Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.12 @ 16:23:22 Player: OBLIQUE Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2203) 2203 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6293 Bonus ------- None Cogmind --------- Core Integrity 342/850 Matter 285/300 Energy 145/150 System Corruption 7% Temperature Cool (1) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (2) -------- Multi-Nuclear Core > --- PROPULSION (4) --- Carbon-Biomechanical Exoskeleton > --- UTILITY (6) ------ Power Amplifier Advanced Heat Sink > --- WEAPON (3) ------- Electro Shock Construct/C > --- INVENTORY (5) ---- Precision Energy Filter Advanced ECM Suite Heavy Flail Peak State ------------ > --- POWER ------------ Multi-Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Carbon-Biomechanical Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Improved Heat Sink High-capacity Battery Weight Redist. System > --- WEAPON ----------- Thermic Laser Electro Shock Construct/C Heavy Flail > --- INVENTORY -------- Advanced Heat Sink Precision Energy Filter Advanced ECM Suite Heavy Flail [Rating: 62] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Battery Device Weight Redist. System Storage High-capacity Battery Protection Light Armor Plating Weapon Constructs Energy Gun EM Pulse Gun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Slots Evolved 8 | . . 2 . . 4 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . . 1 . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 48 | 8 6 2 8 5 6 . 7 6 Power 6 | 2 1 . 1 . 1 . 1 . Engine 6 | 2 1 . 1 . 1 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 4 1 4 2 3 . 2 1 Treads 1 | . . . . . . . 1 . Leg 7 | . 2 . 1 . 3 . 1 . Wheel 6 | 2 . . 1 2 . . . 1 Hover 5 | . 2 1 2 . . . . . Flight . | . . . . . . . . . Utility 12 | 2 . 1 . 2 1 . 2 4 Device 9 | 1 . . . 1 1 . 2 4 Storage 2 | 1 . 1 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 . 3 1 1 . 2 1 Energy Gun 5 | 2 1 . 1 . . . . 1 Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 7 | . . . . 7 . . . . Parts Lost 40 | . 1 . 7 6 6 2 8 10 Power 6 | . . . 1 1 1 1 2 . Propulsion 19 | . . . 5 3 4 1 2 4 Utility 10 | . . . 1 1 . . 4 4 Weapon 5 | . 1 . . 1 1 . . 2 Highest Loss Streak 5 | . 1 . 5 5 3 2 3 3 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 2 7 6 7 7 2 3 4 3 Power . | . . . 1 1 . . . . Propulsion 1 | 1 5 5 3 2 . . . . Utility 2 | . 1 1 2 2 1 2 2 2 Weapon . | . . . . . . . 1 1 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 3 . . 2 2 . 2 3 Power 1 | . 1 . . . . . . . Propulsion 4 | . 2 . . . 2 . . . Utility 4 | . . . . 1 . . 1 2 Weapon 3 | . . . . 1 . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 99 99 90 84 60 66 61 68 Engine 5 | . 14 11 10 9 4 5 2 . Core 2 | . . . . . . . 3 6 Treads 1 | . . . . . . . 3 1 Leg 9 | . 21 . 2 9 9 13 9 11 Wheel 3 | . 5 . 4 20 3 . . . Hover 4 | . . 33 23 . 2 . . . Device 15 | . 14 11 8 1 15 15 18 24 Storage 12 | . 14 21 22 22 15 15 8 6 Energy Gun 8 | . 27 22 2 10 1 3 4 7 Ballistic Gun 2 | . . . 15 1 . 3 1 2 Impact Weapon 3 | . . . . 1 6 7 5 4 Peak Build Rating 62 | 7 8 10 14 17 40 41 49 62 Average Rating 32 | 4 7 9 12 12 32 39 40 54 On Entrance 18 | . 7 8 10 13 9 40 33 42 Avg Prop Armor Cover (%) 10 | . . . 9 7 11 . 9 17 Naked Turns . | . . . . . . . . . Heaviest Build 36 | 15 15 18 22 25 24 24 36 25 Greatest Support 63 | 26 26 18 32 32 41 40 31 63 Greatest Overweight (x) 2 | . 