Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.27 @ 01:20:50 Player: Dangertech Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1278) 1278 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (930) 930 TOTAL SCORE: 5703 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 566 Met Imprinter 300 Was Imprinted 300 Friendly Fire -293 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter ECM Suite Improved System Shield > --- WEAPON (4) ------- Magnetic Acceleration Cannon > --- INVENTORY (12) --- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Long-range Terrain Scanner Improved Particle Charger ECM Suite Cloaking Device > --- WEAPON ----------- Force Rifle Phase Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Advanced Signal Interpreter Improved System Shield Phase Cannon Flak Cannon Magnetic Acceleration Cannon Grenade Launcher Scythe [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved System Shield Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 72 | 6 14 8 . 4 6 34 Power 11 | 1 1 1 . . 1 7 Engine 9 | 1 . 1 . . 1 6 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 19 | 2 7 3 . 2 3 2 Treads . | . . . . . . . Leg 14 | 2 5 . . 2 3 2 Wheel 3 | . . 3 . . . . Hover 2 | . 2 . . . . . Flight . | . . . . . . . Utility 13 | 1 2 1 . . . 9 Device 7 | . . 1 . . . 6 Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . . . 2 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 4 3 . 2 2 16 Energy Gun 6 | . 3 . . . . 3 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 12 | 2 1 3 . 2 . 4 Ballistic Cannon 3 | . . . . . 1 2 Launcher 3 | . . . . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . 2 4 . 1 2 23 Power 7 | . . 1 . . 1 5 Propulsion 8 | . 1 2 . 1 . 4 Utility 4 | . . . . . . 4 Weapon 13 | . 1 1 . . 1 10 Highest Loss Streak 17 | . 1 3 . 1 2 17 Average Slot Usage (%) 90 | . 96 84 100 88 88 92 Engine 9 | . 4 7 11 11 11 7 Core 2 | . 9 3 . . . 4 Leg 21 | . 25 13 . 19 25 22 Wheel 2 | . . 7 33 2 . . Device 11 | . . 11 11 11 11 20 Storage 10 | . 14 11 11 11 11 6 Processor 9 | . 12 11 11 11 11 4 Energy Gun 3 | . 13 6 . . . 5 Energy Cannon 1 | . . . . . . 4 Ballistic Gun 14 | . 13 13 22 21 13 6 Ballistic Cannon 1 | . . . . . 3 4 Naked Turns . | . . . . . . . Heaviest Build 87 | 10 39 44 44 46 52 87 Greatest Support 73 | 20 20 42 42 42 53 73 Greatest Overweight (x) 19 | . 1 12 1 1 1 19 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 12 Most Carried 12 | 3 9 12 12 12 12 12 Average Carried 10 | 1 5 10 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 2 9 12 12 12 12 1 Class Distribution -------------------- 30% | Scavenger-Mutant 26% | Mutant 21% | Derelict-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Infiltrator-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1119 | 192 295 144 . 68 146 274 Remotely . | . . . . . . . Salvage Created 1919 | . 488 537 . . 244 650 Parts 114 | . 35 37 . . 7 35 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . . 6 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . 12 9 . . 3 9 Guns 28 | . 12 9 . . 2 5 Cannons 1 | . . . . . . 1 AOE 3 | . . . . . 1 2 Classes Destroyed 12 | . 5 1 . . 2 4 Worker 6 | . 1 4 . . . 1 Builder 3 | . . . . . . 3 Tunneler 1 | . . 1 . . . . Recycler 5 | . 1 3 . . . 1 Watcher 2 | . 1 . . . . 1 Swarmer 15 | . 5 6 . . 1 3 Grunt 14 | . 7 3 . . 1 3 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Fireman 1 | . . . . . 1 . Best Kill Streak 9 | . 4 9 . . 1 4 Combat Bots Only 4 | . 3 4 . . 1 2 Max Kills in Single Turn 3 | . 2 1 . . 1 3 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4373 | . 681 429 . 231 383 2649 Core 1226 | . 116 93 . 83 82 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 53 . . . 35 . Volleys Fired 161 | . 38 74 . 5 10 34 Largest 4 | . 2 2 . 2 2 4 Hottest 293 | . 105 60 . 46 72 293 Shots Fired 269 | . 64 96 . 10 17 82 Gun 210 | . 64 96 . 10 11 29 Cannon 46 | . . . . . 4 42 Launcher 13 | . . . . . 2 11 Special . | . . . . . . . Kinetic 174 | . 43 75 . 10 15 31 Thermal 72 | . 11 21 . . . 40 Explosive 5 | . . . . . 2 3 Electromagnetic 18 | . 10 . . . . 8 Robot Hit Streak 11 | . 7 11 . 4 2 6 Robot Miss Streak 13 | . 4 4 . 1 7 13 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . 1 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 160 | . 36 65 . 8 8 43 Core Hits 115 | . 24 33 . 3 15 40 Critical Hits 4 | . . . . . 1 3 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3240 | . 486 528 . 87 521 1618 Guns 1736 | . 486 528 . 87 241 394 Cannons 712 | . . . . . 47 665 Explosions 792 | . . . . . 233 559 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1464 | . 291 365 . 87 288 433 Thermal 908 | . 119 163 . . . 