Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.01 @ 18:26:42

Player: Azken Zutik

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (10306)              10306
              TOTAL SCORE: 19896

 Bonus
-------
Pacifist                   7706
Entered Garrisons          800
Used RIF Installer         1000
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     83/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Flying (60)
Location                   -1/Access

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (11) --
   Armored Medium Treads
           Xenon Bombardment Thruster
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
     Micro Nuclear Core
   Compact Matter Pod (40)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Armored Heavy Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
  Advanced Heavy Treads
>          --- UTILITY ----------
               (None)
>          --- WEAPON -----------
           Maul
>          --- INVENTORY --------
  Improved Ion Engine
     Micro Nuclear Core
   Compact Matter Pod
[Rating: 82]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
Propulsion                 Advanced Heavy Treads
  Treads                   Advanced Heavy Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Maul
  Energy Gun               Backup Laser I
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   2   .   2   .   .   2   .   .   2   .   2   2   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   1   1   
  Utility                  5    | .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             40   | 2   .   .   1   .   10  .   3   1   1   .   .   .   1   .   2   2   .   1   .   1   1   3   11  
  Power                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
    Treads                 9    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Device                 3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   1   1   .   1   .   1   1   2   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   1   1   .   1   .   1   1   2   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 17   | .   .   .   .   1   .   6   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   6   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   5   
  Utility                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   1   .   6   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   6   
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     11   | .   21  14  14  .   60  49  12  18  15  15  .   6   7   5   9   2   .   .   .   .   .   2   12  
  Treads                   4    | .   21  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  
  Flight                   3    | .   .   .   .   .   36  24  3   9   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   7   9   7   7   .   6   6   5   5   2   .   .   .   .   .   .   .   
Naked Turns                928  | .   .   .   .   196 .   26  14  .   .   .   .   .   .   .   9   41  71  222 7   59  67  156 60  
Heaviest Build             14   | .   .   .   .   .   14  13  3   .   .   .   .   .   .   .   3   3   .   3   .   3   .   3   3   
  Greatest Support         60   | 3   3   3   3   3   16  16  5   5   5   5   5   3   3   3   3   3   3   3   3   3   3   3   60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | 6   5   5   5   5   4   3   3   3   4   4   4   5   5   5   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 3   1   5   4   5   1   2   2   2   3   4   4   4   4   5   3   3   4   3   4   3   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   2   3   3   3   4   4   4   5   5   5   4   4   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
   Mutant | -9/Mines
   Mutant | -8/Materials
 Sprinter | -8/Garrison
   Mutant | -8/Materials
   Mutant | -8/Garrison
   Mutant | -7/Factory
   Mutant | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -6/Factory
   Mutant | -6/DSF
   Mutant | -5/Factory
   Mutant | -5/Garrison
   Mutant | -5/Factory
   Mutant | -4/Factory
   Mutant | -4/Upper Caves
   Mutant | -4/Upper Caves
   Mutant | -3/Research
   Mutant | -3/Garrison
   Mutant | -2/Research
   Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Matter Collected           541  | 151 .   33  .   41  70  .   .   .   .   65  .   .   .   .   .   .   .   38  .   .   .   .   143 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Fac  DSF  Fac  Gar  Fac  Fac  Upp  Upp  Res  Gar  Res  Acc  
Damage Taken               9494 | .    255  6    .    29   10   547  93   .    .    41   29   .    171  .    467  270  .    130  .    73   481  1696 5196 
  Core                     4881 | .    132  .    .    .    .    292  69   .    .    41   13   .    159  .    421  270  .    130  .    73   481  1191 1609 
  Absorbed by Shields      108  | .    .    .    .    .    .    80   .    .    .    .    .    .    17   .    11   .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    .    .    47   .    .    .    34   .    .    92   .    81   .    .    30   .    .    88   .    57   17   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              31   | .    .    .    .    .    2    2    2    1    .    .    .    .    3    .    1    5    .    2    .    1    1    6    5    
  Impact                   31   | .    .    .    .    .    2    2    2    1    .    .    .    .    3    .    1    5    .    2    .    1    1    6    5    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    4    36   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    4    36   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    7    7    7    .    .    .    .    2    .    .    .    .    .    .    .    .    4    11   
  Average Corruption       7    | .    .    .    .    .    .    6    7    7    .    .    .    .    1    .    .    .    .    .    .    .    .    2    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    1    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Fused           4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      135  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    1    129  
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    5    
Targets Rammed             10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        191  | .    .    .    .    .    .    15   .    191  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Temperature      63   | .    .    .    .    .    .    8    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   750  | .    .    .    .    15   .    159  27   .    .    6    .    .    .    .    63   .    .    .    .    57   9    234  180  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Peak Influence             779  | .   .   45  .   10  53  67  94  62  47  .   .   22  16  8   50  29  14  .   .   29  36  359 779 
  Initial                  215  | .   .   .   .   .   3   36  17  61  32  .   .   22  15  8   5   16  14  .   .   12  21  20  215 
  Average                  123  | .   .   39  .   8   22  41  50  61  37  .   .   22  15  8   30  20  14  .   .   15  23  108 429 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Low Security (%)         75   | 100 100 100 .   100 100 100 100 100 100 .   .   100 100 100 100 100 100 .   .   100 100 77  .   