1 . 1 1 1 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 Most Carried 8 | 6 8 7 8 8 6 4 6 4 Average Carried 4 | 2 7 6 7 7 2 3 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 7 6 7 2 4 4 3 Scrap Engine Consumption 70 | . . . . . 16 3 31 20 Constructs Created 9 | . . . . . 4 . 4 1 Constructs Modified 18 | . . . . . . 1 9 8 Class Distribution -------------------- 86% | Mutant 10% | Construct 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Matter Collected 954 | 280 40 30 253 32 40 . 146 133 Remotely . | . . . . . . . . . Salvage Created 2648 | 125 355 30 379 106 131 . 862 660 Parts 136 | 5 23 2 34 1 6 . 30 35 Haulers Intercepted 3 | . 1 . 1 . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Combat Hostiles Destroyed 46 | . 7 . 9 . 3 . 14 13 Melee 1 | . . . . . 1 . . . Guns 31 | . 6 . 9 . 2 . 6 8 Cannons 6 | . . . . . . . 6 . AOE 5 | . 1 . . . . . . 4 Classes Destroyed 13 | 2 4 . 1 1 2 . 2 1 Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 . 1 . . . 1 . Recycler 4 | 1 . . . 1 . . 1 1 Watcher 4 | . 2 1 . . . . . 1 Swarmer 10 | . 3 . 4 . . . . 3 Grunt 17 | . 4 . . . 1 . 9 3 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . Sentry 6 | . . . 5 . . . . 1 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . 1 . 1 . Programmer 7 | . . . . . 1 . 2 4 Scientist 1 | . . . . 1 . . . . Best Kill Streak 4 | 2 4 1 4 1 1 . 4 4 Combat Bots Only 4 | . 4 . 4 . 1 . 4 4 Max Kills in Single Turn 4 | 1 1 1 1 1 1 . 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 . . . . . . 4 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Hostile Shots Fired 517 | . 19 5 65 33 113 1 180 101 Missed 178 | . 5 4 11 5 60 . 65 28 Hits 339 | . 14 1 54 28 53 1 115 73 Melee 4 | . . . . . . 1 2 1 Projectile 335 | . 14 1 54 28 53 . 113 72 Critical Strikes 15 | . . . . 3 3 1 5 3 Damage Taken 5688 | . 204 14 763 581 976 55 1655 1440 Core 1574 | . 70 . 208 165 258 . 365 508 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 437 | . . . . . . 16 282 139 Core Remaining (%) 47 | 100 72 . . 6 . . 11 . Volleys Fired 200 | 2 22 2 49 1 14 . 77 33 Largest 2 | 2 2 2 2 1 1 . 2 2 Hottest 301 | 80 105 105 46 56 48 . 153 301 Shots Fired 266 | 4 44 4 65 1 14 . 74 60 Gun 234 | 4 44 4 65 1 14 . 43 59 Cannon 32 | . . . . . . . 31 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 92 | . . . 65 . . . 27 . Thermal 107 | . 6 2 . 1 14 . 25 59 Explosive . | . . . . . . . . . Electromagnetic 67 | 4 38 2 . . . . 22 1 Robot Hit Streak 27 | 3 8 1 27 . 8 . 7 10 Robot Miss Streak 4 | . 1 2 2 1 2 . 2 4 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 3 | . 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 196 | 3 32 1 54 2 12 . 56 36 Core Hits 84 | 2 16 1 16 . 4 . 22 23 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 1 Critical Strikes 8 | . . . . 1 . . 1 6 Burn 5 | . . . . . . . . 5 Smash 3 | . . . . 1 . . 1 1 Melee Attacks 16 | . . . . 2 3 . 10 1 Impact 16 | . . . . 2 3 . 10 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 2 . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5424 | 42 537 22 822 109 232 . 1716 1944 Guns 3084 | 42 422 22 822 . 172 . 712 892 Cannons 596 | . . . . . . . 596 . Explosions 1140 | . 115 . . . . . . 1025 Melee 604 | . . . . 109 60 . 408 27 Ramming . | . . . . . . . . . Kinetic 1315 | . . . 822 . . . 493 . Thermal 2494 | . 164 . . . 172 . 388 1770 Explosive 147 | . . . . . . . . 147 Electromagnetic 864 | 42 373 22 . . . . 