Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 18:26:42 Player: Azken Zutik Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (0) 0 Value Destroyed (10) 10 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (10306) 10306 TOTAL SCORE: 19896 Bonus ------- Pacifist 7706 Entered Garrisons 800 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 83/100 System Corruption 11% Temperature Cool (0) Movement Flying (60) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (11) -- Armored Medium Treads Xenon Bombardment Thruster > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Micro Nuclear Core Compact Matter Pod (40) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Maul > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Compact Matter Pod [Rating: 82] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Advanced Heavy Treads Treads Advanced Heavy Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Maul Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Slots Evolved 18 | . . . . . 4 . . . 2 . . 2 . 2 . . 2 . . 2 . 2 2 Power 4 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . 1 Propulsion 9 | . . . . . 3 . . . . . . 1 . 1 . . 1 . . 1 . 1 1 Utility 5 | . . . . . 1 . . . 1 . . 1 . . . . . . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 40 | 2 . . 1 . 10 . 3 1 1 . . . 1 . 2 2 . 1 . 1 1 3 11 Power 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Engine 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 16 | 2 . . 1 . 4 . 1 . . . . . . . . . . . . . . 1 7 Treads 9 | 2 . . . . . . . . . . . . . . . . . . . . . 1 6 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . 1 . 4 . 1 . . . . . . . . . . . . . . . 1 Utility 6 | . . . . . 2 . 1 . 1 . . . . . 1 1 . . . . . . . Device 3 | . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . Hackware 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 15 | . . . . . 1 . 1 1 . . . . 1 . 1 1 . 1 . 1 1 2 4 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 15 | . . . . . 1 . 1 1 . . . . 1 . 1 1 . 1 . 1 1 2 4 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Lost 17 | . . . . 1 . 6 . . . . 1 . . . 2 . . . . . . 1 6 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 12 | . . . . 1 . 4 . . . . 1 . . . . . . . . . . 1 5 Utility 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . 1 . 6 . . . . 1 . . . 2 . . . . . . 1 6 To Critical Strikes 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 11 | . 21 14 14 . 60 49 12 18 15 15 . 6 7 5 9 2 . . . . . 2 12 Treads 4 | . 21 14 14 . . . . . . . . . . . . . . . . . . 1 12 Flight 3 | . . . . . 36 24 3 9 7 7 . . . . . . . . . . . . . Hackware 1 | . . . . . . . 7 9 7 7 . 6 6 5 5 2 . . . . . . . Naked Turns 928 | . . . . 196 . 26 14 . . . . . . . 9 41 71 222 7 59 67 156 60 Heaviest Build 14 | . . . . . 14 13 3 . . . . . . . 3 3 . 3 . 3 . 3 3 Greatest Support 60 | 3 3 3 3 3 16 16 5 5 5 5 5 3 3 3 3 3 3 3 3 3 3 3 60 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 5 4 3 3 3 4 4 4 5 5 5 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 1 5 4 5 1 2 2 2 3 4 4 4 4 5 3 3 4 3 4 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 2 3 3 3 4 4 4 5 5 5 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 93% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Garrison Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Matter Collected 541 | 151 . 33 . 41 70 . . . . 65 . . . . . . . 38 . . . . 143 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Damage Taken 9494 | . 255 6 . 29 10 547 93 . . 41 29 . 171 . 467 270 . 130 . 73 481 1696 5196 Core 4881 | . 132 . . . . 292 69 . . 41 13 . 159 . 421 270 . 130 . 73 481 1191 1609 Absorbed by Shields 108 | . . . . . . 80 . . . . . . 17 . 11 . . . . . . . . Core Remaining (%) 60 | 100 . . . 47 . . . 34 . . 92 . 81 . . 30 . . 88 . 57 17 . Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . Core Hits 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 31 | . . . . . 2 2 2 1 . . . . 3 . 1 5 . 2 . 1 1 6 5 Impact 31 | . . . . . 2 2 2 1 . . . . 3 . 1 5 . 2 . 1 1 6 5 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52 | . . . . . . . . . . . . . . . . 12 . . . . . 4 36 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . . . . . . . 12 . . . . . 4 36 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 7 7 7 . . . . 