Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:09:59 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1152) 1152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2989 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 146/550 Matter 147/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Light Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 42 | 6 3 17 16 Power 6 | 1 . 4 1 Engine 6 | 1 . 4 1 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 8 3 Treads . | . . . . Leg 13 | 2 . 8 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor 3 | . 1 . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 1 5 9 Energy Gun 5 | . . 3 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 . 1 5 Ballistic Cannon 2 | . . 1 1 Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 1 8 Power 3 | . . 1 2 Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 98 91 Engine 17 | . 14 21 16 Leg 29 | . 28 32 26 Device 1 | . 6 . . Storage 10 | . 14 11 9 Processor 12 | . 7 11 16 Energy Gun 4 | . . 4 6 Ballistic Gun 12 | . 15 12 12 Ballistic Cannon 3 | . . 4 3 Launcher 2 | . 12 . . Naked Turns . | . . . . Heaviest Build 29 | 12 15 25 29 Greatest Support 45 | 20 20 45 45 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 6 | 1 4 6 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 1 8 7 7 Class Distribution -------------------- 67% | Mutant 32% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1038 | 188 199 271 380 Remotely 67 | . 67 . . Salvage Created 1180 | . 130 422 628 Parts 77 | . 14 21 42 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 3 11 14 Guns 15 | . . 6 9 Cannons 7 | . . 5 2 AOE 6 | . 3 . 3 Classes Destroyed 8 | . 3 1 4 Worker 1 | . . . 1 Builder 3 | . 1 . 2 Recycler 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 4 | . . . 4 Grunt 19 | . 3 9 7 Sentry 4 | . . 2 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 3 6 Combat Bots Only 5 | . 2 3 5 Max Kills in Single Turn 3 | . 3 1 2 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 211 | . 8 107 96 Missed 56 | . 2 23 31 Damage Taken 2504 | . 82 1111 1311 Core 572 | . 22 146 404 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 91 63 . Volleys Fired 110 | . 7 58 45 Largest 3 | . 2 2 3 Hottest 126 | . 50 126 120 Shots Fired 237 | . 11 110 116 Gun 175 | . 7 90 78 Cannon 48 | . . 20 28 Launcher 14 | . 4 . 10 Special . | . . . . Kinetic 185 | . 7 86 92 Thermal 34 | . . 24 10 Explosive 4 | . 4 . . Electromagnetic 14 | . . . 14 Robot Hit Streak 11 | . 3 11 10 Robot Miss Streak 6 | . 4 6 3 Penetration Max 1 | . . . 1 Secondary Targets . | . . . . Shots Hit Robots 142 | . 5 70 67 Core Hits 70 | . 9 27 34 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 5 | . . 3 2 Burn 1 | . . 1 . Destroy 2 | . . . 2 Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2490 | . 280 888 1322 Guns 1324 | . 15 641 668 Cannons 571 | . . 247 324 Explosions 595 | . 265 . 330 Melee . | . . . . Ramming . | . . . . Kinetic 1494 | . 15 605 874 Thermal 410 | . . 283 127 Explosive 265 | . 265 . . Electromagnetic 321 | . . . 321 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Parts Rejected 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 89 | . 8 . 81 Projectiles . | . . . . Explosions 89 | . 8 . 81 Melee . | . . . . Knockbacks 9 | . . 4 5 Impact . | . . . . Kinetic 9 | . . 4 5 Secondary . | . . . . Self-Inflicted Damage 331 | . 16 . 315 Shots 10 | . 1 . 9 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 474 | . 16 474 257 Average Temperature 112 | . 9 115 111 Received Heat Transfer 981 | . 36 621 324 Effects 8 | . . 7 1 Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 3 | . . 2 1 Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1149 | . . 703 446 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 483 | . 182 296 483 Initial 107 | . . 76 107 Average 161 | . 100 177 188 Maximum Alert Level 2 | . . 1 2 Low Security (%) 70 | 100 100 52 69 Level 1 26 | . . 47 21 Level 2 3 | . . . 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 11 21 29 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 1 5 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 1 2 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 2 1 3 Successful 4 | . 1 1 2 Failed 2 | . 1 . 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 1 2 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . . 1 Security Status 1 | . . . 1 Surveillance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1741 | 43 355 624 719 Spaces Moved 1035 | 35 257 331 412 Core 16 | 16 . . . Treads . | . . . . Legs 1019 | 19 257 331 412 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 110 Average Speed 118 | 88 120 120 118 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 2 40 29 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 76 | . 25 . 51 Melee . | . . . . Projectile 6 | . . . 6 AOE 70 | . 25 . 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1368 | 47 294 463 564 Wait 88 | . 16 26 46 Move 1032 | 34 256 330 412 Hop . | . . . . Pick Up 60 | 7 10 17 26 Fast Attach . | . . . . Attach 20 | 6 1 3 10 Detach . | . . . . Swap 22 | . 2 14 6 Drop 36 | . 2 15 19 Fire 110 | . 7 58 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 891 | -9/Materials | Discovered new exit (range 4) 898 | -9/Materials | Identified exit to Materials 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1414 | -8/Materials | Build established: Gunner 1703 | -8/Materials | Core integrity fell below 50% 1742 | -8/Materials | Self-destructed Last Messages --------------- [Achievement: I Spy] Gauss Rifle severed. Acquired Gauss Rifle. Acquired Shock Bomb Launcher. System corrupted: VSS Leg rejected. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Assault Cannon destroyed. The unstable cave ceiling collapses. Critical hit (Burn: +37). K-01 Serf collects debris. Slug penetrates L-31 Rogue. Imp. Sensor Array destroyed. Carbon-fiber Leg destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????#####??????????????# """ | | ?????????? ??????????????# "" | | ?????????? ??????????????# ! [ | | ?????????? ??????????????##+###### | | ?????????? ???????????????# #???# | | ??????????# #???????????????# ##### | | ??????????# #? ?????????????# | | ??????????+ ##+###??????????####### | | ??????????# ! ########### #????# | | ??????????# # ! ?????# | | ??????????#] """ # !! """ #???# | | ??????????# """ # !! """ #???# | | ??????????# """ + ! 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