Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 01:15:12

Player: cabin

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (10)      50
Value Destroyed (251)      251
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4461

 Bonus
-------
Follower Combat Kills      100
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     201/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Target Analyzer
           Authchip [R/Combat]
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Target Analyzer
           Authchip [R/Combat]
>          --- WEAPON -----------
           Gauss Rifle
           Slug Cannon
           Ripper
>          --- INVENTORY --------
               (None)
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Hover Unit
Utility                    Advanced Signal Interpreter
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Authchip [R/Combat]
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Slots Evolved              8    | .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  4    | .   .   2   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             34   | 6   1   1   3   13  1   4   5   
  Power                    6    | 1   1   .   .   1   .   2   1   
    Engine                 5    | 1   1   .   .   1   .   2   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   1   1   1   1   
    Treads                 3    | 2   .   .   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   1   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   .   1   2   7   .   1   .   
    Device                 1    | .   .   1   .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   .   .   
    Processor              7    | .   .   .   1   5   .   1   .   
    Hackware               2    | .   .   .   .   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   .   1   4   .   .   3   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   1   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   .   
Parts Lost                 13   | .   .   .   .   .   4   .   9   
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   2   .   2   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   5    | .   .   .   .   .   1   .   4   
  Highest Loss Streak      4    | .   .   .   .   .   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  77  96  87  68  46  43  
  Engine                   6    | .   14  11  11  7   .   13  .   
  Treads                   9    | .   28  22  22  8   .   .   1   
  Hover                    5    | .   .   .   .   6   11  .   .   
  Device                   3    | .   .   11  11  4   .   .   .   
  Storage                  8    | .   14  11  19  8   .   .   .   
  Processor                17   | .   .   .   10  20  22  13  20  
  Hackware                 8    | .   .   .   .   10  17  6   6   
  Energy Gun               5    | .   28  22  16  1   .   .   .   
  Ballistic Gun            2    | .   .   .   .   5   .   .   .   
  Launcher                 2    | .   .   .   5   4   .   .   .   
  Special Weapon           4    | .   .   .   .   6   6   .   .   
  Slashing Weapon          3    | .   .   .   .   2   11  6   4   
Peak Build Rating          35   | 6   6   8   11  33  32  27  35  
  Average Rating           20   | 4   6   7   10  23  26  22  26  
  On Entrance              13   | .   6   6   8   11  31  18  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             20   | 12  14  16  18  20  6   9   15  
  Greatest Support         40   | 40  40  40  40  40  12  15  28  
  Greatest Overweight (x)  4    | .   .   .   .   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   
  Average Capacity         6    | 6   8   8   8   6   5   5   5   
  Most Carried             8    | 1   4   5   7   8   5   4   1   
  Average Carried          4    | .   2   4   5   5   5   2   .   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   
  Final Carried            6    | 1   4   5   6   5   5   2   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Matter Collected           560  | 157 36  .   78  78  31  .   180 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            224  | .   95  42  .   .   .   .   87  
  Parts                    17   | .   6   6   .   .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   4   .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Combat Hostiles Destroyed  7    | .   2   .   .   .   .   .   5   
  Guns                     3    | .   2   .   .   .   .   .   1   
  Cannons                  3    | .   .   .   .   .   .   .   3   
Classes Destroyed          3    | .   2   .   .   .   .   .   1   
  Watcher                  3    | .   1   2   .   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   .   5   
  Grunt                    2    | .   2   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   1   .   .   .   .   4   
  Combat Bots Only         4    | .   2   .   .   .   .   .   4   
Max Kills in Single Turn   1    | .   1   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Hostile Shots Fired        196  | .    2    10   18   .    29   8    129  
  Missed                   61   | .    1    1    5    .    13   5    36   
Damage Taken               2137 | .    12   138  105  .    272  61   1549 
  Core                     977  | .    .    .    .    .    123  .    854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  100  .    .    .    69   .    .    
Volleys Fired              19   | .    5    2    4    1    .    .    7    
  Largest                  2    | .    2    2    2    1    .    .    2    
  Hottest                  80   | .    80   80   70   5    .    .    76   
Shots Fired                31   | .    10   4    5    1    .    .    11   
  Gun                      19   | .    10   4    1    .    .    .    4    
  Cannon                   7    | .    .    .    .    .    .    .    7    
  Launcher                 4    | .    .    .    4    .    .    .    .    
  Special                  1    | .    .    .    .    1    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    11   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    4    .    .    .    .    
  Electromagnetic          15   | .    10   4    1    .    .    .    .    
