Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:01:01 Player: JP Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2973) 2973 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6623 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Reinforced Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Enhanced Optical Array Improved Signal Interpreter Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Transmission Jammer System Shield > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Enhanced Optical Array Improved Signal Interpreter Heavy Rocket Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 6 | . . . 2 1 2 1 Weapon . | . . . . . . . Parts Attached 97 | 6 7 . 14 24 26 20 Power 12 | 1 1 . 1 3 5 1 Engine 9 | 1 1 . 1 2 4 . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 32 | 2 4 . 4 8 8 6 Treads . | . . . . . . . Leg 31 | 2 4 . 4 8 8 5 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 1 . 4 7 8 6 Device 7 | . . . 1 1 1 4 Storage 4 | 1 . . . 2 1 . Processor 6 | . . . 1 3 1 1 Hackware 1 | . . . . . . 1 Protection 9 | . 1 . 2 1 5 . Artifact . | . . . . . . . Weapon 26 | 2 1 . 5 6 5 7 Energy Gun 5 | 1 . . 1 1 1 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . . 1 3 1 2 Ballistic Cannon 10 | . 1 . 2 1 3 3 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 23 | . . . . 3 3 17 Power 1 | . . . . . . 1 Propulsion 8 | . . . . 1 . 7 Utility 9 | . . . . 2 2 5 Weapon 5 | . . . . . 1 4 Highest Loss Streak 13 | . . . . 2 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 98 98 98 85 Engine 6 | . 14 14 11 6 4 . Core 2 | . . . . 2 2 5 Leg 23 | . 28 28 22 26 23 21 Device 8 | . . . 11 4 11 12 Storage 9 | . 14 14 11 9 7 6 Processor 17 | . . . 11 21 24 20 Protection 8 | . 13 14 10 10 6 2 Energy Gun 4 | . 1 . 9 3 2 1 Ballistic Gun 4 | . 14 14 . 4 4 2 Ballistic Cannon 8 | . 12 14 11 7 7 7 Naked Turns . | . . . . . . . Heaviest Build 56 | 14 16 16 20 30 50 56 Greatest Support 66 | 20 20 20 20 42 54 66 Greatest Overweight (x) 2 | . . . . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 Most Carried 10 | 5 8 8 8 10 10 10 Average Carried 8 | 3 6 8 7 7 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 3 8 8 8 10 10 6 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2289 | 154 291 38 206 371 826 403 Remotely . | . . . . . . . Salvage Created 2330 | . 276 31 420 436 550 617 Parts 148 | . 20 8 33 26 31 30 Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . 7 3 17 9 17 16 Guns 31 | . 5 . 15 5 . 6 Cannons 34 | . 2 3 2 4 15 8 AOE 4 | . . . . . 2 2 Classes Destroyed 13 | . 5 . 1 2 4 1 Worker 3 | . . . . . 3 . Builder 3 | . . . . 1 1 1 Tunneler 1 | . . . . . 1 . Hauler 3 | . 1 . 1 1 . . Recycler 1 | . 1 . . . . . Watcher 2 | . 1 . . 1 . . Swarmer 15 | . 5 3 7 . . . Grunt 30 | . 2 . 8 4 7 9 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . . 1 Sentry 10 | . . . 2 4 2 2 Hunter 4 | . . . . 1 2 1 Programmer 8 | . . . . . 5 3 Best Kill Streak 7 | . 3 3 4 2 4 7 Combat Bots Only 6 | . 3 3 4 2 3 6 Max Kills in Single Turn 3 | . 1 1 2 1 3 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 630 | . 46 17 54 87 121 305 Missed 188 | . 14 3 13 24 41 93 Damage Taken 6483 | . 269 113 401 972 1424 3304 Core 1444 | . 68 34 67 81 329 865 Absorbed by Shields . | . . . . . . . Redirected to Shielding 271 | . 14 11 28 25 144 49 Regen/Repaired (Parts) 116 | . . . 25 . . 91 Core Remaining (%) 76 | 100 . 59 83 85 53 . Volleys Fired 322 | . 45 6 43 74 83 71 Largest 2 | . 1 1 2 2 2 2 Hottest 117 | . 35 35 100 90 111 117 Shots Fired 413 | . 45 6 50 102 118 92 Gun 218 | . 33 . 38 57 47 43 Cannon 190 | . 12 6 12 43 71 46 Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 302 | . 45 6 12 75 100 64 Thermal 106 | . . . 