Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 06:51:46 Player: Yvonne Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1925) 1925 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5400 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Light Cannon Advanced Assault Cannon Rocket Launcher Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Structural Scanner Machine Analyzer Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Light Cannon Heavy Flail Chainsword > --- INVENTORY -------- Ion Engine Enhanced Nuclear Core Light Treads Medium Treads Medium Treads Medium Matter Pod Trap Scanner Enhanced Optical Array Weapon Cycler Improved Core Shielding Backup Plating I Shock Absorption System Light Assault Rifle Advanced Assault Cannon Proton Missile Launcher Rocket Launcher Rocket Launcher Missile Launcher Heavy Hammer [Rating: 50] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Utility Signal Interpreter Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 93 | 6 11 8 18 13 15 22 Power 12 | 1 2 2 1 2 1 3 Engine 9 | 1 2 2 . 2 . 2 Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 22 | 3 . 1 6 3 2 7 Treads 17 | 2 . 1 6 3 2 3 Leg 4 | . . . . . . 4 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 4 2 4 3 4 8 Device 11 | . 1 . 2 1 1 6 Storage 8 | 1 3 1 1 1 1 . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 5 | . . 1 . 1 1 2 Artifact . | . . . . . . . Weapon 33 | 1 5 3 7 5 8 4 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 15 | 1 4 2 5 2 1 . Ballistic Cannon 3 | . . . . 1 1 1 Launcher 9 | . . 1 2 1 3 2 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 1 2 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 23 | . . 1 . 4 1 17 Power 5 | . . . . 1 1 3 Propulsion 6 | . . . . . . 6 Utility 7 | . . 1 . 1 . 5 Weapon 5 | . . . . 2 . 3 Highest Loss Streak 8 | . . 1 . 2 1 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 99 99 100 93 91 61 Engine 5 | . 14 11 1 8 2 1 Core 3 | . . . 7 2 5 2 Treads 23 | . 28 22 27 23 26 12 Device 8 | . 8 1 8 10 11 8 Storage 11 | . 18 22 9 11 6 4 Processor 6 | . . . 8 7 11 8 Protection 5 | . . 8 9 5 6 4 Ballistic Gun 14 | . 26 22 22 10 3 2 Ballistic Cannon 1 | . . . . 1 3 . Launcher 4 | . . 10 4 4 4 3 Impact Weapon 2 | . . . . 4 6 6 Peak Build Rating 50 | 5 8 13 23 37 50 49 Average Rating 25 | 3 7 11 21 30 46 30 On Entrance 19 | . 5 8 13 23 37 49 Naked Turns 66 | . . . . . . 66 Heaviest Build 124 | 9 29 42 45 51 124 122 Greatest Support 114 | 40 40 40 66 84 114 114 Greatest Overweight (x) 31 | . . 1 . . 1 31 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 16 | 6 9 15 15 15 20 21 Most Carried 21 | 6 12 15 15 15 21 20 Average Carried 13 | 4 8 14 14 14 16 12 Final Capacity 25 | 8 15 15 15 15 25 5 Final Carried 20 | 6 12 15 15 15 20 5 Class Distribution -------------------- 58% | Mutant 36% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1662 | 172 114 328 177 156 278 437 Remotely . | . . . . . . . Salvage Created 1590 | . 145 274 227 79 316 549 Parts 77 | . 15 22 17 1 10 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 9 | . . . . . . 9 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 45 | . 7 7 8 4 8 11 Melee 4 | . . . . 1 1 2 Guns 15 | . 7 4 3 1 . . Cannons 1 | . . . . . 1 . AOE 17 | . . 3 5 2 3 4 Classes Destroyed 10 | . 2 3 1 . 4 . Worker 3 | . . 1 1 1 . . Builder 1 | . . . . . 1 . Tunneler 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 11 | . 6 . 4 . . 1 Grunt 25 | . 1 5 3 2 6 8 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . 1 . . . . Sentry 5 | . . . 1 2 1 1 Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 3 3 5 2 4 3 Combat Bots Only 5 | . 3 3 5 2 2 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 1 1 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 675 | . 