  Robot Hit Streak         4    | .    4    1    .    .    .    .    4    
  Robot Miss Streak        2    | .    2    1    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           17   | .    6    2    .    .    .    .    9    
  Core Hits                12   | .    4    2    .    .    .    .    6    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           420  | .    126  48   .    .    .    .    246  
  Guns                     231  | .    106  48   .    .    .    .    77   
  Cannons                  126  | .    .    .    .    .    .    .    126  
  Explosions               20   | .    20   .    .    .    .    .    .    
  Melee                    34   | .    .    .    .    .    .    .    34   
  Ramming                  9    | .    .    .    .    .    .    .    9    
  Kinetic                  203  | .    .    .    .    .    .    .    203  
  Thermal                  20   | .    20   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          154  | .    106  48   .    .    .    .    .    
  Impact                   34   | .    .    .    .    .    .    .    34   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    5    .    .    
  Average Corruption       5    | .    .    .    .    5    5    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    19   8    .    .    
    Message Errors         7    | .    .    .    .    5    2    .    .    
    Matter Fused           12   | .    .    .    .    7    5    .    .    
    Heat Flow Errors       3    | .    .    .    .    2    1    .    .    
    Energy Discharges      3    | .    .    .    .    3    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    .    .    .    34   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    34   | .    .    .    .    .    .    .    34   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    1    .    .    .    2    
Targets Rammed             3    | .    .    .    1    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        345  | .    60   .    .    345  142  .    .    
  Average Temperature      106  | .    27   .    .    150  78   .    .    
  Received Heat Transfer   441  | .    6    54   .    .    18   21   342  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Fried              2    | .    1    .    .    .    .    .    1    
  Impact Corruptions       2    | .    .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Peak Influence             744  | .   93  68  69  .   .   744 .   
  Initial                  744  | .   .   39  26  .   .   744 .   
  Average                  115  | .   53  50  33  .   .   744 .   
Maximum Alert Level        3    | .   .   .   .   .   .   3   .   
  Low Security (%)         89   | 100 100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  10   | .   .   .   .   .   .   100 .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Distress Signals           2    | .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              49   | .   4   3   3   .   23  2   14  
  Peak Tracking Total      13   | .   3   2   3   .   13  2   7   
  Tactical Retreats        7    | .   .   .   1   .   5   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Machines Accessed          2    | .   1   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                4    | .   2   2   .   .   .   .   .   
  Successful               2    | .   1   1   .   .   .   .   .   
  Failed                   2    | .   1   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   2   2   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Total Allies               4    | .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   4   4   .   .   
  Highest-Rated Group      151  | .   .   .   .   151 151 .   .   
  Highest-Rated Ally       38   | .   .   .   .   38  38  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   23  .   .   
  Total Damage             437  | .   .   .   .   .   437 .   .   
  Kills                    6    | .   .   .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   3   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Turns Passed               2723 | 66   183  118  256  1434 364  76   226  
Spaces Moved               2329 | 40   103  69   150  1238 526  60   143  
  Core                     145  | 6    .    .    .    .    22   .    117  
  Treads                   729  | 34   103  69   150  347  .    .    26   
  Legs                     60   | .    .    .    .    .    .    60   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    1395 | .    .    .    .    891  504  .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  60   50   120  50   
  Average Speed            102  | 143  160  160  160  100  59   120  128  
  Slowest Speed            250  | 160  160  160  160  160  60   120  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    28   10   25   85   64   1    22   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    1    2    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             5    | .    .    .    2    2    .    .    1    
Spaces Dug                 12   | .    .    .    12   .    .    .    .    
Terrain Destroyed          35   | .    6    .    28   .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      34   | .    6    .    28   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  
Total                      2632 | 46   111  72   160  1436 578  63   166  
  Wait                     214  | .    1    .    1    155  52   .    5    
  Move                     2323 | 39   102  68   150  1237 525  59   143  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  11   | 1    2    1    1    6    .    .    .    
  Fast Attach              22   | 6    .    1    2    8    1    1    3    
  Attach                   11   | .    .    .    1    5    .    3    2    
  Detach                   9    | .    .    .    1    8    .    .    .    
  Swap                     1    | .    1    .    .    .    .    .    .    
  Drop                     13   | .    .    .    .    13   .    .    .    
