Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.03 @ 12:50:07 Player: Triffids Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (156) 780 Value Destroyed (5947) 5947 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 11522 Bonus ------- High Alert Combat Kills 875 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Cooling System Improved Cooling System Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Disruptor Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon Ionic Axe > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Improved Target Analyzer Improved Weapon Cycler Improved Light Armor Plating High-powered Shock Rifle Ionic Axe [Rating: 82] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 1 2 1 Weapon 2 | . . . 1 1 . . Parts Attached 152 | 6 7 4 31 26 26 52 Power 23 | 1 3 . 4 2 4 9 Engine 16 | 1 3 . 2 . 3 7 Core 7 | . . . 2 2 1 2 Reactor . | . . . . . . . Propulsion 46 | 2 . 3 14 4 10 13 Treads 1 | . . . 1 . . . Leg 44 | 2 . 3 13 4 10 12 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 41 | 1 2 1 3 12 5 17 Device 20 | . 1 1 2 7 1 8 Storage 5 | 1 1 . . 1 1 1 Processor 6 | . . . 1 1 1 3 Hackware 1 | . . . . . 1 . Protection 9 | . . . . 3 1 5 Artifact . | . . . . . . . Weapon 42 | 2 2 . 10 8 7 13 Energy Gun 16 | 1 1 . 2 3 4 5 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 10 | 1 . . 5 3 1 . Ballistic Cannon 7 | . 1 . 1 2 1 2 Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 Parts Lost 59 | . 1 1 7 4 6 40 Power 11 | . 1 . 1 . 1 8 Propulsion 19 | . . 1 3 2 . 13 Utility 13 | . . . . 2 1 10 Weapon 16 | . . . 3 . 4 9 Highest Loss Streak 17 | . 1 1 3 1 2 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 96 98 99 98 87 Engine 4 | . 14 11 4 . 4 4 Core 3 | . . . 4 6 1 2 Treads 2 | . . . 3 4 . . Leg 26 | . 28 41 31 25 26 18 Device 10 | . 13 10 9 7 10 12 Storage 7 | . 14 11 9 7 6 4 Processor 8 | . . . 8 6 12 12 Protection 4 | . . . . 7 6 5 Energy Gun 7 | . 14 11 3 10 6 6 Ballistic Gun 10 | . 7 . 21 11 11 . Ballistic Cannon 5 | . 6 11 . 7 6 5 Slashing Weapon 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 68 | 14 22 22 33 42 51 68 Greatest Support 70 | 20 20 43 50 58 65 70 Greatest Overweight (x) 4 | 1 1 . 2 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 9 Most Carried 10 | 4 8 9 10 10 10 10 Average Carried 9 | 2 6 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 8 9 10 10 10 4 Class Distribution -------------------- 35% | Scavenger-Gunner 32% | Gunner 13% | Scavenger-Mutant 12% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4418 | 200 252 164 859 1044 1034 865 Remotely 737 | . . . . . 656 81 Salvage Created 6408 | . 452 245 1075 1321 1473 1842 Parts 288 | . 25 19 56 54 56 78 Haulers Intercepted 8 | . 2 2 2 1 1 . Recyclers Shooed 4 | . 1 . 1 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 125 | . 9 6 26 28 24 32 Melee 13 | . . . . . . 13 Guns 72 | . 9 4 20 21 12 6 Cannons 29 | . . 2 1 5 12 9 AOE 10 | . . . 5 2 . 3 Classes Destroyed 16 | . 5 2 2 3 1 3 Worker 6 | . . . . 3 . 3 Builder 2 | . . . . . . 2 Tunneler 2 | . . . 1 1 . . Hauler 8 | . 2 2 2 1 1 . Recycler 5 | . 1 . 1 . 1 2 Mechanic 1 | . . . . . 1 . Operator 2 | . . 2 . . . . Watcher 5 | . 1 1 1 2 . . Swarmer 27 | . 3 4 6 4 2 8 Grunt 68 | . 6 . 14 15 16 17 Brawler 4 | . . . . 1 2 1 Duelist 4 | . . . 1 1 1 1 Sentry 12 | . . 2 5 3 1 1 Hunter 1 | . . . . . . 1 Programmer 8 | . . . . 4 2 2 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 3 4 7 4 6 9 Combat Bots Only 7 | . 3 3 6 4 5 7 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 1 . