Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.06 @ 01:45:54 Player: Selene Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (100) 100 Prototype IDs (24) 480 Alien Tech Used (2) 400 Bonus (16314) 16314 TOTAL SCORE: 24594 Bonus ------- Pacifist 10014 Registered with UFD 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1527/1600 Matter 104/300 Energy 188/190 System Corruption 1% Temperature Cool (6) Movement Flying (29) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Flight Unit Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite ECM Suite Improved Utility Shielding Graphene Brace Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Hardcell Cannon > --- INVENTORY (10) --- Improved Flight Unit Impulse Thruster Q-thruster Advanced Cryofiber Web Improved Shock Absorption System Advanced Component Analysis Suite Advanced Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite ECM Suite Improved Medium Armor Plating Graphene Brace Hacking Suite Advanced Hacking Suite Advanced System Shield Long-range Tractor Beam > --- WEAPON ----------- Falx > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Improved Flight Unit Impulse Thruster Q-thruster Advanced Cryofiber Web Improved Utility Shielding Improved Shock Absorption System Advanced Component Analysis Suite Advanced Recalibrator [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Improved Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Propulsion Shielding Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Maul Energy Gun Lightning Gun Ballistic Gun Shotgun Ballistic Cannon Enhanced Hardcell Cannon Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Falx Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . 3 . . 1 1 . . 1 . Utility 11 | . . 2 . . . 3 . . 1 . 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 65 | 6 4 . 1 4 8 10 . 3 3 . . . 8 18 Power 8 | 1 . . . . 1 . . 2 1 . . . 1 2 Engine 2 | 1 . . . . . . . 1 . . . . . . Core 4 | . . . . . 1 . . 1 1 . . . 1 . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 17 | 2 . . . 1 2 5 . . 1 . . . 2 4 Treads 1 | . . . . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 3 | 2 . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 13 | . . . . . 1 5 . . 1 . . . 2 4 Utility 30 | 1 2 . 1 2 3 5 . 1 1 . . . 4 10 Device 11 | . . . . . 1 2 . . . . . . 1 7 Storage 4 | 1 1 . . 1 . 1 . . . . . . . . Processor 3 | . . . . . . 1 . 1 . . . . . 1 Hackware 5 | . . . . . 1 . . . 1 . . . 2 1 Protection 7 | . 1 . 1 1 1 1 . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 10 | 2 2 . . 1 2 . . . . . . . 1 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 2 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . . . 1 . Parts Lost 20 | . . 3 . . . 1 . 2 . . . . 7 7 Power 6 | . . 1 . . . . . 1 . . . . 1 3 Propulsion 6 | . . 1 . . . . . . . . . . 4 1 Utility 6 | . . 1 . . . . . 1 . . . . 2 2 Weapon 2 | . . . . . . 1 . . . . . . . 1 Highest Loss Streak 6 | . . 3 . . . 1 . 2 . . . . 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | . 7 10 12 16 19 10 9 8 9 9 9 9 8 6 Power . | . . . . . . . . . 1 1 1 1 . 1 Propulsion 4 | . . . 1 6 7 2 2 2 1 2 3 2 1 1 Utility 4 | . 3 5 4 3 4 6 5 3 5 5 5 4 3 3 Weapon 3 | . 3 4 4 5 5 2 2 2 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 35 | . . . 6 1 13 3 . 2 4 3 . 1 . 