427 . Impact 604 | . . . . 109 60 . 408 27 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 7 . 15 19 7 Average Corruption 14 | . . . . 7 . 7 17 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . 1 . 5 50 7 Message Errors 13 | . . . . . . . 12 1 Matter Fused 17 | . . . . . . 2 12 3 Heat Flow Errors 7 | . . . . . . 3 4 . Energy Discharges 3 | . . . . . . . 3 . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 9 | . . . . 1 . . 7 1 Data Loss (major) 2 | . . . . . . . 2 . Misfires 2 | . . . . . . . . 2 Alerts 3 | . . . . . . . 3 . Weapon Failures 5 | . . . . . . . 5 . Overload Shots 23 | . . . . . . . 10 13 Effects 1 | . . . . . . . . 1 Heat Surge 1 | . . . . . . . . 1 Overflow Damage 489 | . . . . 94 . . 150 245 Projectiles 14 | . . . . . . . 14 . Explosions 218 | . . . . . . . . 218 Melee 257 | . . . . 94 . . 136 27 Knockbacks 10 | . . . . 1 . . 9 . Impact 4 | . . . . 1 . . 3 . Kinetic 6 | . . . . . . . 6 . Secondary . | . . . . . . . . . Self-Inflicted Damage 323 | . 47 . . . . . . 276 Shots 4 | . 1 . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 546 | 18 164 90 4 21 12 197 227 546 Average Temperature 99 | 12 57 47 3 10 6 82 37 207 Received Heat Transfer 1980 | . 78 . 207 366 432 . 669 228 Effects 18 | . . . . . . . . 18 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 6 | . . . . . . . . 6 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . 2 . . 3 1 Combat Hostiles 3 | . . . . . . . 2 1 Parts Fried 10 | . 2 . . 4 . . 4 . Impact Corruptions 8 | . . . . 3 . . 3 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . . . 2 . 2 6 Heat Transferred 3868 | . 211 . . . 407 . 555 2695 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 148 | 5 115 43 124 26 64 14 128 148 Initial 31 | . . 31 . 12 . 14 . 29 Average 36 | . 62 24 73 2 14 2 41 47 Influence Increases 1825 | 10 225 57 261 44 211 . 474 543 Destroy 0b10 Robot/C 920 | . 140 . 180 . 60 . 280 260 Destroy 0b10 Robot/NC 60 | 10 15 5 5 5 . . 10 10 Destroy Leader 244 | . 36 2 62 . 20 . 62 62 Successful Hack 88 | . . 5 14 39 4 . 14 12 Select Force Hacks 50 | . . . . . 50 . . . Disable Machine 90 | . 15 . . . . . 30 45 Destroy Structure 73 | . 4 . . . 2 . 3 64 Partial Spotted 45 | . . 45 . . . . . . Lose Combat Pursuer 255 | . 15 . . . 75 . 75 90 Influence Decreases 1677 | 10 150 132 230 75 169 42 413 456 Entered New Map 123 | . . 44 . 19 . 28 . 32 Time Decay 1237 | 10 140 88 160 56 109 14 336 324 Lost Part 317 | . 10 . 70 . 60 . 77 100 Squads Dispatched 18 | . . 2 1 . 3 . 3 9 Investigation 4 | . . . . . 1 . . 3 Extermination 5 | . . . . . 1 . 2 2 Reinforcement 6 | . . 2 1 . 1 . 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Distress Signals 5 | . 1 1 1 . . . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 10 7 12 5 18 4 23 29 Peak Tracking Total 11 | . 5 5 8 5 7 4 5 11 Tactical Retreats 11 | . 1 . . 1 3 1 3 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Traps Triggered 4 | . . . . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Machines Disabled 6 | . 1 . . . . . 2 3 Max in Single Turn 2 | . 1 . . . . . 1 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged 1 | . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Machines Accessed 24 | . 2 1 3 7 4 . 3 4 Terminals 16 | . 2 1 3 5 2 . 1 2 Fabricators 3 | . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 72 | . 4 2 6 39 8 . 5 8 Successful 45 | . 1 1 3 34 4 . 