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 10054 | . 421 271 1187 1741 1506 4928 Core 1379 | . 74 42 81 85 90 1007 Absorbed by Shields . | . . . . . . . Redirected to Shielding 132 | . . . . . . 132 Regen/Repaired (Parts) 12 | . . 12 . . . . Core Remaining (%) 86 | 100 70 89 85 87 89 . Volleys Fired 318 | . 41 32 64 73 57 51 Largest 4 | . 2 2 3 4 4 3 Hottest 238 | . 100 100 124 193 238 199 Shots Fired 961 | . 82 62 184 290 216 127 Gun 682 | . 77 30 169 218 146 42 Cannon 270 | . 5 32 6 72 70 85 Launcher 9 | . . . 9 . . . Special . | . . . . . . . Kinetic 631 | . 41 32 157 187 147 67 Thermal 261 | . 41 30 18 103 69 . Explosive 9 | . . . 9 . . . Electromagnetic 60 | . . . . . . 60 Robot Hit Streak 13 | . 6 5 8 9 13 9 Robot Miss Streak 9 | . 3 4 4 9 5 7 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 6 | . 1 . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 628 | . 51 33 121 164 134 125 Core Hits 313 | . 23 13 59 75 74 69 Critical Kills 6 | . . . . . 4 2 Critical Parts Destroyed 9 | . . . 1 1 3 4 Critical Strikes 52 | . 1 4 2 6 12 27 Burn 4 | . 1 . 1 2 . . Destroy 18 | . . . 1 2 8 7 Blast 19 | . . 4 . 2 4 9 Sever 11 | . . . . . . 11 Melee Attacks 69 | . . . . . . 69 Impact . | . . . . . . . Slashing 69 | . . . . . . 69 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 15548 | . 679 590 2649 3869 2933 4828 Guns 8093 | . 612 261 1911 2695 2031 583 Cannons 3801 | . 67 329 28 898 902 1577 Explosions 1428 | . . . 704 276 . 448 Melee 2220 | . . . . . . 2220 Ramming 6 | . . . 6 . . . Kinetic 8046 | . 361 329 1758 2306 1816 1476 Thermal 3463 | . 318 261 181 1287 1117 299 Explosive 980 | . . . 704 276 . . Electromagnetic 833 | . . . . . . 833 Impact . | . . . . . . . Slashing 2220 | . . . . . . 2220 Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 2 4 Average Corruption 2 | . . . . 2 2 2 Corruption Purged 9 | . . . . 5 . 4 Corruption Blocked . | . . . . . . . Effects 17 | . . . . 9 4 4 Message Errors 5 | . . . . 3 1 1 Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 2 | . . . . . 1 1 Weapon Failures 3 | . . . . 1 1 1 Overload Shots . | . . . . . . . Overflow Damage 122 | . . 9 18 9 1 85 Projectiles 19 | . . 9 . 9 1 . Explosions 62 | . . . 18 . . 44 Melee 41 | . . . . . . 41 Knockbacks 16 | . . 1 . 10 2 3 Impact . | . . . . . . . Kinetic 16 | . . 1 . 10 2 3 Secondary . | . . . . . . . Self-Inflicted Damage 224 | . . . 59 148 . 17 Shots 6 | . . . 2 3 . 1 Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked 2 | . . . 2 . . . Crushed . | . . . . . . . Highest Temperature 307 | . 150 5 277 253 307 284 Average Temperature 69 | . 64 3 137 65 71 76 Received Heat Transfer 3100 | . 234 81 396 465 678 1246 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 2 1 4 3 1 Heat Transferred 7324 | . 999 629 444 2727 2275 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1027 | . 272 342 480 683 660 1027 Initial 318 | . . 37 62 162 310 318 Average 357 | . 118 178 275 336 493 548 Maximum Alert Level 3 | . 1 1 2 2 2 3 Low Security (%) 19 | 100 73 52 27 11 . . Level 1 45 | . 26 47 62 57 20 43 Level 2 30 | . . . 10 30 79 33 Level 3 4 | . . . . . . 23 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . 1 3 7 5 7 Investigation 6 | . . . 1 1 2 2 Extermination 7 | . . . . 4 2 1 Reinforcement 7 | . . 1 2 1 1 2 Assault 2 | . . . . . . 2 Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 2 1 3 3 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 192 | . 16 16 32 44 34 50 Peak Tracking Total 8 | . 4 5 4 5 6 8 Tactical Retreats 11 | . . 2 . 3 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 25 | . 