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . 1 . . . . . 1 Utility 16 | . . . 5 . 2 2 . . 4 1 . 1 . 1 Weapon 11 | . . . 1 1 7 . . 1 . 1 . . . . Tool/Special 4 | . . . . . 3 . . . . 1 . . . . Average Slot Usage (%) 81 | . 96 77 55 71 89 81 86 83 85 75 66 69 57 81 Engine 1 | . 14 11 . . . . . 3 2 . . 2 2 . Core 2 | . . . . . 2 6 6 2 2 5 4 4 5 4 Treads 1 | . . . . 7 1 . . . . . . . . . Wheel 10 | . 26 22 11 11 20 2 . . . . . . . . Flight 11 | . . . . . . 27 33 33 35 31 28 28 22 21 Device 5 | . . . . . . 11 13 13 11 10 9 9 6 19 Storage 8 | . 14 11 11 12 11 6 6 6 5 5 4 4 4 4 Processor 4 | . . . . . . 2 6 11 11 10 9 9 8 11 Hackware 5 | . . . . . 9 6 6 1 3 2 . . . 9 Protection 13 | . 12 11 11 18 21 4 6 5 5 5 4 4 3 4 Ballistic Gun 4 | . 28 22 22 12 2 . . . . . . . . . Impact Weapon 4 | . . . . . 8 6 6 3 3 5 4 4 1 . Special Melee Weapon 5 | . . . . 9 11 5 . . . . . . . . Peak Build Rating 134 | 5 11 11 10 14 30 54 53 60 63 63 59 62 77 134 Average Rating 41 | 3 10 10 8 11 20 48 53 52 60 60 59 60 64 121 On Entrance 36 | . 5 11 7 9 13 30 53 53 52 63 59 59 62 74 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 11 36 36 27 70 55 53 24 28 28 24 24 25 30 47 Greatest Support 56 | 10 26 26 10 10 22 25 25 25 30 25 30 30 40 56 Greatest Overweight (x) 6 | 1 1 3 2 6 4 2 . 1 . . . . . . Average Overweight (x) . | . . 1 2 3 2 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 12 15 15 17 20 12 10 10 10 10 10 10 10 10 Most Carried 20 | 2 10 11 15 20 20 19 10 10 10 10 10 10 10 10 Average Carried 14 | . 7 10 12 16 19 11 10 9 9 9 10 9 8 7 Final Capacity 20 | 8 15 15 15 20 20 10 10 10 10 10 10 10 10 10 Final Carried 20 | 1 10 11 15 20 19 10 10 10 10 10 10 10 3 7 Class Distribution -------------------- 59% | Mutant 25% | Scout 9% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Sprinter | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Quarantine Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Matter Collected 1103 | 237 83 . . 70 60 . . 179 28 . . . 154 292 Remotely 159 | . . . . . . . . . . . . . . 159 Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 282 | . 58 12 . 8 . 9 . 4 4 . 8 13 91 75 Missed 140 | . 22 2 . 2 . 7 . 4 1 . 6 4 52 40 Damage Taken 2919 | . 322 81 . 90 . 22 . 1 204 . 41 187 986 985 Core 597 | . 53 8 . 31 . . . . 117 . . 70 245 73 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 82 | . . . . . . . . . 7 . . 17 30 28 Regen/Repaired (Parts) 481 | . . . . . 481 . . . . . . . . . Core Remaining (%) 92 | 100 78 . . . 90 . . 100 88 100 . 94 83 95 Volleys Fired 4 | . . . 3 . . . . . . . . . . 1 Largest 2 | . . . 2 . . . . . . . . . . 1 Hottest 58 | . . . 46 . . . . . . . . . . 58 Shots Fired 6 | . . . 5 . . . . . . . . . . 1 Gun 5 | . . . 5 . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 6 | . . . 5 . . . . . . . . . . 1 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 8 | . . . . 8 . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 79 | . . . . 8 . 1 . 9 10 5 8 9 9 20 Impact 51 | . . . . . . 1 . 9 10 5 8 9 9 . Slashing 20 | . . . . . . . . . . . . . . 20 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 8 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2 | . . . . . . . . 2 . . . . . . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 2 . . . 1 1 Average Corruption 4 | . . . . . . . 