1 1 Failed 26 | . 3 1 3 4 4 . 4 7 Catastrophic 6 | . . . . 1 . . 2 3 Database Lockouts 1 | . . . . 1 . . . . Manual 18 | . 2 2 3 5 3 . . 3 Terminals 34 | . 4 2 6 13 4 . 2 3 Fabricators 5 | . . . . . 2 . 3 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 Garrison Access 4 | . . . . . 2 . . 2 Terminal Hacks 38 | . 1 . 2 34 1 . . . Record 24 | . . . . 24 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 3 | . . . . 3 . . . . Terminal Index 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 1 1 . . . Release Object 2 | . . . . 2 . . . . Fabricator Hacks 2 | . . . . . 1 . 1 . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 1 1 . 2 . . . Terminals 4 | . . 1 1 . 2 . . . Botnet 3 | . . 1 1 . 1 . . . Sabotage 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 1 3 5 3 . 3 4 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 53 | . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . 12 . Part Studies Acquired 1 | . . . . . . . . 1 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . 9 . . Total Damage 172 | . . . . . . 172 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Active Infowar (turns) 829 | 22 325 212 270 . . . . . Seismic 829 | 22 325 212 270 . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Turns Passed 4051 | 84 325 212 342 453 537 121 1027 950 Spaces Moved 2482 | 65 179 188 176 434 428 95 533 384 Core 1 | 1 . . . . . . . . Treads 53 | . . . . . . . 53 . Legs 1262 | . 144 . . . 244 95 480 299 Wheels 852 | 64 34 . 51 434 184 . . 85 Hover 314 | . 1 188 125 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 52 52 80 80 120 113 81 Average Speed 108 | 88 114 52 88 93 113 123 139 109 Slowest Speed 240 | 90 120 52 112 105 190 125 240 126 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 42 18 26 71 17 70 14 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . 2 . . . Terrain Destroyed 86 | . 3 . . . 2 . 1 80 Melee 2 | . . . . . 2 . . . Projectile 7 | . . . . . . . 1 6 AOE 77 | . 3 . . . . . . 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Fac Total 3545 | 83 256 297 301 477 460 98 722 851 Wait 740 | 4 34 105 54 27 6 2 88 420 Move 2475 | 64 178 187 175 433 428 94 532 384 Hop . | . . . . . . . . . Pick Up 35 | 5 9 1 7 4 1 2 5 1 Fast Attach 24 | 7 1 . 3 2 3 . 4 4 Attach 18 | . 1 2 6 2 3 . 3 1 Detach 3 | . . . 2 1 . . . . Swap 7 | 1 4 . . 1 . . . 1 Drop 21 | . 7 . 5 4 2 . 3 . Fire 200 | 2 22 2 49 1 14 . 77 33 Melee 16 | . . . . 2 3 . 10 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 6 | . . . . . . . . 6 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 384 | -10/Materials | Discovered new exit (range 5) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Discovered new exit (range 7) 622 | -9/Materials | Entered Storage 704 | -9/Storage | Build established: Mutant 905 | -9/Storage | Core integrity fell below 50% 929 | -9/Storage | Lost 5 parts (1p3n1u) 960 | -9/Storage | Used back door to open Recycling access 960 | -9/Storage | Discovered new exit (range 5) 964 | -9/Storage | Entered Recycling 1183 | -9/Recycling | Discovered new exit (range 12) 1271 | -9/Recycling | Scanned before Scraplab entrance 1284 | -9/Recycling | Entered Scraplab 1297 | -9/Recycling | Discovered new exit (range 3) 1335 | -9/Recycling | Angered Scraplab inhabitants 1336 | -9/Recycling | Found Prototype Device 1383 | -9/Recycling | Core integrity fell below 20% 1386 | -9/Recycling | Lost 5 