Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.13 @ 08:05:06

Player: Hinzy

Result: Destroyed by FV-N24(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (372)      372
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1122

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (6)
Movement                   Rolling (95) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
             Wheel
             Wheel
>            --- UTILITY (2) ------
      Medium Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
  Subdweller Laser
   Makeshift Sword
>            --- INVENTORY (10) ---
  Subdweller Power Source
       Light Treads
  Subdweller Monowheel
  Subdweller Monowheel
  Subdweller Optics
             Weapon Shielding
  Subdweller Machine Gun
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
  Subdweller Monowheel
>            --- UTILITY ----------
             Signal Interpreter
             Targeting Computer
>            --- WEAPON -----------
  Subdweller Laser
   Makeshift Sword
>            --- INVENTORY --------
             Ion Engine
             Wheel
      Medium Storage Unit
             Tractor Beam
             Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Makeshift Sword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 7   .   14  8   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   4   6   
    Treads                 4    | .   .   2   2   
    Leg                    2    | 2   .   .   .   
    Wheel                  6    | .   .   2   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   .   3   1   
    Device                 2    | 1   .   1   .   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   4   1   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
  Corrupted Parts          1    | 1   .   .   .   
    System Corruption      1    | 1   .   .   .   
Parts Lost                 6    | .   .   6   .   
  Power                    2    | .   .   2   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      4    | .   .   4   .   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     96   | .   100 94  100 
  Engine                   12   | .   14  11  14  
  Treads                   13   | .   .   14  17  
  Leg                      3    | .   28  2   .   
  Wheel                    10   | .   .   11  10  
  Device                   3    | .   14  2   .   
  Storage                  4    | .   14  2   4   
  Processor                20   | .   .   22  23  
  Energy Gun               5    | .   28  1   6   
  Energy Cannon            7    | .   .   11  .   
  Special Weapon           3    | .   .   1   7   
  Slashing Weapon          10   | .   .   10  14  
Peak Build Rating          12   | 7   7   10  12  
  Average Rating           9    | 4   7   8   10  
  On Entrance              6    | .   7   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 13  13  13  21  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  2    | 1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         6    | 6   8   5   6   
  Most Carried             8    | 3   5   6   8   
  Average Carried          4    | 1   3   4   5   
  Final Capacity           10   | 8   8   5   10  
  Final Carried            8    | 3   5   5   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           492  | 84  57  245 106 
  Remotely                 .    | .   .   .   .   
Salvage Created            715  | 28  57  424 206 
  Parts                    54   | 3   3   30  18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   1   11  5   
  Melee                    11   | .   .   6   5   
  Guns                     4    | .   1   3   .   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          9    | 1   2   3   3   
  Worker                   2    | .   .   2   .   
  Tunneler                 3    | 1   .   2   .   
  Recycler                 3    | .   .   3   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  12   | .   .   9   3   
  Grunt                    3    | .   1   2   .   
  Artisan                  1    | .   .   .   1   
  Cobbler                  1    | .   .   .   1   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           5    | 1   2   5   3   
  Combat Bots Only         3    | .   1   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        101  | .    1    71   29   
  Missed                   17   | .    1    9    7    
Damage Taken               1011 | .    14   641  356  
  Core                     263  | .    .    156  107  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              55   | 3    10   42   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  100  | 80   80   100  .    
Shots Fired                77   | 6    20   51   .    
  Gun                      45   | 6    20   19   .    
  Cannon                   22   | .    .    22   .    
  Launcher                 .    | .    .    .    .    
  Special                  10   | .    .    10   .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  32   | .    .    32   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          45   | 6    20   19   .    
  Robot Hit Streak         6    | 1    6    5    .    
  Robot Miss Streak        2    | 2    2    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           71   | 2    13   40   16   
  Core Hits                31   | 1    3    21   6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              48   | .    .    17   31   
  Impact                   .    | .    .    .    .    
  Slashing                 48   | .    .    17   31   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    .    2    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2142 | 28   307  1088 719  
  Guns                     347  | 28   224  95   .    
  Cannons                  279  | .    .    279  .    
  Explosions               191  | .    83   108  .    
  Melee                    1221 | .    .    502  719  
  Ramming                  8    | .    .    8    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  566  | .    83   483  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          347  | 28   224  95   .    
  Impact                   .    | .    .    .    .    
  Slashing                 1221 | .    .    502  719  
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | 1    1    1    1    
  Average Corruption       1    | 1    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    4    5    3    
    Message Errors         1    | .    .    1    .    
    Matter Fused           4    | .    1    1    2    
    Heat Flow Errors       2    | .    1    1    .    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      2    | .    2    .    .    
    Misfires               1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            154  | .    .    96   58   
  Projectiles              5    | .    .    5    .    
  Explosions               12   | .    .    12   .    
  Melee                    137  | .    .    79   58   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      62   | .    14   48   .    
  Shots                    2    | .    1    1    .    
  Rammed                   4    | .    .    4    .    
Targets Rammed             4    | .    .    4    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        332  | 54   278  332  .    
  Average Temperature      98   | 29   117  98   .    
  Received Heat Transfer   249  | .    .    201  48   
  Effects                  1    | .    .    1    .    
    Interference           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1092 | .    200  892  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    2    1    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             175  | 5   74  175 .   
  Initial                  28   | .   3   28  .   
  Average                  74   | 1   28  85  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   4   13  8   
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               3    | .   3   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 2    | .   2   .   .   
    Skim                   1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1903 | 68   162  1174 499  
Spaces Moved               1056 | 40   107  601  308  
  Core                     6    | 6    .    .    .    
  Treads                   192  | .    .    54   138  
  Legs                     165  | 34   107  24   .    
  Wheels                   693  | .    .    523  170  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  80   80   
  Average Speed            108  | 113  120  97   123  
  Slowest Speed            160  | 120  120  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       35   | 4    23   98   18   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 9    | .    .    .    9    
Terrain Destroyed          16   | .    5    2    9    
  Melee                    9    | .    .    .    9    
  Projectile               1    | .    .    1    .    
  AOE                      6    | .    5    1    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1665 | 53   120  1096 396  
  Wait                     439  | 1    2    404  32   
  Move                     1052 | 39   106  600  307  
  Hop                      .    | .    .    .    .    
  Pick Up                  19   | 3    2    5    9    
  Fast Attach              16   | 7    .    7    2    
  Attach                   6    | .    .    5    1    
  Detach                   2    | .    .    2    .    
  Swap                     8    | .    .    3    5    
  Drop                     15   | .    .    7    8    
  Fire                     55   | 3    10   42   .    
  Melee                    48   | .    .    17   31   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    .    4    .    
  Escape Stasis            1    | .    .    .    1    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 14)
  231 | -10/Materials | Entered Mines
  268 | -10/Mines     | Discovered new exit (range 8)
  317 | -10/Mines     | Build established: Mutant
  332 | -10/Mines     | Lost 4 parts (1p1n2w)
  410 | -10/Mines     | Learned Materials terminal intel
  480 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  483 | -10/Mines     | Found Prototype Device
  483 | -10/Mines     | Identified Exp. Sensor Array
  495 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1041 | -10/Mines     | Core integrity fell below 50%
 1126 | -10/Mines     | Identified exit to Subcaves
 1201 | -10/Mines     | Identified exit to Materials
 1255 | -10/Mines     | Discovered exit to Materials (range 10)
 1405 | -10/Mines     | Entered Subcaves
 1406 | -10/Subcaves  | Learned Materials trap positions
 1577 | -10/Subcaves  | Discovered new exit (range 12)
 1634 | -10/Subcaves  | Identified exit to Materials
 1798 | -10/Subcaves  | Core integrity fell below 20%
 1890 | -10/Subcaves  | Crushed by falling debris
 1903 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1904 | -10/Subcaves  | Destroyed by FV-N24(R) with Subdweller Laser