8 8 2 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . 12 . . . . 1 2 Message Errors 3 | . . . . . . . . 3 . . . . . . Matter Fused 5 | . . . . . . . . 4 . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 2 . . . . 1 . Energy Discharges 2 | . . . . . . . . 2 . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . . 1 . . . . . 61 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 286 | . . . . . . 15 9 286 3 . . . 280 105 Average Temperature 45 | . . . . . . 5 5 87 3 . . . 104 31 Received Heat Transfer 429 | . 90 . . 36 . 12 . . 12 . 9 27 99 144 Effects 2 | . . . . . . . . 2 . . . . . . Interference 2 | . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . . 2 . Low Security (%) 96 | 100 100 100 100 100 . 100 100 100 100 100 100 100 56 100 Level 1 2 | . . . . . . . . . . . . . 38 . Level 2 . | . . . . . . . . . . . . . 4 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 429 | . 84 29 3 30 . 15 2 31 45 15 67 75 429 181 Initial 176 | . . 29 . . . . 2 . 7 . . 26 36 176 Average 32 | . 13 21 . 4 . 3 1 6 3 2 18 59 149 74 Influence Increases 1610 | . 100 . 3 111 . 43 . 130 90 36 136 109 618 234 Successful Hack 270 | . 25 . 3 21 . 28 . 76 10 . 12 26 69 . Select Force Hacks 90 | . . . . 90 . . . . . . . . . . Disable Machine 150 | . . . . . . 15 . . . 15 45 45 15 15 Destroy Structure 185 | . . . . . . . . 9 20 6 4 8 9 129 Partial Spotted 180 | . . . . . . . . 15 45 15 . 30 15 60 Lose Combat Pursuer 735 | . 75 . . . . . . 30 15 . 75 . 510 30 Influence Decreases 1303 | . 30 29 3 111 . 35 2 115 97 36 89 70 360 326 Time Decay 1013 | . 30 10 3 111 . 35 2 105 77 36 89 70 140 305 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . Lost Part 110 | . . 19 . . . . . . . . . . 70 21 Lost Ally 30 | . . . . . . . . 10 20 . . . . . Squads Dispatched 21 | . 2 . . . . 1 . 4 2 1 1 . 3 7 Investigation 11 | . 1 . . . . 1 . 3 2 . 1 . . 3 Extermination 2 | . . . . . . . . . . 1 . . . 1 Reinforcement 8 | . 1 . . . . . . 1 . . . . 3 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Distress Signals 10 | . 1 . . . . . . 2 . . 1 1 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 140 | . 11 4 . 2 . 2 5 4 2 1 9 11 45 44 Peak Tracking Total 20 | . 5 5 . 2 . 1 5 4 1 1 7 10 20 15 Tactical Retreats 25 | . 1 . . . . . . 2 1 . 2 . 10 9 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Traps Triggered 12 | . 1 . . . . 1 . 1 3 2 . . 1 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Machines Disabled 10 | . . . . . . 1 . . . 1 3 3 1 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . 2 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Machines Accessed 95 | . 3 . 2 11 9 6 . 12 12 3 3 9 8 17 Terminals 53 | . 3 . 1 6 . 5 . 6 5 2 2 6 6 11 Fabricators 4 | . . . . . . . . 1 1 1 . . . 1 Repair Stations 6 | . . . . . . . . 2 . . 1 2 . 1 Recycling Units 15 | . . . 1 5 . 1 . 1 3 . . . 2 2 Scanalyzers 2 | . . . . . . . . 1 1 . . . . . Garrison Access 6 | . . . . . . . . 1 2 . . 1 . 2 Total Hacks 241 | . 13 . 7 28 34 21 . 27 28 5 7 17 16 38 Successful 115 | . 8 . 3 15 34 10 . 10 10 3 2 5 6 9 Failed 126 | . 5 . 4 13 . 11 . 17 18 2 5 12 10 29 Catastrophic 26 | . . . 1 1 . 2 . 4 3 . 2 4 4 5 Database Lockouts . | . . . . . . . . . . . . . . . Manual 72 | . 10 . 3 13 1 10 . 7 5 3 2 3 8 7 Terminals 131 | . 13 . 2 15 . 18 . 13 9 4 5 13 12 27 Fabricators 12 | . . . . . . . . 