1   .   11  9   4   7   15  4   6   4   17  18  .   16  2   13  .   12  4   24  14  16  
  AOE                      108  | .   .   .   .   4   4   7   4   5   .   3   2   7   3   .   36  .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   3   15  7   
Classes Destroyed          28   | 2   7   .   .   .   3   2   .   .   .   .   .   .   1   .   4   .   .   .   .   .   2   .   .   .   .   1   .   2   .   1   .   .   2   1   
  Worker                   18   | .   1   .   .   .   2   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   3   1   .   .   2   
  Builder                  15   | .   1   1   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   5   .   1   .   .   
  Tunneler                 5    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   
  Recycler                 15   | 1   1   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Operator                 11   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Watcher                  24   | .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   2   .   1   .   1   1   1   3   1   
  Swarmer                  64   | .   5   7   .   4   .   5   .   3   .   .   3   4   .   .   .   .   .   3   5   .   .   .   2   6   .   .   .   3   .   .   .   .   10  4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    112  | .   8   2   .   .   17  9   4   3   .   2   2   2   2   .   .   7   .   2   3   .   .   .   5   6   .   13  1   2   .   .   .   10  10  2   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  10   | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   34   | .   .   .   .   .   7   5   .   .   .   .   1   .   1   .   .   1   2   1   .   4   1   .   1   2   .   1   1   1   .   3   .   2   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Hunter                   22   | .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   4   .   4   2   2   
  Programmer               47   | .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   3   .   1   .   4   .   4   .   5   4   9   4   2   
  Heavy                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   3   .   1   1   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Q-Series        24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  6    | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           38   | 2   3   3   .   4   4   9   4   3   .   2   3   4   3   .   38  3   2   3   3   5   6   2   5   5   .   5   2   6   .   15  3   7   15  8   
  Combat Bots Only         36   | .   3   3   .   4   3   5   4   3   .   2   3   4   3   .   36  3   2   3   3   1   2   2   5   5   .   5   1   5   .   7   2   7   11  7   
Max Kills in Single Turn   33   | 1   2   1   .   3   2   2   2   3   .   1   2   4   1   .   33  1   1   2   1   1   2   2   1   1   .   3   1   1   .   3   1   3   6   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 33   | .   .   .   .   3   2   1   2   3   .   1   2   4   1   .   33  .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   2   5   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  A7 (-5/Cetus)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   Qua   Sec   Acc   Com   
Damage Taken               25822 | .     521   473   .     32    2729  2533  .     249   .     222   297   116   197   .     2176  438   263   148   344   343   930   259   1305  908   .     1357  149   1323  .     1804  238   1467  717   4284  
  Core                     2262  | .     47    48    .     .     487   186   .     11    .     31    18    19    23    .     184   100   21    .     30    24    76    91    86    29    .     42    .     51    .     .     42    113   35    468   
  Absorbed by Shields      4850  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    262   .     .     44    .     .     .     .     .     .     .     .     196   826   680   2816  
  Reduced by Siege Mode    514   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   6     61    6     336   
  Redirected to Shielding  258   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     258   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   2554  | .     136   .     .     .     286   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     706   530   86    810   
Core Remaining (%)         70    | 100   .     .     .     62    11    .     .     .     .     67    .     .     .     .     .     59    .     .     .     .     84    .     .     .     .     78    .     .     89    .     .     89    .     68    
Volleys Fired              1517  | 3     50    24    .     3     170   96    50    12    .     9     36    18    24    .     86    27    17    23    32    40    42    38    50    37    .     68    11    53    6     79    24    153   77    159   
  Largest                  2     | 2     2     2     .     2     2     2     2     2     .     2     2     2     2     .     2     2     2     2     2     2     2     2     2     2     .     2     2     2     1     1     1     1     1     1     
  Hottest                  200   | 40    40    40    .     40    103   160   103   103   .     113   118   159   123   .     170   50    50    50    50    50    50    50    50    50    .     70    50    65    25    200   25    200   200   200   
Shots Fired                2313  | 6     100   48    .     4     333   163   55    16    .     13    54    21    31    .     153   54    28    44    64    62    65    75    100   73    .     135   22    97    6     78    24    153   77    159   
  Gun                      668   | 6     100   48    .     2     308   43    52    9     .     4     23    .     .     .     37    .     .     .     .     .     .     .     .     .     .     .     .     29    .     7     .     .     .     .     
  Cannon                   1582  | .     .     .     .     .     21    110   .     .     .     .     30    14    23    .     111   54    28    44    64    62    65    75    100   73    .     133   22    68    6     71    24    153   77    154   
  Launcher                 63    | .     .     .     .     2     4     10    3     7     .     9     1     7     8     .     5     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     5     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  650   | 6     100   48    .     2     308   43    47    4     .     .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     7     .     .     .     33    
  Thermal                  1531  | .     .     .     .     .     21    110   5     5     .     4     30    12    23    .     81    54    28    44    64    62    65    75    100   73    .     133   22    68    6     71    24    153   77    121   
  Explosive                63    | .     .     .     .     2     4     10    3     7     .     9     1     7     8     .     5     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     5     
  Electromagnetic          32    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         40    | 5     10    7     .     1     20    16    15    16    .     9     8     6     16    .     40    21    34    8     20    22    10    15    16    14    .     16    12    14    .     20    15    38    21    35    
  Robot Miss Streak        6     | .     4     3     .     1     6     5     2     2     .     3     2     1     3     .     3     1     4     2     1     1     2     3     2     2     .     2     1     2     .     2     1     2     3     4     
  Penetration Max          1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     3     2     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                444   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     69    24    153   77    121   
Shots Hit Robots           1554  | 5     63    31    .     1     223   114   44    11    .     8     33    13    17    .     101   46    16    20    44    53    35    37    64    47    5     81    17    61    .     67    14    111   39    133   
  Core Hits                978   | 3     36    15    .     4     94    74    32    17    .     13    10    17    13    .     152   16    8     11    29    19    17    26    29    23    3     59    6     27    .     41    8     60    42    74    
  Critical Kills           23    | .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     1     14    
  Critical Parts Destroyed 10    | .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     
  Critical Strikes         38    | .     .     1     .     .     .     4     .     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     7     .     3     .     1     1     17    
    Meltdown               21    | .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     14    
    Destroy                12    | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     3     .     .     .     .     
    Blast                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Smash                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Intensify              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              27    | .     .     .     .     .     4     4     4     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     5     4     .     .     .     1     .     .     1     .     
  Impact                   16    | .     .     .     .     .     4     4     4     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     4     .     .     .     1     .     .     1     .     
  Sneak Attacks            1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           82933 | 66    847   374   .     211   3316  3590  1072  670   .     397   992   767   714   .     7126  2038  815   918   2239  2263  1990  2040  3124  2283  337   4223  636   2301  .     5663  702   6061  6589  18569 
  Guns                     6769  | 66    847   374   .     9     2630  724   718   132   .     94    259   .     .     .     759   .     .     .     .     .     .     .     .     .     .     .     .     116   .     41    .     .     .     .     