 Last Messages 
---------------
01769_ Acquired Sub. Optics.
01786_ Destroyed Flight Unit.
01786_ S-10 Pest destroyed. <x2>
01790_ Acquired 10 matter.
01794_ Lgt. Assault Rifle fries itself beyond
  repair.
01794_ Flight Unit fries itself beyond repair.
  <x2>
01798_ S-10 Pest destroyed.
01799_ Flight Unit fries itself beyond repair.
01800_ Lgt. Ion Engine fries itself beyond
  repair.
01801_ S-10 Pest destroyed.
01802_ Flight Unit fries itself beyond repair.
  <x2>
01867_ System corrupted: Energy discharge (-57).
01890_ The unstable cave ceiling collapses.
01890_ Crushed by falling debris.
01903_ The unstable cave ceiling collapses.
01904_ FV-N24(R): "ARGHSUB!"

 Map 
-----
+----------------------------------------------------+
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| ?????     ??????##  *        #??????#""  "" % " ## |
| ??????#   ??#####  ####     ##??????### ""  =""    |
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| ?????????#   ##    ?????##           ####    ##?## |
| ?????????#  ##?#   #???##            ###     #??#  |
| ?????????## #???    ???#          !         ##??#  |
| ???????????##????    ??##          =      ###???#  |
| ?????????????????     ??## ##     ###    ##?????## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainInsulationSword
  Manual?         0
Play Time         00:20:12
  Cumulative      42.9 hours
  Start           2024.11.13 @ 07:44:45
  End             2024.11.13 @ 08:05:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52b30a47-1ec1-4364-9d64-ecb7c022e820