2 5 1 . . . 4 Repair Stations 11 | . . . . . . . . 5 . . 2 2 . 2 Recycling Units 40 | . . . 5 13 . 3 . 4 8 . . . 4 3 Scanalyzers 5 | . . . . . . . . 2 3 . . . . . Garrison Access 8 | . . . . . . . . 1 3 . . 2 . 2 Terminal Hacks 69 | . 4 . 1 7 34 5 . 3 . 1 2 4 3 5 Record 32 | . . . . . 28 . . . . . . 3 . 1 Part Schematic 1 | . . . . 1 . . . . . . . . . . Robot Analysis 8 | . 2 . . 1 5 . . . . . . . . . Prototype ID Bank 4 | . 1 . . 2 . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . 1 . . . . . . . . . . Locate Traps 8 | . . . . . . 2 . 1 . 1 . . 2 2 Maintenance Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 6 | . . . . 1 . 1 . 2 . . 1 . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 1 3 1 . . . 1 Network Status 4 | . . . . . . . . 1 1 1 . . . 1 Load Schematic 1 | . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . . . 1 . . Refit 3 | . . . . . . . . 2 . . . 1 . . Recycling Unit Hacks 12 | . . . 1 4 . 1 . 1 2 . . . 1 2 Retrieve Matter 2 | . . . . . . . . . 1 . . . 1 . Retrieve Components 10 | . . . 1 4 . 1 . 1 1 . . . . 2 Scanalyzer 4 | . . . . . . . . 1 3 . . . . . Insert Component 2 | . . . . . . . . 1 1 . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . . . . . 2 . . . . 1 Seal Access 3 | . . . . . . . . . 2 . . . . 1 Unauthorized Hacks 18 | . 4 . 1 4 . 4 . 2 . 1 . . 2 . Terminals 12 | . 4 . . 1 . 2 . 2 . 1 . . 2 . Assimilate 2 | . 1 . . . . . . 1 . . . . . . Botnet 9 | . 2 . . 1 . 2 . 1 . 1 . . 2 . Disrupt 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 5 | . . . 1 3 . 1 . . . . . . . . Recyclers 2 | . . . 1 . . 1 . . . . . . . . Tunnel 3 | . . . . 3 . . . . . . . . . . Fedlink 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 77 | . 3 . 1 8 . 6 . 12 10 2 3 8 8 16 Full Trace Events 9 | . . . . 1 . . . 3 2 . 1 . . 2 Feedback Events 1 | . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 49 | . . . . . . . . . 49 . . . . . Total Part Build Rating 2 | . . . . . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 2 7 . . . 1 2 . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . 5 . . . . . . . . . . Non-combat 5 | . . . . 5 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . 8 . . . . . . . . . . parse_system 3 | . . . . 3 . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . find_recycling 4 | . . . . 4 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Total Allies 2 | . . . . . . . . 1 1 . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . Highest-Rated Group 26 | . . . . . . . . 26 12 . . . . . Highest-Rated Ally 26 | . . . . . . . . 26 12 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 . . . . . Total Damage 18 | . . . . . . . . . 18 . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 2740 | . . . . . . 89 22 425 478 269 238 145 296 778 Optics 2694 | . . . . . . 43 22 425 478 269 238 145 296 778 Sensors 2726 | . . . . . . 88 22 412 478 269 238 145 296 778 Seismic 607 | . . . . . . . . . . . . . . 607 ECM 545 | . . . . . . 1 . . . . . . 1 543 Robot Analysis Total 8 | . 2 . . 1 5 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Turns Passed 6730 | 54 221 41 165 709 2782 107 22 425 478 269 238 145 296 778 Spaces Moved 10531 | 49 200 38 127 523 2332 254 79 1055 1163 632 544 423 875 2237 Core 1 | 1 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3277 | 48 200 38 127 523 2332 9 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7253 | . . . . . . 