  Cannons                  53877 | .     .     .     .     .     329   2083  .     .     .     .     595   314   454   .     2266  2038  815   918   2239  2263  1604  1948  3124  2283  .     3520  636   2185  .     3953  702   5189  2996  11423 
  Explosions               21760 | .     .     .     .     202   357   666   354   538   .     303   138   453   260   .     4101  .     .     .     .     .     386   92    .     .     .     630   .     .     .     1669  .     872   3593  7146  
  Melee                    527   | .     .     .     .     .     .     117   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     337   73    .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  7164  | 66    847   374   .     9     2630  724   601   30    .     .     259   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     116   .     41    .     .     .     1467  
  Thermal                  64887 | .     .     .     .     .     329   2083  117   102   .     94    595   286   454   .     3052  2038  815   918   2239  2263  1604  1948  3124  2283  .     3520  636   2185  .     5622  702   6061  5962  15855 
  Explosive                8457  | .     .     .     .     202   357   666   354   538   .     303   138   453   260   .     2682  .     .     .     .     .     .     .     .     .     .     630   .     .     .     .     .     .     627   1247  
  Electromagnetic          1139  | .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     633   .     .     .     .     .     386   92    .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   117   | .     .     .     .     .     .     117   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 410   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     337   73    .     .     .     .     .     .     .     .     
  Phasic                   759   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     759   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     3     2     2     2     2     3     .     1     1     2     2     3     .     .     
  Average Corruption       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     2     2     2     2     .     1     1     1     1     1     .     .     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Corruption Blocked       5     | .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  140   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     25    20    9     58    .     4     2     6     7     5     .     .     
    Message Errors         31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     2     3     10    .     2     .     2     1     3     .     .     
    Matter Fused           32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     9     3     12    .     .     .     1     1     .     .     .     
    Heat Flow Errors       16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     1     .     4     .     1     1     1     3     .     .     .     
    Energy Discharges      23    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     3     2     11    .     .     1     .     1     1     .     .     
    Data Loss (minor)      26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     3     1     13    .     .     .     1     1     1     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     1     .     1     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3963  | .     .     .     .     .     4     178   .     24    .     16    14    92    50    .     75    96    38    9     27    89    47    148   112   114   112   212   .     72    .     340   46    413   656   979   
  Projectiles              2836  | .     .     .     .     .     3     54    .     .     .     .     14    69    50    .     21    96    38    9     27    89    6     148   112   114   .     212   .     72    .     174   46    208   524   750   
  Explosions               898   | .     .     .     .     .     1     7     .     24    .     16    .     23    .     .     54    .     .     .     .     .     41    .     .     .     .     .     .     .     .     166   .     205   132   229   
  Melee                    229   | .     .     .     .     .     .     117   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     112   .     .     .     .     .     .     .     .     .     
Knockbacks                 6     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Impact                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      773   | .     .     .     .     .     19    109   .     33    .     78    .     22    33    .     .     .     .     .     .     .     161   .     .     .     .     .     .     .     .     245   .     .     73    .     
  Shots                    19    | .     .     .     .     .     1     5     .     1     .     3     .     1     2     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     3     .     .     1     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        386   | .     61    53    .     10    269   352   168   22    .     24    18    18    32    .     386   12    .     .     15    .     163   .     247   252   .     189   .     113   136   357   222   259   178   178   
  Average Temperature      88    | .     19    16    .     4     69    112   61    16    .     8     7     10    21    .     113   5     .     .     8     .     83    .     46    93    .     62    .     63    74    90    102   103   111   118   
  Received Heat Transfer   5077  | .     219   129   .     .     1359  771   .     45    .     27    90    27    54    .     582   144   18    18    65    54    45    .     389   174   .     276   51    18    .     36    24    61    16    385   
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     13    6     15    
  Total Turns              522   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     75    10    153   47    237   
  Longest Duration         46    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    10    28    18    38    
Robots Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              27    | .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     16    
  Combat Hostiles          27    | .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     16    
  Parts Melted             81    | .     .     .     .     .     1     10    2     .     .     .     4     .     .     .     9     .     .     .     .     2     3     1     2     2     .     .     .     .     .     5     .     14    11    15    
  Heat Transferred         44174 | .     .     .     .     .     650   3800  275   225   .     225   950   450   700   .     2087  1150  400   475   1085  1300  900   1075  1700  1200  .     1937  400   1150  .     3775  350   4070  4671  9174  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Peak Influence             1429 | 10   174  100  .    165  387  519  .    .    .    .    141  .    .    .    .    .    201  307  600  407  504  580  .    .    .    .    433  680  .    700  449  950  1325 1429 
  Initial                  841  | .    6    15   .    .    64   175  .    .    .    .    .    .    .    .    .    .    .    7    87   240  72   246  .    .    .    .    198  226  .    .    393  198  569  841  
  Average                  215  | 6    30   43   .    28   149  246  .    .    .    .    41   .    .    .    .    .    34   164  459  297  142  407  .    .    .    .    293  415  .    188  370  518  751  832  
Maximum Alert Level        4    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    1    1    2    2    2    2    .    .    .    .    2    2    .    3    2    3    4    4    
  Low Security (%)         62   | 100  100  100  .    100  65   54   .    .    .    .    100  .    .    .    .    .    92   74   8    .    91   .    .    .    .    .    36   .    .    74   .    1    .    58   
  Level 1                  20   | .    .    .    .    .    34   27   .    .    .    .    .    .    .    .    .    .    7    25   23   71   7    53   .    .    .    .    50   55   .    2    65   41   .    .    
  Level 2                  11   | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    67   28   .    46   .    .    .    .    12   44   .    23   34   19   64   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   18   15   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   26   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    3    .    .    .    4    7    .    .    .    .    2    .    .    .    .    .    2    .    1    .    3    1    .    .    .    .    2    3    .    4    1    4    4    2    
  Investigation            5    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Extermination            15   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    1    1    3    1    .    