1 . . 4 1 19 Max in Single Turn 12 | . 1 . . 2 1 12 Garrison Access 3 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 28 | . 4 5 3 4 5 7 Terminals 21 | . 4 4 3 2 2 6 Fabricators 2 | . . . . 1 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 3 | . . . . 1 1 1 Total Hacks 81 | . 12 20 14 11 8 16 Successful 47 | . 6 12 9 7 5 8 Failed 34 | . 6 8 5 4 3 8 Catastrophic 5 | . . 1 1 1 . 2 Database Lockouts . | . . . . . . . Manual 34 | . 6 12 10 2 . 4 Terminals 68 | . 12 18 14 7 3 14 Fabricators 3 | . . . . 2 1 . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 5 | . . . . 2 1 2 Terminal Hacks 25 | . 4 6 6 3 1 5 Record 1 | . . 1 . . . . Robot Analysis 2 | . 1 . . . . 1 Prototype ID Bank 4 | . 1 1 1 1 . . Level Access Points 2 | . . . 1 . 1 . Emergency Access Points 1 | . . . . 1 . . Terminal Index 4 | . 1 1 1 . . 1 Locate Traps 4 | . 1 1 . . . 2 Zone Layout 7 | . . 2 3 1 . 1 Fabricator Hacks 2 | . . . . 1 1 . Network Status 1 | . . . . 1 . . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 3 | . . . . 1 1 1 Seal Access 3 | . . . . 1 1 1 Unauthorized Hacks 13 | . 2 4 3 2 . 2 Terminals 13 | . 2 4 3 2 . 2 Track 4 | . . 2 1 1 . . Botnet 9 | . 2 2 2 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 24 | . 4 5 3 3 3 6 Full Trace Events 6 | . . . 1 1 2 2 Feedback Events . | . . . . . . . Feedback Blocked 1 | . . . . . . 1 Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6770 | 45 600 445 1302 2024 1119 1235 Spaces Moved 4062 | 34 290 257 798 1390 631 662 Core 42 | 12 . . . . . 30 Treads . | . . . . . . . Legs 4002 | 22 290 257 798 1390 631 614 Wheels . | . . . . . . . Hover 18 | . . . . . . 18 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 122 | 98 151 120 122 120 120 121 Slowest Speed 270 | 120 190 120 260 120 120 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 48 27 53 30 16 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 29 | . . . 25 . . 4 Terrain Destroyed 260 | . . . 64 59 20 117 Melee 2 | . . . . . . 2 Projectile 43 | . . . 2 7 20 14 AOE 215 | . . . 62 52 . 101 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5071 | 43 373 331 988 1563 859 914 Wait 307 | . 18 33 55 43 114 44 Move 4056 | 33 289 256 797 1389 630 662 Hop . | . . . . . . . Pick Up 79 | 4 11 5 16 12 10 21 Fast Attach 41 | 4 2 1 5 5 4 20 Attach 42 | 2 1 3 8 5 5 18 Detach 4 | . . . 2 . . 2 Swap 69 | . 4 . 18 16 17 14 Drop 90 | . 7 1 21 20 22 19 Fire 318 | . 41 32 64 73 57 51 Melee 63 | . . . . . . 63 Ram . | . . . . . . . Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Propulsion x2 750 | -9/Materials | Repaired Seismic Detector 948 | -9/Materials | Build established: Scavenger-Mutant 1073 | -9/Materials | Discovered new exit (range 16) 1091 | -9/Materials | Entered another Materials area 1091 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1387 | -8/Materials | Build established: Scavenger-Gunner 1819 | -8/Materials | Lost 3 parts (1p2n) 1873 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Build established: Gunner 2393 | -8/Materials | Entered Factory 2393 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4136 | -7/Factory | Build established: Scavenger-Gunner 4277 | -7/Factory | Garrison activated, responded to threat 4367 | -7/Factory | Discovered new exit (range 13) 4417 | -7/Factory | Entered another Factory area 4417 | -6/Factory | Evolved 2 slots: Utility x2 4467 | -6/Factory | Identified exit to Factory 5220 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 5536 | -6/Factory | Entered another Factory area 5536 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6136 | -5/Factory | First assault squad dispatched 6168 | -5/Factory | Destroyed 7 combat bots 6181 | -5/Factory | Lost 4 parts (2p2n) 6306 | -5/Factory | Lost 5 parts (1n2u2w) 6628 | -5/Factory | Lost 17 parts (4p5n4u4w) 6678 | -5/Factory | Core integrity fell below 50% 6720 | -5/Factory | Lost 6 parts (2p2n1u1w) 6760 | -5/Factory | Core integrity fell below 20% 6771 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06746_ Slug penetrates Wall. 06747_ W-25 Informer sends out distress signal. 