245 79 1055 1163 632 544 423 875 2237 Fastest Speed 24 | 50 90 105 110 110 115 28 28 28 24 28 24 24 24 25 Average Speed 55 | 88 101 106 110 128 117 31 28 31 25 28 27 24 26 26 Slowest Speed 170 | 95 105 125 110 170 140 115 28 98 28 28 28 27 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 138 | . . . . . . . . 20 6 4 6 6 47 49 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 37 9 20 99 95 6 92 37 26 9 14 53 31 55 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . 3 . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 5 | . . . . . 5 . . . . . . . . . Spaces Dug 51 | . . . . . . . . 9 10 3 2 4 3 20 Terrain Destroyed 77 | . . . . . . . . 9 10 3 2 4 3 46 Melee 51 | . . . . . . . . 9 10 3 2 4 3 20 Projectile . | . . . . . . . . . . . . . . . AOE 26 | . . . . . . . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Res Qua Res Acc Total 11162 | 57 218 38 151 555 2383 283 78 1114 1321 711 608 441 877 2327 Wait 392 | . 5 . . 10 . 1 . 37 127 52 63 9 21 67 Move 10252 | 48 199 37 126 522 2331 254 78 1015 1151 623 531 410 786 2141 Hop 127 | . . . . . . . . 19 5 4 6 6 41 46 Pick Up 82 | . 8 1 13 7 17 4 . 6 9 4 . 3 2 8 Fast Attach 31 | 6 1 . . 3 4 1 . 3 . . . . . 13 Attach 42 | 1 1 . 1 . 2 9 . 3 3 . . . 10 12 Detach 22 | 2 . . . 1 . 4 . 3 . . . . 2 10 Swap 21 | . 3 . . 1 6 1 . 4 1 . . . . 5 Drop 75 | . 1 . 8 3 23 8 . 14 5 5 . 4 . 4 Fire 4 | . . . 3 . . . . . . . . . . 1 Melee 79 | . . . . 8 . 1 . 9 10 5 8 9 9 20 Ram 1 | . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . 18 . . 6 . Rewire 10 | . . . . . . . . . 10 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 13) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Utility x2 295 | -9/Materials | Discovered new exit (range 15) 314 | -9/Materials | Build established: Mutant 317 | -9/Materials | Entered Storage 345 | -9/Storage | Lost 3 parts (1p1n1u) 478 | -9/Storage | Used back door to open Recycling access 478 | -9/Storage | Discovered new exit (range 5) 482 | -9/Storage | Entered Recycling 827 | -9/Recycling | Discovered new exit (range 15) 1155 | -9/Recycling | Scanned before Scraplab entrance 1176 | -9/Recycling | Entered Scraplab 1187 | -9/Recycling | Discovered new exit (range 3) 1191 | -9/Recycling | Entered Scraptown 1524 | -9/Scraptown | Visited Junk Repository 1613 | -9/Scraptown | Visited Cyclists 1643 | -9/Scraptown | Visited Symbiants 1882 | -9/Scraptown | Received an X-ray algorithm 1953 | -9/Scraptown | Visited IN-MT5's Study 2000 | -9/Scraptown | Ran an X-ray algorithm 2065 | -9/Scraptown | Visited Comm Corps 2119 | -9/Scraptown | Visited CR-KLE's Repair Center 2127 | -9/Scraptown | CR-KLE repaired 5 parts 2149 | -9/Scraptown | Visited Fellowship of the Rings 2252 | -9/Scraptown | Discovered new exit (range 9) 2391 | -9/Scraptown | Visited UFD Registry 2391 | -9/Scraptown | Registered with UFD as "Scrapsys" 2467 | -9/Scraptown | Entered Cyclist Reading Room 2533 | -9/Scraptown | Visited Curators Association 2583 | -9/Scraptown | Visited Junk Cannon Lab 2592 | -9/Scraptown | Found Prototype Special Weapon 2592 | -9/Scraptown | Identified Junk Cannon 2627 | -9/Scraptown | Visited Infowarlord's Domain 2652 | -9/Scraptown | Visited Science Guys 2864 | -9/Scraptown | Visited