  Reinforcement            18   | .    2    .    .    .    3    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    .    3    .    1    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Distress Signals           20   | .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   1   .   2   1   6   
Communications Jammed      70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   14  .   .   .   13  .   13  .   7   .   .   .   17  
  Distress Signals         49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   13  .   8   .   1   .   .   .   17  
Times Spotted              522  | .   19  14  .   3   41  27  7   8   .   4   6   4   3   .   57  10  4   14  26  14  12  8   16  17  .   26  2   28  .   21  7   37  34  53  
  Peak Tracking Total      37   | .   3   3   .   3   5   6   4   3   .   3   3   3   2   .   37  3   3   5   5   2   4   2   5   5   .   5   1   7   .   8   3   11  5   8   
  Tactical Retreats        18   | .   .   6   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   2   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Traps Triggered            14   | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   .   1   .   1   .   .   .   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Machines Disabled          71   | .   .   .   .   1   4   2   .   .   .   .   .   .   1   .   2   .   1   3   5   2   4   6   .   .   .   4   1   6   1   1   1   11  9   6   
  Max in Single Turn       3    | .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   1   .   1   1   2   1   3   2   .   .   .   1   .   1   1   1   1   1   2   2   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Machines Accessed          92   | .   9   .   1   1   13  8   .   .   4   1   2   1   1   1   .   .   8   6   1   .   4   3   .   .   4   2   2   4   .   3   6   1   3   3   
  Terminals                59   | .   6   .   .   .   7   4   .   .   .   1   1   .   .   .   .   .   7   6   1   .   4   2   .   .   .   1   2   4   .   2   5   1   2   3   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          7    | .   2   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                336  | .   35  .   1   1   42  20  .   .   29  2   7   1   1   3   .   .   21  9   3   .   9   22  .   .   16  2   8   20  .   13  30  3   26  12  
  Successful               202  | .   21  .   1   1   29  12  .   .   29  2   2   1   1   3   .   .   6   6   .   .   4   10  .   .   16  2   3   8   .   6   18  2   14  5   
  Failed                   134  | .   14  .   .   .   13  8   .   .   .   .   5   .   .   .   .   .   15  3   3   .   5   12  .   .   .   .   5   12  .   7   12  1   12  7   
    Catastrophic           22   | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   2   4   .   3   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   19  .   .   .   18  5   .   .   .   .   2   .   .   .   .   .   10  6   2   .   7   6   .   .   .   .   3   5   .   4   4   1   14  3   
  Terminals                217  | .   21  .   .   .   22  14  .   .   .   2   2   .   .   .   .   .   17  9   3   .   9   14  .   .   .   1   8   20  .   12  26  3   22  12  
  Fabricators              7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Repair Stations          17   | .   6   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Recycling Units          28   | .   8   .   .   .   9   2   .   .   .   .   5   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             124  | .   8   .   1   1   9   7   .   .   29  2   .   1   1   3   .   .   3   3   .   .   .   3   .   .   16  1   2   5   .   4   11  1   9   4   
  Record                   17   | .   .   .   1   .   .   .   .   .   8   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Part Schematic           24   | .   2   .   .   .   1   1   .   .   12  .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        18   | .   1   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   4   .   .   2   .   .   2   .   1   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Terminal Index           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Locate Traps             11   | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Repair Station Hacks       15   | .   5   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           8    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   7    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         44   | .   6   .   .   .   10  3   .   .   .   .   1   .   .   .   .   .   2   3   .   .   4   2   .   .   .   .   1   3   .   2   3   1   2   1   
  Terminals                30   | .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   2   3   .   .   4   2   .   .   .   .   1   3   .   1   3   1   2   1   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 21   | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   2   .   .   .   .   1   2   .   1   1   1   1   1   
    Operators              7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   4   .   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Watchers               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   9   .   .   .   12  7   .   .   .   .   2   .   .   .   .   .   8   6   1   .   4   3   .   .   .   .   2   4   .   3   5   1   3   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   2   .   .   .   1   1   .   .   12  .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   192  | .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   17  .   
  Total Part Build Rating  25   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   1   .   
Parts Repaired             7    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Time                     278  | .   26  .   .   .   140 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   112 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     40   | .   19  .   .   .   19  .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   .   6   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total Allies               24   | .    .    1    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    10   .    .    .    .    .    1    .    6    .    2    .    .    .    .    .    .    
  Largest Group            8    | .    .    1    .    .    .    3    2    .    .    1    1    .    .    .    .    .    .    8    2    .    .    .    .    1    1    6    1    2    .    .    .    .    .    .    
  Highest-Rated Group      357  | .    .    31   .    .    .    93   62   .    .    96   96   .    .    .    .    .    .    357  198  .    .    .    .    47   47   356  64   178  .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    31   .    .    .    31   31   .    .    96   96   .    .    .    .    .    .    159  159  .    .    .    .    47   47   64   64   89   .    .    .    .    .    .    
Total Orders               19   | .    .    .    .    .    .    .    5    .    .    .    .    4    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    5    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               239  | .    .    12   .    .    .    5    20   .    .    4    5    4    .    .    7    .    .    45   56   .    .    .    .    .    .    56   6    19   .    .    .    .    .    .    
  Total Damage             6478 | .    .    146  .    .    .    61   228  .    .    140  100  .    .    .    .    .    .    771  1628 .    .    .    .    .    .    2529 251  624  .    .    .    .    .    .    
  Kills                    40   | .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    12   12   .    .    .    .    .    .    7    2    3    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com 
Robot Analysis Total       7    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   1   .   .   1   .   .   2   .   1   1   1   .   2   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Turns Passed               50687 | 113  2775 2027 669  1569 4217 1392 2423 1453 122  2210 743  1704 1795 1421 5658 2393 547  922  595  695  665  678  2413 1668 576  3503 219  817  397  637  641  1134 797  1099 
Spaces Moved               20095 | 57   704  593  209  484  1076 537  1439 808  77   1016 252  903  1086 954  1730 940  259  393  224  46   248  246  1025 838  157  1219 102  336  151  291  370  456  415  454  
  Core                     23    | 18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7237  | 39   704  593  209  484  989  20   3    .    .    672  65   .    .    .    890  .    .    .    .    .    .    .    .    .    .    .    102  336  151  291  370  450  415  454  
  Legs                     6149  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    554  940  259  393  224  46   248  246  1025 838  157  1219 .    .    .    .    .    .    .    .    
  Wheels                   6680  | .    .    .    .    .    87   517  1436 808  77   344  187  903  1086 954  281  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  155  125  145  160  160  160  150  135  145  145  145  180  180  180  180  180  210  180  180  180  180  180  160  160  155  145  145  141  141  141  
  Average Speed            200   | 125  296  320  320  320  306  145  157  165  160  212  209  149  156  145  270  180  180  180  208  209  210  192  180  181  180  208  160  160  156  148  145  142  141  142  
  Slowest Speed            1450  | 160  320  320  320  320  320  385  385  190  160  312  245  150  160  160  1450 180  180  180  210  210  210  210  210  210  210  210  160  160  160  155  153  145  141  146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Spacefolds               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Exploration Rate (%)       61    | 5    99   99   59   99   86   23   96   76   73   93   10   99   95   84   90   94   10   64   66   84   39   11   95   99   60   92   5    34   95   13   45   29   17   21   
  Regions Visited          34
    Branch Regions         25
  Pre-discovered Areas     7     | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        29    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             36    | .    .    1    .    1    .    .    4    2    .    1    .    4    6    3    .    2    .    .    .    .    .    .    5    5    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 182   | .    .    .    .    .    7    2    3    8    .    35   4    .    .    3    3    .    6    12   .    2    .    11   6    8    .    18   .    2    .    3    7    19   23   .    
