Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 17:21:46 Player: opdo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (624) 624 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1684 Bonus ------- None Cogmind --------- Core Integrity 162/400 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Small Laser Beam Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Improved EM Shotgun Medium Laser Small Laser Light Assault Rifle Heavy Assault Rifle Rocket Launcher Welding Torch Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Improved EM Shotgun Small Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Signal Interpreter Targeting Computer Medium Laser Light Assault Rifle Rocket Launcher Welding Torch [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 28 | 6 6 16 Power 4 | 1 1 2 Engine 4 | 1 1 2 Core . | . . . Reactor . | . . . Propulsion 7 | 2 1 4 Treads 1 | . . 1 Leg 6 | 2 1 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 3 4 Device 3 | . 2 1 Storage 3 | 1 1 1 Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 8 | 1 1 6 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 9 | . 1 8 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility 2 | . . 2 Weapon 3 | . . 3 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 76 | . 81 72 Engine 11 | . 14 10 Leg 19 | . 20 19 Device 7 | . 4 10 Storage 11 | . 14 10 Energy Gun 16 | . 14 18 Ballistic Gun 6 | . 14 1 Naked Turns . | . . . Heaviest Build 33 | 12 29 33 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 8 | . 2 8 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 6 10 14 Most Carried 13 | 5 10 13 Average Carried 7 | 2 4 9 Final Capacity 15 | 8 15 15 Final Carried 12 | 1 10 12 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 428 | 90 58 280 Remotely . | . . . Salvage Created 852 | . 326 526 Parts 54 | . 24 30 Haulers Intercepted 2 | . 1 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 9 10 Guns 19 | . 9 10 Classes Destroyed 6 | . 4 2 Worker 1 | . . 1 Hauler 2 | . 1 1 Watcher 2 | . 1 1 Swarmer 5 | . 5 . Grunt 12 | . 4 8 Sentry 2 | . . 2 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 138 | . 53 85 Missed 36 | . 16 20 Damage Taken 1253 | . 400 853 Core 324 | . 86 238 Absorbed by Shields . | . . . Core Remaining (%) 82 | 100 65 . Volleys Fired 85 | . 36 49 Largest 2 | . 2 2 Hottest 106 | . 70 106 Shots Fired 156 | . 72 84 Gun 156 | . 72 84 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 39 | . 36 3 Thermal 102 | . 36 66 Explosive . | . . . Electromagnetic 15 | . . 15 Robot Hit Streak 16 | . 10 16 Robot Miss Streak 6 | . 3 6 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 104 | . 44 60 Core Hits 48 | . 22 26 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . . 3 Burn 3 | . . 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1150 | . 411 739 Guns 1147 | . 410 737 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 3 | . 1 2 Kinetic 202 | . 182 20 Thermal 828 | . 228 600 Explosive . | . . . Electromagnetic 117 | . . 117 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 2 . Matter Fused 1 | . 1 . Energy Discharges 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . . 1 Targets Rammed 6 | . 2 4 Kicked 5 | . 2 3 Crushed . | . . . Highest Temperature 70 | . 70 66 Average Temperature 24 | . 26 20 Received Heat Transfer 576 | . 126 450 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 7 | . . 7 Heat Transferred 2369 | . 536 1833 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 290 | . 290 179 Initial 50 | . . 50 Average 117 | . 145 105 Maximum Alert Level 1 | . 1 . Low Security (%) 87 | 100 66 100 Level 1 12 | . 33 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 3 | . 2 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 16 16 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . 2 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 1 3 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 2 6 Successful 5 | . 1 4 Failed 3 | . 1 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 7 | . 2 5 Terminals 6 | . 2 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . . 1 Record 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 1 3 Terminals 2 | . 1 1 Botnet 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . . 2 Reject 1 | . . 1 Mask 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1284 | 43 485 756 Spaces Moved 497 | 33 197 267 Core 21 | 12 . 9 Treads . | . . . Legs 476 | 21 197 258 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 185 | 94 171 207 Slowest Speed 450 | 120 260 450 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 3 39 28 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 703 | 45 277 381 Wait 47 | . 26 21 Move 495 | 32 196 267 Hop . | . . . Pick Up 37 | 7 11 19 Fast Attach . | . . . Attach 20 | 6 2 12 Detach . | . . . Swap 8 | . 4 4 Drop 5 | . . 5 Fire 85 | . 36 49 Melee . | . . . Ram 1 | . . 1 Kick 5 | . 2 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 7) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -9/Materials | Lost 4 parts (1p1n2w) 1018 | -9/Materials | Core integrity fell below 50% 1081 | -9/Materials | Build established: Scavenger-Mutant 1285 | -9/Materials | Self-destructed Last Messages --------------- effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. 01146_ K-01 Serf cleans the Matter Pump. 01146_ K-01 Serf destroyed. 01147_ K-01 Serf collects debris. 01163_ K-01 Serf cleans the Matter Pump. 01220_ Aluminum Leg destroyed. 01220_ Critical hit (Burn: +37). 01220_ Imp. Heat Sink destroyed. 01232_ Y-45 Defender destroyed. 01249_ Acquired Beam Rifle. 01259_ Acquired Lgt. Treads. 01263_ Acquired Hvy. Assault Rifle. 01277_ R-06 Scavenger collects Lgt. Treads. 01283_ Triggered Alarm Trap. 01283_ An alarm sounds. 01283_ ALERT: Alarm triggered, dispatching investigation squad. 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