2 . . . . . . . . 4 11 Average Corruption 7 | . . . . . . 6 7 7 . . . . 1 . . . . . . . . 2 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . 1 2 3 . . . . . . . . . . . . . 1 10 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Fused 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . . . . . . . . . . . . . . . . 5 . . . . . 1 129 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 10 | . . . . . . . . . . . . . . . . 3 . . . . . 2 5 Targets Rammed 10 | . . . . . . . . . . . . . . . . 3 . . . . . 2 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 191 | . . . . . . 15 . 191 . . . . . . . . . . . . . . . Average Temperature 63 | . . . . . . 8 . 86 . . . . . . . . . . . . . . . Received Heat Transfer 750 | . . . . 15 . 159 27 . . 6 . . . . 63 . . . . 57 9 234 180 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Peak Influence 779 | . . 45 . 10 53 67 94 62 47 . . 22 16 8 50 29 14 . . 29 36 359 779 Initial 215 | . . . . . 3 36 17 61 32 . . 22 15 8 5 16 14 . . 12 21 20 215 Average 123 | . . 39 . 8 22 41 50 61 37 . . 22 15 8 30 20 14 . . 15 23 108 429 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Low Security (%) 75 | 100 100 100 . 100 100 100 100 100 100 . . 100 100 100 100 100 100 . . 100 100 77 . Level 1 12 | . . . . . . . . . . . . . . . . . . . . . . 22 42 Level 2 10 | . . . . . . . . . . . . . . . . . . . . . . . 50 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . . . . 2 . . . . . . . . 1 1 . . . . 2 . Investigation . | . . . . . . . . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 5 | . . . . . . . 2 . . . . . . . . 1 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Distress Signals 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 163 | . 3 3 . 2 4 9 16 . . 4 1 . 2 . 4 5 1 7 . 7 5 29 61 Peak Tracking Total 20 | . 3 3 . 2 5 7 14 . . 4 1 . 3 . 6 5 2 8 . 7 5 14 20 Tactical Retreats 25 | . . 1 . 1 . 1 1 . . 2 . . . . . . . 1 . . . 5 13 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Traps Triggered 10 | . 2 . . . . 3 . 2 . . . . 1 . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Machines Accessed 20 | . 1 . 2 . 3 . 2 . 1 . . 1 . 1 . 1 1 . . 1 . 4 2 Terminals 12 | . 1 . . . 1 . 1 . 1 . . 1 . . . 1 1 . . . . 4 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . 1 Total Hacks 31 | . 1 . 2 . 4 . 5 . 1 . . 1 . 1 . 1 3 . . 1 . 9 2 Successful 23 | . . . 2 . 4 . 2 . 1 . . 1 . 1 . 1 3 . . 1 . 6 1 Failed 8 | . 1 . . . . . 3 . . . . . . . . . . . . . . 3 1 Catastrophic 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 1 . 1 . 1 . 3 . . . . . . . . . 2 . . . . 6 . Terminals 23 | . 1 . . . 2 . 4 . 1 . . 1 . . . 1 3 . . . . 9 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . 1 Terminal Hacks 14 | . . . 2 . 1 . 1 . 1 . . 1 . . . 1 2 . . . . 5 . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . . 1 . . 1 . . . 1 . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . Terminal Index 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . 1 Unlock Access 4 | . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Terminals 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Botnet 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . . . 1 . 2 . . . . 1 . . . . 1 . . . . 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Used RIF Installer 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Total Allies 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Highest-Rated Group 46 | . . . . 46 . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . Total Damage 107 | . . . . 107 . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Turns Passed 2415 | 7 38 125 173 197 68 142 54 111 30 98 4 44 39 10 68 83 71 232 7 63 71 285 395 Spaces Moved 4371 | 1 68 249 342 393 138 286 96 106 79 280 8 79 30 18 99 124 141 449 14 81 103 475 712 Core 3458 | 1 68 249 342 393 . 33 41 . . . 7 79 30 18 99 124 141 449 14 81 103 475 711 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 912 | . . . . . 138 253 55 106 79 280 1 . . . . . . . . . . . . Fastest Speed 26 | 50 50 50 50 50 26 26 35 35 35 35 35 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 46 | 50 50 50 50 50 26 30 41 35 35 35 48 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 170 | 50 50 50 50 50 29 50 50 35 35 35 50 50 50 50 50 50 50 50 50 50 50 50 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 16 59 69 62 19 52 19 29 4 51 4 2 41 1 34 5 5 55 4 4 34 19 22 Regions Visited 23 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . . . . 1 . 1 . . . . . 1 . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . . . 1 1 1 . . . . 1 1 1 1 . . . . Scrap Searched 4 | . . 1 . . . . . . . 3 . . . . . . . . . . . . . Spaces Dug 24 | . . . . . 2 1 2 1 . . . . 1 . 1 4 . 2 . 1 . 6 3 Terrain Destroyed 44 | . . . . . 2 1 2 1 . . . . 1 . 1 4 . 2 . 1 . 6 23 Melee 24 | . . . . . 2 1 2 1 . . . . 1 . 1 4 . 2 . 1 . 6 3 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc Total 4681 | 11 71 248 343 392 164 336 102 177 80 279 7 83 47 18 115 134 140 452 13 101 120 510 738 Wait 116 | . . . . . 9 16 3 33 . . . . . . . . . . . 17 15 23 . Move 4346 | . 67 248 341 392 138 285 90 105 78 279 7 78 29 18 98 123 140 448 13 81 102 474 712 Hop 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . Pick Up 9 | . 4 . . . 2 . . . . . . 3 . . . . . . . . . . . Fast Attach 14 | . . . . . 2 . 2 . 1 . . . . . . 1 . . . . . 1 7 Attach 24 | 2 . . 1 . 6 . 1 1 . . . . 1 . 2 1 . 1 . 1 1 2 4 Detach 17 | . . . 1 . 1 1 1 1 1 . . . 1 . 1 1 . 1 . 1 1 2 3 Swap 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Drop 14 | 9 . . . . 2 1 . . . . . 2 . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 31 | . . . . . 2 2 2 1 . . . . 3 . 1 5 . 2 . 1 1 6 5 Ram 10 | . . . . . . . . . . . . . . . . 3 . . . . . 2 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 95 | . . . . . . 31 . 36 . . . . 13 . 13 . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory -5/Garrison -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Garrison -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 32 | -10/Materials | Discovered new exit (range 16) 45 | -10/Materials | Core integrity fell below 50% 46 | -10/Materials | Entered Mines 68 | -10/Mines | Learned Materials emergency access door positions 80 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 167 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 168 | -10/Mines | Discovered new exit (range 5) 171 | -10/Mines | Entered Exiles 186 | -10/Exiles | Met 8R-AWN 194 | -10/Exiles | Met EX-HEX 210 | -10/Exiles | Met EX-BIN 237 | -10/Exiles | Aligned with FarCom system 238 | -10/Exiles | Given EX-Vault access code 250 | -10/Exiles | Opened EX-Vault 261 | -10/Exiles | Warned to stay clear of 0b10 Research branches 276 | -10/Exiles | Met EX-DEC 279 | -10/Exiles | Learned location of Zion (-6) 307 | -10/Exiles | Build established: Mutant 338 | -10/Exiles | Discovered new exit (range 12) 344 | -10/Exiles | Entered Mines 536 | -9/Mines | Discovered new exit (range 7) 541 | -9/Mines | Entered Materials 541 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 609 | -8/Materials | Identified exit to Garrison 609 | -8/Materials | Entered Garrison 664 | -8/Garrison | Triggered checkpoint 669 | -8/Garrison | Discovered new exit (range 12) 686 | -8/Garrison | Triggered checkpoint 694 | -8/Garrison | Discovered new exit (range 14) 716 | -8/Garrison | Triggered checkpoint 739 | -8/Garrison | Core integrity fell below 50% 742 | -8/Garrison | Discovered new exit (range 10) 749 | -8/Garrison | Installed Relay Interface Framework 751 | -8/Garrison | Entered Materials 756 | -8/Materials | Lost 6 parts (1p4n1u) 805 | -8/Materials | Identified exit to Garrison 805 | -8/Materials | Entered Garrison 807 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 876 | -8/Garrison | Triggered checkpoint 912 | -8/Garrison | Discovered new exit (range 10) 916 | -8/Garrison | Entered Factory 916 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 944 | -7/Factory | Discovered new exit (range 5) 946 | -7/Factory | Entered Lower Caves 1037 | -7/Lower Caves | Discovered new exit (range 11) 1044 | -7/Lower Caves | Entered another Lower Caves area 1044 | -7/Lower Caves | Discovered new exit (range 7) 1048 | -7/Lower Caves | Entered Factory 1048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1080 | -6/Factory | Identified exit to DSF 1092 | -6/Factory | Entered DSF 1123 | -6/DSF | Discovered new exit (range 16) 1131 | -6/DSF | Entered Factory 1131 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1141 | -5/Factory | Identified exit