Terrain Destroyed          1432  | .    .    .    .    16   49   71   19   46   .    76   16   53   45   3    18   8    10   23   9    6    366  23   29   24   .    50   4    17   .    79   9    54   115  194  
  Melee                    12    | .    .    .    .    .    4    2    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               349   | .    .    .    .    .    10   .    .    .    .    .    11   3    6    .    18   8    10   23   9    6    24   23   29   24   .    34   4    17   .    10   9    26   29   16   
  AOE                      1071  | .    .    .    .    16   35   69   16   46   .    76   5    50   39   .    .    .    .    .    .    .    342  .    .    .    .    16   .    .    .    69   .    28   86   178  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Qua  Sec  Acc  Com  
Total                      28615 | 91   1298 680  211  502  1701 962  1548 907  76   1051 411  1234 1150 984  2574 1589 312  566  290  589  324  372  1498 912  443  2037 136  523  312  478  473  934  611  836  
  Wait                     5655  | 16   486  49   .    1    354  228  28   73   .    15   99   288  16   .    596  595  19   74   5    484  21   72   377  19   260  662  22   77   117  65   43   258  79   157  
  Move                     20057 | 56   703  592  208  483  1075 536  1438 807  76   1015 251  902  1085 953  1729 939  258  392  223  45   247  245  1024 837  156  1218 101  335  150  290  369  451  414  454  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  310   | 9    28   6    1    4    30   21   6    3    .    4    6    7    5    4    52   4    5    7    8    7    2    4    8    3    2    7    1    13   6    6    7    11   10   13   
  Fast Attach              114   | 4    4    .    .    .    5    4    1    .    .    .    3    3    5    6    10   2    1    .    4    .    .    .    3    2    6    3    .    .    7    6    7    12   2    14   
  Attach                   105   | 3    1    .    .    1    12   15   3    2    .    3    2    3    1    2    17   .    .    .    2    1    .    1    1    .    3    4    1    4    2    5    5    3    3    5    
  Detach                   29    | .    2    .    .    .    1    1    .    .    .    .    .    .    1    .    6    .    1    .    .    .    .    .    .    .    2    4    .    .    2    .    2    1    .    6    
  Swap                     277   | .    8    3    1    5    27   45   10   9    .    5    7    3    2    4    19   8    6    2    5    .    10   8    11   .    .    11   .    4    3    12   5    23   15   6    
  Drop                     391   | .    16   6    1    5    23   12   8    1    .    .    7    10   11   11   59   14   5    7    11   12   2    2    24   8    9    16   .    13   19   14   11   22   10   22   
  Fire                     1517  | 3    50   24   .    3    170  96   50   12   .    9    36   18   24   .    86   27   17   23   32   40   42   38   50   37   .    68   11   53   6    79   24   153  77   159  
  Melee                    27    | .    .    .    .    .    4    4    4    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    1    .    .    1    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    6    .    40   .    24   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 15)
   114 | -11/Scrapyard      | Entered Materials
   240 | -10/Materials      | Discovered new exit (range 16)
   316 | -10/Materials      | Build established: Mutant
   920 | -10/Materials      | Discovered new exit (range 7)
  1219 | -10/Materials      | Discovered new exit (range 13)
  1342 | -10/Materials      | Repaired Assault Rifle
  1357 | -10/Materials      | Repaired Assault Rifle
  1740 | -10/Materials      | Discovered new exit (range 8)
  2889 | -10/Materials      | Entered Mines
  2892 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3094 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3134 | -10/Mines          | Identified exit to Materials
  3185 | -10/Mines          | Discovered exit to Materials (range 10)
  3378 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3378 | -10/Mines          | Discovered new exit (range 5)
  4916 | -10/Mines          | Entered Exiles
  4996 | -10/Exiles         | Met 8R-AWN
  5048 | -10/Exiles         | Met EX-HEX
  5182 | -10/Exiles         | Met EX-DEC
  5195 | -10/Exiles         | Learned location of Zion (-6)
  5556 | -10/Exiles         | Discovered new exit (range 10)
  5585 | -10/Exiles         | Entered Mines
  5805 | -9/Mines           | Discovered new exit (range 5)
  6154 | -9/Mines           | Found the Drone Emporium
  6176 | -9/Mines           | Found Prototype Device
  7112 | -9/Mines           | Discovered new exit (range 15)
  7154 | -9/Mines           | Entered Materials
  7154 | -8/Materials       | Evolved 4 slots: Utility x4
  7156 | -8/Materials       | Identified Bomb Drone Bay
  7730 | -8/Materials       | Lost 3 parts (1p2u)
  7857 | -8/Materials       | Build established: Scavenger-Mutant
  8442 | -8/Materials       | Repaired Hrd. Light Armor Plating
  8615 | -8/Materials       | Core integrity fell below 50%
  8884 | -8/Materials       | Build established: Mutant
  9017 | -8/Materials       | Discovered new exit (range 19)
  9363 | -8/Materials       | Discovered new exit (range 17)
 10080 | -8/Materials       | Core integrity fell below 20%
 10234 | -8/Materials       | Repaired Broken Hvy. EM Shotgun
 10267 | -8/Materials       | Repaired Hrd. Light Armor Plating
 11299 | -8/Materials       | Garrison activated, responded to threat
 11367 | -8/Materials       | Identified exit to Factory
 11371 | -8/Materials       | Entered Factory
 11371 | -7/Factory         | Evolved 2 slots: Utility x2
 11864 | -7/Factory         | Fabricated Disruptor Cannon?
 11934 | -7/Factory         | Build established: Skirmisher
 12114 | -7/Factory         | Identified exit to Lower Caves
 12464 | -7/Factory         | Lost 6 parts (1p2n2u1w)
 12687 | -7/Factory         | Lost 5 parts (1n1u3w)
 12707 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 12763 | -7/Factory         | Entered Lower Caves
 12763 | -7/Lower Caves     | Accompanied by 2 allies
 13012 | -7/Lower Caves     | Build established: Scavenger-Mutant
 13027 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13716 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 14665 | -7/Lower Caves     | Spotted B-75 Beast
 14928 | -7/Lower Caves     | Learned location of 1 exit from Factory
 14933 | -7/Lower Caves     | Discovered new exit (range 9)
 14951 | -7/Lower Caves     | Identified exit to Lower Caves
 15186 | -7/Lower Caves     | Entered another Lower Caves area
 15331 | -7/Lower Caves     | Discovered new exit (range 9)
 15430 | -7/Lower Caves     | Identified exit to Factory
 15556 | -7/Lower Caves     | Spotted B-75 Beast
 16359 | -7/Lower Caves     | Discovered new exit (range 6)
 16367 | -7/Lower Caves     | Identified exit to Data Miner
 16630 | -7/Lower Caves     | Build established: Scavenger-Mutant
 16639 | -7/Lower Caves     | Entered Data Miner
 16639 | -7/Data Miner      | Discovered new exit (range 6)
 16663 | -7/Data Miner      | Met Data Miner
 16700 | -7/Data Miner      | Learned location of Section 7 (-2)
 16700 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16724 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16759 | -7/Data Miner      | Identified exit to Proximity Caves
