Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.11 @ 16:23:46 Player: erecorar Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (898) 898 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3403 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 271/300 Energy 364/480 System Corruption 0% Temperature Critical (828) Movement Core (1800) Ox35 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Compact Battery > --- WEAPON (3) ------- Shock Rifle Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (25) --- Cooled Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Compact Matter Pod (150) Seismic Detector Light Armor Plating High-powered Tractor Beam Field Recycling Unit (0) Field Laser Heavy Ion Cannon Improved Datajack Heavy Mace Great Maul Impact Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Compact Battery Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Compact Matter Pod Seismic Detector Light Armor Plating High-powered Tractor Beam Field Recycling Unit Shock Rifle Field Laser Heavy Ion Cannon Improved Datajack Heavy Mace Great Maul Impact Mace [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 37 | 7 10 6 12 2 Power 6 | 1 1 . 4 . Engine 5 | 1 1 . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 4 2 . . Treads . | . . . . . Leg 8 | 2 4 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 1 2 . Device 1 | . . 1 . . Storage 5 | 1 2 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 16 | 3 2 3 6 2 Energy Gun 4 | 1 . 2 . 1 Energy Cannon 5 | . . . 4 1 Ballistic Gun 5 | 2 2 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 2 . Parts Lost 8 | . . . 1 7 Power 2 | . . . 1 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . . 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 94 87 99 78 Engine 13 | . 13 11 15 15 Leg 30 | . 26 33 36 19 Device 6 | . . 10 9 4 Storage 16 | . 21 11 18 15 Protection 1 | . 5 . . . Energy Gun 6 | . 2 12 5 . Energy Cannon 6 | . . . 11 23 Ballistic Gun 8 | . 22 8 . . Naked Turns . | . . . . . Heaviest Build 123 | 13 34 33 115 123 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 35 | 2 11 1 2 35 Average Overweight (x) 1 | . . . 1 4 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 18 | 7 11 15 23 25 Most Carried 19 | 2 8 15 19 16 Average Carried 11 | 1 5 11 15 15 Final Capacity 25 | 8 15 15 25 25 Final Carried 17 | 2 8 15 17 15 Class Distribution -------------------- 88% | Mutant 6% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 851 | 212 207 109 268 55 Remotely . | . . . . . Salvage Created 1008 | . 272 211 218 307 Parts 34 | . 13 13 5 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 24 | . 7 4 7 6 Guns 11 | . 7 4 . . Cannons 7 | . . . 3 4 Classes Destroyed 8 | . 4 2 . 2 Worker 1 | . 1 . . . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 2 | . 1 1 . . Swarmer 6 | . 3 . 3 . Grunt 16 | . 4 4 4 4 Sentry 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | . 2 2 2 4 Combat Bots Only 4 | . 2 2 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 218 | . 40 17 69 92 Missed 63 | . 11 6 14 32 Damage Taken 1917 | . 276 66 366 1209 Core 879 | . 62 18 47 752 Absorbed by Shields 191 | . . 27 145 19 Ignored by Resistances 447 | . 84 30 151 182 Core Remaining (%) 90 | 100 75 95 91 . Volleys Fired 58 | . 19 14 5 20 Largest 3 | . 2 2 2 3 Hottest 195 | . 60 126 130 195 Shots Fired 125 | . 37 28 10 50 Gun 65 | . 37 28 . . Cannon 60 | . . . 10 50 Launcher . | . . . . . Special . | . . . . . Kinetic 44 | . 34 10 . . Thermal 81 | . 3 18 10 50 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 15 24 29 16 Robot Miss Streak 1 | . 1 1 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 112 | . 31 24 15 42 Core Hits 39 | . 14 9 5 11 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 . 1 Burn 1 | . . 1 . . Meltdown 1 | . . . . 1 Melee Attacks 11 | . . . 11 . Impact 11 | . . . 11 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 2678 | . 487 383 604 1204 Guns 859 | . 476 383 . . Cannons 1354 | . . . 162 1192 Explosions . | . . . . . Melee 442 | . . . 442 . Ramming 23 | . 11 . . 12 Kinetic 568 | . 453 115 . . Thermal 1645 | . 23 268 162 1192 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 442 | . . . 442 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . 11 . . . Message Errors 2 | . 2 . . . Matter Fused 4 | . 4 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Data Loss (major) 1 | . 1 . . . Misfires 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 168 | . . . 132 36 Projectiles 36 | . . . . 