Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.16 @ 07:20:39

Player: Exeight

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (97)      485
Value Destroyed (2089)     2089
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (108)                108
              TOTAL SCORE: 4382

 Bonus
-------
High Alert Combat Kills    108

 Cogmind 
---------
Core Integrity             0/550
Matter                     58/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (10) ---
           Aluminum Leg
    Medium Storage Unit
           Hacking Suite
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
     Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gauss Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           VTOL Module
           Cesium-ion Thruster
    Medium Storage Unit
           Hacking Suite
  Improved EM Shotgun
           Assault Cannon
  Improved Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             75   | 6   8   33  28  
  Power                    8    | 1   .   2   5   
    Engine                 6    | 1   .   2   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   1   11  7   
    Treads                 .    | .   .   .   .   
    Leg                    18   | 2   1   10  5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   1   2   
  Utility                  7    | 1   2   3   1   
    Device                 2    | .   1   1   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   1   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   39   | 2   5   17  15  
    Energy Gun             11   | 2   3   3   3   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          8    | .   2   5   1   
    Ballistic Cannon       9    | .   .   5   4   
    Launcher               7    | .   .   2   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   5   .   
Parts Lost                 33   | .   .   12  21  
  Power                    5    | .   .   .   5   
  Propulsion               15   | .   .   6   9   
  Utility                  4    | .   .   2   2   
  Weapon                   9    | .   .   4   5   
  Highest Loss Streak      17   | .   .   4   17  
Average Slot Usage (%)     83   | .   96  84  67  
  Engine                   10   | .   14  11  5   
  Leg                      25   | .   27  26  22  
  Device                   5    | .   11  5   .   
  Storage                  11   | .   14  11  9   
  Hackware                 6    | .   .   8   8   
  Energy Gun               6    | .   16  2   6   
  Energy Cannon            1    | .   .   2   .   
  Ballistic Gun            9    | .   11  9   5   
  Ballistic Cannon         4    | .   .   6   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 10  15  25  45  
  Greatest Support         45   | 20  20  30  45  
  Greatest Overweight (x)  5    | .   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 6   8   10  10  
  Average Capacity         8    | 5   6   8   10  
  Most Carried             10   | 4   7   10  10  
  Average Carried          7    | 2   5   7   8   
  Final Capacity           10   | 6   8   10  10  
  Final Carried            10   | 2   7   10  4   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1723 | 241  147  858  477  
  Remotely                 .    | .    .    .    .    
Salvage Created            2585 | .    269  1206 1110 
  Parts                    208  | .    28   111  69   
Haulers Intercepted        8    | .    2    5    1    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  67   | .   7   33  27  
  Melee                    2    | .   .   .   2   
  Guns                     37   | .   7   17  13  
  Cannons                  17   | .   .   13  4   
  AOE                      11   | .   .   3   8   
Classes Destroyed          13   | .   4   5   4   
  Worker                   5    | .   .   2   3   
  Builder                  5    | .   .   1   4   
  Tunneler                 1    | .   1   .   .   
  Hauler                   8    | .   2   5   1   
  Recycler                 1    | .   .   .   1   
  Operator                 5    | .   .   4   1   
  Watcher                  5    | .   2   3   .   
  Swarmer                  31   | .   7   14  10  
  Grunt                    24   | .   .   14  10  
  Brawler                  2    | .   .   .   2   
  Duelist                  1    | .   .   .   1   
  Sentry                   8    | .   .   5   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           5    | .   3   5   5   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   3    | .   2   3   3   
  Gunslinging              1    | .   1   1   .   
  Exploded                 3    | .   .   1   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               4052 | .    227  1595 2230 
  Core                     806  | .    30   214  562  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         78   | 100  88   46   .    
Volleys Fired              241  | .    46   130  65   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    80   136  112  
Shots Fired                469  | .    92   249  128  
  Gun                      307  | .    92   135  80   
  Cannon                   150  | .    .    109  41   
  Launcher                 12   | .    .    5    7    
  Special                  .    | .    .    .    .    
  Kinetic                  361  | .    49   217  95   
  Thermal                  59   | .    40   15   4    
  Explosive                12   | .    .    5    7    