 16761 | -7/Data Miner      | Entered Proximity Caves
 17029 | -6/Proximity Caves | Build established: Scavenger-Skirmisher
 17218 | -6/Proximity Caves | Spotted B-75 Beast
 17220 | -6/Proximity Caves | Escorted by Enhanced Grunt
 17367 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 17692 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 17880 | -6/Proximity Caves | Learned Factory stockpile data
 18178 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 18243 | -6/Proximity Caves | Learned Factory interactive machine intel
 18971 | -6/Proximity Caves | Entered Factory
 18971 | -6/Factory         | Accompanied by 1 ally
 18971 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 18972 | -6/Factory         | Identified exit to Factory
 18974 | -6/Factory         | Loaded intel: 52 interactive machine locations
 19222 | -6/Factory         | Discovered new exit (range 18)
 19452 | -6/Factory         | Identified exit to Lower Caves
 19676 | -6/Factory         | Found Rocket Array
 19689 | -6/Factory         | Cargo convoy interrupted
 19714 | -6/Factory         | Incoming assault squad redirected
 19714 | -6/Factory         | Entered Lower Caves
 19840 | -6/Lower Caves     | Build established: Scavenger-Mutant
 19986 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20090 | -6/Lower Caves     | Learned 12 Factory zone layouts
 20402 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 21012 | -6/Lower Caves     | Discovered new exit (range 17)
 21417 | -6/Lower Caves     | Identified exit to Lower Caves
 21418 | -6/Lower Caves     | Entered another Lower Caves area
 21420 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21517 | -6/Lower Caves     | Discovered exit to Factory (range 6)
 21563 | -6/Lower Caves     | Found Alien Artifact
 21563 | -6/Lower Caves     | Identified Dimensional Node Initializer
 21563 | -6/Lower Caves     | Initialized slip node
 21726 | -6/Lower Caves     | Spotted B-75 Beast
 21828 | -6/Lower Caves     | Identified exit to Zion
 21866 | -6/Lower Caves     | Build established: Scavenger-Mutant
 21885 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22855 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 23213 | -6/Lower Caves     | Entered Zion
 23329 | -6/Zion            | Discovered new exit (range 7)
 23338 | -6/Zion            | Identified exit to Proximity Caves
 23472 | -6/Zion            | Learned 4 Factory zone layouts
 23593 | -6/Zion            | Given the Hacking Drone Bay
 23594 | -6/Zion            | Found Prototype Device
 23594 | -6/Zion            | Identified Hacking Drone Bay
 23678 | -6/Zion            | Found CR-A16's Pointy Stick
 24091 | -6/Zion            | Found Prototype Device
 24091 | -6/Zion            | Identified Bomb Factory No. 2
 24205 | -6/Zion            | Discovered new exit (range 4)
 24208 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 24209 | -6/Zion            | Identified exit to Deep Caves
 24634 | -6/Zion            | Entered Deep Caves
 24937 | -6/Deep Caves      | Build established: Derelict-Mutant
 24985 | -6/Deep Caves      | Attacked by Z-Imprinter
 25046 | -6/Deep Caves      | Found Prototype Protection
 25095 | -6/Deep Caves      | Identified Zio. Weapon Casing
 25173 | -6/Deep Caves      | Z-Facility disabled
 25331 | -6/Deep Caves      | Found Zio. Weapon Casing
 25445 | -6/Deep Caves      | Lost 4 parts (1p1n2u)
 25461 | -6/Deep Caves      | Found Prototype Protection
 25468 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 25509 | -6/Deep Caves      | Found Zio. Weapon Casing
 25520 | -6/Deep Caves      | Found Zio. Weapon Casing
 25533 | -6/Deep Caves      | Found Zio. Weapon Casing
 25599 | -6/Deep Caves      | Found Zio. Heavy Carapace
 25750 | -6/Deep Caves      | Build established: Mutant
 25932 | -6/Deep Caves      | Found Zio. Weapon Casing
 25943 | -6/Deep Caves      | Found Zio. Weapon Casing
 26532 | -6/Deep Caves      | Discovered new exit (range 7)
 26552 | -6/Deep Caves      | Identified exit to Proximity Caves
 27871 | -6/Deep Caves      | Found Zio. Weapon Casing
 28280 | -6/Deep Caves      | Spotted as-86012
 28306 | -6/Deep Caves      | Destroyed as-86012
 28409 | -6/Deep Caves      | Spotted as-10861
 28437 | -6/Deep Caves      | Destroyed as-10861
 28462 | -6/Deep Caves      | Lost 3 parts (1n2u)
 28555 | -6/Deep Caves      | Triggered Deep Caves wall
 28555 | -6/Deep Caves      | Spotted AS-68299
 28555 | -6/Deep Caves      | Spotted AS-79647
 28560 | -6/Deep Caves      | Destroyed AS-68299
 28564 | -6/Deep Caves      | Destroyed AS-79647
 28573 | -6/Deep Caves      | Found Prototype Energy Gun
 28575 | -6/Deep Caves      | Identified AWS/Thermal
 28581 | -6/Deep Caves      | Destroyed 36 combat bots
 28627 | -6/Deep Caves      | Exposed GOLEM chamber
 28631 | -6/Deep Caves      | Found GOLEM Unit
 28635 | -6/Deep Caves      | Found GOLEM Unit
 28680 | -6/Deep Caves      | Found GOLEM Unit
 28699 | -6/Deep Caves      | Found GOLEM Unit
 28977 | -6/Deep Caves      | Build established: Golem
 28982 | -6/Deep Caves      | Found GOLEM Unit
 29437 | -6/Deep Caves      | Found GOLEM Unit
 30292 | -6/Deep Caves      | Entered Proximity Caves
 30749 | -5/Proximity Caves | Learned Factory terminal intel
 30878 | -5/Proximity Caves | Learned Factory stockpile data
 31653 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 31851 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 32685 | -5/Proximity Caves | Entered Factory
 32685 | -5/Factory         | Evolved 2 slots: Utility x2
 32686 | -5/Factory         | Identified exit to Factory
 32688 | -5/Factory         | Loaded intel: 28 terminal locations
 32801 | -5/Factory         | Discovered new exit (range 4)
 32987 | -5/Factory         | Identified exit to Upper Caves
 32987 | -5/Factory         | Identified exit to Extension
 33143 | -5/Factory         | Discovered exit to Factory (range 5)
 33232 | -5/Factory         | Entered Extension
 33344 | -5/Extension       | Rescued a captive Derelict
 33344 | -5/Extension       | Rescued a captive Derelict
 33681 | -5/Extension       | Energy Cycler disabled
 33689 | -5/Extension       | Rescued a captive Derelict
 33759 | -5/Extension       | Rescued A7
 34117 | -5/Extension       | Discovered exit to Factory (range 10)
 34119 | -5/Extension       | Discovered new exit (range 6)
 34153 | -5/Extension       | Identified exit to Cetus
 34154 | -5/Extension       | Entered Cetus
 34154 | -5/Cetus           | Accompanied by 2 allies (A7)
 34159 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 34178 | -5/Cetus           | Spotted Cetus Guard
 34178 | -5/Cetus           | Spotted Cetus Guard
 34184 | -5/Cetus           | Destroyed Cetus Guard
 34187 | -5/Cetus           | Allies destroyed Cetus Guard
 34188 | -5/Cetus           | Spotted Cetus Guard
 34196 | -5/Cetus           | Destroyed Cetus Guard
 34202 | -5/Cetus           | Spotted Cetus Guard
 34203 | -5/Cetus           | Allies destroyed Cetus Guard
 34280 | -5/Cetus           | Cetus Manufacturing Module disabled
 34321 | -5/Cetus           | Failed to start Cetus Manufacturing Module
 34342 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 34377 | -5/Cetus           | Discovered new exit (range 16)
 34415 | -5/Cetus           | Spotted Cetus Guard
 34416 | -5/Cetus           | Spotted Cetus Guard