  Level 1                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  42  
  Level 2                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Distress Signals           4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   3   3   .   2   4   9   16  .   .   4   1   .   2   .   4   5   1   7   .   7   5   29  61  
  Peak Tracking Total      20   | .   3   3   .   2   5   7   14  .   .   4   1   .   3   .   6   5   2   8   .   7   5   14  20  
  Tactical Retreats        25   | .   .   1   .   1   .   1   1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   5   13  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Traps Triggered            10   | .   2   .   .   .   .   3   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Machines Accessed          20   | .   1   .   2   .   3   .   2   .   1   .   .   1   .   1   .   1   1   .   .   1   .   4   2   
  Terminals                12   | .   1   .   .   .   1   .   1   .   1   .   .   1   .   .   .   1   1   .   .   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Total Hacks                31   | .   1   .   2   .   4   .   5   .   1   .   .   1   .   1   .   1   3   .   .   1   .   9   2   
  Successful               23   | .   .   .   2   .   4   .   2   .   1   .   .   1   .   1   .   1   3   .   .   1   .   6   1   
  Failed                   8    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   
  Terminals                23   | .   1   .   .   .   2   .   4   .   1   .   .   1   .   .   .   1   3   .   .   .   .   9   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Terminal Hacks             14   | .   .   .   2   .   1   .   1   .   1   .   .   1   .   .   .   1   2   .   .   .   .   5   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Terminals                3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Botnet                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      46   | .   .   .   .   46  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             107  | .   .   .   .   107 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------------              Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Turns Passed               2415 | 7   38  125 173 197 68  142 54  111 30  98  4   44  39  10  68  83  71  232 7   63  71  285 395 
Spaces Moved               4371 | 1   68  249 342 393 138 286 96  106 79  280 8   79  30  18  99  124 141 449 14  81  103 475 712 
  Core                     3458 | 1   68  249 342 393 .   33  41  .   .   .   7   79  30  18  99  124 141 449 14  81  103 475 711 
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   912  | .   .   .   .   .   138 253 55  106 79  280 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            26   | 50  50  50  50  50  26  26  35  35  35  35  35  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            46   | 50  50  50  50  50  26  30  41  35  35  35  48  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            170  | 50  50  50  50  50  29  50  50  35  35  35  50  50  50  50  50  50  50  50  50  50  50  50  170 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 2   16  59  69  62  19  52  19  29  4   51  4   2   41  1   34  5   5   55  4   4   34  19  22  
  Regions Visited          23
    Branch Regions         7
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   .   .   .   .   1   1   1   .   .   .   .   1   1   1   1   .   .   .   .   
Scrap Searched             4    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 24   | .   .   .   .   .   2   1   2   1   .   .   .   .   1   .   1   4   .   2   .   1   .   6   3   
Terrain Destroyed          44   | .   .   .   .   .   2   1   2   1   .   .   .   .   1   .   1   4   .   2   .   1   .   6   23  
  Melee                    24   | .   .   .   .   .   2   1   2   1   .   .   .   .   1   .   1   4   .   2   .   1   .   6   3   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Fac DSF Fac Gar Fac Fac Upp Upp Res Gar Res Acc 
Total                      4681 | 11  71  248 343 392 164 336 102 177 80  279 7   83  47  18  115 134 140 452 13  101 120 510 738 
  Wait                     116  | .   .   .   .   .   9   16  3   33  .   .   .   .   .   .   .   .   .   .   .   17  15  23  .   