to Garrison 1141 | -5/Factory | Entered Garrison 1168 | -5/Garrison | Triggered checkpoint 1168 | -5/Garrison | Triggered checkpoint 1202 | -5/Garrison | Discovered new exit (range 15) 1209 | -5/Garrison | Entered Factory 1284 | -5/Factory | Discovered new exit (range 5) 1287 | -5/Factory | Core integrity fell below 50% 1292 | -5/Factory | Entered another Factory area 1292 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1334 | -4/Factory | Spotted B-86 Titan 1357 | -4/Factory | Discovered new exit (range 12) 1363 | -4/Factory | Entered Upper Caves 1485 | -4/Upper Caves | Learned Research garrison access intel 1592 | -4/Upper Caves | Discovered new exit (range 7) 1595 | -4/Upper Caves | Entered another Upper Caves area 1600 | -4/Upper Caves | Discovered new exit (range 8) 1602 | -4/Upper Caves | Entered Research 1602 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -3/Research | Loaded intel: 4 garrison access locations 1654 | -3/Research | Spotted B-86 Titan 1665 | -3/Research | Identified exit to Garrison 1665 | -3/Research | Entered Garrison 1704 | -3/Garrison | Spotted B-86 Titan 1712 | -3/Garrison | Triggered checkpoint 1729 | -3/Garrison | Discovered new exit (range 15) 1736 | -3/Garrison | Entered Research 1736 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1807 | -2/Research | Spotted B-90 Cyclops 1954 | -2/Research | Identified exit to Access 1954 | -2/Research | Discovered new exit (range 13) 1980 | -2/Research | Core integrity fell below 50% 2006 | -2/Research | Spotted B-90 Cyclops 2021 | -2/Research | Core integrity fell below 20% 2021 | -2/Research | Entered Access 2021 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 2152 | -1/Access | Spotted B-99 Colossus 2188 | -1/Access | Energy Cycler disabled 2234 | -1/Access | System corruption reached 10% 2271 | -1/Access | Search patrols dispatched 2390 | -1/Access | Core integrity fell below 50% 2405 | -1/Access | Lost 6 parts (5n1w) 2414 | -1/Access | Core integrity fell below 20% 2416 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 02382_ Slammed into S-43 Plague. 02384_ R-10 Processor collects Lgt. Ion Engine. 02398_ W-44 Eye sends out distress signal. 02399_ Slug penetrates Sealed Freight Elevator. 02399_ Slug penetrates Wall. 02402_ Penetrated by Slug. 02403_ Slug penetrates Wall. 02403_ Penetrated by Slug. 02406_ Slug penetrates Wall. 02409_ Penetrated by Slug. 02410_ Acquired Arm. Medium Treads. 02412_ Slammed into S-43 Plague. 02413_ System corrupted: Matter fused (-5). 02413_ Slug penetrates Wall. 02413_ Slammed into S-43 Plague. 02413_ Destabilizing: Core damaged (-64). 02414_ S-43 Plague destroyed. 02414_ Acquired 40 matter. 02415_ Acquired Xenon Bombardment Thruster. 02416_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###"" #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | #+##+####+###????????????????????????????????? | | # #????????????????????????????????? | | #= #????????????????????????????????? | | # #????????????????????????????????? | | #= #????????????????????????????????? | | # #????????????????????????????????? | | + #????????????????????????????????? | | # #????????????????????????????????? | | #############????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #################???#+#??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | ##### #??????????????????????? | | """""" """""" k #??????????????????????? | | """""" """""" p s @#??????????????????????? | | """""" """""" s ss hs #??????????????????????? | | """""" """""" p sshss#??????????????????????? | | """""" """""" w#####/####???????????????????? | | #?# #???????????????????? | | #?# s#???????????????????? | | #?# #???????????????????? | | #?# #???????????????????? | | #?# #?????????w?????????? | | ####################?# #???????????????????? | | #????????????????????########???????????????????? | | #???????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | "#?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryGhostSuperbattery Manual? 0 Play Time 00:59:53 Cumulative 356.8 hours Start 2022.08.01 @ 17:24:48 End 2022.08.01 @ 18:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 80 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e41cb4f-2881-4543-9c5a-22f239081b10