 34420 | -5/Cetus           | Destroyed Cetus Guard
 34421 | -5/Cetus           | Spotted Cetus Guard
 34423 | -5/Cetus           | Destroyed Cetus Guard
 34423 | -5/Cetus           | Spotted Cetus Guard
 34429 | -5/Cetus           | Allies destroyed Cetus Guard
 34432 | -5/Cetus           | Destroyed Cetus Guard
 34450 | -5/Cetus           | Discovered exit to Factory (range 16)
 34461 | -5/Cetus           | Met Revision 17
 34533 | -5/Cetus           | Build established: Scavenger-Mutant
 34643 | -5/Cetus           | Identified exit to Archives
 34653 | -5/Cetus           | Destroyed A7
 34654 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 34749 | -5/Cetus           | Entered Archives
 34910 | -5/Archives        | Discovered new exit (range 22)
 34998 | -5/Archives        | Discovered exit to Factory (range 19)
 35005 | -5/Archives        | Discovered new exit (range 16)
 35036 | -5/Archives        | Identified exit to Hub_04(d)
 35190 | -5/Archives        | Build established: Golem
 35444 | -5/Archives        | Entered Hub_04(d)
 35527 | -5/Hub_04(d)       | Discovered exit to Factory (range 7)
 35914 | -5/Hub_04(d)       | Discovered exit to Factory (range 8)
 36101 | -5/Hub_04(d)       | Network Hub disabled
 36107 | -5/Hub_04(d)       | Network Hub disabled
 36108 | -5/Hub_04(d)       | Spotted Lightning
 36109 | -5/Hub_04(d)       | Entered Factory
 36109 | -4/Factory         | Evolved 2 slots: Propulsion x2
 36151 | -4/Factory         | Identified exit to Upper Caves
 36465 | -4/Factory         | Build established: Hacker-Golem
 36769 | -4/Factory         | Build established: Scavenger-Golem
 36787 | -4/Factory         | Entered Upper Caves
 37079 | -4/Upper Caves     | Build established: Golem
 37508 | -4/Upper Caves     | Ambushed by wild Derelicts
 38080 | -4/Upper Caves     | Learned Research garrison access intel
 38334 | -4/Upper Caves     | Learned 4 Research zone layouts
 38789 | -4/Upper Caves     | Discovered new exit (range 15)
 39045 | -4/Upper Caves     | Identified exit to Upper Caves
 39200 | -4/Upper Caves     | Entered another Upper Caves area
 39280 | -4/Upper Caves     | Discovered new exit (range 5)
 39286 | -4/Upper Caves     | Identified exit to Research
 39649 | -4/Upper Caves     | Learned location of Testing (-3)
 39839 | -4/Upper Caves     | Learned Research stockpile data
 40469 | -4/Upper Caves     | Discovered new exit (range 10)
 40480 | -4/Upper Caves     | Identified exit to Zhirov
 40547 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 40868 | -4/Upper Caves     | Entered Zhirov
 40868 | -4/Zhirov          | Accompanied by 1 ally
 40868 | -4/Zhirov          | Discovered new exit (range 3)
 40901 | -4/Zhirov          | Met Zhirov
 40940 | -4/Zhirov          | Learned location of Quarantine (-2)
 40940 | -4/Zhirov          | Learned location of Command (-1)
 40951 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 40984 | -4/Zhirov          | Found Alien Artifact
 40984 | -4/Zhirov          | Identified Integrated Reactor
 40984 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 41006 | -4/Zhirov          | Found Alien Artifact
 41171 | -4/Zhirov          | Identified exit to Proximity Caves
 41444 | -4/Zhirov          | Entered Proximity Caves
 41444 | -3/Proximity Caves | Accompanied by 1 ally
 41768 | -3/Proximity Caves | Build established: Scavenger-Golem
 41823 | -3/Proximity Caves | Spotted B-86 Titan
 41841 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 41848 | -3/Proximity Caves | Destroyed B-86 Titan
 41915 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 43463 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 43636 | -3/Proximity Caves | Discovered exit to Research (range 5)
 43994 | -3/Proximity Caves | Spotted B-86 Titan
 44012 | -3/Proximity Caves | Destroyed B-86 Titan
 44280 | -3/Proximity Caves | Fabricated Adv. Heavy Siege Treads (x2)
 44498 | -3/Proximity Caves | Build established: Golem
 44947 | -3/Proximity Caves | Entered Research
 44947 | -3/Research        | Accompanied by 1 ally
 44947 | -3/Research        | Evolved 2 slots: Propulsion x2
 44950 | -3/Research        | Loaded intel: 4 garrison access locations
 45124 | -3/Research        | Discovered new exit (range 13)
 45158 | -3/Research        | Identified exit to Armory
 45166 | -3/Research        | Entered Armory
 45166 | -3/Armory          | Accompanied by 1 ally
 45177 | -3/Armory          | Build established: Skirmisher
 45191 | -3/Armory          | Found Prototype Processor
 45194 | -3/Armory          | Found Prototype Processor
 45224 | -3/Armory          | Identified Exp. Melee Analysis Suite (x2)
 45771 | -3/Armory          | Found Fusion Bomb Launcher
 45774 | -3/Armory          | Found Fusion Bomb Launcher
 45982 | -3/Armory          | Identified Transdimensional Reconstructor
 45982 | -3/Armory          | Warped through subspace to slip node
 45982 | -3/Armory          | Discovered new exit (range 1)
 45982 | -3/Armory          | Identified exit to Lab
 45983 | -3/Armory          | Entered Lab
 45987 | -3/Lab             | Discovered new exit (range 9)
 45998 | -3/Lab             | Identified exit to Research
 46004 | -3/Lab             | Hidden lab's door opened automatically
 46004 | -3/Lab             | Sensor layout match revealed
 46005 | -3/Lab             | Gained access to the hidden lab's interior
 46033 | -3/Lab             | Found Alien Artifact
 46058 | -3/Lab             | Found Alien Artifact
 46058 | -3/Lab             | Identified Integrated Mediator
 46058 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 46068 | -3/Lab             | Found Alien Artifact
 46068 | -3/Lab             | Identified Core Expander
 46068 | -3/Lab             | Installed Core Expander, added new Weapon slot
 46079 | -3/Lab             | Found Transdimensional Reconstructor
 46161 | -3/Lab             | Found Prototype Device
 46161 | -3/Lab             | Identified AEGIS Remote Shield
 46168 | -3/Lab             | Found Prototype Hackware
 46177 | -3/Lab             | Identified Deep Network Scanner
 46195 | -3/Lab             | Found Prototype Energy Cannon
 46200 | -3/Lab             | Found Prototype Energy Cannon
 46214 | -3/Lab             | Identified Potential Cannon (x2)
 46293 | -3/Lab             | Build established: Golem
 46380 | -3/Lab             | Entered Research
 46380 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 46528 | -2/Research        | Spotted B-90 Cyclops
 46530 | -2/Research        | Destroyed B-90 Cyclops
 46537 | -2/Research        | Found Quantum Capacitor
 46596 | -2/Research        | Identified exit to Quarantine
 46890 | -2/Research        | Destroyed 7 combat bots
 47017 | -2/Research        | Entered Quarantine
 47025 | -2/Quarantine      | Build established: Generator-Mutant
 47078 | -2/Quarantine      | Repaired Imp. Heavy Armor Plating
 47109 | -2/Quarantine      | Found Alien Energy Cannon
 47146 | -2/Quarantine      | Repaired Adv. Coolant Injector
 47186 | -2/Quarantine      | Found Prototype Processor
 47413 | -2/Quarantine      | Discovered new exit (range 19)
 47550 | -2/Quarantine      | Spotted Fortress
 47650 | -2/Quarantine      | Discovered new exit (range 5)
 47655 | -2/Quarantine      | Identified exit to Section 7
 47658 | -2/Quarantine      | Entered Section 7
 47664 | -2/Section 7       | Spotted S7 Guard