  Move                     4346 | .   67  248 341 392 138 285 90  105 78  279 7   78  29  18  98  123 140 448 13  81  102 474 712 
  Hop                      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  9    | .   4   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              14   | .   .   .   .   .   2   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   7   
  Attach                   24   | 2   .   .   1   .   6   .   1   1   .   .   .   .   1   .   2   1   .   1   .   1   1   2   4   
  Detach                   17   | .   .   .   1   .   1   1   1   1   1   .   .   .   1   .   1   1   .   1   .   1   1   2   3   
  Swap                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     14   | 9   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    31   | .   .   .   .   .   2   2   2   1   .   .   .   .   3   .   1   5   .   2   .   1   1   6   5   
  Ram                      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   5   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            95   | .   .   .   .   .   .   31  .   36  .   .   .   .   13  .   13  .   .   .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF
-5/Factory
-5/Garrison
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Garrison
-2/Research (discovered 4 exits: *Acc x3 / [*Tes])
-1/Access

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 0)
    8 | -11/Scrapyard  | Entered Materials
   32 | -10/Materials  | Discovered new exit (range 16)
   45 | -10/Materials  | Core integrity fell below 50%
   46 | -10/Materials  | Entered Mines
   68 | -10/Mines      | Learned Materials emergency access door positions
   80 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  167 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  168 | -10/Mines      | Discovered new exit (range 5)
  171 | -10/Mines      | Entered Exiles
  186 | -10/Exiles     | Met 8R-AWN
  194 | -10/Exiles     | Met EX-HEX
  210 | -10/Exiles     | Met EX-BIN
  237 | -10/Exiles     | Aligned with FarCom system
  238 | -10/Exiles     | Given EX-Vault access code
  250 | -10/Exiles     | Opened EX-Vault
  261 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  276 | -10/Exiles     | Met EX-DEC
  279 | -10/Exiles     | Learned location of Zion (-6)
  307 | -10/Exiles     | Build established: Mutant
  338 | -10/Exiles     | Discovered new exit (range 12)
  344 | -10/Exiles     | Entered Mines
  536 | -9/Mines       | Discovered new exit (range 7)
  541 | -9/Mines       | Entered Materials
  541 | -8/Materials   | Evolved 4 slots: Propulsion x3, Utility x1
  609 | -8/Materials   | Identified exit to Garrison
  609 | -8/Materials   | Entered Garrison
  664 | -8/Garrison    | Triggered checkpoint
  669 | -8/Garrison    | Discovered new exit (range 12)
  686 | -8/Garrison    | Triggered checkpoint
  694 | -8/Garrison    | Discovered new exit (range 14)
  716 | -8/Garrison    | Triggered checkpoint
  739 | -8/Garrison    | Core integrity fell below 50%
  742 | -8/Garrison    | Discovered new exit (range 10)
  749 | -8/Garrison    | Installed Relay Interface Framework
  751 | -8/Garrison    | Entered Materials
  756 | -8/Materials   | Lost 6 parts (1p4n1u)
  805 | -8/Materials   | Identified exit to Garrison
  805 | -8/Materials   | Entered Garrison
  807 | -8/Garrison    | Expanded RIF knowledge: Patrol Navigation
  876 | -8/Garrison    | Triggered checkpoint
  912 | -8/Garrison    | Discovered new exit (range 10)
  916 | -8/Garrison    | Entered Factory
  916 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  944 | -7/Factory     | Discovered new exit (range 5)
  946 | -7/Factory     | Entered Lower Caves
 1037 | -7/Lower Caves | Discovered new exit (range 11)
 1044 | -7/Lower Caves | Entered another Lower Caves area
 1044 | -7/Lower Caves | Discovered new exit (range 7)
 1048 | -7/Lower Caves | Entered Factory
 1048 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1080 | -6/Factory     | Identified exit to DSF
 1092 | -6/Factory     | Entered DSF
 1123 | -6/DSF         | Discovered new exit (range 16)
 1131 | -6/DSF         | Entered Factory
 1131 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1141 | -5/Factory     | Identified exit to Garrison
 1141 | -5/Factory     | Entered Garrison
 1168 | -5/Garrison    | Triggered checkpoint
 1168 | -5/Garrison    | Triggered checkpoint
 1202 | -5/Garrison    | Discovered new exit (range 15)
 1209 | -5/Garrison    | Entered Factory
 1284 | -5/Factory     | Discovered new exit (range 5)
 1287 | -5/Factory     | Core integrity fell below 50%
 1292 | -5/Factory     | Entered another Factory area
 1292 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1334 | -4/Factory     | Spotted B-86 Titan
 1357 | -4/Factory     | Discovered new exit (range 12)