626 Explosive 504 | . . . . . 233 271 Electromagnetic 364 | . 76 . . . . 288 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . . . 9 Projectiles 8 | . . . . . . 8 Explosions 1 | . . . . . . 1 Melee . | . . . . . . . Knockbacks 10 | . . . . . 2 8 Impact . | . . . . . . . Kinetic 9 | . . . . . 2 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 86 | . . . . . 11 75 Shots 5 | . . . . . 1 4 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 759 | . 226 101 . . 27 759 Average Temperature 194 | . 67 31 . . 11 297 Received Heat Transfer 1239 | . 222 120 . . 105 792 Effects 59 | . 1 . . . . 58 Shutdowns 19 | . . . . . . 19 Energy Bleed 6 | . . . . . . 6 Interference 7 | . 1 . . . . 6 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 14 | . . . . . . 14 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 . . 1 3 Heat Transferred 1413 | . 296 375 . . . 742 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 594 | . 297 326 66 . . 594 Initial 68 | . . 51 66 . . 68 Average 189 | . 121 145 66 . . 271 Maximum Alert Level 2 | . 1 1 . . . 2 Low Security (%) 65 | 100 87 74 100 . . 41 Level 1 16 | . 12 25 . . . 17 Level 2 18 | . . . . . . 40 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 . . . 5 Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . . . . 3 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 5 | . 1 3 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 17 20 1 1 15 34 Peak Tracking Total 10 | . 4 6 2 1 4 10 Tactical Retreats 9 | . . 3 . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 4 | . . 1 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 18 | . 1 . . . . 17 Max in Single Turn 4 | . 1 . . . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 3 . . . 1 2 Terminals 4 | . 3 . . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 11 . . . 1 3 Successful 10 | . 8 . . . 1 1 Failed 5 | . 3 . . . . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . . . 1 . Terminals 12 | . 11 . . . 1 . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 8 . . . 1 . Record 2 | . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Alert Level 3 | . 3 . . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Recycle Component 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . . . . 1 Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 12 | . . . . 12 . . Largest Group 12 | . . . . 12 12 6 Highest-Rated Group 383 | . . . . 383 383 212 Highest-Rated Ally 39 | . . . . 39 39 39 Total Orders . | . . . . . . . Ally Attacks 98 | . . . . . 70 28 Total Damage 2497 | . . . . . 1633 864 Kills 20 | . . . . . 12 8 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . . . 3 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5928 | 55 727 575 164 1623 1509 1275 Spaces Moved 3484 | 41 445 270 151 993 989 595 Core 17 | 9 . 1 . . . 7 Treads . | . . . . . . . Legs 3024 | 32 393 159 . 863 989 588 Wheels 391 | . . 110 151 130 . . Hover 52 | . 52 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 56 93 103 100 120 120 Average Speed 143 | 104 126 132 103 152 147 155 Slowest Speed 1000 | 120 150 650 103 160 160 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 73 24 27 87 97 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . . . 4 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . . . . . 13 81 Melee . | . . . . . . . Projectile 17 | . . . . . . 17 AOE 77 | . . . . . 13 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4169 | 51 548 403 159 1097 1025 886 Wait 351 | . 28 45 6 72 14 186 Move 3478 | 40 444 269 150 992 988 595 Hop . | . . . . . . . Pick Up 62 | 5 15 6 1 10 3 22 Fast Attach 16 | 3 1 3 . 3 3 3 Attach 36 | 3 4 3 . 1 1 24 Detach 2 | . . . . 1 . 1 Swap 20 | . 9 2 . . 2 7 Drop 42 | . 9 1 1 13 4 14 Fire 161 | . 38 74 . 5 10 34 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 6) 335 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered exit to Mines (range 7) 584 | -10/Materials | Build established: Scavenger-Mutant 608 | -10/Materials | Discovered new exit (range 17) 782 | -10/Materials | Identified exit to Materials 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1158 | -9/Materials | Lost 3 parts (2n1w) 1277 | -9/Materials | Discovered new exit (range 6) 1336 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Entered Mines 1359 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1361 | -9/Mines | Identified exit to Zion 1380 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1500 | -9/Mines | Assembled infested the area 1522 | -9/Mines | Entered Zion 1596 | -7/Zion | Learned Factory stockpile data 1626 | -7/Zion | Discovered new exit (range 12) 1686 | -7/Zion | Learned location of Quarantine (-2) 1960 | -7/Zion | Learned Factory stockpile data 1975 | -7/Zion | Build established: Mutant 2062 | -7/Zion | Identified exit to Deep Caves 2147 | -7/Zion | Gained Derelict followers 2306 | -7/Zion | Found Prototype Energy Gun 2507 | -7/Zion | Build established: Derelict-Mutant 2644 | -7/Zion | Imprinted 2646 | -7/Zion | Declared Zion's savior 3097 | -7/Zion | Gained Derelict followers 3124 | -7/Zion | Identified exit to Proximity Caves 3145 | -7/Zion | Entered Proximity Caves 3145 | -6/Proximity Caves | Accompanied by 12 allies 3372 | -6/Proximity Caves | Learned location of 1 exit from Factory 3388 | -6/Proximity Caves | Learned Factory garrison access intel 3546 | -6/Proximity Caves | Discovered new exit (range 10) 3737 | -6/Proximity Caves | Core integrity fell below 50% 3808 | -6/Proximity Caves | Build established: Mutant 4289 | -6/Proximity Caves | Spotted B-75 Beast 4458 | -6/Proximity Caves | Build established: Scavenger-Mutant 4636 | -6/Proximity Caves | Identified exit to Factory 4654 | -6/Proximity Caves | Entered Factory 4654 | -6/Factory | Accompanied by 6 allies 4654 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4655 | -6/Factory | Identified exit to Factory 4657 | -6/Factory | Loaded intel: 4 garrison access locations 4977 | -6/Factory | Build established: Scavenger-Skirmisher 5509 | -6/Factory | Discovered exit to Factory (range 4) 5541 | -6/Factory | Build established: Scavenger-Gunner 5704 | -6/Factory | First assault squad dispatched 5837 | -6/Factory | Core integrity fell below 50% 5866 | -6/Factory | Core integrity fell below 20% 5898 | -6/Factory | Lost 17 parts (2p4n3u8w) 5929 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05880_ U-05 Engineer lays Concrete. 05881_ U-05 Engineer builds a Door. 05882_ U-05 Engineer builds a Wall. 05885_ U-05 Engineer lays Concrete. 05894_ G-50 Soldier knocked back. 05900_ Lgt. Angular Momentum Engine destroyed. 05908_ Transmission Jammer destroyed. 05915_ C-30 ARC bursts open, deploying its payload. 05915_ G-67 Veteran unfolds itself. 05915_ B-48 Gladiator unfolds itself. 05918_ Lgt. Angular Momentum Engine destroyed. 05920_ Slug penetrates Wall. 05920_ Lgt. Angular Momentum Engine destroyed. 05923_ G-50 Soldier knocked back. 05923_ Slug penetrates Wall. 05925_ K-01 Serf collects debris. 05925_ G-50 Soldier knocked back. 05927_ Slug penetrates Wall. 05927_ L-41 Fighter knocked back. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #??# ### ###### < #????? | | #??#!!= T #?# % #????? | | #??#!!%= !### ##### #?#""" # #????? | | #??#%! ]] #?#####???# #?#" " ### ###?? ?? | | #??# = ]] #????#??### ### |!#?# #?????? | | #??# ]] = #???????# ##+######### ######## | | #####%######+# #####?#?# ^ # # | | + # ==%% #???# ^ + # | | # # %=[ #???# # # | | # # = #???# ################ # | | #[+% #######+#####??#????????## # | | # # """ """ # #????????#???# *# | | # """ """ # ![ #????????????# / # | | # # """ """ # ! #????????#??## # | | # # =] # [ #????#???????# ] # | | # # """ """ # = ##????????#??###### | | # # """ """ # #???#??????#??????? | | # # """ """ # #?#?#????#?#??????? | | # # #+## #############? ??????"? " | | ##### ############## * % ! /????"?"?? " | | ????? ?????????????# %# #?#???? ?"""? ?" | | "???? ????????###### % *%=# #????????? ? | | ????? ? + #?????????? | | ????? ????############ ########??? #?????? ?? ? | | ????? ???????????????##%# #???? ?#??????? ?? | | ???????????? ???????###lg@ ![#????????? ???? ??? | | ????? ??????? ????????#g# k [ #???????#?#???????? | | ??????????????????????# # #????????? ??????? | | ??????????????????"???# # #?????????????????? | | ??????????????????????# # #????? ?? ????????? | | ??????????????????????# # #?????????? ??????? | | ?????????????????? ???# # #?????????????????? | | ??????????????????????# ########?????????????????? | | ????????????????????#?#+?????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"??????????????????????????????????????????? | | ???????? ????????????? ??? ?????? ??????????????? | | ???????????????#?????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Cloak Strength 2 Evasion (%) 53 Targeting Accuracy 6 Particle Charging 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! I'm Back, Baby! Please Form A Line Serviceable Loadout Significant Disruption The More The Merrier The One Challenges ------------ None Game ------ Seed LayeredWardroneSplitter Manual? 0 Play Time 02:05:58 Cumulative 13.8 hours Start 2021.05.27 @ 13:45:09 End 2021.08.27 @ 01:20:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 5 Adventurer 5 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7e08b41-96b1-4abf-a91b-d4e5872ed4d5