36 Explosions . | . . . . . Melee 132 | . . . 132 . Knockbacks 2 | . . . 2 . Impact 2 | . . . 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 21 | . . . . 21 Targets Rammed 26 | . 3 . . 23 Kicked 5 | . 3 . . 2 Crushed . | . . . . . Highest Temperature 900 | . 180 122 144 900 Average Temperature 209 | . 41 54 65 402 Received Heat Transfer 653 | . 159 44 157 293 Effects 27 | . . . . 27 Shutdowns 6 | . . . . 6 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions 6 | . . . 6 . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 5 | . . 1 1 3 Heat Transferred 2566 | . 50 666 222 1628 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 199 | . 136 158 199 134 Initial 56 | . . 11 56 . Average 43 | . 29 39 68 25 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 . 2 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 13 12 10 9 Peak Tracking Total 6 | . 3 2 6 6 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 3 3 1 . Terminals 6 | . 2 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 11 4 2 . Successful 9 | . 5 3 1 . Failed 8 | . 6 1 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 6 4 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 3 1 . Emergency Access Points 1 | . . 1 . . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . 1 1 . . Unreport Threat 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 6 | . 2 3 1 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 40 | . 40 . . . Retrieved Matter 40 | . 40 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2658 | 69 652 769 853 315 Spaces Moved 1198 | 55 368 376 338 61 Core 20 | 17 2 . . 1 Treads . | . . . . . Legs 1178 | 38 366 376 338 60 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 330 Average Speed 194 | 105 152 183 229 406 Slowest Speed 1800 | 150 600 190 260 1800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 53 33 20 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . 4 5 Melee . | . . . . . Projectile 9 | . . . 4 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1388 | 62 421 426 392 87 Wait 25 | . 3 22 . . Move 1194 | 54 367 375 337 61 Hop . | . . . . . Pick Up 37 | 1 10 9 16 1 Fast Attach 15 | 6 7 1 1 . Attach 7 | . . 2 3 2 Detach 3 | . 2 . 1 . Swap 15 | 1 3 3 8 . Drop 19 | . 6 . 12 1 Fire 58 | . 19 14 5 20 Melee 9 | . . . 9 . Ram . | . . . . . Kick 5 | . 3 . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . 1 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 10) 700 | -10/Materials | Derelicts attacked the area 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x2 1463 | -9/Materials | Discovered new exit (range 16) 1491 | -9/Materials | Entered another Materials area 1491 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2091 | -8/Materials | Discovered new exit (range 12) 2344 | -8/Materials | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2561 | -7/Factory | Lost 4 parts (3n1u) 2638 | -7/Factory | Core integrity fell below 50% 2653 | -7/Factory | Core integrity fell below 20% 2659 | -7/Factory | Core destroyed Last Messages --------------- 02653_ U-05 Engineer lays Concrete. 02653_ K-01 Serf collects debris. 02653_ Cld. Ion Engine destroyed. 02653_ U-05 Engineer lays Concrete. 02655_ Hvy. Ion Cannon broken. 02655_ Overheating: Short circuit. 02655_ Hvy. Ion Cannon destroyed. 02655_ U-05 Engineer lays Concrete. 02656_ Dropped Shock Rifle. 02656_ K-01 Serf collects debris. 02656_ U-05 Engineer lays Concrete. 02656_ Acquired Shock Rifle. 02656_ U-05 Engineer lays Concrete. 02657_ Power failure, Cld. Ion Engine shutdown. 02657_ U-05 Engineer lays Concrete. 02658_ Overheating: Core damaged (-105). 02658_ U-05 Engineer lays Concrete. 02658_ Slammed into G-50 Soldier. 02659_ Overheating: Shock Rifle damaged (-20). 02659_ U-05 Engineer lays Concrete. 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"??######## ######????????? | | ??????????? ??????????# #?????????????? | | ???????????#+#???????????# ; ????????????? | | ?????????????????????????# ###;# ??????????? | | ?????????????????????????# #??## ??????????? | | ?????????????????????????# #?????? ??????????? | | ????????????????????????? #?????????????????? | | ?????????????????????????###+###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed AbsorptionComponentFlakker Manual? 0 Play Time 00:24:45 Cumulative 16.0 hours Start 2024.03.11 @ 12:37:53 End 2024.03.11 @ 16:23:46 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 27 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc806f23-4036-42dc-960e-5b500ef7b87b