44 30 28 138 90 345 Missed 233 | . 6 4 9 62 35 117 Damage Taken 5490 | . 350 390 252 651 970 2877 Core 1078 | . 93 48 35 37 60 805 Absorbed by Shields . | . . . . . . . Redirected to Shielding 46 | . . . . . . 46 Ignored by Resistances 21 | . . . . . 21 . Regen/Repaired (Parts) 67 | . . . . . 67 . Core Remaining (%) 87 | 100 62 88 93 94 . . Volleys Fired 123 | . 26 29 16 21 16 15 Largest 3 | . 2 3 3 2 2 2 Hottest 81 | . 70 73 60 40 69 81 Shots Fired 198 | . 51 52 24 31 20 20 Gun 136 | . 51 42 14 20 4 5 Cannon 9 | . . . . . 4 5 Launcher 53 | . . 10 10 11 12 10 Special . | . . . . . . . Kinetic 135 | . 41 42 14 20 8 10 Thermal 10 | . 10 . . . . . Explosive 48 | . . 10 10 11 11 6 Electromagnetic 5 | . . . . . 1 4 Robot Hit Streak 22 | . 4 4 3 8 10 22 Robot Miss Streak 6 | . 3 5 6 2 1 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 143 | . 22 25 9 24 29 34 Core Hits 93 | 1 9 19 19 15 14 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . 1 . . . 2 3 Critical Strikes 7 | . 1 . . . 2 4 Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Smash 5 | . . . . . 2 3 Melee Attacks 52 | . . . . 1 22 29 Impact 49 | . . . . 1 19 29 Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 5 | . . . . . 3 2 Damage Inflicted 5235 | 1 244 387 490 672 1953 1488 Guns 752 | . 240 178 90 170 35 39 Cannons 119 | . . . . . 42 77 Explosions 2784 | . . 199 400 448 1052 685 Melee 1486 | . . . . 32 767 687 Ramming 94 | 1 4 10 . 22 57 . Kinetic 797 | . 166 178 90 170 77 116 Thermal 468 | . 74 . . . 394 . Explosive 2066 | . . 199 400 448 625 394 Electromagnetic 324 | . . . . . 33 291 Impact 1384 | . . . . 32 665 687 Slashing 102 | . . . . . 102 . Piercing . | . . . . . . . Highest Corruption 12 | . . 4 . . 1 12 Average Corruption 3 | . . 4 . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 12 . . 3 12 Message Errors 12 | . . 5 . . 2 5 Matter Fused 4 | . . 1 . . . 3 Energy Discharges 2 | . . 1 . . . 1 Data Loss (minor) 6 | . . 2 . . 1 3 Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 587 | . . . . 13 327 247 Projectiles . | . . . . . . . Explosions 200 | . . . . 13 150 37 Melee 387 | . . . . . 177 210 Knockbacks 6 | . . . . . 6 . Impact 5 | . . . . . 5 . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 334 | . . 25 33 . 182 94 Shots 7 | . . 1 1 . 3 2 Rammed 17 | 4 2 2 . 5 4 . Targets Rammed 17 | 4 2 2 . 5 4 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 120 | . 120 36 29 42 63 45 Average Temperature 21 | . 53 10 7 17 18 12 Received Heat Transfer 1320 | . . 123 72 234 267 624 Siege Activations . | . . . . . . . Robots Corrupted 9 | . . . . . 4 5 Combat Hostiles 8 | . . . . . 3 5 Parts Fried 9 | . . . . . 4 5 Impact Corruptions 17 | . . . . . 9 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . 1 . Heat Transferred 472 | . 222 . . . 250 . Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . . 1 Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 385 | . 200 209 257 290 385 . Initial 116 | . . 14 34 116 44 . Average 109 | . 60 106 46 175 193 . Maximum Alert Level 1 | . 1 1 1 1 1 . Low Security (%) 79 | 100 98 74 96 68 51 . Level 1 20 | . 1 25 3 31 48 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 1 3 4 . Investigation 3 | . . . 1 1 1 . Extermination 2 | . . . . 1 1 . Reinforcement 6 | . 1 2 . 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 5 | . 2 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 14 15 9 4 10 19 Peak Tracking Total 4 | . 4 4 4 2 4 4 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 5 | . 2 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 13 | . . 1 . 2 10 . Max in Single Turn 4 | . . 1 . 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 12 | . 5 . 3 2 2 . Terminals 9 | . 4 . 