  Electromagnetic          37   | .    3    12   22   
  Robot Hit Streak         13   | .    4    13   12   
  Robot Miss Streak        5    | .    3    5    4    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        4    | .    2    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           285  | .    46   152  87   
  Core Hits                145  | .    17   69   59   
  Critical Hits            4    | .    1    1    2    
  Critical Kills           2    | .    1    .    1    
  Critical Parts Destroyed 2    | .    .    1    1    
Melee Attacks              10   | .    .    .    10   
  Impact                   .    | .    .    .    .    
  Slashing                 10   | .    .    .    10   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5610 | .    521  2458 2631 
  Guns                     2593 | .    478  833  1282 
  Cannons                  1528 | .    .    1155 373  
  Explosions               1246 | .    43   470  733  
  Melee                    243  | .    .    .    243  
  Ramming                  .    | .    .    .    .    
  Kinetic                  3240 | .    183  1688 1369 
  Thermal                  603  | .    272  225  106  
  Explosive                1118 | .    .    431  687  
  Electromagnetic          406  | .    66   114  226  
  Impact                   .    | .    .    .    .    
  Slashing                 243  | .    .    .    243  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            176  | .    13   69   94   
  Projectiles              74   | .    .    32   42   
  Explosions               83   | .    13   37   33   
  Melee                    19   | .    .    .    19   
Knockbacks                 17   | .    .    11   6    
  Impact                   .    | .    .    .    .    
  Kinetic                  17   | .    .    11   6    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      168  | .    .    108  60   
  Shots                    5    | .    .    3    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        299  | .    90   299  138  
  Average Temperature      37   | .    27   45   28   
  Received Heat Transfer   1080 | .    .    351  729  
  Effects                  3    | .    .    3    .    
    Interference           3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    1    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    2    .    
  Heat Transferred         1156 | .    575  383  198  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    1    1    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             710  | .   180 390 710 
  Average Influence        189  | .   35  194 366 
Maximum Alert Level        3    | .   .   1   3   
  Low Security (%)         60   | 100 100 59  13  
  Level 1                  32   | .   .   40  50  
  Level 2                  7    | .   .   .   36  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   .   6   5   
  Investigation            3    | .   .   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   .   3   3   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           9    | .   1   3   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              111  | .   15  48  48  
  Peak Tracking Total      8    | .   3   6   8   
  Tactical Retreats        8    | .   2   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            4    | .   1   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          9    | .   .   3   6   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          14   | .   6   5   3   
  Terminals                11   | .   6   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                30   | .   11  13  6   
  Successful               22   | .   8   9   5   
  Failed                   8    | .   3   4   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   8   5   4   
  Terminals                24   | .   11  9   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              4    | .   .   2   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   3   1   
  Terminal Index           3    | .   1   1   1   
  Zone Layout              4    | .   2   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   2   2   
  Insert Component         2    | .   .   1   1   
  Analyze                  2    | .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         22   | .   12  6   4   
  Terminals                10   | .   5   3   2   
    Track                  10   | .   5   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   3   2   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   
  Part Schematics Acquired 2    | .   .   1   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4001 | 55   976  2123 847  
Spaces Moved               1977 | 45   582  1004 346  
  Core                     19   | 16   .    .    3    
  Treads                   .    | .    .    .    .    
  Legs                     1956 | 29   582  1004 341  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   2    | .    .    .    2    
  Fastest Speed            50   | 50   120  120  117  
  Average Speed            129  | 95   120  134  136  
  Slowest Speed            300  | 120  120  180  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 4    73   61   33   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          85   | .    3    42   40   
  Melee                    .    | .    .    .    .    
  Projectile               14   | .    .    4    10   
  AOE                      71   | .    3    38   30   