Analyses Database 2888 | -9/Scraptown | Visited Junk Repository 2911 | -9/Scraptown | Visited Chapter 10 2948 | -9/Scraptown | Visited Botcube Research 2975 | -9/Scraptown | Visited Scrap Suit Storage 3017 | -9/Scraptown | Visited LU-1G1's Boring Crew 3117 | -9/Scraptown | Found Exp. Sensor Array 3230 | -9/Scraptown | Found Scrap Suit 3232 | -9/Scraptown | Found Scrap Suit 3240 | -9/Scraptown | Found Scrap Suit 3421 | -9/Scraptown | Discovered new exit (range 5) 3973 | -9/Scraptown | Entered Factory 3973 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 4014 | -6/Factory | Loaded intel: 8 recycling unit locations 4047 | -6/Factory | Identified exit to Lower Caves 4080 | -6/Factory | Sucked down chute 4080 | -6/Factory | Entered Waste 4090 | -6/Waste | Spotted C-40 Crusher 4091 | -6/Waste | Spotted C-40 Crusher 4095 | -6/Waste | EMP discharged 4095 | -6/Waste | Spotted C-40 Crusher 4095 | -6/Waste | Spotted C-40 Crusher 4099 | -6/Waste | Spotted C-40 Crusher 4099 | -6/Waste | Discovered new exit (range 10) 4099 | -6/Waste | Spotted C-40 Crusher 4102 | -6/Waste | Entered Factory 4229 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 4415 | -6/Factory | Spotted B-75 Beast 4512 | -6/Factory | Discovered new exit (range 8) 4527 | -6/Factory | Identified exit to Factory 4527 | -6/Factory | Entered another Factory area 4527 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4614 | -5/Factory | Spotted B-75 Beast 4799 | -5/Factory | Discovered new exit (range 21) 4805 | -5/Factory | Identified exit to Factory 4873 | -5/Factory | Build established: Scout 4918 | -5/Factory | Fabricated Imp. Flight Unit? 5005 | -5/Factory | Entered another Factory area 5005 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5054 | -4/Factory | Discovered new exit (range 11) 5063 | -4/Factory | Identified exit to Research 5274 | -4/Factory | Entered Research 5274 | -3/Research | Evolved 2 slots: Utility x2 5364 | -3/Research | Identified exit to Quarantine 5512 | -3/Research | Entered Quarantine 5552 | -3/Quarantine | Found Alien Artifact 5584 | -3/Quarantine | Identified exit to Research 5646 | -3/Quarantine | Spotted Alpha 7 5655 | -3/Quarantine | Found Alien Artifact 5657 | -3/Quarantine | Entered Research 5657 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5751 | -2/Research | Spotted B-90 Cyclops 5790 | -2/Research | Spotted B-90 Cyclops 5819 | -2/Research | Lost 3 parts (2n1u) 5872 | -2/Research | Discovered new exit (range 8) 5874 | -2/Research | Identified exit to Testing 5893 | -2/Research | Lost 3 parts (1p1n1u) 5907 | -2/Research | Search patrols dispatched 5923 | -2/Research | Identified exit to Access 5924 | -2/Research | Spotted B-90 Cyclops 5952 | -2/Research | Identified Core Reset Matrix 5952 | -2/Research | Identified Subatomic Replicator 5952 | -2/Research | Used Core Reset Matrix 5953 | -2/Research | Entered Access 5953 | -1/Access | Evolved 2 slots: Utility x2 6098 | -1/Access | Used Subatomic Replicator to replicate Field Propulsion Array 6175 | -1/Access | Spotted B-99 Colossus 6212 | -1/Access | Spotted B-99 Colossus 6345 | -1/Access | Build established: Hacker-Ninja 6599 | -1/Access | Spotted B-99 Colossus 6715 | -1/Access | Energy Cycler disabled 6717 | -1/Access | Lost 6 parts (3p2u1w) 6729 | -1/Access | Discovered new exit (range 5) 6730 | -1/Access | Identified exit to Surface 6731 | *** | Heading to fleet! Last Messages --------------- 06661_ Lgt. Particle Reactor destroyed. 