 1363 | -4/Factory     | Entered Upper Caves
 1485 | -4/Upper Caves | Learned Research garrison access intel
 1592 | -4/Upper Caves | Discovered new exit (range 7)
 1595 | -4/Upper Caves | Entered another Upper Caves area
 1600 | -4/Upper Caves | Discovered new exit (range 8)
 1602 | -4/Upper Caves | Entered Research
 1602 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1603 | -3/Research    | Loaded intel: 4 garrison access locations
 1654 | -3/Research    | Spotted B-86 Titan
 1665 | -3/Research    | Identified exit to Garrison
 1665 | -3/Research    | Entered Garrison
 1704 | -3/Garrison    | Spotted B-86 Titan
 1712 | -3/Garrison    | Triggered checkpoint
 1729 | -3/Garrison    | Discovered new exit (range 15)
 1736 | -3/Garrison    | Entered Research
 1736 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1807 | -2/Research    | Spotted B-90 Cyclops
 1954 | -2/Research    | Identified exit to Access
 1954 | -2/Research    | Discovered new exit (range 13)
 1980 | -2/Research    | Core integrity fell below 50%
 2006 | -2/Research    | Spotted B-90 Cyclops
 2021 | -2/Research    | Core integrity fell below 20%
 2021 | -2/Research    | Entered Access
 2021 | -1/Access      | Evolved 2 slots: Power x1, Propulsion x1
 2152 | -1/Access      | Spotted B-99 Colossus
 2188 | -1/Access      | Energy Cycler disabled
 2234 | -1/Access      | System corruption reached 10%
 2271 | -1/Access      | Search patrols dispatched
 2390 | -1/Access      | Core integrity fell below 50%
 2405 | -1/Access      | Lost 6 parts (5n1w)
 2414 | -1/Access      | Core integrity fell below 20%
 2416 | -1/Access      | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
02382_ Slammed into S-43 Plague.
02384_ R-10 Processor collects Lgt. Ion Engine.
02398_ W-44 Eye sends out distress signal.
02399_ Slug penetrates Sealed Freight Elevator.
02399_ Slug penetrates Wall. <x2>
02402_ Penetrated by Slug.
02403_ Slug penetrates Wall.
02403_ Penetrated by Slug. <x3>
02406_ Slug penetrates Wall.
02409_ Penetrated by Slug.
02410_ Acquired Arm. Medium Treads.
02412_ Slammed into S-43 Plague.
02413_ System corrupted: Matter fused (-5).
02413_ Slug penetrates Wall. <x2>
02413_ Slammed into S-43 Plague.
02413_ Destabilizing: Core damaged (-64).
02414_ S-43 Plague destroyed.
02414_ Acquired 40 matter.
02415_ Acquired Xenon Bombardment Thruster.
02416_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
| ###""    #???????????????????????????????????????? |
|     #    #???????????????????????????????????????? |
|     #    #???????????????????????????????????????? |
|     #+##+####+###????????????????????????????????? |
|     #           #????????????????????????????????? |
|     #=          #????????????????????????????????? |
|     #           #????????????????????????????????? |
|     #=          #????????????????????????????????? |
|     #           #????????????????????????????????? |
|     +           #????????????????????????????????? |
|     #           #????????????????????????????????? |
|     #############????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #################???#+#??????????????????????? |
|                     #???# #??????????????????????? |
|                     #???# #??????????????????????? |
|                     #???# #??????????????????????? |
|                     ##### #??????????????????????? |
| """"""   """"""   k       #??????????????????????? |
| """"""   """"""    p  s  @#??????????????????????? |
| """"""   """"""  s ss hs  #??????????????????????? |
| """"""   """"""   p  sshss#??????????????????????? |
| """"""   """"""    w#####/####???????????????????? |
|                     #?#      #???????????????????? |
|                     #?#     s#???????????????????? |
|                     #?#      #???????????????????? |
|                     #?#      #???????????????????? |
|                     #?#      #?????????w?????????? |
|  ####################?#      #???????????????????? |
|  #????????????????????########???????????????????? |
|  #???????????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
|       ##?????????????????????????????????????????? |
|       "#?????????????????????????????????????????? |
|       "#?????????????????????????????????????????? |
|       "#?????????????????????????????????????????? |
|       "#?????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryGhostSuperbattery
  Manual?         0
Play Time         00:59:53
  Cumulative      356.8 hours
  Start           2022.08.01 @ 17:24:48
  End             2022.08.01 @ 18:26:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           157
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/0/1/2/0/0/0/0
Lore%             66
Gallery%          80
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e41cb4f-2881-4543-9c5a-22f239081b10