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2953 | 55   777  1544 577  
  Wait                     581  | .    131  344  106  
  Move                     1973 | 44   581  1002 346  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | 5    8    18   14   
  Fast Attach              19   | 3    2    11   3    
  Attach                   32   | 3    3    10   16   
  Detach                   1    | .    .    .    1    
  Swap                     24   | .    3    12   9    
  Drop                     27   | .    3    17   7    
  Fire                     241  | .    46   130  65   
  Melee                    10   | .    .    .    10   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 10)
  308 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 14)
  630 | -10/Materials | Discovered new exit (range 3)
  726 | -10/Materials | Discovered new exit (range 16)
 1032 | -10/Materials | Entered another Materials area
 1032 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1333 | -9/Materials  | Discovered new exit (range 16)
 1893 | -9/Materials  | Discovered new exit (range 4)
 1920 | -9/Materials  | Build established: Scavenger-Mutant
 2275 | -9/Materials  | Lost 3 parts (1n2w)
 2291 | -9/Materials  | Discovered new exit (range 16)
 2506 | -9/Materials  | Lost 4 parts (1n1u2w)
 2643 | -9/Materials  | Discovered new exit (range 11)
 2868 | -9/Materials  | Core integrity fell below 50%
 3155 | -9/Materials  | Entered another Materials area
 3155 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3265 | -8/Materials  | Build established: Mutant
 3631 | -8/Materials  | Build established: Scavenger-Mutant
 3893 | -8/Materials  | Garrison activated, responded to threat
 3961 | -8/Materials  | Core integrity fell below 50%
 3996 | -8/Materials  | Core integrity fell below 20%
 4002 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
S-10 Pest destroyed.
K-01 Serf collects debris. <x4>
Material Processor disabled.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Garrison Access. <x2>
VTOL Module destroyed.
K-01 Serf collects debris. <x2>
K-01 Serf cleans the Garrison Access.
G-47 Trooper emerges from the garrison.
K-01 Serf collects debris.
Destroyed Particle Gun.
Cesium-ion Thruster destroyed.
K-01 Serf collects debris.
G-47 Trooper destroyed.
K-01 Serf cleans the Garrison Access.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired Aluminum Leg.
K-01 Serf cleans the Garrison Access. <x2>
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|      !!        #?????????????????????????????????? |
|      !         #?????????????????????????????????? |
| [              ##???????#????????????????????????? |
|                #########"#+#?????????????????????? |
|       ""   !  !!             ????????????????????? |
| "      %=  %                   ???? ?????????????? |
| "     [!           """    """ ???     ???????????? |
|     *            """"""    """""""     ??????????? |
|      =           """""      """""        ????????? |
| ###      #                                 ??????? |
| #        #                                 ??????? |
| #        #     ""         """              #?????? |
| +       ##    """        " "               #?????? |
| #       ##    """          =!              +?????? |
| #       ##                 ==%=%%=%        #?????? |
| #       ##               *  %! ==!         #?????? |
| #       ##      ###########               #??????? |
| #       ##  [   #?#####;;%#               #??????? |
| #       ##!!* **###  k=k=[#% [[!          #??????? |
| #       ##!!****##    """%#*  [!          #??????? |
| #       ###########  k"G" #   !    u      #??????? |
| #########?????????#   " " #          ""   #??????? |
| ??????????????????#     gg#          """  ???????? |
| ??????????????????#    [ *#g          "" ????????? |
| ??????????????????#     k%g%              #??????? |
| ??????????????????#  ""  @#               #??????? |
| ??????????????????# """"" #              ##??????? |
| ??????????????????# """"" #              #???????? |
| ??????????????????? """"" ############## #???????? |
| ???????????????????? """  #??????????????#???????? |
| ?????????????????????     #??????????????????????? |
| ??????????????????????#####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
 Mni. Grenade Launcher | -9/Materials | Scanalyzed
         Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixReactionDevice
  Manual?         0
Play Time         00:54:46
  Cumulative      22.0 hours
  Start           2019.12.15 @ 22:29:52
  End             2019.12.16 @ 07:20:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 409c071b-aa77-4a4e-ab50-89ddf6e82df0