3 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 14 . 4 4 4 . Successful 13 | . 5 . 2 2 4 . Failed 13 | . 9 . 2 2 . . Catastrophic 4 | . 2 . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 11 . 4 3 1 . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 2 1 1 . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 5 . 1 1 2 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 44 | . . . . . 44 . Parts Recycled . | . . . . . . . Recycled Matter 155 | . 155 . . . . . Retrieved Matter 161 | . 161 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 4515 | 86 647 472 1133 558 898 721 Spaces Moved 1642 | 43 251 157 242 286 354 309 Core 146 | 5 . . . . . 141 Treads 1458 | 38 251 157 242 286 354 130 Legs 38 | . . . . . . 38 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 145 145 160 50 Average Speed 164 | 147 160 162 148 156 193 160 Slowest Speed 1600 | 160 160 240 160 160 240 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 44 13 25 7 14 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 345 | . . 78 68 41 114 44 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 343 | . . 78 68 41 113 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3188 | 63 456 332 997 367 508 465 Wait 1178 | . 144 128 703 25 88 90 Move 1636 | 42 250 156 241 285 353 309 Hop . | . . . . . . . Pick Up 52 | 11 12 5 7 8 8 1 Fast Attach 12 | . 1 1 . 4 . 6 Attach 33 | 5 2 2 2 5 3 14 Detach 1 | . . . . . 1 . Swap 48 | 1 8 5 16 4 12 2 Drop 41 | . 11 4 12 9 4 1 Fire 123 | . 26 29 16 21 16 15 Melee 47 | . . . . 1 19 27 Ram . | . . . . . . . Kick . | . . . . . . . Crush 17 | 4 2 2 . 5 4 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1113 | -9/Materials | Build established: Tank 1201 | -9/Materials | Discovered new exit (range 3) 1206 | -9/Materials | Entered another Materials area 1206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -8/Materials | Discovered new exit (range 8) 2338 | -8/Materials | Identified exit to Factory 2339 | -8/Materials | Entered Factory 2339 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2804 | -7/Factory | Discovered new exit (range 3) 2807 | -7/Factory | Identified exit to Factory 2882 | -7/Factory | Build established: Mutant 2897 | -7/Factory | Entered another Factory area 2897 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3084 | -6/Factory | Repaired Proton Missile Launcher 3679 | -6/Factory | Discovered new exit (range 6) 3702 | -6/Factory | Identified exit to Lower Caves 3795 | -6/Factory | Entered Lower Caves 3966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4079 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 4203 | -6/Lower Caves | System corruption reached 10% 4233 | -6/Lower Caves | Lost 5 parts (1p1n3u) 4327 | -6/Lower Caves | Ambushed by wild Derelicts 4379 | -6/Lower Caves | Core integrity fell below 50% 4385 | -6/Lower Caves | Released all parts (9) 4430 | -6/Lower Caves | Core integrity fell below 20% 4516 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04429_ Penetrated by Slug. 04442_ LDL6BX6UQPYWYQ HN1|H0K/1B&LG TFY KZ 04451_ Acquired Lgt. Angular Momentum Engine. 04453_ Acquired 10 matter. 04459_ Acquired Imp. Heat Sink. 04460_ Acquired 10 matter. 04464_ Acquired Imp. Heat Sink. 04464_ Slug penetrates Earth. 04466_ System corrupted: Matter fused (-6). 04468_ Acquired Carbon-fiber Leg. 04470_ Acquired 26 matter. 04473_ Acquired Carbon-fiber Leg. 04475_ Acquired 10 matter. 04476_ Penetrated by Slug. 04478_ Acquired Carbon-fiber Leg. 04481_ Slug penetrates Wall. 04482_ System corrupted: Energy discharge (-58). 04486_ Slug penetrates Wall. 04500_ System corrupted: Component data lost. 04516_ Lgt. Angular Momentum Engine destroyed. 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