  Fire                     19   | .    5    2    4    1    .    .    7    
  Melee                    4    | .    .    .    .    .    .    .    4    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   67 | -11/Scrapyard      | Entered Materials
  192 | -10/Materials      | Discovered new exit (range 16)
  250 | -10/Materials      | Entered another Materials area
  250 | -9/Materials       | Evolved 2 slots: Utility x2
  317 | -9/Materials       | Build established: Mutant
  350 | -9/Materials       | Discovered new exit (range 7)
  368 | -9/Materials       | Entered Mines
  559 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  597 | -9/Mines           | Learned location of Storage (-7)
  624 | -9/Mines           | Entered Zion
  900 | -7/Zion            | Learned Factory terminal intel
 1172 | -7/Zion            | Found Prototype Hackware
 1172 | -7/Zion            | Identified Exp. System Shield
 1177 | -7/Zion            | Found Prototype Processor
 1177 | -7/Zion            | Identified Exp. Target Analyzer
 1226 | -7/Zion            | Found Prototype Processor
 1226 | -7/Zion            | Identified Exp. Targeting Computer
 1485 | -7/Zion            | Learned location of Quarantine (-2)
 1766 | -7/Zion            | Met Imprinter
 1779 | -7/Zion            | Imprinted
 1781 | -7/Zion            | Declared Zion's savior
 2033 | -7/Zion            | Discovered new exit (range 12)
 2044 | -7/Zion            | Identified exit to Proximity Caves
 2058 | -7/Zion            | Entered Proximity Caves
 2058 | -6/Proximity Caves | Accompanied by 4 allies
 2155 | -6/Proximity Caves | Spotter reported a threat
 2208 | -6/Proximity Caves | Spotter reported a threat
 2215 | -6/Proximity Caves | Spotter reported a threat
 2261 | -6/Proximity Caves | Spotter reported a threat
 2264 | -6/Proximity Caves | Identified exit to Factory
 2279 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 2309 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 2422 | -6/Proximity Caves | Entered Factory
 2422 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 2423 | -6/Factory         | Loaded intel: 26 terminal locations
 2473 | -6/Factory         | Discovered new exit (range 15)
 2490 | -6/Factory         | Identified exit to Lower Caves
 2498 | -6/Factory         | Entered Lower Caves
 2545 | -6/Lower Caves     | Lost 4 parts (2p1n1w)
 2684 | -6/Lower Caves     | Core integrity fell below 50%
 2709 | -6/Lower Caves     | Core integrity fell below 20%
 2724 | -6/Lower Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02648_ Found Powered Hammer.
02648_ Found 30 Matter.
02649_ Acquired 30 matter.
02651_ Acquired Powered Hammer.
02652_ Critical hit (Burn: +37).
02671_ Ripper destroyed.
02676_ Acquired 1 matter.
02678_ Acquired 27 matter.
02679_ Acquired 5 matter.
02680_ Med. Treads destroyed.
02684_ S-27 Virus suffers critical hit (Smash).
02684_ Destroyed Autogun.
02684_ Destroyed VTOL Module.
02684_ S-27 Virus system corrupted by crushing
  effect. <x2>
02685_ S-27 Virus system terminally corrupted.
02685_ VTOL Module fried.
02687_ Acquired 5 matter.
02723_ Powered Hammer destroyed.
02723_ Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          15
Energy Capacity            250
Matter Stores              293
Matter Capacity            350
Sight Range                16
Terrain Scan Density       210
Evasion (%)                55
Target Analysis            6
Recoil Reduction           2
Defensive Hacking          16
Authchip Count             1

 Item Schematics 
-----------------
                 Microactuators | -7/Zion | Archive
             Imp. Cryofiber Web | -7/Zion | Archive
 Imp. System Restoration Module | -7/Zion | Archive
    Adv. Terrain Scan Processor | -7/Zion | Archive
               Hpw. Shock Rifle | -7/Zion | Archive
          Imp. Carbon-fiber Leg | -7/Zion | Archive
               Disruptor Cannon | -7/Zion | Archive
                Cloaking Device | -7/Zion | Archive
                     Greatsword | -7/Zion | Archive
                  Lightning Gun | -7/Zion | Archive
                  Remote Shield | -7/Zion | Archive
               Coolant Injector | -7/Zion | Archive
                      Drone Bay | -7/Zion | Archive
      System Restoration Module | -7/Zion | Archive
              Hvy. Phase Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              ImpulseActiveReconfigurator
  Manual?         0
Play Time         00:35:28
  Cumulative      11.1 hours
  Start           2024.08.24 @ 21:29:06
  End             2024.08.25 @ 01:15:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           27
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e51a3822-4938-457c-833b-07073283acfe