parts (1p3n1u) 1417 | -9/Recycling | Entered Factory 1417 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1417 | -7/Factory | Identified Scrap Engine 1754 | -7/Factory | Lost 3 parts (2n1w) 1954 | -7/Factory | Sucked down chute 1954 | -7/Factory | Entered Waste 1955 | -7/Waste | Met a frightened Derelict 1969 | -7/Waste | EMP discharged 1985 | -7/Waste | Spotted C-40 Crusher 2023 | -7/Waste | Spotted C-40 Crusher 2040 | -7/Waste | Spotted C-40 Crusher 2050 | -7/Waste | Crushed by Compactor (1 part destroyed) 2055 | -7/Waste | Spotted C-40 Crusher 2062 | -7/Waste | Spotted C-40 Crusher 2064 | -7/Waste | Discovered new exit (range 10) 2069 | -7/Waste | EMP discharged 2069 | -7/Waste | System corruption reached 10% 2075 | -7/Waste | Entered Factory 2303 | -7/Factory | Core integrity fell below 50% 2336 | -7/Factory | Lost 3 parts (1n2u) 2351 | -7/Factory | Discovered new exit (range 10) 2425 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 2718 | -7/Factory | Lost 3 parts (2p1n) 2795 | -7/Factory | Core integrity fell below 20% 3102 | -7/Factory | Entered another Factory area 3102 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3799 | -6/Factory | Build established: Construct 3835 | -6/Factory | Garrison activated, responded to threat 3870 | -6/Factory | Lost 3 parts (1n2u) 3911 | -6/Factory | Lost 3 parts (1n2w) 4044 | -6/Factory | Cargo convoy interrupted 4051 | -6/Factory | Core integrity fell below 50% 4052 | -6/Factory | Self-destructed Last Messages --------------- 04046_ Scrap Engine consumes Thermic Laser. 04047_ Slug penetrates Wall. 04050_ Penetrated by Slug. 04050_ Critical hit (Burn: +37). 04050_ Hcp. Battery destroyed. 04050_ Fusion Modulator explodes. 04050_ X-62 Marksman destroyed. 04050_ Destroyed Imp. Heat Sink. 04050_ Destroyed Gravmag System. 04050_ Fusion Modulator explodes. 04050_ Destroyed Pulse Rifle. 04050_ P-60 Hacker destroyed. 04050_ X-67 Chaingunner destroyed. 04050_ Scrap Engine destroyed. 04050_ Destroyed Scrap Engine. 04050_ Destroyed Arc Projector. 04050_ Gravmag System melted. 04050_ P-60 Hacker destroyed. 04051_ Slug penetrates Earth. 04052_ Slug penetrates X-62 Marksman. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?######???????#####?????????? | | ## # ###### ?????????? | | # ??????????? | | ;; |!;# """"" ? [[???? | | ; %*;# ""T"" [[???? | | ; @ %=; [ ??? | | ; = |; ??? | | ; % xh% ??? | | ; [%[ #???????? | | ; x ;mx% #???????? | | ; ; #???????? | | # # #???????? | | #####+##### #???????? | | ????# ??????? | | ????# #########?????? | | ????# ###+######?????????? | | ????# + #?????????? | | ????# # """" #?????????? | | ????# # """" #?########+ | | ????# + """" ""## | | ????#+## # """" ""## | | ???????# # """" T"## | | ???????# # """" ""## ? | | ???????# # """" ""## ?? | | ???????# # ## #??? | | ???????# ########### #??? | | ???????# # # #??? | | ???????# # # #??? | | ???????# + ! # #??? | | ???????# # ! + #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 58 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Not So Scrappy You May Approach The Wall Challenges ------------ None Game ------ Seed MetaHypercooledInjector Manual? 0 Play Time 00:58:25 Cumulative 97.4 hours Start 2026.06.12 @ 14:08:18 End 2026.06.12 @ 16:23:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 48 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5280dead-df33-4a6d-bdfd-ea166558bcf7