38 25 18 25 Explosive 5 | . . . . 2 . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 3 4 11 20 18 31 Robot Miss Streak 10 | . 4 2 10 2 5 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 320 | . 24 4 46 79 92 75 Core Hits 207 | . 11 3 61 22 41 69 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . . 1 5 1 Burn 3 | . . . . 1 1 1 Blast 4 | . . . . . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7371 | . 336 68 605 1516 2619 2227 Guns 2931 | . 213 . 466 813 635 804 Cannons 3586 | . 123 68 139 625 1611 1020 Explosions 854 | . . . . 78 373 403 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5021 | . 336 68 139 1020 2030 1428 Thermal 1815 | . . . 466 418 535 396 Explosive 535 | . . . . 78 54 403 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 4 Average Corruption 5 | . . . . . 7 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . . 49 9 Message Errors 21 | . . . . . 18 3 Matter Fused 9 | . . . . . 9 . Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 9 | . . . . . 9 . Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . 6 1 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 174 | . 8 . . 18 141 7 Projectiles 52 | . 8 . . 15 22 7 Explosions 122 | . . . . 3 119 . Melee . | . . . . . . . Knockbacks 50 | . 1 1 . 8 21 19 Impact . | . . . . . . . Kinetic 45 | . 1 1 . 7 18 18 Secondary 5 | . . . . 1 3 1 Self-Inflicted Damage 318 | . . . . . 197 121 Shots 4 | . . . . . 2 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 425 | . 3 . 250 193 271 425 Average Temperature 97 | . 3 . 91 62 45 152 Received Heat Transfer 1615 | . 36 . 171 333 186 889 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 1 . 3 Heat Transferred 3000 | . . . 580 851 718 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 372 | . 142 95 278 208 372 240 Initial 118 | . . 25 37 117 70 118 Average 116 | . 73 35 65 112 184 113 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 84 | 100 100 100 93 99 55 92 Level 1 15 | . . . 6 . 44 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 1 . 4 5 7 6 Investigation 9 | . 1 . 3 2 3 . Extermination 6 | . . . . . 3 3 Reinforcement 7 | . . . 1 3 1 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 . 2 . Communications Jammed 58 | . . . . . 45 13 Distress Signals 53 | . . . . . 45 8 Times Spotted 119 | . 14 3 21 22 31 28 Peak Tracking Total 8 | . 3 3 5 3 5 8 Tactical Retreats 8 | . . . 1 3 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . 1 . 1 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 12 | . 1 . . 2 4 5 Max in Single Turn 2 | . 1 . . 1 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 21 | . 3 . 4 4 7 3 Terminals 13 | . 3 . 2 3 4 1 Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 1 1 1 1 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Total Hacks 54 | . 9 . 17 9 11 8 Successful 23 | . 3 . 11 2 3 4 Failed 31 | . 6 . 6 7 8 4 Catastrophic 13 | . 1 . 1 5 3 3 Database Lockouts . | . . . . . . . Manual 24 | . 8 . 5 4 5 2 Terminals 34 | . 9 . 7 7 7 4 Fabricators 2 | . . . . . 2 . Repair Stations 10 | . . . 5 2 1 2 Recycling Units 1 | . . . . . 1 . Scanalyzers 5 | . . . 5 . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 9 | . 2 . 2 2 1 2 Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . . . 1 . 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 6 | . . . 4 . . 2 Scan Component 4 | . . . 3 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 3 | . . . 3 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 3 . 4 4 5 3 Full Trace Events 6 | . . . 2 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 2 | . . . 1 . . 1 Time 70 | . . . 26 . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 6390 | 60 515 119 1394 1456 1757 1089 Spaces Moved 3119 | 48 316 86 444 791 978 456 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 3103 | 32 316 86 444 791 978 456 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 96 120 120 120 122 121 143 Slowest Speed 260 | 120 120 120 120 190 123 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 42 29 38 51 30 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . . . 15 46 51 Melee . | . . . . . . . Projectile 10 | . . . . 1 8 1 AOE 102 | . . . . 14 38 50 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 5242 | 60 410 96 1260 1180 1436 800 Wait 1575 | . 26 5 737 256 312 239 Move 3113 | 47 315 85 443 790 977 456 Hop . | . . . . . . . Pick Up 65 | 7 10 . 9 19 14 6 Fast Attach 19 | 2 . . 3 1 6 7 Attach 40 | 4 3 . 7 10 7 9 Detach 3 | . . . 1 1 1 . Swap 38 | . 4 . 4 13 13 4 Drop 67 | . 7 . 13 16 23 8 Fire 322 | . 45 6 43 74 83 71 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 14) 576 | -10/Materials | Entered Mines 659 | -10/Mines | Discovered new exit (range 7) 693 | -10/Mines | Assembled infested the area 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Utility x2 826 | -9/Materials | Repaired Weapon Shielding 854 | -9/Materials | Discovered new exit (range 8) 862 | -9/Materials | Identified exit to Materials 1870 | -9/Materials | Discovered exit to Materials (range 16) 2089 | -9/Materials | Entered another Materials area 2089 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2334 | -8/Materials | Build established: Scavenger-Mutant 3463 | -8/Materials | Build established: Skirmisher 3543 | -8/Materials | Discovered new exit (range 3) 3544 | -8/Materials | Identified exit to Factory 3545 | -8/Materials | Entered Factory 3545 | -7/Factory | Evolved 2 slots: Utility x2 4287 | -7/Factory | Build established: Mutant 4873 | -7/Factory | Fabricated Rnf. Fission Core (x2) 5296 | -7/Factory | Discovered new exit (range 5) 5301 | -7/Factory | Identified exit to Factory 5302 | -7/Factory | Entered another Factory area 5302 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5810 | -6/Factory | Repaired Flak Gun 6346 | -6/Factory | Core integrity fell below 50% 6373 | -6/Factory | Garrison activated, responded to threat 6376 | -6/Factory | Core integrity fell below 20% 6391 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Door. R-10 Processor collects Structural Scanner. Slug penetrates P-60 Hacker. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates P-60 Hacker. P-60 Hacker destroyed. R-10 Processor collects Wheel. U-05 Engineer builds a Door. R-10 Processor collects Adv. Heat Sink. K-01 Serf collects debris. R-10 Processor collects Terrain Scan Processor. Gauss Rifle destroyed. R-10 Processor collects Welding Torch. U-05 Engineer builds a Wall. R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ????????????#####/### "?? "?? #???????????????? | | ????????????# # ?? ?? #???????######### | | ????????????#"" # "?? "?? #???????# | | ????????????#"" [ # """ "?" ######### | | ????????????#G # """ """ # # | | ????????????#"" # # ! # | | ????????????#"" " " # """ """ # # | | ????????????# " " # """ """ # """"" # %% ### | | ????????????# " " # """ """ # """"" # #?? | | ????????????# " " # # """ # #?? | | ????????????# " " # """ """ # + #?? | | ????????????# " " #^ """ """ # """"" # #?? | | ????????????#! 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Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rnf. Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Total Silence Challenges ------------ None Game ------ Seed PotentialComponentSource Manual? 0 Play Time 01:14:37 Cumulative 11.1 hours Start 2024.05.09 @ 19:47:19 End 2024.05.09 @ 21:01:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39eb9bb3-1581-40cd-ae86-6b308c394e4e