06661_ Lrn. Tractor Beam destroyed. 06661_ Slug penetrates Wall. 06667_ Imp. Medium Armor Plating destroyed. 06668_ W-44 Eye sends out distress signal. 06671_ Mic. Fission Core destroyed. 06671_ Identified Lgt. Quantum Reactor. 06680_ Mic. Fission Core destroyed. 06686_ Falx destroyed. 06709_ Acquired Unknown Ballistic Cannon. 06709_ Identified Enh. Hardcell Cannon. 06715_ ALERT: Power surge detected, dispatching additional patrols. 06715_ Energy Cycler explodes. 06729_ System corrupted: Matter fused (-7). 06729_ The Access Shell folds into the floor. 06729_ EXIT=FOUND 06730_ EXIT=IDENTIFIED: SURFACE [Achievement: Home At Last?] [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | # # #??????# # # # #? | | # # #??????# # # # #? | | # # #??????# # # ?#### #? | | # + ######## # # ????# #? | | # # # ############## ?????# #? | | + # # #????????????# *?????# #? | | # + # #####g##????????????# ??????# ## | | # # # #####+############??# ??????# | | # # # # g #??######???????# ## | | # # # # gg ################# # | | # ######## # """""" "" + # | | " #??????# # """""" """ ######## # | | # #??????# # """""" T" #??????# # | | # #??????# # """""" """ #??????# + | | # #??????# + """""" "" #??????####### # | | # #??????# # #????????????# # | | # #??????# # #????????????# # | | # #??????# ##################????????????# # | | # #??????# #?????###?????????????????????# ## | | # #??????# ####### ##########????????????# #? | | # #??????# """T""" "????????????# #? | | # #??????# """ """ "????BB??????# #? | | # #??????# g "????BB??????# ## | | # #??????# "??????? | | + #??????# "" "??????? | | ? #??????# g @" "??????? | | ? #??????# "?????? | | ? ???????# "????BB ###+##### | | ? ???????# g "??? BB ??? ??? | | ? ???????# "??" ???? ?? | | ? ???????# g####### ##########??#######??? """"?? | | ??????????# #?????###?????????### ###? """""" | | ??????????# #?????????????#####"""""""""# """""" | | ??????????# #?????????????# # """""" | | ??????????# #?????????????# " """""" | | ??????????# #?????????????# " | | ??????????# #?????????????# " | | ??????????# #?????????????# " """? | | ?????????## ##????????????# " "??? | | ?????????# ##################"""""""""##??????? | | ?????????# #??????? | | ?????????# #??????? | | ?????????# ###+###################### #??????? | | ?????????###### #?????????????# #??????? | | ??????????????# #?????????????# ######## | | ??????????????# #?????????????# | | ??????????????# #?????????????# | | ??????????????# #?????????????# | | ??????????????# #?????????????# | | ??????????????# #?????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 65 Melee Accuracy 8 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Achievements -------------- Home At Last? Pacifist Challenges ------------ None Game ------ Seed WeaponSubdwellerMatter Manual? 0 Play Time 02:00:49 Cumulative 149.2 hours Start 2025.03.05 @ 23:29:42 End 2025.03.06 @ 01:45:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 91 Adventurer 4 Explorer 0 Win Type 2 Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 60 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 138ef0ae-11f4-4384-9e48-971f2959049d