 47687 | -2/Section 7       | Destroyed S7 Guard
 47690 | -2/Section 7       | Identified Exp. Core Analyzer
 47782 | -2/Section 7       | Found Alien Artifact
 47782 | -2/Section 7       | Identified Integrated Dissipator
 47782 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 47964 | -2/Section 7       | Spotted S7 Guard
 48012 | -2/Section 7       | Destroyed S7 Guard
 48033 | -2/Section 7       | Found Prototype Protection
 48033 | -2/Section 7       | Identified Hvy. Regenerative Plating
 48047 | -2/Section 7       | Found Alien Artifact
 48047 | -2/Section 7       | Identified Integrated Thermoelectric Network
 48047 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 48280 | -2/Section 7       | Found Alien Artifact
 48280 | -2/Section 7       | Identified Microwarp Drive
 48394 | -2/Section 7       | Found Alien Artifact
 48400 | -2/Section 7       | Destroyed 7 combat bots
 48617 | -2/Section 7       | Spotted Alpha 7
 48619 | -2/Section 7       | Spotted B-90 Cyclops
 48626 | -2/Section 7       | Spotted S7 Guard
 48731 | -2/Section 7       | Identified Spacefold Activator
 48735 | -2/Section 7       | Found Alien Artifact
 48739 | -2/Section 7       | Identified Core Membrane
 48739 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 48786 | -2/Section 7       | Discovered new exit (range 5)
 48790 | -2/Section 7       | Identified exit to Access
 48792 | -2/Section 7       | Entered Access
 48792 | -1/Access          | Evolved 2 slots: Utility x2
 48984 | -1/Access          | Fabricated Hcp. Storage Unit (x1)
 49021 | -1/Access          | Spotted B-99 Colossus
 49042 | -1/Access          | First assault squad dispatched
 49083 | -1/Access          | Destroyed B-99 Colossus
 49086 | -1/Access          | Found Prototype Ballistic Gun
 49087 | -1/Access          | Identified Multirail
 49143 | -1/Access          | Identified exit to Command
 49143 | -1/Access          | Identified exit to Surface
 49373 | -1/Access          | Destroyed 9 combat bots
 49470 | -1/Access          | Found Prototype Device
 49481 | -1/Access          | Identified Exp. ECM Suite
 49483 | -1/Access          | Destroyed 11 combat bots
 49514 | -1/Access          | Found Quantum Capacitor
 49568 | -1/Access          | Spotted B-99 Colossus
 49575 | -1/Access          | Energy Cycler disabled
 49575 | -1/Access          | Spotted B-99 Colossus
 49589 | -1/Access          | Entered Command
 49668 | -1/Command         | Identified Core Cannon
 49736 | -1/Command         | Spotted B-99 Colossus
 49839 | -1/Command         | First assault squad dispatched
 49869 | -1/Command         | Incoming assault squad redirected
 49892 | -1/Command         | Spotted M Guard
 49892 | -1/Command         | Spotted M Guard
 49911 | -1/Command         | Destroyed M Guard
 49912 | -1/Command         | Spotted Combat Programmer
 49912 | -1/Command         | Spotted Combat Programmer
 49915 | -1/Command         | Destroyed Combat Programmer
 49917 | -1/Command         | Destroyed Combat Programmer
 49923 | -1/Command         | Destroyed M Guard
 49923 | -1/Command         | All MAIN.C guards destroyed
 50021 | -1/Command         | Met MAIN.C
 50039 | -1/Command         | Destroyed MAIN.C Shell
 50042 | -1/Command         | MAIN.C activated Command garrisons
 50048 | -1/Command         | Surrendered to MAIN.C
 50048 | -1/Command         | Loaded intel: 55 machine locations
 50048 | -1/Command         | Loaded intel: 108 trap records
 50048 | -1/Command         | Discovered exit to Surface (range 80)
 50048 | -1/Command         | Discovered exit to Surface (range 58)
 50065 | -1/Command         | Incoming assault squad redirected
 50193 | -1/Command         | Found Prototype Reactor
 50193 | -1/Command         | Identified Vortex Chain Reactor
 50196 | -1/Command         | Found Prototype Reactor
 50196 | -1/Command         | Identified Zero-point Reactor
 50200 | -1/Command         | MAIN.C activated Command garrisons
 50208 | -1/Command         | Found Multirail
 50225 | -1/Command         | Found Prototype Device
 50225 | -1/Command         | Identified Exp. EM Disruption Field
 50228 | -1/Command         | Found Prototype Device
 50228 | -1/Command         | Identified Exp. System Purifier
 50240 | -1/Command         | Unknown forces attacked Command
 50257 | -1/Command         | Spotted EQ-002
 50257 | -1/Command         | Spotted EQ-001
 50266 | -1/Command         | Destroyed EQ-001
 50276 | -1/Command         | Destroyed EQ-002
 50323 | -1/Command         | Spotted EQ-015
 50326 | -1/Command         | Destroyed EQ-015
 50335 | -1/Command         | Spotted EQ-000
 50341 | -1/Command         | Destroyed EQ-000
 50347 | -1/Command         | Spotted EQ-026
 50358 | -1/Command         | Spotted EQ-018
 50359 | -1/Command         | Spotted EQ-019
 50359 | -1/Command         | Spotted EQ-010
 50359 | -1/Command         | Spotted EQ-008
 50359 | -1/Command         | Spotted EQ-007
 50364 | -1/Command         | Destroyed EQ-010
 50365 | -1/Command         | Spotted EQ-035
 50365 | -1/Command         | Destroyed EQ-007
 50369 | -1/Command         | Destroyed EQ-035
 50371 | -1/Command         | Destroyed EQ-026
 50384 | -1/Command         | Destroyed EQ-018
 50425 | -1/Command         | Spotted EQ-028
 50430 | -1/Command         | Spotted EQ-023
 50433 | -1/Command         | Destroyed EQ-028
 50440 | -1/Command         | Destroyed EQ-023
 50444 | -1/Command         | Spotted EQ-038
 50444 | -1/Command         | Spotted EQ-041
 50445 | -1/Command         | Destroyed EQ-038
 50453 | -1/Command         | Spotted EQ-040
 50466 | -1/Command         | Destroyed EQ-040
 50479 | -1/Command         | Destroyed EQ-041
 50482 | -1/Command         | Spotted EQ-031
 50495 | -1/Command         | Build established: Generator-Skirmisher
 50508 | -1/Command         | Spotted EQ-051
 50509 | -1/Command         | Spotted EQ-057
 50511 | -1/Command         | Destroyed EQ-057
 50523 | -1/Command         | Destroyed EQ-031
 50538 | -1/Command         | Spotted EQ-046
 50538 | -1/Command         | Destroyed EQ-046
 50549 | -1/Command         | Spotted EQ-068
 50549 | -1/Command         | Spotted EQ-063
 50549 | -1/Command         | Spotted EQ-061
 50549 | -1/Command         | Spotted EQ-060
 50549 | -1/Command         | Spotted EQ-073
 50550 | -1/Command         | Spotted EQ-062
 50552 | -1/Command         | Destroyed EQ-061
 50553 | -1/Command         | Destroyed EQ-060
 50555 | -1/Command         | Destroyed EQ-068
 50572 | -1/Command         | Destroyed EQ-062
 50593 | -1/Command         | Destroyed 7 combat bots
 50597 | -1/Command         | Spotted EQ-070
 50604 | -1/Command         | Destroyed EQ-070
 50604 | -1/Command         | Spotted EQ-074
 50628 | -1/Command         | Spotted EQ-064
 50628 | -1/Command         | Spotted EQ-077
 50631 | -1/Command         | Spotted EQ-072
 50634 | -1/Command         | Spotted EQ-071
 50637 | -1/Command         | Spotted EQ-081
 50661 | -1/Command         | Spotted EQ-084
 50664 | -1/Command         | Spotted EQ-087
 50665 | -1/Command         | Spotted EQ-085
 50667 | -1/Command         | Spotted EQ-086
 50676 | -1/Command         | Destroyed EQ-081
 50676 | -1/Command         | Destroyed EQ-072
 50677 | -1/Command         | Attackers retreated from Command
 50688 | ***                | Fortifying 0b10!