06749_ Slug penetrates Wall. 06749_ Destroyed Carbon-fiber Leg. 06751_ Slug penetrates Wall. 06752_ Penetrated by Slug. 06752_ Carbon-fiber Leg destroyed. 06752_ Slug penetrates Wall. 06752_ Ionic Axe destroyed. 06754_ Carbon-fiber Leg destroyed. 06756_ Penetrated by Slug. 06756_ Med. Storage Unit destroyed. 06756_ Core Shielding destroyed. 06759_ Penetrated by Slug. 06759_ Slug penetrates Wall. 06762_ Penetrated by Slug. 06762_ Microactuators destroyed. 06762_ Penetrated by Slug. 06762_ Gyrokinetic Inverter destroyed. 06762_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????##?## | | ????????????????????????????????????????????#?#### | | ???????????????????????????????????????????????### | | ????????????????????????????????????????????####?# | | ???????????????????????????????????????????#????## | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????##???#?? | | ???????????????????????????????????????????###?### | | ????????????????????????????????????????#???###?## | | ???????????????????????????????????????????####### | | ???????????????????????????????????????#?########? | | ???????????????????????????????????????########### | | ??????????????????????????????????????#??######### | | ?????????????????????????????????????####?######## | | ??????????????????????????????????????###?######## | | ??????????????????????????????????????###??#?##### | | ?????????????????????????????????????#?##?######## | | ??????????????????????????###??????? ?? ? ?####### | | ????????????######+#######T ###????? ####### | | ???????????? #??? ? ####### | | ???????????? #???? ? ####### | | ??????????? #??? ? ?####### | | ??????????? #?? ?? ####### | | ?????????? +??? ? ####### | | ?????????? #?? ? ####### | | ?????????? @ #? ####### | | ?????????????????#+#### #? ? ? ####### | | ??????????????????????# #? ####### | | ??????????????????????# # ? ? ####### | | ??????????????????????# p#?##?############### | | ??????????????????????# # ? ##### | | ??????????????????????# # """"""" #### | | ??????????????????????# # ?"""""" #### | | ??????????????????????# # """"""" #### | | ??????????????????????# #? "?""""" #### | | ??????????????????????# # ? ####% | | ??????????????????????# w ######+############ | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????? + # | | ???????????????? # + | | ???????????????? # # | | ???????????????? ?# # | | ???????????????? ! ?####+############## # | | ???????????????? ?????# ????? ? ## ## | | ???????????????? ??????# ??????? # # | | ?????????????????????????# ?????? ? # # | | ?????????????????????????? ?????????? " % % ! | | ?????????????????????????? ?????? ? ? # % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Core Shielding 20 Utility Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityTargetStripper Manual? 0 Play Time 01:49:52 Cumulative 149.0 hours Start 2022.09.02 @ 10:46:00 End 2022.09.03 @ 12:50:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 204 Rogue 204 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 562680bf-db63-4a25-9c9f-6779e0ec4dad