 Last Messages 
---------------
50673_ Critical hit (Burn: +37).
50674_ The unstable cave ceiling collapses.
50675_ Core Membrane filtered system corruption (2).
50676_ Penetrated by Slug.
50676_ Critical hit (Destroy).
50676_ EQ-081 destroyed.
50676_ EQ-072 destroyed.
50677_ ALERT: Enemy forces retreating.
50679_ The unstable cave ceiling collapses. <x3>
50683_ Ended siege mode.
50683_ The unstable cave ceiling collapses. <x2>
50685_ Acquired 148 matter.
50686_ The unstable cave ceiling collapses. <x2>
MAIN.C: I admit your assistance was pivotal here. It looks like I was
  right to trust you.
This attack appears to have been designed to merely test our defenses,
  although it was nearly effective enough to force me to take the conflict
  to the next level.
Investigating the origins of these bots should be one of our highest
  priorities...

 Map 
-----
+----------------------------------------------------+
| ????????#  #             #???????????????????????? |
| ????????#  " "      " """####????????????????????? |
| ????????#  "        ""      #????????????????????? |
| ???######           #"      #????????????????????? |
| ???#                 #      #????????????????????? |
| ???#                 +      #????????????????????? |
| ???#  #"#+""   ""##  #      #?#################### |
| ???#  ##        "?#  #      #?#??????????????????? |
| ???#  ##        #?#  #      #?#?################## |
| #### !##        #?#  ########?#?#""""""" %  %      |
|   "  %     """  #?#  ########?#?#""         %      |
|   "        """  #?#  ##     #?#?#"""""      %      |
| "          """  #?#  ##   = #?#?#"  " "   %     %[ |
| """ %      """  #?#  ##*    #?#?#"   "   % %   [%= |
|  ""             #?#  ##     #?#?#"  % ""   %  =*!% |
|             *   #?#  ##     #?#?#""     *]% %*%%   |
|   #        ########  ##     #?#?#     !% %    %  % |
|   "   %         =*    ;     #?#?# "    [           |
|   #!   %       %!%    +     #?#?#                  |
|   #!    [%  ###########     ###?#"                 |
|   ##       %#       ###     # #?#                  |
|   #?##     %"         ;     ; #?#                  |
| #####?###  =      #      %  ; #?# %                |
|     ##    *%[     #  #     ; ####                  |
|             M            !% %% %                   |
| !%       % %          %[%@[* %=  =%                |
|  =               %    *!     %  %                  |
|     #"            #       !] ###                   |
| #+####  =                =  % # #      "      ""   |
|       "    *       #          ###     ""   "       |
| =     ##           ##  #   # ##?################## |
|    "" ##              ### #####??????????????????? |
|   """"## ==!! #  ## ##??# #???#################### |
|   """"##  !%! +  ###????###??????????????????????? |
|    "" #####+###  #???????????????????????????????? |
|       #???# #?#  #???????????????????????????????? |
|       #???# #?#  #???????????????????????????????? |
|       #???# #?#  #???????????????????????????????? |
| ##+######?# #?#  #???????????????????????????????? |
|    ^    #?# #?#  #???????????????????????????????? |
|         #?# #?#  #???????????????????????????????? |
|         #?# #?#  #???????????????????????????????? |
|   !     ### ###  #???????????????????????????????? |
|         ##       #???????????????????????????????? |
|  "" ""  +        #???????????????????????????????? |
|  ""T""  #######  #???????????????????????????????? |
|   """   #?????#  #???????????????????????????????? |
| ###############  #???????????????????????????????? |
|                  #???????????????????????????????? |
|                  #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          100
Energy Generation          93
Energy Capacity            2200
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    20
Corruption Block           8
Armor Coverage             2100
Resistance: KI             30
Resistance: TH             15
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           6
Matter Filtering           50
Offensive Hacking          37
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
              Hcp. Storage Unit | -10/Materials | Hacked
              Huge Storage Unit | -10/Materials | Hacked
              Imp. Sensor Array | -8/Materials  | Hacked
             Enh. Optical Array | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
               Imp. Heavy Laser | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
           Point Defense System | -7/Data Miner | Free
              Enh. Gauss Cannon | -7/Data Miner | Free
           Imp. Remote Datajack | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free
              Adv. Trap Scanner | -7/Data Miner | Free
                 Graphene Brace | -7/Data Miner | Free
                       Riot Gun | -6/Zion       | Free
                    Barrage Gun | -6/Zion       | Free
                  Battle Cannon | -6/Zion       | Free
 Imp. System Restoration Module | -4/Factory    | Scanalyzed
              Assault Drone Bay | -4/Zhirov     | Free
                 Exp. Heat Sink | -4/Zhirov     | Free
             Exp. Optical Array | -4/Zhirov     | Free
               Imp. Arc Thrower | -4/Zhirov     | Free
          Biometal Heavy Treads | -2/Quarantine | Hacked

 Robot Schematics 
------------------
  A-15 Conveyor | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
        Disruptor Cannon | x1 | -7/Factory         | Preloaded
 Adv. Heavy Siege Treads | x2 | -3/Proximity Caves | Preloaded
       Hcp. Storage Unit | x1 | -1/Access          

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor
Integrated Mediator
Core Expander
Integrated Dissipator
Integrated Thermoelectric Network
Microwarp Drive
Spacefold Activator
Core Membrane
Core Cannon

 Achievements 
--------------
Pyromaniac

 Challenges 
------------
None

 Game 
------
Seed              PhysicsExplosiveThrower
  Manual?         0
Play Time         09:37:53
  Cumulative      211.5 hours
  Start           2022.06.28 @ 14:47:54
  End             2022.07.13 @ 07:19:20
Sessions          39
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           27
  Adventurer      1
  Explorer        6
Win Type          8
  Total           13
  Types           5/1/5/0/0/1/0/0/1
Lore%             78
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd884410-49f7-4bf5-992d-1e3b44765fea